From: Niels K. B. J. <nk...@us...> - 2009-09-23 13:15:28
|
Update of /cvsroot/ufraw/ufraw In directory ddv4jf1.ch3.sourceforge.com:/tmp/cvs-serv26548 Modified Files: ufraw_preview.c ufraw_ufraw.c Log Message: Clean up use of Developer macro. Index: ufraw_ufraw.c =================================================================== RCS file: /cvsroot/ufraw/ufraw/ufraw_ufraw.c,v retrieving revision 1.183 retrieving revision 1.184 diff -u -d -r1.183 -r1.184 --- ufraw_ufraw.c 22 Sep 2009 16:30:08 -0000 1.183 +++ ufraw_ufraw.c 23 Sep 2009 13:15:15 -0000 1.184 @@ -1385,7 +1385,7 @@ double rgbWB[3]; int status, c, cc, i; - UFRawPhase phase = uf->developer!=NULL && uf->developer->doWB ? + UFRawPhase phase = uf->developer->doWB ? ufraw_develop_phase : ufraw_first_phase; for (; phase < ufraw_phases_num; phase++) uf->Images[phase].valid = 0; Index: ufraw_preview.c =================================================================== RCS file: /cvsroot/ufraw/ufraw/ufraw_preview.c,v retrieving revision 1.270 retrieving revision 1.271 diff -u -d -r1.270 -r1.271 --- ufraw_preview.c 23 Sep 2009 05:45:18 -0000 1.270 +++ ufraw_preview.c 23 Sep 2009 13:15:13 -0000 1.271 @@ -939,7 +939,7 @@ /* Prepare pen color, which is not effected by exposure. * Use a small value to avoid highlights and then normalize. */ /* we use the developer for our own purpose so enable WB */ - data->UF->developer->doWB++; + Developer->doWB++; for (c=0; c<colors; c++) { for (cl=0; cl<colors; cl++) p16[cl] = 0; p16[c] = Developer->max * 0x08000 / Developer->rgbWB[c] * @@ -971,7 +971,7 @@ (hisHeight-1) / MAXOUT; } } - data->UF->developer->doWB--; + Developer->doWB--; for (x=0; x<raw_his_size; x++) { /* draw the raw histogram */ for (c=0, y0=0; c<colors; c++) { @@ -2578,7 +2578,7 @@ CFG->green = data->initialGreen; for (c=0; c<4; c++) CFG->chanMul[c] = data->initialChanMul[c]; - UFRawPhase phase = Developer!=NULL && Developer->doWB ? + UFRawPhase phase = Developer->doWB ? ufraw_develop_phase : ufraw_first_phase; for (; phase < ufraw_phases_num; phase++) data->UF->Images[phase].valid = 0; |