From: <elr...@us...> - 2013-01-08 12:00:45
|
Revision: 19064 http://sourceforge.net/p/pcgen/code/19064 Author: elrotheonk Date: 2013-01-08 12:00:42 +0000 (Tue, 08 Jan 2013) Log Message: ----------- Deprecation fixes in PCGen 6.0 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-08 10:55:07 UTC (rev 19063) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-08 12:00:42 UTC (rev 19064) @@ -10,7 +10,7 @@ # Ability Name Unique Key Category of Ability Type Source Page Description Benefits Armored Casting KEY:Armored Casting ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.8 DESC:You can cast archon spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Cantrips KEY:Cantrips ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.9 DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spells, but they are not expended when cast and may be used again. -Martial Weapon Proficiency KEY:Martial Weapon Proficiency ~ Archon CATEGORY:Special Ability TYPE:Special.ArchonWeaponProf SOURCEPAGE:p.8 MULT:YES CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial DESC:You are proficient in additional martial weapons. AUTO:WEAPONPROF|%LIST +Martial Weapon Proficiency KEY:Martial Weapon Proficiency ~ Archon CATEGORY:Special Ability TYPE:Special.ArchonWeaponProf SOURCEPAGE:p.8 MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE.Martial DESC:You are proficient in additional martial weapons. AUTO:WEAPONPROF|%LIST Rivenspell KEY:Rivenspell ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.9 DESC:As a swift action (usually) that does not provoke an attack of opportunity, you can expend a prepared spell to produce a simple magic effect. This does not count as casting a spell. Favored Spell KEY:Favored Spell ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ArchonFavoredSpell SOURCEPAGE:p.12 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=YES] DESC:You gain a +%1 bonus to caster level, concentration and Spellcraft checks concerning %2.|2+2*ArchonLvl/11|%LIST BONUS:CASTERLEVEL|SPELL.%LIST|2+2*ArchonLvl/11 BONUS:SKILL|Spellcraft (Favored Spell)|2+2*ArchonLvl/11 Arcane Armor Training KEY:Arcane Armor Training ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.12 DESC:In medium armor, your chance of arcane spell failure is reduced by %1%%.|5*ArchonArmorTraining @@ -49,7 +49,7 @@ # Ability Name Unique Key Category of Ability Type Source Page Description Armored Casting KEY:Armored Casting ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.16 DESC:You can cast death mage spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Cantrips KEY:Cantrips ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.17 DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spells, but they are not expended when cast and may be used again. -Voice of the Dead KEY:Voice of the Dead ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.20 LANGAUTO:Voice of the Dead DESC:You can speak in the language of the dead. You may use this language to understand and be understood by undead creatures (all of which know the voice of the dead as a language, even if it is not listed). Additionally, language is no longer a barrier when you use a speak with dead spell. +Voice of the Dead KEY:Voice of the Dead ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.20 AUTO:LANG|Voice of the Dead DESC:You can speak in the language of the dead. You may use this language to understand and be understood by undead creatures (all of which know the voice of the dead as a language, even if it is not listed). Additionally, language is no longer a barrier when you use a speak with dead spell. Secrets of the Dead KEY:Secrets of the Dead ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.23 DEFINE:DeathMageKnowledgeBonus|0 BONUS:VAR|DeathMageKnowledgeBonus|DeathMageLvl DESC:You may add +%1 to any Knowledge check regarding a dead or undead person or creature, necromancy, places where people are buried, or ceremonies regarding the dead.|DeathMageKnowledgeBonus Wisdom of the Grave KEY:Wisdom of the Grave ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.23 DESC:As a standard action, you may ask a single question of any creature that has been dead for no more than one round. This functions like a speak with dead spell. Deathly Abeyance KEY:Deathly Abeyance ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.23 DEFINE:DeathMageAbeyanceHPs|0 DEFINE:DeathMageAbeyanceDur|0 BONUS:VAR|DeathMageAbeyanceHPs|DeathMageLvl+CHASCORE BONUS:VAR|DeathMageAbeyanceDur|DeathMageLvl DESC:Once per day, as an immediate action, you can grant a creature within 30 feet that has just died a second chance at life. If the target has died as a result of hit point loss, you grant the target %1 temporary hit points. If this is enough to prevent it dying, it does not die. These temporary hit points last for %2 minutes. If the target died as a result of a failed saving throw, you grant an immediate second saving throw, with a +10 bonus if the roll is a 1-10. If the second save succeeds, the target does not die, though it suffers any other consequences. If the target died as a result of neither hit point loss or a failed saving throw, the target remains alive for %2 rounds, then dies.|DeathMageAbeyanceHPs|DeathMageAbeyanceDur Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-01-08 10:55:07 UTC (rev 19063) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-01-08 12:00:42 UTC (rev 19064) @@ -37,7 +37,7 @@ # NOTE: I assume the text for Weapon Trickey is buggy - it states "light or one-handed martial weapon"; it surely means "light or one-handed melee weapon" Weapon Trickery TYPE:Combat SOURCEPAGE:p.73 DESC:Misdirect foes to allow you to use Charisma for your melee attacks. PRESTAT:1,CHA=13 PRECSKILL:1,Bluff BONUS:COMBAT|TOHIT.Light|((max(STR,CHA)-STR)+SHIELDACCHECK) BONUS:COMBAT|TOHIT.OneHanded|((max(STR,CHA)-STR)+SHIELDACCHECK) # TODO: Web of Steel's implementation currently works only for one WF weapon when selected. It also modifies Dodge bonus (adjusted for any Armor bonus) as that's the only way I can think of to get PCGen to reduce when flatfooted -Web of Steel TYPE:Combat SOURCEPAGE:p.73 DESC:Gain an armor bonus from wielding a weapon. PRESTAT:2,INT=13,DEX=15 PREATT:1 PREFEAT:3,Dodge,Combat Expertise,Weapon Focus MULT:YES CHOOSE:FEAT=Weapon Focus BONUS:COMBAT|AC|max(2+(TL/2)-AC.Armor,0)|TYPE=Dodge|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|PREMULT:1,[PREEQUIPPRIMARY:1,%LIST],[PREEQUIPSECONDARY:1,%LIST],[PREEQUIPBOTH:1,%LIST] +Web of Steel TYPE:Combat SOURCEPAGE:p.73 DESC:Gain an armor bonus from wielding a weapon. PRESTAT:2,INT=13,DEX=15 PREATT:1 PREFEAT:3,Dodge,Combat Expertise,Weapon Focus MULT:YES CHOOSE:WEAPONPROFICIENCY|FEAT=Weapon Focus BONUS:COMBAT|AC|max(2+(TL/2)-AC.Armor,0)|TYPE=Dodge|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|PREMULT:1,[PREEQUIPPRIMARY:1,%LIST],[PREEQUIPSECONDARY:1,%LIST],[PREEQUIPBOTH:1,%LIST] ###Block: Spellcaster Feats # Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits @@ -95,13 +95,13 @@ ###Block: General Feats # Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits -Arcane Defense TYPE:General SOURCEPAGE:p. DESC:+2 bonus to saves against one school of magic. MULT:YES CHOOSE:SCHOOLS +Arcane Defense TYPE:General SOURCEPAGE:p. DESC:+2 bonus to saves against one school of magic. MULT:YES CHOOSE:SCHOOLS|ALL Bravado TYPE:General SOURCEPAGE:p.57 DESC:Use Bluff to demoralize foes. PRESKILL:1,Bluff=5 Bushwhack TYPE:General SOURCEPAGE:p.57 DESC:Conceal allies with Stealth. PRESKILL:2,Perception=5,Stealth=5 Catch! TYPE:General SOURCEPAGE:p.57 DESC:Toss an object to a foe, in hopes he'll catch it and drop his weapons. PREFEAT:1,Deceitful PRESKILL:2,Bluff=1,Intimidate=1 Cloak Fighting TYPE:General SOURCEPAGE:p.58 DESC:Use a cloak to gain concealment as a move action. PRESKILL:1,Perform(Dance) PREWEAPONPROF:1,Flail (Dire),Flail,Flail (Heavy),Nunchaku,Chain (Spiked),Whip Double Bluff TYPE:General SOURCEPAGE:p.59 DESC:Create a new Bluff to explain a failed Bluff. PREFEAT:1,Deceitful -Established Persona TYPE:General SOURCEPAGE:p.59 DESC:Gain bonuses to pass yourself off as a specific persona. PRESKILL:1,Disguise=2 MULT:YES CHOOSE:USERINPUT|1|TITLE="Persona" +Established Persona TYPE:General SOURCEPAGE:p.59 DESC:Gain bonuses to pass yourself off as a specific persona. PRESKILL:1,Disguise=2 MULT:YES SELECT:1 CHOOSE:USERINPUT|TITLE="Persona" Extra Cohort TYPE:General SOURCEPAGE:p. DESC:Gain an additional cohort. PREFEAT:1,Leadership False Blow TYPE:General SOURCEPAGE:p.61 DESC:Use a fake attack to cover a Sleight of Hand check. PREATT:1 PREFEAT:1,Deceitful Feign Death TYPE:General SOURCEPAGE:p.61 DESC:Play dead. PRESTAT:1,CON=13 PRESKILL:1,Bluff=5 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-27 00:45:52
|
Revision: 19229 http://sourceforge.net/p/pcgen/code/19229 Author: elrotheonk Date: 2013-01-27 00:45:48 +0000 (Sun, 27 Jan 2013) Log Message: ----------- - Commenced implementation of Magister (Magus) - Much of this class is very hard in PCGen (freely selectable spell list): design goal is to allow accurate recording of selected options Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-26 21:50:42 UTC (rev 19228) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-27 00:45:48 UTC (rev 19229) @@ -1,13 +1,9 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) -## -###Block: Base Class Special Abilities -## +###Block: Archon # Archon Special Abilities -# -# Ability Name Unique Key Category of Ability Type Source Page Description Benefits Armored Casting KEY:Armored Casting ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.8 DESC:You can cast archon spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Cantrips KEY:Cantrips ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.9 DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spells, but they are not expended when cast and may be used again. Martial Weapon Proficiency KEY:Martial Weapon Proficiency ~ Archon CATEGORY:Special Ability TYPE:Special.ArchonWeaponProf SOURCEPAGE:p.8 MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE.Martial DESC:You are proficient in additional martial weapons. AUTO:WEAPONPROF|%LIST @@ -23,8 +19,6 @@ Dominion of the Dusk Knight KEY:Dominion of the Dusk Knight ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.12 DESC:As a full round action, you may make a single attack and cast a single spell with a casting time of 1 standard action. # Archon Rivenspells -# -# Ability Name Unique Key Category of Ability Type Source Page Description Rivenspell / Anchor KEY:Anchor ~ Archon CATEGORY:Special Ability TYPE:SpecialAttack.ArchonRivenspell.Supernatural SOURCEPAGE:p.9 DESC:As part of the swift action sacrificing a spell to power this effect, you may target a single target you can see within 30 feet. The target must make a Will save (DC %1 + riven spell level). On a failed save, the creature cannot take any action that moves it to a new space for one round per level of the spell that powers this ability. The target can still be moved by the actions of others.|10+INT Rivenspell / Arcane Bulwark KEY:Arcane Bulwark ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.ArchonRivenspell.Supernatural SOURCEPAGE:p.9 PREABILITY:1,CATEGORY=Special Ability,Shield ~ Archon DESC:You imbue a suit of armor you are wearing with one of the following abilities: light fortification, slick, or shadow. This ability functions as the magic armor special ability of the same name. The armor retains the special ability for one minute per level of the spell used to power this ability, or it is removed from the archon wearing it. CATEGORY=Special Ability|Arcane Bulwark ~ Archon.MOD DESC:You imbue a suit of armor you are wearing with one of the following abilities: light fortification, moderate fortification, slick, improved slick, shadow, improved shadow, energy resistance, ghost touch, invulnerability, or spell resistance (13). This ability functions as the magic armor special ability of the same name. The armor retains the special ability for one minute per level of the spell used to power this ability, or it is removed from the archon wearing it.|PREVARGTEQ:ArchonLvl,9 @@ -44,9 +38,9 @@ Rivenspell / Smite KEY:Smite ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.ArchonRivenspell.Supernatural SOURCEPAGE:p.12 DESC:You gain an insight bonus to attack and damage on your next attack roll (made before the end of your next turn). The bonus is equal to the level of spell sacrificed to empower the rivenspell. Rivenspell / Vigor KEY:Vigor ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.ArchonRivenspell.Supernatural SOURCEPAGE:p.12 DESC:You gain 2 temporary hit points per level of the spell used to empower this rivenspell. Multiple uses of the vigor rivenspell do not stack, each use resets the number of temporary hit points based on its level. +###Block: Death Mage + # Death Mage Special Abilities -# -# Ability Name Unique Key Category of Ability Type Source Page Description Armored Casting KEY:Armored Casting ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.16 DESC:You can cast death mage spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Cantrips KEY:Cantrips ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.17 DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spells, but they are not expended when cast and may be used again. Voice of the Dead KEY:Voice of the Dead ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.20 AUTO:LANG|Voice of the Dead DESC:You can speak in the language of the dead. You may use this language to understand and be understood by undead creatures (all of which know the voice of the dead as a language, even if it is not listed). Additionally, language is no longer a barrier when you use a speak with dead spell. @@ -56,8 +50,6 @@ Final Guide KEY:Final Guide ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.23 DEFINE:DeathMageFinalDeathTimeout|0 BONUS:VAR|DeathMageFinalDeathTimeout|DeathMageLvl DESC:Once per day, you can restore a creature to life within %1 rounds of the creature's death. This functions like the resurrection spell except there is no material component and the casting time is 1 full round. Once a creature has been restored to life by this ability, the creature cannot benefit from this ability again (from any death mage) until it gains an additional class level or hit die.|DeathMageFinalDeathTimeout # Death Mage Pale Roads -# -# Ability Name Unique Key Category of Ability Type Source Page Ability 8th level ability Description Corpse Mage KEY:Corpse Mage ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMagePaleRoad SOURCEPAGE:p.17 ABILITY:Special Ability|AUTOMATIC|Dirge of Command ~ Corpse Mage ABILITY:Special Ability|AUTOMATIC|Army of the Dead ~ Corpse Mage|PREVARGTEQ:DeathMageLvl,8 DESC:The spirits you hear all follow the pale road of the undead. You command loyal, unliving minions. Ghoul Mage KEY:Ghoul Mage ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMagePaleRoad SOURCEPAGE:p.18 ABILITY:Special Ability|AUTOMATIC|Eat the Dead ~ Ghoul Mage|Sickening Touch ~ Ghoul Mage ABILITY:Special Ability|AUTOMATIC|Ghast Touch ~ Ghoul Mage|PREVARGTEQ:DeathMageLvl,8 DESC:You draw power from the dead and undead and use it to weaken or paralyze the living. Reaper Mage KEY:Reaper Mage ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMagePaleRoad SOURCEPAGE:p.19 ABILITY:Special Ability|AUTOMATIC|Deny Death ~ Reaper Mage|Reap ~ Reaper Mage ABILITY:Special Ability|AUTOMATIC|Protection from Undead ~ Reaper Mage|PREVARGTEQ:DeathMageLvl,8 DESC:You are opposed to the undead in all ways. Your denial of the powers of death make you heartier. @@ -65,8 +57,6 @@ Tomb Mage KEY:Tomb Mage ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMagePaleRoad SOURCEPAGE:p.18 ABILITY:Special Ability|AUTOMATIC|Calm of the Grave ~ Tomb Mage|Terrible Visage ~ Tomb Mage ABILITY:Special Ability|AUTOMATIC|Word of Pain ~ Tomb Mage|PREVARGTEQ:DeathMageLvl,8 DESC:You are a master of the fear and pain the living feel when confronted by or approaching death. # Death Mage Pale Road Abilities -# -# Ability Name Unique Key Category of Ability Type Source Page Description Dirge of Command KEY:Dirge of Command ~ Corpse Mage CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.17 DESC:You may attempt to control undead creatures you encounter. This functions as the command undead spell, except it only functions on undead with no more than %1 hit dice. You may use this power %2 times per day.|DeathMageLvl|DeathMagePaleRoadTimes Army of the Dead KEY:Army of the Dead ~ Corpse Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.17 DESC:You may have a number of undead minions who are totally loyal to you, similar to the Leadership feat. Eat the Dead KEY:Eat the Dead ~ Ghoul Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.18 DESC:As a full round action that provokes an attack of opportunity, you can eat part of an adjacent creature of the abberration, animal, dragon, fey, humanoid, magical beast, monstrous humanoid, corporeal undead, or vermin type that diead no longer than %1 rounds ago. This allows you to regain one hit point for every hit die or level possessed by the creature you feast upon. After using this power, you gain a +%2 morale bonus to all attack rolls, saving throws and skill checks for %3 minutes. You may use this power %4 times per day.|DeathMageLvl|1+(DeathMageLvl+1)/11|DeathMageLvl|DeathMagePaleRoadTimes @@ -86,16 +76,12 @@ Word of Pain KEY:Word of Pain ~ Tomb Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.18 DESC:As a standard action, you may say a terrible word of pain to a creature that is able to hear you, and is within 30 feet. The target must make a Fortitude save (DC%1) or be overcome by wracking pain. The pain is so intense that the target becomes confused for %2 rounds. The target receives a new Will save at the end of each of its turns. You may use the word of pain %3 times per day.|DeathMagePaleRoadDC|DeathMageLvl|DeathMageLvl/4-1 # Death Mage Death Bonds -# -# Ability Name Unique Key Category of Ability Type Source Page Ability Description Unbreathing Companion KEY:Unbreathing Companion ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMageDeathBond SOURCEPAGE:p.20 DEFINE:UBLevel|0 BONUS:VAR|UBLevel|DeathMageLvl-2 FOLLOWERS:Unbreathing Companion|1 COMPANIONLIST:Unbreathing Companion|RACETYPE=Companion DESC:You gain an unbreathing companion. Death Domain KEY:Death Domain ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMageDeathBond SOURCEPAGE:p.20 DEFINE:DomainLVL|0 DEFINE:DomainPowerTimes|0 BONUS:VAR|DomainLVL|DeathMageLvl BONUS:VAR|DomainPowerTimes|3+WIS DESC:You gain access to the Death domain. Repose Domain KEY:Repose Domain ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMageDeathBond SOURCEPAGE:p.20 DEFINE:DomainLVL|0 DEFINE:DomainPowerTimes|0 BONUS:VAR|DomainLVL|DeathMageLvl BONUS:VAR|DomainPowerTimes|3+WIS DESC:You gain access to the Repose domain. Fetish KEY:Fetish ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.DeathMageDeathBond SOURCEPAGE:p.20 DEFINE:DeathMageFetishTimes|0 BONUS:VAR|DeathMageFetishTimes|DeathMageLvl/5 BONUS:ABILITYPOOL|Death Mage Fetish Power|2+(DeathMageLvl-3)/2 DESC:You create a fetish which confers powers as long as you have it in your hand. A fetish's powers can only be used to target creatures of a type to which the fetish is attuned. There is no limit to the number of creature types to which a fetish can be attuned. # Death Magic Fetish Powers -# -# Ability Name Unique Key Category of Ability Type Source Page Pre Description Angry Spirits KEY:Angry Spirits ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DeathMageFetishPower SOURCEPAGE:p.21 PREVARGTEQ:DeathMageLvl,7 DESC:You may use angry spirits against as a standard action. This functions as the bestow curse spell, but it can only target a creature your fetish is attuned to. You may use this ability %1 times per day.|DeathMageFetishTimes Death Focus KEY:Death Focus ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.21 DESC:All creatures your fetish is attuned to suffer a -1 penalty to saving throws against your death mage spells and abilities. Death Mask KEY:Death Mask ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.21 DESC:You can create a temporary fetish by painting symbols on your face and body. This takes one minute, and requires pigments and stains you can gather at no cost. The temporary fetish lasts for %1 hours. During this time, you do not have to hold your fetish to access its powers.|DeathMageLvl @@ -124,4 +110,147 @@ Warding Spirits KEY:Warding Spirits ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.23 DESC:You gain a +%1 luck bonus to AC against attacks made by target your fetish is attuned to.|min(DeathMageLvl,CHA) Whispering Spirits KEY:Whispering Spirits ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.23 DESC:You gain a +4 bonus to all Knowledge and Sense Motive checks regarding creatures your fetish is attuned to. +###Block: Magister + +# Magister Simple abilities (!) +Magister Weapon Proficiency CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Light)|Quarterstaff +Armored Casting KEY:Armored Casting ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.26 DESC:You can cast class spells while wearing light armor without incurring the normal arcane spell failure chance (even if casting a spell from an arcane spell list). However, a magister wearing medium or heavy armor incurs a chance of spell failure if the spell in question has a somatic component (even if casting a spell from a divine spell list). + +# Magister Basic Spell Setup +Cantrips/Orisons KEY:Cantrips/Orisons ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.28 DESC:You learn a number of cantrips and orisons, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. +Spells ~ Magister CATEGORY:Special Ability TYPE:Internal DEFINE:Magister0Spells|0 DEFINE:Magister1Spells|0 DEFINE:Magister2Spells|0 DEFINE:Magister3Spells|0 DEFINE:Magister4Spells|0 DEFINE:Magister5Spells|0 DEFINE:Magister6Spells|0 DEFINE:Magister7Spells|0 DEFINE:Magister8Spells|0 DEFINE:Magister9Spells|0 DEFINE:MagisterArcaneMod|0 DEFINE:MagisterDivineMod|0 +Charisma Bonus I ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=1|max(floor((CHA+3)/4),0)-max(floor((WIS+3)/4),0) +Charisma Bonus II ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=2|max(floor((CHA+2)/4),0)-max(floor((WIS+2)/4),0) +Charisma Bonus III ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=3|max(floor((CHA+1)/4),0)-max(floor((WIS+1)/4),0) +Charisma Bonus IV ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=4|max(floor(CHA/4),0)-max(floor(WIS/4),0) +Charisma Bonus V ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=5|max(floor((CHA-1)/4),0)-max(floor((WIS-1)/4),0) +Charisma Bonus VI ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=6|max(floor((CHA-2)/4),0)-max(floor((WIS-2)/4),0) +Charisma Bonus VII ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=7|max(floor((CHA-3)/4),0)-max(floor((WIS-3)/4),0) +Charisma Bonus VIII ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=8|max(floor((CHA-4)/4),0)-max(floor((WIS-4)/4),0) +Charisma Bonus IX ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=9|max(floor((CHA-5)/4),0)-max(floor((WIS-5)/4),0) + +# Magister Power Sources +Arcane Magister CATEGORY:Special Ability TYPE:SpecialQuality.MagisterPowerSource SOURCEPAGE:p.27 DESC:Your primary spell list is an arcane class. BONUS:ABILITYPOOL|Magister Primary List|1 BONUS:VAR|MagisterDivineMod|1 +Divine Magister CATEGORY:Special Ability TYPE:SpecialQuality.MagisterPowerSource SOURCEPAGE:p.27 DESC:Your primary spell list is an divine class. BONUS:ABILITYPOOL|Magister Primary List|1 BONUS:VAR|MagisterArcaneMod|1 + +# Magister Spell Lists +Magister Spell List ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a sorcerer/wizard. +Magister Spell List ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a death mage. +Magister Spell List ~ Cleric CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a cleric. +Magister Spell List ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a druid. + +# Magister Spells Known + +# Primary Lists +Magister Primary 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] + +# Other Devoted Casting Lists +Magister Other 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Arcane Magister +Magister Other 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1-MagisterArcaneMod;LEVELMAX=1-MagisterArcaneMod] +Magister Other 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2-MagisterArcaneMod;LEVELMAX=2-MagisterArcaneMod] +Magister Other 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3-MagisterArcaneMod;LEVELMAX=3-MagisterArcaneMod] +Magister Other 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4-MagisterArcaneMod;LEVELMAX=4-MagisterArcaneMod] +Magister Other 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5-MagisterArcaneMod;LEVELMAX=5-MagisterArcaneMod] +Magister Other 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6-MagisterArcaneMod;LEVELMAX=6-MagisterArcaneMod] +Magister Other 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7-MagisterArcaneMod;LEVELMAX=7-MagisterArcaneMod] +Magister Other 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8-MagisterArcaneMod;LEVELMAX=8-MagisterArcaneMod] +Magister Other 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9-MagisterArcaneMod;LEVELMAX=9-MagisterArcaneMod] +Magister Other 0 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Arcane Magister +Magister Other 1 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=1-MagisterArcaneMod;LEVELMAX=1-MagisterArcaneMod] +Magister Other 2 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=2-MagisterArcaneMod;LEVELMAX=2-MagisterArcaneMod] +Magister Other 3 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=3-MagisterArcaneMod;LEVELMAX=3-MagisterArcaneMod] +Magister Other 4 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=4-MagisterArcaneMod;LEVELMAX=4-MagisterArcaneMod] +Magister Other 5 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=5-MagisterArcaneMod;LEVELMAX=5-MagisterArcaneMod] +Magister Other 6 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=6-MagisterArcaneMod;LEVELMAX=6-MagisterArcaneMod] +Magister Other 7 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=7-MagisterArcaneMod;LEVELMAX=7-MagisterArcaneMod] +Magister Other 8 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=8-MagisterArcaneMod;LEVELMAX=8-MagisterArcaneMod] +Magister Other 9 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=9-MagisterArcaneMod;LEVELMAX=9-MagisterArcaneMod] +Magister Other 0 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister +Magister Other 1 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] +Magister Other 2 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] +Magister Other 3 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] +Magister Other 4 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] +Magister Other 5 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] +Magister Other 6 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] +Magister Other 7 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] +Magister Other 8 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] +Magister Other 9 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] +Magister Other 0 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister +Magister Other 1 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] +Magister Other 2 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] +Magister Other 3 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] +Magister Other 4 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] +Magister Other 5 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] +Magister Other 6 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] +Magister Other 7 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] +Magister Other 8 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] +Magister Other 9 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] + +# Other Non-Devoted Casting Lists +Magister Other 2 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO2 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Other 3 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Other 4 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO4 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Other 5 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO5 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Other 6 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO6 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Other 7 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO7 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Other 8 Spell ~ Bard CATEGORY:Special Ability TYPE:MagisterSpellO8 MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Other 3 Spell ~ Paladin CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Other 4 Spell ~ Paladin CATEGORY:Special Ability TYPE:MagisterSpellO4 MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Other 5 Spell ~ Paladin CATEGORY:Special Ability TYPE:MagisterSpellO5 MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Other 6 Spell ~ Paladin CATEGORY:Special Ability TYPE:MagisterSpellO6 MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Other 3 Spell ~ Ranger CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Other 4 Spell ~ Ranger CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Other 5 Spell ~ Ranger CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Other 6 Spell ~ Ranger CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Other 2 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO2 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Other 3 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO3 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Other 4 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO4 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Other 5 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO5 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Other 6 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO6 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Other 7 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO7 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Other 8 Spell ~ Archon CATEGORY:Special Ability TYPE:MagisterSpellO8 MULT:YES CHOOSE:SPELLS|CLASSLIST=Archon[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] + +# Magister Mystic Bond +Mystic Bond KEY:Mystic Bond ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.28 DESC:Mystic Bond + + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-01-26 21:50:42 UTC (rev 19228) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-01-27 00:45:48 UTC (rev 19229) @@ -16,6 +16,35 @@ ABILITYCATEGORY:Death Mage Death Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DeathMageDeathBond DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Death Mage Fetish Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DeathMageFetishPower DISPLAYLOCATION:Class Abilities +# Magister +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Magister Power Source VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterPowerSource DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary List VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellList DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Magister Primary 0 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell0 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 1 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell1 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 2 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell2 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 3 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell3 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 4 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell4 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 5 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell5 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 6 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell6 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 7 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell7 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 8 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell8 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Primary 9 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpell9 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 0 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO0 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 1 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO1 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 2 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO2 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 3 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO3 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 4 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO4 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 5 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO5 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 6 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO6 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 7 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO7 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 8 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO8 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Other 9 Spells VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterSpellO9 DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Magister Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagisterTalent DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Magister Bonus Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Magister DISPLAYLOCATION:Feats + # # End # Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-01-26 21:50:42 UTC (rev 19228) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-01-27 00:45:48 UTC (rev 19229) @@ -1,10 +1,6 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) -## -## Block: Base Classes -## - # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Archon HD:10 TYPE:Base.PC ABB:Arc MAXLEVEL:20 SOURCEPAGE:p.6 DEFINE:ArchonLvl|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill @@ -19,16 +15,16 @@ ###Block:Level progression 1 ABILITY:Special Ability|AUTOMATIC|Rivenspell ~ Archon BONUS:ABILITYPOOL|Archon Rivenspell|1 2 BONUS:ABILITYPOOL|Archon Favored Spell|1 -3 ABILITY:Special Ability|AUTOMATIC|Arcane Armor Training ~ Archon DEFINE:ArchonArmorTraining|0 BONUS:VAR|ArchonArmorTraining|1 +3 ABILITY:Special Ability|AUTOMATIC|Arcane Armor Training ~ Archon DEFINE:ArchonArmorTraining|0 BONUS:VAR|ArchonArmorTraining|1 4 BONUS:ABILITYPOOL|Archon Rivenspell|(CL-1)/3 -5 ABILITY:Special Ability|AUTOMATIC|Arcane Surge ~ Archon DEFINE:ArchonSurgeTimes|0 BONUS:VAR|ArchonSurgeTimes|(CL-1)/4 -6 BONUS:VAR|ArchonArmorTraining|1 +5 ABILITY:Special Ability|AUTOMATIC|Arcane Surge ~ Archon DEFINE:ArchonSurgeTimes|0 BONUS:VAR|ArchonSurgeTimes|(CL-1)/4 +6 BONUS:VAR|ArchonArmorTraining|1 8 ABILITY:Special Ability|AUTOMATIC|Soul of the Spellblade ~ Archon 11 BONUS:ABILITYPOOL|Archon Favored Spell 2|1 -12 BONUS:VAR|ArchonArmorTraining|1 +12 BONUS:VAR|ArchonArmorTraining|1 14 BONUS:ABILITYPOOL|Archon Hexsword Type|1 BONUS:ABILITYPOOL|Archon Hexsword Damage|1 -15 BONUS:VAR|ArchonArmorTraining|1 -18 BONUS:VAR|ArchonArmorTraining|1 +15 BONUS:VAR|ArchonArmorTraining|1 +18 BONUS:VAR|ArchonArmorTraining|1 20 ABILITY:Special Ability|AUTOMATIC|Dominion of the Dusk Knight ~ Archon #Block: Spellcasting 1 CAST:1,1 KNOWN:0,1 @@ -96,3 +92,65 @@ 19 CAST:4,4,4,4,4,4,4,4,3,3 20 CAST:4,4,4,4,4,4,4,4,4,4 +# This class was originally named the Magus, but was renamed when Paizo published Ultimate Magic with a class of the same name :-) +# Class Name Hit Dice Type Abbrev Max Level Source Page Define Save checks bonus Combat bonus +CLASS:Magister HD:6 TYPE:Base.PC ABB:Mgr MAXLEVEL:20 SOURCEPAGE:p.24 DEFINE:MagisterLvl|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Magister STARTSKILLPTS:4 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Knowledge (Arcana)|Knowledge (History)|Knowledge (Local)|Knowledge (Planes)|Knowledge (Religion)|Perform (Oratory)|Perform (Sing)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Memorize Caster level +CLASS:Magister SPELLSTAT:WIS MEMORIZE:NO BONUS:CASTERLEVEL|Magister|CL +###Primary Spell List +CLASS:Magister SPELLTYPE:Arcane|PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SPELLTYPE:Divine|PREABILITY:1,CATEGORY=Special Ability,Divine Magister +###Block:Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Magister Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light) +###Block:Basic Class Abilities +1 ABILITY:Special Ability|AUTOMATIC|Armored Casting ~ Magister|Cantrips/Orisons ~ Magister BONUS:ABILITYPOOL|Magister Power Source|1 +###Block:Level progression +1 ABILITY:Special Ability|AUTOMATIC|Mystic Bond ~ Magister|Charisma Bonus I ~ Magister|Spells ~ Magister +3 BONUS:ABILITYPOOL|Mystic Talent|(CL+1)/4 +4 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus II ~ Magister +5 BONUS:ABILITYPOOL|Magister Bonus Feat|(CL-1)/4 +6 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus III ~ Magister +8 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus IV ~ Magister +10 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus V ~ Magister +12 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus VI ~ Magister +14 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus VII ~ Magister +16 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus VIII ~ Magister +18 ABILITY:Special Ability|AUTOMATIC|Charisma Bonus IX ~ Magister +###Block: Spell Alignment Restrictions +1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE +#Block: Spells known +1 BONUS:ABILITYPOOL|Magister Primary 0 Spells|(Magister0Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 0 Spells|Magister0Spells/2 BONUS:VAR|Magister0Spells|min((CL+8)/2,9) +1 BONUS:ABILITYPOOL|Magister Primary 1 Spells|(Magister1Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 1 Spells|Magister1Spells/2 BONUS:VAR|Magister1Spells|min((CL+3)/2,9) +4 BONUS:ABILITYPOOL|Magister Primary 2 Spells|(Magister2Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 2 Spells|Magister2Spells/2 BONUS:VAR|Magister2Spells|min((CL-1)/2,9) +6 BONUS:ABILITYPOOL|Magister Primary 3 Spells|(Magister3Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 3 Spells|Magister3Spells/2 BONUS:VAR|Magister3Spells|min((CL-3)/2,9) +8 BONUS:ABILITYPOOL|Magister Primary 4 Spells|(Magister4Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 4 Spells|Magister4Spells/2 BONUS:VAR|Magister4Spells|min((CL-5)/2,9) +10 BONUS:ABILITYPOOL|Magister Primary 5 Spells|(Magister5Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 5 Spells|Magister5Spells/2 BONUS:VAR|Magister5Spells|min((CL-7)/2,9) +12 BONUS:ABILITYPOOL|Magister Primary 6 Spells|(Magister6Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 6 Spells|Magister6Spells/2 BONUS:VAR|Magister6Spells|min((CL-9)/2,9) +14 BONUS:ABILITYPOOL|Magister Primary 7 Spells|(Magister7Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 7 Spells|Magister7Spells/2 BONUS:VAR|Magister7Spells|min((CL-11)/2,9) +16 BONUS:ABILITYPOOL|Magister Primary 8 Spells|(Magister8Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 8 Spells|Magister8Spells/2 BONUS:VAR|Magister8Spells|min((CL-13)/2,9) +18 BONUS:ABILITYPOOL|Magister Primary 9 Spells|(Magister9Spells+1)/2 BONUS:ABILITYPOOL|Magister Other 9 Spells|Magister9Spells/2 BONUS:VAR|Magister9Spells|min((CL-15)/2,9) +#Block: Spellcasting +1 CAST:0,3 +2 CAST:0,4 +3 CAST:0,5 +4 CAST:0,6,3 +5 CAST:0,6,4 +6 CAST:0,6,5,3 +7 CAST:0,6,6,4 +8 CAST:0,6,6,5,3 +9 CAST:0,6,6,6,4 +10 CAST:0,6,6,6,5,3 +11 CAST:0,6,6,6,6,4 +12 CAST:0,6,6,6,6,5,3 +13 CAST:0,6,6,6,6,6,4 +14 CAST:0,6,6,6,6,6,5,3 +15 CAST:0,6,6,6,6,6,6,4 +16 CAST:0,6,6,6,6,6,6,5,3 +17 CAST:0,6,6,6,6,6,6,6,4 +18 CAST:0,6,6,6,6,6,6,6,5,3 +19 CAST:0,6,6,6,6,6,6,6,6,4 +20 CAST:0,6,6,6,6,6,6,6,6,6 + + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-27 23:20:02
|
Revision: 19235 http://sourceforge.net/p/pcgen/code/19235 Author: elrotheonk Date: 2013-01-27 23:19:56 +0000 (Sun, 27 Jan 2013) Log Message: ----------- - Added Magister base class Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-01-27 18:25:41 UTC (rev 19234) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-01-27 23:19:56 UTC (rev 19235) @@ -42,12 +42,19 @@ #Do Not Remove Comment #EXTRAFILE:OGL.txt +FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch +FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent +FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell +FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell + ABILITY:sggah_abilities_class.lst ABILITY:sggah_abilities_racial.lst ABILITYCATEGORY:sggah_abilitycategories.lst CLASS:sggah_classes_base.lst COMPANIONMOD:sggah_companion_mods.lst FEAT:sggah_feats.lst +#FEAT:sggah_feats_apg.lst +#FEAT:sggah_feats_um.lst KIT:sggah_kits_companions.lst LANGUAGE:sggah_languages.lst SKILL:sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-27 18:25:41 UTC (rev 19234) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-27 23:19:56 UTC (rev 19235) @@ -119,6 +119,7 @@ # Magister Basic Spell Setup Cantrips/Orisons KEY:Cantrips/Orisons ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.28 DESC:You learn a number of cantrips and orisons, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. Spells ~ Magister CATEGORY:Special Ability TYPE:Internal DEFINE:Magister0Spells|0 DEFINE:Magister1Spells|0 DEFINE:Magister2Spells|0 DEFINE:Magister3Spells|0 DEFINE:Magister4Spells|0 DEFINE:Magister5Spells|0 DEFINE:Magister6Spells|0 DEFINE:Magister7Spells|0 DEFINE:Magister8Spells|0 DEFINE:Magister9Spells|0 DEFINE:MagisterArcaneMod|0 DEFINE:MagisterDivineMod|0 +Bonus Feats ~ Magister CATEGORY:Special Ability TYPE:Internal DEFINE:MagisterBonusFeats|0 BONUS:VAR|MagisterBonusFeats|(MagisterLvl-1)/4 Charisma Bonus I ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=1|max(floor((CHA+3)/4),0)-max(floor((WIS+3)/4),0) Charisma Bonus II ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=2|max(floor((CHA+2)/4),0)-max(floor((WIS+2)/4),0) Charisma Bonus III ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:SPELLCAST|CLASS=Magister;LEVEL=3|max(floor((CHA+1)/4),0)-max(floor((WIS+1)/4),0) @@ -135,122 +136,363 @@ # Magister Spell Lists Magister Spell List ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a sorcerer/wizard. +Magister Spell List ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a cleric/oracle. +Magister Spell List ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a druid. +Magister Spell List ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a witch. PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide Magister Spell List ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a death mage. -Magister Spell List ~ Cleric CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a cleric. -Magister Spell List ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister SOURCEPAGE:p.27 DESC:Your primary spell list is that of a druid. # Magister Spells Known # Primary Lists -Magister Primary 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] -Magister Primary 0 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Death Mage CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] -Magister Primary 0 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Cleric CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] -Magister Primary 0 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Druid CATEGORY:Special Ability TYPE:MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +#Core +Magister Primary 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +#APG +Magister Primary 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +#SGGAH +Magister Primary 0 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Magister Primary 1 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +#Bond - Divine Heritage +Magister Primary 1 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Charm DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Charm[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Darkness DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Darkness[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Destruction DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Destruction[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Knowledge DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Knowledge[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Luck) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Luck DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Luck[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Magic) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Magic DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Magic[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 1 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Magister Primary 2 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] +Magister Primary 3 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] +Magister Primary 4 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] +Magister Primary 5 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] +Magister Primary 6 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Primary 7 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] +Magister Primary 8 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] +Magister Primary 9 Spell ~ Divine Heritage (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Divine Heritage ~ Rune DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|DOMAINLIST=Rune[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +#Bond - Sorcerous Bloodline +Magister Primary 1 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Cause Fear +Magister Primary 2 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Bull's Strength +Magister Primary 3 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Rage +Magister Primary 4 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Stoneskin +Magister Primary 5 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Dismissal +Magister Primary 6 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Transformation +Magister Primary 7 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Teleport (Greater) +Magister Primary 8 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Unholy Aura +Magister Primary 9 Spell ~ Sorcerous Bloodline (Abyssal) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Abyssal DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Summon Monster IX +Magister Primary 1 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Identify +Magister Primary 2 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Invisibility +Magister Primary 3 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Dispel Magic +Magister Primary 4 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Dimension Door +Magister Primary 5 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Overland Flight +Magister Primary 6 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|True Seeing +Magister Primary 7 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Teleport (Greater) +Magister Primary 8 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Power Word Stun +Magister Primary 9 Spell ~ Sorcerous Bloodline (Arcane) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Arcane DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Wish +Magister Primary 1 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Bless +Magister Primary 2 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Resist Energy +Magister Primary 3 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Magic Circle against Evil +Magister Primary 4 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Remove Curse +Magister Primary 5 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Flame Strike +Magister Primary 6 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Dispel Magic (Greater) +Magister Primary 7 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Banishment +Magister Primary 8 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Sunburst +Magister Primary 9 Spell ~ Sorcerous Bloodline (Celestial) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Celestial DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Gate +Magister Primary 1 Spell ~ Sorcerous Bloodline (Air Elemental) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Air Elemental DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Burning Hands (Electricity) +Magister Primary 2 Spell ~ Sorcerous Bloodline (Air Elemental) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Air Elemental DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Scorching Ray (Electricity) +Magister Primary 3 Spell ~ Sorcerous Bloodline (Air Elemental) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Air Elemental DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Protection from Energy +Magister Primary 4 Spell ~ Sorcerous Bloodline (Air Elemental) CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Sorcerous Bloodline ~ Air Elemental DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|Elemental Body I ... [truncated message content] |
