From: Forest `L. H. <ha...@ga...> - 2000-11-25 05:53:27
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Sounds and flashs (well, with the exception of liquids) are entirely up to the QC, so if the server admin doesn't want them, perhaps they should be changing the QC? Mike Mol wrote: > > On Thursday 23 November 2000 09:42 pm, you wrote: > > > I see no reason why the QF team should be compelled to accomodate > > > cheaters. > > This is an extremist view...Just because something is left as an option > doesn't mean that, as a potential cheat, it's left there for cheaters. If > you want to hunt down all 'cheaters', start another module in CVS named > 'qf-secure'. > > > > > First of all, I think you should stop labeling everyone who plays the game > > with different settings a cheater. That way we can distinguish between > > them and the REAL cheaters. > > Question: What are 'REAL' cheaters? The term 'cheater' is awfully > relativistic. It really needs to be left up to the server admin to lay down > a base set of rules, so that 'cheating' can be defined. > > > > > If you think that there is only one set of settings that are acceptable, > > and that everyone who disagrees with that is a cheater, then you ARE a > > "Nazi" - and a very paranoid one to boot :-) > > If a given server admin requires that sounds not be played (I.E. in a space > setting), and someone leaves their sounds on, is that cheating? Yes. Does > that mean that, if this space mod becomes popular, QF should disallow sounds? > No. > > One of Quakes advantages is its relative strengths is its versatility for > different situations. Instead of hacking at the Quake binary to implement a > feature (ala DeHacked), all I have to do is code it, or, even better, change > the QuakeC. > > Think of it like hair spray...It makes things stiff. While it may be good to > use hair spray in the morning so that your hair will look the same way all > day, would you use the hair spray on your arms or hands? No...it would make > it too stiff. If Quake has the potential to represent any given part of the > human anatomy, you need to realize that different strategies and systems are > more appropriate(or outright /not dumb/) in some places than others...While > I'm sure nobody here has hairsprayed their groin, they can probably imagine > how unpleasant that would feel for the remainder of the day. > > To make it easier to tack on examples, think of a mod as a pointer to a given > body part...But Quake is the overall human body. > > > Quake is not just one game. You aren't improving Quake when you make any > > of the variations less playable. Quake hardcoded for only one way of > > playing is just a subset of Quake. glqw allowed a cheat which made it a > > subset in a way. But removing the feature that allows the cheat also > > makes QF a subset. > > Subsets can be good...that's why Quake allows mods. If you're going to make > a subset, it needs to be implemented at the mod level, not at the game level. > You don't want to apply hair spray to your entire body....(Or circumsize > yourself with toenail clippers, for that matter.) > > > > > Do you want to improve QuakeWorld? Then ask yourself if there is a way to > > keep the features while disabling the cheats. I think there is a method: > > the client checks the serverinfo for which sometimes-cheats are allowed. > > How about grabbing a complete presets file from the server, and enforce the > usage of those files? That's QuakeC's job. > > > > > > Furthormore, within the MegaTF sector, there are many server admins > > > seriously considering requiring clients to use QF on their server, and > > > although I can't speak for him, I believe Ambush, the Mod's developer > > > has considered it as well. > > > > This is a /bad/ thing. If QF is becoming more and more well-suited to a > particular mod, then we need to do some serious backpedaling. > > > I can see how it is important to fix a serious cheat for a fairly popular > > mod like that quickly, even if it causes a smaller inconvenience to a > > smaller subset of players. > > The inconveniences wouldn't be all that small...you'll be enforcing a bum set > of rules to everyone who uses a different mod. > > Mike > _______________________________________________ > QuakeForge Project mailing list > Qua...@li... > http://lists.sourceforge.net/mailman/listinfo/quake-devel -- LordHavoc Senior Editor for http://www.gamevisions.com A member of the Brotherhood of The Axe game clan. Author of DarkPlaces Quake1 engine and mod ( http://www.inside3d.com/darkplaces ) "War does not prove who is right, it proves who is left." - Unknown |