by schooten
JGame is a 2D game engine that runs on any Java JRE 1.2+ platform (OpenGL optional) and the MIDP2.0/CLDC1.1 mobile platform. It provides a comprehensive high-level framework, enabling arcade-style games to be developed with a minimum of code and effort.
* moved adGLListener upwards in initialisation because it seemed the listener did not always catch init events * fixed race condition where Animator was not always started * load screen now works properly in OpenGL * fixed bug where rotated sprites went ...
* moved adGLListener upwards in initialisation because it seemed the listener did not always catch init events * fixed race condition where Animator was not always started * load screen now works properly in OpenGL * fixed bug where rotated sprites went ...
* Added new platform: jogl. A game compiled for jgame-jre can be linked to jgame-jogl without any changes. Some common code shared between jre-awt and jre-jogl has been moved to a separate class, JREEngine. * added new methods ...
* Added new platform: jogl. A game compiled for jgame-jre can be linked to jgame-jogl without any changes. Some common code shared between jre-awt and jre-jogl has been moved to a separate class, JREEngine. * added new methods ...
* optimised checkCollision (25%), checkBGCollision, repaintBG, moduloFloor, scaleXYPos, getCenterTiles(4x), calls to moduloXYPos. * replaced central Hashtable "objects" by SortedArray. Objects are now always sorted, and enumeration is about 10 times ...
* New platform-independent versions of Point, Rectangle, Color, Font. * Changes in package structure. Base classes are now in jgame, platform independent implementation details in jgame.impl, platform dependent classes in jgame.platform. * Major changes ...
* wraparound playfield support, new methods setPFWrap and getX/YDist. * audio no longer starts the same sample twice in the same frame * fixed bug in setTile, which did not draw the tile properly when view offset not 0. setTile now invalidates the tile, ...
* wraparound playfield support, new methods setPFWrap and getX/YDist. * audio no longer starts the same sample twice in the same frame * fixed bug in setTile, which did not draw the tile properly when view offset not 0. setTile now invalidates the tile, ...
2.1.1 -> 2.2 (20070531) * volatileimages are now used for the draw buffers * moved getConfigPath to JGEngine * improved exit code, esc can now be used to exit StdGame * added ...LastKey... functions * added highscores to StdGame and a couple of the ...
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