From: <elr...@us...> - 2013-01-30 21:22:29
|
Revision: 19268 http://sourceforge.net/p/pcgen/code/19268 Author: elrotheonk Date: 2013-01-30 21:22:25 +0000 (Wed, 30 Jan 2013) Log Message: ----------- - Added skeleton of Shadow Assassin base class Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-30 18:34:20 UTC (rev 19267) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-01-30 21:22:25 UTC (rev 19268) @@ -495,4 +495,26 @@ Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 +###Block: Shadow Assassin +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies +Shadow Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:FEAT|Simple Weapon Proficiency AUTO:WEAPONPROF|TYPE=Light AUTO:WEAPONPROF|Bolas|Net|Crossbow (Repeating Light)|Shuriken|Chain (Spiked)|Whip + +Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.33 DESC:Deadly Focus +Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:Greater Deadly Focus +Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:Daggermaster +Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.39 DESC:Bypass DR +Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld +Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld (Stealth Bonus) +Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld (Skill Bonus) +Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld (Camouflage) +Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld (Produce Shadow) +Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:Shadowmeld (Living Shadow) +Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.35 DESC:Shadowmeld (Death Shadow) + +# Shadow Assassin Styles +#ShadowStyle + +# Shadow Assassin Talents +#ShadowTalent + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-01-30 18:34:20 UTC (rev 19267) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-01-30 21:22:25 UTC (rev 19268) @@ -54,6 +54,11 @@ ABILITYCATEGORY:Magister Extra Bonus Feat (Metamagic Pool) VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:MagisterMetamagic DISPLAYLOCATION:Feats ABILITYCATEGORY:Magister Bonus Feat (Metamagic Pool) VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Magister.Metamagic DISPLAYLOCATION:Feats +# Shadow Assassin +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Shadow Style VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowStyle DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowTalent DISPLAYLOCATION:Class Abilities + # # End # Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-01-30 18:34:20 UTC (rev 19267) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-01-30 21:22:25 UTC (rev 19268) @@ -152,4 +152,25 @@ 19 CAST:0,6,6,6,6,6,6,6,6,4 20 CAST:0,6,6,6,6,6,6,6,6,6 - +# Class Name HD Type Abbrev Max Level Source Page Define Save checks bonus Combat bonus +CLASS:Shadow Assassin HD:8 TYPE:Base.PC ABB:ShA MAXLEVEL:20 SOURCEPAGE:p.32 DEFINE:ShadowAssassinLvl|CL BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Shadow Assassin STARTSKILLPTS:6 CSKILL:Acrobatics|Bluff|Climb|TYPE.Craft|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (History)|Knowledge (Local)|Knowledge (Planes)|Perception|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Sleight of Hand|Stealth|Swim +###Block:Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Shadow Assassin +###Block:Level progression +1 ABILITY:Special Ability|AUTOMATIC|Deadly Focus ~ Shadow Assassin +2 ABILITY:Special Ability|AUTOMATIC|Shadowmeld ~ Shadow Assassin|Shadowmeld (Stealth Bonus) ~ Shadow Assassin BONUS:ABILITYPOOL|Shadow Style|1 +3 BONUS:ABILITYPOOL|Shadow Talent|(CL+1)/4 +4 ABILITY:Special Ability|AUTOMATIC|Evasion|Shadowmeld (Skill Bonus) ~ Shadow Assassin +5 ABILITY:Special Ability|AUTOMATIC|Daggermaster ~ Shadow Assassin BONUS:VAR|DaggermasterBonus|(CL-1)/4 +6 ABILITY:Special Ability|AUTOMATIC|Greater Deadly Focus ~ Shadow Assassin BONUS:VAR|GDeadlyFocusTimes|1 BONUS:ABILITYPOOL|Shadow Style|1 +8 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Camouflage) ~ Shadow Assassin +10 ABILITY:Special Ability|AUTOMATIC|Improved Evasion|Bypass DR ~ Shadow Assassin +11 BONUS:ABILITYPOOL|Shadow Style|1 +12 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Produce Shadow) ~ Shadow Assassin +14 BONUS:VAR|GDeadlyFocusTimes|1 +15 BONUS:ABILITYPOOL|Shadow Style|1 +16 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Living Shadow) ~ Shadow Assassin +18 BONUS:VAR|GDeadlyFocusTimes|1 +20 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Death Shadow) ~ Shadow Assassin BONUS:ABILITYPOOL|Shadow Style|1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-02 23:24:17
|
Revision: 19287 http://sourceforge.net/p/pcgen/code/19287 Author: elrotheonk Date: 2013-02-02 23:24:14 +0000 (Sat, 02 Feb 2013) Log Message: ----------- - Continued implementation of Shadow Assassin base class Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-02 08:09:11 UTC (rev 19286) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-02 23:24:14 UTC (rev 19287) @@ -496,55 +496,62 @@ Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 ###Block: Shadow Assassin -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.33 DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies Shadow Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:FEAT|Simple Weapon Proficiency AUTO:WEAPONPROF|TYPE=Light AUTO:WEAPONPROF|Bolas|Net|Crossbow (Repeating Light)|Shuriken|Chain (Spiked)|Whip -Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.33 DESC:1/day you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a %1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|min(WIS, ShadowAssassinLvl) -Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:Greater Deadly Focus -Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:Daggermaster -Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Bypass DR -Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. -Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add %1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl -Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add %1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 -Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. You gain 20%% concealment in dim or less lighting against creatures with darkvision or non-visual senses. -Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for a %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS -Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS -Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS +Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.33 DESC:1/day, you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|min(WIS, ShadowAssassinLvl) +Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:%1/day, you can call upon an even greater focus when attempting to slay a target. This acts as a deadly focus, except you add %2 to all damage dealt to the target with light weapons, bolas, and shuriken. Any ability that works with deadly focus also works with greater deadly focus, and choosing a target of a greater deadly focus ends any bonuses against the previous target of deadly focus (and vice versa). The daily uses of greater deadly focus are separate from the daily use of the standard deadly focus. You cannot meditate to regain a use of greater deadly focus even if the target of his focus is slain. You cannot simultaneously have more than one target. Choosing a new target ends all bonuses granted against any previous targets of either deadly focus or greater deadly focus.|GDeadlyFocusTimes|2*ShadowAssassingLvl ASPECT:CheckCount|%1|GDeadlyFocusTimes ASPECT:CheckType|Uses per day +Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:You prefer weapons that are small, fast and easily concealed. Your extensive special training with weapons of this kind grants you a +%1 bonus to all attack and damage rolls made with light weapons you are proficient with, as well as bolas and shuriken. Additionally you may treat your class level as levels of fighter for purpose of qualifying for feats. However, any feat you take that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bolas and shuriken.|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Light|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Exotic|DAMAGE,TOHIT|DaggermasterBonus|PREVARGTEQ:ShadowExotic,1 BONUS:WEAPONPROF=Bolas|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|DaggermasterBonus ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker BONUS:VAR|FighterWeaponQualifyLVL|ShadowAssassinLvl +Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Any attacks you make with a light weapon, bolas, or shuriken against the target of a deadly focus or greater deadly focus automatically bypass any DR the creature might possess. +Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. +Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add +%1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl +Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add +%1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 +Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. You gain 20%% concealment in dim or less lighting against creatures with darkvision or non-visual senses. +Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for a %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day -# Shadow Assassin Styles -Exotic Weapon Style KEY:Exotic Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle SOURCEPAGE:p.35 DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient.|PREVARLT:ShadowAssassinLvl,6 -CATEGORY=Special Ability|Exotic Weapon Style ~ Shadow Assassin.MOD DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient. The complex and confusing movements of your exotic weapon also grant you a +2 bonus to your CMD whenever you are wielding an exotic weapon you are proficient with.|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,10 -CATEGORY=Special Ability|Exotic Weapon Style ~ Shadow Assassin.MOD DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient. The complex and confusing movements of your exotic weapon also grant you a +4 bonus to your CMD whenever you are wielding an exotic weapon you are proficient with.|PREVARGTEQ:ShadowAssassinLvl,10 -Exotic Weapon Style II KEY:Exotic Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle SOURCEPAGE:p.35 DESC:You treat any exotic weapon you is proficient with that has a x2 critical multiplier as if it had a x3 multiplier. PREABILITY:1,CATEGORY=Special Ability,Exotic Weapon Style ~ Shadow Assassin -Shadowblade KEY:Shadowblade ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:As a swift action, you can create a weapon made of solid shadows (this can be any light weapon with which you are proficient). This weapon is treated as magic for purpose of bypassing DR, and has a +%1 enhancement bonus to attack and damage. It has the same hardness and hit points as a normal magic weapon of its type, and dissipates at the end of any round it is not held in your hand. You may dissipate the weapon at will.|ShadowAssassinLvl/3 -Shadowblade II KEY:Shadowblade II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:Your shadowblade counts as a force effect. PREABILITY:1,CATEGORY=Special Ability,Shadowblade ~ Shadow Assassin -Shadowblade III KEY:Shadowblade III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You can form your shadowblade as a free action. PREABILITY:1,CATEGORY=Special Ability,Shadowblade II ~ Shadow Assassin -Shadowglide KEY:Shadowglide ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:Shadowglide -Shadowglide II KEY:Shadowglide II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:Shadowglide II PREABILITY:1,CATEGORY=Special Ability,Shadowglide ~ Shadow Assassin -Shadow Poison KEY:Shadow Poison ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shadow Poison PREVARGTEQ:ShadowAssassinLvl,11 PREABILITY:1,CATEGORY=Special Ability,Poison Use ~ Shadow Assassin -Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shadow Sensor -Shadow Sensor II KEY:Shadow Sensor II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shadow Sensor II PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor ~ Shadow Assassin -Shadow Sensor III KEY:Shadow Sensor III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shadow Sensor III PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor II ~ Shadow Assassin -Shuriken Style KEY:Shuriken Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shuriken Style -Shuriken Style II KEY:Shuriken Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shuriken Style II PREABILITY:1,CATEGORY=Special Ability,Shuriken Style ~ Shadow Assassin -Shuriken Style III KEY:Shuriken Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Shuriken Style III PREABILITY:1,CATEGORY=Special Ability,Shuriken Style II ~ Shadow Assassin -Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:Spell Style -Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:Spell Style II PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin -Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:Spell Style III PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin -Two-Weapon Style KEY:Two-Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.37 DESC:Two-Weapon Style -Two-Weapon Style II KEY:Two-Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.37 DESC:Two-Weapon Style II PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style ~ Shadow Assassin +# Shadow Assassin Styles - implemented +Exotic Weapon Style KEY:Exotic Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle DEFINE:ShadowExotic|0 DEFINE:ShadowExoticCMD|0 SOURCEPAGE:p.35 DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient.|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowExotic|1 VFEAT:Combat Expertise (Exotic Weapon Style)|PREEQUIP:1,TYPE=Exotic +CATEGORY=Special Ability|Exotic Weapon Style ~ Shadow Assassin.MOD DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient. The complex and confusing movements of your exotic weapon also grant you a +2 bonus to your CMD whenever you are wielding an exotic weapon you are proficient with.|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowExoticCMD|2|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowExoticCMD|2|PREVARGTEQ:ShadowAssassinLvl,10 BONUS:VAR|CMD|ShadowExoticCMD|PREEQUIP:1,TYPE=Exotic +#NB: Don't think EWS II can be implemented in PCGen presently (Feb 2013) +Exotic Weapon Style II KEY:Exotic Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle SOURCEPAGE:p.35 DESC:You treat any exotic weapon you are proficient with that has a x2 critical multiplier as if it had a x3 multiplier. PREABILITY:1,CATEGORY=Special Ability,Exotic Weapon Style ~ Shadow Assassin +Shadowblade KEY:Shadowblade ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:As a swift action, you can create a weapon made of solid shadows (this can be any light weapon with which you are proficient). This weapon is treated as magic for purpose of bypassing DR, and has a +%1 enhancement bonus to attack and damage. It has the same hardness and hit points as a normal magic weapon of its type, and dissipates at the end of any round it is not held in your hand. You may dissipate the weapon at will.|ShadowAssassinLvl/3 +Shadowblade II KEY:Shadowblade II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:Your shadowblade counts as a force effect. PREABILITY:1,CATEGORY=Special Ability,Shadowblade ~ Shadow Assassin +Shadowblade III KEY:Shadowblade III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You can form your shadowblade as a free action. PREABILITY:1,CATEGORY=Special Ability,Shadowblade II ~ Shadow Assassin +Shadowglide KEY:Shadowglide ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain.|PREVARLT:ShadowAssassinLvl,6 +CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action.|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 +CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action. You gain a 30 ft. fly rate that only functions in dim or darker lighting conditions.|PREVARGTEQ:ShadowAssassinLvl,12 +Shadowglide II KEY:Shadowglide II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You are able to master your own shadow to move more quickly, granting a +10 ft. bonus to your speed (even in normal or bright lighting). PREABILITY:1,CATEGORY=Special Ability,Shadowglide ~ Shadow Assassin BONUS:MOVEADD|TYPE.Walk|10 +Shadow Poison KEY:Shadow Poison ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You can create umbral venom, a poison distilled from the shadows themselves. One dose of the poison can be created and added to a weapon as a swift action, and lasts until the weapon successfully strikes a target or the beginning of the next round, whichever comes first. Umbral venom is an injury poison with no onset time, a frequency of 1/round for 6 rounds, and a Fortitude save of %1. On the first failed saving throw, the poison victim's sight dims so that it suffers a 10%% miss chance on all attack rolls (unless it has a nonvisual sense that can compensate, such as tremorsense). On a second failed save, all creatures have concealment against the poison victim's sight (resulting in a 20%% miss chance). On a third failed save, the poison victim is blinded. The effects of umbral venom last until the next dawn, or until the victim has a light or daylight spell cast upon it.|10+ShadowAssassinLvl/2+WIS PREVARGTEQ:ShadowAssassinLvl,11 PREABILITY:1,CATEGORY=Special Ability,Poison Use ~ Shadow Assassin +Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:When in conditions of dim or less light, you add %1 to Perception skill checks made to locate traps and to Disable Device skill checks. Also, you can use Disable Device to disarm magic traps in dim or worse lighting.|max(ShadowAssassinLvl/2,1) +Shadow Sensor II KEY:Shadow Sensor II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Whenever you come within 10 ft. of a trap in dim or worse lighting, you receive an immediate Perception check to notice the trap. (This check should be made in secret by the GM.) PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor ~ Shadow Assassin +Shadow Sensor III KEY:Shadow Sensor III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:It takes you half the normal amount of time to disable a trap in dim or worse lighting using the Disable Device skill (minimum 1 round). PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor II ~ Shadow Assassin +Shuriken Style KEY:Shuriken Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleDice|0 SOURCEPAGE:p.36 DESC:This shadow style imbues each shuriken thrown with a bit of solid shadow, increasing the amount of damage done by +%1d6. The additional damage is treated as being normal piercing weapon damage.|ShurikenStyleDice BONUS:VAR|ShurikenStyleDice|1 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,10 +Shuriken Style II KEY:Shuriken Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleBonus|0 SOURCEPAGE:p.36 DESC:You increase the enhancement bonus to attack and damage of any shuriken you throw by +%1.|ShurikenStyleBonus PREABILITY:1,CATEGORY=Special Ability,Shuriken Style ~ Shadow Assassin BONUS:VAR|ShurikenStyleBonus|ShadowAssassinLvl/6 BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|ShurikenStyleBonus|TYPE=Enhancement.STACK +Shuriken Style III KEY:Shuriken Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You may forego granting part or all of the additional enhancement bonus to instead give your thrown shurikens the following magical abilities for the listed cost: distance (+1 enhancement), frost (+1 bonus), seeking (+1 bonus), speed (+3 bonus). PREABILITY:1,CATEGORY=Special Ability,Shuriken Style II ~ Shadow Assassin +Two-Weapon Style KEY:Two-Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle DEFINE:ShadowTWACBonus|0 DEFINE:ShadowTWCMBBonus|0 SOURCEPAGE:p.37 DESC:If you are fighting with two light weapons, you can cause ribbons of shadow to flow from your off-hand weapon, concealing your movements and forming complex, confusing patterns. You gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus BONUS:VAR|ShadowTWACBonus|1 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,10 BONUS:VAR|ShadowTWCMBBonus|2 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,10 VFEAT:Shadow TWS I|!PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style II ~ Shadow Assassin +Two-Weapon Style II KEY:Two-Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.37 DESC:You gain a +%1 bonus to Bluff checks made to feint when you wield two light weapons.|ShadowAssassinLvl/2 PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style ~ Shadow Assassin VFEAT:Shadow TWS II +# Shadow Assassin Styles - not yet implemented +Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle DEFINE:ShadowSpellDC|0 SOURCEPAGE:p.36 DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare two 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowSpellDC|10+WIS +CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn a single 1st-level spell you may cast twice a day. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 +CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn two 1st-level spells and a single 2nd-level spell that you may cast twice per day each. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,12 +Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You gain a +4 bonus to any concentration check you makes regarding your shadow assassin spells. PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin +Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You increase the save DC of any shadow assassin spell you cast by +4. BONUS:VAR|ShadowSpellDC|4 PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin + # Shadow Assassin Talents -Bleeding Talent KEY:Bleeding Talent ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). -Darkvision KEY:Darkvision ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.37 DESC:Darkvision -Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Improved Uncanny Dodge -Ledge Walker KEY:Ledge Walker ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Ledge Walker -Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Low-Light Vision -Poison Use KEY:Poison Use ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Poison Use -Silence KEY:Silence ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowTalent SOURCEPAGE:p.38 DESC:Silence -Skill Mastery KEY:Skill Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:Skill Mastery PREVARGTEQ:ShadowAssassinLvl,10 -Style Mastery KEY:Style Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:Style Mastery -Swarm of Blades KEY:Swarm of Blades ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Swarm of Blades -Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:Uncanny Dodge +Bleeding Talent KEY:Bleeding Talent ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). +Darkvision KEY:Darkvision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.37 DESC:You gain darkvision with a range of 60 ft. If you already have darkvision, you instead increases the range of your darkvision by +30 ft. ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision BONUS:VAR|DarkvisionRange|30|TYPE=Racial BONUS:VAR|DarkvisionRange|30 +Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can no longer be flanked. This defence denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more levels in a class that grants sneak attack than your class level. If you already have uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level in a class that grants sneak attack required to flank you. PREVARGTEQ:UncannyDodgeLevel,1 BONUS:VAR|UncannyDodgeLevel|1 +Ledge Walker KEY:Ledge Walker ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You can move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, you are not flat footed when using Acrobatics to move along narrow surfaces. +Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light +Poison Use KEY:Poison Use ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a blade. +Silence KEY:Silence ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowTalent.AttackOption SOURCEPAGE:p.38 DESC:You can silence targets of your deadly focus. Each time you hit the target of your deadly focus with a melee attack from a light weapon, the target must make a Fortitude save. The DC of this save is %1. This functions like the silence spell and only affects the target.|10+ShadowAssassinLvl/2+WIS +Skill Mastery KEY:Skill Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you from doing so.|3+INT PREVARGTEQ:ShadowAssassinLvl,10 STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT +Style Mastery KEY:Style Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:You can make an additional shadow style selection. You must meet any prerequisites of this style, and this talent may be selected only once. BONUS:ABILITYPOOL|Shadow Style|1 +Swarm of Blades KEY:Swarm of Blades ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption.CheckList DEFINE:ShadowSwarmDice|0 SOURCEPAGE:p.38 DESC:You can only use this talent when wielding a reach weapon, spiked chain, repeating crossbow, shurikens, or two light weapons. When you successfully hit the target of your deadly focus with a single attack as a standard action, you may activate the swarm of blades as a swift action. All foes within 20 ft. of the target must make Reflex saves (DC %1) or take %2d6 damage. If you use a repeating crossbow or shuriken for this attack, you must expend ammunition for each target damaged. You can use this ability %3/day.|10+ShadowAssassinLvl/2+DEX|ShadowSwarmDice|max(3+WIS,1) BONUS:VAR|ShadowSwarmDice|1 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,9 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,15 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,20 ASPECT:CheckCount|%1|max(3+WIS,1) ASPECT:CheckType|Uses per day +Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can react to danger before your senses would normally allow him to do so. You cannot be caught flat footed, even if the attacker is invisible. You still loses your dexterity bonus to AC if immobilised. You can still lose your dexterity bonus to AC if an opponent successfully uses the feint action against you. BONUS:VAR|UncannyDodgeFlankingLevel|ShadowAssassinLvl|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-02 08:09:11 UTC (rev 19286) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-02 23:24:14 UTC (rev 19287) @@ -123,6 +123,11 @@ Tougher Than Thaumaturgy TYPE:General SOURCEPAGE:p. DESC:Make a Fort save rather than a Ref or Will save. PRESTAT:1,CON=13 PREFEAT:1,Great Fortitude !PRECLASS:1,SPELLCASTER=1 Wall Runner TYPE:General SOURCEPAGE:p.72 DESC:Run up along walls. PRESTAT:1,WIS=13 PREFEAT:2,Acrobatic Steps,Nimble Moves +#Block: PREAPPLYs +Combat Expertise (Exotic Weapon Style) VISIBLE:NO BONUS:COMBAT|AC|ExoticExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMD|ExoticExpertiseModifier|PREAPPLY:PC DEFINE:ExoticExpertiseModifier|0 BONUS:VAR|ExoticExpertiseModifier|(BAB/4)+1 TEMPDESC:When wielding an exotic weapon in which you are proficient, you can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|ExoticExpertiseModifier +Two-Weapon Style KEY:Shadow TWS I VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus +Two-Weapon Style KEY:Shadow TWS II VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC BONUS:SKILL|Bluff (Feint)|ShadowAssassinLvl/2 TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC, a +%2 insight bonus to your CMB, and a +%3 bonus to Bluff checks made to feint.|ShadowTWACBonus|ShadowTWCMBBonus|ShadowAssassinLvl/2 + #Block: .MODs for Magister bonus feats #Core Arcane Armor Training.MOD TYPE:Magister Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-02 08:09:11 UTC (rev 19286) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-02 23:24:14 UTC (rev 19287) @@ -3,10 +3,12 @@ ###Block: Conditional Skills for output only # Skill Name Key Stat Untrained? Classes Type Visible Source Page +Bluff (Feint) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") Spellcraft (Favored spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT SOURCEPAGE:p.12 PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") Spellcraft (Identify spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT SOURCEPAGE:p.30 PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank +Bluff.MOD BONUS:SKILL|Bluff (Feint)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Feint)|skillinfo("TOTALRANK","Bluff")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") Spellcraft.MOD BONUS:SKILL|Spellcraft (Favored spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Favored spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") Spellcraft.MOD BONUS:SKILL|Spellcraft (Identify spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Identify spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-03 16:33:13
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Revision: 19288 http://sourceforge.net/p/pcgen/code/19288 Author: elrotheonk Date: 2013-02-03 16:33:08 +0000 (Sun, 03 Feb 2013) Log Message: ----------- - Completed Shadow Assassin (woot!) Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,68 @@ +CAMPAIGN:Super Genius Games - Adventurer's Handbook (APG support) +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Adventurer's Handbook +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 +SOURCESHORT:SGGAH +SOURCEDATE:2010-04 +ISOGL:YES + +COVER:sggah.jpg +LOGO:@/publisher_logos/super_genius_games_logo.png +URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! +URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store +DESC:Contains new base classes, spells and feats + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch +FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent +FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell +FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell + +ABILITY:sggah_abilities_class.lst +ABILITY:sggah_abilities_racial.lst +ABILITYCATEGORY:sggah_abilitycategories.lst +CLASS:sggah_classes_base.lst +COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst +FEAT:sggah_feats.lst +FEAT:sggah_feats_apg.lst +KIT:sggah_kits_companions.lst +LANGUAGE:sggah_languages.lst +SKILL:sggah_skills_conditional.lst +SPELL:sggah_spells.lst +SPELL:sggah_spells_mods.lst +TEMPLATE:sggah_templates.lst + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,69 @@ +CAMPAIGN:Super Genius Games - Adventurer's Handbook (APG + UM support) +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Adventurer's Handbook +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:2,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide,Paizo - Pathfinder Roleplaying Game Ultimate Magic +PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 +SOURCESHORT:SGGAH +SOURCEDATE:2010-04 +ISOGL:YES + +COVER:sggah.jpg +LOGO:@/publisher_logos/super_genius_games_logo.png +URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! +URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store +DESC:Contains new base classes, spells and feats + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch +FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent +FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell +FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell + +ABILITY:sggah_abilities_class.lst +ABILITY:sggah_abilities_racial.lst +ABILITYCATEGORY:sggah_abilitycategories.lst +CLASS:sggah_classes_base.lst +COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst +FEAT:sggah_feats.lst +FEAT:sggah_feats_apg.lst +FEAT:sggah_feats_um.lst +KIT:sggah_kits_companions.lst +LANGUAGE:sggah_languages.lst +SKILL:sggah_skills_conditional.lst +SPELL:sggah_spells.lst +SPELL:sggah_spells_mods.lst +TEMPLATE:sggah_templates.lst + +# +# End +# Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -52,6 +52,7 @@ ABILITYCATEGORY:sggah_abilitycategories.lst CLASS:sggah_classes_base.lst COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst FEAT:sggah_feats.lst #FEAT:sggah_feats_apg.lst #FEAT:sggah_feats_um.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -499,17 +499,17 @@ Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.33 DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies Shadow Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:FEAT|Simple Weapon Proficiency AUTO:WEAPONPROF|TYPE=Light AUTO:WEAPONPROF|Bolas|Net|Crossbow (Repeating Light)|Shuriken|Chain (Spiked)|Whip -Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.33 DESC:1/day, you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|min(WIS, ShadowAssassinLvl) -Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:%1/day, you can call upon an even greater focus when attempting to slay a target. This acts as a deadly focus, except you add %2 to all damage dealt to the target with light weapons, bolas, and shuriken. Any ability that works with deadly focus also works with greater deadly focus, and choosing a target of a greater deadly focus ends any bonuses against the previous target of deadly focus (and vice versa). The daily uses of greater deadly focus are separate from the daily use of the standard deadly focus. You cannot meditate to regain a use of greater deadly focus even if the target of his focus is slain. You cannot simultaneously have more than one target. Choosing a new target ends all bonuses granted against any previous targets of either deadly focus or greater deadly focus.|GDeadlyFocusTimes|2*ShadowAssassingLvl ASPECT:CheckCount|%1|GDeadlyFocusTimes ASPECT:CheckType|Uses per day -Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:You prefer weapons that are small, fast and easily concealed. Your extensive special training with weapons of this kind grants you a +%1 bonus to all attack and damage rolls made with light weapons you are proficient with, as well as bolas and shuriken. Additionally you may treat your class level as levels of fighter for purpose of qualifying for feats. However, any feat you take that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bolas and shuriken.|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Light|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Exotic|DAMAGE,TOHIT|DaggermasterBonus|PREVARGTEQ:ShadowExotic,1 BONUS:WEAPONPROF=Bolas|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|DaggermasterBonus ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker BONUS:VAR|FighterWeaponQualifyLVL|ShadowAssassinLvl -Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Any attacks you make with a light weapon, bolas, or shuriken against the target of a deadly focus or greater deadly focus automatically bypass any DR the creature might possess. -Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. -Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add +%1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl -Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add +%1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 -Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. You gain 20%% concealment in dim or less lighting against creatures with darkvision or non-visual senses. -Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for a %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day -Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day -Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShadowDeadlyBonus|0 SOURCEPAGE:p.33 DESC:1/day, you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|ShadowDeadlyBonus VFEAT:Deadly Focus VFEAT:Deadly Focus (Exotic)|PREVARGTEQ:ShadowExotic,1 BONUS:VAR|ShadowDeadlyBonus|min(WIS, ShadowAssassinLvl) +Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShadowGDeadlyBonus|0 DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:%1/day, you can call upon an even greater focus when attempting to slay a target. This acts as a deadly focus, except you add %2 to all damage dealt to the target with light weapons, bolas, and shuriken. Any ability that works with deadly focus also works with greater deadly focus, and choosing a target of a greater deadly focus ends any bonuses against the previous target of deadly focus (and vice versa). The daily uses of greater deadly focus are separate from the daily use of the standard deadly focus. You cannot meditate to regain a use of greater deadly focus even if the target of his focus is slain. You cannot simultaneously have more than one target. Choosing a new target ends all bonuses granted against any previous targets of either deadly focus or greater deadly focus.|GDeadlyFocusTimes|ShadowGDeadlyBonus VFEAT:Greater Deadly Focus VFEAT:Greater Deadly Focus (Exotic)|PREVARGTEQ:ShadowExotic,1 BONUS:VAR|ShadowGDeadlyBonus|2*ShadowAssassinLvl ASPECT:CheckCount|%1|GDeadlyFocusTimes ASPECT:CheckType|Uses per day +Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:You prefer weapons that are small, fast and easily concealed. Your extensive special training with weapons of this kind grants you a +%1 bonus to all attack and damage rolls made with light weapons you are proficient with, as well as bolas and shuriken. Additionally you may treat your class level as levels of fighter for purpose of qualifying for feats. However, any feat you take that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bolas and shuriken.|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Light|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster BONUS:WEAPONPROF=TYPE.ShadowAssassin|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster BONUS:WEAPONPROF=TYPE.Exotic|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster|PREVARGTEQ:ShadowExotic,1 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker|Weapon Specialization Qualify|Disruptive Qualify|Greater Shield Focus Qualify|Greater Weapon Focus Qualify|Spellbreaker Qualify|Greater Weapon Specialization Qualify|Penetrating Strike Qualify|Critical Mastery Qualify|Greater Penetrating Strike Qualify BONUS:VAR|FighterWeaponQualifyLVL|ShadowAssassinLvl +Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Any attacks you make with a light weapon, bolas, or shuriken against the target of a deadly focus or greater deadly focus automatically bypass any DR the creature might possess. +Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:ShadowBonus|0 SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. VFEAT:Dim Light (Shadow Assassin Abilities) +Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add +%1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl BONUS:SKILL|Stealth|ShadowAssassinLvl|TYPE=Invisibility|PREVARGTEQ:ShadowBonus,1 +Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add +%1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand checks made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 BONUS:SKILL|Acrobatics,Bluff,Climb,Escape Artist,Sleight of Hand|ShadowAssassinLvl/2|PREVARGTEQ:ShadowBonus,1 +Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. The normal 20%% concealment from dim or less lighting also applies against creatures with darkvision or non-visual senses. +Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day # Shadow Assassin Styles - implemented Exotic Weapon Style KEY:Exotic Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle DEFINE:ShadowExotic|0 DEFINE:ShadowExoticCMD|0 SOURCEPAGE:p.35 DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient.|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowExotic|1 VFEAT:Combat Expertise (Exotic Weapon Style)|PREEQUIP:1,TYPE=Exotic @@ -521,31 +521,33 @@ Shadowblade III KEY:Shadowblade III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You can form your shadowblade as a free action. PREABILITY:1,CATEGORY=Special Ability,Shadowblade II ~ Shadow Assassin Shadowglide KEY:Shadowglide ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain.|PREVARLT:ShadowAssassinLvl,6 CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action.|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 -CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action. You gain a 30 ft. fly rate that only functions in dim or darker lighting conditions.|PREVARGTEQ:ShadowAssassinLvl,12 +CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action. You gain a 30 ft. fly rate that only functions in dim or darker lighting conditions.|PREVARGTEQ:ShadowAssassinLvl,12 ABILITY:Special Ability|AUTOMATIC|Fly ~ Shadow Assassin|PREVARGTEQ:ShadowBonus,1|PREVARGTEQ:ShadowAssassinLvl,12 +Fly ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal MOVE:Fly,30 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3 Shadowglide II KEY:Shadowglide II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You are able to master your own shadow to move more quickly, granting a +10 ft. bonus to your speed (even in normal or bright lighting). PREABILITY:1,CATEGORY=Special Ability,Shadowglide ~ Shadow Assassin BONUS:MOVEADD|TYPE.Walk|10 Shadow Poison KEY:Shadow Poison ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You can create umbral venom, a poison distilled from the shadows themselves. One dose of the poison can be created and added to a weapon as a swift action, and lasts until the weapon successfully strikes a target or the beginning of the next round, whichever comes first. Umbral venom is an injury poison with no onset time, a frequency of 1/round for 6 rounds, and a Fortitude save of %1. On the first failed saving throw, the poison victim's sight dims so that it suffers a 10%% miss chance on all attack rolls (unless it has a nonvisual sense that can compensate, such as tremorsense). On a second failed save, all creatures have concealment against the poison victim's sight (resulting in a 20%% miss chance). On a third failed save, the poison victim is blinded. The effects of umbral venom last until the next dawn, or until the victim has a light or daylight spell cast upon it.|10+ShadowAssassinLvl/2+WIS PREVARGTEQ:ShadowAssassinLvl,11 PREABILITY:1,CATEGORY=Special Ability,Poison Use ~ Shadow Assassin -Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:When in conditions of dim or less light, you add %1 to Perception skill checks made to locate traps and to Disable Device skill checks. Also, you can use Disable Device to disarm magic traps in dim or worse lighting.|max(ShadowAssassinLvl/2,1) +Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle DEFINE:ShadowSensorBonus|0 SOURCEPAGE:p.36 DESC:When in conditions of dim or less light, you add +%1 to Perception skill checks made to locate traps and to Disable Device skill checks. Also, you can use Disable Device to disarm magic traps in dim or worse lighting.|ShadowSensorBonus BONUS:VAR|ShadowSensorBonus|max(ShadowAssassinLvl/2,1) BONUS:SKILL|Perception (Trapfinding),Disable Device|ShadowSensorBonus|PREVARGTEQ:ShadowBonus,1 Shadow Sensor II KEY:Shadow Sensor II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Whenever you come within 10 ft. of a trap in dim or worse lighting, you receive an immediate Perception check to notice the trap. (This check should be made in secret by the GM.) PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor ~ Shadow Assassin Shadow Sensor III KEY:Shadow Sensor III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:It takes you half the normal amount of time to disable a trap in dim or worse lighting using the Disable Device skill (minimum 1 round). PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor II ~ Shadow Assassin Shuriken Style KEY:Shuriken Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleDice|0 SOURCEPAGE:p.36 DESC:This shadow style imbues each shuriken thrown with a bit of solid shadow, increasing the amount of damage done by +%1d6. The additional damage is treated as being normal piercing weapon damage.|ShurikenStyleDice BONUS:VAR|ShurikenStyleDice|1 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,10 Shuriken Style II KEY:Shuriken Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleBonus|0 SOURCEPAGE:p.36 DESC:You increase the enhancement bonus to attack and damage of any shuriken you throw by +%1.|ShurikenStyleBonus PREABILITY:1,CATEGORY=Special Ability,Shuriken Style ~ Shadow Assassin BONUS:VAR|ShurikenStyleBonus|ShadowAssassinLvl/6 BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|ShurikenStyleBonus|TYPE=Enhancement.STACK Shuriken Style III KEY:Shuriken Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You may forego granting part or all of the additional enhancement bonus to instead give your thrown shurikens the following magical abilities for the listed cost: distance (+1 enhancement), frost (+1 bonus), seeking (+1 bonus), speed (+3 bonus). PREABILITY:1,CATEGORY=Special Ability,Shuriken Style II ~ Shadow Assassin +Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle DEFINE:ShadowSpellDC|0 SOURCEPAGE:p.36 DESC:You learn a number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. Your caster level is equal to %1. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl BONUS:VAR|ShadowSpellDC|10+WIS BONUS:ABILITYPOOL|Shadow Spell Level 0|2 BONUS:ABILITYPOOL|Shadow Spell Level 0|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:ABILITYPOOL|Shadow Spell Level 1|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:ABILITYPOOL|Shadow Spell Level 1|1|PREVARGTEQ:ShadowAssassinLvl,12 BONUS:ABILITYPOOL|Shadow Spell Level 2|1|PREVARGTEQ:ShadowAssassinLvl,12 +Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You gain a +4 bonus to any concentration check you makes regarding your shadow assassin spells. PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin +Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You increase the save DC of any shadow assassin spell you cast by +4. BONUS:VAR|ShadowSpellDC|4 PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin Two-Weapon Style KEY:Two-Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle DEFINE:ShadowTWACBonus|0 DEFINE:ShadowTWCMBBonus|0 SOURCEPAGE:p.37 DESC:If you are fighting with two light weapons, you can cause ribbons of shadow to flow from your off-hand weapon, concealing your movements and forming complex, confusing patterns. You gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus BONUS:VAR|ShadowTWACBonus|1 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,10 BONUS:VAR|ShadowTWCMBBonus|2 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,10 VFEAT:Shadow TWS I|!PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style II ~ Shadow Assassin Two-Weapon Style II KEY:Two-Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.37 DESC:You gain a +%1 bonus to Bluff checks made to feint when you wield two light weapons.|ShadowAssassinLvl/2 PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style ~ Shadow Assassin VFEAT:Shadow TWS II -# Shadow Assassin Styles - not yet implemented -Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle DEFINE:ShadowSpellDC|0 SOURCEPAGE:p.36 DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare two 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowSpellDC|10+WIS -CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn a single 1st-level spell you may cast twice a day. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 -CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn two 1st-level spells and a single 2nd-level spell that you may cast twice per day each. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,12 -Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You gain a +4 bonus to any concentration check you makes regarding your shadow assassin spells. PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin -Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You increase the save DC of any shadow assassin spell you cast by +4. BONUS:VAR|ShadowSpellDC|4 PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin +# Shadow Assassin Spell Style Spells +Shadow Spell Level 0 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell0 DESC:You may learn and prepare these cantrips as a wizard does, which you may then cast as often as desired. The save DC of these spells is %1.|ShadowSpellDC MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Shadow Spell Level 1 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell1 DESC:You may learn and prepare these spells as a wizard does, which you may then cast 2/day. The save DC of these spells is %1.|ShadowSpellDC+1 MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Shadow Spell Level 2 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell2 DESC:You may learn and prepare these spells as a wizard does, which you may then cast 2/day. The save DC of these spells is %1.|ShadowSpellDC+2 MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] # Shadow Assassin Talents -Bleeding Talent KEY:Bleeding Talent ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). +Bleeding Attack KEY:Bleeding Attack ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). Darkvision KEY:Darkvision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.37 DESC:You gain darkvision with a range of 60 ft. If you already have darkvision, you instead increases the range of your darkvision by +30 ft. ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision BONUS:VAR|DarkvisionRange|30|TYPE=Racial BONUS:VAR|DarkvisionRange|30 Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can no longer be flanked. This defence denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more levels in a class that grants sneak attack than your class level. If you already have uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level in a class that grants sneak attack required to flank you. PREVARGTEQ:UncannyDodgeLevel,1 BONUS:VAR|UncannyDodgeLevel|1 Ledge Walker KEY:Ledge Walker ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You can move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, you are not flat footed when using Acrobatics to move along narrow surfaces. -Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light +Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Low-Light Vision Poison Use KEY:Poison Use ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a blade. Silence KEY:Silence ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowTalent.AttackOption SOURCEPAGE:p.38 DESC:You can silence targets of your deadly focus. Each time you hit the target of your deadly focus with a melee attack from a light weapon, the target must make a Fortitude save. The DC of this save is %1. This functions like the silence spell and only affects the target.|10+ShadowAssassinLvl/2+WIS Skill Mastery KEY:Skill Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you from doing so.|3+INT PREVARGTEQ:ShadowAssassinLvl,10 STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -55,9 +55,12 @@ ABILITYCATEGORY:Magister Bonus Feat (Metamagic Pool) VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Magister.Metamagic DISPLAYLOCATION:Feats # Shadow Assassin -# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location -ABILITYCATEGORY:Shadow Style VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowStyle DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Shadow Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowTalent DISPLAYLOCATION:Class Abilities +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Shadow Style VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowStyle DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowTalent DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 0 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell0 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell1 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell2 DISPLAYLOCATION:Class Abilities # # End Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,6 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +####Block: Shadow Assassin Specialist Weapons +Bolas.MOD TYPE:ShadowAssassin +Shuriken.MOD TYPE:ShadowAssassin Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -124,9 +124,14 @@ Wall Runner TYPE:General SOURCEPAGE:p.72 DESC:Run up along walls. PRESTAT:1,WIS=13 PREFEAT:2,Acrobatic Steps,Nimble Moves #Block: PREAPPLYs +Dim Light (Shadow Assassin Abilities) VISIBLE:NO BONUS:VAR|ShadowBonus|1|PREAPPLY:PC +Deadly Focus VISIBLE:NO BONUS:WEAPON|TOHIT,DAMAGE|ShadowDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin TEMPDESC:When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target.|ShadowDeadlyBonus +Deadly Focus (Exotic) VISIBLE:NO BONUS:WEAPON|TOHIT,DAMAGE|ShadowDeadlyBonus|PREAPPLY:Weapon,Exotic TEMPDESC:When attacking with an exotic weapon in which you are proficient, you add a +%1 bonus to your attack and damage rolls made against this target.|ShadowDeadlyBonus +Greater Deadly Focus VISIBLE:NO BONUS:WEAPON|TOHIT|ShadowDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin BONUS:WEAPON|DAMAGE|ShadowGDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin TEMPDESC:When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to attack and +%2 to damage rolls made against this target.|ShadowDeadlyBonus|ShadowGDeadlyBonus +Greater Deadly Focus (Exotic) VISIBLE:NO BONUS:WEAPON|TOHIT|ShadowDeadlyBonus|PREAPPLY:Weapon,Exotic BONUS:WEAPON|DAMAGE|ShadowGDeadlyBonus|PREAPPLY:Weapon,Exotic TEMPDESC:When attacking with an exotic weapon in which you are proficient, you add a +%1 bonus to attack and +%2 to damage rolls made against this target.|ShadowDeadlyBonus|ShadowGDeadlyBonus Combat Expertise (Exotic Weapon Style) VISIBLE:NO BONUS:COMBAT|AC|ExoticExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMD|ExoticExpertiseModifier|PREAPPLY:PC DEFINE:ExoticExpertiseModifier|0 BONUS:VAR|ExoticExpertiseModifier|(BAB/4)+1 TEMPDESC:When wielding an exotic weapon in which you are proficient, you can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|ExoticExpertiseModifier -Two-Weapon Style KEY:Shadow TWS I VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus -Two-Weapon Style KEY:Shadow TWS II VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC BONUS:SKILL|Bluff (Feint)|ShadowAssassinLvl/2 TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC, a +%2 insight bonus to your CMB, and a +%3 bonus to Bluff checks made to feint.|ShadowTWACBonus|ShadowTWCMBBonus|ShadowAssassinLvl/2 +Two-Weapon Style KEY:Shadow TWS I VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus +Two-Weapon Style KEY:Shadow TWS II VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC BONUS:SKILL|Bluff (Feint)|ShadowAssassinLvl/2|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC, a +%2 insight bonus to your CMB, and a +%3 bonus to Bluff checks made to feint.|ShadowTWACBonus|ShadowTWCMBBonus|ShadowAssassinLvl/2 #Block: .MODs for Magister bonus feats #Core Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,24 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +#Block: .MODs for Magister bonus feats +#APG +Arcane Blast.MOD TYPE:Magister +Arcane Shield.MOD TYPE:Magister +Arcane Talent.MOD TYPE:Magister + +#Block: .MODs for MagisterMetamagic +#APG +Bouncing Spell.MOD TYPE:MagisterMetamagic +Disruptive Spell.MOD TYPE:MagisterMetamagic +Ectoplasmic Spell.MOD TYPE:MagisterMetamagic +Elemental Spell.MOD TYPE:MagisterMetamagic +Focused Spell.MOD TYPE:MagisterMetamagic +Intensified Spell.MOD TYPE:MagisterMetamagic +Lingering Spell.MOD TYPE:MagisterMetamagic +Merciful Spell.MOD TYPE:MagisterMetamagic +Selective Spell.MOD TYPE:MagisterMetamagic + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,13 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +#Block: .MODs for MagisterMetamagic +#UM +Flaring Spell.MOD TYPE:MagisterMetamagic +Piercing Spell.MOD TYPE:MagisterMetamagic +Rime Spell.MOD TYPE:MagisterMetamagic +Toppling Spell.MOD TYPE:MagisterMetamagic + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,6 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +####Block: Shadow Assassin Specialist Weapons +Bolas.MOD TYPE:ShadowAssassin +Shuriken.MOD TYPE:ShadowAssassin This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-03 22:11:42
|
Revision: 19294 http://sourceforge.net/p/pcgen/code/19294 Author: elrotheonk Date: 2013-02-03 22:11:38 +0000 (Sun, 03 Feb 2013) Log Message: ----------- - Added skeleton for War Master base class Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-03 22:10:29 UTC (rev 19293) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-03 22:11:38 UTC (rev 19294) @@ -555,5 +555,53 @@ Swarm of Blades KEY:Swarm of Blades ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption.CheckList DEFINE:ShadowSwarmDice|0 SOURCEPAGE:p.38 DESC:You can only use this talent when wielding a reach weapon, spiked chain, repeating crossbow, shurikens, or two light weapons. When you successfully hit the target of your deadly focus with a single attack as a standard action, you may activate the swarm of blades as a swift action. All foes within 20 ft. of the target must make Reflex saves (DC %1) or take %2d6 damage. If you use a repeating crossbow or shuriken for this attack, you must expend ammunition for each target damaged. You can use this ability %3/day.|10+ShadowAssassinLvl/2+DEX|ShadowSwarmDice|max(3+WIS,1) BONUS:VAR|ShadowSwarmDice|1 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,9 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,15 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,20 ASPECT:CheckCount|%1|max(3+WIS,1) ASPECT:CheckType|Uses per day Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can react to danger before your senses would normally allow him to do so. You cannot be caught flat footed, even if the attacker is invisible. You still loses your dexterity bonus to AC if immobilised. You can still lose your dexterity bonus to AC if an opponent successfully uses the feint action against you. BONUS:VAR|UncannyDodgeFlankingLevel|ShadowAssassinLvl|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +###Block: War Master +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:A war master is proficient with all simple and martial weapons, light, medium, and heavy armor and all shields (other than tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies +Battle Tactics KEY:Battle Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a standard action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARLT:WarMasterLvl,7 +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a move action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,7|PREVARLT:WarMasterLvl,13 +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a swift action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,13 +Tactic / Assail KEY:Battle Tactic ~ Assail CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. You select one foe you can see. If that foe is threatened by three of your allies, it is considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARLT:WarMasterLvl,9 +CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by three of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,9|PREVARLT:WarMasterLvl,17 +CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by two of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,17 +Tactic / Countering Tactics KEY:Battle Tactic ~ Countering Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to counter the advantages foes gain by superior planning, morale, or position. Each round, you make a Knowledge (Nobility) skill check. For every foe you can see and have line of effect to, if your Knowledge check hits a DC of (10 + target's hit dice or level), that foe gains no benefit from morale bonuses, luck bonuses, or battle tactics; cannot flank; and suffers a -4 penalty to all attacks of opportunity made. A creature you fail to affect with a use of countering tactics remains immune to any further use of the ability by you for 24 hours. +Tactic / Covering Maneuvers KEY:Battle Tactic ~ Covering Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.43 DESC:You can use your tactics to direct your allies to watch out for one another, and assist each in remaining safe and protected. Any affected allies adjacent to at least one additional ally receives a +%1 morale bonus to Armor Class, CMD, and Reflex saving throws. Covering manoeuvres requires both audible and visual components.|(WarMasterLevel+7)/6 +Tactic / Deployment KEY:Battle Tactic ~ Deployment CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You can direct allies to get into advantageous positions quickly. All your allies you can see gain a +%1 ft. enhancement bonus to their base movement if they take a double move or run action.|10+5*floor(WarMasterLvl/10) +Tactic / Individual Tactics KEY:Battle Tactic ~ Individual Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You can use your tactics to help an ally use combat strategies outside the ally's normal repertoire. You select one ally within 30 ft. You grant that ally the use of %1 combat feat(s) selected by you that you know, and that the ally meets the prerequisites for. You can change what feats the ally gains as a move action while maintaining the tactic. Individual tactics requires both audible and visual components.|1+WarMasterLvl/6 +Tactic / Goad KEY:Battle Tactic ~ Goad CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.44 DESC:You can use your tactics to force a foe into immediate action. You select one foe you can see and have line of effect to within 60 ft. That target must make a Will save against DC %1. If the foe fails, it cannot ready or delay any actions. If it does not take its turn in the normal initiative order, it loses its action until the next round. The targeted foe is allowed a new saving throw against the goad at the beginning of every turn. Goad is an enchantment (compulsion), mind-affecting ability.|10+WarMasterLvl/2+INT +Tactic / Guarded Tactics KEY:Battle Tactic ~ Guarded Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can employ tactics to protect weaker allies from being hampered by complex manoeuvres by foes. All allies within 60 ft. able to see and hear you may use your CMD rather than their own, if they choose to do so. +Tactic / Raid Tactics KEY:Battle Tactic ~ Raid Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can use your tactics to develop quick raids that maximise the potency of your allies while minimising their weaknesses. This ability affects allies within 60 ft. that can see and hear you. Affected allies ignore penalties from confused, exhausted, fatigued, frightened, shaken, and sickened conditions for the duration of the tactics. These conditions are not removed, but they have no effect on creatures under the effects of the raid tactics. Each round you maintain the raid tactics, you expend two rounds of your battle tactics daily maximum. Raid tactics requires both audible and visual components. +Tactic / Assault Tactics KEY:Battle Tactic ~ Assault Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can direct your allies to take positions that make the most of their attack types. This ability affects allies within 60 ft. that can see and hear you. Affected allies deal an additional 1 hit point of damage for each die of damage they deal, to a maximum of %1.|WarMasterLvl/2 +Tactic / Heroic Tactics KEY:Battle Tactic ~ Heroic Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can employ tactics that allow a number of allies to employ strategies outside their normal repertoire. You selects one combat feat you know. All allies within 60 ft. that meet the prerequisites for the selected feat gain use of it. You can change what feat your allies gain access to as a move action while maintaining the tactic, but all allies are given access to the same feat. + +Consul KEY:Consul ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:Though not all war masters move in highly-placed circles, they all learn the ins-and-outs of political manoeuvres as part of their training in the art of war. You learn to use your understanding of the rules of the courts and places of political power to assist you in any social interaction, even with individuals of low social standing. You may use your Knowledge (Nobility) bonus in place of your Diplomacy bonus whenever making a Diplomacy check. +Mark of Quality KEY:Mark of Quality ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.49 DESC:Mark of Quality +Rally KEY:Rally ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:WMRallyTimes|0 SOURCEPAGE:p.49 DESC:Rally +Warlord KEY:Warlord ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.49 DESC:Warlord + +#BONUS:ABILITYPOOL|War Master Talent|1 +Born Leader KEY:Born Leader ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:You add %1 to your Leadership score for the purpose of determining the total number of followers you gain from the Leadership feat (but not to determine the level of your cohort). If this bonus causes your Leadership score to be 26 or higher, you gain further followers equal to those indicated by a Leadership score of your score minus 10.|WarMasterLvl/2 PREFEAT:1,Leadership +Contacts KEY:Contacts ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Contacts +Coordinated Attacks KEY:Coordinated Attacks ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Coordinated Attacks +Cover Fire KEY:Cover Fire ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Cover Fire +Esprit de Corps KEY:Esprit de Corps ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Esprit de Corps PREFEAT:1,Leadership +Faith KEY:Faith ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.WMTalent SOURCEPAGE:p.46 DESC:Faith PRESTAT:1,WIS=10 +Fighting Spirit KEY:Fighting Spirit ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Fighting Spirit +Hand Up KEY:Hand Up ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Hand Up +Hard March KEY:Hard March ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Hard March +Hold! KEY:Hold! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Hold! +Perspicacity KEY:Perspicacity ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Perspicacity +Shout of Warning KEY:Shout of Warning ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Shout of Warning +Sphere of Influence KEY:Sphere of Influence ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Sphere of Influence +Stay Down! KEY:Stay Down! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Stay Down! +Strong Faith KEY:Strong Faith ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.WMTalent SOURCEPAGE:p.47 DESC:Strong Faith PRESTAT:1,WIS=11 PREABILITY:1,CATEGORY=Special Ability,Faith ~ War Master +Take Them Alive! KEY:Take Them Alive! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Take Them Alive! +Undermine KEY:Undermine ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Undermine +Agents KEY:Agents ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Agents PREVARGTEQ:WarMasterLvl,12 +Back-Up Plan KEY:Back-Up Plan ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Back-Up Plan PREVARGTEQ:WarMasterLvl,12 +Formation KEY:Formation ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Formation PREVARGTEQ:WarMasterLvl,12 +Hearten KEY:Hearten ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WMTalent SOURCEPAGE:p.48 DESC:Hearten PREVARGTEQ:WarMasterLvl,12 +Lasting Tactics KEY:Lasting Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Lasting Tactics PREVARGTEQ:WarMasterLvl,12 +Parley KEY:Parley ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Parley PREVARGTEQ:WarMasterLvl,12 + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-03 22:10:29 UTC (rev 19293) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-03 22:11:38 UTC (rev 19294) @@ -62,6 +62,10 @@ ABILITYCATEGORY:Shadow Spell Level 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell1 DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Shadow Spell Level 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell2 DISPLAYLOCATION:Class Abilities +# War Master +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:War Master Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMTalent DISPLAYLOCATION:Class Abilities + # # End # Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-02-03 22:10:29 UTC (rev 19293) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst 2013-02-03 22:11:38 UTC (rev 19294) @@ -174,3 +174,30 @@ 16 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Living Shadow) ~ Shadow Assassin 18 BONUS:VAR|GDeadlyFocusTimes|1 20 ABILITY:Special Ability|AUTOMATIC|Shadowmeld (Death Shadow) ~ Shadow Assassin BONUS:ABILITYPOOL|Shadow Style|1 + +# Class Name HD Type Abbrev Max Level Source Page Define Save checks bonus Combat bonus +CLASS:War Master HD:10 TYPE:Base.PC ABB:WMa MAXLEVEL:20 SOURCEPAGE:p.40 DEFINE:WarMasterLvl|CL BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:War Master STARTSKILLPTS:4 CSKILL:Appraise|Bluff|Climb|TYPE.Craft|Diplomacy|Handle Animal|Intimidate|Knowledge (Engineering)|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility)|Linguistics|Perception|TYPE.Profession|Ride|Sense Motive|Survival +###Block:Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ War Master +###Block:Level progression +1 ABILITY:Special Ability|AUTOMATIC|Battle Tactics ~ War Master|Battle Tactic ~ Assail|Battle Tactic ~ Countering Tactics|Battle Tactic ~ Covering Maneuvers|Battle Tactic ~ Deployment +2 ABILITY:Special Ability|AUTOMATIC|Consul ~ War Master BONUS:ABILITYPOOL|War Master Talent|1 +3 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Individual Tactics +4 BONUS:ABILITYPOOL|War Master Talent|1 +5 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Goad|Mark of Quality ~ War Master +6 BONUS:ABILITYPOOL|War Master Talent|1 +7 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Guarded Tactics +8 BONUS:ABILITYPOOL|War Master Talent|1 +9 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Raid Tactics +10 BONUS:ABILITYPOOL|War Master Talent|1 +11 ABILITY:Special Ability|AUTOMATIC|Rally ~ War Master BONUS:VAR|WMRallyTimes|1 +12 BONUS:ABILITYPOOL|War Master Talent|1 +13 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Assault Tactics +14 BONUS:ABILITYPOOL|War Master Talent|1 +15 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Heroic Tactics +16 BONUS:ABILITYPOOL|War Master Talent|1 +18 BONUS:ABILITYPOOL|War Master Talent|1 +19 BONUS:VAR|WMRallyTimes|1 +20 ABILITY:Special Ability|AUTOMATIC|Warlord ~ War Master This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-06 22:55:51
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Revision: 19371 http://sourceforge.net/p/pcgen/code/19371 Author: elrotheonk Date: 2013-02-06 22:55:41 +0000 (Wed, 06 Feb 2013) Log Message: ----------- - Almost completely implemented the War Master Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-06 13:37:55 UTC (rev 19370) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-06 22:55:41 UTC (rev 19371) @@ -559,8 +559,8 @@ Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:A war master is proficient with all simple and martial weapons, light, medium, and heavy armor and all shields (other than tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies Battle Tactics KEY:Battle Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a standard action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARLT:WarMasterLvl,7 -CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a move action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,7|PREVARLT:WarMasterLvl,13 -CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a swift action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,13 +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a move action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,7|PREVARLT:WarMasterLvl,13 +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a swift action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,13 Tactic / Assail KEY:Battle Tactic ~ Assail CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. You select one foe you can see. If that foe is threatened by three of your allies, it is considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARLT:WarMasterLvl,9 CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by three of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,9|PREVARLT:WarMasterLvl,17 CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by two of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,17 @@ -572,36 +572,40 @@ Tactic / Guarded Tactics KEY:Battle Tactic ~ Guarded Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can employ tactics to protect weaker allies from being hampered by complex manoeuvres by foes. All allies within 60 ft. able to see and hear you may use your CMD rather than their own, if they choose to do so. Tactic / Raid Tactics KEY:Battle Tactic ~ Raid Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can use your tactics to develop quick raids that maximise the potency of your allies while minimising their weaknesses. This ability affects allies within 60 ft. that can see and hear you. Affected allies ignore penalties from confused, exhausted, fatigued, frightened, shaken, and sickened conditions for the duration of the tactics. These conditions are not removed, but they have no effect on creatures under the effects of the raid tactics. Each round you maintain the raid tactics, you expend two rounds of your battle tactics daily maximum. Raid tactics requires both audible and visual components. Tactic / Assault Tactics KEY:Battle Tactic ~ Assault Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can direct your allies to take positions that make the most of their attack types. This ability affects allies within 60 ft. that can see and hear you. Affected allies deal an additional 1 hit point of damage for each die of damage they deal, to a maximum of %1.|WarMasterLvl/2 -Tactic / Heroic Tactics KEY:Battle Tactic ~ Heroic Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can employ tactics that allow a number of allies to employ strategies outside their normal repertoire. You selects one combat feat you know. All allies within 60 ft. that meet the prerequisites for the selected feat gain use of it. You can change what feat your allies gain access to as a move action while maintaining the tactic, but all allies are given access to the same feat. +Tactic / Heroic Tactics KEY:Battle Tactic ~ Heroic Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:You can employ tactics that allow a number of allies to employ strategies outside their normal repertoire. You select one combat feat you know. All allies within 60 ft. that meet the prerequisites for the selected feat gain use of it. You can change what feat your allies gain access to as a move action while maintaining the tactic, but all allies are given access to the same feat. -Consul KEY:Consul ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:Though not all war masters move in highly-placed circles, they all learn the ins-and-outs of political manoeuvres as part of their training in the art of war. You learn to use your understanding of the rules of the courts and places of political power to assist you in any social interaction, even with individuals of low social standing. You may use your Knowledge (Nobility) bonus in place of your Diplomacy bonus whenever making a Diplomacy check. -Mark of Quality KEY:Mark of Quality ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:WMMarkOfQualityBonus|0 SOURCEPAGE:p.49 DESC:Your experience with high-quality gear grows into a knack of getting more out of masterwork equipment. If you use a masterwork weapon, you gain a +%1 bonus to attack rolls. With masterwork armor, the maximum Dex bonus is increased by %1 when you are wearing it. With other masterwork gear (such as a masterwork tool), you gain a +%1 bonus to the relevant skill or ability check. These are circumstance bonuses. Note that all magic weapons and armour are masterwork items.|WMMarkOfQualityBonus BONUS:VAR|WMMarkOfQualityBonus|1 BONUS:VAR|WMMarkOfQualityBonus|1|PREVARGTEQ:WarMasterLvl,10 -Rally KEY:Rally ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:WMRallyTimes|0 DEFINE:WMRallyDice|0 SOURCEPAGE:p.49 DESC:%1/day, you can rally flagging forces, giving them renewed hope and endurance to carry on and win victory. A rally affects all allies in a 30-ft. radius burst. Those allies gain %1d6 temporary hit points. Each ally may also make one saving throw against any one effect it currently suffers which could have been prevented with a successful saving throw (with the same save DC as the original saving throw), and on a successful save the effect ends.|WMRallyTimes|WMRallyDice BONUS:VAR|WMRallyDice|4+(WarMasterLvl-11)/2 -Warlord KEY:Warlord ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.49 DESC:You can assess a single foe as a move action, and use that information to guide your allies in defeating that foe. You make a Sense Motive check with a DC of (10 + foe's Bluff skill) or (10 + foe's Base Attack Bonus + Charisma modifier), whichever is higher. If you succeed, you learn the target's current and maximum hit points, Base Attack Bonus, Armor Class, and total Fortitude, Reflex and Will saving throw bonuses. Any ally able to see and hear you gains a +5 bonus to attack and damage rolls against any target you have assessed in the past 24 hours. If you fail an assess check, you cannot attempt to assess the same foe again for 24 hours. +Consul KEY:Consul ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:Though not all war masters move in highly-placed circles, they all learn the ins-and-outs of political manoeuvres as part of their training in the art of war. You learn to use your understanding of the rules of the courts and places of political power to assist you in any social interaction, even with individuals of low social standing. You may use your Knowledge (Nobility) bonus in place of your Diplomacy bonus whenever making a Diplomacy check. +Mark of Quality KEY:Mark of Quality ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:WMMarkOfQualityBonus|0 SOURCEPAGE:p.49 DESC:Your experience with high-quality gear grows into a knack of getting more out of masterwork equipment. If you use a masterwork weapon, you gain a +%1 bonus to attack rolls. With masterwork armor, the maximum Dex bonus is increased by %1 when you are wearing it. With other masterwork gear (such as a masterwork tool), you gain a +%1 bonus to the relevant skill or ability check. These are circumstance bonuses. Note that all magic weapons and armour are masterwork items.|WMMarkOfQualityBonus BONUS:VAR|WMMarkOfQualityBonus|1 BONUS:VAR|WMMarkOfQualityBonus|1|PREVARGTEQ:WarMasterLvl,10 BONUS:COMBAT|TOHIT.Masterwork|WMMarkOfQualityBonus|TYPE=Circumstance BONUS:MISC|MAXDEX|WMMarkOfQualityBonus|TYPE=Circumstance|PREEQUIP:1,TYPE=Armor.Masterwork +Rally KEY:Rally ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList DEFINE:WMRallyTimes|0 DEFINE:WMRallyDice|0 SOURCEPAGE:p.49 DESC:%1/day, you can rally flagging forces, giving them renewed hope and endurance to carry on and win victory. A rally affects all allies in a 30-ft. radius burst. Those allies gain %1d6 temporary hit points. Each ally may also make one saving throw against any one effect it currently suffers which could have been prevented with a successful saving throw (with the same save DC as the original saving throw), and on a successful save the effect ends.|WMRallyTimes|WMRallyDice BONUS:VAR|WMRallyDice|4+((WarMasterLvl-11)/2) ASPECT:CheckCount|%1|WMRallyTimes ASPECT:CheckType|Uses per Day +Warlord KEY:Warlord ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.49 DESC:You can assess a single foe as a move action, and use that information to guide your allies in defeating that foe. You make a Sense Motive check with a DC of (10 + foe's Bluff skill) or (10 + foe's Base Attack Bonus + Charisma modifier), whichever is higher. If you succeed, you learn the target's current and maximum hit points, Base Attack Bonus, Armor Class, and total Fortitude, Reflex and Will saving throw bonuses. Any ally able to see and hear you gains a +5 bonus to attack and damage rolls against any target you have assessed in the past 24 hours. If you fail an assess check, you cannot attempt to assess the same foe again for 24 hours. -#BONUS:ABILITYPOOL|War Master Talent|1 -Born Leader KEY:Born Leader ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:You add %1 to your Leadership score for the purpose of determining the total number of followers you gain from the Leadership feat (but not to determine the level of your cohort). If this bonus causes your Leadership score to be 26 or higher, you gain further followers equal to those indicated by a Leadership score of your score minus 10.|WarMasterLvl/2 PREFEAT:1,Leadership -Contacts KEY:Contacts ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Upon reaching a new community, you may immediately make a Diplomacy check to see if you are aware of a contact in the community. A check result of 9 or less indicates no specific contact. A check result of 10-29 means that you know one contact that is indifferent, a check result of 30-39 means you know one contact that is friendly, and a check result of 40 or more means you know one contact that is helpful. Contacts are always typical members of the community, rather than knights or court wizards, and you must treat a contact well to gain actual aid. A contact has no special connection to your allies, and has an initial attitude toward them consistent with how others in the community would feel. -Coordinated Attacks KEY:Coordinated Attacks ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:All allies affected by your battle tactics coordinate their attacks, aiding each other in locating and targeting foes. An ally can ignore a target's concealment, or treat total concealment as normal concealment, if he can hear an ally against whom the target does not have concealment. An ally able to reduce an invisible target's concealment as a result of this ability is considered to have pinpointed the invisible target. -Cover Fire KEY:Cover Fire ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Whenever you grant benefits to your allies from any battle tactic, the allies also gain the ability to take the aid another combat action with ranged attacks. Both the target of the attack and the ally to benefit from the aid another must be in line of effect of you. -Esprit de Corps KEY:Esprit de Corps ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Any follower of yours (gained from the Leadership feat) gains a +2 morale bonus to attacks, skill checks, damage rolls, CMD, and saving throws when within 60 ft. of you. If they are currently suffering any fear affects, they may also attempt a new save to resist those affects (against the original DC) once a round. These bonuses apply as long as followers know they are close to you, even if you are unconscious, paralysed, or unable to react. The effect even carries on for 24 hours after your death, as long as followers are within range. The feeling of confidence you instil in your troops allows you to recruit additional kinds of creatures as cohorts. The following creatures [table] may be taken as monster cohorts, with the listed effective cohort level. Many war masters use such special cohorts as bodyguards or steeds. PREFEAT:1,Leadership -Faith KEY:Faith ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.WMTalent SOURCEPAGE:p.46 DESC:You gain the ability to cast a 0-level spell from the cleric spell list. This spell can be cast 3/day as a spell-like ability. The caster level for this ability is %1. The save DC is %2.|WarMasterLvl|10+WIS PRESTAT:1,WIS=10 -Fighting Spirit KEY:Fighting Spirit ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You gain one bonus combat feat. The feat may be one normally restricted to fighters, using half your class level as your fighter level for purpose of the feat's prerequisite. You must meet all other prerequisites of the feat. -Hand Up KEY:Hand Up ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:As a move action, you can assist an adjacent prone ally to stand. The ally must take a move action on their turn to actually stand from prone, but if you are still adjacent the ally does not suffer an attack of opportunity for standing. -Hard March KEY:Hard March ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You can keep your allies focused on moving forward with alacrity, using careful planning to reduce the breaks required, directing a group's scouts to find the best route through terrain, and ensuring assistance is given to anyone at risk of falling behind. As a result you and your allies (to a maximum of %1 people) double their miles per hour of overland speed. The group may still hustle or use a forced march to further increase their speed or time travelled, but suffers the normal penalties for doing so.|20*WarMasterLvl -Hold! KEY:Hold! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability to ready a full round action (rather than ready a standard action, as normal). -Perspicacity KEY:Perspicacity ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You may use your Perception bonus in place of your Appraise or Sense Motive bonus whenever making an Appraise or Sense Motive check. -Shout of Warning KEY:Shout of Warning ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:As a move action, you can shout a warning of impending danger to your allies. All allies able to hear you cease to be flat-footed, even if they are surprised. -Sphere of Influence KEY:Sphere of Influence ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:You have learned how to maximise your efforts within a certain class of skills. You gains a +%1 bonus to all skill and ability checks based on a single ability score.|WMSphereBonus BONUS:VAR|WMSphereBonus|1 BONUS:VAR|WMSphereBonus|1|PREVARGTEQ:WarMasterLvl,1 MULT:YES STACK:NO CHOOSE:STRING|Strength|Dexterity|Intelligence|Wisdom|Charisma -Stay Down! KEY:Stay Down! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Any ally able to see and hear you gains an additional +%1 bonus to AC and Reflex saves when the ally has any kind of cover.|1+WarMasterLvl/8 -Strong Faith KEY:Strong Faith ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.WMTalent SOURCEPAGE:p.47 DESC:You gain the ability to cast a 1st-level spell from the cleric spell list 2 times/day as a spell-like ability. The caster level for this ability is %1. The save DC is %2.|WarMasterLvl|11+WIS PRESTAT:1,WIS=11 PREABILITY:1,CATEGORY=Special Ability,Faith ~ War Master -Take Them Alive! KEY:Take Them Alive! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability for half the damage they deal to be non-lethal damage. -Undermine KEY:Undermine ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:As a full-round action, you can make a single undermine attack against a foe. If the attack hits, the foe suffers a -2 penalty to its saving throws and -4 penalty to its CMD until the beginning of your next turn. -Agents KEY:Agents ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Any time you enter a new kingdom, town, or settlement, you may make a DC 25 Diplomacy check. On success, you may choose to have one of your followers of 2nd level or higher be an agent within the community. This agent is removed from the followers you have available, and is attached to the community. Depending on the nature of the community, the GM decides if the agent is a clandestine spy or an open representative of you or your patrons. In either case, the agent is loyal to you and knows the lay of the land and local rumours, and is likely to be able to provide information about current events, a place to hide, and someone who can safely sell items or buy supplies without raising suspicions. Every two levels you gain after selecting this talent, you may "reassign"one of your agents, removing the agent from the community it was previously in and returning it to your pool of available followers. If you have no available followers of 2nd or higher level, you can't use this talent until you have an available follower. PREVARGTEQ:WarMasterLvl,12 -Back-Up Plan KEY:Back-Up Plan ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any battle tactics, each ally also gains the ability to reroll any one attack roll, damage roll, or saving throw. The ally must take the second result even if it is worse than the original. An ally may only make one reroll from this talent in a given day, even if you use it multiple times. Each time an ally chooses to make a reroll, you expend one additional round of battle tactics from your daily limit. PREVARGTEQ:WarMasterLvl,12 -Formation KEY:Formation ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any tactic, they also gain the ability to make one additional attack of opportunity each round, and a +4 morale bonus to attack rolls for attacks of opportunity. PREVARGTEQ:WarMasterLvl,12 -Hearten KEY:Hearten ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WMTalent SOURCEPAGE:p.48 DESC:When you use your rally ability, you add %1 to the number of temporary hit points gained by each ally.|INT PREVARGTEQ:WarMasterLvl,12 -Lasting Tactics KEY:Lasting Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You may opt to have a tactic continue to be effective for two rounds after you stop maintaining it (even if you begin a new set of tactics). These two rounds count against your daily total of battle tactics. PREVARGTEQ:WarMasterLvl,12 -Parley KEY:Parley ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You can make a special Diplomacy check as a full round action with hostile, unfriendly or indifferent NPCs to attempt to convince them to agree to a temporary cessation of hostilities. This can be attempted in combat, even against foes wishing you immediate harm. The DC for this special check is the same as the DC for improving the attitude of an NPC. A successful check convinces a foe to stop attempting to harm you and your allies for 1d4 rounds, as long as you and your allies do nothing apparent to improve their tactical situation. Thus you may not heal, move to better positions, cast spells, or ready equipment during the parley. In most cases, if you don't offer concessions to a hostile foe, violence is renewed (even if negotiations seem to be going well) after the 1d4 rounds of parley. PREVARGTEQ:WarMasterLvl,12 +#War Master Talents +Born Leader KEY:Born Leader ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:You add %1 to your Leadership score for the purpose of determining the total number of followers you gain from the Leadership feat (but not to determine the level of your cohort). If this bonus causes your Leadership score to be 26 or higher, you gain further followers equal to those indicated by a Leadership score of your score minus 10.|WarMasterLvl/2 PREFEAT:1,Leadership +Contacts KEY:Contacts ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Upon reaching a new community, you may immediately make a Diplomacy check to see if you are aware of a contact in the community. A check result of 9 or less indicates no specific contact. A check result of 10-29 means that you know one contact that is indifferent, a check result of 30-39 means you know one contact that is friendly, and a check result of 40 or more means you know one contact that is helpful. Contacts are always typical members of the community, rather than knights or court wizards, and you must treat a contact well to gain actual aid. A contact has no special connection to your allies, and has an initial attitude toward them consistent with how others in the community would feel. +Coordinated Attacks KEY:Coordinated Attacks ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:All allies affected by your battle tactics coordinate their attacks, aiding each other in locating and targeting foes. An ally can ignore a target's concealment, or treat total concealment as normal concealment, if he can hear an ally against whom the target does not have concealment. An ally able to reduce an invisible target's concealment as a result of this ability is considered to have pinpointed the invisible target. +Cover Fire KEY:Cover Fire ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Whenever you grant benefits to your allies from any battle tactic, the allies also gain the ability to take the aid another combat action with ranged attacks. Both the target of the attack and the ally to benefit from the aid another must be in line of effect of you. +Esprit de Corps KEY:Esprit de Corps ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Any follower of yours (gained from the Leadership feat) gains a +2 morale bonus to attacks, skill checks, damage rolls, CMD, and saving throws when within 60 ft. of you. If they are currently suffering any fear affects, they may also attempt a new save to resist those affects (against the original DC) once a round. These bonuses apply as long as followers know they are close to you, even if you are unconscious, paralysed, or unable to react. The effect even carries on for 24 hours after your death, as long as followers are within range. The feeling of confidence you instil in your troops allows you to recruit additional kinds of creatures as cohorts. The following creatures [table] may be taken as monster cohorts, with the listed effective cohort level. Many war masters use such special cohorts as bodyguards or steeds. PREFEAT:1,Leadership +Faith KEY:Faith ~ War Master CATEGORY:Special Ability TYPE:Internal.WMTalent SOURCEPAGE:p.46 DESC:You gain the ability to cast a 0-level spell from the cleric spell list. This spell can be cast 3/day as a spell-like ability. PRESTAT:1,WIS=10 ADD:ABILITY|1|Special Ability|NORMAL|Faith Spell ~ War Master +Faith KEY:Faith Spell ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.46 DESC:You gain the ability to cast %1 3/day as a spell-like ability. The caster level for this ability is %2. The save DC is %3.|%LIST|WarMasterLvl|10+WIS MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[LEVELMIN=0;LEVELMAX=0] +#TODO: Implement fighter feat selection only for bonus feat (if possible) +Fighting Spirit KEY:Fighting Spirit ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You gain one bonus combat feat. The feat may be one normally restricted to fighters, using half your class level as your fighter level for purpose of the feat's prerequisite. You must meet all other prerequisites of the feat. BONUS:ABILITYPOOL|Fighting Spirit Bonus Feat|1 BONUS:VAR|FighterWeaponQualifyLVL|WarMasterLvl/2 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker|Weapon Specialization Qualify|Disruptive Qualify|Greater Shield Focus Qualify|Greater Weapon Focus Qualify|Spellbreaker Qualify +Hand Up KEY:Hand Up ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:As a move action, you can assist an adjacent prone ally to stand. The ally must take a move action on their turn to actually stand from prone, but if you are still adjacent the ally does not suffer an attack of opportunity for standing. +Hard March KEY:Hard March ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You can keep your allies focused on moving forward with alacrity, using careful planning to reduce the breaks required, directing a group's scouts to find the best route through terrain, and ensuring assistance is given to anyone at risk of falling behind. As a result you and your allies (to a maximum of %1 people) double their miles per hour of overland speed. The group may still hustle or use a forced march to further increase their speed or time travelled, but suffers the normal penalties for doing so.|20*WarMasterLvl +Hold! KEY:Hold! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability to ready a full round action (rather than ready a standard action, as normal). +Perspicacity KEY:Perspicacity ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You may use your Perception bonus in place of your Appraise or Sense Motive bonus whenever making an Appraise or Sense Motive check. +Shout of Warning KEY:Shout of Warning ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:As a move action, you can shout a warning of impending danger to your allies. All allies able to hear you cease to be flat-footed, even if they are surprised. +Sphere of Influence KEY:Sphere of Influence ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent DEFINE:WMSphereBonus|0 SOURCEPAGE:p.47 DESC:You have learned how to maximise your efforts within a certain class of skills. You gains a +%1 bonus to all skill and ability checks based on a single ability score.|WMSphereBonus BONUS:VAR|WMSphereBonus|1 BONUS:VAR|WMSphereBonus|1|PREVARGTEQ:WarMasterLvl,1 MULT:YES STACK:NO CHOOSE:STRING|Strength|Dexterity|Intelligence|Wisdom|Charisma BONUS:SKILL|TYPE=%LIST|WMSphereBonus +Stay Down! KEY:Stay Down! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Any ally able to see and hear you gains an additional +%1 bonus to AC and Reflex saves when the ally has any kind of cover.|1+WarMasterLvl/8 +Strong Faith KEY:Strong Faith ~ War Master CATEGORY:Special Ability TYPE:Internal.WMTalent SOURCEPAGE:p.47 DESC:You gain the ability to cast a 1st-level spell from the cleric spell list 2 times/day as a spell-like ability. PRESTAT:1,WIS=11 PREABILITY:1,CATEGORY=Special Ability,Faith ~ War Master ADD:ABILITY|1|Special Ability|NORMAL|Strong Faith Spell ~ War Master +Strong Faith KEY:Strong Faith Spell ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.47 DESC:You gain the ability to cast %1 2/day as a spell-like ability. The caster level for this ability is %2. The save DC is %3.|%LIST|WarMasterLvl|11+WIS MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[LEVELMIN=1;LEVELMAX=1] +Take Them Alive! KEY:Take Them Alive! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability for half the damage they deal to be non-lethal damage. +Undermine KEY:Undermine ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:As a full-round action, you can make a single undermine attack against a foe. If the attack hits, the foe suffers a -2 penalty to its saving throws and -4 penalty to its CMD until the beginning of your next turn. +Agents KEY:Agents ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Any time you enter a new kingdom, town, or settlement, you may make a DC 25 Diplomacy check. On success, you may choose to have one of your followers of 2nd level or higher be an agent within the community. This agent is removed from the followers you have available, and is attached to the community. Depending on the nature of the community, the GM decides if the agent is a clandestine spy or an open representative of you or your patrons. In either case, the agent is loyal to you and knows the lay of the land and local rumours, and is likely to be able to provide information about current events, a place to hide, and someone who can safely sell items or buy supplies without raising suspicions. Every two levels you gain after selecting this talent, you may "reassign"one of your agents, removing the agent from the community it was previously in and returning it to your pool of available followers. If you have no available followers of 2nd or higher level, you can't use this talent until you have an available follower. PREVARGTEQ:WarMasterLvl,12 +Back-Up Plan KEY:Back-Up Plan ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any battle tactics, each ally also gains the ability to reroll any one attack roll, damage roll, or saving throw. The ally must take the second result even if it is worse than the original. An ally may only make one reroll from this talent in a given day, even if you use it multiple times. Each time an ally chooses to make a reroll, you expend one additional round of battle tactics from your daily limit. PREVARGTEQ:WarMasterLvl,12 +Formation KEY:Formation ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any tactic, they also gain the ability to make one additional attack of opportunity each round, and a +4 morale bonus to attack rolls for attacks of opportunity. PREVARGTEQ:WarMasterLvl,12 +#TODO: Add bonus into Rally description +Hearten KEY:Hearten ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WMTalent SOURCEPAGE:p.48 DESC:When you use your rally ability, you add %1 to the number of temporary hit points gained by each ally.|INT PREVARGTEQ:WarMasterLvl,12 +Lasting Tactics KEY:Lasting Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You may opt to have a tactic continue to be effective for two rounds after you stop maintaining it (even if you begin a new set of tactics). These two rounds count against your daily total of battle tactics. PREVARGTEQ:WarMasterLvl,12 +Parley KEY:Parley ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You can make a special Diplomacy check as a full round action with hostile, unfriendly or indifferent NPCs to attempt to convince them to agree to a temporary cessation of hostilities. This can be attempted in combat, even against foes wishing you immediate harm. The DC for this special check is the same as the DC for improving the attitude of an NPC. A successful check convinces a foe to stop attempting to harm you and your allies for 1d4 rounds, as long as you and your allies do nothing apparent to improve their tactical situation. Thus you may not heal, move to better positions, cast spells, or ready equipment during the parley. In most cases, if you don't offer concessions to a hostile foe, violence is renewed (even if negotiations seem to be going well) after the 1d4 rounds of parley. PREVARGTEQ:WarMasterLvl,12 # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-06 13:37:55 UTC (rev 19370) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-06 22:55:41 UTC (rev 19371) @@ -63,8 +63,9 @@ ABILITYCATEGORY:Shadow Spell Level 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell2 DISPLAYLOCATION:Class Abilities # War Master -# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location -ABILITYCATEGORY:War Master Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMTalent DISPLAYLOCATION:Class Abilities +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:War Master Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMTalent DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Fighting Spirit Bonus Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats # # End Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-06 13:37:55 UTC (rev 19370) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-06 22:55:41 UTC (rev 19371) @@ -2,13 +2,19 @@ # Original Entry by: Paul Shipley (elro the onk) ###Block: Conditional Skills for output only -# Skill Name Key Stat Untrained? Classes Type Visible Source Page -Bluff (Feint) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") -Spellcraft (Favored spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT SOURCEPAGE:p.12 PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") -Spellcraft (Identify spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT SOURCEPAGE:p.30 PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") +# Skill Name Key Stat Untrained? Classes Type Visible +Appraise (Perception) KEYSTAT:WIS USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Appraise (Perception).MISC"),var("SKILL.Appraise.MISC") PREABILITY:1,CATEGORY=Special Ability,Perspicacity ~ War Master +Bluff (Feint) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") +Diplomacy (Knowledge (Nobility)) KEYSTAT:INT USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Knowledge (Nobility)).MISC"),var("SKILL.Diplomacy.MISC") PREABILITY:1,CATEGORY=Special Ability,Consul ~ War Master +Sense Motive (Perception) KEYSTAT:WIS USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Sense Motive (Perception).MISC"),var("SKILL.Sense Motive.MISC") PREABILITY:1,CATEGORY=Special Ability,Perspicacity ~ War Master +Spellcraft (Favored spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") +Spellcraft (Identify spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") ###Block: Skill .MODs -# Skill Name Bonus to skill Bonus to skill rank -Bluff.MOD BONUS:SKILL|Bluff (Feint)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Feint)|skillinfo("TOTALRANK","Bluff")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") -Spellcraft.MOD BONUS:SKILL|Spellcraft (Favored spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Favored spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") -Spellcraft.MOD BONUS:SKILL|Spellcraft (Identify spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Identify spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") +# Skill Name Bonus to skill Bonus to skill rank +Bluff.MOD BONUS:SKILL|Bluff (Feint)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Feint)|skillinfo("TOTALRANK","Bluff")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") +Knowledge (Nobility).MOD BONUS:SKILL|Diplomacy (Knowledge (Nobility))|var("SKILL.Knowledge (Nobility).MISC") BONUS:SKILLRANK|Diplomacy (Knowledge (Nobility))|skillinfo("TOTALRANK", "Knowledge (Nobility)")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Knowledge (Nobility)).MISC"),var("SKILL.Diplomacy.MISC") +Perception.MOD BONUS:SKILL|Appraise (Perception)|var("SKILL.Perception.MISC") BONUS:SKILLRANK|Appraise (Perception)|skillinfo("TOTALRANK", "Perception")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Appraise (Perception).MISC"),var("SKILL.Appraise.MISC") +Perception.MOD BONUS:SKILL|Sense Motive (Perception)|var("SKILL.Perception.MISC") BONUS:SKILLRANK|Sense Motive (Perception)|skillinfo("TOTALRANK", "Perception")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Sense Motive (Perception).MISC"),var("SKILL.Sense Motive.MISC") +Spellcraft.MOD BONUS:SKILL|Spellcraft (Favored spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Favored spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") +Spellcraft.MOD BONUS:SKILL|Spellcraft (Identify spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Identify spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-07 10:00:42
|
Revision: 19375 http://sourceforge.net/p/pcgen/code/19375 Author: elrotheonk Date: 2013-02-07 10:00:36 +0000 (Thu, 07 Feb 2013) Log Message: ----------- - Improved PRECAMPAIGN handling - Completed War Master implementation Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-um.pcc Removed Paths: ------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc 2013-02-07 08:13:10 UTC (rev 19374) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc 2013-02-07 10:00:36 UTC (rev 19375) @@ -5,8 +5,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules -PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com @@ -43,25 +42,7 @@ #Do Not Remove Comment #EXTRAFILE:OGL.txt -FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch -FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent -FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell -FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell - -ABILITY:sggah_abilities_class.lst -ABILITY:sggah_abilities_racial.lst -ABILITYCATEGORY:sggah_abilitycategories.lst -CLASS:sggah_classes_base.lst -COMPANIONMOD:sggah_companion_mods.lst -EQUIPMENT:sggah_equip.lst -FEAT:sggah_feats.lst FEAT:sggah_feats_apg.lst -KIT:sggah_kits_companions.lst -LANGUAGE:sggah_languages.lst -SKILL:sggah_skills_conditional.lst -SPELL:sggah_spells.lst -SPELL:sggah_spells_mods.lst -TEMPLATE:sggah_templates.lst # # End Deleted: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc 2013-02-07 08:13:10 UTC (rev 19374) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc 2013-02-07 10:00:36 UTC (rev 19375) @@ -1,69 +0,0 @@ -CAMPAIGN:Super Genius Games - Adventurer's Handbook (APG + UM support) -GAMEMODE:Pathfinder -TYPE:Super Genius Games.Adventurer's Handbook -STATUS:Alpha -RANK:3 -GENRE:Fantasy -BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules -PRECAMPAIGN:2,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide,Paizo - Pathfinder Roleplaying Game Ultimate Magic -PUBNAMELONG:Super Genius Games -PUBNAMESHORT:Super Genius Games -PUBNAMEWEB:http://www.supergeniusgames.com -SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 -SOURCESHORT:SGGAH -SOURCEDATE:2010-04 -ISOGL:YES - -COVER:sggah.jpg -LOGO:@/publisher_logos/super_genius_games_logo.png -URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website -URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! -URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store -DESC:Contains new base classes, spells and feats - -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. -COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! -COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) - -#Do Not Remove Comment -#EXTRAFILE:OGL.txt - -FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch -FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent -FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell -FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell - -ABILITY:sggah_abilities_class.lst -ABILITY:sggah_abilities_racial.lst -ABILITYCATEGORY:sggah_abilitycategories.lst -CLASS:sggah_classes_base.lst -COMPANIONMOD:sggah_companion_mods.lst -EQUIPMENT:sggah_equip.lst -FEAT:sggah_feats.lst -FEAT:sggah_feats_apg.lst -FEAT:sggah_feats_um.lst -KIT:sggah_kits_companions.lst -LANGUAGE:sggah_languages.lst -SKILL:sggah_skills_conditional.lst -SPELL:sggah_spells.lst -SPELL:sggah_spells_mods.lst -TEMPLATE:sggah_templates.lst - -# -# End -# Copied: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-um.pcc (from rev 19374, Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc) =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-um.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-um.pcc 2013-02-07 10:00:36 UTC (rev 19375) @@ -0,0 +1,49 @@ +CAMPAIGN:Super Genius Games - Adventurer's Handbook (UM support) +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Adventurer's Handbook +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,Paizo - Pathfinder Roleplaying Game Ultimate Magic+PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 +SOURCESHORT:SGGAH +SOURCEDATE:2010-04 +ISOGL:YES + +COVER:sggah.jpg +LOGO:@/publisher_logos/super_genius_games_logo.png +URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! +URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store +DESC:Contains new base classes, spells and feats + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +FEAT:sggah_feats_um.lst + +# +# End +# Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-07 08:13:10 UTC (rev 19374) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-07 10:00:36 UTC (rev 19375) @@ -46,6 +46,8 @@ FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell +FORWARDREF:FEAT|Disrupting Shot,Shield Specialization +FORWARDREF:FEAT|Shatterspell,Martial Versatility ABILITY:sggah_abilities_class.lst ABILITY:sggah_abilities_racial.lst @@ -54,8 +56,6 @@ COMPANIONMOD:sggah_companion_mods.lst EQUIPMENT:sggah_equip.lst FEAT:sggah_feats.lst -#FEAT:sggah_feats_apg.lst -#FEAT:sggah_feats_um.lst KIT:sggah_kits_companions.lst LANGUAGE:sggah_languages.lst SKILL:sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-07 08:13:10 UTC (rev 19374) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-07 10:00:36 UTC (rev 19375) @@ -576,7 +576,8 @@ Consul KEY:Consul ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.44 DESC:Though not all war masters move in highly-placed circles, they all learn the ins-and-outs of political manoeuvres as part of their training in the art of war. You learn to use your understanding of the rules of the courts and places of political power to assist you in any social interaction, even with individuals of low social standing. You may use your Knowledge (Nobility) bonus in place of your Diplomacy bonus whenever making a Diplomacy check. Mark of Quality KEY:Mark of Quality ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:WMMarkOfQualityBonus|0 SOURCEPAGE:p.49 DESC:Your experience with high-quality gear grows into a knack of getting more out of masterwork equipment. If you use a masterwork weapon, you gain a +%1 bonus to attack rolls. With masterwork armor, the maximum Dex bonus is increased by %1 when you are wearing it. With other masterwork gear (such as a masterwork tool), you gain a +%1 bonus to the relevant skill or ability check. These are circumstance bonuses. Note that all magic weapons and armour are masterwork items.|WMMarkOfQualityBonus BONUS:VAR|WMMarkOfQualityBonus|1 BONUS:VAR|WMMarkOfQualityBonus|1|PREVARGTEQ:WarMasterLvl,10 BONUS:COMBAT|TOHIT.Masterwork|WMMarkOfQualityBonus|TYPE=Circumstance BONUS:MISC|MAXDEX|WMMarkOfQualityBonus|TYPE=Circumstance|PREEQUIP:1,TYPE=Armor.Masterwork -Rally KEY:Rally ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList DEFINE:WMRallyTimes|0 DEFINE:WMRallyDice|0 SOURCEPAGE:p.49 DESC:%1/day, you can rally flagging forces, giving them renewed hope and endurance to carry on and win victory. A rally affects all allies in a 30-ft. radius burst. Those allies gain %1d6 temporary hit points. Each ally may also make one saving throw against any one effect it currently suffers which could have been prevented with a successful saving throw (with the same save DC as the original saving throw), and on a successful save the effect ends.|WMRallyTimes|WMRallyDice BONUS:VAR|WMRallyDice|4+((WarMasterLvl-11)/2) ASPECT:CheckCount|%1|WMRallyTimes ASPECT:CheckType|Uses per Day +Rally KEY:Rally ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList DEFINE:WMRallyTimes|0 DEFINE:WMRallyDice|0 SOURCEPAGE:p.49 DESC:%1/day, you can rally flagging forces, giving them renewed hope and endurance to carry on and win victory. A rally affects all allies in a 30-ft. radius burst. Those allies gain %2d6 temporary hit points. Each ally may also make one saving throw against any one effect it currently suffers which could have been prevented with a successful saving throw (with the same save DC as the original saving throw), and on a successful save the effect ends.|WMRallyTimes|WMRallyDice|!PREABILITY:1,CATEGORY=Special Ability,Hearten ~ War Master BONUS:VAR|WMRallyDice|4+((WarMasterLvl-11)/2) ASPECT:CheckCount|%1|WMRallyTimes ASPECT:CheckType|Uses per Day +CATEGORY=Special Ability|Rally ~ War Master.MOD DESC:%1/day, you can rally flagging forces, giving them renewed hope and endurance to carry on and win victory. A rally affects all allies in a 30-ft. radius burst. Those allies gain %2d6+%3 temporary hit points. Each ally may also make one saving throw against any one effect it currently suffers which could have been prevented with a successful saving throw (with the same save DC as the original saving throw), and on a successful save the effect ends.|WMRallyTimes|WMRallyDice|INT|PREABILITY:1,CATEGORY=Special Ability,Hearten ~ War Master Warlord KEY:Warlord ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.49 DESC:You can assess a single foe as a move action, and use that information to guide your allies in defeating that foe. You make a Sense Motive check with a DC of (10 + foe's Bluff skill) or (10 + foe's Base Attack Bonus + Charisma modifier), whichever is higher. If you succeed, you learn the target's current and maximum hit points, Base Attack Bonus, Armor Class, and total Fortitude, Reflex and Will saving throw bonuses. Any ally able to see and hear you gains a +5 bonus to attack and damage rolls against any target you have assessed in the past 24 hours. If you fail an assess check, you cannot attempt to assess the same foe again for 24 hours. #War Master Talents @@ -587,8 +588,7 @@ Esprit de Corps KEY:Esprit de Corps ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.45 DESC:Any follower of yours (gained from the Leadership feat) gains a +2 morale bonus to attacks, skill checks, damage rolls, CMD, and saving throws when within 60 ft. of you. If they are currently suffering any fear affects, they may also attempt a new save to resist those affects (against the original DC) once a round. These bonuses apply as long as followers know they are close to you, even if you are unconscious, paralysed, or unable to react. The effect even carries on for 24 hours after your death, as long as followers are within range. The feeling of confidence you instil in your troops allows you to recruit additional kinds of creatures as cohorts. The following creatures [table] may be taken as monster cohorts, with the listed effective cohort level. Many war masters use such special cohorts as bodyguards or steeds. PREFEAT:1,Leadership Faith KEY:Faith ~ War Master CATEGORY:Special Ability TYPE:Internal.WMTalent SOURCEPAGE:p.46 DESC:You gain the ability to cast a 0-level spell from the cleric spell list. This spell can be cast 3/day as a spell-like ability. PRESTAT:1,WIS=10 ADD:ABILITY|1|Special Ability|NORMAL|Faith Spell ~ War Master Faith KEY:Faith Spell ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.46 DESC:You gain the ability to cast %1 3/day as a spell-like ability. The caster level for this ability is %2. The save DC is %3.|%LIST|WarMasterLvl|10+WIS MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[LEVELMIN=0;LEVELMAX=0] -#TODO: Implement fighter feat selection only for bonus feat (if possible) -Fighting Spirit KEY:Fighting Spirit ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You gain one bonus combat feat. The feat may be one normally restricted to fighters, using half your class level as your fighter level for purpose of the feat's prerequisite. You must meet all other prerequisites of the feat. BONUS:ABILITYPOOL|Fighting Spirit Bonus Feat|1 BONUS:VAR|FighterWeaponQualifyLVL|WarMasterLvl/2 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker|Weapon Specialization Qualify|Disruptive Qualify|Greater Shield Focus Qualify|Greater Weapon Focus Qualify|Spellbreaker Qualify +Fighting Spirit KEY:Fighting Spirit ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You gain one bonus combat feat. The feat may be one normally restricted to fighters, using half your class level as your fighter level for purpose of the feat's prerequisite. You must meet all other prerequisites of the feat. BONUS:ABILITYPOOL|Fighting Spirit Bonus|1 Hand Up KEY:Hand Up ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:As a move action, you can assist an adjacent prone ally to stand. The ally must take a move action on their turn to actually stand from prone, but if you are still adjacent the ally does not suffer an attack of opportunity for standing. Hard March KEY:Hard March ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You can keep your allies focused on moving forward with alacrity, using careful planning to reduce the breaks required, directing a group's scouts to find the best route through terrain, and ensuring assistance is given to anyone at risk of falling behind. As a result you and your allies (to a maximum of %1 people) double their miles per hour of overland speed. The group may still hustle or use a forced march to further increase their speed or time travelled, but suffers the normal penalties for doing so.|20*WarMasterLvl Hold! KEY:Hold! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability to ready a full round action (rather than ready a standard action, as normal). @@ -603,9 +603,27 @@ Agents KEY:Agents ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Any time you enter a new kingdom, town, or settlement, you may make a DC 25 Diplomacy check. On success, you may choose to have one of your followers of 2nd level or higher be an agent within the community. This agent is removed from the followers you have available, and is attached to the community. Depending on the nature of the community, the GM decides if the agent is a clandestine spy or an open representative of you or your patrons. In either case, the agent is loyal to you and knows the lay of the land and local rumours, and is likely to be able to provide information about current events, a place to hide, and someone who can safely sell items or buy supplies without raising suspicions. Every two levels you gain after selecting this talent, you may "reassign"one of your agents, removing the agent from the community it was previously in and returning it to your pool of available followers. If you have no available followers of 2nd or higher level, you can't use this talent until you have an available follower. PREVARGTEQ:WarMasterLvl,12 Back-Up Plan KEY:Back-Up Plan ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any battle tactics, each ally also gains the ability to reroll any one attack roll, damage roll, or saving throw. The ally must take the second result even if it is worse than the original. An ally may only make one reroll from this talent in a given day, even if you use it multiple times. Each time an ally chooses to make a reroll, you expend one additional round of battle tactics from your daily limit. PREVARGTEQ:WarMasterLvl,12 Formation KEY:Formation ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:Whenever you grant benefits to your allies from any tactic, they also gain the ability to make one additional attack of opportunity each round, and a +4 morale bonus to attack rolls for attacks of opportunity. PREVARGTEQ:WarMasterLvl,12 -#TODO: Add bonus into Rally description Hearten KEY:Hearten ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WMTalent SOURCEPAGE:p.48 DESC:When you use your rally ability, you add %1 to the number of temporary hit points gained by each ally.|INT PREVARGTEQ:WarMasterLvl,12 Lasting Tactics KEY:Lasting Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You may opt to have a tactic continue to be effective for two rounds after you stop maintaining it (even if you begin a new set of tactics). These two rounds count against your daily total of battle tactics. PREVARGTEQ:WarMasterLvl,12 Parley KEY:Parley ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.48 DESC:You can make a special Diplomacy check as a full round action with hostile, unfriendly or indifferent NPCs to attempt to convince them to agree to a temporary cessation of hostilities. This can be attempted in combat, even against foes wishing you immediate harm. The DC for this special check is the same as the DC for improving the attitude of an NPC. A successful check convinces a foe to stop attempting to harm you and your allies for 1d4 rounds, as long as you and your allies do nothing apparent to improve their tactical situation. Thus you may not heal, move to better positions, cast spells, or ready equipment during the parley. In most cases, if you don't offer concessions to a hostile foe, violence is renewed (even if negotiations seem to be going well) after the 1d4 rounds of parley. PREVARGTEQ:WarMasterLvl,12 +# War Master Fighting Spirit implementation +Bonus Feat KEY:Fighting Spirit Bonus Feat CATEGORY:Special Ability TYPE:Internal.WMFSBonus DESC:You gain a bonus feat (note this selection will not allow choice of Fighter-only feats which the War Master qualifies for through Fighting Spirit). BONUS:ABILITYPOOL|Fighting Spirit Feat|1 +Bonus Fighter-Only Feat KEY:Fighting Spirit Bonus Fighter Feat CATEGORY:Special Ability TYPE:Internal.WMFSBonus DEFINE:WMFighterQualLvl|0 DESC:You gain a bonus feat (note this selection will only allow choice of Fighter-only feats which the War Master qualifies for through Fighting Spirit). BONUS:ABILITYPOOL|Fighting Spirit Fighter Feat|1 BONUS:VAR|WMFighterQualLvl|WarMasterLvl/2 + +# War Master Fighting Spirit - Core Fighter Feats (<= Fighter10) +Disruptive KEY:Disruptive ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,6 ADD:FEAT|1|Disruptive DESC:The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply. +Greater Shield Focus KEY:Greater Shield Focus ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,8 PREFEAT:1,Shield Focus ADD:FEAT|1|Greater Shield Focus DESC:Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus. +Greater Weapon Focus KEY:Greater Weapon Focus ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,8 PREATT:1 PREFEAT:1,Weapon Focus PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] ADD:FEAT|1|Greater Weapon Focus DESC:You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus. +Spellbreaker KEY:Spellbreaker ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,10 PREFEAT:1,Disruptive ADD:FEAT|1|Spellbreaker DESC:Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you. +Weapon Specialization KEY:Weapon Specialization ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,4 PREFEAT:1,Weapon Focus ADD:FEAT|1|Weapon Specialization DESC:You gain a +2 bonus on all damage rolls you make using the selected weapon. + +# War Master Fighting Spirit - APG Fighter Feats (<= Fighter10) +Disrupting Shot KEY:Disrupting Shot ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,6 PRESTAT:1,DEX=13 PREFEAT:1,Point-Blank Shot PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide ADD:FEAT|1|Disrupting Shot DESC:If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast the spell is increased by +4. +Shield Specialization KEY:Shield Specialization ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,4 PREFEAT:2,Shield Proficiency,Shield Focus PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide ADD:FEAT|1|Shield Specialization DESC:Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. In addition, you may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses to your CMD.) + +# War Master Fighting Spirit - ARG Fighter Feats (<= Fighter10) +Shatterspell KEY:Shatterspell ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,10 PRERACE:1,Dwarf PREFEAT:2,Disruptive,Spellbreaker PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Race Guide ADD:FEAT|1|Shatterspell DESC:As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power. You may use this feat once per day, plus one additional time per day for every 5 points by which your base attack bonus exceeds +10. +Martial Versatility KEY:Martial Versatility ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,4 PRERACE:1,Human PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Race Guide ADD:FEAT|1|Martial Versatility DESC:Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. &nl; [Special] You may take this feat more than once. Each time it applies to a different feat. + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-07 08:13:10 UTC (rev 19374) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-07 10:00:36 UTC (rev 19375) @@ -63,9 +63,11 @@ ABILITYCATEGORY:Shadow Spell Level 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell2 DISPLAYLOCATION:Class Abilities # War Master -# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location -ABILITYCATEGORY:War Master Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMTalent DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Fighting Spirit Bonus Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:War Master Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMTalent DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Fighting Spirit Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMFSBonus DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Fighting Spirit Fighter Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMFSFighterFeat DISPLAYLOCATION:Feats +ABILITYCATEGORY:Fighting Spirit Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-08 22:10:01
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Revision: 19396 http://sourceforge.net/p/pcgen/code/19396 Author: elrotheonk Date: 2013-02-08 22:09:57 +0000 (Fri, 08 Feb 2013) Log Message: ----------- - Beginning of full feat implementation Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-08 21:37:02 UTC (rev 19395) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-08 22:09:57 UTC (rev 19396) @@ -50,6 +50,7 @@ FORWARDREF:FEAT|Shatterspell,Martial Versatility ABILITY:sggah_abilities_class.lst +ABILITY:sggah_abilities_feats.lst ABILITY:sggah_abilities_racial.lst ABILITYCATEGORY:sggah_abilitycategories.lst CLASS:sggah_classes_base.lst Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst 2013-02-08 22:09:57 UTC (rev 19396) @@ -0,0 +1,28 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +###Block: Battle Mage +Battle Mage Level 0 Spell KEY:BaMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Guidance|Stabilize|Virtue +Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike +Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other +Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility +Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed +Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending +Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone +Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I +Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience +Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight + +###Block: Blood Mage +Blood Mage Level 0 Spell KEY:BlMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Daze|Resistance +Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike +Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy +Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare +Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes +Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout +Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord +Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons +Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity +Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird + +# EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-08 21:37:02 UTC (rev 19395) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-08 22:09:57 UTC (rev 19396) @@ -69,6 +69,11 @@ ABILITYCATEGORY:Fighting Spirit Fighter Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMFSFighterFeat DISPLAYLOCATION:Feats ABILITYCATEGORY:Fighting Spirit Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats +# Feats +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Battle Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleMage DISPLAYLOCATION:Feats +ABILITYCATEGORY:Blood Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BloodMage DISPLAYLOCATION:Feats + # # End # Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-08 21:37:02 UTC (rev 19395) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-08 22:09:57 UTC (rev 19396) @@ -2,13 +2,35 @@ # Original Entry by: Paul Shipley (elro the onk) ###Block: Combat Feats +# Feat Name Type Source Page Description Requirements Description of the Benefits & Bonus +Acrobatic Dodge TYPE:Combat SOURCEPAGE:p.52 DESC:Avoid attacks with an Acrobatics check. PRESTAT:1,DEX=15 PREFEAT:1,Acrobatic BENEFIT:%1/day, as an immediate action when you would normally be hit with a melee or ranged attack, you may make an Acrobatics check to avoid being hit. The DC is equal to the attack roll. You must take a free 5-ft. step as part of this Acrobatics check. You may only use this feat when you have an armor check penalty of 0, are carrying no more than a light load, and are not wielding a two-handed weapon or shield.|3+DEX +Anchor TYPE:Combat SOURCEPAGE:p.52 DESC:You are difficult to flank or move around. PREATT:1 BENEFIT:If at least one square adjacent to you is impassible to a foe (a wall, a pit, or similar), that foe cannot flank you. Additionally, as a move action, you can harass any foes within your threatened area. Enemies must treat the spaces you threaten as difficult terrain. +Arcane Shield TYPE:Combat.ModifyAC.Magister SOURCEPAGE:p.52 DESC:Gain a bonus to your shield or armor. PRESPELLCAST:TYPE=Arcane KEY:Arcane Shield ~ SGGAH BENEFIT:As a swift action, you can imbue either your armor or your shield with a fraction of your power. For 1 round, an imbued shield or set of armor gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus VFEAT:Arcane Shield (Armor)|Arcane Shield (Shield) DEFINE:ArcaneShieldBonus|0 BONUS:VAR|ArcaneShieldBonus|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus")+charbonusto("CASTERLEVEL","Archon")+var("BL=Archon")+charbonusto("CASTERLEVEL","Death Mage")+var("BL=Death Mage")+charbonusto("CASTERLEVEL","Magister")+var("BL=Magister"))/5),5) +Armor Focus (Heavy) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 2/- in heavy armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] OUTPUTNAME:Armor Focus, Heavy BENEFIT:Whenever you are wearing heavy armor, you gain DR 2/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|2|PREEQUIP:1,TYPE=Armor.Heavy +Armor Focus (Medium) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 1/- in medium armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] OUTPUTNAME:Armor Focus, Medium BENEFIT:Whenever you are wearing medium armor, you gain DR 1/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|1|PREEQUIP:1,TYPE=Armor.Medium +Avoid the Arcane TYPE:Combat SOURCEPAGE:p.52 DESC:Make a Ref save in place of a Fort or Will save. PRESTAT:1,DEX=13 PREFEAT:1,Lightning Reflexes !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/round, when targeted by a spell or effect that allows a Fortitude save or a Will save, you can instead make a Reflex saving throw. You may use this ability %1/day.|3+DEX + +###Block: Spellcaster Feats +# Feat Name Type Source Page Description Requirements Description of the Benefits +Battle Mage TYPE:General SOURCEPAGE:p.55 DESC:Gain spells you can only use if you've been in combat. PRESTAT:1,STR=13 PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 battle mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you successfully hit a foe with a weapon attack not augmented by a spell, you gain one battle mark. Any time you fail an attack roll, you lose one battle mark. You may spend a battle mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused battle marks. MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Battle Mage Spell|6 +Blood Magic TYPE:General SOURCEPAGE:p.56 DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 blood mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you take %1+ hp damage from a single blow or source, or have a -2 or greater penalty inflicted on you as a pain effect, you gain one blood mark. Any time you regain hit points through any method, you lose one blood mark. You may spend a blood mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused blood marks.|TL MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blood Mage Spell|6 + +###Block: Channeling Feats +# Feat Name Type Source Page Description Requirements Description of the Benefits +Bolster TYPE:General SOURCEPAGE:p.56 DESC:Grant targets of your channel energy bonuses to attacks and saves vs. fear. PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:Any creature healed by a use of your channel energy ability gains a +1 luck bonus on attack and damage rolls, as well as a +%1 resistance bonus to saves against fear. These bonuses last for one round for each die of healing dealt by your channel energy.|max(WIS,1) + +###Block: General Feats +# Feat Name Type Source Page Description Requirements Description of the Benefits Bonus +Arcane Defense TYPE:General.Magister.SaveBonus SOURCEPAGE:p.52 DESC:+2 bonus to saves against one school of magic. BENEFIT:Add a +2 bonus to saving throws you make against spells of the %1 school.|%LIST MULT:YES CHOOSE:SCHOOLS|ALL ASPECT:SaveBonus|+2 vs. %1 spells|%LIST + +#PREAPPLYs +Arcane Shield (Armor) TYPE:Internal BONUS:COMBAT|AC|ArcaneShieldBonus|TYPE=ArmorEnhancement|PREAPPLY:Armor TEMPDESC:As a swift action, you can imbue your armor with a fraction of your power. For 1 round, an imbued set of armor gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus +Arcane Shield (Shield) TYPE:Internal BONUS:COMBAT|AC|ArcaneShieldBonus|TYPE=ShieldEnhancement|PREAPPLY:Shield TEMPDESC:As a swift action, you can imbue your shield with a fraction of your power. For 1 round, an imbued shield gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus + +### Unimplemented Feats below this line + +###Block: Combat Feats # Feat Name Type Source Page Description Requirements Bonus Description of the Benefits -Acrobatic Dodge TYPE:Combat SOURCEPAGE:p.52 DESC:Avoid attacks with an Acrobatics check. PRESTAT:1,DEX=15 PREFEAT:1,Acrobatic -Anchor TYPE:Combat SOURCEPAGE:p.52 DESC:You are difficult to flank or move around. PREATT:1 -Arcane Shield ~ Genius Guide TYPE:Combat.ModifyAC.Magister SOURCEPAGE:p.52 DESC:Gain a bonus to your shield or armor. PRESPELLCAST:TYPE=Arcane OUTPUTNAME:Arcane Shield -Armor Focus (Heavy) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 2/- in heavy armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] OUTPUTNAME:Armor Focus, Heavy DR:0/- BONUS:DR|-|2|PREEQUIP:1,TYPE=Armor.Heavy -Armor Focus (Medium) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 1/- in medium armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] OUTPUTNAME:Armor Focus, Medium -Avoid the Arcane TYPE:Combat SOURCEPAGE:p.52 DESC:Make a Ref save in place of a Fort or Will save. PRESTAT:1,DEX=13 PREFEAT:1,Lightning Reflexes !PRECLASS:1,SPELLCASTER=1 Deadly Accuracy TYPE:Combat SOURCEPAGE:p.58 DESC:Reroll a 1 on ranged weapon damage. PRESTAT:1,DEX=15 PREATT:6 Defensive Shot TYPE:Combat.AttackOption SOURCEPAGE:p.58 DESC:Make ranged attacks without provoking attacks of opportunity. PREFEAT:2,Point-Blank Shot,Precise Shot Deflect Spells TYPE:Combat SOURCEPAGE:p.59 DESC:Prevent a spell with a ranged attack roll from hitting you. PRESTAT:2,DEX=13,WIS=13 PREFEAT:2,Deflect Arrows,Improved Unarmed Strike PREABILITY:1,CATEGORY=Special Ability,Ki Pool @@ -41,8 +63,6 @@ ###Block: Spellcaster Feats # Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits -Battle Mage TYPE:General SOURCEPAGE:p. DESC:Gain spells you can only use if you've been in combat. PRECLASS:1,SPELLCASTER=5 MULT:YES CHOOSE:NUMCHOICES=6|SPELLS|SPELLTYPE=BattleMage[LEVELMAX=MAXCASTABLE] -Blood Mage TYPE:General SOURCEPAGE:p. DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 MULT:YES CHOOSE:NUMCHOICES=6|SPELLS|SPELLTYPE=BloodMage[LEVELMAX=MAXCASTABLE] Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 Cold Focus TYPE:General SOURCEPAGE:p. DESC:Add +2 to the DC for all saving throws against spells you cast with the [cold] descriptor. PRESPELLDESCRIPTOR:1,Cold=0 @@ -77,7 +97,6 @@ ###Block: Channeling Feats # Feat Name Type Source Page Description Requirements Bonus Description of the Benefits -Bolster TYPE:General SOURCEPAGE:p.56 DESC:Grant targets of your channel energy bonuses to attacks and saves vs. fear. PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Power Over Undead ~ Necromancy School Cleansing TYPE:General SOURCEPAGE:p.58 DESC:Grant targets of your channel energy bonuses to saves vs. disease and poison. PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Power Over Undead ~ Necromancy School Elemental Warding TYPE:General SOURCEPAGE:p.59 DESC:Grant energy resistance to targets of your channel energy. PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Power Over Undead ~ Necromancy School Improved Elemental Warding TYPE:General SOURCEPAGE:p.63 DESC:Grant your allies elemental resistance. PREFEAT:1,Elemental Warding PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Power Over Undead ~ Necromancy School @@ -97,9 +116,6 @@ Magister's Performance TYPE:General.Magister SOURCEPAGE:p. DESC:Gain the bardic performance abilities of countersong, distraction, fascinate, and inspire courage. PRECLASS:1,Magus=9 PRESPELLTYPE:1,Bard=7 Second Bond TYPE:General SOURCEPAGE:p. DESC:Gain a second class bond. PREPCLEVEL:MIN=5 PREVARGTEQ:BondQualify,1 -###Block: General Feats -# Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits -Arcane Defense TYPE:General.Magister SOURCEPAGE:p. DESC:+2 bonus to saves against one school of magic. MULT:YES CHOOSE:SCHOOLS|ALL Bravado TYPE:General SOURCEPAGE:p.57 DESC:Use Bluff to demoralize foes. PRESKILL:1,Bluff=5 Bushwhack TYPE:General SOURCEPAGE:p.57 DESC:Conceal allies with Stealth. PRESKILL:2,Perception=5,Stealth=5 Catch! TYPE:General SOURCEPAGE:p.57 DESC:Toss an object to a foe, in hopes he'll catch it and drop his weapons. PREFEAT:1,Deceitful PRESKILL:2,Bluff=1,Intimidate=1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-09 23:23:48
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Revision: 19411 http://sourceforge.net/p/pcgen/code/19411 Author: elrotheonk Date: 2013-02-09 23:23:43 +0000 (Sat, 09 Feb 2013) Log Message: ----------- - Continued feat implementation Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_base.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equipmods.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_pfcr.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-09 23:20:54 UTC (rev 19410) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-09 23:23:43 UTC (rev 19411) @@ -56,7 +56,9 @@ CLASS:sggah_classes_base.lst COMPANIONMOD:sggah_companion_mods.lst EQUIPMENT:sggah_equip.lst +EQUIPMOD:sggah_equipmods.lst FEAT:sggah_feats.lst +FEAT:sggah_feats_pfcr.lst KIT:sggah_kits_companions.lst LANGUAGE:sggah_languages.lst SKILL:sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-09 23:20:54 UTC (rev 19410) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-09 23:23:43 UTC (rev 19411) @@ -115,6 +115,7 @@ # Magister Simple abilities (!) Magister Weapon Proficiency CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Light)|Quarterstaff Armored Casting KEY:Armored Casting ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.26 DESC:You can cast class spells while wearing light armor without incurring the normal arcane spell failure chance (even if casting a spell from an arcane spell list). However, a magister wearing medium or heavy armor incurs a chance of spell failure if the spell in question has a somatic component (even if casting a spell from a divine spell list). +Feat Access Tracker ~ Magister CATEGORY:Special Ability TYPE:Internal DEFINE:MagisterBardSpells|0 DEFINE:MagisterClericSpells|0 DEFINE:MagisterDruidSpells|0 DEFINE:MagisterWizardSpells|0 # Magister Basic Spell Setup Cantrips/Orisons KEY:Cantrips/Orisons ~ Magister CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.28 DESC:You learn a number of cantrips and orisons, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. @@ -145,36 +146,36 @@ # Primary Lists #Core -Magister Primary 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] -Magister Primary 0 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] -Magister Primary 0 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Primary 1 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Primary 2 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Primary 3 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Primary 4 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Primary 5 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Primary 6 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] -Magister Primary 7 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] -Magister Primary 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] -Magister Primary 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] +Magister Primary 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] BONUS:VAR|MagisterWizardSpells|1 +Magister Primary 0 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 1 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 2 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 3 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 4 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 5 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 6 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 7 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 8 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 9 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] BONUS:VAR|MagisterClericSpells|1 +Magister Primary 0 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 1 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 2 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 2nd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 3 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 3rd-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 4 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 4th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 5 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 5th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 6 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 6th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 7 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 7th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7;LEVELMAX=7] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8;LEVELMAX=8] BONUS:VAR|MagisterDruidSpells|1 +Magister Primary 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell9 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9;LEVELMAX=9] BONUS:VAR|MagisterDruidSpells|1 #APG Magister Primary 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 0th-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] Magister Primary 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 1st-level spells from your primary list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] @@ -337,36 +338,36 @@ # Other Devoted Casting Lists #Core -Magister Other 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Arcane Magister -Magister Other 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1-MagisterArcaneMod;LEVELMAX=1-MagisterArcaneMod] -Magister Other 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2-MagisterArcaneMod;LEVELMAX=2-MagisterArcaneMod] -Magister Other 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3-MagisterArcaneMod;LEVELMAX=3-MagisterArcaneMod] -Magister Other 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4-MagisterArcaneMod;LEVELMAX=4-MagisterArcaneMod] -Magister Other 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5-MagisterArcaneMod;LEVELMAX=5-MagisterArcaneMod] -Magister Other 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6-MagisterArcaneMod;LEVELMAX=6-MagisterArcaneMod] -Magister Other 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7-MagisterArcaneMod;LEVELMAX=7-MagisterArcaneMod] -Magister Other 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8-MagisterArcaneMod;LEVELMAX=8-MagisterArcaneMod] -Magister Other 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9-MagisterArcaneMod;LEVELMAX=9-MagisterArcaneMod] -Magister Other 0 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister -Magister Other 1 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] -Magister Other 2 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] -Magister Other 3 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] -Magister Other 4 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] -Magister Other 5 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] -Magister Other 6 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] -Magister Other 7 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] -Magister Other 8 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] -Magister Other 9 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] -Magister Other 0 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister -Magister Other 1 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] -Magister Other 2 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] -Magister Other 3 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] -Magister Other 4 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] -Magister Other 5 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] -Magister Other 6 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] -Magister Other 7 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] -Magister Other 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] -Magister Other 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] +Magister Other 0 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Arcane Magister BONUS:VAR|MagisterWizardSpells|1 +Magister Other 1 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1-MagisterArcaneMod;LEVELMAX=1-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 2 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2-MagisterArcaneMod;LEVELMAX=2-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 3 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=3-MagisterArcaneMod;LEVELMAX=3-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 4 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=4-MagisterArcaneMod;LEVELMAX=4-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 5 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=5-MagisterArcaneMod;LEVELMAX=5-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 6 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=6-MagisterArcaneMod;LEVELMAX=6-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 7 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=7-MagisterArcaneMod;LEVELMAX=7-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 8 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=8-MagisterArcaneMod;LEVELMAX=8-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 9 Spell ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Sorcerer/Wizard DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=9-MagisterArcaneMod;LEVELMAX=9-MagisterArcaneMod] BONUS:VAR|MagisterWizardSpells|1 +Magister Other 0 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister BONUS:VAR|MagisterClericSpells|1 +Magister Other 1 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 2 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 3 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 4 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 5 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 6 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 7 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 8 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 9 Spell ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Cleric/Oracle DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] BONUS:VAR|MagisterClericSpells|1 +Magister Other 0 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Divine Magister BONUS:VAR|MagisterDruidSpells|1 +Magister Other 1 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 2 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=2-MagisterDivineMod;LEVELMAX=2-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 3 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=3-MagisterDivineMod;LEVELMAX=3-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 4 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=4-MagisterDivineMod;LEVELMAX=4-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 5 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=5-MagisterDivineMod;LEVELMAX=5-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 6 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=6-MagisterDivineMod;LEVELMAX=6-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 7 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=7-MagisterDivineMod;LEVELMAX=7-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=8-MagisterDivineMod;LEVELMAX=8-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 +Magister Other 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMIN=9-MagisterDivineMod;LEVELMAX=9-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 #APG Magister Other 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] PREABILITY:1,CATEGORY=Special Ability,Arcane Magister PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide Magister Other 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMIN=1-MagisterDivineMod;LEVELMAX=1-MagisterDivineMod] PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide @@ -398,13 +399,13 @@ Magister Other 5 Spell ~ Adept CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Adept[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] Magister Other 6 Spell ~ Adept CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Adept[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] Magister Other 7 Spell ~ Adept CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Adept[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Other 2 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] -Magister Other 3 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] -Magister Other 4 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] -Magister Other 5 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] -Magister Other 6 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] -Magister Other 7 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] -Magister Other 8 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] +Magister Other 2 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] BONUS:VAR|MagisterBardSpells|1 +Magister Other 3 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] BONUS:VAR|MagisterBardSpells|1 +Magister Other 4 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] BONUS:VAR|MagisterBardSpells|1 +Magister Other 5 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] BONUS:VAR|MagisterBardSpells|1 +Magister Other 6 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=4;LEVELMAX=4] BONUS:VAR|MagisterBardSpells|1 +Magister Other 7 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=5;LEVELMAX=5] BONUS:VAR|MagisterBardSpells|1 +Magister Other 8 Spell ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Bard[KNOWN=NO;LEVELMIN=6;LEVELMAX=6] BONUS:VAR|MagisterBardSpells|1 Magister Other 3 Spell ~ Paladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] Magister Other 4 Spell ~ Paladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] Magister Other 5 Spell ~ Paladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Paladin[KNOWN=NO;LEVELMIN=3;LEVELMAX=3] @@ -558,21 +559,21 @@ ###Block: War Master Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:A war master is proficient with all simple and martial weapons, light, medium, and heavy armor and all shields (other than tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies -Battle Tactics KEY:Battle Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a standard action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARLT:WarMasterLvl,7 -CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a move action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,7|PREVARLT:WarMasterLvl,13 -CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a swift action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|2+2*WarMasterLvl+CHA|PREVARGTEQ:WarMasterLvl,13 -Tactic / Assail KEY:Battle Tactic ~ Assail CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. You select one foe you can see. If that foe is threatened by three of your allies, it is considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARLT:WarMasterLvl,9 +Battle Tactics KEY:Battle Tactics ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:BattleTacticsTimes|0 SOURCEPAGE:p.42 DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a standard action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|BattleTacticsTimes|PREVARLT:WarMasterLvl,7 BONUS:VAR|BattleTacticsTimes|2+2*WarMasterLvl+CHA +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a move action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|BattleTacticsTimes|PREVARGTEQ:WarMasterLvl,7|PREVARLT:WarMasterLvl,13 +CATEGORY=Special Ability|Battle Tactics ~ War Master.MOD DESC:You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for %1 rounds/day. Starting or changing a tactic is a swift action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way.|BattleTacticsTimes|PREVARGTEQ:WarMasterLvl,13 +Tactic / Assail KEY:Battle Tactic ~ Assail CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. You select one foe you can see. If that foe is threatened by three of your allies, it is considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARLT:WarMasterLvl,9 CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by three of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,9|PREVARLT:WarMasterLvl,17 CATEGORY=Special Ability|Battle Tactic ~ Assail.MOD DESC:You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. Any foes you can see that are threatened by two of your allies are considered flanked for the first melee attack each ally makes in the ally's turn.|PREVARGTEQ:WarMasterLvl,17 -Tactic / Countering Tactics KEY:Battle Tactic ~ Countering Tactics CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.43 DESC:You learn to counter the advantages foes gain by superior planning, m... [truncated message content] |
From: <elr...@us...> - 2013-02-10 16:30:09
|
Revision: 19432 http://sourceforge.net/p/pcgen/code/19432 Author: elrotheonk Date: 2013-02-10 16:30:04 +0000 (Sun, 10 Feb 2013) Log Message: ----------- - More feat implementation Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst 2013-02-10 11:16:32 UTC (rev 19431) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst 2013-02-10 16:30:04 UTC (rev 19432) @@ -32,6 +32,18 @@ Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird +###Block: Necrothurge +Necrothurge Level 0 Spell KEY:NecroSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Disrupt Undead|Touch of Fatigue +Necrothurge Level 1 Spell KEY:NecroSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Cause Fear|Deathwatch|Scare|Ray of Enfeeblement +Necrothurge Level 2 Spell KEY:NecroSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Blindness/Deafness|Command Undead|Death Knell|Gentle Repose +Necrothurge Level 3 Spell KEY:NecroSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Animate Dead|Halt Undead|Speak with Dead|Ray of Exhaustion +Necrothurge Level 4 Spell KEY:NecroSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Contagion|Death Ward|Fear +Necrothurge Level 5 Spell KEY:NecroSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Blight|Slay Living|Symbol of Pain +Necrothurge Level 6 Spell KEY:NecroSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Circle of Death|Create Undead|Undeath to Death +Necrothurge Level 7 Spell KEY:NecroSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Control Undead|Destruction|Finger of Death +Necrothurge Level 8 Spell KEY:NecroSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Create Greater Undead|Horrid Wilting|Waves of Exhaustion +Necrothurge Level 9 Spell KEY:NecroSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Soul Bind|Wail of the Banshee + ###Block: Extra spells known Extra Bard Spells Known CATEGORY:Special Ability TYPE:Internal.ExtraSpellKnown PRECLASS:1,Bard=3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Bard Spell Known|2 Extra Sorcerer Spells Known CATEGORY:Special Ability TYPE:Internal.ExtraSpellKnown PRECLASS:1,Sorcerer=3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Sorcerer Spell Known|2 @@ -241,4 +253,19 @@ Magister Level 8 Slot CATEGORY:Special Ability TYPE:Internal.ExtraMagisterSlot PRETEXT:Must have more 7th-level Magister spell slots than 8th-level MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:SPELLCAST|CLASS=Magister;LEVEL=8|1 Magister Level 9 Slot CATEGORY:Special Ability TYPE:Internal.ExtraMagisterSlot PRETEXT:Must have more 8th-level Magister spell slots than 9th-level MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:SPELLCAST|CLASS=Magister;LEVEL=9|1 +# Second Bond +Second Arcane Bond ~ Bonded Object CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Arcane Bond DESC:You have selected a bonded object as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Wizard +Second Arcane Bond ~ Familiar CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Arcane Bond DESC:You have selected a familiar as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Wizard +Second Death Bond ~ Domain CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE=DeathMageDeathBond DESC:You have selected a domain as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Death Mage +Second Death Bond ~ Fetish CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE=DeathMageDeathBond DESC:You have selected a fetish as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Death Mage +Second Death Bond ~ Unbreathing Companion CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE=DeathMageDeathBond DESC:You have selected an unbreathing companion as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Death Mage +Second Divine Bond ~ Celestial Spirit CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Divine Bond DESC:You have selected a celestial spirit as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Paladin +Second Divine Bond ~ Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Divine Bond DESC:You have selected a special mount as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Paladin +Second Hunter's Bond ~ Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Hunter's Bond DESC:You have selected an animal companion as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Ranger +Second Hunter's Bond ~ Hunting Companions CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,Hunter's Bond DESC:You have selected hunting companions as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Ranger +Second Mystic Bond ~ Divine Heritage CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.MagisterBond DESC:You have selected a divine heritage as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Magister +Second Mystic Bond ~ Sorcerous Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.MagisterBond DESC:You have selected a sorcerous bloodline as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Magister +Second Mystic Bond ~ Metamagic Pool CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.MagisterBond DESC:You have selected a metamagic pool as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Magister +Second Nature Bond ~ Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBond DESC:You have selected an animal companion as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Druid +Second Nature Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBond DESC:You have selected a druid domain as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Druid # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-10 11:16:32 UTC (rev 19431) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-10 16:30:04 UTC (rev 19432) @@ -76,6 +76,8 @@ ABILITYCATEGORY:Established Persona VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:EstPersona DISPLAYLOCATION:Feats ABILITYCATEGORY:Extra Spells Known VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellKnown DISPLAYLOCATION:Feats ABILITYCATEGORY:Extra Spell Slots VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellSlot DISPLAYLOCATION:Feats +ABILITYCATEGORY:Necrothurge Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Necrothurge DISPLAYLOCATION:Feats +ABILITYCATEGORY:Second Bond VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SecondBond DISPLAYLOCATION:Feats # Extra Spells Known ABILITYCATEGORY:Extra Bard Spell Known VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraBardSpell DISPLAYLOCATION:Feats Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-10 11:16:32 UTC (rev 19431) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-10 16:30:04 UTC (rev 19432) @@ -26,23 +26,38 @@ # I guess the user will have to implement bonuses as an EQMOD as the UI won't let you equip two armors; hence there is no way of knowing which armors are being combined. Layered Armor TYPE:Combat SOURCEPAGE:p.64 DESC:Wear light armor under your heavy armor. PRESTAT:1,CON=15 PREVARGTEQ:ArmorTrainingLVL,2 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] BENEFIT:You may wear both a set of light magic armor and heavy magic armor simultaneously. Your armor bonus is equal to the heavy armor's armor bonus +1. You gain no benefit from the light armor's enhancement bonus. Your armor check penalty is equal to the worse of the two penalties - 1. Your maximum Dexterity bonus to AC is equal to the worse of the two bonuses - 1 (minimum 0). You are considered to be wearing a suit of heavy armor even if the heavy armor would normally count as medium armor. You gain the benefits of all the magic abilities granted by the heavy armor. You may also gain one selected magic ability granted by the light armor (except the enhancement bonus, or any version of slick or shadow). As a standard action, you may change which of the light armor's magic abilities you have selected. Mind Over Magic TYPE:Combat SOURCEPAGE:p.65 DESC:Make a Will save rather than a Ref or Fort save. PRESTAT:1,WIS=13 PREFEAT:1,Iron Will !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/round, when targeted by a spell or effect that allows a Reflex save or a Fortitude save, you can instead make a Will saving throw. You may use this ability %1/day.|3+WIS +Reflect Spells TYPE:Combat SOURCEPAGE:p.67 DESC:Redirect a spell at another target. PRESTAT:2,DEX=17,WIS=17 PREFEAT:4,Deflect Arrows,Deflect Spells,Improved Unarmed Strike,Snatch Arrow PREABILITY:1,CATEGORY=Special Ability,Ki Pool BENEFIT:When you successfully deflect a spell or ability using the Deflect Spell feat, you may choose to immediately spend a 2nd point from your ki pool as a swift action to redirect the spell or ability to a new target. The spell or ability's maximum range must be long enough to go from the original attacker, to you, to the new target, or the spell fails to reach. You make any required attack roll to hit the new target, but all other effects are determined by the original caster. +Saddle Warrior TYPE:Combat.AttackOption SOURCEPAGE:p.67 DESC:Make multiple melee attacks from a moving mount. PRESTAT:1,DEX=13 PREFEAT:2,Mounted Combat,Ride-by Attack BENEFIT:When riding a moving steed, you may make a melee full-attack action as long as your steed moves at least 10 ft. between each of your attacks. The steed may move before and after your attacks, as long as its total movement does not exceed its speed. +Set Up TYPE:Combat.AttackOption SOURCEPAGE:p.68 DESC:Make an attack to draw a foe off-guard, giving allies +2 to attacks. PREFEAT:1,Subtle BENEFIT:As a standard action, make a melee attack with a +2 circumstance bonus against one foe. If your attack hits, you deal no damage and your foe thinks you simply missed. In fact, in order to dodge your attack, your foe has moved himself into a more vulnerable position, and all your allies have +2 circumstance bonuses to melee attacks against that foe until the beginning of your next turn. +Shield Specialization TYPE:Combat SOURCEPAGE:p.69 DESC:Gain bonuses when fighting defensively. PREFEAT:1,Shield Focus PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] KEY:Shield Specialization ~ SGGAH BENEFIT:Whenever you fight defensively or take the full defense action and you are using a shield, you double the normal bonus to AC granted by the maneuver. Additionally, you make take the Deflect Arrows feat even if you do not meet its normal prerequisites. However, rather than having one hand free to use the Deflect Arrows feat, you must have a shield. +Smash TYPE:Combat SOURCEPAGE:p.69 DESC:Add your armor bonus to Strength checks to break things. PRESTAT:1,STR=13 PREATT:1 PREFEAT:1,Power Attack KEY:Smash ~ SGGAH BENEFIT:If you charge into an object (including doors and walls), you may add your armor bonus and shield bonus to a Strength check to attempt to break it. If you successfully Bull Rush a foe, you can push him back an additional 5 ft. for every 5 points of armor bonus you have. +# Implied feat (by Shield Specialization) +Deflect Arrows (Shield) TYPE:Combat SOURCEPAGE:p.69 DESC:You can knock arrows and other projectiles off course, preventing them from hitting you. PREFEAT:1,Shield Specialization ~ SGGAH BENEFIT:You must be using a shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. SERVESAS:ABILITY=FEAT|Deflect Arrows + ###Block: Spellcaster Feats # Feat Name Type Source Page Description Requirements Description of the Benefits Battle Mage TYPE:General SOURCEPAGE:p.55 DESC:Gain spells you can only use if you've been in combat. PRESTAT:1,STR=13 PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 battle mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you successfully hit a foe with a weapon attack not augmented by a spell, you gain one battle mark. Any time you fail an attack roll, you lose one battle mark. You may spend a battle mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused battle marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Battle Mage Spell|6 Blood Magic TYPE:General SOURCEPAGE:p.56 DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 blood mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you take %1+ hp damage from a single blow or source, or have a -2 or greater penalty inflicted on you as a pain effect, you gain one blood mark. Any time you regain hit points through any method, you lose one blood mark. You may spend a blood mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused blood marks.|TL MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blood Mage Spell|6 -Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 BENEFIT:You can cast spells that deal acid damage and allow a saving throw as caustic spells, creating a cloud of burning vapor around any target that suffers damage and fails its save. The save DC of the caustic spell is 1 lower than normal. The vapor lasts for 1 round for every 3 levels of the caustic spell (minimum 1 round). Targets engulfed in the vapor have difficulty seeing, hearing, or smelling targets, and treat all other creatures as having 20%% concealment for the duration. Targets with blindsense and those immune to acid damage are immune to this added effect. -Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and causes any target that suffers damage and fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. +Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 BENEFIT:You can cast spells that deal acid damage and allow a saving throw as caustic spells, creating a cloud of burning vapor around any target that fails its save. The save DC of the caustic spell is 1 lower than normal. The vapor lasts for 1 round for every 3 levels of the caustic spell (minimum 1 round). Targets engulfed in the vapor have difficulty seeing, hearing, or smelling targets, and treat all other creatures as having 20%% concealment for the duration. Targets with blindsense and those immune to acid damage are immune to this added effect. +Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and causes any target that fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. Cold Focus TYPE:General SOURCEPAGE:p.58 DESC:Add +2 to the DC for all saving throws against spells you cast with the [cold] descriptor. PRESPELLDESCRIPTOR:1,Cold=0 BENEFIT:Add +2 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus is considered to be a Spell Focus bonus. BONUS:DC|DESCRIPTOR.Cold|2|TYPE=SpellFocus Effective Caster TYPE:General.Magister SOURCEPAGE:p.59 DESC:Increase your effective caster level for areas and number of targets. PRETEXT:Spellcasting attribute 17 BENEFIT:When determining the number of targets your spell can affect, or the size of its effect or area, you treat your caster level as if it were two higher. Esoteric Schooling TYPE:General SOURCEPAGE:p.59 DESC:Learn a 0-level spell from another class. PRESPELLTYPE:1,Arcane=0,Divine=0 BENEFIT:You can cast the selected spell at will as if it were a spell from your class list. MULT:YES CHOOSE:SPELLS|ALL[LEVELMAX=0] Extra Spells Known TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spells known. PRECLASS:1,SPELLCASTER=3 PRESPELLCAST:MEMORIZE=N PRETEXT:Spontaneous spellcasting class level 3 BENEFIT:You gain two additional spells known for one spontaneous spellcasting class you have levels in. You may never use this feat to know more spells at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spells Known|1 Extra Spell Slots TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spell slots. PRECLASS:1,SPELLCASTER=3 BENEFIT:You gain two additional spell slots for one spellcasting class you have levels in. You may never use this feat to have more spell slots at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spell Slots|1 Far Caster TYPE:General.Magister SOURCEPAGE:p.61 DESC:Increase your effective caster level for determining range. PRETEXT:Spellcasting attribute 13 BENEFIT:When determining the maximum range of your spells, you treat your caster level as if it were two higher. -Jolt Hex TYPE:General SOURCEPAGE:p.63 DESC:Reduce an electricity spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Electricity=0 BENEFIT:You can cast spells that deal electricity damage and allow a saving throw as jolt spells, which linger on the body of a target that suffers damage and fails its save. The save DC of the jolt spell is 1 lower than normal. The jolt effect lasts for a number of rounds equal to the level of the jolt spell (minimum 1). Targets affected suffer muscle spasms, causing a -4 penalty to all Dex-based ability and skill checks, and a -2 penalty to all ranged attack rolls. Targets with Improved Evasion or immunity to electricity damage are immune to this added effect. +Jolt Hex TYPE:General SOURCEPAGE:p.63 DESC:Reduce an electricity spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Electricity=0 BENEFIT:You can cast spells that deal electricity damage and allow a saving throw as jolt spells, which linger on the body of a target that fails its save. The save DC of the jolt spell is 1 lower than normal. The jolt effect lasts for a number of rounds equal to the level of the jolt spell (minimum 1). Targets affected suffer muscle spasms, causing a -4 penalty to all Dex-based ability and skill checks, and a -2 penalty to all ranged attack rolls. Targets with Improved Evasion or immunity to electricity damage are immune to this added effect. Lasting Caster TYPE:General.Magister SOURCEPAGE:p.64 DESC:Increase your effective caster level for determining duration. PRETEXT:Spellcasting attribute 15 BENEFIT:When determining the duration of your spells, you treat your caster level as if it were two higher. Meditative Incantation TYPE:General SOURCEPAGE:p.65 DESC:Take 15 minutes to open a prepared spell slot. PRESTAT:1,INT=13 BENEFIT:You are capable of taking 15 minutes of meditation to erase a prepared spell. The spell slot the erased spell used to occupy is then open and can be filled with a new prepared spell. Mounted Caster TYPE:General SOURCEPAGE:p.65 DESC:Cast while riding without concentration checks. PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 BENEFIT:You can have a mount move both before and after you cast a spell, and cast a spell while your mount takes a run action, without needing to make a concentration check. You gain a +2 bonus to any concentration check you are forced to make while mounted. +Necrothurge TYPE:General SOURCEPAGE:p.66 DESC:Learn spells you can only cast after killing someone. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 necrothurge spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you kill a living creature with a CR of at least %1, you gain one death mark. You may spend a death mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused death marks.|TL-3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Necrothurge Spell|6 +Plait Incantation TYPE:General.Magister SOURCEPAGE:p.66 DESC:Ready to use a spell to increase another caster's spell power. PRECLASS:1,SPELLCASTER=1 PREFEAT:1,Spell Focus BENEFIT:As a standard action, you can ready an action to plait one of your spells into that of another spellcaster. When the allied spellcaster casts a spell, you take your readied action to cast your spell in response. Rather than have its normal effect, your spell grants your allied spellcaster a +2 enhancement bonus to his caster level for the spell that triggered your readied action. The spell you use to plait with your ally's must be within 2 levels of the spell cast by your ally, and cannot be a 0-level spell. +Scorch Hex TYPE:General SOURCEPAGE:p.67 DESC:Reduce a fire spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Fire=0 BENEFIT:You can cast spells that deal fire damage and allow a saving throw as scorch spells, setting any target that fails its save on fire. The save DC of the scorch spell is 1 lower than normal. The fire burns until extinguished (as a standard action or by an ally making a DC 15+spell level Heal check). Burning targets take fire damage at the beginning of your turn every round depending on the level of the scorch spell (0-1st level: 1 point; 2nd-3rd level: 1d3 points; 4th-5th: 1d4 points; 6th+: 1d6 points). Targets with Improved Evasion and those immune to fire damage (or non-flammable) are immune to this added effect. +Secret Spell TYPE:General SOURCEPAGE:p.68 DESC:Cast a spell stealthily. PRESKILL:2,Bluff=5,Spellcraft=5 BENEFIT:You may make a Spellcraft check to conceal the act of spellcasting from opponents observing you (+5 if the spell has no verbal component; -5 if the spells requires a material component or focus). Your check is opposed each round of casting by the Perception check of each observer. Casting a spell secretly takes at least a full round action, even if the spell's normal casting time is less. If the spell has no listed visual or other sensory effects, any opponent who fails the opposed Perception check is unaware a spell has been cast; otherwise, observers become aware you have cast the spell once it takes effect, even if they failed their Perception check. +Sidewinder Hex TYPE:General SOURCEPAGE:p.69 DESC:Cast a spell that fakes what target it's headed for. PRESKILL:1,Bluff=3 BENEFIT:You can cast spells that deal damage as sidewinder spells, which give false visual cues as to their end destination. Such spells must have a casting time of 1 standard action or less, target one or more creatures (rather than an area), and either deal dice of damage or have a duration based on caster level. Casting the spell as a sidewinder hex takes a full-round action, and allows you to make a Bluff check opposed by the Sense Motive check of each target. Targets that fail the opposed check suffer a -2 penalty to their AC and saving throws against the sidewinder hex. However, the spell deals 1 point less damage per die (if it deals dice of damage) and has its duration halved (if it has a duration based on caster level). +#TODO: Enforce Spell Mastery/Domain spell selection (requires more support from the SPELLS tag than presently available, or else a whole bucket of ABILITYPOOL work) +Signature Spell TYPE:General SOURCEPAGE:p.69 DESC:Sacrifice a prepared spell to cast your signature spell. PREMULT:1,[PREFEAT:1,Spell Mastery],[PREDOMAIN:1,ANY] BENEFIT:You can channel stored spell energy into your signature spell even if you haven't prepared it ahead of time. (A signature spell must be one you have Spell Mastery with, or be from one of your domains.) You can cast your signature spell spontaneously by losing a prepared spell of the same level or higher. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] ###Block: Channeling Feats # Feat Name Type Source Page Description Requirements Description of the Benefits @@ -56,6 +71,7 @@ Extra Rivenspell TYPE:General SOURCEPAGE:p.60 DESC:Gain one additional rivenspell ability. PRECLASS:1,Archon=1 BENEFIT:You gain an additional rivenspell ability. You must meet all the rivenspell ability's prerequisites. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Archon Rivenspell|1 Extra Tactics TYPE:General SOURCEPAGE:p.60 DESC:Gain 6 more battle tactics per day. PREABILITY:1,CATEGORY=Special Ability,Battle Tactics ~ War Master BENEFIT:You can use your battle tactics for an additional 6 rounds per day. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:VAR|BattleTacticsTimes|6 Greater Rivenspell TYPE:General SOURCEPAGE:p.62 DESC:Gain more energy from a spell you rive than most archons. PRECLASS:1,Archon=4 BENEFIT:You treat spells of 1st-level or higher as if they were +1 spell level for purposes of all calculations when you use them to power a rivenspell ability. +Improved Bond TYPE:General SOURCEPAGE:p.62 DESC:Calculate your second bond at your full class level. PREPCLEVEL:MIN=5 PREFEAT:1,Second Bond PREABILITY:1,CATEGORY=Special Ability,Arcane Bond,TYPE=DeathMageDeathBond,Divine Bond,Hunter's Bond,TYPE.MagisterBond,TYPE.NatureBond BENEFIT:Treat your class level as normal for all calculations relating to your second bond, rather than treating it as 3 levels lower. BONUS:VAR|SecondBondLvl|3 Increased Spell Maximum TYPE:General SOURCEPAGE:p.63 DESC:Learn a greater number of spells. PRECLASS:1,Archon=1 BENEFIT:Your maximum spells known for each spell level increases by 1. You still must learn these spells normally, they are not automatically gained by taking this feat. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=1|1 BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=2|1 BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=3|1 BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=4|1 BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=5|1 BONUS:SPELLKNOWN|CLASS=Archon;LEVEL=6|1 Magister's Channel Energy TYPE:General.Magister SOURCEPAGE:p.64 DESC:Gain the supernatural ability to channel positive energy like a cleric. PRECLASS:1,Magister=5 PREVARGTEQ:MagisterClericSpells,9 BENEFIT:You gain the supernatural ability to channel positive energy like a cleric. Your effective cleric level for channeling energy is %1. This is a Charisma-based ability.|MagisterLvl-4 ABILITY:Special Ability|AUTOMATIC|Channel Energy|Channel Positive Energy BONUS:ABILITYPOOL|Channel Energy|-1 BONUS:VAR|ClericChannelEnergyLVL|MagisterLvl-4 Magister's Companion TYPE:General.Magister SOURCEPAGE:p.64 DESC:Gain an animal companion. PRECLASS:1,Magister=5 PREVARGTEQ:MagisterDruidSpells,9 BENEFIT:You gain an animal companion. This animal is a loyal companion that accompanies you on your adventures. This feat functions like the druid animal companion ability, except that your effective druid level is %1.|MagisterLvl-4 DEFINE:AnimalCompanionLVL|0 BONUS:VAR|AnimalCompanionLVL|MagisterLvl-4 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Badger (Wolverine)),Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl)),Companion (Camel),Companion (Cat (Small (Cheetah))),Companion (Cat (Small (Leopard))),Companion (Dire Rat),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Snake (Constrictor)),Companion (Snake (Viper)),Companion (Wolf),Companion (Shark) @@ -63,6 +79,8 @@ #TODO: Make Magister's Focus allow selection of a specific level of a specific spell list - note that genuine implementation of this with current CHOOSER support will take dozens of abilities & vars: not worth it Magister's Focus TYPE:General.Magister SOURCEPAGE:p.64 DESC:Pick 1 level of spells from another spell list. Those spells are one level closer to their normal level. PRECLASS:1,Magister=1 BENEFIT:Any spells known you select from the chosen level of spells from a class list have an effective spell level one closer to its true spell level. MULT:YES STACK:YES CHOOSE:USERINPUT|1|TITLE=Enter Class & Level of Magister's Focus (e.g. Cleric 1) Magister's Performance TYPE:General.Magister SOURCEPAGE:p.65 DESC:Gain the bardic performance abilities of countersong, distraction, fascinate, and inspire courage. PRECLASS:1,Magister=9 PREVARGTEQ:MagisterBardSpells,7 BENEFIT:You gain the bardic performance abilities of countersong, distraction, fascinate, and inspire courage. Your bard level for these abilities is %1.|MagisterLvl-4 BONUS:VAR|BardicPerformanceLVL|MagisterLvl-4 ABILITY:Special Ability|AUTOMATIC|Bardic Countersong|Bardic Performance ~ Magister +#TODO: Actually implement the Second Bonds. This requires reimplementing all the original abilities based off a different VAR - best left as an exercise for the reader... +Second Bond TYPE:General SOURCEPAGE:p.68 DESC:Gain a second class bond. PREPCLEVEL:MIN=5 PREABILITY:1,CATEGORY=Special Ability,Arcane Bond,TYPE=DeathMageDeathBond,Divine Bond,Hunter's Bond,TYPE.MagisterBond,TYPE.NatureBond BENEFIT:You may take an additional bond of a type you already have. You may select the same type of bond again, or take a different bond available to your class. You effective class level for purposes of your second bond is %1.|SecondBondLvl DEFINE:SecondBondLvl|0 BONUS:VAR|SecondBondLvl|-3 BONUS:ABILITYPOOL|Second Bond|1 ###Block: General Feats # Feat Name Type Source Page Description Requirements Description of the Benefits Bonus @@ -79,6 +97,11 @@ Grim Determination TYPE:General SOURCEPAGE:p.62 DESC:Gain temporary hit points once a day. PREATT:2 PREFEAT:1,Self Sufficient !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/day, as a swift action, you can call upon the deep reserve of your independence, unbolstered by prayers or arcane knowledge, to drive yourself onward despite your injuries. You gain %1d6 temporary hit points.|TL/2 Master Artificer TYPE:General SOURCEPAGE:p.65 DESC:+4 to checks to create items, create items faster. PREFEAT:2,TYPE=ItemCreation PRESKILL:1,Craft=5 BENEFIT:You gain a +4 bonus to any skill check made to complete a magic item you are creating. You create magic items in half the normal hours per day. As long as the total time spent on item creation does not exceed 8 hours per day, you can accomplish multiple days work on an item in a single day. Muffle TYPE:General SOURCEPAGE:p.65 DESC:Silence the targets of your grapples. PRESTAT:1,DEX=13 PREFEAT:2,Improved Grapple,Improved Unarmed Strike BENEFIT:When you successfully initiate a grapple, you muffle sounds made by your target until it breaks the grapple. While the target is free to cry out (or fulfil the verbal components of spellcasting), you suppress the sounds so it is difficult for even nearby creatures to hear those noises. You may make a Stealth check against any opponent not directly observing you to prevent the sounds and movement of the grapple from being noticed. +Patois TYPE:General SOURCEPAGE:p.66 DESC:Communicate in languages you don't know. PRESTAT:1,INT=13 PRESKILL:1,Linguistics=5 BENEFIT:Whenever you encounter creatures speaking a language you don't know, you can attempt to communicate by using phrases and words from similar languages. This requires you to make a Linguistics check (DC 15) for each concept you try to convey or understand, and even then only simple concepts can be exchanged. (As a general rule, each check allows you to send and receive one idea that can be expressed with no more than 5 single-syllable words.) +Physical Adept TYPE:General SOURCEPAGE:p.66 DESC:Gain an extra standard action. PREFEAT:1,Athletic !PRECLASS:1,SPELLCASTER=1 BENEFIT:%1/day, you can take an extra standard action at the beginning or end of your round. This standard action must be used for a purely physical action such as making an attack, readying an item, moving, or trying to lift or break something.|1+TL/4 +Resolute TYPE:General SOURCEPAGE:p.67 DESC:Reduce the level of most fear effects to shaken. PREFEAT:1,Iron Will BENEFIT:Any time you would normally be cowering, frightened, or panicked, you are instead shaken for the same duration. You take only half the penalties from similar effects. +Self Delusion TYPE:General SOURCEPAGE:p.68 DESC:Add Charisma to Will saves, rather than Wisdom. PRESTAT:1,CHA=13 BENEFIT:You may add your Charisma modifier rather than your Wisdom modifier to your Will saving throw bonus. BONUS:CHECKS|Will|CHA-WIS|PREVARGT:CHA,WIS +Sensitive TYPE:General SOURCEPAGE:p.68 DESC:Use Spellcraft rather than Perception to notice some magic effects and creatures. PRESKILL:1,Spellcraft=5 BENEFIT:You may make a Spellcraft check in place of a Perception check to notice spells, spell effects, magic items, and creatures of the aberration, construct, dragon, fey, outsider, and undead types. If you beat the required DC to notice something with Spellcraft by 5, you learn what category of thing you have sensed (including its type if it is a creature). #PREAPPLYs Arcane Shield (Armor) TYPE:Internal TEMPBONUS:EQ|Armor|COMBAT|AC|ArcaneShieldBonus|TYPE=ArmorEnhancement TEMPDESC:As a swift action, you can imbue your armor with a fraction of your power. For 1 round, an imbued set of armor gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus @@ -89,11 +112,6 @@ ###Block: Combat Feats # Feat Name Type Source Page Description Requirements Bonus Description of the Benefits -Reflect Spells TYPE:Combat SOURCEPAGE:p.67 DESC:Redirect a spell at another target. PRESTAT:2,DEX=17,WIS=17 PREFEAT:4,Deflect Arrows,Deflect Spells,Improved Unarmed Strike,Snatch Arrow PREABILITY:1,CATEGORY=Special Ability,Ki Pool -Saddle Warrior TYPE:Combat.AttackOption SOURCEPAGE:p.67 DESC:Make multiple melee attacks from a moving mount. PRESTAT:1,DEX=13 PREFEAT:2,Mounted Combat,Ride-by Attack -Set Up TYPE:Combat.AttackOption SOURCEPAGE:p.68 DESC:Make an attack to draw a foe off-guard, giving allies +2 to attacks. PREFEAT:1,Subtle -Shield Specialization ~ Genius Guide TYPE:Combat.AttackOption.ModifyAC SOURCEPAGE:p.69 DESC:Gain bonuses when fighting defensively. PREFEAT:1,Shield Focus PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] OUTPUTNAME:Shield Specialization -Smash ~ Genius Guide TYPE:Combat SOURCEPAGE:p.69 DESC:Add your armor bonus to Strength checks to break things. PRESTAT:1,STR=13 PREATT:1 PREFEAT:1,Power Attack OUTPUTNAME:Smash Sucker Punch TYPE:Combat.AttackOption SOURCEPAGE:p.70 DESC:Stun or knock out a foe you punch from surprise. PREFEAT:3,Deceitful,Improved Unarmed Attack,Quick Draw Surprise Attack TYPE:Combat.AttackOption SOURCEPAGE:p.71 DESC:Charge an unsuspecting target without being noticed. PRECSKILL:1,Stealth Takedown TYPE:Combat SOURCEPAGE:p.71 DESC:Make attacks that can hit multiple targets. PREFEAT:1,Athletic @@ -105,12 +123,6 @@ ###Block: Spellcaster Feats # Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits -Necrothurge TYPE:General SOURCEPAGE:p. DESC:Learn spells you can only cast after killing someone. PRECLASS:1,SPELLCASTER=5 MULT:YES CHOOSE:NUMCHOICES=6|SPELLS|SPELLTYPE=Necrothurge[LEVELMAX=MAXCASTABLE] -Plait Incantation TYPE:General.Magister SOURCEPAGE:p.66 DESC:Ready to use a spell to increase another caster's spell power. PRECLASS:1,SPELLCASTER=1 PREFEAT:1,Spell Focus -Scorch Hex TYPE:General SOURCEPAGE:p.67 DESC:Reduce a fire spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Fire=0 -Secret Spell TYPE:General SOURCEPAGE:p.68 DESC:Cast a spell stealthily. PRESKILL:2,Bluff=5,Spellcraft=5 -Sidewinder Hex TYPE:General SOURCEPAGE:p.69 DESC:Cast a spell that fakes what target it's headed for. PRESKILL:1,Bluff=3 -Signature Spell TYPE:General SOURCEPAGE:p.69 DESC:Sacrifice a prepared spell to cast your signature spell. PREMULT:1,[PREFEAT:1,Spell Mastery],[PREDOMAIN:1,ANY] MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] #TODO: Make Spell Bluff restrict to only legal spell selections Spell Bluff ~ Genius Guide TYPE:General SOURCEPAGE:p.70 DESC:Fool observers about what spell you are casting. PREFEAT:1,Secret Spell PRESKILL:2,Bluff=5,Spellcraft=5 Spell Finesse TYPE:General SOURCEPAGE:p. DESC:Change your spellcasting ability. @@ -121,18 +133,8 @@ Trickster Mage TYPE:General SOURCEPAGE:p. DESC:Learn spells you can only cast when you have deceived someone. PRECLASS:1,SPELLCASTER=5 PRESTAT:1,CHA=13 MULT:YES CHOOSE:NUMCHOICES=6|SPELLS|SPELLTYPE=TricksterMage[LEVELMAX=MAXCASTABLE] Woodwose TYPE:General SOURCEPAGE:p. DESC:Learn spells you can only cast in natural environments. PRECLASS:1,SPELLCASTER=5 MULT:YES CHOOSE:NUMCHOICES=6|SPELLS|SPELLTYPE=Woodwose[LEVELMAX=MAXCASTABLE] -###Block: New Class Feature Feats -# Feat Name Type Source Page Description Requirements Stack/Mult? Choose Bonus Description of the Benefits -Improved Bond TYPE:General SOURCEPAGE:p.62 DESC:Calculate your second bond at your full class level. PREPCLEVEL:MIN=5 PREFEAT:1,Second Bond PREVARGTEQ:BondQualify,1 BENEFIT:Treat your class level as normal for all calculations relating to your second bond, rather than treating it as 3 levels lower. -Second Bond TYPE:General SOURCEPAGE:p. DESC:Gain a second class bond. PREPCLEVEL:MIN=5 PREVARGTEQ:BondQualify,1 - ###Block: General Feats # Feat Name Type Source Page Description Requirements Description of the Benefits Bonus -Patois TYPE:General SOURCEPAGE:p.66 DESC:Communicate in languages you don't know. PRESTAT:1,INT=13 PRESKILL:1,Linguistics=5 -Physical Adept TYPE:General SOURCEPAGE:p.66 DESC:Gain an extra standard action. PREFEAT:1,Athletic !PRECLASS:1,SPELLCASTER=1 -Resolute TYPE:General SOURCEPAGE:p.67 DESC:Reduce the level of most fear effects to shaken. PREFEAT:1,Iron Will -Self Delusion TYPE:General SOURCEPAGE:p. DESC:Add Charisma to Will saves, rather than Wisdom. PRESTAT:1,CHA=13 -Sensitive TYPE:General SOURCEPAGE:p.68 DESC:Use Spellcraft rather than Perception to notice some magic effects and creatures. PRESKILL:1,Spellcraft=5 Subtle TYPE:General SOURCEPAGE:p.70 DESC:Your actions are difficult to notice. Thieves' Cant TYPE:General SOURCEPAGE:p.71 DESC:Send and receive secret messages. PRECSKILL:1,Bluff Tougher Than Thaumaturgy TYPE:General SOURCEPAGE:p. DESC:Make a Fort save rather than a Ref or Will save. PRESTAT:1,CON=13 PREFEAT:1,Great Fortitude !PRECLASS:1,SPELLCASTER=1 Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-10 11:16:32 UTC (rev 19431) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_skills_conditional.lst 2013-02-10 16:30:04 UTC (rev 19432) @@ -6,6 +6,7 @@ Appraise (Perception) KEYSTAT:WIS USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Appraise (Perception).MISC"),var("SKILL.Appraise.MISC") PREABILITY:1,CATEGORY=Special Ability,Perspicacity ~ War Master Bluff (Feint) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Feint).MISC"),var("SKILL.Bluff.MISC") Diplomacy (Knowledge (Nobility)) KEYSTAT:INT USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Knowledge (Nobility)).MISC"),var("SKILL.Diplomacy.MISC") PREABILITY:1,CATEGORY=Special Ability,Consul ~ War Master +Perception (Mystic energy) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Perception (Mystic energy).MISC"),var("SKILL.Perception.MISC") PREFEAT:1,Sensitive Sense Motive (Perception) KEYSTAT:WIS USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Sense Motive (Perception).MISC"),var("SKILL.Sense Motive.MISC") PREABILITY:1,CATEGORY=Special Ability,Perspicacity ~ War Master Spellcraft (Favored spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") Spellcraft (Identify spell) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") @@ -18,3 +19,4 @@ Perception.MOD BONUS:SKILL|Sense Motive (Perception)|var("SKILL.Perception.MISC") BONUS:SKILLRANK|Sense Motive (Perception)|skillinfo("TOTALRANK", "Perception")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Sense Motive (Perception).MISC"),var("SKILL.Sense Motive.MISC") Spellcraft.MOD BONUS:SKILL|Spellcraft (Favored spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Favored spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Favored spell).MISC"),var("SKILL.Spellcraft.MISC") Spellcraft.MOD BONUS:SKILL|Spellcraft (Identify spell)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Spellcraft (Identify spell)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Spellcraft (Identify spell).MISC"),var("SKILL.Spellcraft.MISC") +Spellcraft.MOD BONUS:SKILL|Perception (Mystic energy)|var("SKILL.Spellcraft.MISC") BONUS:SKILLRANK|Perception (Mystic energy)|skillinfo("TOTALRANK","Spellcraft")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Perception (Mystic energy).MISC"),var("SKILL.Perception.MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-10 21:44:40
