On Russian turn moved an inf from Russia to Caucasus
during combat movement phase. This should not be
possible.
Other units, such as tanks from Russia for example,
are allowed to move through Caucasus as long as they
reach a country during the combat movement phase that
is enemy controlled. The tanks from Russia can move
through Caucasus to EE for example (similarly
airplanes can do this type of move).
This is probably a rules implementation issue.
Logged In: YES
user_id=399341
Does this affact game play in any way?
Dont want to fix this now since some moves must be done in
two steps. For example loading the german transport in
central mediteranean and then unloading troops for an
assault in egypt must be done in two steps, the first step
is a non combat move, but it should be allowed in combat
phase since otherwise you cannot make a valid combat move.
For now it seems that dissalowing non combat moves in combat
is more trouble than its worth.
Logged In: NO
While what you say is generally true (does it actually
affect game play), there are situations where it does.
For example: it is not legal to move a sub/tranny to a
neutral sea zone on combat move in order to retstrict the
possible retreat locations of an opposing piece.
Logged In: YES
user_id=637481
Technically (according to the rules that is) ALL movement
made during the combat phase of the turn (such as loading of
a transport headed for a naval combat and/or amphibious
assault) is combat movement. So, non combat moves really
should not be allowed during the combat movement phase.
Naturally, the implementation issues of distinguishing
combat and non combat moves from one another could be
another story.
Logged In: YES
user_id=780341
In Revised, subs submerge instead of retreating. So as far
as I can tell this is only possibly effects gameplay in 3rd
edition since the defender can't leave the battle otherwise.
Logged In: YES
user_id=780341
In Revised, subs submerge instead of retreating. So as far
as I can tell this is only possibly effects gameplay in 3rd
edition since the defender can't leave the battle otherwise.
Logged In: NO
a check needs to be added when moving a units last
movement point to ensure it is into an uncontrolled territory,
and when hitting DONE to ensure all units moved are now in
an uncontrolled territory. Some care needs to be taken with
the runover territories (no enemy defenders) to ensure it is
possible to attack and take those with any new code. :)
Overall allowing non-combat moves in this phase isn't a real
bad thing anyway, as long as the unit movement points are
kept track of. At the end of the players turn, everything
evens out anyway.
If there is a potential to exploit this to break the rules, then I
think it would be a more serious problem.
Logged In: YES
user_id=1516176
What about simply adding a check like that at the end of the
non-combat move for aircraft left in enemy territory after
combat. That way the user can make any move he wants during
the combat movement phase, but the user will not be able to
advance to the Combat phase until the combat move only
condition is satisfied.
Logged In: NO
Allowing non-combat movement during the combat phase is convenient for the players and does not change the game. Over-the-board players frequently do this for convenience.
Logged In: YES
user_id=2081912
Originator: NO
RE: sgbridges
I agree its a low priority item at best. It would be nice to have the option to be a total dork about rules. Many times an over a table game, I've seen erupt to a frenzy when one person forgets a key step that he thought about in combat phase but wasn't allowed to make then, then forgets it.
if (dorkRules)
{
if (!checkUnitsDestOK()) stayInCombatPhase();
}
I'd never play with it on btw.
RE: Date: 2002-02-17 19:09
I can't ever conceive of a time where this would effect play in any way, please elaborate.
IFF this type of a mod were to be done, it wouldn't be out of the question to think about maybe another option one that would lessen the restrictions of the computer enforced moderation. One quick example is placing units, sometimes you see a piece you forgot to move but were pissed off because buddies bomber scored a bulls eye while yours blew a box car. a simple back forward button could be used for various stages. other places (roll tech<->buy weapons) who cares really? Ever try telling someone that forgot to place there units that they lost them?
Cal
this should not be implemented....
i, and many others, enjoy making non-combat moves during the combat-move phase (such as the damn russian submarine that i always forget during non-com)