From: <pap...@us...> - 2012-04-09 21:22:29
|
Revision: 16652 http://pcgen.svn.sourceforge.net/pcgen/?rev=16652&view=rev Author: papa_drb Date: 2012-04-09 21:22:23 +0000 (Mon, 09 Apr 2012) Log Message: ----------- Fixed Renewed Vigor formula Issue#: DATA-557 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-04-09 01:37:11 UTC (rev 16651) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-04-09 21:22:23 UTC (rev 16652) @@ -36,7 +36,7 @@ Raging Climber CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingClimberBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Climb skill checks.|RagingClimberBonus BONUS:SKILL|Climb|RagingClimberBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingClimberBonus|RagePowersLVL SOURCEPAGE:p.33 Raging Leaper CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingLeaperBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump.|RagingLeaperBonus BONUS:SKILL|Acrobatics (Jump)|RagingLeaperBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingLeaperBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump. When making a jump in this way, you are always considered to have a running start.|RagingLeaperBonus Raging Swimmer CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingSwimmerBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Swim skill checks.|RagingSwimmerBonus BONUS:SKILL|Swim|RagingSwimmerBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingSwimmerBonus|RagePowersLVL SOURCEPAGE:p.33 -Renewed Vigor CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Supernatural PREVARGTEQ:RagePowersPrereqLVL,4 DEFINE:RenewedVigorDice|0 DEFINE:RenewedVigorBonus|0 DESC:As a standard action, you heal %1d8+%2 points of damage. This power is can only be used once per day and only while raging.|RenewedVigorDice|RenewedVigorBonus BONUS:VAR|RenewedVigorDice|min(5,max(1,RagePowersLVL-4)) BONUS:VAR|RenewedVigorBonus|CON SOURCEPAGE:p.33 +Renewed Vigor CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Supernatural PREVARGTEQ:RagePowersPrereqLVL,4 DEFINE:RenewedVigorDice|0 DEFINE:RenewedVigorBonus|0 DESC:As a standard action, you heal %1d8+%2 points of damage. This power is can only be used once per day and only while raging.|RenewedVigorDice|RenewedVigorBonus BONUS:VAR|RenewedVigorDice|min(5,max(1,RagePowersLVL/4)) BONUS:VAR|RenewedVigorBonus|CON SOURCEPAGE:p.33 Rolling Dodge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RollingDodgeACBonus|0 DEFINE:RollingDodgeDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks.|RollingDodgeACBonus|RollingDodgeDuration BONUS:VAR|RollingDodgeACBonus|1+RagePowersLVL/6 BONUS:VAR|RollingDodgeDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks. Activating this ability is a move action that does not provoke attacks of opportunity.|RollingDodgeACBonus|RollingDodgeDuration Roused Anger CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You may enter rage even if fatigued. SOURCEPAGE:p.33 BENEFIT:You may enter rage even if fatigued. While raging after using this ability, you rae immune to the fatigued condition. Once this rage ends, you are exhausted for 10 minutes per round spent raging. Scent KEY:Scent ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You gain the scent ability while raging and can use this ability to locate unseen foes. SOURCEPAGE:p.33 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-03 00:09:20
|
Revision: 17114 http://pcgen.svn.sourceforge.net/pcgen/?rev=17114&view=rev Author: amaitland Date: 2012-09-03 00:09:14 +0000 (Mon, 03 Sep 2012) Log Message: ----------- Sorcerer Bloodline Spell duplication, Bloodline Spell count affecting known spells - Only Data Fix for the Bonus Spell counting against the total Known. - Code JIRA Entered for the Spell Duplication in the UI. Issue#: DATA-590 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-02 23:42:17 UTC (rev 17113) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-03 00:09:14 UTC (rev 17114) @@ -674,8 +674,19 @@ ###Block: Sorcerer Abilities --------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Visible Define Description Bonus to Ability Pool Modify VAR Source Page Cantrips KEY:Cantrips ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality DESC:You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.71 -Sorcerer Bloodline CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlineCasterLVL|0 DEFINE:BloodlinePowerTimes|0 BONUS:ABILITYPOOL|Sorcerer Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.71 +Sorcerer Bloodline CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlineCasterLVL|0 DEFINE:BloodlinePowerTimes|0 BONUS:ABILITYPOOL|Sorcerer Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.71 +#Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1|PREVARGTEQ:BloodlineCasterLVL,3 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1|PREVARGTEQ:BloodlineCasterLVL,5 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1|PREVARGTEQ:BloodlineCasterLVL,7 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1|PREVARGTEQ:BloodlineCasterLVL,9 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1|PREVARGTEQ:BloodlineCasterLVL,11 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1|PREVARGTEQ:BloodlineCasterLVL,13 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1|PREVARGTEQ:BloodlineCasterLVL,15 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1|PREVARGTEQ:BloodlineCasterLVL,17 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1|PREVARGTEQ:BloodlineCasterLVL,19 + ###Block: Sorcerer Bloodlines # Ability Name Category of Ability Type Description Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Description of the Benefits Aberrant Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:There is a taint in your blood, one that is alien and bizarre. ABILITY:Special Ability|AUTOMATIC|Aberrant Bloodline Bonus Spells|Bloodline Arcana (Aberrant)|Acidic Ray ~ Aberrant ABILITY:Special Ability|AUTOMATIC|Long Limbs|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Unusual Anatomy|PREVARGTEQ:BloodlineLVL,9|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Alien Resistance|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Aberrant Form|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Aberrant Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Dungeoneering) SOURCEPAGE:p.72 BENEFIT:There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2012-09-28 13:42:24
|
Revision: 17502 http://pcgen.svn.sourceforge.net/pcgen/?rev=17502&view=rev Author: zaister Date: 2012-09-28 13:42:13 +0000 (Fri, 28 Sep 2012) Log Message: ----------- Fix Charm domain Dazing Touch ability checkbox list Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-28 12:10:16 UTC (rev 17501) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-28 13:42:13 UTC (rev 17502) @@ -122,7 +122,7 @@ Touch of Chaos KEY:Touch of Chaos ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can imbue a target with chaos as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainChaosTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can imbue a target with chaos as a melee touch attack. For the next round, any time the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability %1 times per day.|DomainChaosTimes Chaos Blade KEY:Chaos Blade ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:ChaosBladeTimes|0 DESC:You can give a weapon tocuhed the Anarchic special weapon quality. BONUS:VAR|ChaosBladeTimes|(DomainChaosLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1 rounds, %2/day)|DomainChaosLVL/2|ChaosBladeTimes ASPECT:CheckCount|%1|ChaosBladeTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon tocuhed the Anarchic special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainChaosLVL/2|ChaosBladeTimes # Charm Domain -Dazing Touch KEY:Dazing Touch ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a living creature to become dazed for 1 round as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCharmTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more thatn %1 Hit Dice are unaffected. You can use this ability %2 times per day.|DomainCharmLVL|DomainCharmTimes +Dazing Touch KEY:Dazing Touch ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a living creature to become dazed for 1 round as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCharmTimes ASPECT:CheckCount|%1|DomainCharmTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more thatn %1 Hit Dice are unaffected. You can use this ability %2 times per day.|DomainCharmLVL|DomainCharmTimes Charming Smile KEY:Charming Smile ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DEFINE:CharmCharmingSmileRounds|0 DESC:You can cast Charm Person as a swift action BONUS:VAR|CharmCharmingSmileRounds|DomainCharmLVL SOURCEPAGE:p.42 ASPECT:CheckCount|%1|CharmCharmingSmileRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can cast Charm Person as a swift action with a DC of %1. You can only have one creature charmed in this way at a time. The total duration of this effect is %2 round per day. These rounds do not need to be consecutive, and you can dismiss the charm anytime as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.|DomainCharmDC|CharmCharmingSmileRounds # Community Domain Calming Touch KEY:Calming Touch ~ Community Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a creature as a standard action to heal nonlethal damage. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCommunityTimes ASPECT:CheckCount|%1|DomainCommunityTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a creature as a standard action to heal it of 1d6+%1 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability %2 times per day.|DomainCommunityLVL|DomainCommunityTimes This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 06:53:40
|
Revision: 17819 http://pcgen.svn.sourceforge.net/pcgen/?rev=17819&view=rev Author: amaitland Date: 2012-10-15 06:53:34 +0000 (Mon, 15 Oct 2012) Log Message: ----------- Fix Bardic Archetype Support in Bardic Performance. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 06:51:49 UTC (rev 17818) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 06:53:34 UTC (rev 17819) @@ -53,7 +53,7 @@ Armored Casting CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. SOURCEPAGE:p.35 Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:BardicKnowledgeSkillBonus|0 DEFINE:BardicKnowledgeLVL|0 DESC:You add +%1 to all Knowledge checks and may make all Knowledge skill checks untrained.|BardicKnowledgeSkillBonus BONUS:SKILL|TYPE=Knowledge|BardicKnowledgeSkillBonus BONUS:VAR|BardicKnowledgeSkillBonus|max(1,BardicKnowledgeLVL/2) SOURCEPAGE:p.35 Bardic Countersong CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Countersong|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCountersong|PREVARGTEQ:BardicPerformanceLVL,1 -Bardic Performance CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Distraction|Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 +Bardic Performance CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 Cantrips KEY:Cantrips ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.38 Versatile Performance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO DEFINE:VersatilePerformanceLVL|0 BONUS:ABILITYPOOL|Versatile Performance|(VersatilePerformanceLVL+2)/4 SOURCEPAGE:p.38 Well-Versed CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DESC:You have becomes resistant to the Bardic Performance of others, and to sonic effects in general. You gain a +4 bonus on saving throws made against Bardic Performance, sonic, and language-dependent effects. SOURCEPAGE:p.38 ASPECT:SaveBonus|+4 vs. Bardic Performance, sonic, and language-dependent effects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-20 05:15:26
|
Revision: 17894 http://pcgen.svn.sourceforge.net/pcgen/?rev=17894&view=rev Author: amaitland Date: 2012-10-20 05:15:19 +0000 (Sat, 20 Oct 2012) Log Message: ----------- Typo in Special Mount Description. You instead of Your Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 05:14:39 UTC (rev 17893) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 05:15:19 UTC (rev 17894) @@ -542,9 +542,9 @@ ###Block: Paladin Ability Descriptions # Ability Name Description of the Benefits -CATEGORY=Special Ability|Special Mount.MOD BENEFIT:You divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %2. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,5|PREVARLT:DivineBondLVL,11 -CATEGORY=Special Ability|Special Mount.MOD BENEFIT:You divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical beast for the purposes of which spells affect it. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %2. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,11|PREVARLT:DivineBondLVL,15 -CATEGORY=Special Ability|Special Mount.MOD BENEFIT:You divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical beast for the purposes of which spells affect it, and it has spell resistance %2. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %3. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSR|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,11|PREVARLT:DivineBondLVL,15 +CATEGORY=Special Ability|Special Mount.MOD BENEFIT:Your divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %2. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,5|PREVARLT:DivineBondLVL,11 +CATEGORY=Special Ability|Special Mount.MOD BENEFIT:Your divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical beast for the purposes of which spells affect it. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %2. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,11|PREVARLT:DivineBondLVL,15 +CATEGORY=Special Ability|Special Mount.MOD BENEFIT:Your divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical beast for the purposes of which spells affect it, and it has spell resistance %2. This mount functions as a druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. %1 times day, as a full-round action, you may magically call your mount to your side. This ability is the equivalent of a spell of level %3. The mount immediately appears adjacent to you. Should your mount die, you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|DivineBondTimes|SpecialMountSR|SpecialMountSpellLevel|PREVARGTEQ:DivineBondLVL,11|PREVARLT:DivineBondLVL,15 ###Block: Paladin Mercy # Ability Name Unique Key Output Name Category of Ability Type Required Ability Var. Min. Value Description Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-20 06:30:45
|
Revision: 17903 http://pcgen.svn.sourceforge.net/pcgen/?rev=17903&view=rev Author: amaitland Date: 2012-10-20 06:30:38 +0000 (Sat, 20 Oct 2012) Log Message: ----------- Ultimate Combat] Implement Archetype Support - Rogue - Completed Issue#: DATA-702 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 06:25:12 UTC (rev 17902) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 06:30:38 UTC (rev 17903) @@ -738,7 +738,7 @@ ###Block: Rogue Abilities ------------------------------------------------------------------------------------------------------------------------ # Ability Name Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects Description of the Benefits -Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie BENEFIT:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttack|SneakAttackDie +Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDie|0 DEFINE:SneakAttack|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie BENEFIT:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttack|SneakAttackDie BONUS:VAR|SneakAttackDie|6 Sneak Attack ~ Rogue CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttack|(RogueSneakAttackLVL+1)/2 Rogue Talents CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueTalentLVL|0 BONUS:ABILITYPOOL|Rogue Talent|RogueTalentLVL/2 Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:TrapfindingLVL|0 DEFINE:TrapfindingBonus|0 DESC:You add +%1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.|TrapfindingBonus BONUS:SKILL|Disable Device|TrapfindingBonus BONUS:SKILL|Perception (Trapfinding)|TrapfindingBonus BONUS:VAR|TrapfindingBonus|max(TrapfindingLVL/2,1) SOURCEPAGE:p.68 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-20 14:51:36
|
Revision: 17908 http://pcgen.svn.sourceforge.net/pcgen/?rev=17908&view=rev Author: amaitland Date: 2012-10-20 14:51:28 +0000 (Sat, 20 Oct 2012) Log Message: ----------- Typo in Special Mount Description. You instead of Your Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 06:56:57 UTC (rev 17907) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 14:51:28 UTC (rev 17908) @@ -538,7 +538,7 @@ # Ability Name Category of Ability Type Visible Restricted Ability Define Description Bonus to Ability Pool Modify VAR Allow Follower Allowed Companions Source Page Description of the Benefits Divine Bond CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DivineBondLVL|0 DEFINE:DivineBondTimes|0 BONUS:ABILITYPOOL|Divine Bond|1 BONUS:VAR|DivineBondTimes|min((DivineBondLVL-1)/4,4) Celestial Spirit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DivineBond !PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinBondedWeapon DEFINE:CelestialSpiritDuration|0 DEFINE:CelestialSpiritBonus|0 DESC:Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit. BONUS:VAR|CelestialSpiritDuration|DivineBondLVL BONUS:VAR|CelestialSpiritBonus|min((1+((DivineBondLVL-5)/3)),6) SOURCEPAGE:p.63 BENEFIT:Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for %1 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +%2 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability %3 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.|CelestialSpiritDuration|CelestialSpiritBonus|DivineBondTimes -Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DivineBond !PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinBondedMount DEFINE:SMLevel|0 DEFINE:SpecialMountSpellLevel|0 DEFINE:SpecialMountSR|0 DESC:You divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. BONUS:VAR|SMLevel|DivineBondLVL BONUS:VAR|SpecialMountSpellLevel|DivineBondLVL/3 BONUS:VAR|SpecialMountSR|DivineBondLVL+11 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|Companion (Boar),Companion (Cat (Big (Lion))),Companion (Cat (Big (Tiger))),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Shark),Companion (Wolf) SOURCEPAGE:p.63 +Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DivineBond !PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinBondedMount DEFINE:SMLevel|0 DEFINE:SpecialMountSpellLevel|0 DEFINE:SpecialMountSR|0 DESC:Your divine bond allows you to gain the service of an unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. BONUS:VAR|SMLevel|DivineBondLVL BONUS:VAR|SpecialMountSpellLevel|DivineBondLVL/3 BONUS:VAR|SpecialMountSR|DivineBondLVL+11 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|Companion (Boar),Companion (Cat (Big (Lion))),Companion (Cat (Big (Tiger))),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Shark),Companion (Wolf) SOURCEPAGE:p.63 ###Block: Paladin Ability Descriptions # Ability Name Description of the Benefits This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-20 22:34:23
|
Revision: 17918 http://pcgen.svn.sourceforge.net/pcgen/?rev=17918&view=rev Author: amaitland Date: 2012-10-20 22:34:16 +0000 (Sat, 20 Oct 2012) Log Message: ----------- Archetype Support Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 22:27:15 UTC (rev 17917) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 22:34:16 UTC (rev 17918) @@ -311,16 +311,16 @@ ###Block: Fighter Internal Abilities # Ability Name Category of Ability Type Visible Define Modify VAR -Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterWeaponQualifyLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterWeaponQualifyLVL -Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:WeapSpecQualify|0 DEFINE:WeaponSpecQualifyLVL|0 BONUS:VAR|WeapSpecQualify|1|PREVARGTEQ:WeaponSpecQualifyLVL,4 -Disruptive Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DisruptiveQualify|0 DEFINE:DisruptiveQualifyLVL|0 BONUS:VAR|DisruptiveQualify|1|PREVARGTEQ:DisruptiveQualifyLVL,6 -Greater Shield Focus Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreatShieldFocusQualify|0 DEFINE:GreatShieldFocusQualifyLVL|0 BONUS:VAR|GreatShieldFocusQualify|1|PREVARGTEQ:GreatShieldFocusQualifyLVL,8 -Greater Weapon Focus Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreatWeapFocusQualify|0 DEFINE:GreatWeapFocusQualifyLVL|0 BONUS:VAR|GreatWeapFocusQualify|1|PREVARGTEQ:GreatWeapFocusQualifyLVL,8 -Spellbreaker Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:SpellbreakerQualify|0 DEFINE:SpellbreakerQualifyLVL|0 BONUS:VAR|SpellbreakerQualify|1|PREVARGTEQ:SpellbreakerQualifyLVL,6 -Greater Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreatWeapSpecQualify|0 DEFINE:GreatWeapSpecQualifyLVL|0 BONUS:VAR|GreatWeapSpecQualify|1|PREVARGTEQ:GreatWeapSpecQualifyLVL,12 -Penetrating Strike Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:PenetratingStrikeQualify|0 DEFINE:PenetratingStrikeQualifyLVL|0 BONUS:VAR|PenetratingStrikeQualify|1|PREVARGTEQ:PenetratingStrikeQualifyLVL,12 -Critical Mastery Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:CriticalMasteryQualify|0 DEFINE:CriticalMasteryQualifyLVL|0 BONUS:VAR|CriticalMasteryQualify|1|PREVARGTEQ:CriticalMasteryQualifyLVL,14 -Greater Penetrating Strike Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreatPenetratingStrikeQualify|0 DEFINE:GreatPenetratingStrikeQualifyLVL|0 BONUS:VAR|GreatPenetratingStrikeQualify|1|PREVARGTEQ:GreatPenetratingStrikeQualifyLVL,16 +Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:FighterWeaponQualifyLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterWeaponQualifyLVL +Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:WeapSpecQualify|0 DEFINE:WeaponSpecQualifyLVL|0 BONUS:VAR|WeapSpecQualify|1|PREVARGTEQ:WeaponSpecQualifyLVL,4 +Disruptive Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:DisruptiveQualify|0 DEFINE:DisruptiveQualifyLVL|0 BONUS:VAR|DisruptiveQualify|1|PREVARGTEQ:DisruptiveQualifyLVL,6 +Greater Shield Focus Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:GreatShieldFocusQualify|0 DEFINE:GreatShieldFocusQualifyLVL|0 BONUS:VAR|GreatShieldFocusQualify|1|PREVARGTEQ:GreatShieldFocusQualifyLVL,8 +Greater Weapon Focus Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:GreatWeapFocusQualify|0 DEFINE:GreatWeapFocusQualifyLVL|0 BONUS:VAR|GreatWeapFocusQualify|1|PREVARGTEQ:GreatWeapFocusQualifyLVL,8 +Spellbreaker Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:SpellbreakerQualify|0 DEFINE:SpellbreakerQualifyLVL|0 BONUS:VAR|SpellbreakerQualify|1|PREVARGTEQ:SpellbreakerQualifyLVL,6 +Greater Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:GreatWeapSpecQualify|0 DEFINE:GreatWeapSpecQualifyLVL|0 BONUS:VAR|GreatWeapSpecQualify|1|PREVARGTEQ:GreatWeapSpecQualifyLVL,12 +Penetrating Strike Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:PenetratingStrikeQualify|0 DEFINE:PenetratingStrikeQualifyLVL|0 BONUS:VAR|PenetratingStrikeQualify|1|PREVARGTEQ:PenetratingStrikeQualifyLVL,12 +Critical Mastery Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:CriticalMasteryQualify|0 DEFINE:CriticalMasteryQualifyLVL|0 BONUS:VAR|CriticalMasteryQualify|1|PREVARGTEQ:CriticalMasteryQualifyLVL,14 +Greater Penetrating Strike Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:GreatPenetratingStrikeQualify|0 DEFINE:GreatPenetratingStrikeQualifyLVL|0 BONUS:VAR|GreatPenetratingStrikeQualify|1|PREVARGTEQ:GreatPenetratingStrikeQualifyLVL,16 ###Block: Fighter Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Misc bonus Modify VAR Damage Reduction Source Page Aspects Ignore Encumberance @@ -329,7 +329,7 @@ Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor Armor Training ~ Heavy Armor CATEGORY:Special Ability TYPE:Internal VISIBLE:NO UNENCUMBEREDMOVE:HeavyArmor Armor Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain DR 5/-- whenever you are wearing armor or using a shield. DR:5/-|PREEQUIP:1,TYPE=Armor,TYPE=Shield SOURCEPAGE:p.56 -Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 a +Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 Bonus Feats KEY:Bonus Feats ~ Fighter CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-22 06:43:50
|
Revision: 17962 http://pcgen.svn.sourceforge.net/pcgen/?rev=17962&view=rev Author: amaitland Date: 2012-10-22 06:43:44 +0000 (Mon, 22 Oct 2012) Log Message: ----------- Set up advanced Rogue Talents for Ninja Support. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-22 06:42:08 UTC (rev 17961) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-22 06:43:44 UTC (rev 17962) @@ -783,13 +783,13 @@ ###Block: Advanced Rogue Talents # Ability Name Unique Key Category of Ability Type Visible Required Ability Var. Min. Value Define Description Stackable? Multiple? Choose Selections Ability Bonus Number of Feats Modify VAR Source Page Description of the Benefits -Crippling Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.AttackOption PREVARGTEQ:RogueTalentLVL,10 DESC:You can sneak attack opponents with such precision that your blows weaken and hamper them. SOURCEPAGE:p.69 BENEFIT:You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage. -Defensive Roll CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You can roll with a potentially lethal blow to take less damage from it than you otherwise would. SOURCEPAGE:p.69 BENEFIT:You can roll with a potentially lethal blow to take less damage from it than you otherwise would. Once per day, when you would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), you can attempt to roll with the damage. To use this ability, you must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, you take only half damage from the blow; if it fails, you take full damage. You must be aware of the attack and able to react to it in order to execute your defensive roll - if you are denied your Dexterity bonus to AC, you can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, your evasion ability does not apply to the defensive roll. -Dispelling Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent PREABILITY:1,CATEGORY=Special Ability,Major Magic PREVARGTEQ:RogueTalentLVL,10 DEFINE:DispellingAttackCasterLevel|0 DESC:Opponents that are dealt sneak attack damage by you are affected by a targeted Dispel Magic. BONUS:VAR|DispellingAttackCasterLevel|RogueTalentLVL SOURCEPAGE:p.70 BENEFIT:Opponents that are dealt sneak attack damage by you are affected by a targeted Dispel Magic, targeting the lowest-level spell effect active on the target. The caster level for this ability is %1.|DispellingAttackCasterLevel -Improved Evasion KEY:Improved Evasion ~ Rogue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:Like Evasion, you still take no damage on a successfulk Reflex saving throw against attacks, additionaly you take only half damage on a failed save. ABILITY:Special Ability|AUTOMATIC|Improved Evasion SOURCEPAGE:p.70 BENEFIT:This works like Evasion, except that while you still take no damage on a successfulk Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion. -Opportunist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. SOURCEPAGE:p.70 BENEFIT:Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. -Skill Mastery CATEGORY:Special Ability TYPE:SpecialQuality.RogueTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.70 BENEFIT:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stree and distraction would normally prevent you from doing so. -Slippery Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You have the ability to wriggle free from magical effects that would otherwise control or compel you. SOURCEPAGE:p.70 BENEFIT:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. +Crippling Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.RogueAdvancedTalent.AttackOption PREVARGTEQ:RogueTalentLVL,10 DESC:You can sneak attack opponents with such precision that your blows weaken and hamper them. SOURCEPAGE:p.69 BENEFIT:You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage. +Defensive Roll CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You can roll with a potentially lethal blow to take less damage from it than you otherwise would. SOURCEPAGE:p.69 BENEFIT:You can roll with a potentially lethal blow to take less damage from it than you otherwise would. Once per day, when you would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), you can attempt to roll with the damage. To use this ability, you must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, you take only half damage from the blow; if it fails, you take full damage. You must be aware of the attack and able to react to it in order to execute your defensive roll - if you are denied your Dexterity bonus to AC, you can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, your evasion ability does not apply to the defensive roll. +Dispelling Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.RogueAdvancedTalent PREABILITY:1,CATEGORY=Special Ability,Major Magic PREVARGTEQ:RogueTalentLVL,10 DEFINE:DispellingAttackCasterLevel|0 DESC:Opponents that are dealt sneak attack damage by you are affected by a targeted Dispel Magic. BONUS:VAR|DispellingAttackCasterLevel|RogueTalentLVL SOURCEPAGE:p.70 BENEFIT:Opponents that are dealt sneak attack damage by you are affected by a targeted Dispel Magic, targeting the lowest-level spell effect active on the target. The caster level for this ability is %1.|DispellingAttackCasterLevel +Improved Evasion KEY:Improved Evasion ~ Rogue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent.RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:Like Evasion, you still take no damage on a successfulk Reflex saving throw against attacks, additionaly you take only half damage on a failed save. ABILITY:Special Ability|AUTOMATIC|Improved Evasion SOURCEPAGE:p.70 BENEFIT:This works like Evasion, except that while you still take no damage on a successfulk Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion. +Opportunist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. SOURCEPAGE:p.70 BENEFIT:Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. +Skill Mastery CATEGORY:Special Ability TYPE:SpecialQuality.RogueTalent.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.70 BENEFIT:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stree and distraction would normally prevent you from doing so. +Slippery Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You have the ability to wriggle free from magical effects that would otherwise control or compel you. SOURCEPAGE:p.70 BENEFIT:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. Feat CATEGORY:Special Ability TYPE:RogueTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:You may gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 SOURCEPAGE:p.70 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-01 01:32:07
|
Revision: 18110 http://pcgen.svn.sourceforge.net/pcgen/?rev=18110&view=rev Author: amaitland Date: 2012-11-01 01:31:54 +0000 (Thu, 01 Nov 2012) Log Message: ----------- Clean up Armor Training and Weapon Training to support archetypes cleaner. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-31 23:06:05 UTC (rev 18109) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-01 01:31:54 UTC (rev 18110) @@ -326,19 +326,18 @@ # Ability Name Unique Key Category of Ability Type Visible Define Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Misc bonus Modify VAR Damage Reduction Source Page Aspects Ignore Encumberance Bravery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:Bravery|0 DEFINE:BraveryLVL|0 DESC:You gain a +%1 bonus to Will saves against fear effects.|Bravery BONUS:VAR|Bravery|(BraveryLVL+2)/4 SOURCEPAGE:p.55 ASPECT:SaveBonus|+%1 Will vs. fear|Bravery #Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining TEMPLATE:Armor Training workaround ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor -Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor +Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DEFINE:ArmorTrainingTier|0 BONUS:VAR|ArmorTrainingTier|ArmorTraining DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTrainingTier ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTrainingTier,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTrainingTier,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTrainingTier,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTrainingTier,4] BONUS:MISC|ACCHECK|ArmorTrainingTier|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor Armor Training ~ Heavy Armor CATEGORY:Special Ability TYPE:Internal VISIBLE:NO UNENCUMBEREDMOVE:HeavyArmor Armor Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain DR 5/-- whenever you are wearing armor or using a shield. DR:5/-|PREEQUIP:1,TYPE=Armor,TYPE=Shield SOURCEPAGE:p.56 Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 Bonus Feats KEY:Bonus Feats ~ Fighter CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 - ###Block: Archetype Armor Training # Ability Name Misc bonus -CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_One,TYPE.FighterArmorTraining1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_One,TYPE.FighterArmorTraining1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] -CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Two,TYPE.FighterArmorTraining2|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Two,TYPE.FighterArmorTraining2|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] -CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Three,TYPE.FighterArmorTraining3|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Three,TYPE.FighterArmorTraining3|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] -CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Four,TYPE.FighterArmorTraining4|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Four,TYPE.FighterArmorTraining4|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] +CATEGORY=Special Ability|Armor Training.MOD BONUS:VAR|ArmorTrainingTier|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_One,TYPE.FighterArmorTraining1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] +CATEGORY=Special Ability|Armor Training.MOD BONUS:VAR|ArmorTrainingTier|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Two,TYPE.FighterArmorTraining2|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] +CATEGORY=Special Ability|Armor Training.MOD BONUS:VAR|ArmorTrainingTier|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Three,TYPE.FighterArmorTraining3|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] +CATEGORY=Special Ability|Armor Training.MOD BONUS:VAR|ArmorTrainingTier|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Four,TYPE.FighterArmorTraining4|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] ###Block: # Ability Name Bonus to Ability Pool @@ -357,82 +356,89 @@ ###Block: Fighter Weapon Training Abilities # Ability Name Category of Ability Type Visible Define Description Bonus to Ability Pool Modify VAR Source Page -Weapon Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:EXPORT DEFINE:WeaponTrainingBase|0 DESC:Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) DESC:Axes +%1|WeaponTrainingAxes|PREVARGT:WeaponTrainingAxes,0 DESC:Heavy Blades +%1|WeaponTrainingBladesHeavy|PREVARGT:WeaponTrainingBladesHeavy,0 DESC:Light Blades +%1|WeaponTrainingBladesLight|PREVARGT:WeaponTrainingBladesLight,0 DESC:Bows +%1|WeaponTrainingBows|PREVARGT:WeaponTrainingBows,0 DESC:Close Weapons +%1|WeaponTrainingClose|PREVARGT:WeaponTrainingClose,0 DESC:Crossbows +%1|WeaponTrainingCrossbows|PREVARGT:WeaponTrainingCrossbows,0 DESC:Double Weapons +%1|WeaponTrainingDouble|PREVARGT:WeaponTrainingDouble,0 DESC:Flails +%1|WeaponTrainingFlails|PREVARGT:WeaponTrainingFlails,0 DESC:Hammers +%1|WeaponTrainingHammers|PREVARGT:WeaponTrainingHammers,0 DESC:Monk Weapons +%1|WeaponTrainingMonk|PREVARGT:WeaponTrainingMonk,0 DESC:Natural Weapons +%1|WeaponTrainingNatural|PREVARGT:WeaponTrainingNatural,0 DESC:Pole Arms +%1|WeaponTrainingPoleArms|PREVARGT:WeaponTrainingPoleArms,0 DESC:Spears +%1|WeaponTrainingSpears|PREVARGT:WeaponTrainingSpears,0 DESC:Thrown Weapons +%1|WeaponTrainingThrown|PREVARGT:WeaponTrainingThrown,0 BONUS:VAR|WeaponTrainingBase|count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining") SOURCEPAGE:p.56 +Weapon Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:EXPORT DESC:Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) DESC:Axes +%1|WeaponTrainingAxes|PREVARGT:WeaponTrainingAxes,0 DESC:Heavy Blades +%1|WeaponTrainingBladesHeavy|PREVARGT:WeaponTrainingBladesHeavy,0 DESC:Light Blades +%1|WeaponTrainingBladesLight|PREVARGT:WeaponTrainingBladesLight,0 DESC:Bows +%1|WeaponTrainingBows|PREVARGT:WeaponTrainingBows,0 DESC:Close Weapons +%1|WeaponTrainingClose|PREVARGT:WeaponTrainingClose,0 DESC:Crossbows +%1|WeaponTrainingCrossbows|PREVARGT:WeaponTrainingCrossbows,0 DESC:Double Weapons +%1|WeaponTrainingDouble|PREVARGT:WeaponTrainingDouble,0 DESC:Flails +%1|WeaponTrainingFlails|PREVARGT:WeaponTrainingFlails,0 DESC:Hammers +%1|WeaponTrainingHammers|PREVARGT:WeaponTrainingHammers,0 DESC:Monk Weapons +%1|WeaponTrainingMonk|PREVARGT:WeaponTrainingMonk,0 DESC:Natural Weapons +%1|WeaponTrainingNatural|PREVARGT:WeaponTrainingNatural,0 DESC:Pole Arms +%1|WeaponTrainingPoleArms|PREVARGT:WeaponTrainingPoleArms,0 DESC:Spears +%1|WeaponTrainingSpears|PREVARGT:WeaponTrainingSpears,0 DESC:Thrown Weapons +%1|WeaponTrainingThrown|PREVARGT:WeaponTrainingThrown,0 SOURCEPAGE:p.56 Fighter Weapon Training CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterWeaponTrainingLVL|0 BONUS:ABILITYPOOL|Weapon Training I|1|PREVARGTEQ:FighterWeaponTrainingLVL,5 BONUS:ABILITYPOOL|Weapon Training II|1|PREVARGTEQ:FighterWeaponTrainingLVL,9 BONUS:ABILITYPOOL|Weapon Training III|1|PREVARGTEQ:FighterWeaponTrainingLVL,13 BONUS:ABILITYPOOL|Weapon Training IV|1|PREVARGTEQ:FighterWeaponTrainingLVL,17 SOURCEPAGE:p.56 + ###Block: # Ability Name Bonus to Ability Pool -CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:VAR|WeaponTrainingBase|1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_One,TYPE.FighterWeaponTraining1|PREVARGTEQ:FighterWeaponTrainingLVL,5 BONUS:ABILITYPOOL|Weapon Training I|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_One,TYPE.FighterWeaponTraining1|PREVARGTEQ:FighterWeaponTrainingLVL,5 -CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:VAR|WeaponTrainingBase|1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Two,TYPE.FighterWeaponTraining2|PREVARGTEQ:FighterWeaponTrainingLVL,9 BONUS:ABILITYPOOL|Weapon Training II|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Two,TYPE.FighterWeaponTraining2|PREVARGTEQ:FighterWeaponTrainingLVL,9 -CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:VAR|WeaponTrainingBase|1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Three,TYPE.FighterWeaponTraining3|PREVARGTEQ:FighterWeaponTrainingLVL,13 BONUS:ABILITYPOOL|Weapon Training III|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Three,TYPE.FighterWeaponTraining3|PREVARGTEQ:FighterWeaponTrainingLVL,13 -CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training IV|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Four,TYPE.FighterWeaponTraining4|PREVARGTEQ:FighterWeaponTrainingLVL,17 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training I|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_One,TYPE.FighterWeaponTraining1|PREVARGTEQ:FighterWeaponTrainingLVL,5 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training II|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Two,TYPE.FighterWeaponTraining2|PREVARGTEQ:FighterWeaponTrainingLVL,9 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training III|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Three,TYPE.FighterWeaponTraining3|PREVARGTEQ:FighterWeaponTrainingLVL,13 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training IV|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Four,TYPE.FighterWeaponTraining4|PREVARGTEQ:FighterWeaponTrainingLVL,17 +###Block: +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierOne|0 BONUS:VAR|WeaponTrainingTierOne|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-1,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierTwo|0 BONUS:VAR|WeaponTrainingTierTwo|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-2,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierThree|0 BONUS:VAR|WeaponTrainingTierThree|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-3,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingFour|0 BONUS:VAR|WeaponTrainingTierFour|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-4,0) + ###Block: Weapon Training I # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 1 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 1 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 1 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 1 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 1 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 1 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 1 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 1 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 1 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 1 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 1 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 1 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 1 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 1 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|WeaponTrainingBase MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 1 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 1 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 1 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 1 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 1 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 1 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 1 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 1 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 1 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 1 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 1 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 1 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 1 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 1 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training II # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 2 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 2 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 2 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 2 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 2 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 2 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 2 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 2 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 2 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 2 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 2 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 2 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 2 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 2 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|WeaponTrainingBase-1 MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 2 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 2 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 2 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 2 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 2 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 2 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 2 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 2 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 2 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 2 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 2 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 2 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 2 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 2 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training III # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 3 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 3 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 3 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 3 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 3 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 3 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 3 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 3 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 3 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 3 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 3 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 3 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 3 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 3 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|WeaponTrainingBase-2 MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 3 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 3 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 3 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 3 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 3 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 3 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 3 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 3 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 3 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 3 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 3 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 3 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 3 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 3 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training IV # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 4 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 3 Axes DEFINE:WeaponTrainingAxes|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 4 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 4 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light DEFINE:WeaponTrainingBladesLight|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 4 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 3 Bows DEFINE:WeaponTrainingBows|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 4 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 3 Close DEFINE:WeaponTrainingClose|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 4 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows DEFINE:WeaponTrainingCrossbows|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 4 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 3 Double DEFINE:WeaponTrainingDouble|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 4 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 3 Flails DEFINE:WeaponTrainingFlails|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 4 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 3 Hammers DEFINE:WeaponTrainingHammers|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 4 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 3 Monk DEFINE:WeaponTrainingMonk|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 4 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 3 Natural DEFINE:WeaponTrainingNatural|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 4 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms DEFINE:WeaponTrainingPoleArms|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 4 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 3 Spears DEFINE:WeaponTrainingSpears|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 4 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 3 Thrown DEFINE:WeaponTrainingThrown|WeaponTrainingBase-3 MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 4 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 3 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 4 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 4 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 4 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining... 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From: <ama...@us...> - 2012-11-03 02:04:42
|
Revision: 18123 http://pcgen.svn.sourceforge.net/pcgen/?rev=18123&view=rev Author: amaitland Date: 2012-11-03 02:04:33 +0000 (Sat, 03 Nov 2012) Log Message: ----------- Fix Bug: [Ultimate Combat] Tactician errors Fix Bug: Weapon Training has issues with the DEFINE - altered to work consistently and sending to James for Review of the old buggy setup to see why it wasn't working properly. Issue#: DATA-730 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-03 00:35:24 UTC (rev 18122) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-03 02:04:33 UTC (rev 18123) @@ -367,78 +367,142 @@ CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training IV|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Four,TYPE.FighterWeaponTraining4|PREVARGTEQ:FighterWeaponTrainingLVL,17 ###Block: -CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierOne|0 BONUS:VAR|WeaponTrainingTierOne|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-1,0) -CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierTwo|0 BONUS:VAR|WeaponTrainingTierTwo|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-2,0) -CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierThree|0 BONUS:VAR|WeaponTrainingTierThree|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-3,0) -CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingFour|0 BONUS:VAR|WeaponTrainingTierFour|MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-4,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierOne|0 BONUS:VAR|WeaponTrainingTierOne|1+MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-1,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierTwo|0 BONUS:VAR|WeaponTrainingTierTwo|1+MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-2,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingTierThree|0 BONUS:VAR|WeaponTrainingTierThree|1+MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-3,0) +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingFour|0 BONUS:VAR|WeaponTrainingTierFour|1+MAX(count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining")-4,0) + +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingAxes|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingBladesHeavy|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingBladesLight|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingBows|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingClose|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingCrossbows|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingDouble|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingFlails|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingHammers|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingMonk|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingNatural|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingPoleArms|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingSpears|0 +CATEGORY=Special Ability|Weapon Training.MOD DEFINE:WeaponTrainingThrown|0 + +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingAxes|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesHeavy|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesLight|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBows|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingClose|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingCrossbows|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingDouble|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingFlails|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingHammers|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingMonk|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingNatural|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingPoleArms|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingSpears|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingThrown|WeaponTrainingTierOne|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown + +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingAxes|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesHeavy|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Heavy +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesLight|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Light +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBows|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Bows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingClose|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Close +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingCrossbows|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Crossbows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingDouble|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Double +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingFlails|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Flails +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingHammers|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Hammers +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingMonk|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Monk +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingNatural|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Natural +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingPoleArms|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Pole Arms +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingSpears|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Spears +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingThrown|WeaponTrainingTierTwo|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Thrown + +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingAxes|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Axes +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesHeavy|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Blades Heavy +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesLight|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Blades Light +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBows|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Bows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingClose|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Close +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingCrossbows|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Crossbows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingDouble|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Double +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingFlails|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Flails +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingHammers|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Hammers +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingMonk|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Monk +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingNatural|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Natural +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingPoleArms|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Pole Arms +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingSpears|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Spears +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingThrown|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Thrown + + + + ###Block: Weapon Training I # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 1 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 1 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 1 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 1 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 1 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 1 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 1 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 1 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 1 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 1 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 1 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 1 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 1 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 1 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierOne MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 1 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 1 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 1 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 1 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 1 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Close,Weapon Training 3 Close,Weapon Training 4 Close MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 1 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 1 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Double,Weapon Training 3 Double,Weapon Training 4 Double MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 1 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 1 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 1 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 1 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 1 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 1 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 1 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training II # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 2 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 2 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 2 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 2 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 2 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 3 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 2 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 2 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 3 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 2 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 2 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 2 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 2 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 2 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 2 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 2 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierTwo MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 2 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 2 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 3 Blades Heavy,Weapon Training 4 Blades Heavy MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 2 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 3 Blades Light,Weapon Training 4 Blades Light MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 2 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 3 Bows,Weapon Training 4 Bows MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 2 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 3 Close,Weapon Training 4 Close MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 2 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 3 Crossbows,Weapon Training 4 Crossbows MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 2 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 3 Double,Weapon Training 4 Double MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 2 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 3 Flails,Weapon Training 4 Flails MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 2 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 3 Hammers,Weapon Training 4 Hammers MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 2 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 3 Monk,Weapon Training 4 Monk MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 2 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 3 Natural,Weapon Training 4 Natural MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 2 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 3 Pole Arms,Weapon Training 4 Pole Arms MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 2 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 3 Spears,Weapon Training 4 Spears MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 2 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 3 Thrown,Weapon Training 4 Thrown MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training III # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 3 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 4 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 3 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 4 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 3 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 4 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 3 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 4 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 3 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 4 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 3 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 4 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 3 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 4 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 3 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 4 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 3 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 4 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 3 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 4 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 3 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 4 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 3 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 4 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 3 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 4 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 3 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 4 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierThree MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 3 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 4 Axes MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 3 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 4 Blades Heavy MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 3 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 4 Blades Light MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 3 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 4 Bows MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 3 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 4 Close MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 3 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 4 Crossbows MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 3 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 4 Double MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 3 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 4 Flails MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 3 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 4 Hammers MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 3 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 4 Monk MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 3 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 4 Natural MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 3 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 4 Pole Arms MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 3 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 4 Spears MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 3 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining3 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 4 Thrown MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Weapon Training IV # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page -Weapon Training (Axes) KEY:Weapon Training 4 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 3 Axes DEFINE:WeaponTrainingAxes|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Heavy) KEY:Weapon Training 4 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy DEFINE:WeaponTrainingBladesHeavy|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Blades/Light) KEY:Weapon Training 4 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light DEFINE:WeaponTrainingBladesLight|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Bows) KEY:Weapon Training 4 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 3 Bows DEFINE:WeaponTrainingBows|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Close) KEY:Weapon Training 4 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 3 Close DEFINE:WeaponTrainingClose|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Crossbows) KEY:Weapon Training 4 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows DEFINE:WeaponTrainingCrossbows|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Double) KEY:Weapon Training 4 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 3 Double DEFINE:WeaponTrainingDouble|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Flails) KEY:Weapon Training 4 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 3 Flails DEFINE:WeaponTrainingFlails|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Hammers) KEY:Weapon Training 4 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 3 Hammers DEFINE:WeaponTrainingHammers|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Monk) KEY:Weapon Training 4 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 3 Monk DEFINE:WeaponTrainingMonk|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Natural) KEY:Weapon Training 4 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 3 Natural DEFINE:WeaponTrainingNatural|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Pole Arms) KEY:Weapon Training 4 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms DEFINE:WeaponTrainingPoleArms|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Spears) KEY:Weapon Training 4 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 3 Spears DEFINE:WeaponTrainingSpears|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 -Weapon Training (Thrown) KEY:Weapon Training 4 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 3 Thrown DEFINE:WeaponTrainingThrown|1+WeaponTrainingTierFour MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Axes) KEY:Weapon Training 4 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Axes,Weapon Training 2 Axes,Weapon Training 3 Axes MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Heavy) KEY:Weapon Training 4 Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Heavy,Weapon Training 2 Blades Heavy,Weapon Training 3 Blades Heavy MULT:NO BONUS:COMBAT|TOHIT.BladeHeavy,DAMAGE.BladeHeavy|WeaponTrainingBladesHeavy|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Blades/Light) KEY:Weapon Training 4 Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Blades Light,Weapon Training 2 Blades Light,Weapon Training 3 Blades Light MULT:NO BONUS:COMBAT|TOHIT.BladeLight,DAMAGE.BladeLight|WeaponTrainingBladesLight|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Bows) KEY:Weapon Training 4 Bows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Bows,Weapon Training 2 Bows,Weapon Training 3 Bows MULT:NO BONUS:COMBAT|TOHIT.Bow,DAMAGE.Bow|WeaponTrainingBows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Close) KEY:Weapon Training 4 Close CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Close,Weapon Training 2 Close,Weapon Training 3 Close MULT:NO BONUS:COMBAT|TOHIT.Close,DAMAGE.Close|WeaponTrainingClose|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Crossbows) KEY:Weapon Training 4 Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Crossbows,Weapon Training 2 Crossbows,Weapon Training 3 Crossbows MULT:NO BONUS:COMBAT|TOHIT.Crossbow,DAMAGE.Crossbow|WeaponTrainingCrossbows|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Double) KEY:Weapon Training 4 Double CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Double,Weapon Training 2 Double,Weapon Training 3 Double MULT:NO BONUS:COMBAT|TOHIT.Double,DAMAGE.Double|WeaponTrainingDouble|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Flails) KEY:Weapon Training 4 Flails CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Flails,Weapon Training 2 Flails,Weapon Training 3 Flails MULT:NO BONUS:COMBAT|TOHIT.Flail,DAMAGE.Flail|WeaponTrainingFlails|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Hammers) KEY:Weapon Training 4 Hammers CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Hammers,Weapon Training 2 Hammers,Weapon Training 3 Hammers MULT:NO BONUS:COMBAT|TOHIT.Hammer,DAMAGE.Hammer|WeaponTrainingHammers|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Monk) KEY:Weapon Training 4 Monk CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Monk,Weapon Training 2 Monk,Weapon Training 3 Monk MULT:NO BONUS:COMBAT|TOHIT.Monk,DAMAGE.Monk|WeaponTrainingMonk|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Natural) KEY:Weapon Training 4 Natural CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Natural,Weapon Training 2 Natural,Weapon Training 3 Natural MULT:NO BONUS:COMBAT|TOHIT.Natural,DAMAGE.Natural|WeaponTrainingMonk|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|TOHIT,DAMAGE|WeaponTrainingClose|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Pole Arms) KEY:Weapon Training 4 Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Pole Arms,Weapon Training 2 Pole Arms,Weapon Training 3 Pole Arms MULT:NO BONUS:COMBAT|TOHIT.Polearm,DAMAGE.Polearm|WeaponTrainingPoleArms|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Spears) KEY:Weapon Training 4 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 3 Spears MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 +Weapon Training (Thrown) KEY:Weapon Training 4 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 3 Thrown MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 ###Block: Monk Abilities This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-08 00:28:22
|
Revision: 18200 http://pcgen.svn.sourceforge.net/pcgen/?rev=18200&view=rev Author: amaitland Date: 2012-11-08 00:28:15 +0000 (Thu, 08 Nov 2012) Log Message: ----------- Add Conditional Will save bonus from Pathfinder Barbarian "Indomitable Will" Issue#: DATA-745 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-07 22:28:10 UTC (rev 18199) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-08 00:28:15 UTC (rev 18200) @@ -14,9 +14,8 @@ Greater Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 Tireless Rage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage DESC:You no longer become fatigued at the end of your rage. SOURCEPAGE:p.34 Mighty Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 -Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.34 BENEFIT:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage. +Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.SaveBonus DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.34 BENEFIT:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage. ASPECT:SaveBonus|When raging gain +4 bonus to Will saves vs. Enchantment spells. - ###Block: Barbarian Rage Powers # Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Var. Must Be Lower Define Description Stackable? Multiple? Choose Add to base move Bonus to skill Modify VAR Vision Source Page Description of the Benefits Animal Fury CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, you gain a bite attack. SOURCEPAGE:p.32 BENEFIT:While raging, you gain a bite attack, If uses as a part of a full-attack action, the bite is made at your full base attack bonus-5. If the bite hits, it deals 1d%1+%2 points of damage. You can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks you make against the target this round are at a +2 bonus.|if(SIZE==4,4,3)|floor(STR/2) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-08 00:55:39
|
Revision: 18202 http://pcgen.svn.sourceforge.net/pcgen/?rev=18202&view=rev Author: amaitland Date: 2012-11-08 00:55:32 +0000 (Thu, 08 Nov 2012) Log Message: ----------- Fix Bug: Typo in Pathfinder Barbarian Strength Surge rage power description Issue#: DATA-746 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-08 00:44:19 UTC (rev 18201) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-11-08 00:55:32 UTC (rev 18202) @@ -40,7 +40,7 @@ Rolling Dodge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RollingDodgeACBonus|0 DEFINE:RollingDodgeDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks.|RollingDodgeACBonus|RollingDodgeDuration BONUS:VAR|RollingDodgeACBonus|1+RagePowersLVL/6 BONUS:VAR|RollingDodgeDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks. Activating this ability is a move action that does not provoke attacks of opportunity.|RollingDodgeACBonus|RollingDodgeDuration Roused Anger CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You may enter rage even if fatigued. SOURCEPAGE:p.33 BENEFIT:You may enter rage even if fatigued. While raging after using this ability, you rae immune to the fatigued condition. Once this rage ends, you are exhausted for 10 minutes per round spent raging. Scent KEY:Scent ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You gain the scent ability while raging and can use this ability to locate unseen foes. SOURCEPAGE:p.33 -Strength Surge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:StrengthSurgeBonus|0 DESC:You add +%1 on one Strength check or combat maneuver check, or to your Ccombat Maneuver Defense when an opponent attempts a maneuver against you.|StrengthSurgeBonus BONUS:VAR|StrengthSurgeBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:You add +%1 on one Strength check or combat maneuver check, or to your Ccombat Maneuver Defense when an opponent attempts a maneuver against you. This power is used as an immediate action. This power can only be used once per rage.|StrengthSurgeBonus +Strength Surge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:StrengthSurgeBonus|0 DESC:You add +%1 on one Strength check or combat maneuver check, or to your Combat Maneuver Defense when an opponent attempts a maneuver against you.|StrengthSurgeBonus BONUS:VAR|StrengthSurgeBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:You add +%1 on one Strength check or combat maneuver check, or to your Ccombat Maneuver Defense when an opponent attempts a maneuver against you. This power is used as an immediate action. This power can only be used once per rage.|StrengthSurgeBonus Superstition CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:SuperstitionSaveBonus|0 DESC:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities.|SuperstitionSaveBonus BONUS:VAR|SuperstitionSaveBonus|2+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. While raging, you cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.|SuperstitionSaveBonus Surprise Accuracy CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DEFINE:SurpriseAccuracyAttackBonus|0 DESC:You gain a +%1 morale bonus one attack roll.|SurpriseAccuracyAttackBonus BONUS:VAR|SurpriseAccuracyAttackBonus|1+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus one attack roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.|SurpriseAccuracyAttackBonus Swift Foot CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARLT:SwiftFootCount,3 DEFINE:SwiftFootCount|0 DESC:You gain a +%1-foot enhancement bonus to your speed.|5*SwiftFootCount STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE=Walk|5|PREVAREQ:Raging,1 BONUS:VAR|SwiftFootCount|1 SOURCEPAGE:p.34 BENEFIT:You gain a +%1-foot enhancement bonus to your speed. This increase is always active while you are raging.|5*SwiftFootCount This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-12-08 19:18:06
|
Revision: 18563 http://sourceforge.net/p/pcgen/code/18563 Author: amaitland Date: 2012-12-08 19:18:04 +0000 (Sat, 08 Dec 2012) Log Message: ----------- Update Monk Ki Pool to Dec 4th blog Issue#: DATA-799 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-12-08 19:04:34 UTC (rev 18562) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-12-08 19:18:04 UTC (rev 18563) @@ -539,9 +539,10 @@ CATEGORY=Special Ability|Stunning Fist.MOD BENEFIT:You gain Stunning Fist as a bonus feat. You can choose to make the target of your Stunning Fist fatigued, sickened for 1 minute, or staggered for 1d6+1 rounds. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. You must choose which condition will apply before the attack roll is made. These effects do not stack with themselves, but additional hits do increase the duration.|PREVARGTEQ:StunningFistMonkLVL,12|PREVARLT:StunningFistMonkLVL,16 CATEGORY=Special Ability|Stunning Fist.MOD BENEFIT:You gain Stunning Fist as a bonus feat. You can choose to make the target of your Stunning Fist fatigued, sickened for 1 minute, staggered for 1d6+1 rounds, or permanently blinded or deafened. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. You must choose which condition will apply before the attack roll is made. These effects do not stack with themselves, but additional hits do increase the duration.|PREVARGTEQ:MonkStunningFistLVL,16|PREVARLT:StunningFistMonkLVL,20 CATEGORY=Special Ability|Stunning Fist.MOD BENEFIT:You gain Stunning Fist as a bonus feat. You can choose to make the target of your Stunning Fist fatigued, sickened for 1 minute, staggered for 1d6+1 rounds, permanently blinded or deafened, or paralyzed for 1d6+1 rounds. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. You must choose which condition will apply before the attack roll is made. These effects do not stack with themselves, but additional hits do increase the duration.|PREVARGTEQ:StunningFistMonkLVL,20 -CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki Strike allows your unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARLT:KiPoolLVL,10 -CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki strike allows your unarmed attacks to be treated as magic and lawful weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARGTEQ:KiPoolLVL,10|PREVARLT:KiPoolLVL,16 -CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki strike allows your unarmed attacks to be treated as magic, lawful, and adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARGTEQ:KiPoolLVL,16 +CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki Strike allows your unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARLT:KiPoolLVL,7 +CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki Strike allows your unarmed attacks to be treated as magic, cold iron and silver weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARGTEQ:KiPoolLVL,7|PREVARLT:KiPoolLVL,10 +CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki strike allows your unarmed attacks to be treated as magic, cold iron, silver and lawful weapons for the purpose of overcoming damage reduction. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARGTEQ:KiPoolLVL,10|PREVARLT:KiPoolLVL,16 +CATEGORY=Special Ability|Ki Pool.MOD BENEFIT:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats. As long as you have at least 1 point in your ki pool, you can make a ki strike. Ki strike allows your unarmed attacks to be treated as magic, cold iron, silver, lawful, and adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. By spending 1 point from your ki pool, you can make one additional attack at your highest attack bonus when making a Flurry of Blows attack. In addition, you can spend 1 point to increase your speed by 20 feet for 1 round. Finally, you can spend 1 point from your ki pool to give yourself a +4 dodge bonus to AC for 1 round. Each use of these powers is activated as a swift action. The ki pool is replenished after 8 hours of rest or meditation; these hours do not need to be consecutive.|KiPoints|PREVARGTEQ:KiPoolLVL,16 CATEGORY=Special Ability|Slow Fall.MOD BENEFIT:If you are within arm's reach of a wall, you can use it to slow your descent. You takes damage as if the fall were %1 feet shorter than it actually is.|SlowFall|PREVARLT:SlowFallLVL,20 CATEGORY=Special Ability|Slow Fall.MOD BENEFIT:You can use a nearby wall to slow your descent and fall any distance without harm.|PREVAREQ:SlowFallLVL,20 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-12-15 16:10:36
|
Revision: 18673 http://sourceforge.net/p/pcgen/code/18673 Author: amaitland Date: 2012-12-15 16:10:32 +0000 (Sat, 15 Dec 2012) Log Message: ----------- Paladin Mercy selections cap at level 12 should be level 18. Issue#: DATA-804 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-12-15 01:41:00 UTC (rev 18672) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-12-15 16:10:32 UTC (rev 18673) @@ -584,7 +584,7 @@ Divine Grace CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO DEFINE:DivineGrace|0 BONUS:CHECKS|ALL|DivineGrace BONUS:VAR|DivineGrace|max(CHA,0) SOURCEPAGE:p.61 Lay on Hands CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LayOnHands DEFINE:LayOnHandsTimes|0 DEFINE:LayOnHandsDice|0 DEFINE:LayOnHandsLVL|0 DESC:You can heal wounds (your own or those of others) by touch. BONUS:VAR|LayOnHandsDice|LayOnHandsLVL/2 BONUS:VAR|LayOnHandsTimes|(LayOnHandsLVL/2)+CHA SOURCEPAGE:p.61 BENEFIT:You can heal wounds (your own or those of others) by touch. Each day you can use this ability %1 times per day. With one use of this ability, you can heal %2d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing %2d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.|LayOnHandsTimes|LayOnHandsDice Divine Health CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You are immune to all diseases, including supernatural and magical diseases, including mummy rot. SOURCEPAGE:p.61 -Mercy CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:Mercies|0 DEFINE:MercyLVL|0 BONUS:ABILITYPOOL|Mercy|Mercies BONUS:VAR|Mercies|min(MercyLVL/3,4) +Mercy CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:Mercies|0 DEFINE:MercyLVL|0 BONUS:ABILITYPOOL|Mercy|Mercies BONUS:VAR|Mercies|min(MercyLVL/3,6) Channel Positive Energy KEY:Channel Positive Energy ~ Paladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SERVESAS:ABILITY=Special Ability|Channel Energy|Channel Positive Energy DEFINE:PaladinChannelDC|0 DEFINE:PaladinChannelDice|0 DEFINE:PaladinChannelDieSize|6 DEFINE:PaladinChannelLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC BONUS:VAR|PaladinChannelDice|(PaladinChannelLVL+1)/2 BONUS:VAR|PaladinChannelDC|10+(PaladinChannelLVL/2)+CHA ASPECT:Ability Benefit|(%1d%2, DC %3)|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC Holy Champion CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HolyChampionCasterLevel|0 DEFINE:HolyChampionLVL|0 DESC:You are a conduit for the power of your god. BONUS:DR|Evil|5 BONUS:VAR|HolyChampionCasterLevel|HolyChampionLVL SOURCEPAGE:p.63 BENEFIT:You are a conduit for the power of your god. Your DR increases to 10/Evil. Whenever you use Smite Evil and successfully strike an evil outsider, the outsider is also subject to a Banishment at caster level %1 (your weapon and holy symbol automatically count as objects that the subject hates). After the Banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever you channel positive energy or uses Lay on Hands to heal a creature, you heal the maximum possible amount.|HolyChampionCasterLevel This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-10 19:43:29
|
Revision: 19103 http://sourceforge.net/p/pcgen/code/19103 Author: elrotheonk Date: 2013-01-10 19:43:25 +0000 (Thu, 10 Jan 2013) Log Message: ----------- - Fixed Draconic Bloodline breath weapon DC incorrectly based off CON Issue#: DATA-856 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-01-10 19:29:45 UTC (rev 19102) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-01-10 19:43:25 UTC (rev 19103) @@ -984,7 +984,7 @@ Dragon Resistances (Copper) OUTPUTNAME:Dragon Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain Acid Resistance %1 and a +%2 natural armor bonus |DragonResistance|DragonResistanceAC|PREVARLT:BloodlineLVL,20 DESC:You gain a +%1 natural armor bonus |DragonResistanceAC|PREVAREQ:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|DragonResistance SOURCEPAGE:p.75 Dragon Resistances (Gold) OUTPUTNAME:Dragon Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain Fire Resistance %1 and a +%2 natural armor bonus |DragonResistance|DragonResistanceAC|PREVARLT:BloodlineLVL,20 DESC:You gain a +%1 natural armor bonus |DragonResistanceAC|PREVAREQ:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|DragonResistance SOURCEPAGE:p.75 Dragon Resistances (Silver) OUTPUTNAME:Dragon Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain Cold Resistance %1 and a +%2 natural armor bonus |DragonResistance|DragonResistanceAC|PREVARLT:BloodlineLVL,20 DESC:You gain a +%1 natural armor bonus |DragonResistanceAC|PREVAREQ:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|DragonResistance SOURCEPAGE:p.75 -Breath Weapon CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:BreathWeaponTimes|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDC|0 ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Black)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Black) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Blue)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Blue) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Green)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Green) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Red)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Red) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (White)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (White) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Brass)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Brass) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Bronze)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Bronze) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Copper)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Copper) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Gold)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Gold) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Silver)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Silver) BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,17 BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,20 BONUS:VAR|BreathWeaponDice|BloodlineLVL BONUS:VAR|BreathWeaponDC|10+(BloodlineLVL/2)+CON +Breath Weapon CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:BreathWeaponTimes|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDC|0 ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Black)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Black) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Blue)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Blue) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Green)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Green) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Red)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Red) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (White)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (White) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Brass)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Brass) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Bronze)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Bronze) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Copper)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Copper) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Gold)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Gold) ABILITY:Special Ability|AUTOMATIC|Breath Weapon (Silver)|PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Silver) BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,17 BONUS:VAR|BreathWeaponTimes|1|PREVARGTEQ:BloodlineLVL,20 BONUS:VAR|BreathWeaponDice|BloodlineLVL BONUS:VAR|BreathWeaponDC|10+(BloodlineLVL/2)+CHA Breath Weapon (Black) OUTPUTNAME:Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:You gain the use of a 60-ft.-line breath weapon %1/day that deals %2d6 points of acid damage. Those caught in the breath receive a Reflex save for half damage (DC %3).|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC SOURCEPAGE:p.75 ASPECT:Ability Benefit|(60 ft. line of acid, %2d6, DC %3, %1/day)|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC Breath Weapon (Blue) OUTPUTNAME:Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:You gain the use of a 60-ft.-line breath weapon %1/day that deals %2d6 points of electricity damage. Those caught in the breath receive a Reflex save for half damage (DC %3).|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC SOURCEPAGE:p.75 ASPECT:Ability Benefit|(60 ft. line of electricity, %2d6, DC %3, %1/day)|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC Breath Weapon (Green) OUTPUTNAME:Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:You gain the use of a 30-ft.-cone breath weapon %1/day that deals %2d6 points of acid damage. Those caught in the breath receive a Reflex save for half damage (DC %3).|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC SOURCEPAGE:p.75 ASPECT:Ability Benefit|(30 ft. cone of acid, %2d6, DC %3, %1/day)|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-01-17 21:22:53
|
Revision: 19180 http://sourceforge.net/p/pcgen/code/19180 Author: amaitland Date: 2013-01-17 21:22:48 +0000 (Thu, 17 Jan 2013) Log Message: ----------- Pathfinder Core - New Arcana Arcane Sorcerer Bloodline class feature doesn't give spells known Issue#: DATA-867 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-01-17 21:12:59 UTC (rev 19179) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-01-17 21:22:48 UTC (rev 19180) @@ -937,15 +937,15 @@ Metamagic Adept KEY:Metamagic Adept ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:MetamagicAdeptPerDay|0 DESC:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. BONUS:VAR|MetamagicAdeptPerDay|(BloodlineLVL+1)/4 SOURCEPAGE:p.73 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day.|PREVAREQ:MetamagicAdeptPerDay,1 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability %1 times per day.|MetamagicAdeptPerDay|PREVARGT:MetamagicAdeptPerDay,1 New Arcana KEY:New Arcana ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can add any one spell that you are capable of casting to your list of spells known. You can also add one additional spell at 13th level and 17th level. SOURCEPAGE:p.73 BONUS:ABILITYPOOL|New Arcana|1 BONUS:ABILITYPOOL|New Arcana|1|PREVARGTEQ:SorcererLvl,13 BONUS:ABILITYPOOL|New Arcana|1|PREVARGTEQ:SorcererLvl,17 # -Sorcerer Level 1 KEY:New Arcana ~ Level 1 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1 -Sorcerer Level 2 KEY:New Arcana ~ Level 2 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1 PREVARGTEQ:BloodlineCasterLVL,4 -Sorcerer Level 3 KEY:New Arcana ~ Level 3 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1 PREVARGTEQ:BloodlineCasterLVL,6 -Sorcerer Level 4 KEY:New Arcana ~ Level 4 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1 PREVARGTEQ:BloodlineCasterLVL,8 -Sorcerer Level 5 KEY:New Arcana ~ Level 5 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1 PREVARGTEQ:BloodlineCasterLVL,10 -Sorcerer Level 6 KEY:New Arcana ~ Level 6 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1 PREVARGTEQ:BloodlineCasterLVL,12 -Sorcerer Level 7 KEY:New Arcana ~ Level 7 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1 PREVARGTEQ:BloodlineCasterLVL,14 -Sorcerer Level 8 KEY:New Arcana ~ Level 8 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1 PREVARGTEQ:BloodlineCasterLVL,16 -Sorcerer Level 9 KEY:New Arcana ~ Level 9 CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1 PREVARGTEQ:BloodlineCasterLVL,18 +Sorcerer Level 1 KEY:New Arcana ~ Level 1 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1 +Sorcerer Level 2 KEY:New Arcana ~ Level 2 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1 PREVARGTEQ:BloodlineCasterLVL,4 +Sorcerer Level 3 KEY:New Arcana ~ Level 3 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1 PREVARGTEQ:BloodlineCasterLVL,6 +Sorcerer Level 4 KEY:New Arcana ~ Level 4 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1 PREVARGTEQ:BloodlineCasterLVL,8 +Sorcerer Level 5 KEY:New Arcana ~ Level 5 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1 PREVARGTEQ:BloodlineCasterLVL,10 +Sorcerer Level 6 KEY:New Arcana ~ Level 6 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1 PREVARGTEQ:BloodlineCasterLVL,12 +Sorcerer Level 7 KEY:New Arcana ~ Level 7 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1 PREVARGTEQ:BloodlineCasterLVL,14 +Sorcerer Level 8 KEY:New Arcana ~ Level 8 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1 PREVARGTEQ:BloodlineCasterLVL,16 +Sorcerer Level 9 KEY:New Arcana ~ Level 9 MULT:YES CHOOSE:NOCHOICE STACK:YES CATEGORY:Internal TYPE:SorcererNewArcana BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1 PREVARGTEQ:BloodlineCasterLVL,18 # School Power KEY:School Power ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ArcaneBloodlineSchoolPower DESC:Pick one school of magic. The DC for any spells you cast of that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. STACK:NO MULT:YES CHOOSE:SCHOOLS|ALL BONUS:DC|SCHOOL.%LIST|2|TYPE=SchoolPower SOURCEPAGE:p.74 Arcane Apotheosis KEY:Arcane Apotheosis ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. SOURCEPAGE:p.74 BENEFIT:Your body surges with arcane power. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you are using magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-02-08 07:53:18
|
