From: Brian G. <br...@ge...> - 2006-07-27 21:21:52
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On Jul 27, 2006, at 2:11 PM, Nicholas Andrews wrote: > Sorry if this turns out to be obvious, but how do you re-generate > playerxdr.c with Python? We assumed that was handled by the usual > build scripts (make clean, make, make install). It *should* happen automatically during make, because playerxdr.c depends on player.h. To be sure, you can remove playerxdr.c and playerxdr.h, then make. They'll be regenerated by the Python script that parses player.h. brian. > On 7/27/06, Brian Gerkey <br...@ge...> wrote: > On Jul 27, 2006, at 12:17 PM, Nicholas Andrews wrote: > > > We're getting encoding failed on message 6:0 with type 1:1 when > > attemping to go beyond the default 1024 even after changing > > PLAYER_LASER_MAX_SAMPLES in player.h. What else do we need to > change? > > Did you rebuild libplayerxdr? The auto-generated wrapper code > playerxdr.c should change when you change player.h (you need Python > to re-generate playerxdr.c). > > brian. > |