From: Brian G. <br...@ge...> - 2008-10-17 22:23:01
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On Oct 16, 2008, at 12:51 AM, Brian Gerkey wrote: > There were a couple of dependency issues in libplayercore/ > CMakeLists.txt, compounded by the fact that playerxdr.h is generated > twice, at different times. > > I fixed these, at least for my machines. Let me know if you still > have trouble with it. Turns out that I fixed it for an update build, but not a clean build. There was one sort() call missing in the interface parser script. Now the structures in player_interfaces.h are defined in strict order with their interface numbers. This allows any interface to use structures defined by a lower-numbered interface. Not a use case that I've thought very much about, and I doubt that the current scheme is very general or intuitive. But it will work for now, in that it solves the use of camera structures by the stereo interface. brian. > > On Oct 15, 2008, at 3:32 AM, Radu Bogdan Rusu wrote: > >> >> Yes, we haven't talked at all about the possibility to use >> "imbricated" interfaces (use some structures from one >> interface in another). A two-pass run would solve it I think. >> >> On another note, I think the stereo interface is pushing the limits >> of maximum message sizes in Player using TCP as a >> transport protocol, as I've ran into the warning message on >> playertcp.cc, line 638 a few times earlier, though I haven't >> done exhaustive tests. >> >> Basically stereo should be able to send left + right + disparity + a >> point cloud without problems to the client. >> >> Cheers, >> Radu. >> >> Paul Osmialowski wrote: >>> Hello devels, >>> >>> Todays svn trunk snapshot cannot be built due to an error in >>> player_stereo_data_t definition which uses player_camera_data_t >>> which is >>> not yet defined at the place player_stereo_data_t is defined. I >>> guess >>> player_camera_data_t should be defined earlier in the file. >>> Paul >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in >> the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Playerstage-developers mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win > great prizes > Grand prize is a trip for two to an Open Source event anywhere in > the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Playerstage-developers mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-developers |