From: Joerg H. <jo...@lu...> - 2007-12-16 07:59:33
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, [...] > Does the file extension has to be so large? :p We left the times of DOS 8.3 long behind ;) > I don't really > understand the usage of the word 'career' here, but I understand the > idea from reading the rest of the message. Neither do I - I think that some other racing games have a kind of career mode, where you get money when winning races, which can be used buy better karts (not sure, I'm not much of a computer racing game player ... funnily enough :) ). Suggestion: could you describe this in more detail in the wiki? [...] >> example, the number of enemy karts for each track could be defined and > > Talking as a gamer, I don't really would like to change the number of > enemy karts frequently. I would probably want to have as many enemies > as I can handle, as long as it doesn't gets in the way (for example, > too many karts could make the GUI clunky). But could like a cup (or > career if you want to call it like that) where you have a fixed number > of karts during the whole cup. The restriction might be more caused by the graphics card :) This goes back to an already discussed point: we should see how many good models we have, and how many 'different' karts we can create in terms of 'feeling different because of physics properties'. We have three ideas to develop STK by now: 1) unlock things 2) mini games 3) career (whatever this exactly might be :) ). At this stage we should focus on the next release, i.e. fixing bugs, physics (my fault that this isn't done yet). The rest could be put in the wiki, and we see where we want to go. Hoping that we get more developers we might try to create some subgroups, e.g. people being interested in a plain racing game; people for mini games etc. But that's not worth worrying about right now. > >> another great feature would be, if the career-designer could define the >> available karts for each track (without a definition they could just be >> the karts of the last track minus the loosers). > > Since right now all the karts race track after track, no matter their > points, this could be a feature to be added: to remove the kart that > came last. It might be worth having some qualifying condition, i.e. you must be among the top X. Generally, it might be worth improving the information that can be used to specify how a track works. E.g. we might want to specify which collectables can be found at which box. This could enable us to do a 'rocket only' track or so (e.g. specify in the .loc file: RHERRING,29,-139:rocket,homing - --> only rocket or homing missiles will be given for this box). Again, this is not urgent. Specifying the number of karts per track might be useful in case that some tracks are too crowded otherwise - but I am not sure if this is really an issue. Cheers, Joerg - -- - ---------------------------------------------------------------- Joerg Henrichs Luding Administration e-mail: jo...@lu... URL: http://luding.org -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHZNtHLC0mrNKFwF4RAt5KAKC/A/VNE9gF+b9Gb5p1R65J4py6MwCfUl2O 62SnKBRCqGEFX4nwRCdDLxI= =FL7O -----END PGP SIGNATURE----- |