From: Piotr S. <a97...@un...> - 2002-01-29 00:58:26
|
quake2 is extremely slow because whenever a sound is played the whole game does freeze for some time. it's still better than the strange sound-loops played in the sgl client of quakeforge (the glx client does work fine), but I suspect this is only due to some echo-effects not being present in quake2, and both problems seem to have the same origin. in the sgl client the blocking sound gets chopped into small portions repeated for the echo, and in quake2 it does block the game alltogether, could this be correct? How can I work around this problem? de-installing SDL doesn't help (i.e. quake2 still runs slowly), and I don't know anymore how to switch back to the kernel-driver from me using alsa 0.5.12. is there any way to compile quake2 so that the sound-routines from the glx-client are used? what exactly is the difference between sound from glx and sound from sgl? (I don't have the time to read the sources?) Oh, and btw, I'm using cvs-stuff, and I noticed that all the programs freeze when I have esd turned on. that's extremely annoying, as at least for me this means that the gl-clients rule out shutting down my computer properly... P |