From: Jordi <mu...@gm...> - 2007-12-06 13:59:50
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On Dec 6, 2007 11:32 AM, Nate Koenig <nk...@us...> wrote: > Thanks for the patch Jordi. I'll put it in as soon I can. In the > future, could you submit patches through the sourceforge interface? > This system makes it much easier to track patches. > Thank you. I'll do so. > > On Dec 5, 2007 8:39 AM, Douglas Thom <dou...@gm...> wrote: > > Are there any "insanely" robust gazebo worlds for indoor and outdoor > > settings? Given the ogre connection, perhaps there are games that would > > serve as environments. > > One of my next tasks is to incorporate quake-style BSP environment > loading. This should allow a person to import numerous pre-generated > environments. Currently you can create heightmaps from grayscale > images, and manually construct environments from blocks. I don't have > anything insanely stable, as stability is what I'm currently working > on, sorry about that. > Douglas: There is a terrain.world example of the feature Nate mentioned in the worlds/ directory. It may give you a segmentation fault. Delete the laser sensor of the pioneer for a temporal solution. Nate: Taking a look to the HeightMapGeom.cc I discovered exceptions are not been catched (the only way to know if loading the terrain failed). This is done so on purpose (efficiency ?) or related patches are accepted ? :) |