From: <za...@us...> - 2008-08-16 00:47:21
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Revision: 7508 http://pcgen.svn.sourceforge.net/pcgen/?rev=7508&view=rev Author: zaister Date: 2008-08-16 00:47:29 +0000 (Sat, 16 Aug 2008) Log Message: ----------- Add Pathfinder gamemode *** WORK IN PROGRESS *** Added Paths: ----------- Trunk/pcgen/system/gameModes/Pathfinder/ Trunk/pcgen/system/gameModes/Pathfinder/equipmentslots.lst Trunk/pcgen/system/gameModes/Pathfinder/level.lst Trunk/pcgen/system/gameModes/Pathfinder/load.lst Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder/pointbuymethods_system.lst Trunk/pcgen/system/gameModes/Pathfinder/rules.lst Trunk/pcgen/system/gameModes/Pathfinder/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst Added: Trunk/pcgen/system/gameModes/Pathfinder/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/equipmentslots.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/equipmentslots.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,33 @@ +# +# Current Ver: $Revision: 202 $ +# Last Editor: $Author: nuance $ +# Last Edited: $Date: 2006-03-15 00:28:28 +0100 (Wed, 15 Mar 2006) $ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 +# +# Name of Slot Type of items can contain Where to get # from +# and number in each slot +# +EQSLOT:Eyes CONTAINS:Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Amulet=1 NUMBER:HEAD +EQSLOT:Armor CONTAINS:Armor=1 NUMBER:TORSO +EQSLOT:Body CONTAINS:Robe=1 NUMBER:TORSO +EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arm CONTAINS:Bracer=1 NUMBER:HANDS +EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +# +# If you wanted to increase the number of RINGs a set of Fingers could hold +# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 +# Added: Trunk/pcgen/system/gameModes/Pathfinder/level.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/level.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/level.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,13 @@ +# This file determines level based benefits. +# +# Complies with standard RPG progression +# +# Equation used to calculate XP: +# xp = 500 * level * (level - 1) +# +# $Id: level.lst 202 2006-03-14 23:28:28Z nuance $ +# +LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL CCSKILLMAX:LEVEL +# +# end +# Added: Trunk/pcgen/system/gameModes/Pathfinder/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/load.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/load.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,45 @@ +SIZEMULT:FINE|0.125 +SIZEMULT:Dimunitive|0.25 +SIZEMULT:Tiny|0.5 +SIZEMULT:Small|0.75 +SIZEMULT:Large|2 +SIZEMULT:Huge|4 +SIZEMULT:Gargantuan|8 +SIZEMULT:Colossal|16 +LOAD:0|0 +LOAD:1|10 +LOAD:2|20 +LOAD:3|30 +LOAD:4|40 +LOAD:5|50 +LOAD:6|60 +LOAD:7|70 +LOAD:8|80 +LOAD:9|90 +LOAD:10|100 +LOAD:11|115 +LOAD:12|130 +LOAD:13|150 +LOAD:14|175 +LOAD:15|200 +LOAD:16|230 +LOAD:17|260 +LOAD:18|300 +LOAD:19|350 +LOAD:20|400 +LOAD:21|460 +LOAD:22|520 +LOAD:23|600 +LOAD:24|700 +LOAD:25|800 +LOAD:26|920 +LOAD:27|1040 +LOAD:28|1200 +LOAD:29|1400 +LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||-3 +ENCUMBRANCE:Heavy|1||-6 +ENCUMBRANCE:OverHead|1||-6 +ENCUMBRANCE:OffGround|2||-6 +ENCUMBRANCE:PushDrag|5||-6 \ No newline at end of file Added: Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,290 @@ +# +# Current Ver: $Revision: 5041 $ +# Last Editor: $Author: eddyanthony $ +# Last Edited: $Date: 2008-01-29 19:25:33 +0100 (Tue, 29 Jan 2008) $ +# +# message displayed when experience added allows character to advance a level +LEVELMSG:Congratulations, you can advance with that much experience! +# +# +ALIGNMENTNAME:Alignment +HPNAME:Hit Points +HPABBREV:HP +#ALTHPNAME: +#ALTHPABBREV: + +# AC tags can be used to display AC info by using appropriate name and abbrev. +# ACNAME: and ACABBREV: are required for proper usage. +ACNAME:Armor Class +ACABBREV:AC + +# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode +ALLOWAUTORESIZE:Y + +# Stacking bonuses +BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + +# +#misc. currency specific items +# +CURRENCYUNIT:Gold +CURRENCYUNITABBREV:gp + +# +#define this game mode's default unit set +#as specified in unitset.lst +# +DEFAULTUNITSET:Imperial + +# The following determine whether some Class-related +# variables are displayed on the Classes tab. +# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense +# value is displayed. +# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable +# DISPLAYVARIABLExNAME: determines the variable displayed. +# This must match the DEFINE: variable in order to be displayed +# Up to 3 variables can be displayed in this manner + +SHOWCLASSDEFENSE:No +#DISPLAYVARIABLE1TEXT: +#DISPLAYVARIABLE1NAME: +#DISPLAYVARIABLE2TEXT: +#DISPLAYVARIABLE2NAME: +#DISPLAYVARIABLE3TEXT: +#DISPLAYVARIABLE3NAME: + +# +# Whether or not the game mode displays these tabs +# +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +# Inventory subpanels +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +# +# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry +# use & for mnemonic, && for & (MENUENTRY only) +# +MENUENTRY:Pathfinder +MENUTOOLTIP:Use Pathfinder RPG character creation settings +DISPLAYORDER:1 +ALLOWEDMODES:Pathfinder +# +# SHORTRANGE sets the Short Range as referenced by +# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE +# Integer value, defaults to zero if tag not present to allow GameModes +# without shortrange bonus/limitations +SHORTRANGE:30 +# +# RANGEPENALTY sets the modification of the to-hit value for +# each range increment after the first. +# Integer value, defaults to zero if tag not present to allow GameModes +# without range increment bonus/limitations +RANGEPENALTY:-2 + +# SQUARESIZE defines the size of a battlemap square in feet. +SQUARESIZE:5 + +#SPELLRANGExxx specifies the formula used to compute spell ranges +#The formula is evaluated by the PlayerCharacter.getVariableValue() routine +SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 +SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 +SPELLRANGE:LONG|(CASTERLEVEL*40)+400 + +#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) +#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that +SKILLMULTIPLIER:1 +SKILLCOST_CLASS:1 +SKILLCOST_CROSSCLASS:1 +SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT + +#BONUSFEATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional feat +# (use more than one of these tags for additional feats) +#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) +#this is handled in the races.lst by the STARTFEATS tag +#BONUSFEATLEVELSTARTINTERVAL:1|0 +BONUSFEATLEVELSTARTINTERVAL:3|2 + +#BONUSSTATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional stat +# (use more than one of these tags for additional stat) +#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) +BONUSSTATLEVELSTARTINTERVAL:4|4 + +# Calculations for AC. Same as those used on the +# output sheets with the 'BONUS.' stripped off +#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor +#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 +#No longer required. + +# Ammo is made in batches of 50, so the "plus" cost +# per unit should be 2000*(PLUS*PLUS)/50 +PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS +PLUSCOST:ARMOR|1000*PLUS*PLUS +PLUSCOST:SHIELD|1000*PLUS*PLUS +PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) + +#Attack/Check Cycle attributes +BABMAXATT:4 +BABATTCYC:5 +BABMINVAL:1 +# Epic stuff +BABMAXLVL:20 +CHECKSMAXLVL:20 + +#Class Types +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO + +#AC Types +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Shield|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor +ACTYPE:Shield ADD:Shield +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement +ACTYPE:ClassDefense ADD:ClassDefense +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Insight ADD:Insight + +# Damage die changes on size +BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 +BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 +BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 +BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 +BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 +BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 +BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 + +# Penalty to attacks for different sized weapons +EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty + +# Long and Short weapon damage types +WEAPONTYPE:Bludgeoning|B +WEAPONTYPE:Piercing|P +WEAPONTYPE:Slashing|S +WEAPONTYPE:Fire|F +WEAPONTYPE:Acid|A +WEAPONTYPE:Electricity|E +WEAPONTYPE:Cold|C +WEAPONTYPE:Poison|Po +WEAPONTYPE:Sonic|So + +# Weapon proficiency categories +WEAPONCATEGORY:Simple +WEAPONCATEGORY:Martial +WEAPONCATEGORY:Exotic +WEAPONCATEGORY:Natural + +# Non-proficient penalty +WEAPONNONPROFPENALTY:-4 + +# Number of hands required to wield weapon categories +# Object Size difference +# Damage multiplier: hands = multiplier +WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 +WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 +WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 +WIELDCATEGORY:TooSmall HANDS:999 +WIELDCATEGORY:TooLarge HANDS:999 +WIELDCATEGORY:Unusable HANDS:999 +WIELDCATEGORY:None HANDS:0 + +# Light weapon vs PC size changes +WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded +WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge + +# OneHanded weapon vs PC size changes +WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded +WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge + +# TwoHanded weapon vs PC size changes +WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded +WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge + +# +# Wield Category Steps +# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons +WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT + +WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light +WIELDCATEGORY:Light UP:OneHanded|TwoHanded +WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light +WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light +WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded + +# +# Dice rolling methods for character creation +# +ROLLMETHOD:Classic (3d6) METHOD:3d6 +ROLLMETHOD:Modern (4d6 drop lowest) METHOD:roll(4,6,[2,3,4]) +ROLLMETHOD:Heroic (2d6+6) METHOD:2d6+6 + +# Unit Set +UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## +UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### + +# +# Reach mode formula to calculate weapon reach for a player +# +# RACEREACH = player's natural reach +# REACH = equipment's reach +# REACHMULT = equipment's reach multiple +# +WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT + +# +# Ability Categories +# + +ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal +###COMMENT: Internal Category is for all hidden abilities. + + +PREVIEWDIR:d20/fantasy +PREVIEWSHEET:preview.html + +# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. +DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 + +# Types which automatic resizing is activated on +RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable + + +DEFAULTDATASET:Paizo - Pathfinder RPG (Beta Release) + +# +# DONE +# Added: Trunk/pcgen/system/gameModes/Pathfinder/pointbuymethods_system.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/pointbuymethods_system.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/pointbuymethods_system.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,25 @@ +# +#This file auto-generated by PCGen. Do not edit manually. +# +# Point-buy ability score costs +# +STAT:7 COST:-4 +STAT:8 COST:-2 +STAT:9 COST:-1 +STAT:10 COST:0 +STAT:11 COST:1 +STAT:12 COST:2 +STAT:13 COST:3 +STAT:14 COST:5 +STAT:15 COST:7 +STAT:16 COST:10 +STAT:17 COST:13 +STAT:18 COST:17 +# +# Point-buy methods +# +METHOD:Low Fantasy POINTS:10 +METHOD:Standard Fantasy POINTS:15 +METHOD:High Fantasy POINTS:20 +METHOD:Epic Fantasy POINTS:25 + Added: Trunk/pcgen/system/gameModes/Pathfinder/rules.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/rules.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/rules.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,56 @@ +# +# Current Ver: $Revision: 2952 $ +# Last Editor: $Author: tir-gwaith $ +# Last Edited: $Date: 2007-05-19 04:34:57 +0200 (Sat, 19 May 2007) $ +# +# +# This file contains Rule Checks that the user can turn on/off in the GUI +# +# Format is: +# Name:aName VAR:/PARM:aKey DEFAULT:YES/NO EXCLUDE:aKey DESC:optional description +# Where +# aName is used to search the Language.properties file for a DESC to display in the GIU +# aKey is the unique key used to store and reference this Rule +# -- VAR:aKey can be referenced in .lst files +# -- PARM:aKey means it's hardcoded into the Java code +# EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules +# DESC: is optional and if overidden by the Language.properties file from the java code. +# + +# +# The following are all refereced from the .lst files +# +#NAME:CraftItemPenalty VAR:SYS_CIP DEFAULT:Yes DESC:Improper tools incure a -2 circumstance penalty +NAME:LoadPenaltyToAcAndSkills VAR:SYS_LDPACSK DEFAULT:Yes DESC:Apply Load Penalty to AC and Skills +NAME:WeightPenaltyToSkill VAR:SYS_WTPSK DEFAULT:Yes DESC:Apply Weight Penalty to Skills +NAME:WeaponSizePenalty VAR:SYS_35WP DEFAULT:Yes DESC:Apply 3.5 Size Category Penalty to Attacks +#NAME:ClericDomainBonus VAR:SYS_DOMAIN DEFAULT:Yes DESC:Apply Casterlevel Bonuses from Domains to all Spells +NAME:DisplayTypeTraits VAR:DISPLAYTYPETRAITS DEFAULT:No DESC:Display full text of Type Traits on output +NAME:DisplayConditionalSkills VAR:DISPLAYSKILLUSE DEFAULT:Yes DESC:Display conditional skill uses on output + +NAME:HitPointDamage VAR:DAMAGE_HP DEFAULT:Yes EXCLUDE:DAMAGE_VW DESC:Use Hit Points +#NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Points + +# +# The following are all hardcoded in the java code +# +NAME:AnyRangeForAbilities PARM:ABILRANGE DEFAULT:No DESC:Allow any range for ability scores +NAME:BonusSpellsKnown PARM:BONUSSPELLKNOWN DEFAULT:No DESC:Add stat bonus to Spells Known +NAME:bypassClassPreReqs PARM:CLASSPRE DEFAULT:No DESC:Bypass Class Prerequisites +NAME:bypassFeatPreReqs PARM:FEATPRE DEFAULT:No DESC:Bypass Feat Prerequisites +NAME:bypassMaxSkillRanks PARM:SKILLMAX DEFAULT:No DESC:Bypass Max Skill Ranks +NAME:FreeClothesAtFirst PARM:FREECLOTHES DEFAULT:Yes DESC:Ask For Free Clothing at First Level +NAME:IntBonusLang PARM:INTBONUSLANG DEFAULT:No DESC:Allow Selection of Int bonus Languages after 1st level +NAME:IncreaseIntBeforeLevel PARM:INTBEFORE DEFAULT:Yes DESC:Increment STAT before calculating skill points when leveling +NAME:IgnoreLevelCap PARM:LEVELCAP DEFAULT:No DESC:Ignore Level Cap +NAME:InHandEquipped PARM:EQUIPATTACK DEFAULT:No DESC:Treat Weapons In Hand As Equipped For Attacks + +NAME:WeaponSizebyCategory PARM:SIZECAT DEFAULT:Yes EXCLUDE:SIZEOBJ DESC:Use 3.5 Weapon Categories +NAME:WeaponSizebyObject PARM:SIZEOBJ DEFAULT:No EXCLUDE:SIZECAT DESC:Use 3.0 Weapon Size + +NAME:SpellAlignmentRestriction PARM:PROHIBITSPELLS DEFAULT:Yes DESC:Restict Cleric/Druid spells based on alignment + +NAME:AmmoStacksWithWeapon PARM:AMMOSTACKSWITHWEAPON DEFAULT:No DESC:Do ammunition enhancement bonus stack with those of the weapon + +# +# Done Added: Trunk/pcgen/system/gameModes/Pathfinder/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/sizeAdjustment.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/sizeAdjustment.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,100 @@ +# +# $Id: sizeAdjustment.lst 202 2006-03-14 23:28:28Z nuance $ +# +SIZENAME:Fine ABB:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Fine BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT|8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-24|TYPE=Size +SIZENAME:Fine BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:SKILL|Hide|16|TYPE=SIZE +SIZENAME:Fine BONUS:LOADMULT|TYPE=SIZE|0.125|PRELEGSGTEQ:4 +# +SIZENAME:Diminutive ABB:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Diminutive BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|4|TYPE=Size BONUS:COMBAT|TOHIT|4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-16|TYPE=Size +SIZENAME:Diminutive BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:SKILL|Hide|12|TYPE=SIZE +SIZENAME:Diminutive BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Diminutive BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine +# +SIZENAME:Tiny ABB:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Tiny BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|2|TYPE=Size BONUS:COMBAT|TOHIT|2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-10|TYPE=Size +SIZENAME:Tiny BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:SKILL|Hide|8|TYPE=SIZE +SIZENAME:Tiny BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Tiny BONUS:STAT|STR|2|PREBASESIZELT:Tiny +SIZENAME:Tiny BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny +# +SIZENAME:Small ABB:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Small BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Small BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|1|TYPE=Size BONUS:COMBAT|TOHIT|1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size +SIZENAME:Small BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Small BONUS:SKILL|Hide|4|TYPE=SIZE +SIZENAME:Small BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Small BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small +SIZENAME:Small BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small +# +SIZENAME:Medium ABB:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Medium BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Medium BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 +SIZENAME:Medium BONUS:ITEMCAPACITY|TYPE=Goods|1 ISDEFAULTSIZE:Y +SIZENAME:Medium BONUS:LOADMULT|TYPE=SIZE|0.5|PRELEGSGTEQ:4 +SIZENAME:Medium BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|CON|2|PREBASESIZELT:Medium +# +SIZENAME:Large ABB:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 +SIZENAME:Large BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Large BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-1|TYPE=Size BONUS:COMBAT|TOHIT|-1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size +SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE +SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large +# +SIZENAME:Huge ABB:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 +SIZENAME:Huge BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|5 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Huge BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-2|TYPE=Size BONUS:COMBAT|TOHIT|-2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|10|TYPE=Size +SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE +SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge +# +SIZENAME:Gargantuan ABB:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 +SIZENAME:Gargantuan BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-4|TYPE=Size BONUS:COMBAT|TOHIT|-4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|16|TYPE=Size +SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE +SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan +SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan +# +SIZENAME:Colossal ABB:C BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal +# +SIZENAME:Colossal+ ABB:P BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal+ BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal+ BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal+ BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal+ BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal+ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal+ BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal + Added: Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst 2008-08-16 00:47:29 UTC (rev 7508) @@ -0,0 +1,61 @@ +# +# Current Ver: $Revision: 5558 $ +# Last Editor: $Author: eddyanthony $ +# Last Edited: $Date: 2008-03-11 18:37:13 +0100 (Tue, 11 Mar 2008) $ +# +# Stat definitions for 35e mode +# +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic DEFINE:CMB|0 BONUS:VAR|CMB|BAB+STR BONUS:VAR|CMB|-8|PRESIZEEQ:F BONUS:VAR|CMB|-4|PRESIZEEQ:D BONUS:VAR|CMB|-2|PRESIZEEQ:T BONUS:VAR|CMB|-1|PRESIZEEQ:S BONUS:VAR|CMB|1|PRESIZEEQ:L BONUS:VAR|CMB|2|PRESIZEEQ:H BONUS:VAR|CMB|4|PRESIZEEQ:G BONUS:VAR|CMB|8|PRESIZEEQ:C +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 +STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT +STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 +STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:NormalMount|1 DEFINE:NormalFollower|1 + +# +#Currently the code supports exactly three checks. Will fix later. +# + +# Epic Saves and Attack bonuses included here. +CHECKNAME:Fortitude BONUS:CHECKS|Fortitude|CON BONUS:CHECKS|Fortitude|max(((TL-HD)-20)/2,0)|TYPE=Epic +CHECKNAME:Reflex BONUS:CHECKS|Reflex|DEX BONUS:CHECKS|Reflex|max(((TL-HD)-20)/2,0)|TYPE=Epic +CHECKNAME:Will BONUS:CHECKS|Will|WIS BONUS:CHECKS|Will|max(((TL-HD)-20)/2,0)|TYPE=Epic + +# get a bonus level 1 spell at score of 12 and every 8 points beyond that +BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 +BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 +BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 +BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 +BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 +BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 +BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 +BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 +BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 +BONUSSPELLLEVEL:10 BASESTATSCORE:30 STATRANGE:8 +BONUSSPELLLEVEL:11 BASESTATSCORE:32 STATRANGE:8 +BONUSSPELLLEVEL:12 BASESTATSCORE:34 STATRANGE:8 +BONUSSPELLLEVEL:13 BASESTATSCORE:36 STATRANGE:8 +BONUSSPELLLEVEL:14 BASESTATSCORE:38 STATRANGE:8 +BONUSSPELLLEVEL:15 BASESTATSCORE:40 STATRANGE:8 +BONUSSPELLLEVEL:16 BASESTATSCORE:42 STATRANGE:8 +BONUSSPELLLEVEL:17 BASESTATSCORE:44 STATRANGE:8 +BONUSSPELLLEVEL:18 BASESTATSCORE:46 STATRANGE:8 +BONUSSPELLLEVEL:19 BASESTATSCORE:48 STATRANGE:8 +BONUSSPELLLEVEL:20 BASESTATSCORE:50 STATRANGE:8 +BONUSSPELLLEVEL:21 BASESTATSCORE:52 STATRANGE:8 +BONUSSPELLLEVEL:22 BASESTATSCORE:54 STATRANGE:8 +BONUSSPELLLEVEL:23 BASESTATSCORE:56 STATRANGE:8 +BONUSSPELLLEVEL:24 BASESTATSCORE:58 STATRANGE:8 +BONUSSPELLLEVEL:25 BASESTATSCORE:60 STATRANGE:8 + +ALIGNMENTNAME:Lawful Good ABB:LG +ALIGNMENTNAME:Lawful Neutral ABB:LN +ALIGNMENTNAME:Lawful Evil ABB:LE +ALIGNMENTNAME:Neutral Good ABB:NG +ALIGNMENTNAME:True Neutral ABB:TN +ALIGNMENTNAME:Neutral Evil ABB:NE +ALIGNMENTNAME:Chaotic Good ABB:CG +ALIGNMENTNAME:Chaotic Neutral ABB:CN +ALIGNMENTNAME:Chaotic Evil ABB:CE +ALIGNMENTNAME:None ABB:NONE VALIDFORDEITY:N VALIDFORFOLLOWER:N +ALIGNMENTNAME:Deity's ABB:Deity VALIDFORDEITY:N VALIDFORFOLLOWER:N This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-09-30 03:34:59
|
Revision: 7838 http://pcgen.svn.sourceforge.net/pcgen/?rev=7838&view=rev Author: eddyanthony Date: 2008-09-30 03:34:34 +0000 (Tue, 30 Sep 2008) Log Message: ----------- convert deprecated BONUS:DAMAGE| to BONUS:COMBAT|DAMAGE| Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/statsandchecks.lst Trunk/pcgen/system/gameModes/3e/statsandchecks.lst Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst Property Changed: ---------------- Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst Modified: Trunk/pcgen/system/gameModes/35e/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/35e/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -5,9 +5,9 @@ # # Stat definitions for 35e mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge -STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:NormalMount|1 DEFINE:NormalFollower|1 Modified: Trunk/pcgen/system/gameModes/3e/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/3e/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -5,7 +5,7 @@ # # Stat definitions for 3e mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|(DEX)MIN((MXDXEN)MIN(MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -2,7 +2,7 @@ # # Stat definitions for Modern mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:DAMAGE|TYPE.MELEE,TYPE.THROWN|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 Modified: Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -5,8 +5,8 @@ # # Stat definitions for 3e mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|(DEX)MIN((MXDXEN)MIN(MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|(DEX)MIN((MXDXEN)MIN(MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -5,8 +5,8 @@ # # Stat definitions for 35e mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -2,7 +2,7 @@ # # Stat definitions for Modern mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:DAMAGE|TYPE.MELEE,TYPE.THROWN|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 Modified: Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -1,13 +1,13 @@ # -# Current Ver: $Revision: 5558 $ -# Last Editor: $Author: eddyanthony $ -# Last Edited: $Date: 2008-03-11 18:37:13 +0100 (Tue, 11 Mar 2008) $ +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ # # Stat definitions for 35e mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic DEFINE:CMB|0 BONUS:VAR|CMB|BAB+STR BONUS:VAR|CMB|-8|PRESIZEEQ:F BONUS:VAR|CMB|-4|PRESIZEEQ:D BONUS:VAR|CMB|-2|PRESIZEEQ:T BONUS:VAR|CMB|-1|PRESIZEEQ:S BONUS:VAR|CMB|1|PRESIZEEQ:L BONUS:VAR|CMB|2|PRESIZEEQ:H BONUS:VAR|CMB|4|PRESIZEEQ:G BONUS:VAR|CMB|8|PRESIZEEQ:C -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge -STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic DEFINE:CMB|0 BONUS:VAR|CMB|BAB+STR BONUS:VAR|CMB|-8|PRESIZEEQ:F BONUS:VAR|CMB|-4|PRESIZEEQ:D BONUS:VAR|CMB|-2|PRESIZEEQ:T BONUS:VAR|CMB|-1|PRESIZEEQ:S BONUS:VAR|CMB|1|PRESIZEEQ:L BONUS:VAR|CMB|2|PRESIZEEQ:H BONUS:VAR|CMB|4|PRESIZEEQ:G BONUS:VAR|CMB|8|PRESIZEEQ:C +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:NormalMount|1 DEFINE:NormalFollower|1 Property changes on: Trunk/pcgen/system/gameModes/Pathfinder/statsandchecks.lst ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -1,7 +1,7 @@ # # Stat definitions for Modern mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:DAMAGE|TYPE.MELEE,TYPE.THROWN|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT Modified: Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -1,7 +1,7 @@ # # Stat definitions for Spycraft mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 DEFINE:VEHICLESPEED|0 DEFINE:VEHICLECRUISINGMPH|VehicleSpeed/10 DEFINE:VEHICLETOPMPH|VehicleCruisingMPH*2 DEFINE:VEHICLEDEFENSE|0 DEFINE:VEHICLEHANDLING|0 DEFINE:VEHICLEWOUNDPOINTS|0 DEFINE:VEHICLEHARDNESS|0 DEFINE:CURRENTVEHICLEMODS|0 DEFINE:MAXVEHICLEMODS|ceil(VehicleWoundPoints/10) +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 DEFINE:VEHICLESPEED|0 DEFINE:VEHICLECRUISINGMPH|VehicleSpeed/10 DEFINE:VEHICLETOPMPH|VehicleCruisingMPH*2 DEFINE:VEHICLEDEFENSE|0 DEFINE:VEHICLEHANDLING|0 DEFINE:VEHICLEWOUNDPOINTS|0 DEFINE:VEHICLEHARDNESS|0 DEFINE:CURRENTVEHICLEMODS|0 DEFINE:MAXVEHICLEMODS|ceil(VehicleWoundPoints/10) STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|(DEX)MIN((MXDXEN)MIN(MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:ACTIONDICE|0 BONUS:VAR|ACTIONDICE|((TL-1)/5)+3 DEFINE:ACTIONDIETYPE|0 BONUS:VAR|ACTIONDIETYPE|(floor((TL+9)/5))*2 DEFINE:ACTIONDIEBONUS|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FIGHTINGDEFENSIVELYAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|ALTHP|CONSCORE BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:EDUCATION|0 BONUS:VAR|EDUCATION|TL+INT DEFINE:EDUCATIONMISC|Education-INT DEFINE:NATIVELANGUAGES|INT+1 DEFINE:PSIONLEVEL|0 Modified: Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst 2008-09-29 22:35:31 UTC (rev 7837) +++ Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst 2008-09-30 03:34:34 UTC (rev 7838) @@ -5,7 +5,7 @@ # # Stat definitions for Xcrawl mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:DAMAGE|TYPE.Melee,TYPE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|(DEX)MIN((MXDXEN)MIN(MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2009-10-11 11:21:01
|
Revision: 10692 http://pcgen.svn.sourceforge.net/pcgen/?rev=10692&view=rev Author: tir-gwaith Date: 2009-10-11 11:20:54 +0000 (Sun, 11 Oct 2009) Log Message: ----------- Fantasy: Add Deflection bonus to AC Breakdown Issue#: 2876462 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2009-10-10 22:31:09 UTC (rev 10691) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2009-10-11 11:20:54 UTC (rev 10692) @@ -158,10 +158,10 @@ ACTYPE:Size ADD:Size ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Deflection ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:Dodge ADD:Dodge -ACTYPE:Deflection ADD:Deflection +ACTYPE:Deflection ADD:Deflection ACTYPE:Insight ADD:Insight # Damage die changes on size Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2009-10-10 22:31:09 UTC (rev 10691) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2009-10-11 11:20:54 UTC (rev 10692) @@ -170,7 +170,8 @@ ACTYPE:Ability ADD:Ability ACTYPE:Size ADD:Size ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Deflection ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:Dodge ADD:Dodge Modified: Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2009-10-10 22:31:09 UTC (rev 10691) +++ Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2009-10-11 11:20:54 UTC (rev 10692) @@ -162,7 +162,7 @@ ACTYPE:Size ADD:Size ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Deflection ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:Dodge ADD:Dodge ACTYPE:Deflection ADD:Deflection This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-08-19 06:37:32
|
Revision: 12888 http://pcgen.svn.sourceforge.net/pcgen/?rev=12888&view=rev Author: amaitland Date: 2010-08-19 06:37:24 +0000 (Thu, 19 Aug 2010) Log Message: ----------- DATA-83 - prep for Game Modes. Issue#: DATA-83 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/35e/sizeAdjustment.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Gaslight/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/sizeAdjustment.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -150,19 +150,25 @@ #AC Types ACTYPE:Total ADD:TOTAL ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Shield|NaturalArmorEnhancement +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor -ACTYPE:Shield ADD:Shield +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement ACTYPE:Ability ADD:Ability ACTYPE:Size ADD:Size ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Deflection|Dodge -ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:Dodge ADD:Dodge ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense # Damage die changes on size BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 Modified: Trunk/pcgen/system/gameModes/35e/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/sizeAdjustment.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/35e/sizeAdjustment.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal @@ -93,7 +93,7 @@ SIZENAME:Colossal+ BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal+ BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal+ BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal+ BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal+ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal+ BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -161,20 +161,34 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor -ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor REMOVE:EQTYPE.Shield -ACTYPE:Shield ADD:EQTYPE.Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Deflection ADD:Deflection -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Deflection|Dodge -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +#ACTYPE:Armor ADD:Armor REMOVE:EQTYPE.Shield +#ACTYPE:Shield ADD:EQTYPE.Shield +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement|ArmorShield|ShieldEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:ArmorShield ADD:ArmorShield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense +#AC Types + + + BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,2d8,4d6,4d8,8d6 DOWN:1d2,1,0 BASEDICE:1d4 UP:1d6,1d8,2d6,2d8,4d6,4d8,8d6,8d8 DOWN:1d3,1d2,1,0 Modified: Trunk/pcgen/system/gameModes/3e/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/sizeAdjustment.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/3e/sizeAdjustment.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Gaslight/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/sizeAdjustment.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/Gaslight/sizeAdjustment.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Sneak|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Sneak|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Sneak|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Sneak|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/sizeAdjustment.lst 2010-08-19 05:56:03 UTC (rev 12887) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/sizeAdjustment.lst 2010-08-19 06:37:24 UTC (rev 12888) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Fly|-2|TYPE=Size BONUS:SKILL|Stealth|-4|TYPE=Size SIZENAME:Large BONUS:LOADMULT|TYPE=Size|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Fly|-4|TYPE=Size BONUS:SKILL|Stealth|-8|TYPE=Size SIZENAME:Huge BONUS:LOADMULT|TYPE=Size|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Fly|-6|TYPE=Size BONUS:SKILL|Stealth|-12|TYPE=Size SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=Size|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Fly|-8|TYPE=Size BONUS:SKILL|Stealth|-16|TYPE=Size SIZENAME:Colossal BONUS:LOADMULT|TYPE=Size|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-08-21 21:23:18
|
Revision: 12901 http://pcgen.svn.sourceforge.net/pcgen/?rev=12901&view=rev Author: amaitland Date: 2010-08-21 21:23:10 +0000 (Sat, 21 Aug 2010) Log Message: ----------- DATA-83 - Implementing for the Game Modes Issue#: DATA-83 Modified Paths: -------------- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst Trunk/pcgen/system/gameModes/Darwins_World_2/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst Trunk/pcgen/system/gameModes/Deadlands/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst Trunk/pcgen/system/gameModes/Spycraft/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst Trunk/pcgen/system/gameModes/Xcrawl/sizeAdjustment.lst Trunk/pcgen/system/gameModes/default/sizeAdjustment.lst Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -156,19 +156,28 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Equipment|Shield -ACTYPE:Base ADD:Base -ACTYPE:Equipment ADD:Equipment|Armor|Shield -ACTYPE:Armor ADD:Armor|Equipment -ACTYPE:Shield ADD:Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Equipment|Shield -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|Equipment|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Equipment ADD:Equipment|Armor|Shield +ACTYPE:Armor ADD:Equipment|Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Equipment|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense # Damage die changes on size BASEDICE:1 UP:1d2,1d3,1d4,1d6,1d8,2d6,2d8,4d6 DOWN:0 Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -158,18 +158,27 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor -ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor REMOVE:EQTYPE.Shield -ACTYPE:Shield ADD:EQTYPE.Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Dodge -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,2d8,4d6,4d8,8d6 DOWN:1d2,1,0 Modified: Trunk/pcgen/system/gameModes/Deadlands/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Deadlands/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -149,19 +149,25 @@ #AC Types ACTYPE:Total ADD:TOTAL ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Shield|NaturalArmorEnhancement +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor -ACTYPE:Shield ADD:Shield +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement ACTYPE:Ability ADD:Ability ACTYPE:Size ADD:Size ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Deflection|Dodge -ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:Dodge ADD:Dodge ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense # Damage die changes on size BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -158,21 +158,35 @@ CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO + #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Equipment|Shield -ACTYPE:Base ADD:Base -ACTYPE:Equipment ADD:Equipment|Armor|Shield -ACTYPE:Armor ADD:Armor|Equipment -ACTYPE:Shield ADD:Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Equipment|Shield|ClassDefense -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|Equipment|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Equipment ADD:Equipment|Armor|Shield +ACTYPE:Armor ADD:Equipment|Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Equipment|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + + + + # Damage die changes on size BASEDICE:1 UP:1d2,1d3,1d4,1d6,1d8,2d6,2d8,4d6 DOWN:0 BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 Modified: Trunk/pcgen/system/gameModes/Modern/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Modern/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -172,8 +172,8 @@ ACTYPE:Morale ADD:Morale ACTYPE:Profane ADD:Profane ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense ACTYPE:CMD ADD:Circumstance|Deflection|Dodge|Insight|Morale|Profane|Sacred -ACTYPE:ClassDefense ADD:ClassDefense # Damage die changes on size BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -146,20 +146,31 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Equipment|Shield -ACTYPE:Base ADD:Base -ACTYPE:Equipment ADD:Equipment|Armor|Shield -ACTYPE:Armor ADD:Armor|Equipment -ACTYPE:Shield ADD:Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Equipment|Shield -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|Equipment|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Equipment ADD:Equipment|Armor|Shield +ACTYPE:Armor ADD:Equipment|Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Equipment|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + + # Damage die changes on size BASEDICE:1 UP:1d2,1d3,1d4,1d6,1d8,2d6,2d8,4d6 DOWN:0 BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 Modified: Trunk/pcgen/system/gameModes/Sidewinder/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Sidewinder/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -160,19 +160,31 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor -ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor REMOVE:EQTYPE.Shield -ACTYPE:Shield ADD:EQTYPE.Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + + + # Damage die changes on size BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,2d8,4d6,4d8,8d6 DOWN:1d2,1,0 Modified: Trunk/pcgen/system/gameModes/Spycraft/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Spycraft/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -155,19 +155,27 @@ CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types -ACTYPE:Total ADD:TOTAL -ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREFEAT:1,Uncanny Dodge REMOVE:Dodge|!PREFEAT:1,Uncanny Dodge -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor -ACTYPE:Base ADD:Base -ACTYPE:Armor ADD:Armor REMOVE:EQTYPE.Shield -ACTYPE:Shield ADD:EQTYPE.Shield -ACTYPE:Ability ADD:Ability -ACTYPE:Size ADD:Size -ACTYPE:NaturalArmor ADD:NaturalArmor -ACTYPE:Deflection ADD:Deflection -ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Ability|Size|NaturalArmor|Deflection|Dodge -ACTYPE:ClassDefense ADD:ClassDefense -ACTYPE:Dodge ADD:Dodge +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,2d8,4d6,4d8 DOWN:1,0 BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,2d8,4d6,4d8,8d6 DOWN:1d2,1,0 Modified: Trunk/pcgen/system/gameModes/Xcrawl/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/Xcrawl/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal Modified: Trunk/pcgen/system/gameModes/default/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/default/sizeAdjustment.lst 2010-08-21 21:12:42 UTC (rev 12900) +++ Trunk/pcgen/system/gameModes/default/sizeAdjustment.lst 2010-08-21 21:23:10 UTC (rev 12901) @@ -49,7 +49,7 @@ SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 -SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large @@ -60,7 +60,7 @@ SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 -SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge @@ -71,7 +71,7 @@ SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 -SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan @@ -82,7 +82,7 @@ SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 -SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.REPLACE +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-12-06 02:59:13
|
Revision: 14069 http://pcgen.svn.sourceforge.net/pcgen/?rev=14069&view=rev Author: amaitland Date: 2010-12-06 02:59:07 +0000 (Mon, 06 Dec 2010) Log Message: ----------- Game Modes refer to non-existant documentation Issue#: DATA-168 Modified Paths: -------------- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2010-12-06 02:58:14 UTC (rev 14068) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2010-12-06 02:59:07 UTC (rev 14069) @@ -57,7 +57,9 @@ TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html + TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html Modified: Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2010-12-06 02:58:14 UTC (rev 14068) +++ Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2010-12-06 02:59:07 UTC (rev 14069) @@ -58,7 +58,9 @@ TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html + TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2010-12-06 02:58:14 UTC (rev 14068) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2010-12-06 02:59:07 UTC (rev 14069) @@ -57,7 +57,8 @@ TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2010-12-06 02:58:14 UTC (rev 14068) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2010-12-06 02:59:07 UTC (rev 14069) @@ -57,7 +57,8 @@ TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html VISIBLE:NO TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-12-15 01:53:42
|
Revision: 14133 http://pcgen.svn.sourceforge.net/pcgen/?rev=14133&view=rev Author: amaitland Date: 2010-12-15 01:53:36 +0000 (Wed, 15 Dec 2010) Log Message: ----------- Fix spelling in ALL gameMode Load files... Diminutive not Dimunitive Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/load.lst Trunk/pcgen/system/gameModes/3e/load.lst Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst Trunk/pcgen/system/gameModes/Deadlands/load.lst Trunk/pcgen/system/gameModes/Gaslight/load.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst Trunk/pcgen/system/gameModes/Modern/load.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst Trunk/pcgen/system/gameModes/Sidewinder/load.lst Trunk/pcgen/system/gameModes/Spycraft/load.lst Trunk/pcgen/system/gameModes/Xcrawl/load.lst Trunk/pcgen/system/gameModes/default/load.lst Modified: Trunk/pcgen/system/gameModes/35e/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/35e/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/3e/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/3e/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Deadlands/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Deadlands/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Gaslight/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Gaslight/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Modern/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Modern/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Sidewinder/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Sidewinder/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Spycraft/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Spycraft/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/Xcrawl/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/Xcrawl/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 Modified: Trunk/pcgen/system/gameModes/default/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/default/load.lst 2010-12-15 00:36:24 UTC (rev 14132) +++ Trunk/pcgen/system/gameModes/default/load.lst 2010-12-15 01:53:36 UTC (rev 14133) @@ -1,5 +1,5 @@ SIZEMULT:FINE|0.125 -SIZEMULT:Dimunitive|0.25 +SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-12-15 01:56:23
|
Revision: 14134 http://pcgen.svn.sourceforge.net/pcgen/?rev=14134&view=rev Author: amaitland Date: 2010-12-15 01:56:17 +0000 (Wed, 15 Dec 2010) Log Message: ----------- Make Size 'FINE' Match the rest and be proper case 'Fine' Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/load.lst Trunk/pcgen/system/gameModes/3e/load.lst Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst Trunk/pcgen/system/gameModes/Deadlands/load.lst Trunk/pcgen/system/gameModes/Gaslight/load.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst Trunk/pcgen/system/gameModes/Modern/load.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst Trunk/pcgen/system/gameModes/Sidewinder/load.lst Trunk/pcgen/system/gameModes/Spycraft/load.lst Trunk/pcgen/system/gameModes/Xcrawl/load.lst Trunk/pcgen/system/gameModes/default/load.lst Modified: Trunk/pcgen/system/gameModes/35e/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/35e/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/3e/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/3e/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Deadlands/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Deadlands/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Gaslight/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Gaslight/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Modern/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Modern/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Sidewinder/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Sidewinder/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Spycraft/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Spycraft/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/Xcrawl/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/Xcrawl/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 Modified: Trunk/pcgen/system/gameModes/default/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/default/load.lst 2010-12-15 01:53:36 UTC (rev 14133) +++ Trunk/pcgen/system/gameModes/default/load.lst 2010-12-15 01:56:17 UTC (rev 14134) @@ -1,4 +1,4 @@ -SIZEMULT:FINE|0.125 +SIZEMULT:Fine|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-09-10 17:41:31
|
Revision: 15366 http://pcgen.svn.sourceforge.net/pcgen/?rev=15366&view=rev Author: amaitland Date: 2011-09-10 17:41:24 +0000 (Sat, 10 Sep 2011) Log Message: ----------- Homebrew Support - Shield Adds to Touch AC Issue#: DATA-456 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2011-09-10 17:27:59 UTC (rev 15365) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2011-09-10 17:41:24 UTC (rev 15366) @@ -150,7 +150,7 @@ #AC Types ACTYPE:Total ADD:TOTAL ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 ACTYPE:Base ADD:Base ACTYPE:Armor ADD:Armor|ArmorEnhancement ACTYPE:ArmorEnhancement ADD:ArmorEnhancement Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2011-09-10 17:27:59 UTC (rev 15365) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2011-09-10 17:41:24 UTC (rev 15366) @@ -166,7 +166,7 @@ ACTYPE:Total ADD:TOTAL ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|ArmorShield|ArmorShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|ArmorShield|ArmorShieldEnhancement|NaturalArmorEnhancement ADD:ArmorShield|ArmorShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 ACTYPE:Base ADD:Base ACTYPE:Armor ADD:Armor|ArmorEnhancement|ArmorShield|ArmorShieldEnhancement ACTYPE:ArmorEnhancement ADD:ArmorEnhancement Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2011-09-10 17:27:59 UTC (rev 15365) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2011-09-10 17:41:24 UTC (rev 15366) @@ -155,7 +155,7 @@ #AC Types ACTYPE:Total ADD:TOTAL ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed -ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|Shield|ShieldEnhancement|NaturalArmor|NaturalArmorEnhancement +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|Shield|ShieldEnhancement|NaturalArmor|NaturalArmorEnhancement ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 ACTYPE:Base ADD:Base ACTYPE:Armor ADD:Armor|ArmorEnhancement ACTYPE:ArmorEnhancement ADD:ArmorEnhancement This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-03-14 05:36:06
|
Revision: 16485 http://pcgen.svn.sourceforge.net/pcgen/?rev=16485&view=rev Author: amaitland Date: 2012-03-14 05:35:59 +0000 (Wed, 14 Mar 2012) Log Message: ----------- Set Main Fantasy Gamemodes to Default to Standard.HTM instead of Preview.HTML Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-03-14 04:58:06 UTC (rev 16484) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-03-14 05:35:59 UTC (rev 16485) @@ -281,7 +281,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:preview.html +PREVIEWSHEET:standard.htm INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-03-14 04:58:06 UTC (rev 16484) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-03-14 05:35:59 UTC (rev 16485) @@ -232,7 +232,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:preview.html +PREVIEWSHEET:standard.htm INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-03-14 04:58:06 UTC (rev 16484) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-03-14 05:35:59 UTC (rev 16485) @@ -285,7 +285,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:preview.html +PREVIEWSHEET:standard.htm INFOSHEET:SUMMARY|preview/summary/pfrpg_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-03-20 01:50:17
|
Revision: 16576 http://pcgen.svn.sourceforge.net/pcgen/?rev=16576&view=rev Author: amaitland Date: 2012-03-20 01:50:09 +0000 (Tue, 20 Mar 2012) Log Message: ----------- Invalid Tip Entries and links Issue#: DATA-548 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/tips.lst Trunk/pcgen/system/gameModes/3e/tips.lst Trunk/pcgen/system/gameModes/Darwins_World_2/tips.lst Trunk/pcgen/system/gameModes/Deadlands/tips.lst Trunk/pcgen/system/gameModes/Gaslight/tips.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.lst Trunk/pcgen/system/gameModes/Modern/tips.lst Trunk/pcgen/system/gameModes/Sidewinder/tips.lst Trunk/pcgen/system/gameModes/Spycraft/tips.lst Trunk/pcgen/system/gameModes/Xcrawl/tips.lst Trunk/pcgen/system/gameModes/default/tips.lst Modified: Trunk/pcgen/system/gameModes/35e/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/35e/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,7 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies Modified: Trunk/pcgen/system/gameModes/3e/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/3e/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,7 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Deadlands/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Deadlands/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Gaslight/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Gaslight/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Modern/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Modern/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Sidewinder/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Sidewinder/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Spycraft/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Spycraft/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/Xcrawl/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/Xcrawl/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/default/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/default/tips.lst 2012-03-19 21:30:07 UTC (rev 16575) +++ Trunk/pcgen/system/gameModes/default/tips.lst 2012-03-20 01:50:09 UTC (rev 16576) @@ -20,8 +20,6 @@ On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! Remember the help section (F1) can answer many of your questions!! -<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-04-07 23:30:43
|
Revision: 16648 http://pcgen.svn.sourceforge.net/pcgen/?rev=16648&view=rev Author: jdempsey Date: 2012-04-07 23:30:36 +0000 (Sat, 07 Apr 2012) Log Message: ----------- Fix bug: Character Sheet tab defaults to wrong filename (wrong case) Issue#: CODE-1429 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-04-07 23:06:52 UTC (rev 16647) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-04-07 23:30:36 UTC (rev 16648) @@ -281,7 +281,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:standard.htm +PREVIEWSHEET:Standard.htm INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-04-07 23:06:52 UTC (rev 16647) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-04-07 23:30:36 UTC (rev 16648) @@ -232,7 +232,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:standard.htm +PREVIEWSHEET:Standard.htm INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-04-07 23:06:52 UTC (rev 16647) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-04-07 23:30:36 UTC (rev 16648) @@ -285,7 +285,7 @@ PREVIEWDIR:d20/fantasy -PREVIEWSHEET:standard.htm +PREVIEWSHEET:Standard.htm INFOSHEET:SUMMARY|preview/summary/pfrpg_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-07-28 20:01:51
|
Revision: 16960 http://pcgen.svn.sourceforge.net/pcgen/?rev=16960&view=rev Author: amaitland Date: 2012-07-28 20:01:45 +0000 (Sat, 28 Jul 2012) Log Message: ----------- Clean up OS for Modern Gamemode - Add the Info Sheets to fill the new summary box area. Issue#: OS-151 Modified Paths: -------------- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -228,6 +228,8 @@ # PREVIEWDIR:d20/sciencefiction PREVIEWSHEET:dw2_standard.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -222,6 +222,8 @@ PREVIEWDIR:d20/western PREVIEWSHEET:Deadlands.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -219,6 +219,8 @@ PREVIEWDIR:d20/gaslight PREVIEWSHEET:gaslight_statblock.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -280,6 +280,8 @@ PREVIEWDIR:d20/fantasy PREVIEWSHEET:preview.html +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -233,6 +233,8 @@ PREVIEWDIR:d20/modern PREVIEWSHEET:Standard.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -216,6 +216,8 @@ PREVIEWDIR:d20/western PREVIEWSHEET:Sidewinder.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -229,6 +229,8 @@ PREVIEWDIR:d20/modern PREVIEWSHEET:spycraft_std.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2012-07-28 19:34:28 UTC (rev 16959) +++ Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2012-07-28 20:01:45 UTC (rev 16960) @@ -219,6 +219,8 @@ PREVIEWDIR:d20/fantasy PREVIEWSHEET:preview.html +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-08 01:58:43
|
Revision: 17173 http://pcgen.svn.sourceforge.net/pcgen/?rev=17173&view=rev Author: amaitland Date: 2012-09-08 01:58:37 +0000 (Sat, 08 Sep 2012) Log Message: ----------- Tip#26 is no longer valid Issue#: DATA-549 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/tips.lst Trunk/pcgen/system/gameModes/3e/tips.lst Modified: Trunk/pcgen/system/gameModes/35e/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/tips.lst 2012-09-08 01:41:31 UTC (rev 17172) +++ Trunk/pcgen/system/gameModes/35e/tips.lst 2012-09-08 01:58:37 UTC (rev 17173) @@ -22,5 +22,4 @@ Remember the help section (F1) can answer many of your questions!! To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Modified: Trunk/pcgen/system/gameModes/3e/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/tips.lst 2012-09-08 01:41:31 UTC (rev 17172) +++ Trunk/pcgen/system/gameModes/3e/tips.lst 2012-09-08 01:58:37 UTC (rev 17173) @@ -22,5 +22,4 @@ Remember the help section (F1) can answer many of your questions!! To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. Select Templates on the 'Race' tab -Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-09-22 05:16:24
|
Revision: 17401 http://pcgen.svn.sourceforge.net/pcgen/?rev=17401&view=rev Author: jdempsey Date: 2012-09-22 05:16:14 +0000 (Sat, 22 Sep 2012) Log Message: ----------- Tips of the Day - Revamp for new UI Issue#: DOCS-188 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/tips.txt Trunk/pcgen/system/gameModes/3e/tips.txt Trunk/pcgen/system/gameModes/Darwins_World_2/tips.txt Trunk/pcgen/system/gameModes/Deadlands/tips.txt Trunk/pcgen/system/gameModes/Gaslight/tips.txt Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.txt Trunk/pcgen/system/gameModes/Modern/tips.txt Trunk/pcgen/system/gameModes/Sidewinder/tips.txt Trunk/pcgen/system/gameModes/Xcrawl/tips.txt Removed Paths: ------------- Trunk/pcgen/system/gameModes/Spycraft/tips.txt Modified: Trunk/pcgen/system/gameModes/35e/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/35e/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/35e/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,34 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command -PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +# 35e tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. -The deity editor is in the Tools-->List Editors menu. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the Spells > Prepared Spells Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Inventory > Purchase tab shows all of the gear you own. You need to equip the gear on the Inventory > Equipping tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is also a temporary bonus as well. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. -Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. -The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. -The Barbarian Rage is a temporary bonus as well. -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. -When you get to the domains tab you'll need to use the deity editor to create your specific deity first. -On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. -On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/3e/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/3e/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/3e/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,34 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command -PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +# 3e tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. -The deity editor is in the Tools-->List Editors menu. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the Spells > Prepared Spells Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Inventory > Purchase tab shows all of the gear you own. You need to equip the gear on the Inventory > Equipping tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is also a temporary bonus as well. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. -Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. -The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. -The Barbarian Rage is a temporary bonus as well. -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. -When you get to the domains tab you'll need to use the deity editor to create your specific deity first. -On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. -On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,33 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command +# Darwin's World 2 tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here +If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the Spells > Prepared Spells Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Inventory > Purchase tab shows all of the gear you own. You need to equip the gear on the Inventory > Equipping tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is also a temporary bonus as well. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. -Don't forget bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. -If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. -Currently the Modern dataset does not grant any Action Points. A temporary modifier named 'Action Point Tracker' can be found in the Temporary Bonus Sub-Tab of the Inventory Tab under Templates. <br><br>You can apply this as many times as you need to get your total correct. The total is displayed on the first page of the Modern OS. -The <b>Wealth system</b> in the <b>MSRD</b> is not fully implemented within PCGen, though it is fairly easy to work around the limitations. When adding the first level of a base class you are prompted to choose the result of your starting wealth roll which you will need to make manually. This roll is added to any bonuses granted from your starting occupation and/or feats which may effect Wealth and that is your Starting Wealth Score. The starting Wealth Score and Current Wealth Score are displayed on the Abilities Tab in the Special Abilities window and on the Special Abilities Block of the OS. Your Current Wealth Score is displayed in the lower right pane of the Class Tab as well as on the first page of the OS. Since Wealth is fluid and can change based on circumstances within the game a Temporary Bonus exists named <b>Wealth Adjustment</b> which allows you to do exactly that. You will find this in the <b>Temporary Bonus Sub-Tab</b> of the <b>Inventory Tab</b> under <b>Templates</b>. You can apply a modifier from 10 to -10, if you need more or there is more than one adjustment to make you can apply the Wealth Adjustment as many times as is needed. Wealth Adjustment is applied to the Current Wealth Score and leaves the Starting Wealth Score untouched.<br><br><b><span style='font-size:14.0pt'>Buying stuff.</span></b> PCGen does not yet support the abstract wealth system presented in the Modern rules. As a work around we use the COST attribute to hold the Buy DC of the item instead of its monetary value. You should check the box marked 'Ignore Cost', consult the Buy DC of the item and your Current Wealth Score and make your rolls manually. -There is currently no way to set your allegiances in PCGen. The OS has an allegiances field, where you can manually add those if you want to. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p +Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. -The -4 circumstance penalty to melee attacks for being prone is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as ability damage or being blind are available in this tab as well. -In PCGen you will find two versions of each ammo, one is a bundle in which it is sold and one is a single projectile. The two versions are identical accept for the name, the Purchase DC listed is always for the bundle, you can't buy single bullets.<br><br>The single projectile version exists for the convenience of being able to add an exact amount of these items to the character sheet, they will appear on the sheet with check boxes handy for tracking spent ammo. You can also load bullets into firearms in the Equipping Tab and checkboxes will appear under the firearms listing in the main Equipment Block -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. -Because of limitations with the PCGen code the Smart Hero's Linguist talent will not appear as a talent choice at first level. If you want to select it at first level anyway, close the Feat Choice window without making a selection, add the necessary ranks in the Read/Write Language and Speak Language skills on the Skills tab, and select Linguist as one of the feats on the Feats tab. -On the FX Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have prepared) by adding a new name in the text box and clicking on the Add button. -On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/Deadlands/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/Deadlands/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,33 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command +# Deadlands tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here +If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the Spells > Prepared Spells Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Inventory > Purchase tab shows all of the gear you own. You need to equip the gear on the Inventory > Equipping tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is also a temporary bonus as well. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. -Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. -If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. -The deity editor is in the Tools-->List Editors menu. Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. -Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. -The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. -The Barbarian Rage is a temporary bonus as well. -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. -When you get to the domains tab you'll need to use the deity editor to create your specific deity first. -On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. -On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/Gaslight/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/Gaslight/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,31 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command -PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +# Gaslight tips file, based on modern +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here Don't forget bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. Currently the Modern dataset does not grant any Action Points. A temporary modifier named 'Action Point Tracker' can be found in the Temporary Bonus Sub-Tab of the Inventory Tab under Templates. <br><br>You can apply this as many times as you need to get your total correct. The total is displayed on the first page of the Modern OS. The <b>Wealth system</b> in the <b>MSRD</b> is not fully implemented within PCGen, though it is fairly easy to work around the limitations. When adding the first level of a base class you are prompted to choose the result of your starting wealth roll which you will need to make manually. This roll is added to any bonuses granted from your starting occupation and/or feats which may effect Wealth and that is your Starting Wealth Score. The starting Wealth Score and Current Wealth Score are displayed on the Abilities Tab in the Special Abilities window and on the Special Abilities Block of the OS. Your Current Wealth Score is displayed in the lower right pane of the Class Tab as well as on the first page of the OS. Since Wealth is fluid and can change based on circumstances within the game a Temporary Bonus exists named <b>Wealth Adjustment</b> which allows you to do exactly that. You will find this in the <b>Temporary Bonus Sub-Tab</b> of the <b>Inventory Tab</b> under <b>Templates</b>. You can apply a modifier from 10 to -10, if you need more or there is more than one adjustment to make you can apply the Wealth Adjustment as many times as is needed. Wealth Adjustment is applied to the Current Wealth Score and leaves the Starting Wealth Score untouched.<br><br><b><span style='font-size:14.0pt'>Buying stuff.</span></b> PCGen does not yet support the abstract wealth system presented in the Modern rules. As a work around we use the COST attribute to hold the Buy DC of the item instead of its monetary value. You should check the box marked 'Ignore Cost', consult the Buy DC of the item and your Current Wealth Score and make your rolls manually. There is currently no way to set your allegiances in PCGen. The OS has an allegiances field, where you can manually add those if you want to. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p -You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. The -4 circumstance penalty to melee attacks for being prone is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as ability damage or being blind are available in this tab as well. In PCGen you will find two versions of each ammo, one is a bundle in which it is sold and one is a single projectile. The two versions are identical accept for the name, the Purchase DC listed is always for the bundle, you can't buy single bullets.