From: M G. <aur...@gm...> - 2008-05-05 01:59:38
|
> Try changing the clipping in camera (setNearFar). Does this make a > difference? > We could try to adjust that (depending on fps). > I just tried and it does very little difference. I suspect the culling occurs only on OpenGL level, to be efficient it should occue on plib level > We could adjust the real time, just set dt=min(dt, 3*1/60) for three > substeps. > How does this feel? We could perhaps make the time display in red (or > whatever) > to indicate that artifical timing is being used. Where do i need to put that? Keep in mind i'm not familiar with the STK code =) |