From: Claudio C. <er...@li...> - 2012-10-26 14:03:18
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I could not find a way to detach a Graphics2D object from the robot it's attached to. Meaning: the robot moves, the graphics move too. This is not what I need. I'm currently doing away with attaching the graphics2d to another robot, but this gives me a fixed offset I'd rather not have. Is there a proper way to deal with this or am I stuck with the manual offset compensation? Thanks Claudio |