Game software for emulating an EverQuest server
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1. Spawns tab: Added a "save heightmap" button on the toolbar.
Internal bugfixes to the sorting and hashing code.
1. Column types can be designated as indexes. When a column type is an index and a new spell is added, the program will automatically set the value to the current maximum value + 1. An index column is set by adding indexfield="yes" to the COLUMNTYPE element in the XML file. 2. Updated the XML file so that the spell_id column is an index column. 3. Fixed a bug where specifying default values using default="some-value" in the COLUMNTYPE element wasn't working.
1. Adding a spell when a class filter is active will not cause an exception. 2. If a spell is added when a class filter is active, the spell will be automatically selected even though sorting has put it in proper spell order. 3. Added an entry box for Recourse Spell Effect, where the effect is a spell ID. Column 150 is now therefore correctly identified rather than being unknown. 4. Updated a duration formula to correctly read "0.6 * level, duration max."
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