From: horace <hor...@gm...> - 2008-02-03 23:31:38
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On Feb 3, 2008 11:02 PM, Eduardo Alberto Hernández Muñoz < coz...@gm...> wrote: > Hi, > > > First thing, I managed to get it crashing all the time, single player as > > well as multiplayer (yay!). So I decided to completely redo it (anyway > > the sand track lacks an actual road, so I though I'd by the way add an > > actual road). Now it works but I'm constantly told I've taken incorrect > > shortcuts. So I tried that --debug-track option, and to my greatest > > surprise, saw that the drivelines were completely off the track, like if > > the ac exporter and the driveline exporter didn't use the same coord > > system (or like it was translated). My various objects are translated... > > those from existing tracks I import are all based at (0,0,0) so maybe > > that's the problem. But to be quite honest if STK can't even handle > > translation it gets very annoying to modelers (blender has options to > > "apply" rotation and scale, but I have found none to "apply" > translation...) > > I wrote this in another thread, but just in case you missed it; if you > want, send your work to me, and I an check to see if I find anything > wrong. i also tried to do a track for the first time. in time trial it works correctly but if i drive a race with opponents it crashes once they reach about 3/4 of the track. are you interested in looking at it? > > > -Coz > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > |