From: horace <hor...@gm...> - 2008-06-24 03:18:59
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On Mon, Jun 23, 2008 at 5:23 PM, madman <ma...@gm...> wrote: > >We need a format that exports > >animation, so if obj doesn't work, we have to look at the formats which > >support animation with irrlicht. > > I think .md2,md3, etc. is the better way to get animated models... > Irrlicht work with only 2 type of formats forcharacter animation. the old quake formats are very outdated. md2 packs vertex coordinates into bytes for example which leads to very imprecise models. i have looked around on the irrlicht forum a bit and the irrlicht mesh format still doesn't seem to support animation yet. most people seem to use the blitz3d format, the milkshape format or the .x format for animated models with irrlicht. i think the blitz3d format would be best at the moment since it seems to have a nice blender exporter. i don't know of a milkshape exporter. the .x exporter has problems and the .x format is a bit crappy anyway in my opinion. for static models like the racing tracks i would use the irrlicht mesh format. > > From irrlicht page: > > -----------------------------------------------------------------------------------------------------------------------------> > > Currently there are two types of character animation implemented: > > - *Morph target* animation: Meshes are linear interpolated from one > frame to the next. This is how it is done in the Quake game series, and how > the Irrlicht engine does it when importing .md2 files. > - *Skeletal animation:* A skin is manipulated by animated joints. The > Irrlicht Engine will do this when loading .ms3d or .x files. It is easily > possible to attach objects to parts of the animated model. It is possible > e.g. to attach a weapon to the hand of a model, which will be moved as the > hand moves, with only one line of code. > > The programmer needs not to know about all this, if he doesn't want to. All > he has to do is to load the files into the engine and let it animate and > draw them. > <----------------------------------------------------------------------------------------------------------------------------- > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > |