Re: [Super-tux-devel] Level packs?
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From: Demon N. <dem...@ya...> - 2004-08-05 15:14:41
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 El Lunes, 2 de Agosto de 2004 18:48, Nathan McCoy escribi=F3: > I was just thinking it would be really nice if there was some sort of > "level pack" format (.stlp?) that would be installable by Supertux in > such a way that it could include new tiles, graphics, particle effects > (where are these defined?), and possibly even enemies, without risk of > conflicting with other levels' already-defined things.=20 I like the idea but I prefer some more easy like a file with only special=20 tiles to use in the level, with it we can make a level some different from= =20 the others (and if the people contribute with these features we can obtain= =20 new ideas to make new tiles to put in the new versions of the game). To do this we need some tile-id reserved for this purpose. With new enemies it is posible too, but only the graphics and work similar= =20 than another enemies in the game, some like this: (enemie (id 1) (like 'SnowBall') (file "Fireball.png")) =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (FreeBSD) iD8DBQFBEk7aHo4XwRDcj7QRAnzPAJwLRZCtCEd+fBNmK7GiEJvS6ENmFgCfU1UR Y/XWYKaBRI6rvjerpvEtLgQ=3D =3Doj7V =2D----END PGP SIGNATURE----- |