Revision: 19383 http://sourceforge.net/p/pcgen/code/19383 Author: amaitland Date: 2013-02-08 07:53:13 +0000 (Fri, 08 Feb 2013) Log Message: ----------- Druid Domain does not allow the druid domains to be selected - Remove extra word Issue#: DATA-907 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-02-08 07:48:36 UTC (rev 19382) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-02-08 07:53:13 UTC (rev 19383) @@ -268,7 +268,7 @@ Druid Domain KEY:Nature's Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureBond VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Domains SOURCEPAGE:p.50 BONUS:VAR|DruidAirAllowed,DruidAnimalAllowed,DruidEarthAllowed,DruidFireAllowed,DruidPlantAllowed,DruidWaterAllowed,DruidWeatherAllowed|1|TYPE=DruidDomain # COMMENT: Druid Allowed Domain Defines -CATEGORY=Internal|Default.MOD DEFINE:DruidAirAllowed|0 DruidWeatherAllowed DEFINE:DruidAnimalAllowed|0 DEFINE:DruidEarthAllowed|0 DEFINE:DruidFireAllowed|0 DEFINE:DruidPlantAllowed|0 DEFINE:DruidWaterAllowed|0 DEFINE:DruidWeatherAllowed|0 +CATEGORY=Internal|Default.MOD DEFINE:DruidAirAllowed|0 DEFINE:DruidAnimalAllowed|0 DEFINE:DruidEarthAllowed|0 DEFINE:DruidFireAllowed|0 DEFINE:DruidPlantAllowed|0 DEFINE:DruidWaterAllowed|0 DEFINE:DruidWeatherAllowed|0 #Domain Choices This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-02-11 01:55:21
|
Revision: 19438 http://sourceforge.net/p/pcgen/code/19438 Author: amaitland Date: 2013-02-11 01:55:17 +0000 (Mon, 11 Feb 2013) Log Message: ----------- Paladin - Archetype Support Mercies of 15 and 18th level need a kill switch. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-02-11 00:48:22 UTC (rev 19437) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-02-11 01:55:17 UTC (rev 19438) @@ -599,6 +599,8 @@ CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,2|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy6 CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,3|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy9 CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,4|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy12 +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,5|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy15 +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,6|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy18 ###Block: Paladin Aura abilities This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-15 14:58:18
|
Revision: 19603 http://sourceforge.net/p/pcgen/code/19603 Author: amaitland Date: 2013-03-15 14:58:15 +0000 (Fri, 15 Mar 2013) Log Message: ----------- DATA-952 Missing Weapon Training Tier Four MODs Issue#: DATA-952 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-15 05:19:54 UTC (rev 19602) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-15 14:58:15 UTC (rev 19603) @@ -438,9 +438,22 @@ CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingSpears|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Spears CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingThrown|WeaponTrainingTierThree|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Thrown +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingAxes|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Axes +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesHeavy|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Blades Heavy +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBladesLight|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Blades Light +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingBows|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Bows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingClose|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Close +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingCrossbows|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Crossbows +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingDouble|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Double +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingFlails|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Flails +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingHammers|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Hammers +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingMonk|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Monk +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingNatural|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Natural +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingPoleArms|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Pole Arms +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingSpears|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Spears +CATEGORY=Special Ability|Weapon Training.MOD BONUS:VAR|WeaponTrainingThrown|WeaponTrainingTierFour|PREABILITY:1,CATEGORY=Special Ability,Weapon Training 3 Thrown - ###Block: Weapon Training I # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Multiple? Combat bonus Weapon prof. bonus Source Page Weapon Training (Axes) KEY:Weapon Training 1 Axes CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining1 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 2 Axes,Weapon Training 3 Axes,Weapon Training 4 Axes MULT:NO BONUS:COMBAT|TOHIT.Axe,DAMAGE.Axe|WeaponTrainingAxes|TYPE=WeaponTraining SOURCEPAGE:p.56 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-19 18:58:07
|
Revision: 19641 http://sourceforge.net/p/pcgen/code/19641 Author: amaitland Date: 2013-03-19 18:57:59 +0000 (Tue, 19 Mar 2013) Log Message: ----------- DATA-965 Rogue Class' Sneak Damage modifier bug Issue#: DATA-965 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-19 12:30:10 UTC (rev 19640) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-19 18:57:59 UTC (rev 19641) @@ -843,7 +843,7 @@ ###Block: Rogue Abilities ------------------------------------------------------------------------------------------------------------------------ # Ability Name Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects Description of the Benefits Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDieSize|0 DEFINE:SneakAttackDice|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [%1d%2]|SneakAttackDice|SneakAttackDieSize BONUS:VAR|SneakAttackDieSize|6 SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttackDice|SneakAttackDieSize BENEFIT:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttackDice|SneakAttackDieSize -Sneak Attack ~ Rogue CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttack|(RogueSneakAttackLVL+1)/2 +Sneak Attack ~ Rogue CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttackDice|(RogueSneakAttackLVL+1)/2 Rogue Talents CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueTalentLVL|0 BONUS:ABILITYPOOL|Rogue Talent|RogueTalentLVL/2 Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:TrapfindingLVL|0 DEFINE:TrapfindingBonus|0 DESC:You add +%1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.|TrapfindingBonus BONUS:SKILL|Disable Device|TrapfindingBonus BONUS:SKILL|Perception (Trapfinding)|TrapfindingBonus BONUS:VAR|TrapfindingBonus|max(TrapfindingLVL/2,1) SOURCEPAGE:p.68 Trap Sense ~ Rogue CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|RogueTrapSenseLVL/3 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-25 06:32:37
|
Revision: 19712 http://sourceforge.net/p/pcgen/code/19712 Author: amaitland Date: 2013-03-25 06:32:34 +0000 (Mon, 25 Mar 2013) Log Message: ----------- DATA-993 [Pathfinder] Core - Knowledge Domain - Remote Viewing Ability - Incorrect Class Level Requirement Issue#: DATA-993 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-25 06:14:40 UTC (rev 19711) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-25 06:32:34 UTC (rev 19712) @@ -125,7 +125,7 @@ Glory KEY:Glory Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 DEFINE:DomainGloryAbilityTriggerLVL|0 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,8 BONUS:VAR|DomainGloryLVL|DomainLVL BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryDC|10+(DomainGloryLVL/2)+CHA BONUS:VAR|DomainGloryTimes|DomainPowerTimes BONUS:VAR|DomainGloryAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Glory=1|Shield of Faith|Glory=2|Bless Weapon|Glory=3|Searing Light|Glory=4|Holy Smite|Glory=5|Righteous Might|Glory=6|Undeath to Death|Glory=7|Holy Sword|Glory=8|Holy Aura|Glory=9|Gate Good KEY:Good Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain PREALIGN:LG,NG,CG DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 DEFINE:DomainGoodAbilityTriggerLVL|0 DESC:You have pledged your life and soul to goodness and purity. ABILITY:Special Ability|AUTOMATIC|Touch of Good ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Holy Lance ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,8 BONUS:VAR|DomainGoodLVL|DomainLVL BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+CHA BONUS:VAR|DomainGoodTimes|DomainPowerTimes BONUS:VAR|DomainGoodAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Align Weapon (Good Only)|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX (Good Spell Only) Healing KEY:Healing Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainHealingLVL|0 DEFINE:DomainHealingDC|0 DEFINE:DomainHealingTimes|0 DEFINE:DomainHealingAbilityTriggerLVL|0 DESC:Your touch staves off pain and death, and your healing magic is particularly vital and potent. ABILITY:Special Ability|AUTOMATIC|Rebuke Death ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Healer's Blessing ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,6 BONUS:VAR|DomainHealingLVL|DomainLVL BONUS:VAR|DomainHealingDC|10+(DomainHealingLVL/2)+CHA BONUS:VAR|DomainHealingTimes|DomainPowerTimes BONUS:VAR|DomainHealingAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Breath of Life|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass) -Knowledge KEY:Knowledge Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 DEFINE:DomainKnowledgeAbilityTriggerLVL|0 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,8 BONUS:VAR|DomainKnowledgeLVL|DomainLVL BONUS:VAR|DomainKnowledgeDC|10+(DomainKnowledgeLVL/2)+CHA BONUS:VAR|DomainKnowledgeTimes|DomainPowerTimes BONUS:VAR|DomainKnowledgeAbilityTriggerLVL|DomainAbilityTriggerLVL CSKILL:TYPE.Knowledge SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Knowledge=1|Comprehend Languages|Knowledge=2|Detect Thoughts|Knowledge=3|Speak with Dead|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight +Knowledge KEY:Knowledge Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 DEFINE:DomainKnowledgeAbilityTriggerLVL|0 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,6 BONUS:VAR|DomainKnowledgeLVL|DomainLVL BONUS:VAR|DomainKnowledgeDC|10+(DomainKnowledgeLVL/2)+CHA BONUS:VAR|DomainKnowledgeTimes|DomainPowerTimes BONUS:VAR|DomainKnowledgeAbilityTriggerLVL|DomainAbilityTriggerLVL CSKILL:TYPE.Knowledge SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Knowledge=1|Comprehend Languages|Knowledge=2|Detect Thoughts|Knowledge=3|Speak with Dead|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight Law KEY:Law Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain PREALIGN:LG,LN,LE DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+CHA BONUS:VAR|DomainLawTimes|DomainPowerTimes BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Align Weapon (Law Only)|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX (Law Spell Only) Liberation KEY:Liberation Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainLiberationLVL|0 DEFINE:DomainLiberationDC|0 DEFINE:DomainLiberationTimes|0 DEFINE:DomainLiberationAbilityTriggerLVL|0 DESC:You are a spirit of freedom and a staunch foe against all who would enslave and oppress. ABILITY:Special Ability|AUTOMATIC|Liberation ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Freedom's Call ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,8 BONUS:VAR|DomainLiberationLVL|DomainLVL BONUS:VAR|DomainLiberationDC|10+(DomainLiberationLVL/2)+CHA BONUS:VAR|DomainLiberationTimes|DomainPowerTimes BONUS:VAR|DomainLiberationAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Liberation=1|Remove Fear|Liberation=2|Remove Paralysis|Liberation=3|Remove Curse|Liberation=4|Freedom of Movement|Liberation=5|Break Enchantment|Liberation=6|Dispel Magic (Greater)|Liberation=7|Refuge|Liberation=8|Mind Blank|Liberation=9|Freedom Luck KEY:Luck Domain CATEGORY:Special Ability TYPE:Domain.ClericDomain DEFINE:DomainLuckLVL|0 DEFINE:DomainLuckDC|0 DEFINE:DomainLuckTimes|0 DEFINE:DomainLuckAbilityTriggerLVL|0 DESC:You are infused with luck, and your mere presence can spread good fortune. ABILITY:Special Ability|AUTOMATIC|Bit of Luck ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Good Fortune ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,6 BONUS:VAR|DomainLuckLVL|DomainLVL BONUS:VAR|DomainLuckDC|10+(DomainLuckLVL/2)+CHA BONUS:VAR|DomainLuckTimes|DomainPowerTimes BONUS:VAR|DomainLuckAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Luck=1|True Strike|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-03-29 22:59:38
|
Revision: 19765 http://sourceforge.net/p/pcgen/code/19765 Author: zaister Date: 2013-03-29 22:59:35 +0000 (Fri, 29 Mar 2013) Log Message: ----------- Set up master/child abilities with Rage and Rage Powers in Core Rulebook. Test with the preview sheet AbilitiesTest1 and 2. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-29 22:45:26 UTC (rev 19764) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-29 22:59:35 UTC (rev 19765) @@ -8,7 +8,7 @@ ###Block: Barbarian Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Stat bonus Modify VAR Damage Reduction Source Page Aspects Description of the Benefits Fast Movement KEY:Fast Movement ~ Barbarian CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Your land speed is faster than the norm for your race by +10 feet. BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.31 BENEFIT:Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. -Rage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:CHECKS|Will|RageSaveBonus|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|RageACPenalty|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|2+var("STAT.2.MOD.NOTEMP")+(2*RageLVL) BONUS:VAR|Raging|1|PREAPPLY:PC SOURCEPAGE:p.32 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL +Rage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption.CheckList DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:CHECKS|Will|RageSaveBonus|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|RageACPenalty|PREAPPLY:PC TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|2+var("STAT.2.MOD.NOTEMP")+(2*RageLVL) TEMPBONUS:PC|VAR|Raging|1 SOURCEPAGE:p.32 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL ASPECT:CheckType|Rounds per Day ASPECT:CheckCount|%1|RageDuration ASPECT:MasterAbility|Rage Rage Powers CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RagePowersLVL|0 DEFINE:RagePowersPrereqLVL|0 BONUS:ABILITYPOOL|Rage Power|RagePowersLVL/2 BONUS:VAR|RagePowersPrereqLVL|RagePowersLVL Trap Sense ~ Barbarian CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:BarbarianTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|BarbarianTrapSenseLVL/3 Damage Reduction KEY:Damage Reduction ~ Barbarian CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 DESC:You gain damage reduction. BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:p.34 BENEFIT:You gain damage reduction. Substract %1 from the damage you take each time you are dealt damage from a weapon or natural attack. Damage reduction can reduce damage to 0 but not below 0.|BarbarianDR @@ -19,34 +19,34 @@ ###Block: Barbarian Rage Powers # Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Var. Must Be Lower Define Description Stackable? Multiple? Choose Add to base move Bonus to skill Modify VAR Vision Source Page Description of the Benefits -Animal Fury CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, you gain a bite attack. SOURCEPAGE:p.32 BENEFIT:While raging, you gain a bite attack, If uses as a part of a full-attack action, the bite is made at your full base attack bonus-5. If the bite hits, it deals 1d%1+%2 points of damage. You can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks you make against the target this round are at a +2 bonus.|if(SIZE==4,4,3)|floor(STR/2) -Clear Mind CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:You may reroll a failed Will save. SOURCEPAGE:p.32 BENEFIT:You may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. You must take the second result, even if it is worse. This power can only be used once per rage. -Fearless Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,12 DESC:While raging, you are immune to the shaken and frightened conditions. SOURCEPAGE:p.33 -Increased Damage Reduction CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 PREVARLT:IncreasedDRCount,3 DEFINE:IncreasedDRCount|0 DESC:Your damage reduction increases by %1/--. This increase is always active while you are raging.|IncreasedDRCount STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|IncreasedDRCount|1 BONUS:VAR|BarbarianDR|1|PREVAREQ:Raging,1 SOURCEPAGE:p.33 -Guarded Stance CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:GuardedStanceACBonus|0 DEFINE:GuardedStanceDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against melee attacks for %2 rounds.|GuardedStanceACBonus|GuardedStanceDuration BONUS:VAR|GuardedStanceACBonus|1+RagePowersLVL/6 BONUS:VAR|GuardedStanceDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against melee attacks for %2 rounds. Activating this ability is a move action that does not provoke attacks of opportunity.|GuardedStanceACBonus|GuardedStanceDuration -Internal Fortitude CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:While raging, you are immune to the sickened and nauseated conditions. SOURCEPAGE:p.33 -Intimidating Glare CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:You can make an Intimidate check against one adjacent foe as a move action. SOURCEPAGE:p.33 BENEFIT:You can make an Intimidate check against one adjacent foe as a move action. If you successfully demoralize your opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which your check exceeds the DC. -Knockback CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:Once per round, you can make a bull rush attempt against one target in place of a melee attack. SOURCEPAGE:p.33 BENEFIT:Once per round, you can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes %1 points of damage and is moved back as normal. You do not need to move with the target if successful. This does not provoke an attack of opportunity. -Low-Light Vision KEY:Low-Light Vision ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:Your senses sharpen and you gain low-light vision while raging. VISION:Low-light|PREVAREQ:Raging,1 SOURCEPAGE:p.33 -Mighty Swing CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,12 DESC:You automatically confirm a critical hit. SOURCEPAGE:p.33 BENEFIT:You automatically confirm a critical hit. This power is used as an immediate action once a critical threat has been determined. This power can only be used once per rage. -Moment of Clarity CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You do not gain any benefits or take any of the penalties from rage for 1 round. SOURCEPAGE:p.33 BENEFIT:You do not gain any benefits or take any of the penalties from rage for 1 round. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against your total number of rounds of rage per day. This power can only be used once per rage. Activating this power is a swift action. -Night Vision CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Rage],[PREVISION:1,Low-light=ANY] DESC:Your senses grow incredibly sharp while raging and you gain darkvision 60 feet. VISION:Darkvision (60')|PREVAREQ:Raging,1 SOURCEPAGE:p.33 -No Escape CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You can move up to normal your speed as an immediate action, but you can only use this ability when an adjacent foe uses a withdraw action to move away from you. SOURCEPAGE:p.33 BENEFIT:You can move up to normal your speed as an immediate action, but you can only use this ability when an adjacent foe uses a withdraw action to move away from you. You must end your movement adjacent to the enemy that used the withdraw action. You provoke attacks of opportunity as normal during this movement. This power can only be used once per rage. -Powerful Blow CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DEFINE:PowerfulBlowDamageBonus|0 DESC:You gain a +%1 bonus on a single damage roll.|PowerfulBlowDamageBonus BONUS:VAR|PowerfulBlowDamageBonus|1+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 bonus on a single damage roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.|PowerfulBlowDamageBonus -Quick Reflexes CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:While raging, you can make one additional attack of opportunity per round. SOURCEPAGE:p.33 -Raging Climber CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingClimberBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Climb skill checks.|RagingClimberBonus BONUS:SKILL|Climb|RagingClimberBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingClimberBonus|RagePowersLVL SOURCEPAGE:p.33 -Raging Leaper CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingLeaperBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump.|RagingLeaperBonus BONUS:SKILL|Acrobatics (Jump)|RagingLeaperBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingLeaperBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump. When making a jump in this way, you are always considered to have a running start.|RagingLeaperBonus -Raging Swimmer CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingSwimmerBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Swim skill checks.|RagingSwimmerBonus BONUS:SKILL|Swim|RagingSwimmerBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingSwimmerBonus|RagePowersLVL SOURCEPAGE:p.33 -Renewed Vigor CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Supernatural PREVARGTEQ:RagePowersPrereqLVL,4 DEFINE:RenewedVigorDice|0 DEFINE:RenewedVigorBonus|0 DESC:As a standard action, you heal %1d8+%2 points of damage. This power is can only be used once per day and only while raging.|RenewedVigorDice|RenewedVigorBonus BONUS:VAR|RenewedVigorDice|min(5,max(1,RagePowersLVL/4)) BONUS:VAR|RenewedVigorBonus|CON SOURCEPAGE:p.33 -Rolling Dodge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RollingDodgeACBonus|0 DEFINE:RollingDodgeDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks.|RollingDodgeACBonus|RollingDodgeDuration BONUS:VAR|RollingDodgeACBonus|1+RagePowersLVL/6 BONUS:VAR|RollingDodgeDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks. Activating this ability is a move action that does not provoke attacks of opportunity.|RollingDodgeACBonus|RollingDodgeDuration -Roused Anger CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You may enter rage even if fatigued. SOURCEPAGE:p.33 BENEFIT:You may enter rage even if fatigued. While raging after using this ability, you rae immune to the fatigued condition. Once this rage ends, you are exhausted for 10 minutes per round spent raging. -Scent KEY:Scent ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You gain the scent ability while raging and can use this ability to locate unseen foes. SOURCEPAGE:p.33 -Strength Surge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:StrengthSurgeBonus|0 DESC:You add +%1 on one Strength check or combat maneuver check, or to your Combat Maneuver Defense when an opponent attempts a maneuver against you.|StrengthSurgeBonus BONUS:VAR|StrengthSurgeBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:You add +%1 on one Strength check or combat maneuver check, or to your Ccombat Maneuver Defense when an opponent attempts a maneuver against you. This power is used as an immediate action. This power can only be used once per rage.|StrengthSurgeBonus -Superstition CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:SuperstitionSaveBonus|0 DESC:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities.|SuperstitionSaveBonus BONUS:VAR|SuperstitionSaveBonus|2+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. While raging, you cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.|SuperstitionSaveBonus -Surprise Accuracy CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DEFINE:SurpriseAccuracyAttackBonus|0 DESC:You gain a +%1 morale bonus one attack roll.|SurpriseAccuracyAttackBonus BONUS:VAR|SurpriseAccuracyAttackBonus|1+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus one attack roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.|SurpriseAccuracyAttackBonus -Swift Foot CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARLT:SwiftFootCount,3 DEFINE:SwiftFootCount|0 DESC:You gain a +%1-foot enhancement bonus to your speed.|5*SwiftFootCount STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE=Walk|5|PREVAREQ:Raging,1 BONUS:VAR|SwiftFootCount|1 SOURCEPAGE:p.34 BENEFIT:You gain a +%1-foot enhancement bonus to your speed. This increase is always active while you are raging.|5*SwiftFootCount -Terrifying Howl CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Intimidating Glare PREVARGTEQ:RagePowersPrereqLVL,8 DEFINE:TerrifyingHowlDC|0 DESC:You unleash a terrifying howl as a standard action. BONUS:VAR|TerrifyingHowlDC|10+(RagePowersLVL/2)+STR SOURCEPAGE:p.34 BENEFIT:You unleash a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC %1) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus Terrifying Howl (successful or not), it is immune to this power for 24 hours.|TerrifyingHowlDC -Unexpected Strike CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:You can make an attack of opportunity against a foe that moves into any square threatened by you SOURCEPAGE:p.34 BENEFIT:You can make an attack of opportunity against a foe that moves into any square threatened by you, regardless of whether that movement would normally provoke an attack of opportunity. This power can only be used once per rage. +Animal Fury CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, you gain a bite attack. SOURCEPAGE:p.32 BENEFIT:While raging, you gain a bite attack, If uses as a part of a full-attack action, the bite is made at your full base attack bonus-5. If the bite hits, it deals 1d%1+%2 points of damage. You can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks you make against the target this round are at a +2 bonus.|if(SIZE==4,4,3)|floor(STR/2) ASPECT:ChildAbility|Rage +Clear Mind CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:You may reroll a failed Will save. SOURCEPAGE:p.32 BENEFIT:You may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. You must take the second result, even if it is worse. This power can only be used once per rage. ASPECT:ChildAbility|Rage +Fearless Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,12 DESC:While raging, you are immune to the shaken and frightened conditions. SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Increased Damage Reduction CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 PREVARLT:IncreasedDRCount,3 DEFINE:IncreasedDRCount|0 DESC:Your damage reduction increases by %1/--. This increase is always active while you are raging.|IncreasedDRCount STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|IncreasedDRCount|1 BONUS:VAR|BarbarianDR|1|PREVAREQ:Raging,1 SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Guarded Stance CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:GuardedStanceACBonus|0 DEFINE:GuardedStanceDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against melee attacks for %2 rounds.|GuardedStanceACBonus|GuardedStanceDuration BONUS:VAR|GuardedStanceACBonus|1+RagePowersLVL/6 BONUS:VAR|GuardedStanceDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against melee attacks for %2 rounds. Activating this ability is a move action that does not provoke attacks of opportunity.|GuardedStanceACBonus|GuardedStanceDuration ASPECT:ChildAbility|Rage +Internal Fortitude CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:While raging, you are immune to the sickened and nauseated conditions. SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Intimidating Glare CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:You can make an Intimidate check against one adjacent foe as a move action. SOURCEPAGE:p.33 BENEFIT:You can make an Intimidate check against one adjacent foe as a move action. If you successfully demoralize your opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which your check exceeds the DC. ASPECT:ChildAbility|Rage +Knockback CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:Once per round, you can make a bull rush attempt against one target in place of a melee attack. SOURCEPAGE:p.33 BENEFIT:Once per round, you can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes %1 points of damage and is moved back as normal. You do not need to move with the target if successful. This does not provoke an attack of opportunity. ASPECT:ChildAbility|Rage +Low-Light Vision KEY:Low-Light Vision ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:Your senses sharpen and you gain low-light vision while raging. VISION:Low-light|PREVAREQ:Raging,1 SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Mighty Swing CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,12 DESC:You automatically confirm a critical hit. SOURCEPAGE:p.33 BENEFIT:You automatically confirm a critical hit. This power is used as an immediate action once a critical threat has been determined. This power can only be used once per rage. ASPECT:ChildAbility|Rage +Moment of Clarity CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You do not gain any benefits or take any of the penalties from rage for 1 round. SOURCEPAGE:p.33 BENEFIT:You do not gain any benefits or take any of the penalties from rage for 1 round. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against your total number of rounds of rage per day. This power can only be used once per rage. Activating this power is a swift action. ASPECT:ChildAbility|Rage +Night Vision CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Rage],[PREVISION:1,Low-light=ANY] DESC:Your senses grow incredibly sharp while raging and you gain darkvision 60 feet. VISION:Darkvision (60')|PREVAREQ:Raging,1 SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +No Escape CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You can move up to normal your speed as an immediate action, but you can only use this ability when an adjacent foe uses a withdraw action to move away from you. SOURCEPAGE:p.33 BENEFIT:You can move up to normal your speed as an immediate action, but you can only use this ability when an adjacent foe uses a withdraw action to move away from you. You must end your movement adjacent to the enemy that used the withdraw action. You provoke attacks of opportunity as normal during this movement. This power can only be used once per rage. ASPECT:ChildAbility|Rage +Powerful Blow CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DEFINE:PowerfulBlowDamageBonus|0 DESC:You gain a +%1 bonus on a single damage roll.|PowerfulBlowDamageBonus BONUS:VAR|PowerfulBlowDamageBonus|1+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 bonus on a single damage roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.|PowerfulBlowDamageBonus ASPECT:ChildAbility|Rage +Quick Reflexes CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:While raging, you can make one additional attack of opportunity per round. SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Raging Climber CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingClimberBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Climb skill checks.|RagingClimberBonus BONUS:SKILL|Climb|RagingClimberBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingClimberBonus|RagePowersLVL SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Raging Leaper CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingLeaperBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump.|RagingLeaperBonus BONUS:SKILL|Acrobatics (Jump)|RagingLeaperBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingLeaperBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:While raging you add a +%1 enhancement bonus to all Acrobatics skill checks made to jump. When making a jump in this way, you are always considered to have a running start.|RagingLeaperBonus ASPECT:ChildAbility|Rage +Raging Swimmer CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RagingSwimmerBonus|0 DESC:While raging you add a +%1 enhancement bonus to all Swim skill checks.|RagingSwimmerBonus BONUS:SKILL|Swim|RagingSwimmerBonus|PREVAREQ:Raging,1 BONUS:VAR|RagingSwimmerBonus|RagePowersLVL SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Renewed Vigor CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Supernatural PREVARGTEQ:RagePowersPrereqLVL,4 DEFINE:RenewedVigorDice|0 DEFINE:RenewedVigorBonus|0 DESC:As a standard action, you heal %1d8+%2 points of damage. This power is can only be used once per day and only while raging.|RenewedVigorDice|RenewedVigorBonus BONUS:VAR|RenewedVigorDice|min(5,max(1,RagePowersLVL/4)) BONUS:VAR|RenewedVigorBonus|CON SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Rolling Dodge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:RollingDodgeACBonus|0 DEFINE:RollingDodgeDuration|0 DESC:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks.|RollingDodgeACBonus|RollingDodgeDuration BONUS:VAR|RollingDodgeACBonus|1+RagePowersLVL/6 BONUS:VAR|RollingDodgeDuration|max(1,CON) SOURCEPAGE:p.33 BENEFIT:You gain a +%1 dodge bonus to your Armor Class against ranged attacks for %2 round against ranged attacks. Activating this ability is a move action that does not provoke attacks of opportunity.|RollingDodgeACBonus|RollingDodgeDuration ASPECT:ChildAbility|Rage +Roused Anger CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You may enter rage even if fatigued. SOURCEPAGE:p.33 BENEFIT:You may enter rage even if fatigued. While raging after using this ability, you rae immune to the fatigued condition. Once this rage ends, you are exhausted for 10 minutes per round spent raging. ASPECT:ChildAbility|Rage +Scent KEY:Scent ~ Rage CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DESC:You gain the scent ability while raging and can use this ability to locate unseen foes. SOURCEPAGE:p.33 ASPECT:ChildAbility|Rage +Strength Surge CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:StrengthSurgeBonus|0 DESC:You add +%1 on one Strength check or combat maneuver check, or to your Combat Maneuver Defense when an opponent attempts a maneuver against you.|StrengthSurgeBonus BONUS:VAR|StrengthSurgeBonus|RagePowersLVL SOURCEPAGE:p.33 BENEFIT:You add +%1 on one Strength check or combat maneuver check, or to your Ccombat Maneuver Defense when an opponent attempts a maneuver against you. This power is used as an immediate action. This power can only be used once per rage.|StrengthSurgeBonus ASPECT:ChildAbility|Rage +Superstition CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary DEFINE:SuperstitionSaveBonus|0 DESC:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities.|SuperstitionSaveBonus BONUS:VAR|SuperstitionSaveBonus|2+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. While raging, you cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.|SuperstitionSaveBonus ASPECT:ChildAbility|Rage +Surprise Accuracy CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DEFINE:SurpriseAccuracyAttackBonus|0 DESC:You gain a +%1 morale bonus one attack roll.|SurpriseAccuracyAttackBonus BONUS:VAR|SurpriseAccuracyAttackBonus|1+RagePowersLVL/4 SOURCEPAGE:p.33 BENEFIT:You gain a +%1 morale bonus one attack roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.|SurpriseAccuracyAttackBonus ASPECT:ChildAbility|Rage +Swift Foot CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARLT:SwiftFootCount,3 DEFINE:SwiftFootCount|0 DESC:You gain a +%1-foot enhancement bonus to your speed.|5*SwiftFootCount STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE=Walk|5|PREVAREQ:Raging,1 BONUS:VAR|SwiftFootCount|1 SOURCEPAGE:p.34 BENEFIT:You gain a +%1-foot enhancement bonus to your speed. This increase is always active while you are raging.|5*SwiftFootCount ASPECT:ChildAbility|Rage +Terrifying Howl CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Intimidating Glare PREVARGTEQ:RagePowersPrereqLVL,8 DEFINE:TerrifyingHowlDC|0 DESC:You unleash a terrifying howl as a standard action. BONUS:VAR|TerrifyingHowlDC|10+(RagePowersLVL/2)+STR SOURCEPAGE:p.34 BENEFIT:You unleash a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC %1) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus Terrifying Howl (successful or not), it is immune to this power for 24 hours.|TerrifyingHowlDC ASPECT:ChildAbility|Rage +Unexpected Strike CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,8 DESC:You can make an attack of opportunity against a foe that moves into any square threatened by you SOURCEPAGE:p.34 BENEFIT:You can make an attack of opportunity against a foe that moves into any square threatened by you, regardless of whether that movement would normally provoke an attack of opportunity. This power can only be used once per rage. ASPECT:ChildAbility|Rage ###Block: Bard Abilities This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-03-29 23:15:35
|
Revision: 19766 http://sourceforge.net/p/pcgen/code/19766 Author: zaister Date: 2013-03-29 23:15:31 +0000 (Fri, 29 Mar 2013) Log Message: ----------- Set up master/child abilities with Bardic Performance powers in Core Rulebook. Test with the preview sheet AbilitiesTest1 and 2. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-29 22:59:35 UTC (rev 19765) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-03-29 23:15:31 UTC (rev 19766) @@ -54,7 +54,7 @@ Armored Casting CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. SOURCEPAGE:p.35 Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:BardicKnowledgeSkillBonus|0 DEFINE:BardicKnowledgeLVL|0 DESC:You add +%1 to all Knowledge checks and may make all Knowledge skill checks untrained.|BardicKnowledgeSkillBonus BONUS:SKILL|TYPE=Knowledge|BardicKnowledgeSkillBonus BONUS:VAR|BardicKnowledgeSkillBonus|max(1,BardicKnowledgeLVL/2) SOURCEPAGE:p.35 Bardic Countersong CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Countersong|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCountersong|PREVARGTEQ:BardicPerformanceLVL,1 -Bardic Performance CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 +Bardic Performance CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance.CheckList DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 ASPECT:CheckCount|%1|BardicPerformanceDuration ASPECT:CheckType|Rounds per days ASPECT:MasterAbility|Bardic Performance Cantrips KEY:Cantrips ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.38 Versatile Performance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO DEFINE:VersatilePerformanceLVL|0 BONUS:ABILITYPOOL|Versatile Performance|(VersatilePerformanceLVL+2)/4 SOURCEPAGE:p.38 Well-Versed CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DESC:You have becomes resistant to the Bardic Performance of others, and to sonic effects in general. You gain a +4 bonus on saving throws made against Bardic Performance, sonic, and language-dependent effects. SOURCEPAGE:p.38 ASPECT:SaveBonus|+4 vs. Bardic Performance, sonic, and language-dependent effects @@ -70,19 +70,19 @@ ###Block: Bardic Performance Abilities # Ability Name Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Countersong CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DESC:You can counter magic effects that depend on sound (but not spells that have verbal components). SOURCEPAGE:p.36 BENEFIT:You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. -Distraction CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to counter magic effects that depend on sight. SOURCEPAGE:p.36 BENEFIT:You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. -Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DEFINE:FascinateCreatures|0 DEFINE:FascinateDC|0 DESC:You can use your performance to cause up to %1 creatures to become fascinated with you.|FascinateCreatures BONUS:VAR|FascinateCreatures|(BardicPerformanceLVL+2)/3 BONUS:VAR|FascinateDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 BENEFIT:You can use your performance to cause up to %1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC %2) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.|FascinateCreatures|FascinateDC -Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCourageBonus|0 DESC:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. BONUS:VAR|InspireCourageBonus|min((BardicPerformanceLVL+7)/6,4) SOURCEPAGE:p.37 BENEFIT:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.|InspireCourageBonus -Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCompetenceBonus|0 DESC:You can use your performance to help an ally succeed at a task. BONUS:VAR|InspireCompetenceBonus|(BardicPerformanceLVL+5)/4 SOURCEPAGE:p.37 BENEFIT:You can use your performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear you. The ally gets a +%1 competence bonus on skill checks with a particular skill as long as she continues to hear your performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.|InspireCompetenceBonus -Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:SuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. BONUS:VAR|SuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 BENEFIT:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.|SuggestionDC -Dirge of Doom CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. SOURCEPAGE:p.37 BENEFIT:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear your performance. The effect persists for as long as the enemy is within 30 feet and you continue your performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of Doom is a mind-affecting fear effect, and it relies on audible and visual components. -Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireGreatnessAllies|0 DESC:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability.|InspireGreatnessAllies BONUS:VAR|InspireGreatnessAllies|min((BardicPerformanceLVL-6)/3,4) SOURCEPAGE:p.38 BENEFIT:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability. To inspire greatness, all of the targets must be able to see and hear you. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire Greatness is a mind-affecting ability and it relies on audible and visual components.|InspireGreatnessAllies -Soothing Performance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:SoothingPerformanceLVL|0 DESC:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1).|SoothingPerformanceLVL BONUS:VAR|SoothingPerformanceLVL|BardicPerformanceLVL SOURCEPAGE:p.38 BENEFIT:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear you throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.|SoothingPerformanceLVL -Frightening Tune CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:FrighteningTuneDC|0 DESC:You can use your performance to cause fear in your enemies. BONUS:VAR|FrighteningTuneDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You can use your performance to cause fear in your enemies. To be affected, an enemy must be able to hear you perform and be within 30 feet. Each enemy within range receives a Will save (DC %1) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear your performance. Frightening Tune relies on audible components.|FrighteningTuneDC -Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireHeroicsAllies|0 DESC:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet.|InspireHeroicsAllies BONUS:VAR|InspireHeroicsAllies|(BardicPerformanceLVL-12)/3 SOURCEPAGE:p.38 BENEFIT:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet. To inspire heroics, all of the targets must be able to see and hear you. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness your performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.|InspireHeroicsAllies -Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:MassSuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. BONUS:VAR|MassSuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Mass Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. Mass Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability that relies on audible components.|MassSuggestionDC -Deadly Performance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DEFINE:DeadlyPerformanceDC|0 DESC:You can use your performance to cause one enemy to die from joy or sorrow. BONUS:VAR|DeadlyPerformanceDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You can use your performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear you perform for 1 full round and be within 30 feet. The target receives a Will save (DC %1) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and you cannot use Deadly Performance on that creature again for 24 hours. If a creature's saving throw fails, it dies. Deadly Performance is a mind-affecting death effect that relies on audible and visual components.|DeadlyPerformanceDC +Countersong CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DESC:You can counter magic effects that depend on sound (but not spells that have verbal components). SOURCEPAGE:p.36 BENEFIT:You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. ASPECT:ChildAbility|Bardic Performance +Distraction CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to counter magic effects that depend on sight. SOURCEPAGE:p.36 BENEFIT:You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. ASPECT:ChildAbility|Bardic Performance +Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DEFINE:FascinateCreatures|0 DEFINE:FascinateDC|0 DESC:You can use your performance to cause up to %1 creatures to become fascinated with you.|FascinateCreatures BONUS:VAR|FascinateCreatures|(BardicPerformanceLVL+2)/3 BONUS:VAR|FascinateDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 BENEFIT:You can use your performance to cause up to %1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC %2) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.|FascinateCreatures|FascinateDC ASPECT:ChildAbility|Bardic Performance +Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCourageBonus|0 DESC:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. BONUS:VAR|InspireCourageBonus|min((BardicPerformanceLVL+7)/6,4) SOURCEPAGE:p.37 BENEFIT:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.|InspireCourageBonus ASPECT:ChildAbility|Bardic Performance +Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCompetenceBonus|0 DESC:You can use your performance to help an ally succeed at a task. BONUS:VAR|InspireCompetenceBonus|(BardicPerformanceLVL+5)/4 SOURCEPAGE:p.37 BENEFIT:You can use your performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear you. The ally gets a +%1 competence bonus on skill checks with a particular skill as long as she continues to hear your performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.|InspireCompetenceBonus ASPECT:ChildAbility|Bardic Performance +Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:SuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. BONUS:VAR|SuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 BENEFIT:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.|SuggestionDC ASPECT:ChildAbility|Bardic Performance +Dirge of Doom CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. SOURCEPAGE:p.37 BENEFIT:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear your performance. The effect persists for as long as the enemy is within 30 feet and you continue your performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of Doom is a mind-affecting fear effect, and it relies on audible and visual components. ASPECT:ChildAbility|Bardic Performance +Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireGreatnessAllies|0 DESC:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability.|InspireGreatnessAllies BONUS:VAR|InspireGreatnessAllies|min((BardicPerformanceLVL-6)/3,4) SOURCEPAGE:p.38 BENEFIT:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability. To inspire greatness, all of the targets must be able to see and hear you. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire Greatness is a mind-affecting ability and it relies on audible and visual components.|InspireGreatnessAllies ASPECT:ChildAbility|Bardic Performance +Soothing Performance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:SoothingPerformanceLVL|0 DESC:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1).|SoothingPerformanceLVL BONUS:VAR|SoothingPerformanceLVL|BardicPerformanceLVL SOURCEPAGE:p.38 BENEFIT:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear you throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.|SoothingPerformanceLVL ASPECT:ChildAbility|Bardic Performance +Frightening Tune CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:FrighteningTuneDC|0 DESC:You can use your performance to cause fear in your enemies. BONUS:VAR|FrighteningTuneDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You can use your performance to cause fear in your enemies. To be affected, an enemy must be able to hear you perform and be within 30 feet. Each enemy within range receives a Will save (DC %1) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear your performance. Frightening Tune relies on audible components.|FrighteningTuneDC ASPECT:ChildAbility|Bardic Performance +Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireHeroicsAllies|0 DESC:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet.|InspireHeroicsAllies BONUS:VAR|InspireHeroicsAllies|(BardicPerformanceLVL-12)/3 SOURCEPAGE:p.38 BENEFIT:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet. To inspire heroics, all of the targets must be able to see and hear you. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness your performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.|InspireHeroicsAllies ASPECT:ChildAbility|Bardic Performance +Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.BardicPerformance DEFINE:MassSuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. BONUS:VAR|MassSuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Mass Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. Mass Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability that relies on audible components.|MassSuggestionDC ASPECT:ChildAbility|Bardic Performance +Deadly Performance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BardicPerformance DEFINE:DeadlyPerformanceDC|0 DESC:You can use your performance to cause one enemy to die from joy or sorrow. BONUS:VAR|DeadlyPerformanceDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 BENEFIT:You can use your performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear you perform for 1 full round and be within 30 feet. The target receives a Will save (DC %1) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and you cannot use Deadly Performance on that creature again for 24 hours. If a creature's saving throw fails, it dies. Deadly Performance is a mind-affecting death effect that relies on audible and visual components.|DeadlyPerformanceDC ASPECT:ChildAbility|Bardic Performance ###Block: Versatile Performance Abilities # Ability Name Output Name Category of Ability Type Description Source Page Description of the Benefits This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-04-08 06:52:21
|
Revision: 19877 http://sourceforge.net/p/pcgen/code/19877 Author: amaitland Date: 2013-04-08 06:52:19 +0000 (Mon, 08 Apr 2013) Log Message: ----------- DATA-1031 [PFUC] Ninja Ki Pool & Sneak Attack class abilities include both the Ninja version and the Monk/Rogue version. Issue#: DATA-1031 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-04-08 06:52:08 UTC (rev 19876) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2013-04-08 06:52:19 UTC (rev 19877) @@ -522,7 +522,6 @@ Weapon Training (Spears) KEY:Weapon Training 4 Spears CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Spears,Weapon Training 2 Spears,Weapon Training 3 Spears MULT:NO BONUS:COMBAT|TOHIT.Spear,DAMAGE.Spear|WeaponTrainingSpears|TYPE=WeaponTraining SOURCEPAGE:p.56 Weapon Training (Thrown) KEY:Weapon Training 4 Thrown CATEGORY:Special Ability TYPE:WeaponTraining.WeaponTraining4 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Weapon Training 1 Thrown,Weapon Training 2 Thrown,Weapon Training 3 Thrown MULT:NO BONUS:COMBAT|TOHIT.Thrown,DAMAGE.Thrown|WeaponTrainingThrown|TYPE=WeaponTraining SOURCEPAGE:p.56 - ###Block: Monk Abilities @MONK # Ability Name Unique Key Category of Ability Type Var. Must Be Grater Define Description Automatically Added to Inventory Virtual Feat Ability Bonus to Ability Pool Combat bonus Add to base move Bonus to skill Modify VAR Spell Res. Damage Reduction Source Page Aspects Description of the Benefits Monk Bonus Feat CATEGORY:Special Ability TYPE:Internal.ClassAbility DEFINE:MonkBonusFeatLVL|0 BONUS:ABILITYPOOL|Monk Bonus Feat|1+max((MonkBonusFeatLVL+2)/4,0) @@ -532,7 +531,7 @@ Fast Movement KEY:Fast Movement ~ Monk CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DEFINE:MonkFastMovementLVL|0 DEFINE:MonkFastMovementBonus|0 DESC:Your gain an enhancement bonus to your land speed. BONUS:MOVEADD|TYPE=Walk|MonkFastMovementBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|MonkFastMovementBonus|10*floor(MonkFastMovementLVL/3) SOURCEPAGE:p.59 BENEFIT:Your gain a +%1 feet enhancement bonus to your land speed. If you wear armor or carry a medium or heavy load, you lose this extra speed.|MonkFastMovementBonus Maneuver Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ManeuverTrainingLVL|0 DEFINE:ManeuverTrainingBAB|0 DESC:You use your monk level in place of your base attack bonus when calculating your combat maneuver bonus. BONUS:VAR|CMB_BAB|ManeuverTrainingLVL-ManeuverTrainingBAB SOURCEPAGE:p.59 BENEFIT:A monk uses his monk level in place of his base attack bonus when calculating his combat maneuver bonus. Base attack bonuses granted from other classes are unaffected and are added normally. Still Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus.Defensive DESC:You gain a +2 bonus on saving throws against enchantment spells and effects. SOURCEPAGE:p.59 ASPECT:SaveBonus|+2 vs. enchantment spells and effects -Ki Pool CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Ki.AttackOption DEFINE:KiPoints|0 DEFINE:KiPoolLVL|0 DESC:You have a pool of %1 ki points, supernatural energy he can use to accomplish amazing feats.|KiPoints BONUS:VAR|KiPoints|KiPoolLVL/2 SOURCEPAGE:p.59 +Ki Pool CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Ki.AttackOption DESC:You have a pool of %1 ki points, supernatural energy he can use to accomplish amazing feats.|KiPoints SOURCEPAGE:p.59 ABILITY:Internal|AUTOMATIC|Ki Pool Tracker Slow Fall CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 DESC:You can use a nearby wall to slow your descent. BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:p.59 High Jump CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DEFINE:HighJumpLVL|0 DEFINE:HighJumpBonus|0 DESC:You can adds +%1 to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps.|HighJumpBonus BONUS:SKILL|Acrobatics (Jump)|HighJumpBonus BONUS:VAR|HighJumpBonus|HighJumpLVL SOURCEPAGE:p.59 BENEFIT:You can adds +%1 to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, you always count as having a running start when making jump checks using Acrobatics. By spending 1 point from your ki pool as a swift action, you gain a +20 bonus on Acrobatics checks made to jump for 1 round.|HighJumpBonus Purity of Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You are immune to all diseases, including supernatural and magical diseases. ABILITY:Special Ability|AUTOMATIC|Immunity to Disease SOURCEPAGE:p.59 @@ -545,6 +544,9 @@ Empty Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement DESC:You can assume an ethereal state for 1 minute as though using the spell Etherealness. SOURCEPAGE:p.60 BENEFIT:You can assume an ethereal state for 1 minute as though using the spell Etherealness. Using this ability is a move action that consumes 3 points for your Ki pool. This ability only affects you and cannot be used to make other creatures ethereal. Perfect Self CATEGORY:Special Ability TYPE:SpecialQuality DESC:You are treated as an Outsider for the purpose of spells and magical effects. DR:10/Chaotic SOURCEPAGE:p.60 BENEFIT:You are treated as an Outsider for the purpose of spells and magical effects. Additionally gain Damage Reduction 10/Chaotic. Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type. +Ki Pool Tracker CATEGORY:Internal DEFINE:KiPoints|0 DEFINE:KiPoolLVL|0 BONUS:VAR|KiPoints|KiPoolLVL/2 + + CATEGORY=Internal|Default.MOD DEFINE:KiPool|0 # Set up for Multiclass Support Ki Pool - This Auto Grants a Ki Pool Stat if single class, or gives choice if multiples CATEGORY=Special Ability|Ki Pool.MOD BONUS:ABILITYPOOL|Ki Pool Stat Choice|1|PREVARGTEQ:KiPool,2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |