From: <mg...@cs...> - 2011-03-24 07:47:58
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I'm wondering if anyone has had this problem before. I'm trying to develop using mac 10.6 and xcode. At first when I tried to compile, the compiler couldn't find the header files for player so I changed the 'header search paths' under my build settings to point to a playerstage source directory on my local machine. Now, when I try to compile, everything seems like it will work, but then it says that the compiler can't find the function I'm trying to call to create an instance of a robot... here is an example of an error (Sensors is the class I wrote to encapsulate the robot instance): Undefined symbols for architecture x86_64: "PlayerCc::PlayerClient::PlayerClient(std::string, unsigned int, int)", referenced from: Sensors::Sensors(int) in Sensors.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Any help would be much appreciated! -- Mike Gauthier E-mail: mg...@cs... Department of Computer Science URL : http://www.cs.umanitoba.ca/~mgaut University of Manitoba Winnipeg, Manitoba R3T 2N2 Canada avocet.cs.umanitoba.ca ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. |