<br><br>The single projectile version exists for the convenience of being able to add an exact amount of these items to the character sheet, they will appear on the sheet with check boxes handy for tracking spent ammo. You can also load bullets into firearms in the Equipping Tab and checkboxes will appear under the firearms listing in the main Equipment Block -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. Because of limitations with the PCGen code the Smart Hero's Linguist talent will not appear as a talent choice at first level. If you want to select it at first level anyway, close the Feat Choice window without making a selection, add the necessary ranks in the Read/Write Language and Speak Language skills on the Skills tab, and select Linguist as one of the feats on the Feats tab. On the FX Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have prepared) by adding a new name in the text box and clicking on the Add button. On the FX Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. + +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,33 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command -PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +# Legends of Excalibur tips file, matches 3e and 35e. +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. -The deity editor is in the Tools-->List Editors menu. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the Spells > Prepared Spells Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Inventory > Purchase tab shows all of the gear you own. You need to equip the gear on the Inventory > Equipping tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the Temporary Bonuses tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +There are lots of ways to customize PCGen. Use the Tools > Preferences menu to access the Preferences dialog. +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. -Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. -On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. -Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! -PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. -The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. -The Barbarian Rage is a temporary bonus as well. -Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). -The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. -When you get to the domains tab you'll need to use the deity editor to create your specific deity first. -On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. -On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. -The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! -Remember the help section (F1) can answer many of your questions!! -To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. -Select Templates on the 'Race' tab -If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. Modified: Trunk/pcgen/system/gameModes/Modern/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Modern/tips.txt 2012-09-22 04:48:18 UTC (rev 17400) +++ Trunk/pcgen/system/gameModes/Modern/tips.txt 2012-09-22 05:16:14 UTC (rev 17401) @@ -1,25 +1,31 @@ -<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. -Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. -Trying to find how to output your character? use the File-->Print Preview command -PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +# Modern tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision$ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the File > Export or File > Print to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. + +# Game mode specific items go here Don't forget bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. Currently the Modern dataset does not grant any Action Points. A temporary modifier named 'Action Point Tracker' can be found in the Temporary Bonus Sub-Tab of the Inventory Tab under Templates. <br><br>You can apply this as many times as you need to get your total correct. The total is displayed on the first page of the Modern OS. The <b>Wealth system</b> in the <b>MSRD</b> is not fully implemented within PCGen, though it is fairly easy to work around the limitations. When adding the first level of a base class you are prompted to choose the result of your starting wealth roll which you will need to make manual... [truncated message content] |
From: <ama...@us...> - 2012-10-09 09:46:47
|
Revision: 17712 http://pcgen.svn.sourceforge.net/pcgen/?rev=17712&view=rev Author: amaitland Date: 2012-10-09 09:46:40 +0000 (Tue, 09 Oct 2012) Log Message: ----------- Add 'Pathfinder' GameMode to the List... Modified Paths: -------------- Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst Added Paths: ----------- Trunk/pcgen/system/gameModes/Pathfinder/ Modified: Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-09 05:52:38 UTC (rev 17708) +++ Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2012-10-09 09:46:40 UTC (rev 17712) @@ -76,8 +76,8 @@ # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) # -MENUENTRY:The Pathfinder Roleplaying Game -MENUTOOLTIP:Use The Pathfinder Roleplaying Game character creation settings +MENUENTRY:Pathfinder Roleplaying Game +MENUTOOLTIP:Use Pathfinder Roleplaying Game character creation settings DISPLAYORDER:1 ALLOWEDMODES:Pathfinder|Pathfinder_RPG # @@ -298,7 +298,7 @@ # Character Types: CHARACTERTYPE:PC|NPC -DEFAULTDATASET:Paizo - Pathfinder Roleplaying Game Core Rulebook,Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement|Pathfinder RPG for Players +DEFAULTDATASET:Paizo - Pathfinder Roleplaying Game Core Rulebook|Pathfinder RPG for Players # # DONE # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2012-10-24 04:33:23
|
Revision: 17989 http://pcgen.svn.sourceforge.net/pcgen/?rev=17989&view=rev Author: maredudd800 Date: 2012-10-24 04:33:17 +0000 (Wed, 24 Oct 2012) Log Message: ----------- Issue#: CODE-1788 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-10-24 04:26:33 UTC (rev 17988) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2012-10-24 04:33:17 UTC (rev 17989) @@ -56,7 +56,7 @@ # # Whether or not the game mode displays these tabs # -TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\tabability.html +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-24 04:26:33 UTC (rev 17988) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-24 04:33:17 UTC (rev 17989) @@ -56,7 +56,7 @@ # # Whether or not the game mode displays these tabs # -TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\tabability.html +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2012-10-24 05:19:03
|
Revision: 17992 http://pcgen.svn.sourceforge.net/pcgen/?rev=17992&view=rev Author: maredudd800 Date: 2012-10-24 05:18:56 +0000 (Wed, 24 Oct 2012) Log Message: ----------- Issue#: CODE-1788 Modified Paths: -------------- Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -57,20 +57,20 @@ # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -54,18 +54,18 @@ # # Tabs defined TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\tabcompanions.html TAB:SPELLS VISIBLE:NO TAB:DOMAINS VISIBLE:NO -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry Modified: Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -57,20 +57,20 @@ # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html VISIBLE:NO -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html VISIBLE:NO +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\taginventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Gaslight/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -54,18 +54,18 @@ # # Tabs defined TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -58,20 +58,20 @@ # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html VISIBLE:NO -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html VISIBLE:NO +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -54,16 +54,16 @@ # # Tabs defined TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:SPELLS NAME:FX CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:SPELLS NAME:FX CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -68,10 +68,10 @@ TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html#purchase -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html#equipment +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\temporarybonuses.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -53,17 +53,17 @@ # # Tabs defined TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html VISIBLE:NO -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\tabinventory.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html VISIBLE:NO +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +#TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html VISIBLE:NO -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html VISIBLE:NO +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -56,20 +56,20 @@ # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html VISIBLE:NO -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:Department CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:Powers CONTEXT:tabpages\players\tabspells.html VISIBLE:NO -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html VISIBLE:NO +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:Department CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:Powers CONTEXT:tabpages\tabspells.html VISIBLE:NO +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html VISIBLE:NO -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html VISIBLE:NO +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2012-10-24 04:46:27 UTC (rev 17991) +++ Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2012-10-24 05:18:56 UTC (rev 17992) @@ -57,20 +57,20 @@ # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-31 15:01:26
|
Revision: 18100 http://pcgen.svn.sourceforge.net/pcgen/?rev=18100&view=rev Author: amaitland Date: 2012-10-31 15:01:14 +0000 (Wed, 31 Oct 2012) Log Message: ----------- Clarify EQSLOTS and item TYPES for equipment slots Phase I - 35e - Pathfinder Issue#: DATA-399 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/equipmentslots.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/equipmentslots.lst Modified: Trunk/pcgen/system/gameModes/35e/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/equipmentslots.lst 2012-10-31 11:49:10 UTC (rev 18099) +++ Trunk/pcgen/system/gameModes/35e/equipmentslots.lst 2012-10-31 15:01:14 UTC (rev 18100) @@ -10,23 +10,54 @@ # Name of Slot Type of items can contain Where to get # from # and number in each slot # -EQSLOT:Eyes CONTAINS:Eyegear=1 NUMBER:HEAD -EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD -EQSLOT:Neck CONTAINS:Amulet=1 NUMBER:HEAD -EQSLOT:Body CONTAINS:Armor,Robe=1 NUMBER:TORSO -EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO -EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO -EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO -EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO -EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD -EQSLOT:Arm CONTAINS:Bracer=1 NUMBER:HANDS -EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS -EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS -EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO -EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS -EQSLOT:Foot CONTAINS:Boot=1 NUMBER:LEGS -EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +EQSLOT:Eyes CONTAINS:Facewear,Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Neckwear,Amulet=1 NUMBER:HEAD +EQSLOT:Body CONTAINS:Bodywear,Armor,Robe=1 NUMBER:TORSO +#EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arms CONTAINS:Armwear,Bracer=1 NUMBER:HANDS +EQSLOT:Hands CONTAINS:Handwear,Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Footwear,Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO + + +#EQSLOT:Face CONTAINS:Facewear=1 NUMBER:HEAD +#EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +#EQSLOT:Neck CONTAINS:Neckwear=1 NUMBER:HEAD +#EQSLOT:Body CONTAINS:Bodywear=1 NUMBER:TORSO +#EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO +#EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +#EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +#EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +#EQSLOT:Arms CONTAINS:Armwear=1 NUMBER:HANDS +#EQSLOT:Hands CONTAINS:Handwear=1 NUMBER:HANDS +#EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +#EQSLOT:Feet CONTAINS:Footwear=1 NUMBER:LEGS +#EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:RINGS +#EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD + # # If you wanted to increase the number of RINGs a set of Fingers could hold # You'd change the EQSLOT:Fingers to CONTAINS:RING=2 # + +###Block: +#One headband, hat, helmet, or phylactery on the head +#One pair of eye lenses or goggles on or over the eyes +#One amulet, brooch, medallion, necklace, periapt, or scarab around the neck +#One vest, vestment, or shirt on the torso +#One robe or suit of armor on the body (over a vest, vestment, or shirt) +#One belt around the waist (over a robe or suit of armor) +#One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) +#One pair of bracers or bracelets on the arms or wrists +#One glove, pair of gloves, or pair of gauntlets on the hands +#One ring on each hand (or two rings on one hand) +#One pair of boots or shoes on the feet \ No newline at end of file Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/equipmentslots.lst 2012-10-31 11:49:10 UTC (rev 18099) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/equipmentslots.lst 2012-10-31 15:01:14 UTC (rev 18100) @@ -10,24 +10,42 @@ # Name of Slot Type of items can contain Where to get # from # and number in each slot # -EQSLOT:Armor CONTAINS:Armor=1 NUMBER:TORSO -EQSLOT:Belt CONTAINS:Belt,Girdle=1 NUMBER:TORSO -EQSLOT:Body CONTAINS:Robe,Body,Vestments=1 NUMBER:TORSO -EQSLOT:Chest CONTAINS:Shirt,Chest,Mantle,Vest=1 NUMBER:TORSO -EQSLOT:Eyes CONTAINS:Eyegear,Eyes,Glasses,Goggles=1 NUMBER:HEAD -EQSLOT:Feet CONTAINS:Boot,Feet,Shoes,Slippers=1 NUMBER:LEGS -EQSLOT:Hands CONTAINS:Glove,Hands,Gauntlet=1 NUMBER:HANDS -EQSLOT:Head CONTAINS:Headgear,Head,Circlet,Crown,Hat,Helm,Mask=1 NUMBER:HEAD -EQSLOT:Headband CONTAINS:Headband,Phylactery=1 NUMBER:HEAD -EQSLOT:Neck CONTAINS:Amulet,Neck,Brooch,Medallion,Necklace,Periapt,Scarab=1 NUMBER:HEAD -EQSLOT:Ring CONTAINS:Ring=2 NUMBER:TORSO -EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD -EQSLOT:Shoulders CONTAINS:Cape,Shoulders,Cloak=1 NUMBER:TORSO -EQSLOT:Wrist CONTAINS:Bracer,Wrist,Bracelet=1 NUMBER:HANDS +###Block: New Version +EQSLOT:Armor CONTAINS:Armor=1 NUMBER:TORSO +EQSLOT:Belt CONTAINS:Belt,Girdle=1 NUMBER:TORSO +EQSLOT:Body CONTAINS:Bodywear,Robe,Body,Vestments=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt,Chest,Mantle,Vest=1 NUMBER:TORSO +EQSLOT:Eyes CONTAINS:Facewear,Eyegear,Eyes,Glasses,Goggles=1 NUMBER:HEAD +EQSLOT:Feet CONTAINS:Footwear,Boot,Feet,Shoes,Slippers=1 NUMBER:LEGS +EQSLOT:Hands CONTAINS:Handwear,Glove,Hands,Gauntlet=1 NUMBER:HANDS +EQSLOT:Head CONTAINS:Headgear,Head,Circlet,Crown,Hat,Helm,Mask=1 NUMBER:HEAD +EQSLOT:Headband CONTAINS:Headband,Phylactery=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Neckwear,Amulet,Neck,Brooch,Medallion,Necklace,Periapt,Scarab=1 NUMBER:HEAD +EQSLOT:Ring CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Shoulders CONTAINS:Cape,Shoulders,Cloak=1 NUMBER:TORSO +EQSLOT:Wrist CONTAINS:Armwear,Bracer,Wrist,Bracelet=1 NUMBER:HANDS # -EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO -EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS # # If you wanted to increase the number of RINGs a set of Fingers could hold # You'd change the EQSLOT:Fingers to CONTAINS:RING=2 # + +###Block: Pathfinder WIKI +#Armor: This slot is used for suits of armor that are worn. +#Belts: This slot consists of belts and other items that can be worn around the waist. +#Body: This slot consists of body wraps, cassocks, corsets, dusters, harnesses, robes, vestments and any other article of clothing that can be worn on the body. +#Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest. +#Eyes: This slot consists of goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes. +#Feet: This slot consists of boots, horseshoes, sandals, shoes, slippers, and other items that can be worn on the feet. +#Hands: This slot consists of gauntlets, gloves, and other items that can worn on the hands. +#Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head. +#Headband: This slot consists of bands, headbands, laurels, phylacteries, and other non-head slot items that can be worn around the forehead. +#Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. +#Ring (up to two): rings. +#Shield: This slot is for carried shields. +#Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. +#Wrists: This slot consists of armbands, bracelets, bracers, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists. + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-11 09:46:40
|
Revision: 18288 http://pcgen.svn.sourceforge.net/pcgen/?rev=18288&view=rev Author: amaitland Date: 2012-11-11 09:46:32 +0000 (Sun, 11 Nov 2012) Log Message: ----------- [Knights-N-Knaves] OSRIC Issue#: NEWSOURCE-148 Added Paths: ----------- Trunk/pcgen/system/gameModes/OSRIC/ Trunk/pcgen/system/gameModes/OSRIC/equipmentslots.lst Trunk/pcgen/system/gameModes/OSRIC/level.lst Trunk/pcgen/system/gameModes/OSRIC/load.lst Trunk/pcgen/system/gameModes/OSRIC/miscinfo.lst Trunk/pcgen/system/gameModes/OSRIC/pointbuymethods_system.lst Trunk/pcgen/system/gameModes/OSRIC/rules.lst Trunk/pcgen/system/gameModes/OSRIC/sizeAdjustment.lst Trunk/pcgen/system/gameModes/OSRIC/statsandchecks.lst Trunk/pcgen/system/gameModes/OSRIC/tips.lst Property changes on: Trunk/pcgen/system/gameModes/OSRIC ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/pcgen/system/gameModes/OSRIC/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/equipmentslots.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/equipmentslots.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,32 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 +# +# Name of Slot Type of items can contain Where to get # from +# and number in each slot +# +EQSLOT:Eyes CONTAINS:Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Amulet=1 NUMBER:HEAD +EQSLOT:Body CONTAINS:Armor,Robe=1 NUMBER:TORSO +EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arm CONTAINS:Bracer=1 NUMBER:HANDS +EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +# +# If you wanted to increase the number of RINGs a set of Fingers could hold +# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 +# Property changes on: Trunk/pcgen/system/gameModes/OSRIC/equipmentslots.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/level.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/level.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/level.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,13 @@ +# This file determines level based benefits. +# +# Complies with standard RPG progression +# +# Equation used to calculate XP: +# xp = 500 * level * (level - 1) +# +# $Id$ +# +LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+ClassSkillMax+3 CCSKILLMAX:(LEVEL+CrossClassSkillMax+3)/2 +# +# end +# Property changes on: Trunk/pcgen/system/gameModes/OSRIC/level.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/load.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/load.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,45 @@ +SIZEMULT:Fine|0.125 +SIZEMULT:Diminutive|0.25 +SIZEMULT:Tiny|0.5 +SIZEMULT:Small|0.75 +SIZEMULT:Large|2 +SIZEMULT:Huge|4 +SIZEMULT:Gargantuan|8 +SIZEMULT:Colossal|16 +LOAD:0|0 +LOAD:1|10 +LOAD:2|20 +LOAD:3|30 +LOAD:4|40 +LOAD:5|50 +LOAD:6|60 +LOAD:7|70 +LOAD:8|80 +LOAD:9|90 +LOAD:10|100 +LOAD:11|115 +LOAD:12|130 +LOAD:13|150 +LOAD:14|175 +LOAD:15|200 +LOAD:16|230 +LOAD:17|260 +LOAD:18|300 +LOAD:19|350 +LOAD:20|400 +LOAD:21|460 +LOAD:22|520 +LOAD:23|600 +LOAD:24|700 +LOAD:25|800 +LOAD:26|920 +LOAD:27|1040 +LOAD:28|1200 +LOAD:29|1400 +LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||-3 +ENCUMBRANCE:Heavy|1||-6 +ENCUMBRANCE:OverHead|1||-6 +ENCUMBRANCE:OffGround|2||-6 +ENCUMBRANCE:PushDrag|5||-6 \ No newline at end of file Property changes on: Trunk/pcgen/system/gameModes/OSRIC/load.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/miscinfo.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/miscinfo.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,298 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# message displayed when experience added allows character to advance a level +LEVELMSG:Congratulations, you can advance with that much experience! +# +# +ALIGNMENTNAME:Alignment +HPNAME:Hit Points +HPABBREV:HP +#ALTHPNAME: +#ALTHPABBREV: + +# AC tags can be used to display AC info by using appropriate name and abbrev. +# ACNAME: and ACABBREV: are required for proper usage. +ACNAME:Armor Class +ACABBREV:AC + +# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode +ALLOWAUTORESIZE:Y + +# Stacking bonuses +BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + +# +#misc. currency specific items +# +CURRENCYUNIT:Gold +CURRENCYUNITABBREV:gp + +# +#define this game mode's default unit set +#as specified in unitset.lst +# +DEFAULTUNITSET:Imperial + +# The following determine whether some Class-related +# variables are displayed on the Classes tab. +# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense +# value is displayed. +# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable +# DISPLAYVARIABLExNAME: determines the variable displayed. +# This must match the DEFINE: variable in order to be displayed +# Up to 3 variables can be displayed in this manner + +SHOWCLASSDEFENSE:No +#DISPLAYVARIABLE1TEXT: +#DISPLAYVARIABLE1NAME: +#DISPLAYVARIABLE2TEXT: +#DISPLAYVARIABLE2NAME: +#DISPLAYVARIABLE3TEXT: +#DISPLAYVARIABLE3NAME: + +# +# Whether or not the game mode displays these tabs +# +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html +# Inventory subpanels +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html +# +# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry +# use & for mnemonic, && for & (MENUENTRY only) +# +MENUENTRY:Osric +MENUTOOLTIP:Use Osric character creation settings +DISPLAYORDER:1 +ALLOWEDMODES:Osric +# +# SHORTRANGE sets the Short Range as referenced by +# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE +# Integer value, defaults to zero if tag not present to allow GameModes +# without shortrange bonus/limitations +SHORTRANGE:30 +# +# RANGEPENALTY sets the modification of the to-hit value for +# each range increment after the first. +# Integer value, defaults to zero if tag not present to allow GameModes +# without range increment bonus/limitations +RANGEPENALTY:-2 + +# SQUARESIZE defines the size of a battlemap square in feet. +SQUARESIZE:5 + +#SPELLRANGExxx specifies the formula used to compute spell ranges +#The formula is evaluated by the PlayerCharacter.getVariableValue() routine +SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 +SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 +SPELLRANGE:LONG|(CASTERLEVEL*40)+400 + +#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) +#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that +SKILLMULTIPLIER:4 +SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT + +#BONUSFEATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional feat +# (use more than one of these tags for additional feats) +#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) +#this is handled in the races.lst by the STARTFEATS tag +#BONUSFEATLEVELSTARTINTERVAL:1|0 +BONUSFEATLEVELSTARTINTERVAL:3|3 + +#BONUSSTATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional stat +# (use more than one of these tags for additional stat) +#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) +BONUSSTATLEVELSTARTINTERVAL:4|4 + +# Calculations for AC. Same as those used on the +# output sheets with the 'BONUS.' stripped off +#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor +#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 +#No longer required. + +# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL +#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS +#PLUSCOST:ARMOR|1000*PLUS*PLUS +#PLUSCOST:SHIELD|1000*PLUS*PLUS +#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) + +#Attack/Check Cycle attributes +BABMAXATT:4 +BABATTCYC:5 +BABMINVAL:1 +# Epic stuff +BABMAXLVL:20 +CHECKSMAXLVL:20 + +#Class Types +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES +CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:YES +CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO + +#AC Types +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + +# Damage die changes on size +BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 +BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 +BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 +BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 +BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 +BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 +BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 + +# Penalty to attacks for different sized weapons +EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty + +# Long and Short weapon damage types +WEAPONTYPE:Bludgeoning|B +WEAPONTYPE:Piercing|P +WEAPONTYPE:Slashing|S +WEAPONTYPE:Fire|F +WEAPONTYPE:Acid|A +WEAPONTYPE:Electricity|E +WEAPONTYPE:Cold|C +WEAPONTYPE:Poison|Po +WEAPONTYPE:Sonic|So + +# Weapon proficiency categories +WEAPONCATEGORY:Simple +WEAPONCATEGORY:Martial +WEAPONCATEGORY:Exotic +WEAPONCATEGORY:Natural + +# Non-proficient penalty +WEAPONNONPROFPENALTY:-4 + +# Number of hands required to wield weapon categories +# Object Size difference +# Damage multiplier: hands = multiplier +WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 +WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 +WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 +WIELDCATEGORY:TooSmall HANDS:999 +WIELDCATEGORY:TooLarge HANDS:999 +WIELDCATEGORY:Unusable HANDS:999 +WIELDCATEGORY:None HANDS:0 + +# Light weapon vs PC size changes +WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded +WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge + +# OneHanded weapon vs PC size changes +WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded +WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge + +# TwoHanded weapon vs PC size changes +WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded +WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge + +# +# Wield Category Steps +# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons +WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT + +WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light +WIELDCATEGORY:Light UP:OneHanded|TwoHanded +WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light +WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light +WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded + +# +# Dice rolling methods for character creation +# +ROLLMETHOD:3d6 METHOD:3d6 +ROLLMETHOD:4d4 METHOD:4d4 +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) + +# Unit Set +UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## +UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### + +# +# Reach mode formula to calculate weapon reach for a player +# +# RACEREACH = player's natural reach +# REACH = equipment's reach +# REACHMULT = equipment's reach multiple +# +WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT + +# +# Ability Categories +# + +ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal +###COMMENT: Internal Category is for all hidden abilities. + + +PREVIEWDIR:d20/fantasy +PREVIEWSHEET:preview.html +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html + +# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. +DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 + +# Types which automatic resizing is activated on +RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable + + +DEFAULTDATASET:3.5 RSRD|SRD 3.5 for Game Masters (includes Monsters) + +# +# DONE +# Property changes on: Trunk/pcgen/system/gameModes/OSRIC/miscinfo.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/pointbuymethods_system.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/pointbuymethods_system.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/pointbuymethods_system.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,26 @@ +# +#This file auto-generated by PCGen. Do not edit manually. +# +# Point-buy ability score costs +# +STAT:3 COST:-6 +STAT:4 COST:-2 +STAT:5 COST:1 +STAT:6 COST:4 +STAT:7 COST:6 +STAT:8 COST:8 +STAT:9 COST:9 +STAT:10 COST:10 +STAT:11 COST:11 +STAT:12 COST:12 +STAT:13 COST:13 +STAT:14 COST:15 +STAT:15 COST:17 +STAT:16 COST:20 +STAT:17 COST:23 +STAT:18 COST:27 +# +# Point-buy methods +# +METHOD:Standard Campaign POINTS:80 + Property changes on: Trunk/pcgen/system/gameModes/OSRIC/pointbuymethods_system.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/rules.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/rules.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/rules.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,56 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# +# This file contains Rule Checks that the user can turn on/off in the GUI +# +# Format is: +# Name:aName VAR:/PARM:aKey DEFAULT:YES/NO EXCLUDE:aKey DESC:optional description +# Where +# aName is used to search the Language.properties file for a DESC to display in the GIU +# aKey is the unique key used to store and reference this Rule +# -- VAR:aKey can be referenced in .lst files +# -- PARM:aKey means it's hardcoded into the Java code +# EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules +# DESC: is optional and if overidden by the Language.properties file from the java code. +# + +# +# The following are all refereced from the .lst files +# +#NAME:CraftItemPenalty VAR:SYS_CIP DEFAULT:Yes DESC:Improper tools incure a -2 circumstance penalty +NAME:LoadPenaltyToAcAndSkills VAR:SYS_LDPACSK DEFAULT:Yes DESC:Apply Load Penalty to AC and Skills +NAME:WeightPenaltyToSkill VAR:SYS_WTPSK DEFAULT:Yes DESC:Apply Weight Penalty to Skills +NAME:WeaponSizePenalty VAR:SYS_35WP DEFAULT:Yes DESC:Apply 3.5 Size Category Penalty to Attacks +NAME:ClericDomainBonus VAR:SYS_DOMAIN DEFAULT:Yes DESC:Apply Casterlevel Bonuses from Domains to all Spells +NAME:DisplayTypeTraits VAR:DISPLAYTYPETRAITS DEFAULT:No DESC:Display full text of Type Traits on output +NAME:DisplayConditionalSkills VAR:DISPLAYSKILLUSE DEFAULT:Yes DESC:Display conditional skill uses on output + +NAME:HitPointDamage VAR:DAMAGE_HP DEFAULT:Yes EXCLUDE:DAMAGE_VW DESC:Use Hit Points +NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Points + +# +# The following are all hardcoded in the java code +# +NAME:AnyRangeForAbilities PARM:ABILRANGE DEFAULT:No DESC:Allow any range for ability scores +NAME:BonusSpellsKnown PARM:BONUSSPELLKNOWN DEFAULT:No DESC:Add stat bonus to Spells Known +NAME:bypassClassPreReqs PARM:CLASSPRE DEFAULT:No DESC:Bypass Class Prerequisites +NAME:bypassFeatPreReqs PARM:FEATPRE DEFAULT:No DESC:Bypass Feat Prerequisites +NAME:bypassMaxSkillRanks PARM:SKILLMAX DEFAULT:No DESC:Bypass Max Skill Ranks +NAME:FreeClothesAtFirst PARM:FREECLOTHES DEFAULT:Yes DESC:Ask For Free Clothing at First Level +NAME:IntBonusLang PARM:INTBONUSLANG DEFAULT:No DESC:Allow Selection of Int bonus Languages after 1st level +NAME:IncreaseIntBeforeLevel PARM:INTBEFORE DEFAULT:Yes DESC:Increment STAT before calculating skill points when leveling +NAME:IgnoreLevelCap PARM:LEVELCAP DEFAULT:No DESC:Ignore Level Cap +NAME:InHandEquipped PARM:EQUIPATTACK DEFAULT:No DESC:Treat Weapons In Hand As Equipped For Attacks + +NAME:WeaponSizebyCategory PARM:SIZECAT DEFAULT:Yes EXCLUDE:SIZEOBJ DESC:Use 3.5 Weapon Categories +NAME:WeaponSizebyObject PARM:SIZEOBJ DEFAULT:No EXCLUDE:SIZECAT DESC:Use 3.0 Weapon Size + +NAME:SpellAlignmentRestriction PARM:PROHIBITSPELLS DEFAULT:Yes DESC:Restict Cleric/Druid spells based on alignment + +NAME:AmmoStacksWithWeapon PARM:AMMOSTACKSWITHWEAPON DEFAULT:No DESC:Do ammunition enhancement bonus stack with those of the weapon + +# +# Done Property changes on: Trunk/pcgen/system/gameModes/OSRIC/rules.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/sizeAdjustment.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/sizeAdjustment.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,100 @@ +# +# $Id$ +# +SIZENAME:Fine ABB:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Fine BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT|8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-24|TYPE=Size +SIZENAME:Fine BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:SKILL|Hide|16|TYPE=SIZE +SIZENAME:Fine BONUS:LOADMULT|TYPE=SIZE|0.125|PRELEGSGTEQ:4 +# +SIZENAME:Diminutive ABB:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Diminutive BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|4|TYPE=Size BONUS:COMBAT|TOHIT|4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-16|TYPE=Size +SIZENAME:Diminutive BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:SKILL|Hide|12|TYPE=SIZE +SIZENAME:Diminutive BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Diminutive BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine +# +SIZENAME:Tiny ABB:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Tiny BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|2|TYPE=Size BONUS:COMBAT|TOHIT|2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-10|TYPE=Size +SIZENAME:Tiny BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:SKILL|Hide|8|TYPE=SIZE +SIZENAME:Tiny BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Tiny BONUS:STAT|STR|2|PREBASESIZELT:Tiny +SIZENAME:Tiny BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny +# +SIZENAME:Small ABB:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Small BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Small BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|1|TYPE=Size BONUS:COMBAT|TOHIT|1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size +SIZENAME:Small BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Small BONUS:SKILL|Hide|4|TYPE=SIZE +SIZENAME:Small BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Small BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small +SIZENAME:Small BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small +# +SIZENAME:Medium ABB:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Medium BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Medium BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 +SIZENAME:Medium BONUS:ITEMCAPACITY|TYPE=Goods|1 ISDEFAULTSIZE:Y +SIZENAME:Medium BONUS:LOADMULT|TYPE=SIZE|0.5|PRELEGSGTEQ:4 +SIZENAME:Medium BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|CON|2|PREBASESIZELT:Medium +# +SIZENAME:Large ABB:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 +SIZENAME:Large BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Large BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-1|TYPE=Size BONUS:COMBAT|TOHIT|-1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size +SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE +SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK +SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large +# +SIZENAME:Huge ABB:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 +SIZENAME:Huge BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|5 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Huge BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-2|TYPE=Size BONUS:COMBAT|TOHIT|-2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|10|TYPE=Size +SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE +SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK +SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge +# +SIZENAME:Gargantuan ABB:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 +SIZENAME:Gargantuan BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-4|TYPE=Size BONUS:COMBAT|TOHIT|-4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|16|TYPE=Size +SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE +SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK +SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan +SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan +# +SIZENAME:Colossal ABB:C BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal +# +SIZENAME:Colossal+ ABB:P BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal+ BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal+ BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal+ BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal+ BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal+ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal+ BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal + Property changes on: Trunk/pcgen/system/gameModes/OSRIC/sizeAdjustment.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/statsandchecks.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/statsandchecks.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,64 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Stat definitions for OSRIC mode +# + +STATNAME:Strength ABB:STR DEFINE:BonusToHit|-3 DEFINE:BonusToDamage|-1 DEFINE:EncumbranceAjustment|-35 DEFINE:MinorStrTests|1 DEFINE:MajorStrTests|0 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=4 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=19 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=18 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=19 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=4 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=6 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=8 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=12 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=14 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=16 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=17 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=18 BONUS:VAR|EncumbranceAjustment|275|PRESTAT:1,STR=19 BONUS:VAR|MinorStrTests|2|TYPE=NoStack|PRESTAT:1,STR=8 BONUS:VAR|MinorStrTests|3|TYPE=NoStack|PRESTAT:1,STR=16 BONUS:VAR|MinorStrTests|5|TYPE=NoStack|PRESTAT:1,STR=19 BONUS:VAR|MajorStrTests|1|TYPE=NoSTack|PRESTAT:1,STR=8 BONUS:VAR|MajorStrTests|2|TYPE=NoSTack|PRESTAT:1,STR=10 BONUS:VAR|MajorStrTests|4|TYPE=NoSTack|PRESTAT:1,STR=12 BONUS:VAR|MajorStrTests|7|TYPE=NoSTack|PRESTAT:1,STR=14 BONUS:VAR|MajorStrTests|10|TYPE=NoSTack|PRESTAT:1,STR=16 BONUS:VAR|MajorStrTests|13|TYPE=NoSTack|PRESTAT:1,STR=17 BONUS:VAR|MajorStrTests|16|TYPE=NoSTack|PRESTAT:1,STR=18 BONUS:VAR|MajorStrTests|40|TYPE=NoSTack|PRESTAT:1,STR=19 DESC:Bonus to Hit %1; Bonus to Damage %2; Encumbrance Adjustment %3; Minor Tests on d6 %4; Major Tests on d%% %5|BonusToHit|BonusToDamage|EncumbranceAjustment|MinorStrTests|MajorStrTests +STATNAME:Dexterity ABB:DEX DEFINE:SurpriseBonus|-3 DEFINE:MissileBonusToHit|-3 DEFINE:ACAdjustment|4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=5 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=6 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=16 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=17 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=18 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=4 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=5 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=6 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=16 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=17 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=18 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=4 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=5 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=6 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=7 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=15 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=16 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=17 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=18 DESC:Surprise Bonus %1; Missile Bonus to Hit %2; AC Adjustment %3|SurpriseBonus|MissileBonusToHit|ACAdjustment +STATNAME:Constitution ABB:CON DEFINE:HitPointBonusPerDie|-2 DEFINE:SurviveResurrection|40 DEFINE:SurviveSystemShock|35 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=4 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=7 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=15 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=16 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter,Paladin,Ranger=1|PRESTAT:1,CON=17 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter,Paladin,Ranger=1|PRESTAT:1,CON=18 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter,Paladin,Ranger=1|PRESTAT:1,CON=19 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=14 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=15 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=16 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=18 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=14 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=15 BONUS:VAR|SurviveSystemShock|4|PRESTAT:1,CON=16 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=18 DESC:Hit Point Bonus Per Die %1; Survive Resurrection %2; Survive System Shock %3|HitPointBonusPerDie|SurviveResurrection|SurviveSystemShock +STATNAME:Intelligence ABB:INT DEFINE:MaxLanguages|0 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=8 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=10 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=12 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=14 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=16 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=17 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=18 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=19 DESC:Max Languages %1|MaxLanguages +STATNAME:Wisdom ABB:WIS DEFINE:MentalSavingThrow|-3 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=4 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=5 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=8 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=15 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=16 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=17 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=18 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=19 DESC:Mental Saving Throw Bonus %1|MentalSavingThrow +STATNAME:Charisma ABB:CHA DEFINE:MaxHenchman|1 DEFINE:LoyaltyBonus|-30 DEFINE:ReactionBonus|-25 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=5 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=7 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=9 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=12 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=14 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=15 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=16 BONUS:VAR|MaxHenchman|2|PRESTAT:1,CHA=17 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=18 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=19 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=9 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=15 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=17 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=18 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=19 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=13 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=15 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=17 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=18 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=19 DESC:Maximum Henchman %1; Loyalty Bonus %2; Reaction Bonus %3|MaxHenchman|LoyaltyBonus|ReactionBonus + +# +#Currently the code supports exactly three checks. Will fix later. +# + +# Epic Saves and Attack bonuses included here. +#CHECKNAME:Fortitude BONUS:CHECKS|Fortitude|CON BONUS:CHECKS|Fortitude|max(((TL-HD)-20)/2,0)|TYPE=Epic +#CHECKNAME:Reflex BONUS:CHECKS|Reflex|DEX BONUS:CHECKS|Reflex|max(((TL-HD)-20)/2,0)|TYPE=Epic +#CHECKNAME:Will BONUS:CHECKS|Will|WIS BONUS:CHECKS|Will|max(((TL-HD)-20)/2,0)|TYPE=Epic + + + +# get a bonus level 1 spell at score of 12 and every 8 points beyond that +BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 +BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 +BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 +BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 +BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 +BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 +BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 +BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 +BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 +BONUSSPELLLEVEL:10 BASESTATSCORE:30 STATRANGE:8 +BONUSSPELLLEVEL:11 BASESTATSCORE:32 STATRANGE:8 +BONUSSPELLLEVEL:12 BASESTATSCORE:34 STATRANGE:8 +BONUSSPELLLEVEL:13 BASESTATSCORE:36 STATRANGE:8 +BONUSSPELLLEVEL:14 BASESTATSCORE:38 STATRANGE:8 +BONUSSPELLLEVEL:15 BASESTATSCORE:40 STATRANGE:8 +BONUSSPELLLEVEL:16 BASESTATSCORE:42 STATRANGE:8 +BONUSSPELLLEVEL:17 BASESTATSCORE:44 STATRANGE:8 +BONUSSPELLLEVEL:18 BASESTATSCORE:46 STATRANGE:8 +BONUSSPELLLEVEL:19 BASESTATSCORE:48 STATRANGE:8 +BONUSSPELLLEVEL:20 BASESTATSCORE:50 STATRANGE:8 +BONUSSPELLLEVEL:21 BASESTATSCORE:52 STATRANGE:8 +BONUSSPELLLEVEL:22 BASESTATSCORE:54 STATRANGE:8 +BONUSSPELLLEVEL:23 BASESTATSCORE:56 STATRANGE:8 +BONUSSPELLLEVEL:24 BASESTATSCORE:58 STATRANGE:8 +BONUSSPELLLEVEL:25 BASESTATSCORE:60 STATRANGE:8 + +ALIGNMENTNAME:Lawful Good ABB:LG +ALIGNMENTNAME:Lawful Neutral ABB:LN +ALIGNMENTNAME:Lawful Evil ABB:LE +ALIGNMENTNAME:Neutral Good ABB:NG +ALIGNMENTNAME:True Neutral ABB:TN +ALIGNMENTNAME:Neutral Evil ABB:NE +ALIGNMENTNAME:Chaotic Good ABB:CG +ALIGNMENTNAME:Chaotic Neutral ABB:CN +ALIGNMENTNAME:Chaotic Evil ABB:CE +ALIGNMENTNAME:None ABB:NONE VALIDFORDEITY:N VALIDFORFOLLOWER:N +ALIGNMENTNAME:Deity's ABB:Deity VALIDFORDEITY:N VALIDFORFOLLOWER:N Property changes on: Trunk/pcgen/system/gameModes/OSRIC/statsandchecks.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/system/gameModes/OSRIC/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/OSRIC/tips.lst (rev 0) +++ Trunk/pcgen/system/gameModes/OSRIC/tips.lst 2012-11-11 09:46:32 UTC (rev 18288) @@ -0,0 +1,26 @@ +<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. +Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. +Trying to find how to output your character? use the File-->Print Preview command +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. +If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. +The deity editor is in the Tools-->List Editors menu. +Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. +Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. +On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. +Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! +PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p +You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is a temporary bonus as well. +Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). +The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. +When you get to the domains tab you'll need to use the deity editor to create your specific deity first. +On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! +Remember the help section (F1) can answer many of your questions!! +<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> +To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. +Select Templates on the 'Race' tab +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Property changes on: Trunk/pcgen/system/gameModes/OSRIC/tips.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-02-07 20:09:00
|
Revision: 19379 http://sourceforge.net/p/pcgen/code/19379 Author: amaitland Date: 2013-02-07 20:08:57 +0000 (Thu, 07 Feb 2013) Log Message: ----------- [Broken Ruler Games] Killshot: The Director's Cut - Initial upload Issue#: NEWSOURCE-170 Added Paths: ----------- Trunk/pcgen/system/gameModes/Killshot/ Trunk/pcgen/system/gameModes/Killshot/equipmentslots.lst Trunk/pcgen/system/gameModes/Killshot/level.lst Trunk/pcgen/system/gameModes/Killshot/load.lst Trunk/pcgen/system/gameModes/Killshot/miscinfo.lst Trunk/pcgen/system/gameModes/Killshot/pointbuymethods_system.lst Trunk/pcgen/system/gameModes/Killshot/rules.lst Trunk/pcgen/system/gameModes/Killshot/sizeAdjustment.lst Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst Trunk/pcgen/system/gameModes/Killshot/tips.txt Index: Trunk/pcgen/system/gameModes/Killshot =================================================================== --- Trunk/pcgen/system/gameModes/Killshot 2013-02-07 20:07:46 UTC (rev 19378) +++ Trunk/pcgen/system/gameModes/Killshot 2013-02-07 20:08:57 UTC (rev 19379) Property changes on: Trunk/pcgen/system/gameModes/Killshot ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/equipmentslots.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/equipmentslots.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,63 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 +# +# Name of Slot Type of items can contain Where to get # from +# and number in each slot +# +EQSLOT:Eyes CONTAINS:Facewear,Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Neckwear,Amulet=1 NUMBER:HEAD +EQSLOT:Body CONTAINS:Bodywear,Armor,Robe=1 NUMBER:TORSO +#EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arms CONTAINS:Armwear,Bracer=1 NUMBER:HANDS +EQSLOT:Hands CONTAINS:Handwear,Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Footwear,Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO + + +#EQSLOT:Face CONTAINS:Facewear=1 NUMBER:HEAD +#EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +#EQSLOT:Neck CONTAINS:Neckwear=1 NUMBER:HEAD +#EQSLOT:Body CONTAINS:Bodywear=1 NUMBER:TORSO +#EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO +#EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +#EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +#EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +#EQSLOT:Arms CONTAINS:Armwear=1 NUMBER:HANDS +#EQSLOT:Hands CONTAINS:Handwear=1 NUMBER:HANDS +#EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +#EQSLOT:Feet CONTAINS:Footwear=1 NUMBER:LEGS +#EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:RINGS +#EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD + +# +# If you wanted to increase the number of RINGs a set of Fingers could hold +# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 +# + +###Block: +#One headband, hat, helmet, or phylactery on the head +#One pair of eye lenses or goggles on or over the eyes +#One amulet, brooch, medallion, necklace, periapt, or scarab around the neck +#One vest, vestment, or shirt on the torso +#One robe or suit of armor on the body (over a vest, vestment, or shirt) +#One belt around the waist (over a robe or suit of armor) +#One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) +#One pair of bracers or bracelets on the arms or wrists +#One glove, pair of gloves, or pair of gauntlets on the hands +#One ring on each hand (or two rings on one hand) +#One pair of boots or shoes on the feet \ No newline at end of file Property changes on: Trunk/pcgen/system/gameModes/Killshot/equipmentslots.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/level.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/level.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/level.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,13 @@ +# This file determines level based benefits. +# +# Complies with standard RPG progression +# +# Equation used to calculate XP: +# xp = 500 * level * (level - 1) +# +# $Id$ +# +LEVEL:LEVEL MINXP:LEVEL CSKILLMAX:LEVEL CCSKILLMAX:LEVEL +# +# end +# Property changes on: Trunk/pcgen/system/gameModes/Killshot/level.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/load.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/load.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,45 @@ +#SIZEMULT:Fine|0.125 +#SIZEMULT:Diminutive|0.25 +#SIZEMULT:Tiny|0.5 +#SIZEMULT:Small|0.75 +#SIZEMULT:Large|2 +#SIZEMULT:Huge|4 +#SIZEMULT:Gargantuan|8 +#SIZEMULT:Colossal|16 +LOAD:0|0 +#LOAD:1|10 +#LOAD:2|20 +#LOAD:3|30 +#LOAD:4|40 +#LOAD:5|50 +#LOAD:6|60 +#LOAD:7|70 +#LOAD:8|80 +#LOAD:9|90 +#LOAD:10|100 +#LOAD:11|115 +#LOAD:12|130 +#LOAD:13|150 +#LOAD:14|175 +#LOAD:15|200 +#LOAD:16|230 +#LOAD:17|260 +#LOAD:18|300 +#LOAD:19|350 +#LOAD:20|400 +#LOAD:21|460 +#LOAD:22|520 +#LOAD:23|600 +#LOAD:24|700 +#LOAD:25|800 +#LOAD:26|920 +#LOAD:27|1040 +#LOAD:28|1200 +#LOAD:29|1400 +#LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||0 +ENCUMBRANCE:Heavy|1||0 +#ENCUMBRANCE:OverHead|1||-6 +#ENCUMBRANCE:OffGround|2||-6 +#ENCUMBRANCE:PushDrag|5||-6 Property changes on: Trunk/pcgen/system/gameModes/Killshot/load.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/miscinfo.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/miscinfo.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,302 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# message displayed when experience added allows character to advance a level +#LEVELMSG:Congratulations, you can advance with that much experience! +# +# +ALIGNMENTNAME:Alignment +HPNAME:Hit Points +HPABBREV:HP +#ALTHPNAME: +#ALTHPABBREV: + +# AC tags can be used to display AC info by using appropriate name and abbrev. +# ACNAME: and ACABBREV: are required for proper usage. +ACNAME:Armor Class +ACABBREV:AC + +# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode +#ALLOWAUTORESIZE:Y + +# Stacking bonuses +#BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + +# +#misc. currency specific items +# +CURRENCYUNIT:Gold +CURRENCYUNITABBREV:gp + +# +#define this game mode's default unit set +#as specified in unitset.lst +# +DEFAULTUNITSET:Imperial + +# The following determine whether some Class-related +# variables are displayed on the Classes tab. +# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense +# value is displayed. +# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable +# DISPLAYVARIABLExNAME: determines the variable displayed. +# This must match the DEFINE: variable in order to be displayed +# Up to 3 variables can be displayed in this manner + +SHOWCLASSDEFENSE:No +#DISPLAYVARIABLE1TEXT: +#DISPLAYVARIABLE1NAME: +#DISPLAYVARIABLE2TEXT: +#DISPLAYVARIABLE2NAME: +#DISPLAYVARIABLE3TEXT: +#DISPLAYVARIABLE3NAME: + +# +# Whether or not the game mode displays these tabs +# +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html +# Inventory subpanels +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html +# +# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry +# use & for mnemonic, && for & (MENUENTRY only) +# +MENUENTRY:Killshot +MENUTOOLTIP:Use Killshot system +DISPLAYORDER:1 +ALLOWEDMODES:Killshot +# +# SHORTRANGE sets the Short Range as referenced by +# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE +# Integer value, defaults to zero if tag not present to allow GameModes +# without shortrange bonus/limitations +SHORTRANGE:30 +# +# RANGEPENALTY sets the modification of the to-hit value for +# each range increment after the first. +# Integer value, defaults to zero if tag not present to allow GameModes +# without range increment bonus/limitations +#RANGEPENALTY:-2 + +# SQUARESIZE defines the size of a battlemap square in feet. +SQUARESIZE:5 + +#SPELLRANGExxx specifies the formula used to compute spell ranges +#The formula is evaluated by the PlayerCharacter.getVariableValue() routine +#SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 +#SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 +#SPELLRANGE:LONG|(CASTERLEVEL*40)+400 + +#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) +#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that +#SKILLMULTIPLIER:4 +#SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT + +#BONUSFEATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional feat +# (use more than one of these tags for additional feats) +#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) +#this is handled in the races.lst by the STARTFEATS tag +BONUSFEATLEVELSTARTINTERVAL:0|0 +#BONUSFEATLEVELSTARTINTERVAL:3|3 + +#BONUSSTATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional stat +# (use more than one of these tags for additional stat) +#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) +#BONUSSTATLEVELSTARTINTERVAL:4|4 + +# Calculations for AC. Same as those used on the +# output sheets with the 'BONUS.' stripped off +#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor +#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 +#No longer required. + +# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL +#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS +#PLUSCOST:ARMOR|1000*PLUS*PLUS +#PLUSCOST:SHIELD|1000*PLUS*PLUS +#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) + +#Attack/Check Cycle attributes +#BABMAXATT:4 +#BABATTCYC:5 +#BABMINVAL:1 +# Epic stuff +#BABMAXLVL:20 +#CHECKSMAXLVL:20 + +#Class Types +CLASSTYPE:PC ISMONSTER:NO +#CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:YES +#CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +#CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO + +### COMMENT: DO not remove these or Else the system will complain +#AC Types +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + +# Damage die changes on size +#BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 +#BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 +#BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 +#BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 +#BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +#BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 +#BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +#BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +#BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +#BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 +#BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +#BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 + +# Penalty to attacks for different sized weapons +#EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty + +# Long and Short weapon damage types +WEAPONTYPE:Bludgeoning|B +WEAPONTYPE:Piercing|P +WEAPONTYPE:Slashing|S +WEAPONTYPE:Fire|F +WEAPONTYPE:Acid|A +WEAPONTYPE:Electricity|E +WEAPONTYPE:Cold|C +WEAPONTYPE:Poison|Po +WEAPONTYPE:Sonic|So + +# Weapon proficiency categories +WEAPONCATEGORY:Simple +WEAPONCATEGORY:Martial +WEAPONCATEGORY:Exotic +WEAPONCATEGORY:Natural + +# Non-proficient penalty +#WEAPONNONPROFPENALTY:-4 + +# Number of hands required to wield weapon categories +# Object Size difference +# Damage multiplier: hands = multiplier +WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 +WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 +WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 +WIELDCATEGORY:TooSmall HANDS:999 +WIELDCATEGORY:TooLarge HANDS:999 +WIELDCATEGORY:Unusable HANDS:999 +WIELDCATEGORY:None HANDS:0 + +# Light weapon vs PC size changes +WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded +WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge + +# OneHanded weapon vs PC size changes +WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded +WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge + +# TwoHanded weapon vs PC size changes +WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded +WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge + +# +# Wield Category Steps +# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons +WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT + +WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light +WIELDCATEGORY:Light UP:OneHanded|TwoHanded +WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light +WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light +WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded + +# +# Dice rolling methods for character creation +# +#ROLLMETHOD:3d6 METHOD:3d6 +#ROLLMETHOD:4d4 METHOD:4d4 +#ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +#ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +#ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +#ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) + +# Unit Set +UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## +UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### + +# +# Reach mode formula to calculate weapon reach for a player +# +# RACEREACH = player's natural reach +# REACH = equipment's reach +# REACHMULT = equipment's reach multiple +# +#WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT + +# +# Ability Categories +# + +#ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +#ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal +###COMMENT: Internal Category is for all hidden abilities. +#ABILITYCATEGORY:Natural Attack VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Natural Attack + + +PREVIEWDIR:d20/fantasy +PREVIEWSHEET:Standard.htm +#INFOSHEET:SUMMARY|preview/summary/35e_info.html +#INFOSHEET:SKILLS|preview/skills/35e_skills.html + +# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. +DIESIZES:1 + +# Types which automatic resizing is activated on +#RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable + +# Character Types: +CHARACTERTYPE:PC + +#DEFAULTDATASET:3.5 RSRD|SRD 3.5 for Game Masters (includes Monsters) + +# +# DONE +# Property changes on: Trunk/pcgen/system/gameModes/Killshot/miscinfo.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/pointbuymethods_system.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/pointbuymethods_system.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/pointbuymethods_system.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,10 @@ +# +#This file auto-generated by PCGen. Do not edit manually. +# +# Point-buy ability score costs +# +# +# Point-buy methods +# +#METHOD:Standard Campaign POINTS:80 + Property changes on: Trunk/pcgen/system/gameModes/Killshot/pointbuymethods_system.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/rules.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/rules.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/rules.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,60 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# +# This file contains Rule Checks that the user can turn on/off in the GUI +# +# Format is: +# Name:aName VAR:/PARM:aKey DEFAULT:YES/NO EXCLUDE:aKey DESC:optional description +# Where +# aName is used to search the Language.properties file for a DESC to display in the GIU +# aKey is the unique key used to store and reference this Rule +# -- VAR:aKey can be referenced in .lst files +# -- PARM:aKey means it's hardcoded into the Java code +# EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules +# DESC: is optional and if overidden by the Language.properties file from the java code. +# + +# +# The following are all refereced from the .lst files +# +#NAME:CraftItemPenalty VAR:SYS_CIP DEFAULT:Yes DESC:Improper tools incure a -2 circumstance penalty +#NAME:LoadPenaltyToAcAndSkills VAR:SYS_LDPACSK DEFAULT:Yes DESC:Apply Load Penalty to AC and Skills +#NAME:WeightPenaltyToSkill VAR:SYS_WTPSK DEFAULT:Yes DESC:Apply Weight Penalty to Skills +#NAME:WeaponSizePenalty VAR:SYS_35WP DEFAULT:Yes DESC:Apply 3.5 Size Category Penalty to Attacks +#NAME:ClericDomainBonus VAR:SYS_DOMAIN DEFAULT:Yes DESC:Apply Casterlevel Bonuses from Domains to all Spells +#NAME:DisplayTypeTraits VAR:DISPLAYTYPETRAITS DEFAULT:No DESC:Display full text of Type Traits on output +#NAME:DisplayConditionalSkills VAR:DISPLAYSKILLUSE DEFAULT:Yes DESC:Display conditional skill uses on output + +#NAME:Outsider0HDGainMartialWeapons VAR:OutsiderZeroHDGainMartialWeapons DEFAULT:No DESC:Grant Martial Weapons to all 0 HD outsiders as House Rule. +#NAME:UseFullSpellDescriptions VAR:DisplayFullSpell DEFAULT:No DESC:Use Full Spell Descriptions from the Core Books + + +#NAME:HitPointDamage VAR:DAMAGE_HP DEFAULT:Yes EXCLUDE:DAMAGE_VW DESC:Use Hit Points +#NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Points + +# +# The following are all hardcoded in the java code +# +NAME:AnyRangeForAbilities PARM:ABILRANGE DEFAULT:Yes DESC:Allow any range for ability scores +#NAME:BonusSpellsKnown PARM:BONUSSPELLKNOWN DEFAULT:No DESC:Add stat bonus to Spells Known +#NAME:bypassClassPreReqs PARM:CLASSPRE DEFAULT:No DESC:Bypass Class Prerequisites +#NAME:bypassFeatPreReqs PARM:FEATPRE DEFAULT:No DESC:Bypass Feat Prerequisites +#NAME:bypassMaxSkillRanks PARM:SKILLMAX DEFAULT:No DESC:Bypass Max Skill Ranks +#NAME:FreeClothesAtFirst PARM:FREECLOTHES DEFAULT:Yes DESC:Ask For Free Clothing at First Level +#NAME:IntBonusLang PARM:INTBONUSLANG DEFAULT:No DESC:Allow Selection of Int bonus Languages after 1st level +#NAME:IncreaseIntBeforeLevel PARM:INTBEFORE DEFAULT:Yes DESC:Increment STAT before calculating skill points when leveling +#NAME:IgnoreLevelCap PARM:LEVELCAP DEFAULT:No DESC:Ignore Level Cap +#NAME:InHandEquipped PARM:EQUIPATTACK DEFAULT:No DESC:Treat Weapons In Hand As Equipped For Attacks + +#NAME:WeaponSizebyCategory PARM:SIZECAT DEFAULT:Yes EXCLUDE:SIZEOBJ DESC:Use 3.5 Weapon Categories +#NAME:WeaponSizebyObject PARM:SIZEOBJ DEFAULT:No EXCLUDE:SIZECAT DESC:Use 3.0 Weapon Size + +#NAME:SpellAlignmentRestriction PARM:PROHIBITSPELLS DEFAULT:Yes DESC:Restict Cleric/Druid spells based on alignment + +#NAME:AmmoStacksWithWeapon PARM:AMMOSTACKSWITHWEAPON DEFAULT:No DESC:Do ammunition enhancement bonus stack with those of the weapon + +# +# Done Property changes on: Trunk/pcgen/system/gameModes/Killshot/rules.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/sizeAdjustment.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/sizeAdjustment.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,8 @@ +# +# $Id$ +# +# +SIZENAME:Medium ABB:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Medium BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Medium BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 +SIZENAME:Medium BONUS:ITEMCAPACITY|TYPE=Goods|1 ISDEFAULTSIZE:Y Property changes on: Trunk/pcgen/system/gameModes/Killshot/sizeAdjustment.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,13 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Stat definitions for Killshot mode +# +STATNAME:Body ABB:BDY DEFINE:TrainingPool|0 DEFINE:AdditionalTrainingCost|0 BONUS:VAR|AdditionalTrainingCost|2*(count("ABILITIES","CATEGORY=Special Ability","TYPE=Focus")-1) BONUS:VAR|AdditionalTrainingCost|2|PREABILITY:4,CATEGORY=Special Ability,TYPE=Focus DEFINE:TrainingCost|0 BONUS:VAR|TrainingPool|-var("AdditionalTrainingCost") +STATNAME:Sense ABB:SEN +STATNAME:Mind ABB:MND + + +#ALIGNMENTNAME:None ABB:NONE VALIDFORDEITY:Y VALIDFORFOLLOWER:Y Property changes on: Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Killshot/tips.txt =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/tips.txt (rev 0) +++ Trunk/pcgen/system/gameModes/Killshot/tips.txt 2013-02-07 20:08:57 UTC (rev 19379) @@ -0,0 +1,36 @@ +# 35e tips file +# +# Author: James Dempsey <jde...@us...> +# Version: $Revision: 17402 $ +# +# Each non comment, non blank line is a tip. Tips can support simple html markup. + +<b>Welcome to PCGen!</b><br>If you ever need help, hit F1 or see the Documentation in the Help menu. The Character Creation Walkthrough is a great place to start. +The "Things to be Done" list in the bottom left of the Summary tab will guide you on what needs to be done for your character. You can even click on an item to be taken to the appropriate tab and field. +PCGen supports a huge range of source books. Some of the most popular combinations have been set up for you in the Basic list of sources. However you can always create your own combinations on the Advanced sources tab and click Save Source Selection so they show up on the Basic list for you next time. +Use the <em>File > Export</em> or <em>File > Print</em> menus to output great character sheets. We support HTML and PDF output as well as output to files which can be loaded into real time tools. +Using the Qualified toggle buttons on each tab will trim the list down to just the options that you can take. +The Affordable toggle button on the Purchase tab only shows those items you have the funds for. +Here be Monsters!<p>PCGen makes it easy to create monsters too. Just load up a source which includes monsters and then create a new character. You can either: <UL><LI>Click on the <em>Create Monsters</em> button to make one just like in the book; or</LI><LI>Select a monster race and make up the monster like you would a normal character.</LI</UL> + +# Game mode specific items go here +Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. +If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. + +At the top of each list is a search box - start typing to search for something, press the X button to clear the search. +You can right-click the heading of the first column in most lists to choose how you want the contents grouped. +Try right clicking on lists to see extra options, including bulk buying and selling of equipment. +Weapons with enhancements can be created in PCGen by selecting the base weapon and clicking Add Custom. This wil allow you to add masterwork, magical enhancements, special materials etc to create the perfect damage dealer. +On the <em>Spells > Prepared Spells</em> Tab you'll see Spell List field. You can add new spell lists (sets of spells you have memorized e.g City, Dungeoneering, Wilderness travel) by adding a new name in the text box and clicking on the Add button. +On the <em>Spells</em> Tab you can see the number of spells you can cast in a day for a class by selecting any spell, level or class in either tree. +The <em>Inventory > Purchase</em> tab shows all of the gear you own. You need to equip the gear on the <em>Inventory > Equipping</em> tab before it affects your character though. You can even set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed effects on your movement and skills! +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the <em>Character Sheet</em> tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. +You can save buffs with your character - just apply them on the <em>Temporary Bonuses</em> tab. The effects of the buffs will then be included when you output your character. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the <em>Temporary Bonuses</em> Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is also a temporary bonus as well. +There are lots of ways to customize PCGen. Use the <em>Tools > Preferences menu</em> to access the Preferences dialog. +PCGEN doesn't always deal with levelling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +Confused about gold in your inventory? You can purchase coins, gems etc. with your pooled gold to get them shown on your inventory. +You will see small >, <, <up> and <down> arrows on the panes of the PCGen windows. You can click on these to get one of the panes to expand to its full width/length. +Use the <em>Edit > Add Kit</em> menu to select predefined kits to add to your character. Options available include standard gear packs, starting gold or even standard monsters. +PCGen is an Open Source project which means anyone can contribute. If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> or <a href="mailto:Co...@pc...">Co...@pc...</a>, or simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-02-20 11:30:43
|
Revision: 19507 http://sourceforge.net/p/pcgen/code/19507 Author: amaitland Date: 2013-02-20 11:30:36 +0000 (Wed, 20 Feb 2013) Log Message: ----------- D20M gamemode is missing biosettings file - Set up each gamemode to have it's own biosetting file Issue#: DATA-926 Modified Paths: -------------- Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst Added Paths: ----------- Trunk/pcgen/system/gameModes/35e/bio/ Trunk/pcgen/system/gameModes/35e/bio/biosettings.lst Trunk/pcgen/system/gameModes/3e/bio/ Trunk/pcgen/system/gameModes/3e/bio/biosettings.lst Trunk/pcgen/system/gameModes/Darwins_World_2/bio/ Trunk/pcgen/system/gameModes/Darwins_World_2/bio/biosettings.lst Trunk/pcgen/system/gameModes/Deadlands/bio/ Trunk/pcgen/system/gameModes/Deadlands/bio/biosettings.lst Trunk/pcgen/system/gameModes/Gaslight/bio/ Trunk/pcgen/system/gameModes/Gaslight/bio/biosettings.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/biosettings.lst Trunk/pcgen/system/gameModes/Modern/bio/ Trunk/pcgen/system/gameModes/Modern/bio/biosettings.lst Index: Trunk/pcgen/system/gameModes/35e/bio =================================================================== --- Trunk/pcgen/system/gameModes/35e/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/35e/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/35e/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/35e/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/35e/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/35e/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/pcgen/system/gameModes/3e/bio =================================================================== --- Trunk/pcgen/system/gameModes/3e/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/3e/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/3e/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/3e/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/3e/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/3e/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/pcgen/system/gameModes/Darwins_World_2/bio =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/Darwins_World_2/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Darwins_World_2/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/Darwins_World_2/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/pcgen/system/gameModes/Deadlands/bio =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Deadlands/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/Deadlands/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Deadlands/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Deadlands/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/Deadlands/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/pcgen/system/gameModes/Gaslight/bio =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Gaslight/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/Gaslight/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Gaslight/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Gaslight/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/Gaslight/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Modified: Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Killshot/statsandchecks.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -6,7 +6,6 @@ # Stat definitions for Killshot mode # STATNAME:Body ABB:BDY DEFINE:TrainingPool|0 DEFINE:AdditionalTrainingCost|0 -#BONUS:VAR|AdditionalTrainingCost|2*(count("ABILITIES","CATEGORY=Special Ability","TYPE=Focus")-1) BONUS:VAR|AdditionalTrainingCost|2|PREABILITY:4,CATEGORY=Special Ability,TYPE=Focus DEFINE:TrainingCost|0 BONUS:VAR|TrainingPool|-var("AdditionalTrainingCost") STATNAME:Sense ABB:SEN STATNAME:Mind ABB:MND Index: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/pcgen/system/gameModes/Modern/bio =================================================================== --- Trunk/pcgen/system/gameModes/Modern/bio 2013-02-20 06:17:04 UTC (rev 19506) +++ Trunk/pcgen/system/gameModes/Modern/bio 2013-02-20 11:30:36 UTC (rev 19507) Property changes on: Trunk/pcgen/system/gameModes/Modern/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/Modern/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/Modern/bio/biosettings.lst 2013-02-20 11:30:36 UTC (rev 19507) @@ -0,0 +1,22 @@ +# SOURCEPAGE:msrdbasicclasses.rtf + + +AGESET:0|Child BONUS:STAT|STR,CON|-3 BONUS:STAT|DEX,INT,WIS,CHA|-1 +RACENAME:Human% BASEAGE:1 MAXAGE:11 + +AGESET:1|Young Adult +RACENAME:Human% BASEAGE:12 MAXAGE:15 + +AGESET:2|Adulthood +RACENAME:Human% BASEAGE:16 MAXAGE:39 + +AGESET:3|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:40 MAXAGE:59 + +AGESET:4|Old BONUS:STAT|STR,CON,DEX|-2 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:60 MAXAGE:79 + +AGESET:5|Venerable BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:80 + + Property changes on: Trunk/pcgen/system/gameModes/Modern/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-03-30 21:12:24
|
Revision: 19784 http://sourceforge.net/p/pcgen/code/19784 Author: zaister Date: 2013-03-30 21:12:21 +0000 (Sat, 30 Mar 2013) Log Message: ----------- CR calculation system overhaul, part 2: gamemode integration for Pathfinder, 3e, 35e, and Modern Issue#: CODE-160 Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2013-03-30 21:10:49 UTC (rev 19783) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2013-03-30 21:12:21 UTC (rev 19784) @@ -142,10 +142,11 @@ CHECKSMAXLVL:20 #Class Types -CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES -CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:YES -CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:0 CRMODPRIORITY:1 +CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:-1 CRMODPRIORITY:2 +CLASSTYPE:Prestige CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:0 CRMODPRIORITY:1 CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO +CLASSTYPE:Companion CRFORMULA:NONE ISMONSTER:YES XPPENALTY:NO #AC Types ACTYPE:Total ADD:TOTAL @@ -261,6 +262,12 @@ UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### +# CR calculation and XP awards +CRTHRESHOLD:HD +CRSTEPS:1/2 +MONSTERROLES:Combat|Skill|Bard|Cleric|Druid|Sorcerer|Wizard +MONSTERROLEDEFAULT:Combat + # # Reach mode formula to calculate weapon reach for a player # Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2013-03-30 21:10:49 UTC (rev 19783) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2013-03-30 21:12:21 UTC (rev 19784) @@ -155,9 +155,9 @@ BABMINVAL:1 #Class Types -CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES -CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:YES -CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:0 CRMODPRIORITY:1 +CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:-1 CRMODPRIORITY:2 +CLASSTYPE:Prestige CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:0 CRMODPRIORITY:1 CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types @@ -213,6 +213,9 @@ UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### +# CR calculation and XP awards +CRSTEPS: 1/2 + # # Reach mode formula to calculate weapon reach for a player # Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2013-03-30 21:10:49 UTC (rev 19783) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2013-03-30 21:12:21 UTC (rev 19784) @@ -153,11 +153,9 @@ BABMINVAL:1 #Default Class Types -CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:Advanced CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:0 CRMODPRIORITY:1 +CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:-1 CRMODPRIORITY:2 +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO #AC Types @@ -212,6 +210,9 @@ UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### +# CR calculation and XP awards +CRSTEPS: 1/2 + # # Reach mode formula to calculate weapon reach for a player # @@ -237,7 +238,7 @@ INFOSHEET:SKILLS|preview/skills/35e_skills.html # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. -DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 +DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 # Types which automatic resizing is activated on RESIZABLEEQUIPTYPE:Armor|Shield|Ammunition|Resizable Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2013-03-30 21:10:49 UTC (rev 19783) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2013-03-30 21:12:21 UTC (rev 19784) @@ -147,10 +147,10 @@ #CHECKSMAXLVL:20 #Class Types -CLASSTYPE:PC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:NPC CRFORMULA:max(CL-2,0) ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO -CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:-1 CRMODPRIORITY:1 +CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:-2 CRMODPRIORITY:2 +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO +CLASSTYPE:Companion CRFORMULA:NONE ISMONSTER:YES XPPENALTY:NO #AC Types ACTYPE:Total ADD:TOTAL @@ -264,6 +264,13 @@ UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### +# CR calculation and XP awards +CRTHRESHOLD:BASECR +CRSTEPS: 1/2|1/3|1/4|1/6|1/8 +MONSTERROLES:Combat|Skill|Special|Cleric|Druid|Sorcerer|Wizard +MONSTERROLEDEFAULT:Combat +XPAWARD:1/8=50|1/6=65|1/4=100|1/3=135|1/2=200|1=400|2=600|3=800|4=1200|5=1600|6=2400|7=3200|8=4800|9=6400|10=9600|11=12800|12=19200|13=25600|14=38400|15=51200|16=76800|17=102400|18=153600|19=204800|20=307200|21=409600|22=614400|23=819200|24=1228800|25=1638400 + # # Reach mode formula to calculate weapon reach for a player # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-05-25 22:52:50
|
Revision: 20255 http://sourceforge.net/p/pcgen/code/20255 Author: amaitland Date: 2013-05-25 22:52:47 +0000 (Sat, 25 May 2013) Log Message: ----------- Add test_case for gamemode tests Added Paths: ----------- Trunk/pcgen/system/gameModes/test_case/ Trunk/pcgen/system/gameModes/test_case/bio/ Trunk/pcgen/system/gameModes/test_case/bio/biosettings.lst Trunk/pcgen/system/gameModes/test_case/equipmentslots.lst Trunk/pcgen/system/gameModes/test_case/level.lst Trunk/pcgen/system/gameModes/test_case/load.lst Trunk/pcgen/system/gameModes/test_case/miscinfo.lst Trunk/pcgen/system/gameModes/test_case/pointbuymethods_system.lst Trunk/pcgen/system/gameModes/test_case/rules.lst Trunk/pcgen/system/gameModes/test_case/sizeAdjustment.lst Trunk/pcgen/system/gameModes/test_case/statsandchecks.lst Trunk/pcgen/system/gameModes/test_case/tips.lst Index: Trunk/pcgen/system/gameModes/test_case =================================================================== --- Trunk/pcgen/system/gameModes/test_case 2013-05-25 15:56:39 UTC (rev 20254) +++ Trunk/pcgen/system/gameModes/test_case 2013-05-25 22:52:47 UTC (rev 20255) Property changes on: Trunk/pcgen/system/gameModes/test_case ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Index: Trunk/pcgen/system/gameModes/test_case/bio =================================================================== --- Trunk/pcgen/system/gameModes/test_case/bio 2013-05-25 15:56:39 UTC (rev 20254) +++ Trunk/pcgen/system/gameModes/test_case/bio 2013-05-25 22:52:47 UTC (rev 20255) Property changes on: Trunk/pcgen/system/gameModes/test_case/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/bio/biosettings.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/bio/biosettings.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/bio/biosettings.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,55 @@ +AGESET:0|Adulthood +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Property changes on: Trunk/pcgen/system/gameModes/test_case/bio/biosettings.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/equipmentslots.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/equipmentslots.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/equipmentslots.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,43 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 RINGS:2 + +#EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +#EQSLOT:Neck CONTAINS:Neckwear=1 NUMBER:HEAD +#EQSLOT:Body CONTAINS:Bodywear=1 NUMBER:TORSO +#EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO +#EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +#EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +#EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +#EQSLOT:Arms CONTAINS:Armwear=1 NUMBER:HANDS +#EQSLOT:Hands CONTAINS:Handwear=1 NUMBER:HANDS +#EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +#EQSLOT:Feet CONTAINS:Footwear=1 NUMBER:LEGS +#EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:RINGS +#EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD + + + + +EQSLOT:Face CONTAINS:Facewear=1 NUMBER:HEAD +EQSLOT:Eyes CONTAINS:Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Amulet=1 NUMBER:HEAD +EQSLOT:Body CONTAINS:Armor,Robe=1 NUMBER:TORSO +EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arm CONTAINS:Bracer=1 NUMBER:HANDS +EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO Property changes on: Trunk/pcgen/system/gameModes/test_case/equipmentslots.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/level.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/level.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/level.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,13 @@ +# This file determines level based benefits. +# +# Complies with standard RPG progression +# +# Equation used to calculate XP: +# xp = 500 * level * (level - 1) +# +# $Id$ +# +LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+3 CCSKILLMAX:(LEVEL+3)/2 +# +# end +# Property changes on: Trunk/pcgen/system/gameModes/test_case/level.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/load.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/load.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/load.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,45 @@ +SIZEMULT:Fine|0.125 +SIZEMULT:Diminutive|0.25 +SIZEMULT:Tiny|0.5 +SIZEMULT:Small|0.75 +SIZEMULT:Large|2 +SIZEMULT:Huge|4 +SIZEMULT:Gargantuan|8 +SIZEMULT:Colossal|16 +LOAD:0|0 +LOAD:1|10 +LOAD:2|20 +LOAD:3|30 +LOAD:4|40 +LOAD:5|50 +LOAD:6|60 +LOAD:7|70 +LOAD:8|80 +LOAD:9|90 +LOAD:10|100 +LOAD:11|115 +LOAD:12|130 +LOAD:13|150 +LOAD:14|175 +LOAD:15|200 +LOAD:16|230 +LOAD:17|260 +LOAD:18|300 +LOAD:19|350 +LOAD:20|400 +LOAD:21|460 +LOAD:22|520 +LOAD:23|600 +LOAD:24|700 +LOAD:25|800 +LOAD:26|920 +LOAD:27|1040 +LOAD:28|1200 +LOAD:29|1400 +LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||-3 +ENCUMBRANCE:Heavy|1||-6 +ENCUMBRANCE:OverHead|1||-6 +ENCUMBRANCE:OffGround|2||-6 +ENCUMBRANCE:PushDrag|5||-6 \ No newline at end of file Property changes on: Trunk/pcgen/system/gameModes/test_case/load.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/miscinfo.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/miscinfo.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,309 @@ +# message displayed when experience added allows character to advance a level +LEVELMSG:Congratulations, you can advance with that much experience! +# +# +ALIGNMENTNAME:Alignment +HPNAME:Hit Points +HPABBREV:HP +#ALTHPNAME: +#ALTHPABBREV: + +# AC tags can be used to display AC info by using appropriate name and abbrev. +# ACNAME: and ACABBREV: are required for proper usage. +ACNAME:Armor Class +ACABBREV:AC + +# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode +ALLOWAUTORESIZE:Y + +# Stacking bonuses +BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + +# +#misc. currency specific items +# +CURRENCYUNIT:Gold +CURRENCYUNITABBREV:gp + +# +#define this game mode's default unit set +#as specified in unitset.lst +# +DEFAULTUNITSET:Imperial + +# The following determine whether some Class-related +# variables are displayed on the Classes tab. +# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense +# value is displayed. +# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable +# DISPLAYVARIABLExNAME: determines the variable displayed. +# This must match the DEFINE: variable in order to be displayed +# Up to 3 variables can be displayed in this manner + +SHOWCLASSDEFENSE:No +#DISPLAYVARIABLE1TEXT: +#DISPLAYVARIABLE1NAME: +#DISPLAYVARIABLE2TEXT: +#DISPLAYVARIABLE2NAME: +#DISPLAYVARIABLE3TEXT: +#DISPLAYVARIABLE3NAME: + +# +# Whether or not the game mode displays these tabs +# +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html +TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html +# Inventory subpanels +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\tabinventory.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\tabcompanions.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html +# +# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry +# use & for mnemonic, && for & (MENUENTRY only) +# +MENUENTRY:35e Test +MENUTOOLTIP:Use 3.5e character creation settings +DISPLAYORDER:1 +ALLOWEDMODES:35e|DnD|35e Test +# +# SHORTRANGE sets the Short Range as referenced by +# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE +# Integer value, defaults to zero if tag not present to allow GameModes +# without shortrange bonus/limitations +SHORTRANGE:30 +# +# RANGEPENALTY sets the modification of the to-hit value for +# each range increment after the first. +# Integer value, defaults to zero if tag not present to allow GameModes +# without range increment bonus/limitations +RANGEPENALTY:-2 + +# SQUARESIZE defines the size of a battlemap square in feet. +SQUARESIZE:5 + +#SPELLRANGExxx specifies the formula used to compute spell ranges +#The formula is evaluated by the PlayerCharacter.getVariableValue() routine +SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 +SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 +SPELLRANGE:LONG|(CASTERLEVEL*40)+400 + +#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) +#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that +SKILLMULTIPLIER:4 +SKILLCOST_EXCLUSIVE:4 +SKILLCOST_CROSSCLASS:1 +SKILLCOST_CLASS:1 + +SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT +#BONUSFEATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional feat +# (use more than one of these tags for additional feats) +#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) +#this is handled in the races.lst by the STARTFEATS tag +#BONUSFEATLEVELSTARTINTERVAL:1|0 +BONUSFEATLEVELSTARTINTERVAL:2|2 + +#BONUSSTATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional stat +# (use more than one of these tags for additional stat) +#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) +BONUSSTATLEVELSTARTINTERVAL:4|4 + +# Calculations for AC. Same as those used on the +# output sheets with the 'BONUS.' stripped off +#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor +#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 +#No longer required. + +# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL +#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS +#PLUSCOST:ARMOR|1000*PLUS*PLUS +#PLUSCOST:SHIELD|1000*PLUS*PLUS +#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) + +#Attack/Check Cycle attributes +BABMAXATT:1 +BABATTCYC:5 +BABMINVAL:1 +# Epic stuff +BABMAXLVL:20 +CHECKSMAXLVL:20 + +#Class Types +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:0 CRMODPRIORITY:1 +CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:-1 CRMODPRIORITY:2 +CLASSTYPE:Prestige CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:0 CRMODPRIORITY:1 +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO +CLASSTYPE:Companion CRFORMULA:NONE ISMONSTER:YES XPPENALTY:NO + +#AC Types +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Deflection|Dodge|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + +# Damage die changes on size +BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 +BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 +BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 +BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 +BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 +BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 +BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 + +# Penalty to attacks for different sized weapons +EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=Size BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=Size BONUS:WEAPON|ATTACKS|1|!PRETYPE:2,Melee,Natural|PREATT:6|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,0 + +# Long and Short weapon damage types +WEAPONTYPE:Bludgeoning|B +WEAPONTYPE:Piercing|P +WEAPONTYPE:Slashing|S +WEAPONTYPE:Fire|F +WEAPONTYPE:Acid|A +WEAPONTYPE:Electricity|E +WEAPONTYPE:Cold|C +WEAPONTYPE:Poison|Po +WEAPONTYPE:Sonic|So + +# Weapon proficiency categories +WEAPONCATEGORY:Simple +WEAPONCATEGORY:Martial +WEAPONCATEGORY:Exotic +WEAPONCATEGORY:Natural + +# Non-proficient penalty +WEAPONNONPROFPENALTY:-4 + +# Number of hands required to wield weapon categories +# Object Size difference +# Damage multiplier: hands = multiplier +WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 +WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 +WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 +WIELDCATEGORY:TooSmall HANDS:999 +WIELDCATEGORY:TooLarge HANDS:999 +WIELDCATEGORY:Unusable HANDS:999 +WIELDCATEGORY:None HANDS:0 + +# Light weapon vs PC size changes +WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded +WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge + +# OneHanded weapon vs PC size changes +WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded +WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge + +# TwoHanded weapon vs PC size changes +WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded +WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge + +# +# Wield Category Steps +# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons +WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT + +WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light +WIELDCATEGORY:Light UP:OneHanded|TwoHanded +WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light +WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light +WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded + +# +# Dice rolling methods for character creation +# +ROLLMETHOD:3d6 METHOD:3d6 +ROLLMETHOD:4d4 METHOD:4d4 +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6 reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6 reroll 1's drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) + +# Unit Set +UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## +UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### + +# CR calculation and XP awards +CRTHRESHOLD:HD +CRSTEPS:1/2 +MONSTERROLES:Combat|Skill|Bard|Cleric|Druid|Sorcerer|Wizard +MONSTERROLEDEFAULT:Combat + +# +# Reach mode formula to calculate weapon reach for a player +# +# RACEREACH = player's natural reach +# REACH = equipment's reach +# REACHMULT = equipment's reach multiple +# +WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT + +# +# Ability Categories +# + +ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal +ABILITYCATEGORY:Natural Attack VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Natural Attack +ABILITYCATEGORY:Special Ability VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability + +###COMMENT: Internal Category is for all hidden abilities. + + +PREVIEWDIR:d20/fantasy +PREVIEWSHEET:standard.htm +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html + +# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. +DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 + +# Types which automatic resizing is activated on +RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable + + + +# Character Types: +CHARACTERTYPE:PC|NPC + + +# +# DONE +# Property changes on: Trunk/pcgen/system/gameModes/test_case/miscinfo.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/pointbuymethods_system.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/pointbuymethods_system.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/pointbuymethods_system.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,26 @@ +# +#This file auto-generated by PCGen. Do not edit manually. +# +# Point-buy ability score costs +# +STAT:3 COST:-6 +STAT:4 COST:-2 +STAT:5 COST:1 +STAT:6 COST:4 +STAT:7 COST:6 +STAT:8 COST:8 +STAT:9 COST:9 +STAT:10 COST:10 +STAT:11 COST:11 +STAT:12 COST:12 +STAT:13 COST:13 +STAT:14 COST:15 +STAT:15 COST:17 +STAT:16 COST:20 +STAT:17 COST:23 +STAT:18 COST:27 +# +# Point-buy methods +# +METHOD:Standard Campaign POINTS:80 + Property changes on: Trunk/pcgen/system/gameModes/test_case/pointbuymethods_system.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/rules.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/rules.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/rules.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,62 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# +# This file contains Rule Checks that the user can turn on/off in the GUI +# +# Format is: +# Name:aName VAR:/PARM:aKey DEFAULT:YES/NO EXCLUDE:aKey DESC:optional description +# Where +# aName is used to search the Language.properties file for a DESC to display in the GIU +# aKey is the unique key used to store and reference this Rule +# -- VAR:aKey can be referenced in .lst files +# -- PARM:aKey means it's hardcoded into the Java code +# EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules +# DESC: is optional and if overidden by the Language.properties file from the java code. +# + +# +# The following are all refereced from the .lst files +# +#NAME:CraftItemPenalty VAR:SYS_CIP DEFAULT:Yes DESC:Improper tools incure a -2 circumstance penalty +NAME:LoadPenaltyToAcAndSkills VAR:SYS_LDPACSK DEFAULT:Yes DESC:Apply Load Penalty to AC and Skills +NAME:WeightPenaltyToSkill VAR:SYS_WTPSK DEFAULT:Yes DESC:Apply Weight Penalty to Skills +NAME:WeaponSizePenalty VAR:SYS_35WP DEFAULT:Yes DESC:Apply 3.5 Size Category Penalty to Attacks +NAME:ClericDomainBonus VAR:SYS_DOMAIN DEFAULT:No DESC:Apply Casterlevel Bonuses from Domains to Spells +NAME:DisplayTypeTraits VAR:DISPLAYTYPETRAITS DEFAULT:No DESC:Display full text of Type Traits on output +NAME:DisplayConditionalSkills VAR:DISPLAYSKILLUSE DEFAULT:Yes DESC:Display conditional skill uses on output + +NAME:HitPointDamage VAR:DAMAGE_HP DEFAULT:Yes EXCLUDE:DAMAGE_VW DESC:Use Hit Points +NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Points + +NAME:UseFullSpellDescriptions VAR:DisplayFullSpell DEFAULT:Yes DESC:Use Full Spell Descriptions from the Core Books + +# +# The following are all hardcoded in the java code +# +NAME:AnyRangeForAbilities PARM:ABILRANGE DEFAULT:No DESC:Allow any range for ability scores +NAME:BonusSpellsKnown PARM:BONUSSPELLKNOWN DEFAULT:No DESC:Add stat bonus to Spells Known +NAME:bypassClassPreReqs PARM:CLASSPRE DEFAULT:No DESC:Bypass Class Prerequisites +NAME:bypassFeatPreReqs PARM:FEATPRE DEFAULT:No DESC:Bypass Feat Prerequisites +NAME:bypassMaxSkillRanks PARM:SKILLMAX DEFAULT:No DESC:Bypass Max Skill Ranks +NAME:FreeClothesAtFirst PARM:FREECLOTHES DEFAULT:Yes DESC:Ask For Free Clothing at First Level +NAME:IntBonusLang PARM:INTBONUSLANG DEFAULT:No DESC:Allow Selection of Int bonus Languages after 1st level +NAME:IncreaseIntBeforeLevel PARM:INTBEFORE DEFAULT:Yes DESC:Increment STAT before calculating skill points when leveling +NAME:IgnoreLevelCap PARM:LEVELCAP DEFAULT:No DESC:Ignore Level Cap +NAME:InHandEquipped PARM:EQUIPATTACK DEFAULT:No DESC:Treat Weapons In Hand As Equipped For Attacks +NAME:RetrocativeSkillBonus PARM:RETROSKILL DEFAULT:Yes DESC:Changes to bonus skill points are retroactive + +NAME:WeaponSizebyCategory PARM:SIZECAT DEFAULT:Yes EXCLUDE:SIZEOBJ DESC:Use 3.5 Weapon Categories +NAME:WeaponSizebyObject PARM:SIZEOBJ DEFAULT:No EXCLUDE:SIZECAT DESC:Use 3.0 Weapon Size + +NAME:SpellAlignmentRestriction PARM:PROHIBITSPELLS DEFAULT:Yes DESC:Restict Cleric/Druid spells based on alignment + +NAME:AmmoStacksWithWeapon PARM:AMMOSTACKSWITHWEAPON DEFAULT:No DESC:Do ammunition enhancement bonus stack with those of the weapon + +NAME:CombatManueverBonus PARM:USE_CMB DEFAULT:No EXCLUDE:USE_GRAPPLE DESC:Use Pathfinder Combat Manuever Bonus +NAME:Grapple PARM:USE_GRAPPLE DEFAULT:Yes EXCLUDE:USE_CMB DESC:Use 3.5 Grapple + +# +# Done Property changes on: Trunk/pcgen/system/gameModes/test_case/rules.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/sizeAdjustment.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/sizeAdjustment.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/sizeAdjustment.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,119 @@ +# +# +SIZENAME:Fine ABB:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Fine BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT|8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-24|TYPE=Size +SIZENAME:Fine BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:SKILL|Hide|16|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|16|TYPE=SIZE +SIZENAME:Fine BONUS:LOADMULT|TYPE=SIZE|0.125|PRELEGSGTEQ:4 +SIZENAME:Fine ABILITY:Internal|AUTOMATIC|Face_0 +SIZENAME:Fine ABILITY:Internal|AUTOMATIC|Reach_0 +# +SIZENAME:Diminutive ABB:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Diminutive BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|4|TYPE=Size BONUS:COMBAT|TOHIT|4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-16|TYPE=Size +SIZENAME:Diminutive BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:SKILL|Hide|12|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|12|TYPE=SIZE +SIZENAME:Diminutive BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Diminutive BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine +SIZENAME:Diminutive ABILITY:Internal|AUTOMATIC|Face_1 +SIZENAME:Diminutive ABILITY:Internal|AUTOMATIC|Reach_0 +# +SIZENAME:Tiny ABB:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Tiny BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|2|TYPE=Size BONUS:COMBAT|TOHIT|2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-10|TYPE=Size +SIZENAME:Tiny BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:SKILL|Hide|8|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|8|TYPE=SIZE +SIZENAME:Tiny BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Tiny BONUS:STAT|STR|2|PREBASESIZELT:Tiny +SIZENAME:Tiny BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny +SIZENAME:Tiny ABILITY:Internal|AUTOMATIC|Face_2 +SIZENAME:Tiny ABILITY:Internal|AUTOMATIC|Reach_0 +# +SIZENAME:Small ABB:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Small BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Small BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|1|TYPE=Size BONUS:COMBAT|TOHIT|1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size +SIZENAME:Small BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Small BONUS:SKILL|Hide|4|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|4|TYPE=SIZE +SIZENAME:Small BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Small BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small +SIZENAME:Small BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small +SIZENAME:Small ABILITY:Internal|AUTOMATIC|Face_5 +SIZENAME:Small ABILITY:Internal|AUTOMATIC|Reach_5 +# +SIZENAME:Medium ABB:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Medium BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Medium BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 +SIZENAME:Medium BONUS:ITEMCAPACITY|TYPE=Goods|1 ISDEFAULTSIZE:Y +SIZENAME:Medium BONUS:LOADMULT|TYPE=SIZE|0.5|PRELEGSGTEQ:4 +SIZENAME:Medium BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|CON|2|PREBASESIZELT:Medium +SIZENAME:Medium ABILITY:Internal|AUTOMATIC|Face_5 +SIZENAME:Medium ABILITY:Internal|AUTOMATIC|Reach_5 +# +SIZENAME:Large ABB:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 +SIZENAME:Large BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Large BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-1|TYPE=Size BONUS:COMBAT|TOHIT|-1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size +SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|-4|TYPE=SIZE +SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK +SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large +SIZENAME:Large ABILITY:Internal|AUTOMATIC|Face_10 +SIZENAME:Large ABILITY:Internal|AUTOMATIC|Reach_10|PREVAREQ:LongRace,0 ABILITY:Internal|AUTOMATIC|Reach_5|PREVAREQ:LongRace,1 +# +SIZENAME:Huge ABB:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 +SIZENAME:Huge BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|5 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Huge BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-2|TYPE=Size BONUS:COMBAT|TOHIT|-2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|10|TYPE=Size +SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|-8|TYPE=SIZE +SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK +SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge +SIZENAME:Huge ABILITY:Internal|AUTOMATIC|Face_15 +SIZENAME:Huge ABILITY:Internal|AUTOMATIC|Reach_15|PREVAREQ:LongRace,0 ABILITY:Internal|AUTOMATIC|Reach_10|PREVAREQ:LongRace,1 +# +SIZENAME:Gargantuan ABB:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 +SIZENAME:Gargantuan BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-4|TYPE=Size BONUS:COMBAT|TOHIT|-4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|16|TYPE=Size +SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|-12|TYPE=SIZE +SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK +SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan +SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan +SIZENAME:Gargantuan ABILITY:Internal|AUTOMATIC|Face_20 +SIZENAME:Gargantuan ABILITY:Internal|AUTOMATIC|Reach_20|PREVAREQ:LongRace,0 ABILITY:Internal|AUTOMATIC|Reach_10|PREVAREQ:LongRace,1 +# +SIZENAME:Colossal ABB:C BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|-16|TYPE=SIZE +SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal +SIZENAME:Colossal ABILITY:Internal|AUTOMATIC|Face_30 +SIZENAME:Colossal ABILITY:Internal|AUTOMATIC|Reach_30|PREVAREQ:LongRace,0 ABILITY:Internal|AUTOMATIC|Reach_15|PREVAREQ:LongRace,1 +# +SIZENAME:Colossal+ ABB:P BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal+ BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal+ BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:SKILL|Hide|-16|TYPE=SIZE BONUS:SKILL|Stealth (Hide)|-16|TYPE=SIZE +SIZENAME:Colossal+ BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal+ BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal+ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal+ BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal +SIZENAME:Colossal+ ABILITY:Internal|AUTOMATIC|Face_30 +SIZENAME:Colossal+ ABILITY:Internal|AUTOMATIC|Reach_30|PREVAREQ:LongRace,0 ABILITY:Internal|AUTOMATIC|Reach_20|PREVAREQ:LongRace,1 + Property changes on: Trunk/pcgen/system/gameModes/test_case/sizeAdjustment.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/statsandchecks.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/statsandchecks.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,63 @@ +# +# Stat definitions for 35e mode +# +STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 +STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|LanguageBonus+INT BONUS:COMBAT|TOHIT.Ice|INT|TYPE=Ability DEFINE:LanguageBonus|0 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:STMax|TL/2 +STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 +STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:NormalMount|1 DEFINE:NormalFollower|1 DEFINE:DisplayFullSpell|0 BONUS:VAR|DisplayFullSpell|1|PRERULE:1,DisplayFullSpell + + + + +#BONUS:COMBAT|TOHIT|IterationProgress|TYPE=IterationPenalty DEFINE:IterationProgress|0 BONUS:VAR|IterationProgress|-2|PREATT:6|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,0 BONUS:VAR|IterationProgress|1|PREATT:11|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,0 BONUS:VAR|IterationProgress|1|PREATT:16|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,0 BONUS:VAR|IterationProgress|-2|PREATT:5|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,1 BONUS:VAR|IterationProgress|1|PREATT:9|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,1 BONUS:VAR|IterationProgress|1|PREATT:13|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,1 BONUS:COMBAT|ATTACKS|1|PREATT:5|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,1 BONUS:VAR|IterationProgress|-2|PREATT:4|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,2 BONUS:VAR|IterationProgress|1|PREATT:8|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,2 BONUS:VAR|IterationProgress|1|PREATT:12|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,2 BONUS:COMBAT|ATTACKS|1|PREATT:4|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,2 BONUS:VAR|IterationProgress|-2|PREATT:3|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,3 BONUS:VAR|IterationProgress|1|PREATT:5|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,3 BONUS:VAR|IterationProgress|1|PREATT:7|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,3 BONUS:COMBAT|ATTACKS|1|PREATT:3|!PRETEMPLATE:1,Remove Iteration Attack|PREVAREQ:RapidStrike,3 ABILITY:Internal|AUTOMATIC|Default +# BONUS:COMBAT|TOHIT|IterationProgress DEFINE:IterationProgress|0 BONUS:VAR|IterationProgress|-2|PREATT:6 BONUS:VAR|IterationProgress|1|PREATT:11 BONUS:VAR|IterationProgress|1|PREATT:16 BONUS:COMBAT|ATTACKS|1|PREATT:6 + +# +#Currently the code supports exactly three checks. Will fix later. +# + +# Epic Saves and Attack bonuses included here. +CHECKNAME:Fortitude BONUS:CHECKS|Fortitude|CON BONUS:CHECKS|Fortitude|max(((TL-HD)-20)/2,0)|TYPE=Epic +CHECKNAME:Reflex BONUS:CHECKS|Reflex|DEX BONUS:CHECKS|Reflex|max(((TL-HD)-20)/2,0)|TYPE=Epic +CHECKNAME:Will BONUS:CHECKS|Will|WIS BONUS:CHECKS|Will|max(((TL-HD)-20)/2,0)|TYPE=Epic + +# get a bonus level 1 spell at score of 12 and every 8 points beyond that +BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 +BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 +BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 +BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 +BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 +BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 +BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 +BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 +BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 +BONUSSPELLLEVEL:10 BASESTATSCORE:30 STATRANGE:8 +BONUSSPELLLEVEL:11 BASESTATSCORE:32 STATRANGE:8 +BONUSSPELLLEVEL:12 BASESTATSCORE:34 STATRANGE:8 +BONUSSPELLLEVEL:13 BASESTATSCORE:36 STATRANGE:8 +BONUSSPELLLEVEL:14 BASESTATSCORE:38 STATRANGE:8 +BONUSSPELLLEVEL:15 BASESTATSCORE:40 STATRANGE:8 +BONUSSPELLLEVEL:16 BASESTATSCORE:42 STATRANGE:8 +BONUSSPELLLEVEL:17 BASESTATSCORE:44 STATRANGE:8 +BONUSSPELLLEVEL:18 BASESTATSCORE:46 STATRANGE:8 +BONUSSPELLLEVEL:19 BASESTATSCORE:48 STATRANGE:8 +BONUSSPELLLEVEL:20 BASESTATSCORE:50 STATRANGE:8 +BONUSSPELLLEVEL:21 BASESTATSCORE:52 STATRANGE:8 +BONUSSPELLLEVEL:22 BASESTATSCORE:54 STATRANGE:8 +BONUSSPELLLEVEL:23 BASESTATSCORE:56 STATRANGE:8 +BONUSSPELLLEVEL:24 BASESTATSCORE:58 STATRANGE:8 +BONUSSPELLLEVEL:25 BASESTATSCORE:60 STATRANGE:8 + +ALIGNMENTNAME:Lawful Good ABB:LG +ALIGNMENTNAME:Lawful Neutral ABB:LN +ALIGNMENTNAME:Lawful Evil ABB:LE +ALIGNMENTNAME:Neutral Good ABB:NG +ALIGNMENTNAME:True Neutral ABB:TN +ALIGNMENTNAME:Neutral Evil ABB:NE +ALIGNMENTNAME:Chaotic Good ABB:CG +ALIGNMENTNAME:Chaotic Neutral ABB:CN +ALIGNMENTNAME:Chaotic Evil ABB:CE +ALIGNMENTNAME:None ABB:NONE VALIDFORDEITY:N +ALIGNMENTNAME:Deity's ABB:Deity VALIDFORDEITY:N VALIDFORFOLLOWER:N Property changes on: Trunk/pcgen/system/gameModes/test_case/statsandchecks.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/pcgen/system/gameModes/test_case/tips.lst =================================================================== --- Trunk/pcgen/system/gameModes/test_case/tips.lst (rev 0) +++ Trunk/pcgen/system/gameModes/test_case/tips.lst 2013-05-25 22:52:47 UTC (rev 20255) @@ -0,0 +1,25 @@ +<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. +Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. +Trying to find how to output your character? use the File-->Print Preview command +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. +The deity editor is in the Tools-->List Editors menu. +Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. +Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. +On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. +Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! +PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p +You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstancial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is a temporary bonus as well. +Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). +The Include Skills dropdown allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. +When you get to the domains tab you'll need to use the deity editor to create your specific deity first. +On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! +Remember the help section (F1) can answer many of your questions!! +<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> +To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. +Select Templates on the 'Race' tab +Click the 'Lang, Weap Prof & SA' button to see Languages, Special Abilities and Weapon Proficiencies Property changes on: Trunk/pcgen/system/gameModes/test_case/tips.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-10-12 01:37:17
|
Revision: 21668 http://sourceforge.net/p/pcgen/code/21668 Author: amaitland Date: 2013-10-12 01:37:14 +0000 (Sat, 12 Oct 2013) Log Message: ----------- CODE-2299 Unable to find PDF export sheets in 3.5 mode Modified Paths: -------------- Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2013-10-11 22:56:45 UTC (rev 21667) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2013-10-12 01:37:14 UTC (rev 21668) @@ -237,6 +237,10 @@ INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html +OUTPUTSHEET:DIRECTORY|d20/fantasy +OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt +OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm + # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2013-10-11 22:56:45 UTC (rev 21667) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2013-10-12 01:37:14 UTC (rev 21668) @@ -217,6 +217,10 @@ INFOSHEET:SUMMARY|preview/summary/35e_info.html INFOSHEET:SKILLS|preview/skills/35e_skills.html +OUTPUTSHEET:DIRECTORY|d20/fantasy +OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt +OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm + # DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |