Normally, when starting a new game, the "Pickup Item"
sound can be heard before the starting room (full moon
with all 3 characters) is drawn, immediately followed
by Dave's music.
In ScummVM, however, this sound is never played, and
the "crickets" sound is played in the room before
Dave's music starts playing.
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Along that lines, would it be possible/reasonable to put the music and sound effects on different channels? It would allow scummvm to surpass just basic NES emulation by making it so that SFX and BGM don't have to borrow channels from each other when one interferes with the other.
This bug is nice to get fixed before the release. Raising priority for keeping the track.
Confirmed that this is still the behaviour i.e. crickets, no pickup sound; with current master i.e. desc/1.3.0git-3499-gd054280 and Maniac Mansion (Europe).