From: <ama...@us...> - 2013-10-07 20:04:26
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Revision: 21620 http://sourceforge.net/p/pcgen/code/21620 Author: amaitland Date: 2013-10-07 20:04:23 +0000 (Mon, 07 Oct 2013) Log Message: ----------- NEWSOURCE-191 Pathfinder Companion - Dungeoneer's Handbook Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc Added Paths: ----------- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/ Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/dungeoneers_handbook/ Modified: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc 2013-10-07 20:01:01 UTC (rev 21619) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc 2013-10-07 20:04:23 UTC (rev 21620) @@ -3,13 +3,13 @@ GAMEMODE:Pathfinder TYPE:Paizo Publishing.Pathfinder RPG RANK:3 -STATUS:ALPHA +STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder RPG -PRECAMPAIGN:1,BOOKTYPE=Core Rules -PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide -PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Ultimate Magic +PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules +PRECAMPAIGN:1,INCLUDES=Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +PRECAMPAIGN:1,INCLUDES=Paizo - Pathfinder Roleplaying Game Ultimate Magic PUBNAMELONG:Paizo Publishing LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-02-08 06:20:57
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Revision: 23170 http://sourceforge.net/p/pcgen/code/23170 Author: amaitland Date: 2014-02-08 06:20:54 +0000 (Sat, 08 Feb 2014) Log Message: ----------- NEWSOURCE-202 [Super Genius Games] The Genius Guide to: The Talented Rogue (PF) - Alpha release (Incompleted bonuses need to be implemented) Added Paths: ----------- Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/super_genius_games/the_talented_rogue/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-05-15 05:47:53
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Revision: 23864 http://sourceforge.net/p/pcgen/code/23864 Author: amaitland Date: 2014-05-15 05:47:44 +0000 (Thu, 15 May 2014) Log Message: ----------- RSRD Update + UA Update (new Versions) Modified Paths: -------------- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_race.lst Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilitycategories.lst Trunk/pcgen/system/gameModes/35e/migration.lst Added Paths: ----------- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/ Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/_unearthed_arcana.pcc Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ogl_pi_delcarations.png Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ogl_sec_15.png Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_race.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilitycategories.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_classes.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_feats.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_kits.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_skills.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_spells.lst Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/ua_templates.lst Removed Paths: ------------- Trunk/content/notfordistribution/35e/wizards_of_the_coast/rsrd/ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/_unearthed_arcana.pcc Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ogl_pi_delcarations.png Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ogl_sec_15.png Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_race.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilitycategories.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_classes.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_feats.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_kits.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_skills.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_spells.lst Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_templates.lst Trunk/pcgen/data/35e/wizards_of_the_coast/srd35/ Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/level_adjustment_buy_off/ Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/races/ Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/traits/ Trunk/pcgen/data/35e/wizards_of_the_coast/unearthed_arcana/variant_classes/ Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/_unearthed_arcana.pcc =================================================================== --- Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/_unearthed_arcana.pcc 2014-05-15 05:28:49 UTC (rev 23863) +++ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/_unearthed_arcana.pcc 2014-05-15 05:47:44 UTC (rev 23864) @@ -1,37 +0,0 @@ -CAMPAIGN:Unearthed Arcana -KEY:Unearthed Arcana -RANK:4 -GAMEMODE:35e -GENRE:Fantasy -BOOKTYPE:Supplement -SETTING:RSRD -STATUS:ALPHA -TYPE:Wizards of the Coast.Supplement -PUBNAMELONG:Wizards of the Coast -PUBNAMESHORT:WotC -#PUBNAMEWEB: -SOURCELONG:Unearthed Arcana -SOURCESHORT:UA -SOURCEDATE:2004-02 -#SOURCEWEB: -ISOGL:YES -COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics -COPYRIGHT:Mutants & Masterminds Copyright 2002, Green Ronin Publishing -COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman. -COPYRIGHT:PCGen Variant OGC Rules Dataset Copyright 2006-2014, PCGen Data Team, including, but not limited to, Andrew Maitland - -INFOTEXT:Partial set which includes, Barbarian, Bard, Paladin, Ranger, Sorcerer, Spontaneous Divine Casters, Prestige Bard, Prestige Paladin, Prestige Ranger -# Note to self, combine these into one pcc, this sprawl is getting crazy! - -ABILITY:ua_abilities.lst -ABILITY:ua_abilities_race.lst -ABILITYCATEGORY:ua_abilitycategories.lst -CLASS:ua_classes.lst -FEAT:ua_feats.lst -# These are conditional, and thus need to be moved when this is added to the distro. -SKILL:ua_skills.lst -SPELL:ua_spells.lst -TEMPLATE:ua_templates.lst Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ogl_pi_delcarations.png =================================================================== (Binary files differ) Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ogl_sec_15.png =================================================================== (Binary files differ) Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities.lst =================================================================== --- Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities.lst 2014-05-15 05:28:49 UTC (rev 23863) +++ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities.lst 2014-05-15 05:47:44 UTC (rev 23864) @@ -1,191 +0,0 @@ - -###Block: Totem Barbarian Selections -Ape KEY:Totem Barbarian ~ Ape CATEGORY:ACF SOURCEPAGE:p.48 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Ape Totem ~ Climb (Half)|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Ape Totem ~ Climb (Full)|PREVARGTEQ:BarbarianLVL,5 ABILITY:Barbarian Class Feature|AUTOMATIC|Ape Totem ~ Intimidate|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Ape Totem ~ Power Attack|PREVARGTEQ:BarbarianLVL,3 -Bear KEY:Totem Barbarian ~ Bear CATEGORY:ACF SOURCEPAGE:p.48 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Bear Totem ~ Toughness|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Bear Totem ~ Improved Grapple|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Bear Totem ~ Great Fortitude|PREVARGTEQ:BarbarianLVL,3 ABILITY:Barbarian Class Feature|AUTOMATIC|Bear Totem ~ Grapple Bonus|PREVARGTEQ:BarbarianLVL,5 -Boar KEY:Totem Barbarian ~ Boar CATEGORY:ACF SOURCEPAGE:p.48 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Boar Totem ~ Diehard|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Boar Totem ~ Rage Duration|PREVARGTEQ:BarbarianLVL,3 ABILITY:Barbarian Class Feature|AUTOMATIC|Boar Totem ~ Damage Reduction Bonus|PREVARGTEQ:BarbarianLVL,7 -Dragon KEY:Totem Barbarian ~ Dragon CATEGORY:ACF SOURCEPAGE:p.48 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Dragon Totem ~ Blind-Fight|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Dragon Totem ~ Save Bonus|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Dragon Totem ~ Frightful Presence|PREVARGTEQ:BarbarianLVL,5 -Eagle KEY:Totem Barbarian ~ Eagle CATEGORY:ACF SOURCEPAGE:p.48 TYPE:Totem Barbarian.SpecialQuality.BarbarianTrapSense.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Eagle Totem ~ Spot Bonus|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Eagle Totem ~ Lightning Reflexes|PREVARGTEQ:BarbarianLVL,3 -Horse KEY:Totem Barbarian ~ Horse CATEGORY:ACF SOURCEPAGE:p.49 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge ABILITY:Barbarian Class Feature|AUTOMATIC|Horse Totem ~ Run|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Horse Totem ~ Skill Bonus|PREVARGTEQ:BarbarianLVL,3 ABILITY:Barbarian Class Feature|AUTOMATIC|Horse Totem ~ Endurance|PREVARGTEQ:BarbarianLVL,5 -Jaguar KEY:Totem Barbarian ~ Jaguar CATEGORY:ACF SOURCEPAGE:p.49 TYPE:Totem Barbarian.SpecialQuality -Lion KEY:Totem Barbarian ~ Lion CATEGORY:ACF SOURCEPAGE:p.49 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianFastMovement.BarbarianImprovedUncannyDodge ABILITY:Barbarian Class Feature|AUTOMATIC|Lion Totem ~ Run|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Lion Totem ~ Skill Bonus|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Lion Totem ~ Bonus Damage|PREVARGTEQ:BarbarianLVL,5 -Serpent KEY:Totem Barbarian ~ Serpent CATEGORY:ACF SOURCEPAGE:p.49 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Serpent Totem ~ Save Bonus|PREVARGTEQ:BarbarianLVL,1 ABILITY:Barbarian Class Feature|AUTOMATIC|Serpent Totem ~ Skill Bonus|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Serpent Totem ~ Improved Grapple|PREVARGTEQ:BarbarianLVL,3 ABILITY:Barbarian Class Feature|AUTOMATIC|Serpent Totem ~ Improved Initiative|PREVARGTEQ:BarbarianLVL,5 -Wolf KEY:Totem Barbarian ~ Wolf CATEGORY:ACF SOURCEPAGE:p.49 TYPE:Totem Barbarian.SpecialQuality.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge ABILITY:Barbarian Class Feature|AUTOMATIC|Wolf Totem ~ Improved Trip|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Wolf Totem ~ Track|PREVARGTEQ:BarbarianLVL,5 - -# Ape Totem -Climb (Half Speed) KEY:Ape Totem ~ Climb (Half) SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 1st level, an ape-totem barbarian gains a climb speed equal to one-half his base land speed (round down to the nearest 5- foot interval). TEMPLATE:Ape Totem ~ Climb Half -Intimidate KEY:Ape Totem ~ Intimidate SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 2nd level, an ape-totem barbarian gains a +2 bonus on Intimidate checks. BONUS:SKILL|Intimidate|2 -Power Attack KEY:Ape Totem ~ Power Attack SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:A 3rd level ape-totem barbarian gains Power Attack as a bonus feat. AUTO:FEAT|Power Attack -Climb (Full Speed) KEY:Ape Totem ~ Climb (Full) SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 5th level, an ape-totem barbarian's climb speed equals his base land speed. TEMPLATE:Ape Totem ~ Climb Full -# Bear Totem -Toughness KEY:Bear Totem ~ Toughness SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:A 1st-level bear-totem barbarian gains Toughness as a bonus feat. AUTO:FEAT|Toughness -Improved Grapple KEY:Bear Totem ~ Improved Grapple SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 2nd level, a bear-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites. AUTO:FEAT|Improved Grapple -Great Fortitude KEY:Bear Totem ~ Great Fortitude SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:A 3rd-level bear-totem barbarian gains Great Fortitude as a bonus feat. AUTO:FEAT|Great Fortitude -Grapple Bonus KEY:Bear Totem ~ Grapple Bonus SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialAttack.BarbarianClassFeatures DESC:+4 bonus on grapple checks when raging ASPECT:CombatBonus|Beginning at 5th level, a bear-totem barbarian gains a +4 bonus on grapple checks when raging. TEMPBONUS:PC|COMBAT|TOHIT.Grapple|4 -# Boar Totem -Diehard KEY:Boar Totem ~ Diehard SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:When raging, a 1st-level boar-totem barbarian is treated as having the Diehard feat, even if he doesn't meet the normal prerequisites. ASPECT:CombatBonus|When raging, a 1st-level boar-totem barbarian is treated as having the Diehard feat, even if he doesn't meet the normal prerequisites. -Rage Duration KEY:Boar Totem ~ Rage Duration SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 3rd level and higher, a boar-totem barbarian's rage lasts for 2 rounds longer than normal. BONUS:VAR|RageDuration|2 -Damage Reduction Bonus KEY:Boar Totem ~ Damage Reduction Bonus SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:Beginning at 7th level, a boar-totem barbarian's damage reduction is 1 point higher than the normal value. Thus, at 7th level, a boar-totem barbarian's damage reduction is 2/-, and it rises by 1 point every three levels thereafter. BONUS:VAR|BarbarianDR|1 -# Dragon Totem -Blind-Fight KEY:Dragon Totem ~ Blind-Fight SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:A 1st-level dragon-totem barbarian gains Blind-Fight as a bonus feat. AUTO:FEAT|Blind-Fight -Save Bonus KEY:Dragon Totem ~ Save Bonus SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 2nd level, a dragon-totem barbarian gains a +2 bonus on saves against paralysis and sleep effects. -Frightful Presence KEY:Dragon Totem ~ Frightful Presence SOURCEPAGE:p.48 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 5th level, a dragon-totem barbarian gains the frightful presence ability (see page 309 of the Monster Manual). The save DC is equal to 10 + 1/2 barbarian level + barbarian's Cha modifi er. -# Eagle Totem -Spot Bonus KEY:Eagle Totem ~ Spot Bonus SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 1st level, an eagle-totem barbarian's keen vision grants him a +2 bonus on Spot checks. BONUS:SKILL|Spot|2 -Lightning Reflexes KEY:Eagle Totem ~ Lightning Reflexes SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:An eagle-totem barbarian gains Lightning Reflexes as a bonus feat at 3rd level. AUTO:FEAT|Lightning Reflexes -# Horse Totem -Run KEY:Horse Totem ~ Run SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 2nd level, a horse-totem barbarian gains Run as a bonus feat. AUTO:FEAT|Run -Skill Bonus KEY:Horse Totem ~ Skill Bonus SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:A 3rd-level horse-totem barbarian gains a +2 bonus on Handle Animal checks made with regard to horses and a +2 bonus on Ride checks made to ride a horse. BONUS:SITUATION|Handle Animal=Horse|2 BONUS:SITUATION|Ride=Horse|2 -Endurance KEY:Horse Totem ~ Endurance SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:SpecialQuality.BarbarianClassFeatures DESC:At 5th level, a horse-totem barbarian gains Endurance as a bonus feat. AUTO:FEAT|Endurance -# Lion Totem -Run KEY:Lion Totem ~ Run SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:At 1st level, a lion-totem barbarian gains Run as a bonus feat. AUTO:FEAT|Run -Skill Bonus KEY:Lion Totem ~ Skill Bonus SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A 2nd-level lion-totem barbarian gains a +2 bonus on Hide checks. BONUS:SKILL|Hide|2 -Bonus Damage KEY:Lion Totem ~ Bonus Damage SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he charges. ASPECT:CombatBonus|A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he charges. -# Serpent Totem -Save Bonus KEY:Serpent Totem ~ Save Bonus SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:At 1st level, a serpent-totem barbarian gains a +2 bonus on Fortitude saves against poison. ASPECT:SaveBonus|At 1st level, a serpent-totem barbarian gains a +2 bonus on Fortitude saves against poison. -Skill Bonus KEY:Serpent Totem ~ Skill Bonus SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A 2nd-level serpent-totem barbarian gains a +2 bonus on Move Silently checks. BONUS:SKILL|Move Silently|2 -Improved Grapple KEY:Serpent Totem ~ Improved Grapple SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:At 3rd level, a serpent-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites. AUTO:FEAT|Improved Grapple -Improved Initiative KEY:Serpent Totem ~ Improved Initiative SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A serpent-totem barbarian gains Improved Initiative as a bonus feat at 5th level. AUTO:FEAT|Improved Initiative -# Wolf Totem -Improved Trip KEY:Wolf Totem ~ Improved Trip SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A 2nd-level wolf-totem barbarian gains Improved Trip as a bonus feat, even if he doesn't meet the normal prerequisites. AUTO:FEAT|Improved Trip -Track KEY:Wolf Totem ~ Track SOURCEPAGE:p.49 CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.SpecialQuality DESC:A 5th-level wolf-totem barbarian gains Track as a bonus feat. AUTO:FEAT|Track - -###Block: Barbarian Rage Alternatives -Rage KEY:Rage Choice ~ Rage CATEGORY:ACF TYPE:Internal.RageChoice VISIBLE:DISPLAY DESC:Standard Barbarian Rage -Hunter KEY:Rage Choice ~ Hunter CATEGORY:ACF TYPE:Internal.RageChoice.BarbarianRage VISIBLE:DISPLAY DESC:Replace Barbarian Rage with Favored Enemy and Archery Combat Style ABILITY:Special Ability|AUTOMATIC|Combat Style ~ Archery|Ranger ~ Favored Enemy SOURCEPAGE:p.58 -Whirling Frenzy KEY:Rage Choice ~ Whirling Frenzy CATEGORY:ACF TYPE:Internal.RageChoice.BarbarianRage.BarbarianIndomitableWill VISIBLE:DISPLAY DESC:Strength, AC and Reflex saves and extra attacks while in Frenzy. Add Frenzy and Evasion in Frenzy BONUS:VAR|FrenzyEvasion|1|PREVARGTEQ:BarbarianRagePowerLVL,14 BONUS:VAR|RageBonus|2|PREVARGTEQ:BarbarianRagePowerLVL,11 BONUS:VAR|RageBonus|2|PREVARGTEQ:BarbarianRagePowerLVL,20 SOURCEPAGE:p.66 - - -###Block:Whirling Frenzy (Display and Ability) -# Ability Name Category of Ability Type Visible Define Description Modify VAR Temporary Bonus -Whirling Frenzy KEY:Whirling Frenzy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:RageTimes|0 DEFINE:RageDuration|0 DEFINE:RageStrBonus|0 DEFINE:FrenzyACBonus|0 DEFINE:FrenzyReflexBonus|0 DEFINE:Frenzied|0 DEFINE:RageBonus|4 DEFINE:FrenzyEvasion|0 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration DESC:Bonues while in Whirling Frenzy (STR +%1, AC +%2, Reflex +%3, Extra Attack with all attacks at -2 penalty)|RageStrBonus|FrenzyACBonus|FrenzyReflexBonus|PREVAREQ:FrenzyEvasion,0 DESC:Bonues while in Whirling Frenzy (STR +%1, AC +%2, Reflex +%3, Extra Attack with all attacks at -2 penalty, Evasion)|RageStrBonus|FrenzyACBonus|FrenzyReflexBonus|PREVARNEQ:FrenzyEvasion,0 BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|FrenzyACBonus,FrenzyReflexBonus|RageBonus/2 TEMPBONUS:PC|CHECKS|Reflex|RageReflexBonus TEMPBONUS:PC|COMBAT|STR|RageStrBonus TEMPBONUS:PC|COMBAT|AC|FrenzyACBonus TEMPBONUS:PC|COMBAT|ATTACKS|1 TEMPBONUS:PC|COMBAT|TOHIT|-2 TEMPBONUS:PC|VAR|Frenzied|1 - -#Whirling Frenzy VARs. I've tried to re-use Rage VARs, so other feats can still work -# with the Frenzy version. If this becomes a problem, we'll need to make them separate Frenzy Vars. -# - Tir Gwaith -# RageTimes - Number of times per day -# RageDuration - Length of Frenzy -# RageStrBonus - Bonus to Strength while in Frenzy -# FrenzyACBonus * Bonus to AC while in Frenzy -# FrenzyReflexBonus * Bonus to Reflex while in Frenzy -# Frenzied * Whether or not character is in Frenzy for temp bonuses -# RageBonus - Bonus tracker for the Rage benefit numbers - -###Block: Alternate Class Abilities, Page 58. -# Ability Name Category of Ability Type Visible Description Source Page -Regular Bard KEY:Bard Variant ~ Regular Bard CATEGORY:ACF TYPE:Internal.BardVariant VISIBLE:DISPLAY DESC:Regular Bard - Bardic Knowledge, Inspire Abilities SOURCEPAGE:p.58 -Druid-like Bard KEY:Bard Variant ~ Druid-like Bard CATEGORY:ACF TYPE:Internal.BardVariant.BardBardicKnowledge.BardInspireCourage.BardInspireCompetence.BardInspireGreatness.BardInspireHeroics VISIBLE:DISPLAY DESC:Druid-like Bard - GAIN Animal companion (as druid), nature sense (as druid), resist nature's lure (as druid), wild empathy (as druid), LOSE Bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics. SOURCEPAGE:p.58 BONUS:VAR|WildEmpathyBonus|BardLVL ABILITY:Special Ability|AUTOMATIC|Druid ~ Nature Sense|Wild Empathy|Druid ~ Animal Companion BONUS:VAR|CompanionLVL|BardLVL ABILITY:Special Ability|AUTOMATIC|Druid ~ Resist Nature's Lure|PREVARGTEQ:BardLVL,4 - - - -# Paladin Variants -# Original Entry by: Jasper Spaans - - - -###Block: Paladin of Freedom Abilities -------------------------------------------------------------------------------------------------- -# Ability Name Category of Ability Type Visible Description Source Page -Paladin of Freedom ~ Aura of Resolve CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Immune to Compulsion effects. Each ally within 10 feet of you gains a +4 morale bonus on saving throws against compulsion effects. SOURCEPAGE:p.53 - -###Block: Paladin of Slaughter Abilities -------------------------------------------------------------------------------------------------- -# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page -Aura of Evil KEY:Paladin of Slaughter ~ Aura of Evil CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:The power of a paladin of slaughter's aura of evil (see the detect evil spell) is equal to her paladin of slaughter level, just as with the aura of a cleric of an evil deity. SOURCEPAGE:p.53 -Smite Good KEY:Paladin of Slaughter ~ Smite Good CATEGORY:Special Ability TYPE:PaladinClassFeatures.Internal VISIBLE:NO DEFINE:PaladinSmiteGoodLVL|0 BONUS:VAR|SmiteGood|PaladinSmiteGoodLVL/5+1 BONUS:VAR|SmiteGoodDamage|PaladinSmiteGoodLVL SOURCEPAGE:p.54 -Debilitating Aura KEY:Paladin of Slaughter ~ Debilitating Aura CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Each enemy within 10 foot takes a -1 penalty to Armor Class. SOURCEPAGE:p.54 -Deadly Touch KEY:Paladin of Slaughter ~ Deadly Touch CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural VISIBLE:YES DEFINE:DeadlyTouchHP|0 DEFINE:DeadlyTouchLVL|0 DESC:%1 hp/day, Will DC %2 for half dmg|DeadlyTouchHP|DeadlyTouchDC BONUS:VAR|DeadlyTouchHP|DeadlyTouchLVL*max(CHA,0) SOURCEPAGE:p.54 DEFINE:DeadlyTouchDC|10+(PaladinLVL/2)+CHA -Cause Disease KEY:Paladin of Slaughter ~ Cause Disease CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.SpellLike VISIBLE:YES DEFINE:CauseDisease|0 DEFINE:CauseDiseaseLVL|0 DESC:%1/week|CauseDisease BONUS:VAR|CauseDisease|CauseDiseaseLVL/3-1 SOURCEPAGE:p.54 -Rebuke Undead KEY:Paladin of Slaughter ~ Rebuke Undead CATEGORY:Special Ability TYPE:PaladinClassFeatures.Internal VISIBLE:NO DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 DEFINE:PaladinTurnLVL|0 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|PaladinTurnLVL-3|TYPE=Level.REPLACE SOURCEPAGE:p.54 -Detect Good KEY:Paladin of Slaughter ~ Detect Good SOURCEPAGE:p.54 CATEGORY:Special Ability TYPE:SpellLike.ClassFeatures.PaladinClassFeatures.SpecialQuality DESC:At will, a paladin of slaughter can use detect good, as the spell. - -###Block: Paladin of Tyranny Internals -# Ability Name Category of Ability Type Visible Define Modify VAR Source Page -Aura of Evil KEY:Paladin of Tyranny ~ Aura of Evil CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:The power of a paladin of tyranny's aura of evil (see the detect evil spell) is equal to his paladin of tyranny level, just as with the aura of a cleric of an evil deity. SOURCEPAGE:p.54 -Smite Good KEY:Paladin of Tyranny ~ Smite Good CATEGORY:Special Ability TYPE:PaladinClassFeatures.Internal VISIBLE:YES DEFINE:PaladinSmiteGoodLVL|0 BONUS:VAR|SmiteGood|PaladinSmiteGoodLVL/5+1 BONUS:VAR|SmiteGoodDamage|PaladinSmiteGoodLVL SOURCEPAGE:p.54 DESC:Once per day, a paladin of tyranny may attempt to smite good with one normal melee attack. This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of tyranny gains class levels. -Deadly Touch KEY:Paladin of Tyranny ~ Deadly Touch CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.Supernatural VISIBLE:YES DEFINE:DeadlyTouchHP|0 DEFINE:DeadlyTouchLVL|0 DESC:%1 hp/day, Will DC %2 for half dmg|DeadlyTouchHP|DeadlyTouchDC BONUS:VAR|DeadlyTouchHP|DeadlyTouchLVL*max(CHA,0) SOURCEPAGE:p.54 DEFINE:DeadlyTouchDC|10+(PaladinLVL/2)+CHA DESC:Beginning at 2nd level, a paladin of tyranny can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level ? her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Cha modifi er) to halve the damage dealt. Alternatively, a paladin of tyranny can use any or all of this power to cure damage to undead creatures, just as an infl ict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability. -Rebuke Undead KEY:Paladin of Tyranny ~ Rebuke Undead CATEGORY:Special Ability TYPE:PaladinClassFeatures.Internal VISIBLE:NO DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 DEFINE:PaladinTurnLVL|0 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|PaladinTurnLVL-3|TYPE=Level.REPLACE SOURCEPAGE:p.55 DESC:A paladin of tyranny rebukes undead rather than turning undead. -Cause Disease KEY:Paladin of Tyranny ~ Cause Disease CATEGORY:Special Ability TYPE:PaladinClassFeatures.SpecialQuality.SpellLike VISIBLE:YES DEFINE:CauseDisease|0 DEFINE:CauseDiseaseLVL|0 DESC:%1/week|CauseDisease BONUS:VAR|CauseDisease|CauseDiseaseLVL/3-1 SOURCEPAGE:p.54 DESC:A paladin of tyranny can infl ict disease with his touch (as the contagion spell) a number of times per week that a standard paladin of her level would normally be able to remove disease. -Aura of Despair KEY:Paladin of Tyranny ~ Aura of Despair SOURCEPAGE:p.55 CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.PaladinClassFeatures.SpecialQuality DESC:Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. -Detect Good KEY:Paladin of Tyranny ~ Detect Good SOURCEPAGE:p.54 CATEGORY:Special Ability TYPE:SpellLike.ClassFeatures.PaladinClassFeatures.SpecialQuality DESC:At will, a paladin of tyranny can use detect good, as the spell. - -###Block: Urban Ranger Support -Favored Enemy ~ Organization ASPECT:NAME|Favored Enemy (Organization/%1)|%LIST PRECLASS:1,Ranger (Urban Ranger) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOrganization|FavoredBase DESC:+%1|FavoredOrganization SOURCEPAGE:p.56 ASPECT:Ability Benefit|+%1|FavoredOrganization CHOOSE:USERINPUT|TITLE=Organization Name MULT:YES - -###Block: Favored Enemy Bonuses -# Ability Name Category of Ability Type Visible Required Ability Stackable? Multiple? Choose Modify VAR Source Page -Favored Enemy Bonus ~ Organization PRECLASS:1,Ranger (Urban Ranger) CATEGORY:Special Ability TYPE:FavoredEnemyBonus VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Favored Enemy ~ Organization STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FavoredOrganization|2 SOURCEPAGE:p.56 - - -# Original Entry by: Jasper-Spaans - -###Block: Prestige Bard Abilities, Page ?? -#These abilities add the bard spells to the appropriate class. -#Note that we actually might want to add this in a more appropriate fashion, with a chooser, but that is not possible with the current tags. -#Note that these are only the core classes, and when using sources with additional (arcane casting) classes, the appropriate abilities would need to be added. -#Note that these are only the spells from the RSRD. -# Ability Name Category of Ability Type Visible Required Class List of Class Spells by Level -Add Bard Spellcasting to Wizard CATEGORY:Special Ability TYPE:AddBardSpellCasting VISIBLE:DISPLAY PRECLASS:1,Wizard=1 SPELLLEVEL:CLASS|Wizard=0|Lullaby,Summon Instrument|Wizard=1|Confusion (Lesser)|Wizard=3|Glibness,Good Hope,Sculpt Sound|Wizard=4|Modify Memory,Zone of Silence|Wizard=5|Song of Discord|Wizard=6|Sympathetic Vibration -Add Bard Spellcasting to Sorcerer CATEGORY:Special Ability TYPE:AddBardSpellCasting VISIBLE:DISPLAY PRECLASS:1,Sorcerer=1 SPELLLEVEL:CLASS|Sorcerer=0|Lullaby,Summon Instrument|Sorcerer=1|Confusion (Lesser)|Sorcerer=3|Glibness,Good Hope,Sculpt Sound|Sorcerer=4|Modify Memory,Zone of Silence|Sorcerer=5|Song of Discord|Sorcerer=6|Sympathetic Vibration - -# Original Entry by: Jasper-Spaans - -###Block: Prestige Ranger Abilities, Page 72. -#These abilities add the paladin spells to the appropriate class. -#Note that we actually might want to add this in a more appropriate fashion, with a chooser, but that is not possible with the current tags. -#Note that these are only the core classes, and when using sources with additional (divine casting) classes, the appropriate abilities would need to be added. -#Note that these are only the spells from the RSRD. -# Ability Name Category of Ability Type Visible Required Class List of Class Spells by Level -Add Paladin Spellcasting to Druid CATEGORY:Special Ability TYPE:AddPaladinSpellCasting VISIBLE:DISPLAY PRECLASS:1,Druid=1 SPELLLEVEL:CLASS|Druid=1|Bless Weapon|Druid=3|Heal Mount|Druid=4|Holy Sword -Add Paladin Spellcasting to Cleric CATEGORY:Special Ability TYPE:AddPaladinSpellCasting VISIBLE:DISPLAY PRECLASS:1,Cleric=1 SPELLLEVEL:CLASS|Cleric=1|Bless Weapon|Cleric=3|Heal Mount|Cleric=4|Holy Sword -Add Paladin Spellcasting to Ranger CATEGORY:Special Ability TYPE:AddPaladinSpellCasting VISIBLE:DISPLAY PRECLASS:1,Ranger=1 SPELLLEVEL:CLASS|Ranger=1|Bless Weapon|Ranger=3|Heal Mount|Ranger=4|Holy Sword - -# Original Entry by: Jasper-Spaans - -###Block: Prestige Ranger Abilities, Page 72. -# Ability Name Category of Ability Type Visible Restricted Ability Required Class Required Feat Var. Min. Value Virtual Feat Source Page -Manyshot CATEGORY:Special Ability TYPE:PrestigeRangerBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Two-Weapon Fighting PREFEAT:1,Rapid Shot PREVARGTEQ:PrestigeRangerBonusFeatLVL,2 VFEAT:Manyshot SOURCEPAGE:p.72 -Improved Two-Weapon Fighting CATEGORY:Special Ability TYPE:PrestigeRangerBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Manyshot PREFEAT:1,Two-Weapon Fighting PREVARGTEQ:PrestigeRangerBonusFeatLVL,2 VFEAT:Improved Two-Weapon Fighting SOURCEPAGE:p.72 -Improved Precise Shot CATEGORY:Special Ability TYPE:PrestigeRangerBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Greater Two-Weapon Fighting PREFEAT:1,Manyshot PREVARGTEQ:PrestigeRangerBonusFeatLVL,7 VFEAT:Improved Precise Shot SOURCEPAGE:p.72 -Greater Two-Weapon Fighting CATEGORY:Special Ability TYPE:PrestigeRangerBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Precise Shot PREFEAT:1,Improved Two-Weapon Fighting PREVARGTEQ:PrestigeRangerBonusFeatLVL,7 VFEAT:Greater Two-Weapon Fighting SOURCEPAGE:p.72 - -#These abilities add the ranger spells to the appropriate class. -#Note that we actually might want to add this in a more appropriate fashion, with a chooser, but that is not possible with the current tags. -#Note that these are only the core classes, and when using sources with additional (divine casting) classes, the appropriate abilities would need to be added. -#Note that there are NO (unique) ranger spells in the RSRD, which means these abilities do not actually DO anything at this point.... -Add Ranger Spellcasting to Druid CATEGORY:Special Ability TYPE:AddRangerSpellCasting VISIBLE:DISPLAY PRECLASS:1,Druid=1 -#SPELLLEVEL:CLASS|Druid=1| -Add Ranger Spellcasting to Cleric CATEGORY:Special Ability TYPE:AddRangerSpellCasting VISIBLE:DISPLAY PRECLASS:1,Cleric=1 -#SPELLLEVEL:CLASS|Cleric=1| -Add Ranger Spellcasting to Paladin CATEGORY:Special Ability TYPE:AddRangerSpellCasting VISIBLE:DISPLAY PRECLASS:1,Ranger=1 -#SPELLLEVEL:CLASS|Paladin=1| - - -# Switching to new standards -# Cloistered Cleric -Lore KEY:Cloistered Cleric ~ Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary - -# Druidic Avenger -Fast Movement KEY:Druidic Avenger ~ Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary BONUS:MOVEADD|TYPE=Walk|10|TYPE=FastMove|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.IS.HEAVY]"),1 -Rage KEY:Druidic Avenger ~ Rage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:RageTimes|0 DEFINE:RageLvl|0 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 TEMPBONUS:PC|CHECKS|Will|RageMorale TEMPBONUS:PC|COMBAT|AC|-1*(RageACPenalty) TEMPBONUS:PC|STAT|CON|RageConBonus TEMPBONUS:PC|STAT|STR|RageStrBonus TEMPBONUS:PC|VAR|RageDuration|-(RageConBonus/2) TEMPBONUS:PC|VAR|Enraged|1 DEFINE:RageTimesLVL|0 BONUS:VAR|RageTimes|(RageTimesLVL-1)/5+1 -Tireless Rage KEY:Druidic Avenger ~ Tireless Rage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary - -# Thug -Weapon and Armor Proficiency KEY:Thug ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SpecialQuality AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial AUTO:ARMORPROF|ARMORTYPE=Light -Bonus Feats KEY:Thug ~ Bonus Feats CATEGORY:Special Ability TYPE:SpecialQuality BONUS:ABILITYPOOL|Thug Feat|ThugBonusFeatCount DEFINE:ThugBonusFeatCount|0 BONUS:VAR|ThugBonusFeatCount|ThugLVL/2 - -# Monk Fighting Styles -Default KEY:Monk Fighting Style ~ Default CATEGORY:Special Ability TYPE:MonkFightingStyle SOURCEPAGE:p.52 DESC:You are a default monk. -Cobra Strike KEY:Monk Fighting Style ~ Cobra Strike CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Escape Artist|2|TYPE=FightingStyle AUTO:FEAT|Dodge AUTO:FEAT|Mobility|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Spring Attack|PREVARGTEQ:MonkLVL,6 BONUS:VAR|FeatDodgeBonus|1|TYPE=MonkFightingStyle|PRESKILL:2,Balance=4,Escape Artist=9 -Denying Stance KEY:Monk Fighting Style ~ Denying Stance CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Tumble|2|TYPE=FightingStyle AUTO:FEAT|Improved Grapple AUTO:FEAT|Combat Reflexes|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Improved Disarm|PREVARGTEQ:MonkLVL,6 -Hand and Foot KEY:Monk Fighting Style ~ Hand and Foot CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Balance|2|TYPE=FightingStyle AUTO:FEAT|Stunning Fist AUTO:FEAT|Deflect Arrows|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Improved Trip|PREVARGTEQ:MonkLVL,6 -Invisible Eye KEY:Monk Fighting Style ~ Invisible Eye CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Listen|2|TYPE=FightingStyle AUTO:FEAT|Combat Reflexes AUTO:FEAT|Lightning Reflexes|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Blind-Fight|PREVARGTEQ:MonkLVL,6 -Overwhelming Attack KEY:Monk Fighting Style ~ Overwhelming Attack CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Intimidate|2|TYPE=FightingStyle AUTO:FEAT|Power Attack AUTO:FEAT|Improved Bull Rush|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Improved Overrun|PREVARGTEQ:MonkLVL,6 -Passive Way KEY:Monk Fighting Style ~ Passive Way CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Bluff|2|TYPE=FightingStyle AUTO:FEAT|Combat Expertise AUTO:FEAT|Improved Trip|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Improved Feint|PREVARGTEQ:MonkLVL,6 -Sleeping Tiger KEY:Monk Fighting Style ~ Sleeping Tiger CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Hide|2|TYPE=FightingStyle AUTO:FEAT|Weapon Finesse AUTO:FEAT|Improved Initiative|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Improved Sunder|PREVARGTEQ:MonkLVL,6 -Undying Way KEY:Monk Fighting Style ~ Undying Way CATEGORY:Special Ability TYPE:MonkFightingStyle.MonkFightingStyleAlt SOURCEPAGE:p.52 BONUS:SKILL|Concentration|2|TYPE=FightingStyle AUTO:FEAT|Toughness AUTO:FEAT|Endurance|PREVARGTEQ:MonkLVL,2 AUTO:FEAT|Diehard|PREVARGTEQ:MonkLVL,6 - -# Wilderness Rogue -Woodland Stride KEY:Wilderness Rogue ~ Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality -# New Rogue Abilities -Camouflage KEY:Rogue Ability ~ Camouflage CATEGORY:Special Ability TYPE:RogueAbilities PRECLASS:1,Rogue (Wilderness Rogue)=10 -Hide in Plain Sight KEY:Rogue Ability ~ Hide in Plain Sight CATEGORY:Special Ability TYPE:RogueAbilities PRECLASS:1,Rogue (Wilderness Rogue)=10 - - Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_race.lst =================================================================== --- Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_race.lst 2014-05-15 05:28:49 UTC (rev 23863) +++ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_race.lst 2014-05-15 05:47:44 UTC (rev 23864) @@ -1,31 +0,0 @@ - - - - -#Block: Environmental Racial Variants - -###Block: Aquatic -Aquatic ~ Base VISIBLE:NO CATEGORY:Internal TEMPLATE:Grant Aquatic RaceSubtype -# -Aquatic Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DwarfRacialTrait BONUS:VAR|RacialStatStr,RacialStatCon|2 BONUS:VAR|RacialStatDex|-4 BONUS:VAR|RacialStatCha|-2 MOVE:Swim,20 -Aquatic Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality -Aquatic Gnome CATEGORY:Special Ability TYPE:RacialTraits.GnomeRace.GnomeAlchemySkill.GnomeAttacks.GnomeListenSkill ABILITY:Special Ability|AUTOMATIC|Well-Traveled ~ Aquatic Gnome|Racial Emnity ~ Aquatic Gnome MOVE:Swim,20 - - -# -Well-Traveled KEY:Well-Traveled ~ Aquatic Gnome TYPE:SpecialQuality DESC:Aquatic gnomes receive a +2 racial bonus on Sense Motive and Gather Information checks. They always know when their welcome is wearing out. BONUS:SKILL|Sense Motive,Gather Information|2|TYPE=Racial -No +1 racial bonus on attack rolls against kobolds; Aquatic gnomes do not come into combat with kobolds as frequently as their land-bound cousins. They retain their bonus against goblinoids, however. KEY:Racial Emnity ~ Aquatic Gnome -No racial bonus on Craft (alchemy) checks or Listen checks; Aquatic gnomes' visual acuity has improved at the expense of their other senses. KEY:Racial Trade-Off ~ Aquatic Gnome - - - - - - - - - - - - - Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilitycategories.lst 2014-05-15 05:28:49 UTC (rev 23863) +++ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_abilitycategories.lst 2014-05-15 05:47:44 UTC (rev 23864) @@ -1,35 +0,0 @@ - -ABILITYCATEGORY:Totem Barbarian VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:ACF TYPE:Totem Barbarian PLURAL:Totem Barbarian Variants DISPLAYLOCATION:Class Features - - - - - - - - - - - - -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Barbarian Rage Variant VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RageChoice PLURAL:Barbarian Rage Variants DISPLAYLOCATION:Class Abilities - -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Bard Variant VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BardVariant PLURAL:Bard Variants DISPLAYLOCATION:Class Abilities - -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Prestige Bard Unique Spells VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AddBardSpellCasting PLURAL:Prestige Bard Unique Spells DISPLAYLOCATION:Class Abilities - -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Prestige Paladin Unique Spells VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AddPaladinSpellCasting PLURAL:Prestige Paladin Unique Spells DISPLAYLOCATION:Class Abilities - -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Prestige Ranger Bonus Feats VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:PrestigeRangerBonusFeat PLURAL:Prestige Ranger Bonus Feats DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Prestige Ranger Unique Spells VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AddRangerSpellCasting PLURAL:Prestige Ranger Unique Spells DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Thug Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Fighter ABILITYLIST:Urban Tracking PLURAL:Thug Feats DISPLAYLOCATION:Feats - -ABILITYCATEGORY:Monk Fighting Style VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MonkFightingStyle PLURAL:Monk Fighting Styles DISPLAYLOCATION:Class Abilities - - Deleted: Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_classes.lst =================================================================== --- Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_classes.lst 2014-05-15 05:28:49 UTC (rev 23863) +++ Trunk/content/notfordistribution/35e/wizards_of_the_coast/unearthed_arcana/ua_classes.lst 2014-05-15 05:47:44 UTC (rev 23864) @@ -1,826 +0,0 @@ -# Original Entry by: Tir-Gwaith - - -CLASS:Barbarian.MOD BONUS:ABILITYPOOL|Totem Barbarian|1 BONUS:ABILITYPOOL|Barbarian Rage Variant|1 - - - - - -###Block: Bard -# Class Name -CLASS:Bard.COPY=Bardic Sage - -# Class Name -CLASS:Bard.COPY=Divine Bard - -# Class Name -CLASS:Bard.COPY=Savage