Icarus Scene Engine
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Description
Icarus Scene Engine 3.0 is a cross-platform 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX, Linux, Web, iOS. Uses OpenTK, OpenGL, OpenAL, Mono/.NET, FFMpeg.
NOTE: Icarus Scene Engine 3.0 is an almost total re-write from Version 2.0. More focussed, more specific in function and goals, much more developer-friendly coding structures and concepts.
Previous versions included the Icarus Professional 1.0, which is still available in downloads, but discontinued, to be replaced with a separate Icarus Design Studio project currently under development.
Categories
License
Features
- Themable User Interface controls, fully animatable. Develop & test the UI on PC, deploy to iOS without changes.
- Animatable Lighting, Cameras, Lenses, Scenes.
- Multi-threading. Background loading of all resources
- 3D Models
- Terrain from Textures
- Binary-compatible across MacOSX, Windows, Linux.
- Compile-compatible across iOS/Android.
- Scene Management. Scenes within Scenes, Parallel Scenes
- Full Animation Track, Time Dilation on any Track
- Double/Single floating point accuracy versions.
- Visual 3D Positional Audio based on OpenAL
- Automatic selection of VBO, Display Lists, Immediate Mode, depending on underlying rendering platform capabilities and/or dynamic nature of rendering.
- Open Native .NET file formats for assets (Textures, Geometry, Fonts), uncompressed, compressed and highly compressed
- 3D model importing from 3DS and OBJ files
- Dynamic LOD geometric texturable shapes including: spheres, torus, cylinders, capsules, tubules
- Rendering API-agnostic Collision Rays, projection and unprojection
- Cross-platform Font consistency.
- Decoding/Encoding Video Streams
- Native .NET OGG support
- Native .NET WAV support
- CLS-Compliant for VB and other .NET language use
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