OpenGL/SDL open-storyline flying car-sim gamelife in the City. survive.inspired by Elite/Frontier series, Grand Theft Auto, Flashback...


http://cityscape.sourceforge.net





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2006-02-21

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  • New Trac System (and another release)

    We have just set up and transferred the old meagre wiki over to trac, integrated with our SVN repository at http://robinson.mine.nu:8001/cityscape/ Hopefully this should streamline development a little.

    posted by airbaggins 1356 days ago

  • cityscape cityscape-0.0.7-devel2 file released: cityscape-0.0.7-devel2.tar.gz

    SVN Log Between 0.0.7-devel1 and 0.0.7-devel2 ------------------------------------------------------------------------ r258 | bill | 2006-02-21 11:27:55 +0000 (Tue, 21 Feb 2006) | 3 lines Added missing crafts and buildings to the Makefile.am and thus wix. Renamed jotham's building so that it fits in with wix. Added roll keys to definition menu. ------------------------------------------------------------------------ r257 | bill | 2006-02-21 10:40:50 +0000 (Tue, 21 Feb 2006) | 1 line Luabind 0.7 has fixed the problems with overloaded member template functions with templated arguments. ------------------------------------------------------------------------ r256 | bill | 2005-12-06 12:39:24 +0000 (Tue, 06 Dec 2005) | 1 line Commit into new repository ------------------------------------------------------------------------ r255 | bill | 2005-11-02 11:03:02 +0000 (Wed, 02 Nov 2005) | 3 lines Reinstated a revised variance algorithm. May require some optimisation. ------------------------------------------------------------------------ r254 | bill | 2005-11-02 00:54:16 +0000 (Wed, 02 Nov 2005) | 1 line Added forgotten resource ------------------------------------------------------------------------ r253 | bill | 2005-11-02 00:52:59 +0000 (Wed, 02 Nov 2005) | 2 lines Added forgotten resources. ------------------------------------------------------------------------ r252 | bill | 2005-11-02 00:21:21 +0000 (Wed, 02 Nov 2005) | 9 lines Added bounding sphere and box collision check on new models. Added random city generation code. Added new buildings_ list in city. Improved forward power responsiveness ... just removed the /10. Moved craft to city centre on start. Added random building selector. Fixed models. ------------------------------------------------------------------------ r251 | peter | 2005-11-02 00:05:34 +0000 (Wed, 02 Nov 2005) | 3 lines Re-exported cylcorp.c3m after updating export script. Added the Blender source for the building. ------------------------------------------------------------------------ r250 | bill | 2005-11-01 23:34:35 +0000 (Tue, 01 Nov 2005) | 4 lines Fixed bug the number of texture sides. Renamed dir to direc to avoid conflicts with dir() function. ------------------------------------------------------------------------ r249 | peter | 2005-11-01 16:26:43 +0000 (Tue, 01 Nov 2005) | 3 lines Added wrappers for ODE functions to handle forces and torque. (Some spaces at the end of lines got cleaned up too.) ------------------------------------------------------------------------ r248 | peter | 2005-11-01 13:16:57 +0000 (Tue, 01 Nov 2005) | 2 lines Added the Cylcorp building. ------------------------------------------------------------------------ r247 | bill | 2005-11-01 09:06:51 +0000 (Tue, 01 Nov 2005) | 3 lines Removed some silly test code that was writing to CSDATADIR and failing in an install scenario. ------------------------------------------------------------------------ r246 | bill | 2005-11-01 02:15:46 +0000 (Tue, 01 Nov 2005) | 5 lines Big tidy up of paths: All skins, models and textures relative to directory of the xml file they are declared in. All model textures just taken from basename, and must be in same directory as model. ------------------------------------------------------------------------ r245 | peter | 2005-10-31 16:08:01 +0000 (Mon, 31 Oct 2005) | 2 lines Updated path to texture and texture name ------------------------------------------------------------------------ r244 | bill | 2005-10-31 15:43:50 +0000 (Mon, 31 Oct 2005) | 1 line Changed absolute pathnames on model textures to relative ------------------------------------------------------------------------ r243 | bill | 2005-10-31 15:38:39 +0000 (Mon, 31 Oct 2005) | 1 line Removed the extra ray in the distance. ------------------------------------------------------------------------ r242 | peter | 2005-10-31 15:36:49 +0000 (Mon, 31 Oct 2005) | 2 lines Added the bargo craft and made .c3m files install ------------------------------------------------------------------------ r241 | bill | 2005-10-31 14:37:54 +0000 (Mon, 31 Oct 2005) | 5 lines Added progress meters on terrain generation. Added code for memory visualisation (activatable via lua). Fixed warning on order of initialisation list on Terrain object. ------------------------------------------------------------------------ r240 | bill | 2005-10-31 13:48:09 +0000 (Mon, 31 Oct 2005) | 13 lines Added new Cityscape 3d Model infrastructure. Changed cityscapemenu to use xml-defined background model, useful for seeing if things get added correctly. Re-encapsulated ms3d model code to make a bit more sense... but i think we will be phasing it out anyway. Removed unnecessary gl context information from craft type. Removed deprecated blocky buildings. Small angle conversion fix on blender python exporter. Replaced ray.ms3d with ray.c3m. Added new 'convo' craft model. Small property fixes on cs_initialised.lua ------------------------------------------------------------------------ r239 | bill | 2005-10-30 14:31:19 +0000 (Sun, 30 Oct 2005) | 1 line Renamed silly functions. ------------------------------------------------------------------------ r238 | bill | 2005-10-30 14:24:54 +0000 (Sun, 30 Oct 2005) | 3 lines Removed deprecated scale information from MS3DModels. ------------------------------------------------------------------------ r237 | bill | 2005-10-30 13:23:41 +0000 (Sun, 30 Oct 2005) | 3 lines Removed old, probably confusing windows build files from devcpp. ------------------------------------------------------------------------ r235 | bill | 2005-10-29 14:21:57 +0000 (Sat, 29 Oct 2005) | 1 line Fixed all of the problematic client attribute settings. Hooray! No more wierd corrupt stacks. ------------------------------------------------------------------------ r234 | bill | 2005-10-29 14:21:05 +0000 (Sat, 29 Oct 2005) | 1 line Updated forgotten lua getter to property ------------------------------------------------------------------------ r233 | bill | 2005-10-29 11:12:28 +0000 (Sat, 29 Oct 2005) | 1 line Now, this is bizarre. It seems to work with or without this change. Which is just plain wrong. If you get problems, try changing it. The latter version seems to be 'correct' though. ------------------------------------------------------------------------ r232 | bill | 2005-10-29 11:05:57 +0000 (Sat, 29 Oct 2005) | 1 line Normalised the scale of the ms3d craft models ------------------------------------------------------------------------ r231 | bill | 2005-10-29 10:52:08 +0000 (Sat, 29 Oct 2005) | 1 line Some mindor changes to the binding of textures ------------------------------------------------------------------------ r230 | bill | 2005-10-29 10:42:47 +0000 (Sat, 29 Oct 2005) | 1 line Fixed invalid command line arguments crash ------------------------------------------------------------------------ r229 | bill | 2005-10-28 23:58:33 +0000 (Fri, 28 Oct 2005) | 3 lines Added terrain boundary constraints checking. ------------------------------------------------------------------------ r228 | bill | 2005-10-28 23:40:48 +0000 (Fri, 28 Oct 2005) | 3 lines TextureType now identified by a dedicated structure with a tidy xml representation. ------------------------------------------------------------------------ r227 | bill | 2005-10-28 23:03:47 +0000 (Fri, 28 Oct 2005) | 1 line Function renaming. ------------------------------------------------------------------------ r225 | bill | 2005-10-28 19:53:01 +0000 (Fri, 28 Oct 2005) | 1 line Added xml boolean attribute getters. ------------------------------------------------------------------------ r224 | bill | 2005-10-28 19:45:10 +0000 (Fri, 28 Oct 2005) | 1 line Removed irrelevant bit of COPYING license file. ------------------------------------------------------------------------ r223 | bill | 2005-10-28 19:42:56 +0000 (Fri, 28 Oct 2005) | 7 lines Renamed divisions_ to verticesWide_ in terrain. Renamed divisionsminusone_ to squaresWide_ in terrain. Re-inlined some methods. Added some bounds-checking asserts. Replaced troublesome getMaxVarianceBetween2 with a simpler getElevation; this is actually a step back, but until i rewrite the variance code, it will have to do. ------------------------------------------------------------------------ r222 | bill | 2005-10-28 14:25:33 +0000 (Fri, 28 Oct 2005) | 1 line Updated the keywords and stuff ------------------------------------------------------------------------ r219 | bill | 2005-10-27 08:45:56 +0000 (Thu, 27 Oct 2005) | 1 line Added exporter python script for blender. ------------------------------------------------------------------------ r218 | bill | 2005-10-24 11:17:53 +0000 (Mon, 24 Oct 2005) | 6 lines Added setters for ode object and replaced ODE lua object methods with properties. Replaced euler coordinate getters with a single function - still needs some work. Fixed the forward thruster calculation. Added a diamond pyramid to the craft's thruster visualisation. ------------------------------------------------------------------------ r217 | bill | 2005-10-23 15:38:09 +0000 (Sun, 23 Oct 2005) | 1 line Added thruster visualisation for roll ------------------------------------------------------------------------ r216 | bill | 2005-10-23 10:27:51 +0000 (Sun, 23 Oct 2005) | 1 line Made windows configure set short names for the doxygen on. ------------------------------------------------------------------------

    posted 1357 days ago

  • File released: /cityscape/cityscape-0.0.7-devel2/cityscape-0.0.7-devel2.tar.gz

    posted 1357 days ago

  • cityscape cityscape-0.0.7-devel2 file released: cityscape-0.0.7-devel2.msi

    SVN Log Between 0.0.7-devel1 and 0.0.7-devel2 ------------------------------------------------------------------------ r258 | bill | 2006-02-21 11:27:55 +0000 (Tue, 21 Feb 2006) | 3 lines Added missing crafts and buildings to the Makefile.am and thus wix. Renamed jotham's building so that it fits in with wix. Added roll keys to definition menu. ------------------------------------------------------------------------ r257 | bill | 2006-02-21 10:40:50 +0000 (Tue, 21 Feb 2006) | 1 line Luabind 0.7 has fixed the problems with overloaded member template functions with templated arguments. ------------------------------------------------------------------------ r256 | bill | 2005-12-06 12:39:24 +0000 (Tue, 06 Dec 2005) | 1 line Commit into new repository ------------------------------------------------------------------------ r255 | bill | 2005-11-02 11:03:02 +0000 (Wed, 02 Nov 2005) | 3 lines Reinstated a revised variance algorithm. May require some optimisation. ------------------------------------------------------------------------ r254 | bill | 2005-11-02 00:54:16 +0000 (Wed, 02 Nov 2005) | 1 line Added forgotten resource ------------------------------------------------------------------------ r253 | bill | 2005-11-02 00:52:59 +0000 (Wed, 02 Nov 2005) | 2 lines Added forgotten resources. ------------------------------------------------------------------------ r252 | bill | 2005-11-02 00:21:21 +0000 (Wed, 02 Nov 2005) | 9 lines Added bounding sphere and box collision check on new models. Added random city generation code. Added new buildings_ list in city. Improved forward power responsiveness ... just removed the /10. Moved craft to city centre on start. Added random building selector. Fixed models. ------------------------------------------------------------------------ r251 | peter | 2005-11-02 00:05:34 +0000 (Wed, 02 Nov 2005) | 3 lines Re-exported cylcorp.c3m after updating export script. Added the Blender source for the building. ------------------------------------------------------------------------ r250 | bill | 2005-11-01 23:34:35 +0000 (Tue, 01 Nov 2005) | 4 lines Fixed bug the number of texture sides. Renamed dir to direc to avoid conflicts with dir() function. ------------------------------------------------------------------------ r249 | peter | 2005-11-01 16:26:43 +0000 (Tue, 01 Nov 2005) | 3 lines Added wrappers for ODE functions to handle forces and torque. (Some spaces at the end of lines got cleaned up too.) ------------------------------------------------------------------------ r248 | peter | 2005-11-01 13:16:57 +0000 (Tue, 01 Nov 2005) | 2 lines Added the Cylcorp building. ------------------------------------------------------------------------ r247 | bill | 2005-11-01 09:06:51 +0000 (Tue, 01 Nov 2005) | 3 lines Removed some silly test code that was writing to CSDATADIR and failing in an install scenario. ------------------------------------------------------------------------ r246 | bill | 2005-11-01 02:15:46 +0000 (Tue, 01 Nov 2005) | 5 lines Big tidy up of paths: All skins, models and textures relative to directory of the xml file they are declared in. All model textures just taken from basename, and must be in same directory as model. ------------------------------------------------------------------------ r245 | peter | 2005-10-31 16:08:01 +0000 (Mon, 31 Oct 2005) | 2 lines Updated path to texture and texture name ------------------------------------------------------------------------ r244 | bill | 2005-10-31 15:43:50 +0000 (Mon, 31 Oct 2005) | 1 line Changed absolute pathnames on model textures to relative ------------------------------------------------------------------------ r243 | bill | 2005-10-31 15:38:39 +0000 (Mon, 31 Oct 2005) | 1 line Removed the extra ray in the distance. ------------------------------------------------------------------------ r242 | peter | 2005-10-31 15:36:49 +0000 (Mon, 31 Oct 2005) | 2 lines Added the bargo craft and made .c3m files install ------------------------------------------------------------------------ r241 | bill | 2005-10-31 14:37:54 +0000 (Mon, 31 Oct 2005) | 5 lines Added progress meters on terrain generation. Added code for memory visualisation (activatable via lua). Fixed warning on order of initialisation list on Terrain object. ------------------------------------------------------------------------ r240 | bill | 2005-10-31 13:48:09 +0000 (Mon, 31 Oct 2005) | 13 lines Added new Cityscape 3d Model infrastructure. Changed cityscapemenu to use xml-defined background model, useful for seeing if things get added correctly. Re-encapsulated ms3d model code to make a bit more sense... but i think we will be phasing it out anyway. Removed unnecessary gl context information from craft type. Removed deprecated blocky buildings. Small angle conversion fix on blender python exporter. Replaced ray.ms3d with ray.c3m. Added new 'convo' craft model. Small property fixes on cs_initialised.lua ------------------------------------------------------------------------ r239 | bill | 2005-10-30 14:31:19 +0000 (Sun, 30 Oct 2005) | 1 line Renamed silly functions. ------------------------------------------------------------------------ r238 | bill | 2005-10-30 14:24:54 +0000 (Sun, 30 Oct 2005) | 3 lines Removed deprecated scale information from MS3DModels. ------------------------------------------------------------------------ r237 | bill | 2005-10-30 13:23:41 +0000 (Sun, 30 Oct 2005) | 3 lines Removed old, probably confusing windows build files from devcpp. ------------------------------------------------------------------------ r235 | bill | 2005-10-29 14:21:57 +0000 (Sat, 29 Oct 2005) | 1 line Fixed all of the problematic client attribute settings. Hooray! No more wierd corrupt stacks. ------------------------------------------------------------------------ r234 | bill | 2005-10-29 14:21:05 +0000 (Sat, 29 Oct 2005) | 1 line Updated forgotten lua getter to property ------------------------------------------------------------------------ r233 | bill | 2005-10-29 11:12:28 +0000 (Sat, 29 Oct 2005) | 1 line Now, this is bizarre. It seems to work with or without this change. Which is just plain wrong. If you get problems, try changing it. The latter version seems to be 'correct' though. ------------------------------------------------------------------------ r232 | bill | 2005-10-29 11:05:57 +0000 (Sat, 29 Oct 2005) | 1 line Normalised the scale of the ms3d craft models ------------------------------------------------------------------------ r231 | bill | 2005-10-29 10:52:08 +0000 (Sat, 29 Oct 2005) | 1 line Some mindor changes to the binding of textures ------------------------------------------------------------------------ r230 | bill | 2005-10-29 10:42:47 +0000 (Sat, 29 Oct 2005) | 1 line Fixed invalid