Bard - -# Class Name Prohibited Class -CLASS:Bard.MOD !PRECLASS:1,Bardic Sage=1,Divine Bard=1,Savage Bard=1 - -# Class Name Abbreviation Source Page Save checks bonus -CLASS:Bardic Sage.MOD ABB:BrdSge SOURCEPAGE:p.49 BONUS:CHECKS|BASE.Reflex|floor(CL/3)-floor(CL/2+2) -# Class Name Clear Prereq. Required AL Prohibited Class -CLASS:Bardic Sage.MOD PRE:.CLEAR PREALIGN:NG,TN,NE !PRECLASS:1,Bard=1,Divine Bard=1,Savage Bard=1 -# Class Name Spell Stat Stat for Bonus Spells Caster level Bonus to DC Use Spell List -CLASS:Bardic Sage.MOD SPELLSTAT:INT BONUSSPELLSTAT:CHA BONUS:CASTERLEVEL|Bardic Sage|CL BONUS:DC|CLASS.Bardic Sage|CHA-INT SPELLLIST:2|Bard|Bardic Sage -###Block: spells -1 SPELLLEVEL:CLASS|Bardic Sage=1|Detect Chaos,Detect Evil,Detect Good,Detect Law -1 SPELLLEVEL:CLASS|Bardic Sage=2|Zone of Truth -1 SPELLLEVEL:CLASS|Bardic Sage=3|Arcane Sight -1 SPELLLEVEL:CLASS|Bardic Sage=4|Analyze Dweomer,Sending -1 SPELLLEVEL:CLASS|Bardic Sage=5|Contact Other Plane,Scrying (Greater) -1 SPELLLEVEL:CLASS|Bardic Sage=6|True Seeing,Vision -###Block: Normal progression -1 BONUS:VAR|BardicKnowledge|2 -1 BONUS:VAR|InspireDurationBase|-2 -# Extra Spells Known - Not sure how to limit it to Divination. -# Tried to do as Subclass, similar to Wizard specialities, but no-go with the spontaneous caster. -###Block: Extra spells known -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=0|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=1|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=2|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=3|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=4|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=5|1 -1 BONUS:SPELLKNOWN|CLASS=Bardic Sage;LEVEL=6|1 - -#Spellcasting -# -#A bardic sage learns and casts spells as a normal bard, with a few exceptions. In addition to the -# normal number of spells known, a bardic sage knows one divination spell of each spell level he is -# capable of casting. For example, a 1st-level bardic sage knows four 0-level bard spells plus one -# 0-level bard spell of the divination school (such as detect magic, know direction, or read magic. -# The bardic sage's number of spells per day does not change. -# - - -# Class Name Abbreviation Source Page -CLASS:Divine Bard.MOD ABB:DvnBrd SOURCEPAGE:p.50 -# Class Name Prohibited Class -CLASS:Divine Bard.MOD !PRECLASS:1,Bard=1,Bardic Sage=1,Savage Bard=1 -# Class Name Spell Stat Stat for Bonus Spells Spell Type Caster level Bonus to DC Use Spell List -CLASS:Divine Bard.MOD SPELLSTAT:WIS BONUSSPELLSTAT:CHA SPELLTYPE:Divine BONUS:CASTERLEVEL|Divine Bard|CL BONUS:DC|CLASS.Divine Bard|CHA-WIS SPELLLIST:1|Bard -###Block: Expanded spell list options -1 SPELLLEVEL:CLASS|Divine Bard=0|Create Water,Cure Minor Wounds -1 SPELLLEVEL:CLASS|Divine Bard=1|Detect Evil,Detect Good,Detect Law,Protection from Evil,Protection from Good,Protection from Law -1 SPELLLEVEL:CLASS|Divine Bard=2|Consecrate,Desecrate,Gentle Repose -1 SPELLLEVEL:CLASS|Divine Bard=3|Magic Circle Against Evil,Magic Circle Against Good,Magic Circle Against Law,Prayer -1 SPELLLEVEL:CLASS|Divine Bard=4|Remove Disease,Sending,Speak with Dead -1 SPELLLEVEL:CLASS|Divine Bard=5|Divination,Restoration -1 SPELLLEVEL:CLASS|Divine Bard=6|Commune,Hallow,Raise Dead,Unhallow -###Block: alignment spell restrictions -1 PROHIBITSPELL:DESCRIPTOR.Lawful -1 PROHIBITSPELL:DESCRIPTOR.Chaotic|PREALIGN:TN -1 PROHIBITSPELL:DESCRIPTOR.Good|PREALIGN:NE,CE,TN -1 PROHIBITSPELL:DESCRIPTOR.Evil|PREALIGN:NG,CG,TN - - -# Class Name Abbreviation Source Page Save checks bonus -CLASS:Savage Bard.MOD ABB:SvgBrd SOURCEPAGE:p.50 BONUS:CHECKS|BASE.Reflex|CL/3-floor(CL/2+2) BONUS:CHECKS|BASE.Fortitude|CL/2+2-floor(CL/3) -# Class Name Required AL Prohibited Class -CLASS:Savage Bard.MOD PREALIGN:CG,CN,CE !PRECLASS:1,Bard=1,Bardic Sage=1,Divine Bard=1 -# Class Name Remove Class Skill Class Skill -CLASS:Savage Bard.MOD CSKILL:.CLEAR.Decipher Script|.CLEAR.Speak Language CSKILL:Survival -# Class Name Caster level Use Spell List -CLASS:Savage Bard.MOD BONUS:CASTERLEVEL|Savage Bard|CL SPELLLIST:1|Savage Bard -###Block: Illiteracy -# (Copy this line and include the hidden feat for any other Illiterate class.) -# Currently, this does not take into account the removal using Skill points. -1 BONUS:VAR|IllteracyLVL|CL DEFINE:IllteracyLVL|0 ABILITY:Special Ability|VIRTUAL|Barbarian ~ Illiteracy|PREVAREQ:TL,IlliteracyLVL -###Block: Spell List -# This doesn't take into accound Bard spells from other sources. No way to 'Remove spells from a spell list' -1 SPELLLEVEL:CLASS|Savage Bard=0|Dancing Lights,Daze,Detect Magic,Flare,Ghost Sound,Know Direction,Light,Lullaby,Mage Hand,Mending,Message,Open/Close,Resistance,Summon Instrument -1 SPELLLEVEL:CLASS|Savage Bard=1|Alarm,Animate Rope,Calm Emotions,Cause Fear,Charm Person,Confusion (Lesser),Cure Light Wounds,Detect Snares and Pits,Disguise Self,Endure Elements,Expeditious Retreat,Feather Fall,Grease,Hideous Laughter,Hypnotism,Identify,Magic Aura,Magic Mouth,Obscure Object,Remove Fear,Silent Image,Sleep,Summon Nature's Ally I,Undetectable Alignment,Unseen Servant,Ventriloquism -1 SPELLLEVEL:CLASS|Savage Bard=2|Alter Self,Animal Messenger,Animal Trance,Blindness/Deafness,Blur,Bull's Strength,Cat's Grace,Cure Moderate Wounds,Darkness,Daze Monster,Delay Poison,Detect Thoughts,Eagle's Splendor,Enthrall,Fox's Cunning,Glitterdust,Heroism,Hold Person,Hypnotic Pattern,Invisibility,Locate Object,Minor Image,Mirror Image,Misdirection,Pass without Trace,Pyrotechnics,Rage,Scare,Shatter,Silence,Sound Burst,Suggestion,Summon Nature's Ally II,Summon Swarm,Tongues,Whispering Wind -1 SPELLLEVEL:CLASS|Savage Bard=3|Blink,Charm Monster,Clairaudience/Clairvoyance,Confusion,Crushing Despair,Cure Serious Wounds,Daylight,Deep Slumber,Dispel Magic,Displacement,Fear,Gaseous Form,Geas (Lesser),Glibness,Good Hope,Haste,Illusory Script,Invisibility Sphere,Major Image,Phantom Steed,Remove Curse,Scrying,Sculpt Sound,Secret Page,See Invisibility,Slow,Snare,Speak with Animals,Summon Nature's Ally III,Tiny Hut -1 SPELLLEVEL:CLASS|Savage Bard=4|Break Enchantment,Cure Critical Wounds,Detect Scrying,Dimension Door,Dominate Person,Freedom of Movement,Hallucinatory Terrain,Hold Monster,Insect Plague,Invisibility (Greater),Legend Lore,Locate Creature,Modify Memory,Neutralize Poison,Rainbow Pattern,Repel Vermin,Secure Shelter,Shadow Conjuration,Shout,Speak with Plants,Summon Nature's Ally IV,Zone of Silence -1 SPELLLEVEL:CLASS|Savage Bard=5|Commune with Nature,Cure Light Wounds (Mass),Dispel Magic (Greater),Dream,False Vision,Heroism (Greater),Mind Fog,Mirage Arcana,Mislead,Nightmare,Persistent Image,Seeming,Shadow Evocation,Shadow Walk,Song of Discord,Suggestion (Mass),Summon Nature's Ally V -1 SPELLLEVEL:CLASS|Savage Bard=6|Analyze Dweomer,Animate Objects,Cat's Grace (Mass),Charm Monster (Mass),Creeping Doom,Eagle's Splendor (Mass),Eyebite,Find the Path,Fox's Cunning (Mass),Geas/Quest,Heroes' Feast,Irresistible Dance,Permanent Image,Programmed Image,Project Image,Reincarnate,Scrying (Greater),Summon Nature's Ally VI,Sympathetic Vibration,Veil - - -# From Page 58, "Other class variants. -#Since this is an option, and not subclass, I'm NOT changing the SOURCE info. - -# Class Name -CLASS:Bard.MOD BONUS:ABILITYPOOL|Bard Variant|1 - - -# Cleric Variant -# Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Bonus Languages Save checks bonus Combat bonus Add domain number Monster Role -CLASS:Cleric (Cloistered Cleric) HD:6 TYPE:Base.PC.Variant CLASSTYPE:PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:ClassesI.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*1/2|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 ROLE:Cleric -# Class Name Skill Pts/Lvl Class Skill -CLASS:Cleric (Cloistered Cleric) STARTSKILLPTS:6 CSKILL:Concentration|TYPE=Craft|Diplomacy|Heal|TYPE=Knowledge|TYPE=Profession|Spellcraft|Decipher Script|Speak Language -# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level -CLASS:Cleric (Cloistered Cleric) SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Cleric (Cloistered Cleric)|CL -###Block:Proficiencies -1 ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfSimple|TYPE=ArmorProfLight -1 ABILITY:Special Ability|AUTOMATIC|Cloistered Cleric ~ Lore -1 DOMAIN:Knowledge BONUS:DOMAIN|NUMBER|1 -# This is Phase I of the Turn abilities improvement (for 5.6). Futher enhancements are planned, -# both OS and data to include modifications for differences in Turning ability for Undead, -# Air, Fire, etc. -###Block: Turn Undead stuff -1 ABILITY:Special Ability|AUTOMATIC|Cleric ~ Turn or Rebuke Undead|Cleric ~ Spontaneous Casting|Cleric ~ Aura -###Block: Spell Alignment Restrictions -1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE -1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG -1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE -1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE -###Block: Aura strength -1 BONUS:VAR|AlignmentAuraBase|CL DEFINE:AlignmentAuraBase|0 -###Block: Righteous Might Workaround -1 TEMPLATE:RighteousMightDR -###Block: Level progression -1 CAST:3,1 -2 CAST:4,2 -3 CAST:4,2,1 -4 CAST:5,3,2 -5 CAST:5,3,2,1 -6 CAST:5,3,3,2 -7 CAST:6,4,3,2,1 -8 CAST:6,4,3,3,2 -9 CAST:6,4,4,3,2,1 -10 CAST:6,4,4,3,3,2 -11 CAST:6,5,4,4,3,2,1 -12 CAST:6,5,4,4,3,3,2 -13 CAST:6,5,5,4,4,3,2,1 -14 CAST:6,5,5,4,4,3,3,2 -15 CAST:6,5,5,5,4,4,3,2,1 -16 CAST:6,5,5,5,4,4,3,3,2 -17 CAST:6,5,5,5,5,4,4,3,2,1 -18 CAST:6,5,5,5,5,4,4,3,3,2 -19 CAST:6,5,5,5,5,5,4,4,3,3 -20 CAST:6,5,5,5,5,5,4,4,4,4 - -# Druid Variant -# Class Name Hit Dice Type Class Type Abbreviation Max Level Ex Class Source Page Bonus Languages Automatically Gained Language Save checks bonus Combat bonus Monster Role -CLASS:Druid (Druidic Avenger) HD:8 TYPE:Base.PC CLASSTYPE:PC ABB:Drd MAXLEVEL:20 EXCLASS:Ex Druid SOURCEPAGE:ClassesI.rtf LANGBONUS:Sylvan AUTO:LANG|Druidic BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE ROLE:Druid DEFINE:DruidLVL|CL -# Class Name Required AL -CLASS:Druid (Druidic Avenger) PREALIGN:LN,NG,TN,NE,CN -# Class Name Skill Pts/Lvl Class Skill -CLASS:Druid (Druidic Avenger) STARTSKILLPTS:4 CSKILL:Concentration|TYPE=Craft|Handle Animal|Heal|Knowledge (Nature)|Listen|TYPE=Profession|Ride|Spellcraft|Spot|Survival|Swim|Intimidate -# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level -CLASS:Druid (Druidic Avenger) SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Druid|CL -###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|Druid ~ Weapon and Armor Proficiency|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidProficiencies -###Block: Wildshape Abilities Block -# -# To add effective Druid levels to this ability use BONUS:VAR|DruidWildShape|CL -# -1 BONUS:VAR|DruidWildShape|CL -1 BONUS:VAR|WildEmpathy|-4 -###Block: Spell Alignment Restrictions -1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE -1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG -1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE -1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE -###Block: -1 ABILITY:Special Ability|AUTOMATIC|Druid ~ Wild Shape|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidWildShape -1 ABILITY:Special Ability|AUTOMATIC|Druid ~ Nature Sense|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidNatureSense -1 ABILITY:Special Ability|AUTOMATIC|Druid ~ Wild Empathy|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidWildEmpathy -2 ABILITY:Special Ability|AUTOMATIC|Druid ~ Woodland Stride|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidWoodlandStride -3 ABILITY:Special Ability|AUTOMATIC|Druid ~ Trackless Step|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidTracklessStep -4 ABILITY:Special Ability|AUTOMATIC|Druid ~ Resist Nature's Lure|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidResistNaturesLure -9 ABILITY:Special Ability|AUTOMATIC|Druid ~ Venom Immunity|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidVenomImmunity -13 ABILITY:Special Ability|AUTOMATIC|Druid ~ A Thousand Faces|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidAThousandFaces -15 ABILITY:Special Ability|AUTOMATIC|Druid ~ Timeless Body|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidTimelessBody TEMPLATE:Timeless Body -# -1 ABILITY:Special Ability|AUTOMATIC|Druidic Avenger ~ Fast Movement -1 ABILITY:Special Ability|AUTOMATIC|Druidic Avenger ~ Rage -17 ABILITY:Special Ability|AUTOMATIC|Druidic Avenger ~ Tireless Rage -###Block: Normal Progression -1 CAST:3,1 -2 CAST:4,2 -3 CAST:4,2,1 -4 CAST:5,3,2 -5 CAST:5,3,2,1 -6 CAST:5,3,3,2 -7 CAST:6,4,3,2,1 -8 CAST:6,4,3,3,2 -9 CAST:6,4,4,3,2,1 -10 CAST:6,4,4,3,3,2 -11 CAST:6,5,4,4,3,2,1 -12 CAST:6,5,4,4,3,3,2 -13 CAST:6,5,5,4,4,3,2,1 -14 CAST:6,5,5,4,4,3,3,2 -15 CAST:6,5,5,5,4,4,3,2,1 -16 CAST:6,5,5,5,4,4,3,3,2 -17 CAST:6,5,5,5,5,4,4,3,2,1 -18 CAST:6,5,5,5,5,4,4,3,3,2 -19 CAST:6,5,5,5,5,5,4,4,3,3 -20 CAST:6,5,5,5,5,5,4,4,4,4 - -# Fighter Variant- -# Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Monster Role -CLASS:Fighter (Thug) HD:10 TYPE:Base.PC CLASSTYPE:PC ABB:Ftr MAXLEVEL:20 SOURCEPAGE:p.51 DEFINE:FighterLVL|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE ROLE:Combat DEFINE:ThugLVL|CL -# Class Name Skill Pts/Lvl Class Skill -CLASS:Fighter (Thug) STARTSKILLPTS:4 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Ride|Swim|Bluff|Gather Information|Knowledge (Local)|Sleight of Hand -###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|Thug ~ Weapon and Armor Proficiency -###Block: Advanced Weapon Feat qualifications -1 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker -1 ABILITY:Special Ability|AUTOMATIC|Weapon Specialization Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterWeaponSpecialization -1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Focus Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterGreaterWeaponFocus -1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Specialization Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterGreaterWeaponSpecialization -1 ABILITY:Special Ability|AUTOMATIC|Thug ~ Bonus Feats|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterBonusFeat,TYPE.FighterBonusFeats - -# Monk Variant - Monk Fighting Style -CLASS:Monk.MOD -1 BONUS:ABILITYPOOL|Monk Fighting Style|1 -1 BONUS:VAR|... 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From: <ama...@us...> - 2014-06-21 07:21:28
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Revision: 24243 http://sourceforge.net/p/pcgen/code/24243 Author: amaitland Date: 2014-06-21 07:21:21 +0000 (Sat, 21 Jun 2014) Log Message: ----------- NEWSOURCE-151 [Pathfinder] Pathfinder Society Field Guide Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities.lst Added Paths: ----------- Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/ Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilitycategories.lst Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/ Trunk/pcgen/data/pathfinder/paizo/organized_play/ Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilitycategories.lst Deleted: Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilities_class.lst 2014-06-18 21:14:26 UTC (rev 24217) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pfsfg_abilities_class.lst 2014-06-21 07:21:21 UTC (rev 24243) @@ -1,279 +0,0 @@ -#SOURCELONG:Pathfinder Society Field Guide SOURCESHORT:PFSFG SOURCEWEB:http://paizo.com/pathfinderSociety/scenarios/v5748btpy84k4 SOURCEDATE:2011-08 -# Original Entry by: Mark Means - -##################################### -# Scroll Scholar (Cleric or Wizard) # -##################################### -# p.26 A scroll scholar values knowledge and learning as much as her other abilities, trading a portion of her potential in her chosen class for -# greater breadth of skill at deciphering old texts, piecing together strange fragments of esoteric lore, and deciphering the hidden qualities -# of strange and unusual magical items. The scroll scholar archetype can be taken by either clerics or wizards they give up different class -# abilities for the new abilities granted by this archetype. A wizard must either be a universalist wizard or a diviner wizard in order to take -# this archetype other types of school specializations are not suited to this archetype's focus. A scroll scholar has the following class features. -# p.26 Diligent Student (Ex): At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. -# The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, -# a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. For clerics, this ability replaces one of the 1st-level granted -# powers from her domains-the character gets to choose which of her two 1st-level granted powers it replaces. For wizards, this ability replaces -# diviner's fortune (if a diviner) or hand of the apprentice (if a universalist). -# p.26 Secrets Revealed (Sp): At 5th level, a scroll scholar gains the ability to cast comprehend languages and identify as spelllike abilities. -# Her caster level is equal to her character level in whatever class she took the scroll scholar archetype for. She can cast these spells -# once per day each at 5th level, twice per day each at 7th level, and three times per day each at 9th level. At 11th level, one of these -# spell-like abilities (scholar's choice) becomes a constant spell-like ability, and at 13th level, the second one becomes a constant spell-like -# ability. If the scholar is a cleric, this ability replaces the increase to her channel energy damage normally gained at 5th level her channel -# energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal. If the scholar is a -# wizard, this ability replaces her bonus feat for 5th level. -# p.27 Flash of Insight (Su): At 10th level, once per day, a scroll scholar can gain a +5 bonus on a single attack roll, caster level check, or -# saving throw as an immediate action. This decision must be made before the results of the roll are known, but can be made after the die is -# rolled. This ability can be used twice per day at 15th level, and 3 times per day at 20th level. This ability replaces the normal addition of -# a new 4th-level spell slot to the character's spells per day from this point on, the cleric or wizard has one fewer 4th level spell slot than -# other clerics or wizards. - -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page -Scroll Scholar KEY:Cleric Archetype ~ Scroll Scholar CATEGORY:Archetype TYPE:Archetype.ClericArchetype PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Scroll Scholar],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains] ABILITY:Special Ability|AUTOMATIC|Cleric Scroll Scholar ~ Diligent Student|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Cleric Scroll Scholar ~ Secrets Revealed|PRECLASS:1,Cleric=5 ABILITY:Special Ability|AUTOMATIC|Cleric Scroll Scholar ~ Flash of Insight|PRECLASS:1,Cleric=10 COST:0 SOURCEPAGE:p.26 DESC:A scroll scholar values knowledge and learning as much as her other abilities, trading a portion of her potential in her chosen class for greater breadth of skill at deciphering old texts, piecing together strange fragments of esoteric lore, and deciphering the hidden qualities of strange and unusual magical items. The scroll scholar archetype can be taken by either clerics or wizards they give up different class abilities for the new abilities granted by this archetype. A wizard must either be a universalist wizard or a diviner wizard in order to take this archetype other types of school specializations are not suited to this archetype's focus. A scroll scholar has the following class features. -Scroll Scholar KEY:Diviner Archetype ~ Scroll Scholar CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardDivinersFortune.WizardBonusFeat5 PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Diviner Archetype ~ Scroll Scholar],[PRESUBCLASS:1,Diviner],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardDivinersFortune.WizardBonusFeat5] ABILITY:Special Ability|AUTOMATIC|Diviner Scroll