From: <cu...@us...> - 2013-07-29 14:41:17
|
Revision: 13381 http://sourceforge.net/p/supertuxkart/code/13381 Author: curaga Date: 2013-07-29 14:41:13 +0000 (Mon, 29 Jul 2013) Log Message: ----------- lightbeam: Remove unused uniform, add some spacing Modified Paths: -------------- main/trunk/data/shaders/lightbeam.frag main/trunk/data/shaders/lightbeam.vert Modified: main/trunk/data/shaders/lightbeam.frag =================================================================== --- main/trunk/data/shaders/lightbeam.frag 2013-07-29 14:40:42 UTC (rev 13380) +++ main/trunk/data/shaders/lightbeam.frag 2013-07-29 14:41:13 UTC (rev 13381) @@ -4,8 +4,9 @@ // TODO: Soft edges when it intesects geometry // Some artefacts are still visible -uniform sampler2D main_texture; +uniform sampler2D tex; uniform float transparency; + varying vec2 uv; varying vec3 eyeVec; varying vec3 normal; @@ -13,7 +14,7 @@ void main() { float inter = dot(normal, eyeVec); - float m = texture2D(main_texture, vec2(0.5, uv.y)).r; + float m = texture2D(tex, vec2(0.5, uv.y)).r; float alpha = inter * inter * inter * inter * m; gl_FragColor = vec4(1.0, 1.0, 0.8, alpha); Modified: main/trunk/data/shaders/lightbeam.vert =================================================================== --- main/trunk/data/shaders/lightbeam.vert 2013-07-29 14:40:42 UTC (rev 13380) +++ main/trunk/data/shaders/lightbeam.vert 2013-07-29 14:41:13 UTC (rev 13381) @@ -1,7 +1,6 @@ // Jean-manuel clemencon supertuxkart // Creates a cone lightbeam effect by smoothing edges -uniform float time; varying vec2 uv; varying vec3 eyeVec; varying vec3 normal; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |