From: <no...@so...> - 2001-06-03 16:50:11
|
Bugs item #429852, was updated on 2001-06-03 09:07 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100882&aid=429852&group_id=882 Category: Visual Group: Critical Status: Open Resolution: None Priority: 5 Submitted By: William Black (psychopheles) Assigned to: Nobody/Anonymous (nobody) Summary: QF-WGL mesh process fubar (0.3.0) Initial Comment: Components: Windows ME (Mayhem Edition;) Voodoo3 2000 PCI w/ 16MB SGRAM 733MHz Celeron, 64MB RAM. QF-CLIENT-WGL 0.2.99B7 Mesh does fine, skins are done OK. QF-CLIENT-WGL 0.3.0 Could be an errorneous routine in the mesh process, forcing *every* model to hold one skin -- I have connected to a server that uses different skins, but only that one skin is displayed for every player! Plus, if you decide to downgrade, the object sticks, reporting the same thing (Could you remesh?) The only solution I had done (And since I was able to) was to make a backup of the Quake dir before working... Perhaps an introduction of the older idea might do? --psychopheles ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100882&aid=429852&group_id=882 |