|
Revision: 19435 http://sourceforge.net/p/pcgen/code/19435 Author: elrotheonk Date: 2013-02-10 21:44:35 +0000 (Sun, 10 Feb 2013) Log Message: ----------- - Completed implementing feats (woot!) Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_spells.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-10 21:25:37 UTC (rev 19434) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-10 21:44:35 UTC (rev 19435) @@ -595,7 +595,7 @@ Hold! KEY:Hold! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:Whenever you grant benefits to your allies from any tactic, the allies also gain the ability to ready a full round action (rather than ready a standard action, as normal). Perspicacity KEY:Perspicacity ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.46 DESC:You may use your Perception bonus in place of your Appraise or Sense Motive bonus whenever making an Appraise or Sense Motive check. Shout of Warning KEY:Shout of Warning ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:As a move action, you can shout a warning of impending danger to your allies. All allies able to hear you cease to be flat-footed, even if they are surprised. -Sphere of Influence KEY:Sphere of Influence ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent DEFINE:WMSphereBonus|0 SOURCEPAGE:p.47 DESC:You have learned how to maximise your efforts within a certain class of skills. You gains a +%1 bonus to all skill and ability checks based on a single ability score.|WMSphereBonus BONUS:VAR|WMSphereBonus|1 BONUS:VAR|WMSphereBonus|1|PREVARGTEQ:WarMasterLvl,1 MULT:YES STACK:NO CHOOSE:STRING|Strength|Dexterity|Intelligence|Wisdom|Charisma BONUS:SKILL|TYPE=%LIST|WMSphereBonus +Sphere of Influence KEY:Sphere of Influence ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent DEFINE:WMSphereBonus|0 SOURCEPAGE:p.47 DESC:You have learned how to maximise your efforts within a certain class of skills. You gains a +%1 bonus to all skill and ability checks based on a single ability score.|WMSphereBonus BONUS:VAR|WMSphereBonus|1 BONUS:VAR|WMSphereBonus|1|PREVARGTEQ:WarMasterLvl,1 MULT:YES CHOOSE:STRING|Strength|Dexterity|Intelligence|Wisdom|Charisma BONUS:SKILL|TYPE=%LIST|WMSphereBonus Stay Down! KEY:Stay Down! ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WMTalent SOURCEPAGE:p.47 DESC:Any ally able to see and hear you gains an additional +%1 bonus to AC and Reflex saves when the ally has any kind of cover.|1+WarMasterLvl/8 Strong Faith KEY:Strong Faith ~ War Master CATEGORY:Special Ability TYPE:Internal.WMTalent SOURCEPAGE:p.47 DESC:You gain the ability to cast a 1st-level spell from the cleric spell list 2 times/day as a spell-like ability. PRESTAT:1,WIS=11 PREABILITY:1,CATEGORY=Special Ability,Faith ~ War Master ADD:ABILITY|1|Special Ability|NORMAL|Strong Faith Spell ~ War Master Strong Faith KEY:Strong Faith Spell ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.47 DESC:You gain the ability to cast %1 2/day as a spell-like ability. The caster level for this ability is %2. The save DC is %3.|%LIST|WarMasterLvl|11+WIS MULT:YES CHOOSE:SPELLS|CLASSLIST=Cleric[LEVELMIN=1;LEVELMAX=1] Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst 2013-02-10 21:25:37 UTC (rev 19434) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_feats.lst 2013-02-10 21:44:35 UTC (rev 19435) @@ -9,41 +9,65 @@ CATEGORY=Special Ability|Bardic Performance ~ Magister.MOD BENEFIT:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for %1 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a swift action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a swift action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.|BardicPerformanceDuration|PREVARGTEQ:BardicPerformanceLVL,13 ###Block: Battle Mage -Battle Mage Level 0 Spell KEY:BaMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Guidance|Stabilize|Virtue -Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike -Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other -Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility -Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed -Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending -Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone -Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I -Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience -Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight +Battle Mage Level 0 Spell KEY:BaMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Guidance|Stabilize|Virtue +Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike +Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other +Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility +Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed +Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending +Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone +Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I +Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience +Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight ###Block: Blood Mage -Blood Mage Level 0 Spell KEY:BlMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Daze|Resistance -Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike -Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy -Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare -Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes -Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout -Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord -Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons -Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity -Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird +Blood Mage Level 0 Spell KEY:BlMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Daze|Resistance +Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike +Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy +Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare +Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes +Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout +Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord +Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons +Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity +Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird ###Block: Necrothurge -Necrothurge Level 0 Spell KEY:NecroSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Disrupt Undead|Touch of Fatigue -Necrothurge Level 1 Spell KEY:NecroSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Cause Fear|Deathwatch|Scare|Ray of Enfeeblement -Necrothurge Level 2 Spell KEY:NecroSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Blindness/Deafness|Command Undead|Death Knell|Gentle Repose -Necrothurge Level 3 Spell KEY:NecroSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Animate Dead|Halt Undead|Speak with Dead|Ray of Exhaustion -Necrothurge Level 4 Spell KEY:NecroSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Contagion|Death Ward|Fear -Necrothurge Level 5 Spell KEY:NecroSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Blight|Slay Living|Symbol of Pain -Necrothurge Level 6 Spell KEY:NecroSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Circle of Death|Create Undead|Undeath to Death -Necrothurge Level 7 Spell KEY:NecroSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Control Undead|Destruction|Finger of Death -Necrothurge Level 8 Spell KEY:NecroSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Create Greater Undead|Horrid Wilting|Waves of Exhaustion -Necrothurge Level 9 Spell KEY:NecroSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Soul Bind|Wail of the Banshee +Necrothurge Level 0 Spell KEY:NecroSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Disrupt Undead|Touch of Fatigue +Necrothurge Level 1 Spell KEY:NecroSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Cause Fear|Deathwatch|Scare|Ray of Enfeeblement +Necrothurge Level 2 Spell KEY:NecroSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Blindness/Deafness|Command Undead|Death Knell|Gentle Repose +Necrothurge Level 3 Spell KEY:NecroSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Animate Dead|Halt Undead|Speak with Dead|Ray of Exhaustion +Necrothurge Level 4 Spell KEY:NecroSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Contagion|Death Ward|Fear +Necrothurge Level 5 Spell KEY:NecroSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Blight|Slay Living|Symbol of Pain +Necrothurge Level 6 Spell KEY:NecroSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Circle of Death|Create Undead|Undeath to Death +Necrothurge Level 7 Spell KEY:NecroSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Control Undead|Destruction|Finger of Death +Necrothurge Level 8 Spell KEY:NecroSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Create Greater Undead|Horrid Wilting|Waves of Exhaustion +Necrothurge Level 9 Spell KEY:NecroSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell9") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Soul Bind|Wail of the Banshee +###Block: Trickster Mage +Trickster Mage Level 0 Spell KEY:TMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Ghost Sound|Open/Close|Prestidigitation +Trickster Mage Level 1 Spell KEY:TMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell1") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Disguise Self|Confusion (Lesser)|Silent Image|Undetectable Alignment +Trickster Mage Level 2 Spell KEY:TMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell2") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Alter Self|Detect Thoughts|Hypnotic Pattern|Minor Image +Trickster Mage Level 3 Spell KEY:TMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell3") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Phantom Trap|Soften Earth and Stone|Wood Shape +Trickster Mage Level 4 Spell KEY:TMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell4") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Major Image|Meld Into Stone|Stone Shape +Trickster Mage Level 5 Spell KEY:TMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell5") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Glibness|Seeming|Transmute Rock To Mud +Trickster Mage Level 6 Spell KEY:TMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell6") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Mislead|Modify Memory|Programmed Image +Trickster Mage Level 7 Spell KEY:TMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell7") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Insanity|Project Image|Reverse Gravity +Trickster Mage Level 8 Spell KEY:TMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell8") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Polymorph Any Object|Sympathy +Trickster Mage Level 9 Spell KEY:TMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.TricksterMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=TMSpell9") DESC:You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Summon Nature's Ally IX (Pixie Only)|Time Stop + +###Block: Woodwose +Woodwose Level 0 Spell KEY:WoodSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Create Water|Detect Poison|Flare|Guidance +Woodwose Level 1 Spell KEY:WoodSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell1") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Calm Animals|Entangle|Obscuring Mist|Wind Wall +Woodwose Level 2 Spell KEY:WoodSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell2") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Barkskin|Fog Cloud|Hold Animal|Soften Earth and Stone +Woodwose Level 3 Spell KEY:WoodSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell3") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Dominate Animal|Plant Growth|Quench|Stone Shape +Woodwose Level 4 Spell KEY:WoodSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell4") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Command Plants|Sleet Storm|Spike Stones +Woodwose Level 5 Spell KEY:WoodSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell5") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Awaken|Tree Stride|Wall of Thorns +Woodwose Level 6 Spell KEY:WoodSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell6") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Control Winds|Repel Wood +Woodwose Level 7 Spell KEY:WoodSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell7") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Animal Shapes|Animate Plants|Wind Walk +Woodwose Level 8 Spell KEY:WoodSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell8") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Control Plants|Earthquake|Whirlwind +Woodwose Level 9 Spell KEY:WoodSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Woodwose PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=WoodSpell9") DESC:When in suitable terrain, you may cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Shambler|Shapechange + ###Block: Extra spells known Extra Bard Spells Known CATEGORY:Special Ability TYPE:Internal.ExtraSpellKnown PRECLASS:1,Bard=3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Bard Spell Known|2 Extra Sorcerer Spells Known CATEGORY:Special Ability TYPE:Internal.ExtraSpellKnown PRECLASS:1,Sorcerer=3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Sorcerer Spell Known|2 @@ -268,4 +292,45 @@ Second Mystic Bond ~ Metamagic Pool CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.MagisterBond DESC:You have selected a metamagic pool as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Magister Second Nature Bond ~ Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBond DESC:You have selected an animal companion as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Druid Second Nature Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.SecondBond PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBond DESC:You have selected a druid domain as your second bond. BONUS:VAR|SecondBondLvl|CLASSLEVEL=Druid + +# Spell Finesse +Spellcasting Stat ~ Intelligence CATEGORY:Special Ability TYPE:Internal.SpellFinesse DESC:All your spellcasting calculations are based off Intelligence, including the maximum level of spell you can cast, spell save DCs, and bonus spells/day. BONUS:VAR|SpellFinesseMod|INT BONUS:VAR|SpellFinesseStat|INTSCORE ABILITY:Special Ability|AUTOMATIC|Spell Finesse Implementation +Spellcasting Stat ~ Wisdom CATEGORY:Special Ability TYPE:Internal.SpellFinesse DESC:All your spellcasting calculations are based off Wisdom, including the maximum level of spell you can cast, spell save DCs, and bonus spells/day. BONUS:VAR|SpellFinesseMod|WIS BONUS:VAR|SpellFinesseStat|WISSCORE ABILITY:Special Ability|AUTOMATIC|Spell Finesse Implementation +Spellcasting Stat ~ Charisma CATEGORY:Special Ability TYPE:Internal.SpellFinesse DESC:All your spellcasting calculations are based off Charisma, including the maximum level of spell you can cast, spell save DCs, and bonus spells/day. BONUS:VAR|SpellFinesseMod|CHA BONUS:VAR|SpellFinesseStat|CHASCORE ABILITY:Special Ability|AUTOMATIC|Spell Finesse Implementation + +Spell Finesse Implementation CATEGORY:Special Ability TYPE:Internal DEFINE:SpellFinesseStat|0 DEFINE:SpellFinesseMod|0 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Bard|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Cleric|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Druid|PRECLASS:1,Druid=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Paladin|PRECLASS:1,Paladin=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Ranger|PRECLASS:1,Ranger=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Sorcerer|PRECLASS:1,Sorcerer=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Wizard|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Inquisitor|PRECLASS:1,Inquisitor=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Oracle|PRECLASS:1,Oracle=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Summoner|PRECLASS:1,Summoner=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Witch|PRECLASS:1,Witch=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Magus|PRECLASS:1,Magus=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Archon|PRECLASS:1,Archon=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Death Mage|PRECLASS:1,Death Mage=1 ABILITY:Special Ability|AUTOMATIC|Spell Finesse ~ Magister|PRECLASS:1,Magister=1 + +Spell Finesse ~ Bard CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Bard|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Bard|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Bard|SpellFinesseMod-CHA +Spell Finesse ~ Cleric CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Cleric|SpellFinesseStat-WISSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Cleric|SpellFinesseStat-WISSCORE BONUS:DC|CLASS.Cleric|SpellFinesseMod-WIS +Spell Finesse ~ Druid CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Druid|SpellFinesseStat-WISSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Druid|SpellFinesseStat-WISSCORE BONUS:DC|CLASS.Druid|SpellFinesseMod-WIS +Spell Finesse ~ Paladin CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Paladin|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Paladin|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Paladin|SpellFinesseMod-CHA +Spell Finesse ~ Ranger CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Ranger|SpellFinesseStat-WISSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Ranger|SpellFinesseStat-WISSCORE BONUS:DC|CLASS.Ranger|SpellFinesseMod-WIS +Spell Finesse ~ Sorcerer CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Sorcerer|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Sorcerer|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Sorcerer|SpellFinesseMod-CHA +Spell Finesse ~ Wizard CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Wizard|SpellFinesseStat-INTSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Wizard|SpellFinesseStat-INTSCORE BONUS:DC|CLASS.Wizard|SpellFinesseMod-INT +Spell Finesse ~ Inquisitor CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Inquisitor|SpellFinesseStat-WISSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Inquisitor|SpellFinesseStat-WISSCORE BONUS:DC|CLASS.Inquisitor|SpellFinesseMod-WIS +Spell Finesse ~ Oracle CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Oracle|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Oracle|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Oracle|SpellFinesseMod-CHA +Spell Finesse ~ Summoner CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Summoner|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Summoner|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Summoner|SpellFinesseMod-CHA +Spell Finesse ~ Witch CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Witch|SpellFinesseStat-INTSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Witch|SpellFinesseStat-INTSCORE BONUS:DC|CLASS.Witch|SpellFinesseMod-INT +Spell Finesse ~ Magus CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Magus|SpellFinesseStat-INTSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Magus|SpellFinesseStat-INTSCORE BONUS:DC|CLASS.Magus|SpellFinesseMod-INT +Spell Finesse ~ Archon CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Archon|SpellFinesseStat-INTSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Archon|SpellFinesseStat-INTSCORE BONUS:DC|CLASS.Archon|SpellFinesseMod-INT +Spell Finesse ~ Death Mage CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Death Mage|SpellFinesseStat-CHASCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Death Mage|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Death Mage|SpellFinesseMod-CHA +Spell Finesse ~ Magister CATEGORY:Special Ability TYPE:Internal BONUS:STAT|BASESPELLSTAT;Class=Magister|SpellFinesseStat-WISSCORE BONUS:STAT|BASESPELLKNOWNSTAT;Class=Magister|SpellFinesseStat-CHASCORE BONUS:DC|CLASS.Magister|SpellFinesseMod-CHA + +# Synergistic Training +Synergistic Training ~ Bard CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Bard|classlevel("%LIST") +Synergistic Training ~ Cleric CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Cleric|classlevel("%LIST") +Synergistic Training ~ Druid CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Druid|classlevel("%LIST") +Synergistic Training ~ Paladin CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Paladin|classlevel("%LIST") +Synergistic Training ~ Ranger CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Ranger|classlevel("%LIST") +Synergistic Training ~ Sorcerer CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Sorcerer|classlevel("%LIST") +Synergistic Training ~ Wizard CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Wizard|classlevel("%LIST") +Synergistic Training ~ Inquisitor CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Inquisitor|classlevel("%LIST") +Synergistic Training ~ Oracle CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Oracle|classlevel("%LIST") +Synergistic Training ~ Summoner CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Summoner|classlevel("%LIST") +Synergistic Training ~ Witch CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Witch|classlevel("%LIST") +Synergistic Training ~ Magus CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Magus|classlevel("%LIST") +Synergistic Training ~ Archon CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Archon|classlevel("%LIST") +Synergistic Training ~ Death Mage CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Death Mage|classlevel("%LIST") +Synergistic Training ~ Magister CATEGORY:Special Ability TYPE:Internal.SynergisticTrg MULT:YES CHOOSE:CLASS|PC BONUS:CASTERLEVEL|Magister|classlevel("%LIST") + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-10 21:25:37 UTC (rev 19434) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-10 21:44:35 UTC (rev 19435) @@ -70,14 +70,18 @@ ABILITYCATEGORY:Fighting Spirit Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats # Feats -# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location -ABILITYCATEGORY:Battle Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleMage DISPLAYLOCATION:Feats -ABILITYCATEGORY:Blood Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BloodMage DISPLAYLOCATION:Feats -ABILITYCATEGORY:Established Persona VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:EstPersona DISPLAYLOCATION:Feats -ABILITYCATEGORY:Extra Spells Known VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellKnown DISPLAYLOCATION:Feats -ABILITYCATEGORY:Extra Spell Slots VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellSlot DISPLAYLOCATION:Feats -ABILITYCATEGORY:Necrothurge Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Necrothurge DISPLAYLOCATION:Feats -ABILITYCATEGORY:Second Bond VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SecondBond DISPLAYLOCATION:Feats +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Battle Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleMage DISPLAYLOCATION:Feats +ABILITYCATEGORY:Blood Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BloodMage DISPLAYLOCATION:Feats +ABILITYCATEGORY:Established Persona VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:EstPersona DISPLAYLOCATION:Feats +ABILITYCATEGORY:Extra Spells Known VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellKnown DISPLAYLOCATION:Feats +ABILITYCATEGORY:Extra Spell Slots VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraSpellSlot DISPLAYLOCATION:Feats +ABILITYCATEGORY:Necrothurge Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Necrothurge DISPLAYLOCATION:Feats +ABILITYCATEGORY:Second Bond VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SecondBond DISPLAYLOCATION:Feats +ABILITYCATEGORY:Spell Finesse Stat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SpellFinesse DISPLAYLOCATION:Feats +ABILITYCATEGORY:Synergistic Training Class VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SynergisticTrg DISPLAYLOCATION:Feats +ABILITYCATEGORY:Trickster Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:TricksterMage DISPLAYLOCATION:Feats +ABILITYCATEGORY:Woodwose Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Woodwose DISPLAYLOCATION:Feats # Extra Spells Known ABILITYCATEGORY:Extra Bard Spell Known VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraBardSpell DISPLAYLOCATION:Feats Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-10 21:25:37 UTC (rev 19434) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-10 21:44:35 UTC (rev 19435) @@ -2,62 +2,78 @@ # Original Entry by: Paul Shipley (elro the onk) ###Block: Combat Feats -# Feat Name Type Source Page Description Requirements Description of the Benefits & Bonus -Acrobatic Dodge TYPE:Combat SOURCEPAGE:p.52 DESC:Avoid attacks with an Acrobatics check. PRESTAT:1,DEX=15 PREFEAT:1,Acrobatic BENEFIT:%1/day, as an immediate action when you would normally be hit with a melee or ranged attack, you may make an Acrobatics check to avoid being hit. The DC is equal to the attack roll. You must take a free 5-ft. step as part of this Acrobatics check. You may only use this feat when you have an armor check penalty of 0, are carrying no more than a light load, and are not wielding a two-handed weapon or shield.|3+DEX -Anchor TYPE:Combat SOURCEPAGE:p.52 DESC:You are difficult to flank or move around. PREATT:1 BENEFIT:If at least one square adjacent to you is impassible to a foe (a wall, a pit, or similar), that foe cannot flank you. Additionally, as a move action, you can harass any foes within your threatened area. Enemies must treat the spaces you threaten as difficult terrain. -Arcane Shield TYPE:Combat.ModifyAC.Magister SOURCEPAGE:p.52 DESC:Gain a bonus to your shield or armor. PRESPELLCAST:TYPE=Arcane KEY:Arcane Shield ~ SGGAH BENEFIT:As a swift action, you can imbue either your armor or your shield with a fraction of your power. For 1 round, an imbued shield or set of armor gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus VFEAT:Arcane Shield (Armor)|Arcane Shield (Shield) DEFINE:ArcaneShieldBonus|0 BONUS:VAR|ArcaneShieldBonus|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus")+charbonusto("CASTERLEVEL","Archon")+var("BL=Archon")+charbonusto("CASTERLEVEL","Death Mage")+var("BL=Death Mage")+charbonusto("CASTERLEVEL","Magister")+var("BL=Magister"))/5),5) -Armor Focus (Heavy) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 2/- in heavy armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] OUTPUTNAME:Armor Focus, Heavy BENEFIT:Whenever you are wearing heavy armor, you gain DR 2/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|2|PREEQUIP:1,TYPE=Armor.Heavy -Armor Focus (Medium) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 1/- in medium armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] OUTPUTNAME:Armor Focus, Medium BENEFIT:Whenever you are wearing medium armor, you gain DR 1/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|1|PREEQUIP:1,TYPE=Armor.Medium -Avoid the Arcane TYPE:Combat SOURCEPAGE:p.52 DESC:Make a Ref save in place of a Fort or Will save. PRESTAT:1,DEX=13 PREFEAT:1,Lightning Reflexes !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/round, when targeted by a spell or effect that allows a Fortitude save or a Will save, you can instead make a Reflex saving throw. You may use this ability %1/day.|3+DEX -Deadly Accuracy TYPE:Combat SOURCEPAGE:p.58 DESC:Reroll a 1 on ranged weapon damage. PRESTAT:1,DEX=15 PREATT:6 BENEFIT:You have deadly accuracy with your agility-based weapon attacks. When dealing damage with a weapon to which you add your Dexterity to your attack rolls, you can reroll any result of 1 on your weapon's damage dice (you must keep the result of the reroll). Only weapon attacks that require an attack roll benefit from this feat. -Defensive Shot TYPE:Combat.AttackOption SOURCEPAGE:p.58 DESC:Make ranged attacks without provoking attacks of opportunity. PREFEAT:2,Point-Blank Shot,Precise Shot BENEFIT:You may decide to make a ranged attack defensively, taking a -2 penalty to all ranged attacks you make during the round. Such attacks do not provoke attacks of opportunity. If you take any other actions during the round, they provoke attacks of opportunity normally. -Deflect Spells TYPE:Combat SOURCEPAGE:p.59 DESC:Prevent a spell with a ranged attack roll from hitting you. PRESTAT:2,DEX=13,WIS=13 PREFEAT:2,Deflect Arrows,Improved Unarmed Strike PREABILITY:1,CATEGORY=Special Ability,Ki Pool BENEFIT:You must have at least one hand free to use this feat. 1/round, when you would normally be hit with a ranged attack from a spell, extraordinary natural weapon, spell-like ability, or supernatural ability, you may spend 1 point from your ki pool to deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a magic ranged attack doesn't count as an action. Only spells and abilities that require a ranged attack roll can be deflect with this feat. -Devastating Charge TYPE:Combat.AttackOption SOURCEPAGE:p.59 DESC:Deal extra damage with an unmounted charge. PRESTAT:1,STR=13 PREATT:1 PREFEAT:1,Power Attack BENEFIT:When you are not mounted and you use the charge action, a successful att... [truncated message content] |
From: <elr...@us...> - 2013-02-12 22:08:20
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Revision: 19449 http://sourceforge.net/p/pcgen/code/19449 Author: elrotheonk Date: 2013-02-12 22:08:16 +0000 (Tue, 12 Feb 2013) Log Message: ----------- - Added new sorcerer bloodlines skeleton implementation Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_pfcr.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-12 11:37:53 UTC (rev 19448) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-12 22:08:16 UTC (rev 19449) @@ -627,4 +627,32 @@ Shatterspell KEY:Shatterspell ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,10 PRERACE:1,Dwarf PREFEAT:2,Disruptive,Spellbreaker PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Race Guide ADD:FEAT|1|Shatterspell DESC:As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power. You may use this feat once per day, plus one additional time per day for every 5 points by which your base attack bonus exceeds +10. Martial Versatility KEY:Martial Versatility ~ WMFSFeat CATEGORY:Special Ability TYPE:Internal.WMFSFighterFeat PREVARGTEQ:WMFighterQualLvl,4 PRERACE:1,Human PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Race Guide ADD:FEAT|1|Martial Versatility DESC:Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. &nl; [Special] You may take this feat more than once. Each time it applies to a different feat. + +# Additional Sorcerer Bloodlines + +###Block: Bloodlines +Frost Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family has ties to supernatural forces of the frozen north. ABILITY:Special Ability|AUTOMATIC|Frost Bloodline Bonus Spells|Bloodline Arcana (Frost)|Arctic Ray ~ Frost ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Frost|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Northern Resilience ~ Frost|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Ice Armor ~ Frost|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Lord of the North ~ Frost|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Frost Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Survival SOURCEPAGE:p.92 BENEFIT:Your family has ties to supernatural forces of the frozen north. Perhaps you come from a tribe of barbarians who are descended from frost giants, or maybe you were born with the mark of an ice linnorm on your skin. +Stone Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:You have ties to supernatural forces of earth, rock, and mountain. ABILITY:Special Ability|AUTOMATIC|Stone Bloodline Bonus Spells|Bloodline Arcana (Stone)|Stone Pitch ~ Stone ABILITY:Special Ability|AUTOMATIC|Ironguts ~ Stone|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Tough As Stone ~ Stone|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Call of the Earth ~ Stone|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Earthborn ~ Stone|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Stone Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Climb SOURCEPAGE:p.92 BENEFIT:You have ties to supernatural forces of earth, rock, and mountain. Perhaps you are descended from barbarians who mingled with stone giants, or your ancestors may have worshiped greater earth elementals as gods. + +###Block: Bloodline Bonus Spells +Frost Bloodline Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Sorcerer=1|Chill Touch|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|Fog Cloud|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|Sleet Storm|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|Ice Storm|PREVARGTEQ:BloodlineCasterLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|Cone of Cold|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|Freezing Sphere|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|Ice Mirror (Greater)|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|Polar Ray|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|Glacier|PREVARGTEQ:BloodlineCasterLVL,19 +Stone Bloodline Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Sorcerer=1|Ironhide (Lesser)|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|Hammerhand|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|Ironhide|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|Petrify|PREVARGTEQ:BloodlineCasterLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|Ironhide (Greater)|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|Earth Armor|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|Wall of Mithral|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|Iron Body|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|Earthquake|PREVARGTEQ:BloodlineCasterLVL,19 + +###Block: Frost Bloodline Abilties +Bloodline Arcana (Frost) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.92 DESC:Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. The spell gains the [cold] descriptor. If you use this ability with a [force] spell, it loses that descriptor. You treat all spells with the [fire] descriptor as one level higher for the purposes of spells known and spell slots. +Arctic Ray KEY:Arctic Ray ~ Frost CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DEFINE:ArcticRayDamage|0 SOURCEPAGE:p.92 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ArcticRayDamage,0 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 ft. as a ranged touch attack. This ray deals 1d6+%1 points of cold damage. You can use this ability %2 times per day.|ArcticRayDamage|BloodlinePowerTimes|PREVARGT:ArcticRayDamage,0 BONUS:VAR|ArcticRayDamage|BloodlineLVL/2 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ArcticRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day +Cold Resistance KEY:Cold Resistance ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ColdResistBonus|0 DEFINE:ColdSaveBonus|0 SOURCEPAGE:p.92 DESC:You gain cold resistance %1 and can add a +%2 bonus to all saving throws against natural cold hazards and spells and abilities with [cold] descriptor.|ColdResistBonus|ColdSaveBonus BONUS:VAR|ColdResistBonus|5 BONUS:VAR|ColdSaveBonus|2 BONUS:VAR|ColdResistBonus|5|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|ColdSaveBonus|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|ColdResistanceBonus|ColdResistBonus ABILITY:Special Ability|AUTOMATIC|Resistance to Cold +Northern Resilience KEY:Northern Resilience ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.92 DESC:Northern Resilience +Ice Armor KEY:Ice Armor ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.92 DESC:Ice Armor +Lord of the North KEY:Lord of the North ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.92 DESC:Lord of the North + +###Block: Stone Bloodline Abilties +Bloodline Arcana (Stone) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.93 DESC:Bloodline Arcana (Stone) +Stone Pitch KEY:Stone Pitch ~ Stone CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.93 DESC:Stone Pitch +Ironguts KEY:Ironguts ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Ironguts +Tough As Stone KEY:Tough As Stone ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Tough As Stone +Call of the Earth KEY:Call of the Earth ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Call of the Earth +Earthborn KEY:Earthborn ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Earthborn + + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-12 11:37:53 UTC (rev 19448) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-12 22:08:16 UTC (rev 19449) @@ -69,6 +69,10 @@ ABILITYCATEGORY:Fighting Spirit Fighter Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WMFSFighterFeat DISPLAYLOCATION:Feats ABILITYCATEGORY:Fighting Spirit Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats +# Sorcerer +ABILITYCATEGORY:Frost Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:FrostBloodline ABILITYLIST:Skill Focus(Survival) PLURAL:Frost Bloodline Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Stone Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:StoneBloodline ABILITYLIST:Skill Focus(Climb) PLURAL:Stone Bloodline Feats DISPLAYLOCATION:Feats + # Feats # Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location ABILITYCATEGORY:Battle Mage Spell VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleMage DISPLAYLOCATION:Feats Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-12 11:37:53 UTC (rev 19448) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-12 22:08:16 UTC (rev 19449) @@ -43,37 +43,37 @@ Deflect Arrows (Shield) TYPE:Combat SOURCEPAGE:p.69 DESC:You can knock arrows and other projectiles off course, preventing them from hitting you. PREFEAT:1,Shield Specialization ~ SGGAH BENEFIT:You must be using a shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. SERVESAS:ABILITY=FEAT|Deflect Arrows ###Block: Spellcaster Feats -# Feat Name Type Source Page Description Requirements Description of the Benefits -Battle Mage TYPE:General SOURCEPAGE:p.55 DESC:Gain spells you can only use if you've been in combat. PRESTAT:1,STR=13 PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 battle mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you successfully hit a foe with a weapon attack not augmented by a spell, you gain one battle mark. Any time you fail an attack roll, you lose one battle mark. You may spend a battle mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused battle marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Battle Mage Spell|6 -Blood Magic TYPE:General SOURCEPAGE:p.56 DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 blood mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you take %1+ hp damage from a single blow or source, or have a -2 or greater penalty inflicted on you as a pain effect, you gain one blood mark. Any time you regain hit points through any method, you lose one blood mark. You may spend a blood mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused blood marks.|TL MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blood Mage Spell|6 -Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 BENEFIT:You can cast spells that deal acid damage and allow a saving throw as caustic spells, creating a cloud of burning vapor around any target that fails its save. The save DC of the caustic spell is 1 lower than normal. The vapor lasts for 1 round for every 3 levels of the caustic spell (minimum 1 round). Targets engulfed in the vapor have difficulty seeing, hearing, or smelling targets, and treat all other creatures as having 20%% concealment for the duration. Targets with blindsense and those immune to acid damage are immune to this added effect. -Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and causes any target that fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. -Cold Focus TYPE:General SOURCEPAGE:p.58 DESC:Add +2 to the DC for all saving throws against spells you cast with the [cold] descriptor. PRESPELLDESCRIPTOR:1,Cold=0 BENEFIT:Add +2 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus is considered to be a Spell Focus bonus. BONUS:DC|DESCRIPTOR.Cold|2|TYPE=SpellFocus -Effective Caster TYPE:General.Magister SOURCEPAGE:p.59 DESC:Increase your effective caster level for areas and number of targets. PRETEXT:Spellcasting attribute 17 BENEFIT:When determining the number of targets your spell can affect, or the size of its effect or area, you treat your caster level as if it were two higher. -Esoteric Schooling TYPE:General SOURCEPAGE:p.59 DESC:Learn a 0-level spell from another class. PRESPELLTYPE:1,Arcane=0,Divine=0 BENEFIT:You can cast the selected spell at will as if it were a spell from your class list. MULT:YES CHOOSE:SPELLS|ALL[LEVELMAX=0] -Extra Spells Known TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spells known. PRECLASS:1,SPELLCASTER=3 PRESPELLCAST:MEMORIZE=N PRETEXT:Spontaneous spellcasting class level 3 BENEFIT:You gain two additional spells known for one spontaneous spellcasting class you have levels in. You may never use this feat to know more spells at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spells Known|1 -Extra Spell Slots TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spell slots. PRECLASS:1,SPELLCASTER=3 BENEFIT:You gain two additional spell slots for one spellcasting class you have levels in. You may never use this feat to have more spell slots at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spell Slots|1 -Far Caster TYPE:General.Magister SOURCEPAGE:p.61 DESC:Increase your effective caster level for determining range. PRETEXT:Spellcasting attribute 13 BENEFIT:When determining the maximum range of your spells, you treat your caster level as if it were two higher. -Jolt Hex TYPE:General SOURCEPAGE:p.63 DESC:Reduce an electricity spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Electricity=0 BENEFIT:You can cast spells that deal electricity damage and allow a saving throw as jolt spells, which linger on the body of a target that fails its save. The save DC of the jolt spell is 1 lower than normal. The jolt effect lasts for a number of rounds equal to the level of the jolt spell (minimum 1). Targets affected suffer muscle spasms, causing a -4 penalty to all Dex-based ability and skill checks, and a -2 penalty to all ranged attack rolls. Targets with Improved Evasion or immunity to electricity damage are immune to this added effect. -Lasting Caster TYPE:General.Magister SOURCEPAGE:p.64 DESC:Increase your effective caster level for determining duration. PRETEXT:Spellcasting attribute 15 BENEFIT:When determining the duration of your spells, you treat your caster level as if it were two higher. -Meditative Incantation TYPE:General SOURCEPAGE:p.65 DESC:Take 15 minutes to open a prepared spell slot. PRESTAT:1,INT=13 BENEFIT:You are capable of taking 15 minutes of meditation to erase a prepared spell. The spell slot the erased spell used to occupy is then open and can be filled with a new prepared spell. -Mounted Caster TYPE:General SOURCEPAGE:p.65 DESC:Cast while riding without concentration checks. PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 BENEFIT:You can have a mount move both before and after you cast a spell, and cast a spell while your mount takes a run action, without needing to make a concentration check. You gain a +2 bonus to any concentration check you are forced to make while mounted. -Necrothurge TYPE:General SOURCEPAGE:p.66 DESC:Learn spells you can only cast after killing someone. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 necrothurge spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you kill a living creature with a CR of at least %1, you gain one death mark. You may spend a death mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused death marks.|TL-3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Necrothurge Spell|6 -Plait Incantation TYPE:General.Magister SOURCEPAGE:p.66 DESC:Ready to use a spell to increase another caster's spell power. PRECLASS:1,SPELLCASTER=1 PREFEAT:1,Spell Focus BENEFIT:As a standard action, you can ready an action to plait one of your spells into that of another spellcaster. When the allied spellcaster casts a spell, you take your readied action to cast your spell in response. Rather than have its normal effect, your spell grants your allied spellcaster a +2 enhancement bonus to his caster level for the spell that triggered your readied action. The spell you use to plait with your ally's must be within 2 levels of the spell cast by your ally, and cannot be a 0-level spell. -Scorch Hex TYPE:General SOURCEPAGE:p.67 DESC:Reduce a fire spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Fire=0 BENEFIT:You can cast spells that deal fire damage and allow a saving throw as scorch spells, setting any target that fails its save on fire. The save DC of the scorch spell is 1 lower than normal. The fire burns until extinguished (as a standard action or by an ally making a DC 15+spell level Heal check). Burning targets take fire damage at the beginning of your turn every round depending on the level of the scorch spell (0-1st level: 1 point; 2nd-3rd level: 1d3 points; 4th-5th: 1d4 points; 6th+: 1d6 points). Targets with Improved Evasion and those immune to fire damage (or non-flammable) are immune to this added effect. -Secret Spell TYPE:General SOURCEPAGE:p.68 DESC:Cast a spell stealthily. PRESKILL:2,Bluff=5,Spellcraft=5 BENEFIT:You may make a Spellcraft check to conceal the act of spellcasting from opponents observing you (+5 if the spell has no verbal component; -5 if the spell has a material component or focus). Your check is opposed each round of casting by the Perception check of each observer. Casting a spell secretly takes at least a full round action, even if the spell's normal casting time is less. If the spell has no listed visual or other sensory effects, any opponent who fails the opposed Perception check is unaware a spell has been cast; otherwise, observers become aware you have cast the spell once it takes effect, even if they failed their Perception check. -Sidewinder Hex TYPE:General SOURCEPAGE:p.69 DESC:Cast a spell that fakes what target it's headed for. PRESKILL:1,Bluff=3 BENEFIT:You can cast spells that deal damage as sidewinder spells, which give false visual cues as to their end destination. Such spells must have a casting time of 1 standard action or less, target one or more creatures (rather than an area), and either deal dice of damage or have a duration based on caster level. Casting the spell as a sidewinder hex takes a full-round action, and allows you to make a Bluff check opposed by the Sense Motive check of each target. Targets that fail the opposed check suffer a -2 penalty to their AC and saving throws against the sidewinder hex. However, the spell deals 1 point less damage per die (if it deals dice of damage) and has its duration halved (if it has a duration based on caster level). +# Feat Name Type Source Page Description Requirements Description of the Benefits +Battle Mage TYPE:General SOURCEPAGE:p.55 DESC:Gain spells you can only use if you've been in combat. PRESTAT:1,STR=13 PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 battle mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you successfully hit a foe with a weapon attack not augmented by a spell, you gain one battle mark. Any time you fail an attack roll, you lose one battle mark. You may spend a battle mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused battle marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Battle Mage Spell|6 +Blood Magic TYPE:General SOURCEPAGE:p.56 DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 blood mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you take %1+ hp damage from a single blow or source, or have a -2 or greater penalty inflicted on you as a pain effect, you gain one blood mark. Any time you regain hit points through any method, you lose one blood mark. You may spend a blood mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused blood marks.|TL MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blood Mage Spell|6 +Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 BENEFIT:You can cast spells that deal acid damage and allow a saving throw as caustic spells, creating a cloud of burning vapor around any target that fails its save. The save DC of the caustic spell is 1 lower than normal. The vapor lasts for 1 round for every 3 levels of the caustic spell (minimum 1 round). Targets engulfed in the vapor have difficulty seeing, hearing, or smelling targets, and treat all other creatures as having 20%% concealment for the duration. Targets with blindsense and those immune to acid damage are immune to this added effect. +Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and causes any target that fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. +Cold Focus TYPE:General.FrostBloodline SOURCEPAGE:p.58 DESC:Add +2 to the DC for all saving throws against spells you cast with the [cold] descriptor. PRESPELLDESCRIPTOR:1,Cold=0 BENEFIT:Add +2 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus is considered to be a Spell Focus bonus. BONUS:DC|DESCRIPTOR.Cold|2|TYPE=SpellFocus +Effective Caster TYPE:General.Magister SOURCEPAGE:p.59 DESC:Increase your effective caster level for areas and number of targets. PRETEXT:Spellcasting attribute 17 BENEFIT:When determining the number of targets your spell can affect, or the size of its effect or area, you treat your caster level as if it were two higher. +Esoteric Schooling TYPE:General SOURCEPAGE:p.59 DESC:Learn a 0-level spell from another class. PRESPELLTYPE:1,Arcane=0,Divine=0 BENEFIT:You can cast the selected spell at will as if it were a spell from your class list. MULT:YES CHOOSE:SPELLS|ALL[LEVELMAX=0] +Extra Spells Known TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spells known. PRECLASS:1,SPELLCASTER=3 PRESPELLCAST:MEMORIZE=N PRETEXT:Spontaneous spellcasting class level 3 BENEFIT:You gain two additional spells known for one spontaneous spellcasting class you have levels in. You may never use this feat to know more spells at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spells Known|1 +Extra Spell Slots TYPE:General.Magister SOURCEPAGE:p.60 DESC:Gain two additional spell slots. PRECLASS:1,SPELLCASTER=3 BENEFIT:You gain two additional spell slots for one spellcasting class you have levels in. You may never use this feat to have more spell slots at any level than you know at each level below it. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Extra Spell Slots|1 +Far Caster TYPE:General.Magister SOURCEPAGE:p.61 DESC:Increase your effective caster level for determining range. PRETEXT:Spellcasting attribute 13 BENEFIT:When determining the maximum range of your spells, you treat your caster level as if it were two higher. +Jolt Hex TYPE:General SOURCEPAGE:p.63 DESC:Reduce an electricity spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Electricity=0 BENEFIT:You can cast spells that deal electricity damage and allow a saving throw as jolt spells, which linger on the body of a target that fails its save. The save DC of the jolt spell is 1 lower than normal. The jolt effect lasts for a number of rounds equal to the level of the jolt spell (minimum 1). Targets affected suffer muscle spasms, causing a -4 penalty to all Dex-based ability and skill checks, and a -2 penalty to all ranged attack rolls. Targets with Improved Evasion or immunity to electricity damage are immune to this added effect. +Lasting Caster TYPE:General.Magister SOURCEPAGE:p.64 DESC:Increase your effective caster level for determining duration. PRETEXT:Spellcasting attribute 15 BENEFIT:When determining the duration of your spells, you treat your caster level as if it were two higher. +Meditative Incantation TYPE:General SOURCEPAGE:p.65 DESC:Take 15 minutes to open a prepared spell slot. PRESTAT:1,INT=13 BENEFIT:You are capable of taking 15 minutes of meditation to erase a prepared spell. The spell slot the erased spell used to occupy is then open and can be filled with a new prepared spell. +Mounted Caster TYPE:General SOURCEPAGE:p.65 DESC:Cast while riding without concentration checks. PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 BENEFIT:You can have a mount move both before and after you cast a spell, and cast a spell while your mount takes a run action, without needing to make a concentration check. You gain a +2 bonus to any concentration check you are forced to make while mounted. +Necrothurge TYPE:General SOURCEPAGE:p.66 DESC:Learn spells you can only cast after killing someone. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 necrothurge spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you kill a living creature with a CR of at least %1, you gain one death mark. You may spend a death mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused death marks.|TL-3 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Necrothurge Spell|6 +Plait Incantation TYPE:General.Magister SOURCEPAGE:p.66 DESC:Ready to use a spell to increase another caster's spell power. PRECLASS:1,SPELLCASTER=1 PREFEAT:1,Spell Focus BENEFIT:As a standard action, you can ready an action to plait one of your spells into that of another spellcaster. When the allied spellcaster casts a spell, you take your readied action to cast your spell in response. Rather than have its normal effect, your spell grants your allied spellcaster a +2 enhancement bonus to his caster level for the spell that triggered your readied action. The spell you use to plait with your ally's must be within 2 levels of the spell cast by your ally, and cannot be a 0-level spell. +Scorch Hex TYPE:General SOURCEPAGE:p.67 DESC:Reduce a fire spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Fire=0 BENEFIT:You can cast spells that deal fire damage and allow a saving throw as scorch spells, setting any target that fails its save on fire. The save DC of the scorch spell is 1 lower than normal. The fire burns until extinguished (as a standard action or by an ally making a DC 15+spell level Heal check). Burning targets take fire damage at the beginning of your turn every round depending on the level of the scorch spell (0-1st level: 1 point; 2nd-3rd level: 1d3 points; 4th-5th: 1d4 points; 6th+: 1d6 points). Targets with Improved Evasion and those immune to fire damage (or non-flammable) are immune to this added effect. +Secret Spell TYPE:General SOURCEPAGE:p.68 DESC:Cast a spell stealthily. PRESKILL:2,Bluff=5,Spellcraft=5 BENEFIT:You may make a Spellcraft check to conceal the act of spellcasting from opponents observing you (+5 if the spell has no verbal component; -5 if the spell has a material component or focus). Your check is opposed each round of casting by the Perception check of each observer. Casting a spell secretly takes at least a full round action, even if the spell's normal casting time is less. If the spell has no listed visual or other sensory effects, any opponent who fails the opposed Perception check is unaware a spell has been cast; otherwise, observers become aware you have cast the spell once it takes effect, even if they failed their Perception check. +Sidewinder Hex TYPE:General SOURCEPAGE:p.69 DESC:Cast a spell that fakes what target it's headed for. PRESKILL:1,Bluff=3 BENEFIT:You can cast spells that deal damage as sidewinder spells, which give false visual cues as to their end destination. Such spells must have a casting time of 1 standard action or less, target one or more creatures (rather than an area), and either deal dice of damage or have a duration based on caster level. Casting the spell as a sidewinder hex takes a full-round action, and allows you to make a Bluff check opposed by the Sense Motive check of each target. Targets that fail the opposed check suffer a -2 penalty to their AC and saving throws against the sidewinder hex. However, the spell deals 1 point less damage per die (if it deals dice of damage) and has its duration halved (if it has a duration based on caster level). #TODO: Enforce Spell Mastery/Domain spell selection (requires more support from the SPELLS tag than presently available, or else a whole bucket of ABILITYPOOL work) -Signature Spell TYPE:General SOURCEPAGE:p.69 DESC:Sacrifice a prepared spell to cast your signature spell. PREMULT:1,[PREFEAT:1,Spell Mastery],[PREDOMAIN:1,ANY] BENEFIT:You can channel stored spell energy into your signature spell even if you haven't prepared it ahead of time. (A signature spell must be one you have Spell Mastery with, or be from one of your domains.) You can cast your signature spell spontaneously by losing a prepared spell of the same level or higher. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] -Spell Bluff TYPE:General SOURCEPAGE:p.70 DESC:Fool observers about what spell you are casting. PREFEAT:1,Secret Spell PRESKILL:2,Bluff=5,Spellcraft=5 BENEFIT:You may make a Bluff check when spellcasting to fool observers into thinking you are casting a different spell (-5 if the spell has a material component or focus). Your check is opposed each round of casting by the Spellcraft check of each observer. You select what spell those failing their Spellcraft check believe you are casting (if this is not a spell you can cast you take a -5 penalty to your Bluff check). The effects of your spell may reveal your deception once it has been fully cast, but not until after it is too late for a foe to counterspell. +Signature Spell TYPE:General SOURCEPAGE:p.69 DESC:Sacrifice a prepared spell to cast your signature spell. PREMULT:1,[PREFEAT:1,Spell Mastery],[PREDOMAIN:1,ANY] BENEFIT:You can channel stored spell energy into your signature spell even if you haven't prepared it ahead of time. (A signature spell must be one you have Spell Mastery with, or be from one of your domains.) You can cast your signature spell spontaneously by losing a prepared spell of the same level or higher. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Bluff TYPE:General SOURCEPAGE:p.70 DESC:Fool observers about what spell you are casting. PREFEAT:1,Secret Spell PRESKILL:2,Bluff=5,Spellcraft=5 BENEFIT:You may make a Bluff check when spellcasting to fool observers into thinking you are casting a different spell (-5 if the spell has a material component or focus). Your check is opposed each round of casting by the Spellcraft check of each observer. You select what spell those failing their Spellcraft check believe you are casting (if this is not a spell you can cast you take a -5 penalty to your Bluff check). The effects of your spell may reveal your deception once it has been fully cast, but not until after it is too late for a foe to counterspell. #Note: Spell Finesse implementation assumes classes are using their default casting stat -Spell Finesse TYPE:General SOURCEPAGE:p.70 DESC:Change your spellcasting ability. BENEFIT:All your spellcasting calculations are based off a selected mental attribute, including the maximum level of spell you can cast, spell save DCs, and bonus spells/day. If you have spellcasting abilities from multiple sources, you can change all of them to this same attribute. Once this feat is taken and your new spellcasting attribute is selected, it cannot be changed. BONUS:ABILITYPOOL|Spell Finesse Stat|1 -Spell Flare TYPE:General SOURCEPAGE:p.70 DESC:Cast a spell with an impressive display, demoralizing observers. PREFEAT:1,Spell Focus BENEFIT:While casting a spell from a school of magic in which you have Spell Focus, you can cause a bewildering show of lights and sounds to accompany the spellcasting. Casting a spell in this way takes at least a full round, even if the casting time of the spell is normally less than this. Make a Spellcraft check to demoralize all foes within 30 ft. who can see your display (this works in the same way as the Intimidate skill). -Spell Specialization TYPE:General SOURCEPAGE:p.70 DESC:Deal +2 damage with spells that require ranged touch attacks. PRECLASS:1,SPELLCASTER=4 PREFEAT:1,Weapon Focus(Ray) KEY:Spell Specialization ~ SGGAH BENEFIT:You gain a +2 bonus to all damage dealt by spells that require a touch attack. -Summon Defenders TYPE:General SOURCEPAGE:p.70 DESC:Conjured creatures gain +2 to AC and saves. PREFEAT:1,Augment Summoning BENEFIT:Each creature you conjure with any summon spell gains a +2 enhancement bonus to its armor bonus and saving throws. If you are adjacent to one of your own summoned creatures, you gain a +1 dodge bonus to AC. -Synergistic Training TYPE:General SOURCEPAGE:p.71 DESC:Increase your caster levels in a second class. PRECLASS:1,SPELLCASTER=1 PRECLASS:2,ANY BENEFIT:You gain a bonus to your caster level in one class equal to your levels in another. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Synergistic Training Class|1 -Trickster Mage TYPE:General SOURCEPAGE:p.72 DESC:Learn spells you can only cast when you have deceived someone. PRECLASS:1,SPELLCASTER=5 PRESTAT:1,CHA=13 BENEFIT:You may select 6 trickster mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you make a successful Bluff check in a situation where you cannot take 10, you gain one duplicity mark. Any time you fail a Bluff, Disguise, or Linguistics (Forgery) check, you lose one duplicity mark. You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused duplicity marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Trickster Mage Spell|6 -Woodwose TYPE:General SOURCEPAGE:p.73 DESC:Learn spells you can only cast in natural environments. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 woodwose spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Whenever you are in the selected natural terrain, you may cast one of your known selected spells by spending a spell slot of the same level or higher. MULT:YES CHOOSE:STRING|Cold|Desert|Forest|Jungle|Mountains|Plains|Swamp|Underground|Water BONUS:ABILITYPOOL|Woodwose Spell|6 +Spell Finesse TYPE:General SOURCEPAGE:p.70 DESC:Change your spellcasting ability. BENEFIT:All your spellcasting calculations are based off a selected mental attribute, including the maximum level of spell you can cast, spell save DCs, and bonus spells/day. If you have spellcasting abilities from multiple sources, you can change all of them to this same attribute. Once this feat is taken and your new spellcasting attribute is selected, it cannot be changed. BONUS:ABILITYPOOL|Spell Finesse Stat|1 +Spell Flare TYPE:General SOURCEPAGE:p.70 DESC:Cast a spell with an impressive display, demoralizing observers. PREFEAT:1,Spell Focus BENEFIT:While casting a spell from a school of magic in which you have Spell Focus, you can cause a bewildering show of lights and sounds to accompany the spellcasting. Casting a spell in this way takes at least a full round, even if the casting time of the spell is normally less than this. Make a Spellcraft check to demoralize all foes within 30 ft. who can see your display (this works in the same way as the Intimidate skill). +Spell Specialization TYPE:General SOURCEPAGE:p.70 DESC:Deal +2 damage with spells that require ranged touch attacks. PRECLASS:1,SPELLCASTER=4 PREFEAT:1,Weapon Focus(Ray) KEY:Spell Specialization ~ SGGAH BENEFIT:You gain a +2 bonus to all damage dealt by spells that require a touch attack. +Summon Defenders TYPE:General SOURCEPAGE:p.70 DESC:Conjured creatures gain +2 to AC and saves. PREFEAT:1,Augment Summoning BENEFIT:Each creature you conjure with any summon spell gains a +2 enhancement bonus to its armor bonus and saving throws. If you are adjacent to one of your own summoned creatures, you gain a +1 dodge bonus to AC. +Synergistic Training TYPE:General SOURCEPAGE:p.71 DESC:Increase your caster levels in a second class. PRECLASS:1,SPELLCASTER=1 PRECLASS:2,ANY BENEFIT:You gain a bonus to your caster level in one class equal to your levels in another. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Synergistic Training Class|1 +Trickster Mage TYPE:General SOURCEPAGE:p.72 DESC:Learn spells you can only cast when you have deceived someone. PRECLASS:1,SPELLCASTER=5 PRESTAT:1,CHA=13 BENEFIT:You may select 6 trickster mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you make a successful Bluff check in a situation where you cannot take 10, you gain one duplicity mark. Any time you fail a Bluff, Disguise, or Linguistics (Forgery) check, you lose one duplicity mark. You may spend a duplicity mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused duplicity marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Trickster Mage Spell|6 +Woodwose TYPE:General SOURCEPAGE:p.73 DESC:Learn spells you can only cast in natural environments. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 woodwose spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Whenever you are in the selected natural terrain, you may cast one of your known selected spells by spending a spell slot of the same level or higher. MULT:YES CHOOSE:STRING|Cold|Desert|Forest|Jungle|Mountains|Plains|Swamp|Underground|Water BONUS:ABILITYPOOL|Woodwose Spell|6 ###Block: Channeling Feats # Feat Name Type Source Page Description Requirements Description of the Benefits Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_pfcr.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_pfcr.lst 2013-02-12 11:37:53 UTC (rev 19448) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_pfcr.lst 2013-02-12 22:08:16 UTC (rev 19449) @@ -25,6 +25,21 @@ Silent Spell.MOD TYPE:MagisterMetamagic Still Spell.MOD TYPE:MagisterMetamagic +#Block: .MODs for Sorcerer Bloodlines +Arcane Armor Training.MOD TYPE:FrostBloodline.StoneBloodline +Armor Proficiency (Light).MOD TYPE:FrostBloodline.StoneBloodline +Defensive Combat Training.MOD TYPE:FrostBloodline.StoneBloodline +Endurance.MOD TYPE:FrostBloodline +Great Fortitude.MOD TYPE:FrostBloodline +Nimble Moves.MOD TYPE:FrostBloodline +Agile Maneuvers.MOD TYPE:StoneBloodline +Alertness.MOD TYPE:StoneBloodline +Arcane Armor Mastery.MOD TYPE:StoneBloodline +Armor Proficiency (Heavy).MOD TYPE:StoneBloodline +Armor Proficiency (Medium).MOD TYPE:StoneBloodline +Blind-fight.MOD TYPE:StoneBloodline +Deadly Aim.MOD TYPE:StoneBloodline + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-13 22:27:59
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Revision: 19454 http://sourceforge.net/p/pcgen/code/19454 Author: elrotheonk Date: 2013-02-13 22:27:54 +0000 (Wed, 13 Feb 2013) Log Message: ----------- - Implemented new sorcerer bloodlines - Implemented new arcane specialties - Framework for new domains Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_mod.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_domains.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-13 22:27:54 UTC (rev 19454) @@ -54,7 +54,9 @@ ABILITY:sggah_abilities_racial.lst ABILITYCATEGORY:sggah_abilitycategories.lst CLASS:sggah_classes_base.lst +CLASS:sggah_classes_mod.lst COMPANIONMOD:sggah_companion_mods.lst +DOMAIN:sggah_domains.lst EQUIPMENT:sggah_equip.lst EQUIPMOD:sggah_equipmods.lst FEAT:sggah_feats.lst @@ -65,6 +67,7 @@ SPELL:sggah_spells.lst SPELL:sggah_spells_mods.lst TEMPLATE:sggah_templates.lst +WEAPONPROF:sggah_weaponprofs.lst # # End Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -38,6 +38,7 @@ Rivenspell / Smite KEY:Smite ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.ArchonRivenspell.Supernatural SOURCEPAGE:p.12 DESC:You gain an insight bonus to attack and damage on your next attack roll (made before the end of your next turn). The bonus is equal to the level of spell sacrificed to empower the rivenspell. Rivenspell / Vigor KEY:Vigor ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.ArchonRivenspell.Supernatural SOURCEPAGE:p.12 DESC:You gain 2 temporary hit points per level of the spell used to empower this rivenspell. Multiple uses of the vigor rivenspell do not stack, each use resets the number of temporary hit points based on its level. + ###Block: Death Mage # Death Mage Special Abilities @@ -110,6 +111,7 @@ Warding Spirits KEY:Warding Spirits ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.23 DESC:You gain a +%1 luck bonus to AC against attacks made by target your fetish is attuned to.|min(DeathMageLvl,CHA) Whispering Spirits KEY:Whispering Spirits ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DeathMageFetishPower SOURCEPAGE:p.23 DESC:You gain a +4 bonus to all Knowledge and Sense Motive checks regarding creatures your fetish is attuned to. + ###Block: Magister # Magister Simple abilities (!) @@ -496,6 +498,7 @@ Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 + ###Block: Shadow Assassin Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.33 DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies Shadow Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:FEAT|Simple Weapon Proficiency AUTO:WEAPONPROF|TYPE=Light AUTO:WEAPONPROF|Bolas|Net|Crossbow (Repeating Light)|Shuriken|Chain (Spiked)|Whip @@ -556,6 +559,7 @@ Swarm of Blades KEY:Swarm of Blades ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption.CheckList DEFINE:ShadowSwarmDice|0 SOURCEPAGE:p.38 DESC:You can only use this talent when wielding a reach weapon, spiked chain, repeating crossbow, shurikens, or two light weapons. When you successfully hit the target of your deadly focus with a single attack as a standard action, you may activate the swarm of blades as a swift action. All foes within 20 ft. of the target must make Reflex saves (DC %1) or take %2d6 damage. If you use a repeating crossbow or shuriken for this attack, you must expend ammunition for each target damaged. You can use this ability %3/day.|10+ShadowAssassinLvl/2+DEX|ShadowSwarmDice|max(3+WIS,1) BONUS:VAR|ShadowSwarmDice|1 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,9 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,15 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,20 ASPECT:CheckCount|%1|max(3+WIS,1) ASPECT:CheckType|Uses per day Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can react to danger before your senses would normally allow him to do so. You cannot be caught flat footed, even if the attacker is invisible. You still loses your dexterity bonus to AC if immobilised. You can still lose your dexterity bonus to AC if an opponent successfully uses the feint action against you. BONUS:VAR|UncannyDodgeFlankingLevel|ShadowAssassinLvl|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base + ###Block: War Master Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ War Master CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.42 DESC:A war master is proficient with all simple and martial weapons, light, medium, and heavy armor and all shields (other than tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies @@ -639,20 +643,67 @@ Stone Bloodline Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Sorcerer=1|Ironhide (Lesser)|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|Hammerhand|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|Ironhide|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|Petrify|PREVARGTEQ:BloodlineCasterLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|Ironhide (Greater)|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|Earth Armor|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|Wall of Mithral|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|Iron Body|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|Earthquake|PREVARGTEQ:BloodlineCasterLVL,19 ###Block: Frost Bloodline Abilties -Bloodline Arcana (Frost) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.92 DESC:Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. The spell gains the [cold] descriptor. If you use this ability with a [force] spell, it loses that descriptor. You treat all spells with the [fire] descriptor as one level higher for the purposes of spells known and spell slots. -Arctic Ray KEY:Arctic Ray ~ Frost CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DEFINE:ArcticRayDamage|0 SOURCEPAGE:p.92 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ArcticRayDamage,0 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 ft. as a ranged touch attack. This ray deals 1d6+%1 points of cold damage. You can use this ability %2 times per day.|ArcticRayDamage|BloodlinePowerTimes|PREVARGT:ArcticRayDamage,0 BONUS:VAR|ArcticRayDamage|BloodlineLVL/2 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ArcticRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day -Cold Resistance KEY:Cold Resistance ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ColdResistBonus|0 DEFINE:ColdSaveBonus|0 SOURCEPAGE:p.92 DESC:You gain cold resistance %1 and can add a +%2 bonus to all saving throws against natural cold hazards and spells and abilities with [cold] descriptor.|ColdResistBonus|ColdSaveBonus BONUS:VAR|ColdResistBonus|5 BONUS:VAR|ColdSaveBonus|2 BONUS:VAR|ColdResistBonus|5|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|ColdSaveBonus|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|ColdResistanceBonus|ColdResistBonus ABILITY:Special Ability|AUTOMATIC|Resistance to Cold -Northern Resilience KEY:Northern Resilience ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.92 DESC:Northern Resilience -Ice Armor KEY:Ice Armor ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.92 DESC:Ice Armor -Lord of the North KEY:Lord of the North ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.92 DESC:Lord of the North +Bloodline Arcana (Frost) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.92 DESC:Any time you cast a spell that deals damage, you may choose to have it deal cold damage instead of its normal damage type. The spell gains the [cold] descriptor. If you use this ability with a [force] spell, it loses that descriptor. You treat all spells with the [fire] descriptor as one level higher for the purposes of spells known and spell slots. +Arctic Ray KEY:Arctic Ray ~ Frost CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DEFINE:ArcticRayDamage|0 SOURCEPAGE:p.92 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ArcticRayDamage,0 DESC:You can unleash a ray of pure cold as a standard action, targeting any foe within 30 ft. as a ranged touch attack. This ray deals 1d6+%1 points of cold damage. You can use this ability %2 times per day.|ArcticRayDamage|BloodlinePowerTimes|PREVARGT:ArcticRayDamage,0 BONUS:VAR|ArcticRayDamage|BloodlineLVL/2 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ArcticRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day +Cold Resistance KEY:Cold Resistance ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:FrostResistBonus|0 DEFINE:FrostSaveBonus|0 SOURCEPAGE:p.92 DESC:You gain cold resistance %1 and can add a +%2 bonus to all saving throws against natural cold hazards and spells and abilities with [cold] descriptor.|FrostResistBonus|FrostSaveBonus BONUS:VAR|FrostResistBonus|5 BONUS:VAR|FrostSaveBonus|2 BONUS:VAR|FrostResistBonus|5|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|FrostSaveBonus|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|ColdResistanceBonus|FrostResistBonus ABILITY:Special Ability|AUTOMATIC|Resistance to Cold ASPECT:SaveBonus|+%1 vs. cold spells & abilities|FrostSaveBonus +Northern Resilience KEY:Northern Resilience ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:FrostConBonus|0 SOURCEPAGE:p.92 DESC:You gain a +%1 inherent bonus to your Constitution.|FrostConBonus BONUS:VAR|FrostConBonus|2 BONUS:VAR|FrostConBonus|2|PREVARGTEQ:BloodlineLVL,15 BONUS:VAR|FrostConBonus|2|PREVARGTEQ:BloodlineLVL,17 BONUS:STAT|CON|FrostConBonus|TYPE=Inherent +Ice Armor KEY:Ice Armor ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.92 DESC:As a move action you can surround yourself with a flexible suit of arcane ice, protecting you from attacks. The ice qualifies as light armour, with a -1 armor check penalty, +6 maximum Dexterity bonus to AC, and a 5%% arcane spell failure chance. The ice gives you an +%1 armor bonus to AC, and lasts for %1 rounds. You can use this ability %2/day.|BloodlineLVL|CHA +Lord of the North KEY:Lord of the North ~ Frost CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.92 DESC:You become a paragon of northern resistance. You gain a +2 bonus to all Fortitude saves and immunity to cold damage. You never treat any terrain in cold regions as difficult terrain. Any time you deal cold damage, you add +1 to each die of damage dealt. You can communicate telepathically with any creature of the cold subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures. BONUS:CHECKS|Fortitude|2 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold ###Block: Stone Bloodline Abilties -Bloodline Arcana (Stone) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.93 DESC:Bloodline Arcana (Stone) -Stone Pitch KEY:Stone Pitch ~ Stone CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.93 DESC:Stone Pitch -Ironguts KEY:Ironguts ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Ironguts -Tough As Stone KEY:Tough As Stone ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Tough As Stone -Call of the Earth KEY:Call of the Earth ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Call of the Earth -Earthborn KEY:Earthborn ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Earthborn +Bloodline Arcana (Stone) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.93 DESC:Any time you cast a spell that deals damage, you may choose to have it gain the [stone] descriptor, causing it to deal weapon damage instead of its normal damage type. If you use this ability with an [element] or [force] spell, it loses that descriptor. The stone damage acts as if caused by a type of weapon dependent on spell level. 0-level: non-magic weapon; 1st-3rd: magic weapon; 4th-6th: magic silver weapon; 7th+ magic, silver & adamantine weapon. You treat your caster level as two higher for spells with the [earth] descriptor that do not deal hp damage. +Stone Pitch KEY:Stone Pitch ~ Stone CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.93 DESC:You can make sling attacks without requiring a sling. You are considered proficient in these attacks and may add your Charisma bonus rather than your Dexterity bonus to your ranged attack rolls. If no sling bullets are available, you may use any hand-held earth, clay, or stone object for this ability, but suffer a -1 penalty to attack and damage rolls.|PREVARLT:BloodlineLVL,5 AUTO:EQUIP|Sling (Stone Bloodline) AUTO:WEAPONPROF|Sling (Stone Bloodline) BONUS:WEAPONPROF=Sling (Stone Bloodline)|TOHIT|max(CHA,DEX)-DEX +CATEGORY=Special Ability|Stone Pitch ~ Stone.MOD DEFINE:StonePitchBonus|0 DESC:You can make sling attacks without requiring a sling. You are considered proficient in these attacks and may add your Charisma bonus rather than your Dexterity bonus to your ranged attack rolls. If no sling bullets are available, you may use any hand-held earth, clay, or stone object for this ability, but suffer a -1 penalty to attack and damage rolls. These sling attacks are treated as if the sling used has a +%1 enhancement bonus to attack and damage.|StonePitchBonus|PREVARGTEQ:BloodlineLVL,5 BONUS:VAR|StonePitchBonus|1 BONUS:WEAPONPROF=Sling (Stone Bloodline)|TOHIT,DAMAGE|StonePitchBonus|TYPE=Enhancement BONUS:ABILITYPOOL|Stone Pitch Bonus|1|PREVARGTEQ:BloodlineLVL,8 BONUS:ABILITYPOOL|Stone Pitch Bonus|1|PREVARGTEQ:BloodlineLVL,11 BONUS:ABILITYPOOL|Stone Pitch Bonus|1|PREVARGTEQ:BloodlineLVL,14 BONUS:ABILITYPOOL|Stone Pitch Bonus|1|PREVARGTEQ:BloodlineLVL,17 +Ironguts KEY:Ironguts ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:IrongutsBonus|0 SOURCEPAGE:p.93 DESC:You gain a +%1 natural armor bonus and +%1 to all Fortitude saves.|IrongutsBonus BONUS:VAR|IrongutsBonus|1 BONUS:VAR|IrongutsBonus|1|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|IrongutsBonus|2|PREVARGTEQ:BloodlineLVL,15 BONUS:COMBAT|AC|IrongutsBonus|TYPE=Natural.STACK BONUS:CHECKS|Fortitude|IrongutsBonus +Tough As Stone KEY:Tough As Stone ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:StoneConBonus|0 SOURCEPAGE:p.93 DESC:You gain a +%1 inherent bonus to your Constitution.|StoneConBonus BONUS:VAR|StoneConBonus|2 BONUS:VAR|StoneConBonus|2|PREVARGTEQ:BloodlineLVL,13 BONUS:VAR|StoneConBonus|2|PREVARGTEQ:BloodlineLVL,17 BONUS:STAT|CON|StoneConBonus|TYPE=Inherent +Call of the Earth KEY:Call of the Earth ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Whenever you summon a creature of the [earth] subtype with a spell from the sorcerer/wizard list, you summon one additional creature of the same kind. +Earthborn KEY:Earthborn ~ Stone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:You gain the [earth] subtype. You need not eat, sleep, or breathe. As a move action, you can become an earth elemental. This functions as the elemental body IV spell, except you can only become an earth elemental. You can maintain this form for %1 minutes/day. This duration need not all be used at once.|10*BloodlineLVL TEMPLATE:Earthborn +# Stone Pitch Bonuses +Extra +1 Enhancement Bonus KEY:Extra Enhance ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:VAR|StonePitchBonus|1 +Distance Property KEY:Distance ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 +Merciful Property KEY:Merciful ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 +Seeking Property KEY:Seeking ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 +Speed Property KEY:Speed ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 COST:3 +Anarchic Property KEY:Anarchic ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 COST:2 PREALIGN:CG,CN,CE +Axiomatic Property KEY:Axiomatic ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 COST:2 PREALIGN:LG,LN,LE +Holy Property KEY:Holy ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 COST:2 PREALIGN:LG,NG,CG +Unholy Property KEY:Unholy ~ Stone Pitch CATEGORY:Special Ability TYPE:Internal.StonePitch SOURCEPAGE:p.93 COST:2 PREALIGN:LE,NE,CE + +# Additional Wizard schools + +Cold Specialist CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool DEFINE:ColdSchoolLVL|0 DESC:Wizards who are cold specialists focus on arcane cold of all schools, rather than studying one school of magic as most wizards do. ABILITY:Special Ability|AUTOMATIC|Cold School ~ Resistance|PREVARLT:ColdSchoolLVL,20 ABILITY:Special Ability|AUTOMATIC|Cold School ~ Immunity|PREVARGTEQ:ColdSchoolLVL,20 ABILITY:Special Ability|AUTOMATIC|Cold School ~ Intense Cold ABILITY:Special Ability|AUTOMATIC|Cold School ~ Cold Mastery|PREVARGTEQ:ColdSchoolLVL,6 SOURCEPAGE:p.93 +Earth Specialist CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool DEFINE:EarthSchoolLVL|0 DESC:Wizards who are earth specialists focus the application of earth, stone, and rock--with a special emphasis on caustic salts--within all schools, rather than studying one school of magic as most wizards do. ABILITY:Special Ability|AUTOMATIC|Earth School ~ Caustic Resistance|PREVARLT:ColdSchoolLVL,20 ABILITY:Special Ability|AUTOMATIC|Earth School ~ Caustic Immunity|PREVARGTEQ:ColdSchoolLVL,20 ABILITY:Special Ability|AUTOMATIC|Earth School ~ Earth Mastery ABILITY:Special Ability|AUTOMATIC|Earth School ~ Stone Mastery|PREVARGTEQ:EarthSchoolLVL,6 SOURCEPAGE:p.94 + +# Cold School +Resistance KEY:Cold School ~ Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ColdSchoolResist|0 SOURCEPAGE:p.93 DESC:You gain cold resistance %1.|ColdSchoolResist BONUS:VAR|ColdSchoolResist|5*(1+floor((ColdSchoolLVL+9)/10)) BONUS:VAR|ColdResistanceBonus|ColdSchoolResist ABILITY:Special Ability|AUTOMATIC|Resistance to Cold +Resistance KEY:Cold School ~ Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.93 DESC:You gain immunity to cold damage. ABILITY:Special Ability|AUTOMATIC|Immunity to Cold +Intense Cold KEY:Cold School ~ Intense Cold CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Whenever you cast a spell that deals cold damage, add %1 to the damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays.|max(ColdSchoolLVL/2,1)|PREVARLT:ColdSchoolLVL,20 +CATEGORY=Special Ability|Cold School ~ Intense Cold.MOD DESC:Whenever you cast a spell that deals cold damage, add %1 to the damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. Whenever you cast a spell with the [cold] descriptor, you can roll twice to penetrate a creature's spell resistance and take the better result.|max(ColdSchoolLVL/2,1)|PREVARGTEQ:ColdSchoolLVL,20 +Cold Mastery KEY:Cold School ~ Cold Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.93 DESC:Anytime you are within 30 ft. of a creature with the cold subtype, as a a free action you can make a Knowledge (arcana) check to learn its type (and all subtypes) and any information usually gained from a Knowledge check appropriate to its type. The DC of this check is 10 + the creature's CR. You may also make a Knowledge (arcana) check as a free action whenever anyone within your line of sight casts a spell with the [cold] descriptor. The DC of this check is 15 + the spell's level. On a successful check you know the name, level, and general effect of the spell being cast. Any time a spellcaster casts a spell with the [cold] or [fire] descriptors, and you have identified the spell being cast, you may use any prepared spell of the same or higher level in an attempt to counterspell the [cold] or [fire] spell. + +# Earth School +Caustic Resistance KEY:Earth School ~ Caustic Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:EarthSchoolResist|0 SOURCEPAGE:p.94 DESC:You gain acid resistance %1.|EarthSchoolResist BONUS:VAR|EarthSchoolResist|5*(1+floor((EarthSchoolLVL+9)/10)) BONUS:VAR|AcidResistanceBonus|EarthSchoolResist ABILITY:Special Ability|AUTOMATIC|Resistance to Acid +Caustic Resistance KEY:Earth School ~ Caustic Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.94 DESC:You gain immunity to acid damage. ABILITY:Special Ability|AUTOMATIC|Immunity to Acid +Earth Mastery KEY:Earth School ~ Earth Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:EarthMasteryBonus|0 SOURCEPAGE:p.94 DESC:You gain a +%1 bonus to attack and damage rolls if both you and your target are touching the ground. You also gain a +%1 bonus to your CMD if both you and you and your attacker are touching the ground.|EarthMasteryBonus BONUS:VAR|EarthMasteryBonus|1 BONUS:VAR|EarthMasteryBonus|1|PREVARGTEQ:EarthSchoolLVL,10 +Stone Mastery KEY:Earth School ~ Stone Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.94 DESC:Anytime you are within 30 ft. of a creature with the earth subtype, as a a free action you can make a Knowledge (arcana) check to learn its type (and all subtypes) and any information usually gained from a Knowledge check appropriate to its type. The DC of this check is 10 + the creature's CR. You may also make a Knowledge (arcana) check as a free action whenever anyone within your line of sight casts a spell with the [acid] or [earth] descriptors. The DC of this check is 15 + the spell's level. On a successful check you know the name, level, and general effect of the spell being cast. For any spell you learn with the [acid] or [earth] descriptors, you gain the benefits of the Eschew Materials, Spell Mastery, and Spell Focus feats.|PREVARLT:EarthSchoolLVL,12 BONUS:DC|DESCRIPTOR.Acid,DESCRIPTOR.Earth|1|TYPE=SpellFocus +CATEGORY=Special Ability|Earth School ~ Stone Mastery.MOD DESC:Anytime you are within 30 ft. of a creature with the earth subtype, as a a free action you can make a Knowledge (arcana) check to learn its type (and all subtypes) and any information usually gained from a Knowledge check appropriate to its type. The DC of this check is 10 + the creature's CR. You may also make a Knowledge (arcana) check as a free action whenever anyone within your line of sight casts a spell with the [acid] or [earth] descriptors. The DC of this check is 15 + the spell's level. On a successful check you know the name, level, and general effect of the spell being cast. For any spell you learn with the [acid] or [earth] descriptors, you gain the benefits of the Eschew Materials, Spell Mastery, Spell Focus, and Spell Penetration feats.|PREVARGTEQ:EarthSchoolLVL,12 + + +# Additional domains + +CATEGORY=Internal|Default.MOD DEFINE:DruidColdIronAllowed|0 + +#Domain Choices +Cold Iron KEY:Druid Domain ~ Cold Iron OUTPUTNAME:Druid Domain (Cold Iron) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.94 + +#Domain Powers +Iron Aura KEY:Iron Aura ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower SOURCEPAGE:p.94 DESC:Iron Aura +Damage Resistance KEY:Damage Resistance ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower SOURCEPAGE:p.94 DESC:Damage Resistance + +Ice Bolt KEY:Ice Bolt ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList SOURCEPAGE:p.95 DESC:As a standard action, you can unleash a razor-sharp bolt of ice from your hand. You can target any single foe within 30 ft. as a ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4 cold damage. You can use this ability %1 times per day.|DomainIceTimes|PREVARLT:DomainIceLVL,2 ASPECT:Ability Benefit|(%1/day)|DomainIceTimes ASPECT:CheckCount|%1|DomainIceTimes ASPECT:CheckType|Uses per Day +CATEGORY=Special Ability|Ice Bolt ~ Ice Domain.MOD DESC:As a standard action, you can unleash a razor-sharp bolt of ice from your hand. You can target any single foe within 30 ft. as a ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4+%1 cold damage. You can use this ability %2 times per day.|DomainIceLVL/2|DomainIceTimes|PREVARGTEQ:DomainIceLVL,2 +Cold Resistance KEY:Cold Resistance ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:ColdResistanceBonus|DomainIceResistanceBonus DEFINE:DomainIceResistanceBonus|0 SOURCEPAGE:p.95 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PREVARGTEQ:DomainIceLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|PREVARGTEQ:DomainIceLVL,20 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,6 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,12 + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -70,8 +70,9 @@ ABILITYCATEGORY:Fighting Spirit Feat VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat DISPLAYLOCATION:Feats # Sorcerer -ABILITYCATEGORY:Frost Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:FrostBloodline ABILITYLIST:Skill Focus(Survival) PLURAL:Frost Bloodline Feats DISPLAYLOCATION:Feats -ABILITYCATEGORY:Stone Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:StoneBloodline ABILITYLIST:Skill Focus(Climb) PLURAL:Stone Bloodline Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Frost Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:FrostBloodline DISPLAYLOCATION:Feats ABILITYLIST:Skill Focus(Survival) PLURAL:Frost Bloodline Feats +ABILITYCATEGORY:Stone Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:StoneBloodline DISPLAYLOCATION:Feats ABILITYLIST:Skill Focus(Climb) PLURAL:Stone Bloodline Feats +ABILITYCATEGORY:Stone Pitch Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:StonePitch DISPLAYLOCATION:Class Abilities # Feats # Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_mod.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_mod.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_classes_mod.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -0,0 +1,5 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +CLASS:Druid.MOD +1 DOMAIN:Cold Iron[PREMULT:2,[PREVAREQ:DruidColdIronAllowed,1],[PREVARLT:DruidColdIronNotAllowed,1]] \ No newline at end of file Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_domains.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_domains.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_domains.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -0,0 +1,6 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +# Domain Multiple Requirements Ability Define Modify VAR Source Page Description List of Domain Spells by Level +Cold Iron PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainColdIron,1] ABILITY:Special Ability|AUTOMATIC|Iron Aura ~ Cold Iron Domain|PREVARGTEQ:DomainColdIronAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Cold Iron Domain|PREVARGTEQ:DomainColdIronAbilityTriggerLVL,6 DEFINE:DomainColdIronLVL|0 DEFINE:DomainColdIronDC|0 DEFINE:DomainColdIronTimes|0 DEFINE:DomainColdIronAbilityTriggerLVL|0 BONUS:VAR|DomainColdIronLVL|DomainLVL BONUS:VAR|DomainColdIronDC|10+(DomainColdIronLVL/2)+WIS BONUS:VAR|DomainColdIronTimes|DomainPowerTimes BONUS:VAR|DomainColdIronAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.94 DESC:You can call on the power of cold iron to harm foes vulnerable to it and make yourself more resilient. SPELLLEVEL:DOMAIN|Cold Iron=1|Obscure Object|Cold Iron=2|Chill Metal|Cold Iron=3|Dispel Magic|Cold Iron=4|Globe of Invulnerability (Lesser)|Cold Iron=5|Wall of Iron|Cold Iron=6|Iron Warden|Cold Iron=7|Spell Turning|Cold Iron=8|Iron Body|Cold Iron=9|Mage's Disjunction +Ice PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainIce,1] ABILITY:Special Ability|AUTOMATIC|Ice Bolt ~ Ice Domain|PREVARGTEQ:DomainIceAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Ice Domain|PREVARGTEQ:DomainIceAbilityTriggerLVL,6 DEFINE:DomainIceLVL|0 DEFINE:DomainIceDC|0 DEFINE:DomainIceTimes|0 DEFINE:DomainIceAbilityTriggerLVL|0 BONUS:VAR|DomainIceLVL|DomainLVL BONUS:VAR|DomainIceDC|10+(DomainIceLVL/2)+WIS BONUS:VAR|DomainIceTimes|DomainPowerTimes BONUS:VAR|DomainIceAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.95 DESC:You can manipulate cold and ice, and are resistant to cold damage. SPELLLEVEL:DOMAIN|Ice=1|Biting Wind|Ice=2|Frostfield|Ice=3|Serac|Ice=4|Ice Mirror|Ice=5|Algid Aura|Ice=6|Cone of Cold|Ice=7|Avalanche|Ice=8|Ice Mirror (Greater)|Ice=9|Glacier Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -1,6 +1,11 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) +Sling (Stone Bloodline) PROFICIENCY:WEAPON|Sling (Stone Bloodline) TYPE:Weapon.Simple.Ranged.Standard.Bludgeoning.Container.Projectile.Sling CONTAINS:UNLIM|SlingStone COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER RANGE:50 SOURCEPAGE:p.93 BONUS:WEAPON|DAMAGE|STR +Sling (Stone Bloodline).MOD EQMOD:DISTNC|PREABILITY:1,CATEGORY=Special Ability,Distance ~ Stone Pitch EQMOD:MERCY|PREABILITY:1,CATEGORY=Special Ability,Merciful ~ Stone Pitch EQMOD:SEEK|PREABILITY:1,CATEGORY=Special Ability,Seeking ~ Stone Pitch EQMOD:SPEED|PREABILITY:1,CATEGORY=Special Ability,Speed ~ Stone Pitch +Sling (Stone Bloodline).MOD EQMOD:ANARCH|PREABILITY:1,CATEGORY=Special Ability,Anarchic ~ Stone Pitch EQMOD:AXIOM|PREABILITY:1,CATEGORY=Special Ability,Axiomatic ~ Stone Pitch EQMOD:HOLY|PREABILITY:1,CATEGORY=Special Ability,Holy ~ Stone Pitch EQMOD:UNHOLY|PREABILITY:1,CATEGORY=Special Ability,Unholy ~ Stone Pitch +Bullet (Earth/Clay/Stone Improvised) OUTPUTNAME:Bullet, [NAME] TYPE:Ammunition.Standard.Bullet.Individual COST:0 WT:0 BASEQTY:1 SOURCEPAGE:p.93 BONUS:WEAPON|TOHIT,DAMAGE|-1 + ####Block: Shadow Assassin Specialist Weapons Bolas.MOD TYPE:ShadowAssassin Shuriken.MOD TYPE:ShadowAssassin Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -1,10 +1,6 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) -###Block: Templates for unbreathing subtype -# Template Name Visible -Unbreathing Subtype VISIBLE:YES PRERACE:1,RACETYPE=Magical Beast,RACETYPE=Humanoid !PRERACE:1,RACESUBTYPE=Fire DEFINE:ColdResistanceBonus|0 BONUS:VAR|ColdResistanceBonus|TL ABILITY:Special Ability|AUTOMATIC|Still Breath ~ Unbreathing|Undead-like ~ Unbreathing|Healing Resistance ~ Unbreathing - ###Block: Headbutt template to add headbutt attack Head Butt TEMPLATE:CHOOSE:Headbutt ~ Tiny|Headbutt ~ Small|Headbutt ~ Medium|Headbutt ~ Large|Headbutt ~ Huge|Headbutt ~ Gargantuan|Headbutt ~ Colossal # Template Name Visible !PREEQUIP Required Size Natural Attacks @@ -15,3 +11,10 @@ Headbutt ~ Huge VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:H NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 Headbutt ~ Gargantuan VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:G NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 Headbutt ~ Colossal VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:C NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 + +###Block: Template for sorcerer stone bloodline +Earthborn RACESUBTYPE:Earth + +###Block: Templates for unbreathing subtype +# Template Name Visible +Unbreathing Subtype VISIBLE:YES PRERACE:1,RACETYPE=Magical Beast,RACETYPE=Humanoid !PRERACE:1,RACESUBTYPE=Fire DEFINE:ColdResistanceBonus|0 BONUS:VAR|ColdResistanceBonus|TL ABILITY:Special Ability|AUTOMATIC|Still Breath ~ Unbreathing|Undead-like ~ Unbreathing|Healing Resistance ~ Unbreathing Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst 2013-02-13 21:24:41 UTC (rev 19453) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst 2013-02-13 22:27:54 UTC (rev 19454) @@ -1,6 +1,8 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) +Sling (Stone Bloodline) TYPE:Simple.Ranged.Bludgeoning.RangedBludgeoning + ####Block: Shadow Assassin Specialist Weapons Bolas.MOD TYPE:ShadowAssassin Shuriken.MOD TYPE:ShadowAssassin This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-14 22:43:10
