From: Reed H. <re...@ze...> - 2004-03-01 23:57:56
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> Agreed. UDP packet loss is a bear in noisy wireless environments. > But then imagine what TCP's back-off strategy is doing to your > throughput > in such a situtation! > > Player supports UDP right now, but I never finished implementing the > 3-way handshake necessary to (almost) guarantee that important messages > get through. One strategy we are contemplating in VOS is to use both TCP and UDP channels. Normally VOS uses TCP, but some abstractions and hooks to let you "plug in" different transport implementations have recently been added. You just need some policy for sorting essential (TCP) messages from data updates (UDP, plus fits-in-a-packet constraint, maybe some basic ack policy) reed -- Reed Hedges re...@ze... http://zerohour.net/~reed AIM: ReedHedges VOS/Interreality: http://interreality.org |