From: E. A. H. M. <coz...@gm...> - 2008-05-01 08:23:35
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Hi, > 1) when entering the castle, the karts would usually not get the first > turn, instead they would drive straight and hit the wall. The reason > might be that there are not enough driveline points, and then the > curve becomes too tight? Run STK with --track-debug=3 to see the > drivelines. Some of the appear to be a bit low (which might be a > problem if a kart is rescued, since it might be dropped under the > track - e.g. one of the last drivelines on the ramp to the castle). I think the problem is the AI, not the track. Weird behavior also happens on the beach track, at one point, one of the karts turns 180 degrees, and after a while, the 2nd kart does the same. Also, it shouldn't matter that the driveline is under the kart, as long as it two roads don't cross when seeing from an eagle's view. My theory is that the karts are going fast, and suddenly they turn and break, or something like that, which causes them to skid :S -Coz |