From: M G. <aur...@gm...> - 2010-01-16 18:00:10
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Hi Christian, thank you very much for looking into this, the white elephant issue is indeed now fixed =D I indeed believe that all outstanding issues have now been fixed. Well, we'd gladly welcome Unicode support and scalable fonts, but we can manage with our custom font object meanwhile ;) -- Auria > Hi, > > I've added a new fix to the b3d loader. I found that your meshes don't > use vertex colors (even though b3d supports this). This meant, that > non-lit meshes were completely white - simply because that's the default > color. Light colors are only supported by lit meshes, hence no proper > coloring when no light is applied. This is fixed now, though, and the > diffuse material color is copied to the vertex colors if no other color > is specified. > Right now, the elephpant which I use for testing) works in both cases. > And with decent lighting, the bright white places are no problem at all > anymore. Please note, though, that the mesh viewer uses a pretty string > light by default. This can still lead to pretty white areas, due to too > bright light. > I hope that this fixes all your issues with Irrlicht for now. I know, > the OSX files are still not updated, sorry. Seems like bitplane didn't > have access to his Mac lately. I'll commit this in the next days then. > If you have any other problems with 1.7 or requests for the next > versions just mail me directly or submit a tracker ticket. > > Cheers, > Christian > |