From: Karan V. <kv...@gm...> - 2012-11-07 00:38:05
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> > Message: 3 > Date: Mon, 5 Nov 2012 13:31:58 -0800 > From: Richard Vaughan <va...@sf...> > Subject: Re: [Playerstage-users] sim/real time fluctuation > To: PS users <pla...@li...> > Message-ID: > <CAF...@ma...> > Content-Type: text/plain; charset=ISO-8859-1 > >> Is this normal? > > No. Are you accumulating resources in your code which could explain > the cumulative slowdown? > > - rtv > Well it seems that the slowdown was a result of leaving the Show Trails option on. I am guessing here that since there were 100s simulations all those trails displayed on the player stage gui some how slowed down the simulation. As soon as I turned the option off the ratio went back to around 1. > On Mon, Nov 5, 2012 at 1:22 PM, Karan Vidyut <kv...@gm...> wrote: >> Hello all, >> I am trying out a simulation where various controllers are being >> tested out in a loop. At the end of 1 loop iteration simulation the >> robot is returned to a starting position and another simulation >> begins. The simulation code has been running for 2 days now. The >> interval_sim and interval_real values are each set to 100 in the file >> simple.world. In the player/stage simulation gui the sim/real ratio is >> displayed at the bottom of the window. This ratio started out near 1 >> fluctuating to may be around 0.96 and then back to 1 but noticed that >> this ratio has been falling slowly and is now around 0.10 some times >> fluctuating even lower to around 0.05 etc. Is this normal? >> >> Player version 2.1.2 >> Stage version 2.1.1 >> Ubuntu 10.04 >> |