From: John D. <pr...@ho...> - 2001-05-11 02:57:25
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I'm not a coder, but I think I was able to fix the "too many efrags" bug, at least on the glx client. Here's what I did: In file gl_refrag.c, in subroutine R_AddEfrags: changed the call to R_SplitEntityOnNode to R_SplitEntityOnNode2 This required copying the R_SplitEntityOnNode2 code from the r_efrag.c file and placing it in gl_refrag.c. Hope this helps someone out there :) John Drohan pr...@ho... |