|
Revision: 19470 http://sourceforge.net/p/pcgen/code/19470 Author: elrotheonk Date: 2013-02-14 22:43:06 +0000 (Thu, 14 Feb 2013) Log Message: ----------- - Completed domains & templates Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_racial.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-14 17:43:15 UTC (rev 19469) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-14 22:43:06 UTC (rev 19470) @@ -699,11 +699,11 @@ Cold Iron KEY:Druid Domain ~ Cold Iron OUTPUTNAME:Druid Domain (Cold Iron) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.94 #Domain Powers -Iron Aura KEY:Iron Aura ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower SOURCEPAGE:p.94 DESC:Iron Aura -Damage Resistance KEY:Damage Resistance ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower SOURCEPAGE:p.94 DESC:Damage Resistance +Iron Aura KEY:Iron Aura ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList SOURCEPAGE:p.94 DESC:You can imbue one touched weapon with the ability to strike as a cold iron weapon, regardless of the weapon's true construction. The weapon retains all the properties, if any, of the material it is actually made of and gains a +1 non-magical enhancement bonus as if it were a masterwork weapon. Ranged weapons with an iron aura bestow the property of cold iron on ammunition fired from them. The iron aura lasts for %1 minutes. You can use this ability %2/day.|DomainColdIronLVL|DomainColdIronTimes ASPECT:Ability Benefit|(%1/day)|DomainColdIronTimes ASPECT:CheckCount|%1|DomainColdIronTimes ASPECT:CheckType|Uses per Day +Damage Resistance KEY:Damage Resistance ~ Cold Iron Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:DomainColdIronDR|0 SOURCEPAGE:p.94 DESC:You gain DR %1/adamantine.|DomainColdIronDR BONUS:VAR|DomainColdIronDR|2 BONUS:VAR|DomainColdIronDR|2|PREVARGTEQ:DomainColdIronLVL,12 BONUS:VAR|DomainColdIronDR|2|PREVARGTEQ:DomainColdIronLVL,20 DR:DomainColdIronDR/adamantine -Ice Bolt KEY:Ice Bolt ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList SOURCEPAGE:p.95 DESC:As a standard action, you can unleash a razor-sharp bolt of ice from your hand. You can target any single foe within 30 ft. as a ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4 cold damage. You can use this ability %1 times per day.|DomainIceTimes|PREVARLT:DomainIceLVL,2 ASPECT:Ability Benefit|(%1/day)|DomainIceTimes ASPECT:CheckCount|%1|DomainIceTimes ASPECT:CheckType|Uses per Day +Ice Bolt KEY:Ice Bolt ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList SOURCEPAGE:p.95 DESC:As a standard action, you can unleash a razor-sharp bolt of ice from your hand. You can target any single foe within 30 ft. as a ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4 cold damage. You can use this ability %1 times per day.|DomainIceTimes|PREVARLT:DomainIceLVL,2 ASPECT:Ability Benefit|(%1/day)|DomainIceTimes ASPECT:CheckCount|%1|DomainIceTimes ASPECT:CheckType|Uses per Day CATEGORY=Special Ability|Ice Bolt ~ Ice Domain.MOD DESC:As a standard action, you can unleash a razor-sharp bolt of ice from your hand. You can target any single foe within 30 ft. as a ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4+%1 cold damage. You can use this ability %2 times per day.|DomainIceLVL/2|DomainIceTimes|PREVARGTEQ:DomainIceLVL,2 -Cold Resistance KEY:Cold Resistance ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:ColdResistanceBonus|DomainIceResistanceBonus DEFINE:DomainIceResistanceBonus|0 SOURCEPAGE:p.95 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PREVARGTEQ:DomainIceLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|PREVARGTEQ:DomainIceLVL,20 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,6 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,12 +Cold Resistance KEY:Cold Resistance ~ Ice Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:ColdResistanceBonus|DomainIceResistanceBonus DEFINE:DomainIceResistanceBonus|0 SOURCEPAGE:p.95 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PREVARGTEQ:DomainIceLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|PREVARGTEQ:DomainIceLVL,20 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,6 BONUS:VAR|DomainIceResistanceBonus|10|PREVARGTEQ:DomainIceLVL,12 # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_racial.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_racial.lst 2013-02-14 17:43:15 UTC (rev 19469) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_racial.lst 2013-02-14 22:43:06 UTC (rev 19470) @@ -6,14 +6,27 @@ Archon CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Archon") Death Mage CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Death Mage") -## ###Block: Template-Derived Special Abilities -## +# Arctic Special Abilities +Cold Resistance KEY:Cold Resistance ~ Arctic CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.95 DESC:Arctic creatures take only half of any cold damage dealt to them. They gain a +5 bonus to Fortitude saves from natural cold dangers, the DC of their Fortitude saves against natural cold dangers does not increase (it's always DC 15), and they are treated as if wearing cold weather gear. +Fire Vulnerability KEY:Fire Vulnerability ~ Arctic CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.95 DESC:Arctic creatures suffer a -2 penalty to saving throws against fire damage and spells with the [fire] descriptor. They suffer a -2 penalty to all Fortitude saves against natural heat dangers. +Snowy Adaptation KEY:Snowy Adaptation ~ Arctic CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.95 DESC:Arctic creatures are generally white, and thus receive a +5 bonus to Stealth checks in snowy conditions, and a -5 penalty to Stealth checks made in areas that are not snowy. + +# Cold-Iron Elemental +CATEGORY=Special Ability|Earth Glide ~ Earth Elemental.MOD PREVARLT:NoEarthGlide,1 +CATEGORY=Special Ability|Earth Mastery ~ Earth Elemental.MOD PREVARLT:NoEarthMastery,1 +Cold Iron Attacks KEY:Cold Iron Attacks ~ Cold Iron Elemental CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p.95 DESC:A cold-iron elemental's natural attacks function as cold iron for purposes of bypassing DR. + +# Ice Elemental +Freeze KEY:Freeze ~ Ice Elemental CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p.95 DESC:Those hit by an ice elemental's slam attacks must succeed at a DC %1 Reflex save or suffer frostbite. Those that fail suffer cold damage equal to the elemental's slam attack each round for 1d4 rounds. If a heat source is available, as a move action a freezing character can use the heat source to thaw himself and avoid future damage. If an ice elemental strikes a creature that is already freezing, the amount of damage the creature takes each round is not increased, but the duration of the cold damage is extended by +1d4 rounds. Creatures that hit an ice elemental with natural weapons or melee attacks (other than reach attacks) take freezing damage as though they were hit by the elemental's slam attack.|10+HD+CON + +# Ironskinned +Thick Build KEY:Thick Build ~ Ironskinned CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.96 DESC:Ironskinned creatures move at half the rate of normal versions of the same creature and suffer a -4 penalty to all Swim checks due to their weight and thick builds. However, they suffer no reduction in movement from medium or heavy encumbrance or any kind of armor. BONUS:MOVEADD|TYPE.Walk|-MOVEBASE/2 BONUS:SKILL|Swim|-4 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor + # Unbreathing Special Abilities -# -# Ability Name Unique Key Category of Ability Type Source Page Description Still Breath KEY:Still Breath ~ Unbreathing CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.96 DEFINE:StillBreathTime|0 BONUS:VAR|StillBreathTime|CONSCORE DESC:Unbreathing creatures can choose to not breath for %1 minutes. After this duration, they use normal drowning/suffocation rules.|StillBreathTime Undead-like KEY:Undead-like ~ Unbreathing CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.96 DESC:Spells and effects that affect or damage undead also affect or damage unbreathing creatures. Spells or effects that specify they do not affect undead do not affect unbreathing creatures. Healing Resistance KEY:Healing Resistance ~ Unbreathing CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.96 DESC:Unbreathing creatures are resistant to healing magic. They receive only half the hp of healing granted by any magic source of healing. + # EOF Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-14 17:43:15 UTC (rev 19469) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-14 22:43:06 UTC (rev 19470) @@ -15,6 +15,12 @@ ###Block: Template for sorcerer stone bloodline Earthborn RACESUBTYPE:Earth +###Block: New templates +Arctic SOURCEPAGE:p.95 ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Arctic|Fire Vulnerability ~ Arctic|Snowy Adaptation ~ Arctic +Cold-Iron Elemental SOURCEPAGE:p.95 PRERACE:2,RACESUBTYPE=Earth,RACESUBTYPE=Elemental ABILITY:Special Ability|AUTOMATIC|Cold Iron Attacks ~ Cold Iron Elemental DEFINE:NoEarthMastery|0 DEFINE:NoEarthGlide|0 BONUS:VAR|NoEarthMastery|1 BONUS:VAR|NoEarthGlide|1 BONUS:MISC|SR|5+HD +Ice Elemental SOURCEPAGE:p.95 PRERACE:2,RACESUBTYPE=Earth,RACESUBTYPE=Elemental ABILITY:Special Ability|AUTOMATIC|Freeze ~ Ice Elemental DEFINE:NoEarthMastery|0 BONUS:VAR|NoEarthMastery|1 RACESUBTYPE:.REMOVE.Earth|Cold AUTO:LANG|.CLEAR|Aquan +Ironskinned SOURCEPAGE:p.96 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Thick Build ~ Ironskinned|Vulnerability to Sonic DEFINE:AcidResistanceBonus|0 BONUS:VAR|AcidResistanceBonus|3 BONUS:VAR|AcidResistanceBonus|2|PREVARGTEQ:TL,6 BONUS:VAR|AcidResistanceBonus|5|PREVARGTEQ:TL,11 BONUS:VAR|AcidResistanceBonus|5|PREVARGTEQ:TL,21 DR:1/adamantine|PREVARGTEQ:TL,6 BONUS:DR|adamantine|1|PREVARGTEQ:TL,11 BONUS:DR|adamantine|1|PREVARGTEQ:TL,21 BONUS:CHECKS|Reflex|-2 + ###Block: Templates for unbreathing subtype # Template Name Visible Unbreathing Subtype VISIBLE:YES PRERACE:1,RACETYPE=Magical Beast,RACETYPE=Humanoid !PRERACE:1,RACESUBTYPE=Fire DEFINE:ColdResistanceBonus|0 BONUS:VAR|ColdResistanceBonus|TL ABILITY:Special Ability|AUTOMATIC|Still Breath ~ Unbreathing|Undead-like ~ Unbreathing|Healing Resistance ~ Unbreathing This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-15 08:02:12
|
Revision: 19472 http://sourceforge.net/p/pcgen/code/19472 Author: elrotheonk Date: 2013-02-15 08:02:06 +0000 (Fri, 15 Feb 2013) Log Message: ----------- - S.15 input Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/OGL.txt Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/OGL.txt =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/OGL.txt 2013-02-15 04:50:35 UTC (rev 19471) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/OGL.txt 2013-02-15 08:02:06 UTC (rev 19472) @@ -32,5 +32,18 @@ 15 COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. -PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones) +System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +The Genius Guide to the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan! +PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011-2013, PCGen Data Team (Including, but not limited to Paul Shipley) \ No newline at end of file Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-15 04:50:35 UTC (rev 19471) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-15 08:02:06 UTC (rev 19472) @@ -29,15 +29,15 @@ COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! -COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) +COPYRIGHT:The Genius Guide to Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011-2013, PCGen Data Team (Including, but not limited to Paul Shipley) #Do Not Remove Comment #EXTRAFILE:OGL.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-02-16 15:23:44
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Revision: 19480 http://sourceforge.net/p/pcgen/code/19480 Author: elrotheonk Date: 2013-02-16 15:23:39 +0000 (Sat, 16 Feb 2013) Log Message: ----------- - Minor bugfixes/typo corrections Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-16 11:57:26 UTC (rev 19479) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-16 15:23:39 UTC (rev 19480) @@ -3,25 +3,25 @@ ###Block: Combat Feats # Feat Name Type Source Page Description Requirements Description of the Benefits & Bonus -Acrobatic Dodge TYPE:Combat SOURCEPAGE:p.52 DESC:Avoid attacks with an Acrobatics check. PRESTAT:1,DEX=15 PREFEAT:1,Acrobatic BENEFIT:%1/day, as an immediate action when you would normally be hit with a melee or ranged attack, you may make an Acrobatics check to avoid being hit. The DC is equal to the attack roll. You must take a free 5-ft. step as part of this Acrobatics check. You may only use this feat when you have an armor check penalty of 0, are carrying no more than a light load, and are not wielding a two-handed weapon or shield.|3+DEX +Acrobatic Dodge TYPE:Combat.CheckList SOURCEPAGE:p.52 DESC:Avoid attacks with an Acrobatics check. PRESTAT:1,DEX=15 PREFEAT:1,Acrobatic BENEFIT:%1/day, as an immediate action when you would normally be hit with a melee or ranged attack, you may make an Acrobatics check to avoid being hit. The DC is equal to the attack roll. You must take a free 5-ft. step as part of this Acrobatics check. You may only use this feat when you have an armor check penalty of 0, are carrying no more than a light load, and are not wielding a two-handed weapon or shield.|3+DEX ASPECT:CheckCount|%1|3+DEX ASPECT:CheckType|Uses per Day Anchor TYPE:Combat SOURCEPAGE:p.52 DESC:You are difficult to flank or move around. PREATT:1 BENEFIT:If at least one square adjacent to you is impassible to a foe (a wall, a pit, or similar), that foe cannot flank you. Additionally, as a move action, you can harass any foes within your threatened area. Enemies must treat the spaces you threaten as difficult terrain. Arcane Shield TYPE:Combat.ModifyAC.Magister SOURCEPAGE:p.52 DESC:Gain a bonus to your shield or armor. PRESPELLCAST:TYPE=Arcane KEY:Arcane Shield ~ SGGAH BENEFIT:As a swift action, you can imbue either your armor or your shield with a fraction of your power. For 1 round, an imbued shield or set of armor gains a +%1 enhancement bonus to its Armor class.|ArcaneShieldBonus VFEAT:Arcane Shield (Armor)|Arcane Shield (Shield) DEFINE:ArcaneShieldBonus|0 BONUS:VAR|ArcaneShieldBonus|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus")+charbonusto("CASTERLEVEL","Archon")+var("BL=Archon")+charbonusto("CASTERLEVEL","Death Mage")+var("BL=Death Mage")+charbonusto("CASTERLEVEL","Magister")+var("BL=Magister"))/5),5) -Armor Focus (Heavy) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 2/- in heavy armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] OUTPUTNAME:Armor Focus, Heavy BENEFIT:Whenever you are wearing heavy armor, you gain DR 2/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|2|PREEQUIP:1,TYPE=Armor.Heavy -Armor Focus (Medium) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 1/- in medium armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] OUTPUTNAME:Armor Focus, Medium BENEFIT:Whenever you are wearing medium armor, you gain DR 1/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material you armor is made from. DR:0/- BONUS:DR|-|1|PREEQUIP:1,TYPE=Armor.Medium -Avoid the Arcane TYPE:Combat SOURCEPAGE:p.52 DESC:Make a Ref save in place of a Fort or Will save. PRESTAT:1,DEX=13 PREFEAT:1,Lightning Reflexes !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/round, when targeted by a spell or effect that allows a Fortitude save or a Will save, you can instead make a Reflex saving throw. You may use this ability %1/day.|3+DEX +Armor Focus (Heavy) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 2/- in heavy armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] OUTPUTNAME:Armor Focus, Heavy BENEFIT:Whenever you are wearing heavy armor, you gain DR 2/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material your armor is made from. DR:0/- BONUS:DR|-|2|PREEQUIP:1,TYPE=Armor.Heavy +Armor Focus (Medium) TYPE:Combat SOURCEPAGE:p.52 DESC:Gain DR 1/- in medium armor. PRESTAT:1,CON=13 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] OUTPUTNAME:Armor Focus, Medium BENEFIT:Whenever you are wearing medium armor, you gain DR 1/-. This only stacks with the DR gained from the Armor Mastery fighter ability and any DR gained from the material your armor is made from. DR:0/- BONUS:DR|-|1|PREEQUIP:1,TYPE=Armor.Medium +Avoid the Arcane TYPE:Combat.CheckList SOURCEPAGE:p.52 DESC:Make a Ref save in place of a Fort or Will save. PRESTAT:1,DEX=13 PREFEAT:1,Lightning Reflexes !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/round, when targeted by a spell or effect that allows a Fortitude save or a Will save, you can instead make a Reflex saving throw. You may use this ability %1/day.|3+DEX ASPECT:CheckCount|%1|3+DEX ASPECT:CheckType|Uses per Day Deadly Accuracy TYPE:Combat SOURCEPAGE:p.58 DESC:Reroll a 1 on ranged weapon damage. PRESTAT:1,DEX=15 PREATT:6 BENEFIT:You have deadly accuracy with your agility-based weapon attacks. When dealing damage with a weapon to which you add your Dexterity to your attack rolls, you can reroll any result of 1 on your weapon's damage dice (you must keep the result of the reroll). Only weapon attacks that require an attack roll benefit from this feat. Defensive Shot TYPE:Combat.AttackOption SOURCEPAGE:p.58 DESC:Make ranged attacks without provoking attacks of opportunity. PREFEAT:2,Point-Blank Shot,Precise Shot BENEFIT:You may decide to make a ranged attack defensively, taking a -2 penalty to all ranged attacks you make during the round. Such attacks do not provoke attacks of opportunity. If you take any other actions during the round, they provoke attacks of opportunity normally. -Deflect Spells TYPE:Combat SOURCEPAGE:p.59 DESC:Prevent a spell with a ranged attack roll from hitting you. PRESTAT:2,DEX=13,WIS=13 PREFEAT:2,Deflect Arrows,Improved Unarmed Strike PREABILITY:1,CATEGORY=Special Ability,Ki Pool BENEFIT:You must have at least one hand free to use this feat. 1/round, when you would normally be hit with a ranged attack from a spell, extraordinary natural weapon, spell-like ability, or supernatural ability, you may spend 1 point from your ki pool to deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a magic ranged attack doesn't count as an action. Only spells and abilities that require a ranged attack roll can be deflect with this feat. +Deflect Spells TYPE:Combat SOURCEPAGE:p.59 DESC:Prevent a spell with a ranged attack roll from hitting you. PRESTAT:2,DEX=13,WIS=13 PREFEAT:2,Deflect Arrows,Improved Unarmed Strike PREABILITY:1,CATEGORY=Special Ability,Ki Pool BENEFIT:You must have at least one hand free to use this feat. 1/round, when you would normally be hit with a ranged attack from a spell, extraordinary natural weapon, spell-like ability, or supernatural ability, you may spend 1 point from your ki pool to deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a magic ranged attack doesn't count as an action. Only spells and abilities that require a ranged attack roll can be deflected with this feat. Devastating Charge TYPE:Combat.AttackOption SOURCEPAGE:p.59 DESC:Deal extra damage with an unmounted charge. PRESTAT:1,STR=13 PREATT:1 PREFEAT:1,Power Attack BENEFIT:When you are not mounted and you use the charge action, a successful attack deals an additional 2d4 points of damage. If you are using a weapon in two hands, you instead deal an additional 3d4 points of damnage. Exalted Bull Rush TYPE:Combat SOURCEPAGE:p.60 DESC:Damage your foe with a Bull Rush. PRESTAT:1,STR=13 PREATT:1 PREFEAT:2,Improved Bull Rush,Power Attack BENEFIT:You can charge into a foe and use your body to damage him, while simultaneously pushing him backwards. When you make a Bull Rush, you also make a normal melee attack roll. (This is considered a charge.) If your attack roll succeeds, you deal melee damage. The damage is 1d3+%1 if you are unarmored, 1d4+%1 if in light armor, 1d6+%1 in medium armor, and 1d8+%1 in heavy armor.|STR*1.5 -Fake Out TYPE:Combat.AttackOption SOURCEPAGE:p.60 DESC:Fool your foe about which weapon you are attacking with. PREFEAT:1,Two-Weapon Fighting PRESKILL:1,Bluff=5 BENEFIT:You can attempt to gain an advantage by feinting with a primary weapon, then attacking with a secondary. When you are wielding two weapons, as a standard action you may make a single attack with a light weapon in your off-hand. Rather than a standard attack roll, make a Bluff check. If your check exceeds your target's AC, your attack hits for your usual off-hand damage. If you check also exceeds a DC of 10 + the target's base attack bonus + the target's Wisdom modifier (or 10 + the target's Sense Motive bonus, whichever is higher), your target is also denied its Dexterity bonus to AC against this attack. -Falter TYPE:Combat.AttackOption SOURCEPAGE:p.61 DESC:Look off-balance to lure in a target. PREFEAT:1,Catch Off Guard BENEFIT:As a standard action, you may make a Bluff check to appear to have made a misstep and be off-balance. This is opposed by the Sense Motive check of any opponent observing you. If you win this check, the opponent believes you have lost your Dexterity bonus to your AC. Not only is this not the case, any foe fooled by this Bluff that attacks you in the next round and misses also provokes an attack of opportunity from you. +Fake Out TYPE:Combat.AttackOption SOURCEPAGE:p.60 DESC:Fool your foe about which weapon you are attacking with. PREFEAT:1,Two-Weapon Fighting PRESKILL:1,Bluff=5 BENEFIT:You can attempt to gain an advantage by feinting with a primary weapon, then attacking with a secondary. When you are wielding two weapons, as a standard action you may make a single attack with a light weapon in your off-hand. Rather than a standard attack roll, make a Bluff check. If your check exceeds your target's AC, your attack hits for your usual off-hand damage. If your check also exceeds a DC of 10 + the target's base attack bonus + the target's Wisdom modifier (or 10 + the target's Sense Motive bonus, whichever is higher), your target is also denied its Dexterity bonus to AC against this attack. +Falter TYPE:Combat.AttackOption SOURCEPAGE:p.61 DESC:Look off-balance to lure in a target. PREFEAT:1,Catch Off-Guard BENEFIT:As a standard action, you may make a Bluff check to appear to have made a misstep and be off-balance. This is opposed by the Sense Motive check of any opponent observing you. If you win this check, the opponent believes you have lost your Dexterity bonus to your AC. Not only is this not the case, any foe fooled by this Bluff that attacks you in the next round and misses also provokes an attack of opportunity from you. Footwork TYPE:Combat SOURCEPAGE:p.61 DESC:Gain a +1 dodge bonus when able to move freely. PREFEAT:2,Dodge,Nimble Moves PRESKILL:1,Acrobatics=5 BENEFIT:When wearing light armor or no armor, carrying no more than light encumbrance, and not suffering any effect which reduces your movement, you gain a +1 dodge bonus to AC. BONUS:COMBAT|AC|1|TYPE=Dodge|PREVARLT:ENCUMBERANCE,1,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Greater Deadly Accuracy TYPE:Combat SOURCEPAGE:p.61 DESC:Reroll a 1 or 2 on ranged weapon damage. PRESTAT:1,DEX=15 PREATT:9 PREFEAT:1,Deadly Accuracy BENEFIT:As Deadly Accuracy, except you can reroll any natural 1 or 2 on damage for your Dexterity-based weapons. You must keep the result of the reroll, even if it is another 1 or 2. Greater Improved Initiative TYPE:Combat SOURCEPAGE:p.62 DESC:Get an initiative check of 20 + Dex bonus. PRESTAT:1,DEX=17 PREFEAT:1,Improved Initiative PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge ~ Base BENEFIT:Whenever you need to make an initiative check to determine initiative order, you automatically get a result of %1. If you make an initiative check for another purpose, you roll normally.|20+INITIATIVEMOD Guerilla Tactics TYPE:Combat SOURCEPAGE:p.62 DESC:Plan an ambush, giving your allies bonuses for 1-3 rnds. PRECSKILL:1,Stealth BENEFIT:You can form an ambush plan for any combat area you have information about in advance. You must either observe the conditions of the prospective battlefield personally, or receive a detailed scouting report. Forming a plan takes 1 minute, but if the information you base it on is inaccurate (or changes) your plan grants no bonus. Your plan grants a bonus to you and any allies you have briefed on the plan based on your Stealth check: +1 if 20 or less; +2 if 21-30; or +3 if 31 or more. This bonus begins in the 1st round of combat, and is reduced by 1 at the end of your turn on the 2nd round of combat, and each round thereafter. The bonus applies to attack rolls, saving throws, and Stealth checks. -Head Butt TYPE:Combat SOURCEPAGE:p.62 DESC:Gain a natural weapon attack. PRESTAT:1,CON=13 PREFEAT:1,Toughness BENEFIT:You gain a headbutt natural attack that deals 1d%1 points of damage. If you have an unarmed attack that deals more damage, you may choose to deal that damage instead. If you damage a foe with this natural weapon, you take 1/4 of the damage you inflict (damage reduction does not modify this damage). You can use this natural attack without penalty even if your hands and feet are bound, or if you are in a grapple.|if(SIZE=3,2,3) TEMPLATE:Head Butt -Improved Catch Off-Guard TYPE:Combat SOURCEPAGE:p.63 DESC:Constantly surprise foes with improvised weapons. PREFEAT:1,Catch Off Guard BENEFIT:Foes (even armed foes) are flat-footed against attacks you make with an improvised weapon. At the end of each round as a free action, a foe may make a Sense Motive check opposed by your Bluff check. If the foe is successful, it stops being flat-footed by any improvised weapon attack you make for 24 hours. Your improvised weapon attacks threaten a critical on an attack roll of 19-20. +Head Butt TYPE:Combat SOURCEPAGE:p.62 DESC:Gain a natural weapon attack. PRESTAT:1,CON=13 PREFEAT:1,Toughness BENEFIT:You gain a head butt natural attack. If you have an unarmed attack that deals more damage, you may choose to deal that damage instead. If you damage a foe with this natural weapon, you take 1/4 of the damage you inflict (damage reduction does not modify this damage). You can use this natural attack without penalty even if your hands and feet are bound, or if you are in a grapple. TEMPLATE:CHOOSE:Head Butt ~ Small|Head Butt ~ Medium|Head Butt ~ Large +Improved Catch Off-Guard TYPE:Combat SOURCEPAGE:p.63 DESC:Constantly surprise foes with improvised weapons. PREFEAT:1,Catch Off-Guard BENEFIT:Foes (even armed foes) are flat-footed against attacks you make with an improvised weapon. At the end of each round as a free action, a foe may make a Sense Motive check opposed by your Bluff check. If the foe is successful, it stops being flat-footed by any improvised weapon attack you make for 24 hours. Your improvised weapon attacks threaten a critical on an attack roll of 19-20. Knife Trick TYPE:Combat SOURCEPAGE:p.63 DESC:Draw and attack with a light weapon using Sleight of Hand. BENEFIT:As a standard action, you can draw a light weapon and attack one target with it. Rather than make a standard attack roll, make a Sleight of Hand check. If your skill check exceeds your target's AC, your attack hits. If your skill check also exceeds a DC of 10 + the target's base attack bonus + the target's Wisdom modifier (or 10 + the target's Sense Motive bonus, whichever is higher), your target is also denied its Dexterity bonus to AC against this attack. Any given target may be the target of your knife trick only once per day. # I guess the user will have to implement bonuses as an EQMOD as the UI won't let you equip two armors; hence there is no way of knowing which armors are being combined. Layered Armor TYPE:Combat SOURCEPAGE:p.64 DESC:Wear light armor under your heavy armor. PRESTAT:1,CON=15 PREVARGTEQ:ArmorTrainingLVL,2 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Heavy],[PREFEAT:1,Armor Proficiency (Heavy)] BENEFIT:You may wear both a set of light magic armor and heavy magic armor simultaneously. Your armor bonus is equal to the heavy armor's armor bonus +1. You gain no benefit from the light armor's enhancement bonus. Your armor check penalty is equal to the worse of the two penalties - 1. Your maximum Dexterity bonus to AC is equal to the worse of the two bonuses - 1 (minimum 0). You are considered to be wearing a suit of heavy armor even if the heavy armor would normally count as medium armor. You gain the benefits of all the magic abilities granted by the heavy armor. You may also gain one selected magic ability granted by the light armor (except the enhancement bonus, or any version of slick or shadow). As a standard action, you may change which of the light armor's magic abilities you have selected. @@ -47,7 +47,7 @@ Battle Mage TYPE:General SOURCEPAGE:p.55 DESC:Gain spells you can only use if you've been in combat. PRESTAT:1,STR=13 PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 battle mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you successfully hit a foe with a weapon attack not augmented by a spell, you gain one battle mark. Any time you fail an attack roll, you lose one battle mark. You may spend a battle mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused battle marks. MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Battle Mage Spell|6 Blood Magic TYPE:General SOURCEPAGE:p.56 DESC:Learn spells you can only cast after taking damage. PRECLASS:1,SPELLCASTER=5 BENEFIT:You may select 6 blood mage spells to become part of your spell list. If you have limited spells known, you do not automatically know these spells, but you may learn three of them for only one spell slot towards your maximum spells known. Each time you take %1+ hp damage from a single blow or source, or have a -2 or greater penalty inflicted on you as a pain effect, you gain one blood mark. Any time you regain hit points through any method, you lose one blood mark. You may spend a blood mark to cast one of your known selected spells by spending a spell slot of the same level or higher. Each day when you regain uses of your spells, you lose any unused blood marks.|TL MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blood Mage Spell|6 Caustic Hex TYPE:General SOURCEPAGE:p.57 DESC:Reduce an acid spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Acid=0 BENEFIT:You can cast spells that deal acid damage and allow a saving throw as caustic spells, creating a cloud of burning vapor around any target that fails its save. The save DC of the caustic spell is 1 lower than normal. The vapor lasts for 1 round for every 3 levels of the caustic spell (minimum 1 round). Targets engulfed in the vapor have difficulty seeing, hearing, or smelling targets, and treat all other creatures as having 20%% concealment for the duration. Targets with blindsense and those immune to acid damage are immune to this added effect. -Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and causes any target that fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. +Chill Hex TYPE:General SOURCEPAGE:p.58 DESC:Reduce a cold spell's save DC to gain a secondary effect. PRESPELLDESCRIPTOR:3,Cold=0 BENEFIT:You can cast spells that deal cold damage and allow a saving throw as chill spells, which reach colder temperatures and cause any target that fails its save to move more slowly. The save DC of the chill spell is 1 lower than normal. The chill effect lasts for a number of rounds equal to 1 + the level of the chill spell. Targets affected begin to shiver and develop a skin of frost, and have all their movement rates halved for the duration. Targets immune to critical hits or cold damage are immune to this added effect. Cold Focus TYPE:General.FrostBloodline SOURCEPAGE:p.58 DESC:Add +2 to the DC for all saving throws against spells you cast with the [cold] descriptor. PRESPELLDESCRIPTOR:1,Cold=0 BENEFIT:Add +2 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus is considered to be a Spell Focus bonus. BONUS:DC|DESCRIPTOR.Cold|2|TYPE=SpellFocus Effective Caster TYPE:General.Magister SOURCEPAGE:p.59 DESC:Increase your effective caster level for areas and number of targets. PRETEXT:Spellcasting attribute 17 BENEFIT:When determining the number of targets your spell can affect, or the size of its effect or area, you treat your caster level as if it were two higher. Esoteric Schooling TYPE:General SOURCEPAGE:p.59 DESC:Learn a 0-level spell from another class. PRESPELLTYPE:1,Arcane=0,Divine=0 BENEFIT:You can cast the selected spell at will as if it were a spell from your class list. MULT:YES CHOOSE:SPELLS|ALL[LEVELMAX=0] @@ -80,7 +80,7 @@ Bolster TYPE:General SOURCEPAGE:p.56 DESC:Grant targets of your channel energy bonuses to attacks and saves vs. fear. PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:Any creature healed by a use of your channel energy ability gains a +1 luck bonus on attack and damage rolls, as well as a +%1 resistance bonus to saves against fear. These bonuses last for one round for each die of healing dealt by your channel energy.|max(WIS,1) Cleansing TYPE:General SOURCEPAGE:p.58 DESC:Grant targets of your channel energy bonuses to saves vs. disease and poison. PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:Any creature healed by a use of your channel energy ability gains a +%1 resistance bonus to Fortitude saves against poison or disease. This bonus lasts for one round for each die of healing dealt by your channel energy.|max(WIS,1) Elemental Warding TYPE:General SOURCEPAGE:p.59 DESC:Grant energy resistance to targets of your channel energy. PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:Any creature healed by a use of your channel energy ability gains resistance %1 to an element of your choice. This bonus lasts for one round for each die of healing dealt by your channel energy. You must choose a single element to grant resistance against each time you channel energy.|ElementalWardingBonus DEFINE:ElementalWardingBonus|0 BONUS:VAR|ElementalWardingBonus|max(WIS,1) -Improved Elemental Warding TYPE:General SOURCEPAGE:p.63 DESC:Grant your allies elemental resistance. PREFEAT:1,Elemental Warding PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:When you grant elemental resistance to targets of your channel energy ability through the Elemental Warding feat, add 5 to the resistance each creature gains. You may choose to grant each target of your channel energy resistance to a differnt form of energy. BONUS:VAR|ElementalWardingBonus|5 +Improved Elemental Warding TYPE:General SOURCEPAGE:p.63 DESC:Grant your allies elemental resistance. PREFEAT:1,Elemental Warding PREABILITY:1,CATEGORY=Special Ability,Channel Energy BENEFIT:When you grant elemental resistance to targets of your channel energy ability through the Elemental Warding feat, add 5 to the resistance each creature gains. You may choose to grant each target of your channel energy resistance to a different form of energy. BONUS:VAR|ElementalWardingBonus|5 ###Block: New Class Feature Feats # Feat Name Type Source Page Description Requirements Description of the Benefits Bonus @@ -105,12 +105,12 @@ Bushwhack TYPE:General SOURCEPAGE:p.57 DESC:Conceal allies with Stealth. PRESKILL:2,Perception=5,Stealth=5 BENEFIT:As a full round action, you may help an adjacent ally to conceal himself advantageously. The ally uses your Stealth check rather than his own, for as long as the ally remains where you placed him and takes no actions. Catch! TYPE:General SOURCEPAGE:p.57 DESC:Toss an object to a foe, in hopes he'll catch it and drop his weapons. PREFEAT:1,Deceitful PRESKILL:2,Bluff=1,Intimidate=1 BENEFIT:As a standard action, you can toss a small, non-weapon item at a target within 20 ft. while firmly shouting for them to catch it. You may make a Bluff check against the target's CMD. If your check succeeds, the target reflexively catches the item, dropping any held item to do so. The following conditions impose a cumulative -5 penalty to your Bluff check for each that applies: the target is threatened or in danger from you or your allies; you are not speaking a language understood by the target; or the target has more levels or hit dice than you. This feat does not work on any target that has seen this trick being used within the past 24 hours. Cloak Fighting TYPE:General SOURCEPAGE:p.58 DESC:Use a cloak to gain concealment as a move action. PRESKILL:1,Perform(Dance) PREWEAPONPROF:1,Flail (Dire),Flail,Flail (Heavy),Nunchaku,Chain (Spiked),Whip BENEFIT:When you have a cloak in one hand, as a move action you may make a Perform (Dance) check opposed by one opponent's Perception or Sense Motive check (whichever is better for the opponent). If you win the opposed check, you gain 20%% concealment from that opponent until your next turn. -Double Bluff TYPE:General SOURCEPAGE:p.59 DESC:Create a new Bluff to explain a failed Bluff. PREFEAT:1,Deceitful BENEFIT:When you fail a Bluff check to fool someone, you can attempt a double-bluff. This requires you to develop some story by which you admit you first bluff was a lie, but explain it away as part of a new lie. This second attempt is at only a -2 penalty, instead of the normal -10 penalty for a second effort to deceive. If you second attempt fails, no third attempt is possible, regardless of what strategem you employ. +Double Bluff TYPE:General SOURCEPAGE:p.59 DESC:Create a new Bluff to explain a failed Bluff. PREFEAT:1,Deceitful BENEFIT:When you fail a Bluff check to fool someone, you can attempt a double-bluff. This requires you to develop some story by which you admit your first bluff was a lie, but explain it away as part of a new lie. This second attempt is at only a -2 penalty, instead of the normal -10 penalty for a second effort to deceive. If your second attempt fails, no third attempt is possible, regardless of what strategem you employ. Established Persona TYPE:General SOURCEPAGE:p.59 DESC:Gain bonuses to pass yourself off as a specific persona. PRESKILL:1,Disguise=2 BENEFIT:You have %1 well-established personas other than your own identity. These are roles you have crafted and maintained backstories for, and which you have used often enough that enquiries into them will find people who will confirm they exist. You gain a +%2 bonus to all Bluff and Disguise checks to pass as the persona and to Linguistics checks to make forgeries in support of the persona. You may replace an existing persona with a new one at every odd-numbered level.|TL/2|EstPersonaBonus DEFINE:EstPersonaBonus|0 BONUS:VAR|EstPersonaBonus|4 BONUS:VAR|EstPersonaBonus|2|PREVARGTEQ:TL,10 BONUS:ABILITYPOOL|Established Persona|TL/2 Extra Cohort TYPE:General SOURCEPAGE:p.60 DESC:Gain an additional cohort. PREFEAT:1,Leadership BENEFIT:You gain an additional cohort from your Leadership feat. The maximum level of this cohort is %1. It otherwise gains experience and levels using the normal cohort rules.|TL-4 False Blow TYPE:General SOURCEPAGE:p.61 DESC:Use a fake attack to cover a Sleight of Hand check. PREATT:1 PREFEAT:1,Deceitful BENEFIT:As a standard action, make a melee attack against a target. If you hit the target, you deal no weapon damage. You may instead make a Sleight of Hand check to remove one item from the creature even though it is aware of you and in combat. -Feign Death TYPE:General SOURCEPAGE:p.61 DESC:Play dead. PRESTAT:1,CON=13 PRESKILL:1,Bluff=5 BENEFIT:You can attempt to appear dead, slowing your heartrate and breathing considerably, blocking out reactions to pinpricks and similar stimuli, and lowering your body temperature. Entering this trance-like state is a standard action, and while maintaining it you are paralyzed. In this trance you can hold your breath for %1 minutes, which is also the maximum duration of your trance. You appear dead to all casual observers and may make a Bluff check (opposed by examiner's Heal or Perception check, whichever is higher) to appear dead even to careful examination. If you ready an action to use this feat when you are next struck for damage, the attacker must make a Perception check opposed by your Bluff, or believe it has slain you.|CONSCORE -Grim Determination TYPE:General SOURCEPAGE:p.62 DESC:Gain temporary hit points once a day. PREATT:2 PREFEAT:1,Self Sufficient !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/day, as a swift action, you can call upon the deep reserve of your independence, unbolstered by prayers or arcane knowledge, to drive yourself onward despite your injuries. You gain %1d6 temporary hit points.|TL/2 +Feign Death TYPE:General SOURCEPAGE:p.61 DESC:Play dead. PRESTAT:1,CON=13 PRESKILL:1,Bluff=5 BENEFIT:You can attempt to appear dead, slowing your heartrate and breathing considerably, blocking out reactions to pinpricks and similar stimuli, and lowering your body temperature. Entering this trance-like state is a standard action, and while maintaining it you are paralyzed. In this trance you can hold your breath for %1 minutes, which is also the maximum duration of your trance. You appear dead to all casual observers and may make a Bluff check (opposed by an examiner's Heal or Perception check, whichever is higher) to appear dead even to careful examination. If you ready an action to use this feat when you are next struck for damage, the attacker must make a Perception check opposed by your Bluff, or believe it has slain you.|CONSCORE +Grim Determination TYPE:General SOURCEPAGE:p.62 DESC:Gain temporary hit points once a day. PREATT:2 PREFEAT:1,Self-Sufficient !PRECLASS:1,SPELLCASTER=1 BENEFIT:1/day, as a swift action, you can call upon the deep reserve of your independence, unbolstered by prayers or arcane knowledge, to drive yourself onward despite your injuries. You gain %1d6 temporary hit points.|TL/2 Master Artificer TYPE:General SOURCEPAGE:p.65 DESC:+4 to checks to create items, create items faster. PREFEAT:2,TYPE=ItemCreation PRESKILL:1,Craft=5 BENEFIT:You gain a +4 bonus to any skill check made to complete a magic item you are creating. You create magic items in half the normal hours per day. As long as the total time spent on item creation does not exceed 8 hours per day, you can accomplish multiple days work on an item in a single day. Muffle TYPE:General SOURCEPAGE:p.65 DESC:Silence the targets of your grapples. PRESTAT:1,DEX=13 PREFEAT:2,Improved Grapple,Improved Unarmed Strike BENEFIT:When you successfully initiate a grapple, you muffle sounds made by your target until it breaks the grapple. While the target is free to cry out (or fulfil the verbal components of spellcasting), you suppress the sounds so it is difficult for even nearby creatures to hear those noises. You may make a Stealth check against any opponent not directly observing you to prevent the sounds and movement of the grapple from being noticed. Patois TYPE:General SOURCEPAGE:p.66 DESC:Communicate in languages you don't know. PRESTAT:1,INT=13 PRESKILL:1,Linguistics=5 BENEFIT:Whenever you encounter creatures speaking a language you don't know, you can attempt to communicate by using phrases and words from similar languages. This requires you to make a Linguistics check (DC 15) for each concept you try to convey or understand, and even then only simple concepts can be exchanged. (As a general rule, each check allows you to send and receive one idea that can be expressed with no more than 5 single-syllable words.) Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-16 11:57:26 UTC (rev 19479) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_templates.lst 2013-02-16 15:23:39 UTC (rev 19480) @@ -1,16 +1,10 @@ SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 # Original Entry by: Paul Shipley (elro the onk) -###Block: Headbutt template to add headbutt attack -Head Butt TEMPLATE:CHOOSE:Headbutt ~ Tiny|Headbutt ~ Small|Headbutt ~ Medium|Headbutt ~ Large|Headbutt ~ Huge|Headbutt ~ Gargantuan|Headbutt ~ Colossal -# Template Name Visible !PREEQUIP Required Size Natural Attacks -Headbutt ~ Tiny VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:T NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1 -Headbutt ~ Small VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:S NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d2 -Headbutt ~ Medium VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:M NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 -Headbutt ~ Large VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:L NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 -Headbutt ~ Huge VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:H NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 -Headbutt ~ Gargantuan VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:G NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 -Headbutt ~ Colossal VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:C NATURALATTACKS:Headbutt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 +###Block: Headbutt templates to add headbutt natural attack +Head Butt ~ Small VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:S NATURALATTACKS:Head Butt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d2 +Head Butt ~ Medium VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:M NATURALATTACKS:Head Butt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 +Head Butt ~ Large VISIBLE:NO !PREEQUIP:1,Head Butt PRESIZEEQ:L NATURALATTACKS:Head Butt,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 ###Block: Template for sorcerer stone bloodline Earthborn RACESUBTYPE:Earth This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |