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#2536 MANIACNES: Minor newgame sound glitch

open
nobody
None
5
2012-06-24
2006-03-16
Quietust
No

Normally, when starting a new game, the "Pickup Item"
sound can be heard before the starting room (full moon
with all 3 characters) is drawn, immediately followed
by Dave's music.

In ScummVM, however, this sound is never played, and
the "crickets" sound is played in the room before
Dave's music starts playing.

Discussion

  • kirben

    kirben - 2006-03-16
    • summary: MMNES - Minor newgame glitch --> MANIACNES: Minor newgame glitch
     
  • Max Horn

    Max Horn - 2007-02-15
    • summary: MANIACNES: Minor newgame glitch --> MANIACNES: Minor newgame sound glitch
     
  • Saturnyne

    Saturnyne - 2007-08-03

    Logged In: YES
    user_id=1859005
    Originator: NO

    Along that lines, would it be possible/reasonable to put the music and sound effects on different channels? It would allow scummvm to surpass just basic NES emulation by making it so that SFX and BGM don't have to borrow channels from each other when one interferes with the other.

     
  • Eugene Sandulenko

    • priority: 5 --> 7
    • assigned_to: nobody --> sev
     
  • Eugene Sandulenko

    This bug is nice to get fixed before the release. Raising priority for keeping the track.

     
  • digitall

    digitall - 2011-03-01

    Confirmed that this is still the behaviour i.e. crickets, no pickup sound; with current master i.e. desc/1.3.0git-3499-gd054280 and Maniac Mansion (Europe).

     
  • Eugene Sandulenko

    • assigned_to: sev --> nobody
     
  • Eugene Sandulenko

    • priority: 7 --> 5