From: Paul O. <new...@ki...> - 2007-12-02 10:45:12
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On Sun, 2 Dec 2007, Toby Collett wrote: > Hi, > There are some inconsistencies in the data modes, particularly when it > comes to driver to driver comms. Drivers on the same server effectively > post directly to each others queues, this means they bypass the message > semantics altogether as far as I can see (effectively giving PUSH mode). > Remote driver connections are just like any other client and therefore > default to PULL mode, unfortunately this is not so useful for drivers. > This raises a few questions: > > 1) should comms within a server behave the same as between (I believe > that is a Yes), > 1a) How do we get push/pull mode to work between drivers on the same server > 2) Can we make the default mode PUSH, with clients by default switching > to PULL (as opposed to the server defaulting to PULL). > > Toby > I'm voting for pull=1|0 option for server side, the same as playerv has it already. Those who plan to run player serwer which will be used by another player server will have to turn default pull mode off. Also I would like to start player server on embedded systems the same way: for some (yet unknown) reason player performance runs down really badly on tiny embedded systems when clients are using pull mode. I wish I could change default mode back to push in mendioned circumstances. Cheers, Paul |