From: SourceForge.net <no...@so...> - 2008-04-11 14:16:15
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Bugs item #1939776, was opened at 2008-04-11 00:58 Message generated for change (Comment added) made by genete You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1939776&group_id=144022 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Usability Group: SVN version Status: Open Resolution: None Priority: 5 Private: No Submitted By: PXEGeek (pxegeek) Assigned to: dooglus (dooglus) Summary: The Stop render button doesn't. Initial Comment: During long renders, the red 'stop render' button in the bottom right hand corner of the canvas is (sometimes) enabled. Clicking it greys out the icon, but doesn't stop the render. The escape key is also alleged to stop a render, but does not seem to have any effect. Expectation is that for any render activity (to the screen or a file), the red button or escape key is operational and halts the render ASAP. Failing that, please document the current behaviour as expected. ---------------------------------------------------------------------- >Comment By: Genete (genete) Date: 2008-04-11 16:16 Message: Logged In: YES user_id=1874777 Originator: NO >I think there needs to be a cancel button in the status area while the >rendering is happening (and the right APIs added to libsynfig and all the >render targets). And it should respond to the ESCAPE key. >The bottom of canvas windows need a bit of cleanup IMO: Current time box >is too big. I agree. >What is that empty box on the right. I think it is a progress bar. ---------------------------------------------------------------------- Comment By: Paul Wise (pabs3) Date: 2008-04-11 09:42 Message: Logged In: YES user_id=35028 Originator: NO The stop button is only enabled when you do View > Play, so I would say it is only for that currently. I think it should normally be a play button and then turn into a stop button when you start playing. I think there needs to be a cancel button in the status area while the rendering is happening (and the right APIs added to libsynfig and all the render targets). The bottom of canvas windows need a bit of cleanup IMO: Current time box is too big. What is that empty box on the right. Weird tiny overlaps and stuff. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1939776&group_id=144022 |