command line arguments crash ------------------------------------------------------------------------ r229 | bill | 2005-10-28 23:58:33 +0000 (Fri, 28 Oct 2005) | 3 lines Added terrain boundary constraints checking. ------------------------------------------------------------------------ r228 | bill | 2005-10-28 23:40:48 +0000 (Fri, 28 Oct 2005) | 3 lines TextureType now identified by a dedicated structure with a tidy xml representation. ------------------------------------------------------------------------ r227 | bill | 2005-10-28 23:03:47 +0000 (Fri, 28 Oct 2005) | 1 line Function renaming. ------------------------------------------------------------------------ r225 | bill | 2005-10-28 19:53:01 +0000 (Fri, 28 Oct 2005) | 1 line Added xml boolean attribute getters. ------------------------------------------------------------------------ r224 | bill | 2005-10-28 19:45:10 +0000 (Fri, 28 Oct 2005) | 1 line Removed irrelevant bit of COPYING license file. ------------------------------------------------------------------------ r223 | bill | 2005-10-28 19:42:56 +0000 (Fri, 28 Oct 2005) | 7 lines Renamed divisions_ to verticesWide_ in terrain. Renamed divisionsminusone_ to squaresWide_ in terrain. Re-inlined some methods. Added some bounds-checking asserts. Replaced troublesome getMaxVarianceBetween2 with a simpler getElevation; this is actually a step back, but until i rewrite the variance code, it will have to do. ------------------------------------------------------------------------ r222 | bill | 2005-10-28 14:25:33 +0000 (Fri, 28 Oct 2005) | 1 line Updated the keywords and stuff ------------------------------------------------------------------------ r219 | bill | 2005-10-27 08:45:56 +0000 (Thu, 27 Oct 2005) | 1 line Added exporter python script for blender. ------------------------------------------------------------------------ r218 | bill | 2005-10-24 11:17:53 +0000 (Mon, 24 Oct 2005) | 6 lines Added setters for ode object and replaced ODE lua object methods with properties. Replaced euler coordinate getters with a single function - still needs some work. Fixed the forward thruster calculation. Added a diamond pyramid to the craft's thruster visualisation. ------------------------------------------------------------------------ r217 | bill | 2005-10-23 15:38:09 +0000 (Sun, 23 Oct 2005) | 1 line Added thruster visualisation for roll ------------------------------------------------------------------------ r216 | bill | 2005-10-23 10:27:51 +0000 (Sun, 23 Oct 2005) | 1 line Made windows configure set short names for the doxygen on. ------------------------------------------------------------------------

    posted 1357 days ago

  • File released: /cityscape/cityscape-0.0.7-devel2/cityscape-0.0.7-devel2.msi

    posted 1357 days ago

  • Windows Version Working Again

    Made a binary install file for windows. http://prdownloads.sourceforge.net/cityscape/cityscape-0.0.7-devel1.msi?download Some work being done again. Dependency changes. Lua integration under way

    posted by airbaggins 1479 days ago

  • cityscape cityscape-0.0.7-devel1 file released: cityscape-0.0.7-devel1.msi

    posted 1479 days ago

  • File released: /cityscape/cityscape-0.0.7-devel1/cityscape-0.0.7-devel1.msi

    posted 1479 days ago

  • cityscape 0.0.6 file released: cityscape-0.0.6.tar.bz2

    posted 1796 days ago

  • cityscape 0.0.6 file released: cityscape-0.0.6.tar.gz

    posted 1796 days ago

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