From: Rich M. <jp...@gm...> - 2013-04-13 00:00:24
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On 04/12/2013 12:26 PM, Richard Vaughan wrote: > Hi, > > You just need to set > > interval_sim 20 > > in Stage's worldfile and Stage will run the simulation with 50 steps > per second and attempt to do this in real time. I just confirmed that > this works for me with standalone Stage (i.e. without Player). > > If you want Stage to try to run faster than real time, do this in the > top level of your worldfile: > > speedup X > > where X is the multiple of real time you want, or -1 to go as fast as it can. > > Can anyone with recent experience running Player/Stage at high > frequencies comment on whether any Player configuration is needed? > > - rtv > > > The Player interface should be able to keep up, but Stage's Player interface publishes data at a fixed rate, regardless of the step size or speedup. There was a thread on playerstage-users a little while ago about this: http://player-stage-gazebo.10965.n7.nabble.com/Update-rate-of-player-3-1-0-and-PUSH-PULL-td2960.html Rich |