From: Adam R. <ra...@au...> - 2005-07-21 21:08:27
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I am using the Blobfinder Proxy in a Stage simulation (player version 1.6.4 and stage 1.6.2) and whenever all of the "blobs" leave the camera's field of view, the blob_count does not reset to zero, but remains at 1 (or 2 if two blobs left the field of view at the same time). And when I access the attributes of the non-existant blob[0], they are not reset either but are stuck on the last updated blob information. So how should a robot know if there are no blobs in the field of view? I wrote a small program (assuming that all blobs are in constant motion) that will ignore a blob if the blob's attributes are not changing. But there must be a better way. Any suggestions? Thanks, Adam |