Scholar ~ Diligent Student|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Diviner Scroll Scholar ~ Secrets Revealed|PRECLASS:1,Wizard=5 ABILITY:Special Ability|AUTOMATIC|Diviner Scroll Scholar ~ Flash of Insight|PRECLASS:1,Wizard=10 COST:0 SOURCEPAGE:p.26 DESC:A scroll scholar values knowledge and learning as much as her other abilities, trading a portion of her potential in her chosen class for greater breadth of skill at deciphering old texts, piecing together strange fragments of esoteric lore, and deciphering the hidden qualities of strange and unusual magical items. The scroll scholar archetype can be taken by either clerics or wizards they give up different class abilities for the new abilities granted by this archetype. A wizard must either be a universalist wizard or a diviner wizard in order to take this archetype other types of school specializations are not suited to this archetype's focus. A scroll scholar has the following class features. -Scroll Scholar KEY:Universalist Archetype ~ Scroll Scholar CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardHandOfTheApprentice.WizardBonusFeat5 PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Universalist Archetype ~ Scroll Scholar],[PRESUBCLASS:1,Unversalist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardHandOfTheApprentice.WizardBonusFeat5] ABILITY:Special Ability|AUTOMATIC|Universalist Scroll Scholar ~ Diligent Student|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Universalist Scroll Scholar ~ Secrets Revealed|PRECLASS:1,Wizard=5 ABILITY:Special Ability|AUTOMATIC|Universalist Scroll Scholar ~ Flash of Insight|PRECLASS:1,Wizard=10 COST:0 SOURCEPAGE:p.26 DESC:A scroll scholar values knowledge and learning as much as her other abilities, trading a portion of her potential in her chosen class for greater breadth of skill at deciphering old texts, piecing together strange fragments of esoteric lore, and deciphering the hidden qualities of strange and unusual magical items. The scroll scholar archetype can be taken by either clerics or wizards they give up different class abilities for the new abilities granted by this archetype. A wizard must either be a universalist wizard or a diviner wizard in order to take this archetype other types of school specializations are not suited to this archetype's focus. A scroll scholar has the following class features. - -###Block: Scroll Scholar - -Diligent Student KEY:Cleric Scroll Scholar ~ Diligent Student CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:CSSDiligentStudentBonus|0 BONUS:VAR|CSSDiligentStudentBonus|MAX(ClericLvl/2,1) BONUS:ABILITYPOOL|ClericScrollScholarDiligentStudentSkills|MAX(1,ClericLvl/5) BONUS:VAR|DomainPowerTimes|-1 DESC:At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. For clerics, this ability replaces one of the 1st-level granted powers from her domains-the character gets to choose which of her two 1st-level granted powers it replaces. For wizards, this ability replaces diviner's fortune (if a diviner) or hand of the apprentice (if a universalist). SOURCEPAGE:p.26 -Diligent Student KEY:Diviner Scroll Scholar ~ Diligent Student CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DSSDiligentStudentBonus|0 BONUS:VAR|DSSDiligentStudentBonus|MAX(WizardLvl/2,1) BONUS:ABILITYPOOL|DivinerScrollScholarDiligentStudentSkills|MAX(1,WizardLvl/5) DESC:At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. For clerics, this ability replaces one of the 1st-level granted powers from her domains-the character gets to choose which of her two 1st-level granted powers it replaces. For wizards, this ability replaces diviner's fortune (if a diviner) or hand of the apprentice (if a universalist). SOURCEPAGE:p.26 -Diligent Student KEY:Universalist Scroll Scholar ~ Diligent Student CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:USSDiligentStudentBonus|0 BONUS:VAR|USSDiligentStudentBonus|MAX(WizardLvl/2,1) BONUS:ABILITYPOOL|UniversalistScrollScholarDiligentStudentSkills|MAX(1,WizardLvl/5) DESC:At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. For clerics, this ability replaces one of the 1st-level granted powers from her domains-the character gets to choose which of her two 1st-level granted powers it replaces. For wizards, this ability replaces diviner's fortune (if a diviner) or hand of the apprentice (if a universalist). SOURCEPAGE:p.26 - -###COMMENT: "Cleric Scroll Scholar ~ Diligent Student" needs to replace: player's choice of one of the 1st level granted powers from her domain. - -Choose Knowledge Skill KEY:Choose Knowledge Skill ~ Cleric Scroll Scholar CATEGORY:Special Ability TYPE:ClericScrollScholarDiligentStudentSkills STACK:NO CSKILL:LIST BONUS:SKILL|LIST|CSSDiligentStudentBonus -Choose Knowledge Skill KEY:Choose Knowledge Skill ~ Diviner Scroll Scholar CATEGORY:Special Ability TYPE:DivinerScrollScholarDiligentStudentSkills STACK:NO CSKILL:LIST BONUS:SKILL|LIST|DSSDiligentStudentBonus -Choose Knowledge Skill KEY:Choose Knowledge Skill ~ Universalist Scroll Scholar CATEGORY:Special Ability TYPE:UniversalistScrollScholarDiligentStudentSkills STACK:NO CSKILL:LIST BONUS:SKILL|LIST|USSDiligentStudentBonus - -###COMMENT: All needs ability to cast comprehend languages and identify as spell like abilities, 5th lvl, cast 1/day, 7th lvl 2/day, 9th lvl 3/day, 11th lvl one becomes constant (choice), 13th lvl both are constant -###COMMENT: "Cleric Scroll Scholar ~ Secrets Revealed" needs to replace: the increase to channel energy damage normally gained at 5th level - her channel energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal. - -Conceal Item KEY:Cleric Scroll Scholar ~ Secrets Revealed CATEGORY:Special Ability TYPE:SpecialQuality DESC:At 5th level, a scroll scholar gains the ability to cast comprehend languages and identify as spelllike abilities. Her caster level is equal to her character level in whatever class she took the scroll scholar archetype for. She can cast these spells once per day each at 5th level, twice per day each at 7th level, and three times per day each at 9th level. At 11th level, one of these spell-like abilities (scholar's choice) becomes a constant spell-like ability, and at 13th level, the second one becomes a constant spell-like ability. If the scholar is a cleric, this ability replaces the increase to her channel energy damage normally gained at 5th level-her channel energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal. If the scholar is a wizard, this ability replaces her bonus feat for 5th level. SOURCEPAGE:p.26 -Conceal Item KEY:Diviner Scroll Scholar ~ Secrets Revealed CATEGORY:Special Ability TYPE:SpecialQuality DESC:At 5th level, a scroll scholar gains the ability to cast comprehend languages and identify as spelllike abilities. Her caster level is equal to her character level in whatever class she took the scroll scholar archetype for. She can cast these spells once per day each at 5th level, twice per day each at 7th level, and three times per day each at 9th level. At 11th level, one of these spell-like abilities (scholar's choice) becomes a constant spell-like ability, and at 13th level, the second one becomes a constant spell-like ability. If the scholar is a cleric, this ability replaces the increase to her channel energy damage normally gained at 5th level-her channel energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal. If the scholar is a wizard, this ability replaces her bonus feat for 5th level. SOURCEPAGE:p.26 -Conceal Item KEY:Universalist Scroll Scholar ~ Secrets Revealed CATEGORY:Special Ability TYPE:SpecialQuality DESC:At 5th level, a scroll scholar gains the ability to cast comprehend languages and identify as spelllike abilities. Her caster level is equal to her character level in whatever class she took the scroll scholar archetype for. She can cast these spells once per day each at 5th level, twice per day each at 7th level, and three times per day each at 9th level. At 11th level, one of these spell-like abilities (scholar's choice) becomes a constant spell-like ability, and at 13th level, the second one becomes a constant spell-like ability. If the scholar is a cleric, this ability replaces the increase to her channel energy damage normally gained at 5th level-her channel energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal. If the scholar is a wizard, this ability replaces her bonus feat for 5th level. SOURCEPAGE:p.26 - -Flash of Insight KEY:Cleric Scroll Scholar ~ Flash of Insight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural BONUS:SPELLCAST|CLASS=Cleric;LEVEL=4|-1 DESC:At 10th level, once per day, a scroll scholar can gain a +5 bonus on a single attack roll, caster level check, or saving throw as an immediate action. This decision must be made before the results of the roll are known, but can be made after the die is rolled. This ability can be used twice per day at 15th level, and 3 times per day at 20th level. This ability replaces the normal addition of a new 4th-level spell slot to the character's spells per day from this point on, the cleric or wizard has one fewer 4th level spell slot than other clerics or wizards. SOURCEPAGE:p.27 -Flash of Insight KEY:Diviner Scroll Scholar ~ Flash of Insight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 DESC:At 10th level, once per day, a scroll scholar can gain a +5 bonus on a single attack roll, caster level check, or saving throw as an immediate action. This decision must be made before the results of the roll are known, but can be made after the die is rolled. This ability can be used twice per day at 15th level, and 3 times per day at 20th level. This ability replaces the normal addition of a new 4th-level spell slot to the character's spells per day from this point on, the cleric or wizard has one fewer 4thlevel spell slot than other clerics or wizards. SOURCEPAGE:p.27 -Flash of Insight KEY:Universalist Scroll Scholar ~ Flash of Insight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 DESC:At 10th level, once per day, a scroll scholar can gain a +5 bonus on a single attack roll, caster level check, or saving throw as an immediate action. This decision must be made before the results of the roll are known, but can be made after the die is rolled. This ability can be used twice per day at 15th level, and 3 times per day at 20th level. This ability replaces the normal addition of a new 4th-level spell slot to the character's spells per day from this point on, the cleric or wizard has one fewer 4thlevel spell slot than other clerics or wizards. SOURCEPAGE:p.27 - - -############################ -# Scroll Scoundrel (Rogue) # -############################ -# p.27 The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive. He excels in exploiting overconfidence -# and predictability, using knowledge he's gained from his extensive research and field experience combined with hearsay and recent -# observations to react to problems as soon as they arise with swift but unnaturally accurate guesswork. A scroll scoundrel is often -# called upon by the Pathfinders to undertake missions where killing a foe isn't nearly as important as humiliating them in public duels -# or similar conf licts. A scroll scoundrel has the following class features. -# p.27 Fast Talker (Ex): At 2nd level, a scroll scoundrel's penalty on Bluff checks that are unlikely, farfetched, or impossible to achieve is -# reduced by 5. When he makes a Diplomacy check to adjust a creature's starting attitude, he gains a +3 competence bonus on the skill -# check. This ability replaces the rogue's 2nd-level rogue talent. -# p.27 Adaptive Learning (Ex): At 3rd level, a scroll scoundrel gains a +1 bonus on saving throws against abilities and spells he has already -# successfully saved against within the past minute (even if the spells or abilities in question were used by different creatures). This -# bonus increases by +1 when the scroll scoundrel reaches 6th level, and by an additional +1 for every three levels thereafter, to a -# maximum of +6 at 18th level. This ability replaces trap sense. -# p.27 Pay It Back (Ex): At 4th level, a scroll scoundrel receives a +1 bonus on attack rolls and weapon damage rolls against foes who made -# melee attacks against him in the previous round. This bonus increases to +2 at 10th level. This ability replaces uncanny dodge. -# p.27 Elusive Gambit (Ex): At 6th level, a scroll scoundrel's movement can leave a foe off-balance. If a scroll scoundrel provokes an attack -# of opportunity by moving past an opponent and that opponent then misses with the attack, that foe is considered to be flat-footed against -# the scroll scoundrel's next melee attack, provided that melee attack comes within 1 round of the missed attack of opportunity. This ability -# replaces improved uncanny dodge. -# p.27 Spot Weakness (Ex): At 10th level, a scroll scoundrel can discover a weakness in his enemy's defenses as a swift action. His next successful -# hit in the same round ignores 5 points of the foe's damage reduction or hardness. At 15th level, he ignores the first 10 points, and at 20th -# level, the first 15 points. If the attack deals any sneak attack damage, he ignores all of the foe's damage reduction or hardness for that -# attack. He cannot use this ability on foes that are immune to critical hits. This ability replaces the scroll scoundrel's 10th-level rogue talent. - -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page -Scroll Scoundrel KEY:Rogue Archetype ~ Scroll Scoundrel CATEGORY:Archetype TYPE:Archetype.RogueArchetype PRECLASS:1,Rogue=1 PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype] DESC:The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive. He excels in exploiting overconfidence and predictability, using knowledge he's gained from his extensive research and field experience combined with hearsay and recent observations to react to problems as soon as they arise with swift but unnaturally accurate guesswork. A scroll scoundrel is often called upon by the Pathfinders to undertake missions where killing a foe isn't nearly as important as humiliating them in public duels or similar conf licts. A scroll scoundrel has the following class features. ABILITY:Special Ability|AUTOMATIC|Scroll Scoundrel ~ Fast Talker|PRECLASS:1,Cleric=2 ABILITY:Special Ability|AUTOMATIC|Scroll Scoundrel ~ Adaptive Learning|PRECLASS:1,Cleric=3 ABILITY:Special Ability|AUTOMATIC|Scroll Scoundrel ~ Pay It Back|PRECLASS:1,Cleric=4 ABILITY:Special Ability|AUTOMATIC|Scroll Scoundrel ~ Elusive Gambit|PRECLASS:1,Rogue=6 ABILITY:Special Ability|AUTOMATIC|Scroll Scoundrel ~ Spot Weakness|PRECLASS:1,Rogue=10 COST:0 SOURCEPAGE:p.27 - -###Block: Scroll Scoundrel -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Fast Talker KEY:Scroll Scoundrel ~ Fast Talker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, a scroll scoundrel's penalty on Bluff checks that are unlikely, farfetched, or impossible to achieve is reduced by 5. When he makes a Diplomacy check to adjust a creature's starting attitude, he gains a +3 competence bonus on the skill check. This ability replaces the rogue's 2nd-level rogue talent. SOURCEPAGE:p.27 -Adaptive Learning KEY:Scroll Scoundrel ~ Adaptive Learning CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, a scroll scoundrel gains a +1 bonus on saving throws against abilities and spells he has already successfully saved against within the past minute (even if the spells or abilities in question were used by different creatures). This bonus increases by +1 when the scroll scoundrel reaches 6th level, and by an additional +1 for every three levels thereafter, to a maximum of +6 at 18th level. This ability replaces trap sense. SOURCEPAGE:p.27 -Pay It Back KEY:Scroll Scoundrel ~ Pay It Back CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 4th level, a scroll scoundrel receives a +1 bonus on attack rolls and weapon damage rolls against foes who made melee attacks against him in the previous round. This bonus increases to +2 at 10th level. This ability replaces uncanny dodge. SOURCEPAGE:p.27 -Elusive Gambit KEY:Scroll Scoundrel ~ Elusive Gambit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 6th level, a scroll scoundrel's movement can leave a foe off-balance. If a scroll scoundrel provokes an attack of opportunity by moving past an opponent and that opponent then misses with the attack, that foe is considered to be flat-footed against the scroll scoundrel's next melee attack, provided that melee attack comes within 1 round of the missed attack of opportunity. This ability replaces improved uncanny dodge. SOURCEPAGE:p.27 -Spot Weakness KEY:Scroll Scoundrel ~ Spot Weakness CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 10th level, a scroll scoundrel can discover a weakness in his enemy's defenses as a swift action. His next successful hit in the same round ignores 5 points of the foe's damage reduction or hardness. At 15th level, he ignores the first 10 points, and at 20th level, the first 15 points. If the attack deals any sneak attack damage, he ignores all of the foe's damage reduction or hardness for that attack. He cannot use this ability on foes that are immune to critical hits. This ability replaces the scroll scoundrel's 10th-level rogue talent. SOURCEPAGE:p.27 - -################################# -# Dimensional Occultist (Witch) # -################################# -# p.28 While dimensional occultist witches are not all associated with the Pathfinders, enough of them are to warrant mention here. A dimensional -# occultist sacrifices some of her mastery over hexes in return for increased planar lore she spends much of her time researching and -# communing with otherplanar spirits, often through her familiar or via the study of ancient texts, and has an increased mastery over -# various conjurations and other extraplanar effects. She can even travel between dimensions as she gains power. A dimensional occultist has -# the following class features. -# Patron: A dimensional occultist witch does not have the same freedom of choice among her patrons as do other witches she must select the -# Dimensions patron when she gains this archetype. The Dimensions patron provides the following bonus spells: 2nd hold portal, 4th rope trick, -# 6th blink, 8th dimensional anchor, 10th lesser planar binding, 12th planar binding, 14th banishment, 16th greater planar binding, 18th gate. -# p.28 Dimensional Augmentation (Su): At 2nd level, a dimensional occultist can augment her spells by incorporating complex mathematical equations -# and formulae into the casting, typically by inscribing these equations with chalk or charcoal onto a solid surface (although scribing them -# on paper or into wet sand works fine as well). Augmenting a spell in this way adds both a somatic component (the actual scribing of the -# equations) and a material component (the writing stylus and ink, chalk, charcoal, or other medium) to the spell, and increases its casting -# time to a number of rounds equal to the spell's level (if the spell's casting time is already 1 minute or more, the casting time is not altered). -# As a result, using dimensional augmentation to cast a spell isn't a good option in the heat of combat. Augmenting a spell in this manner -# increases its effective caster level by +1. A dimensional occultist can augment her spells in this manner once per day at 2nd level, plus -# one additional time per day for every even-numbered witch level she gains. This ability replaces the witch's hex gained at 2nd level. -# p.28 Commune with Familiar (Sp): At 8th level, a dimensional occultist can use her familiar as a link between herself and strange, otherworldly -# intelligences on other planes. Once per week, she may use this link to cast contact other plane as a spell-like ability, at a caster level -# equal to her witch level. The entity contacted replies to the witch via her familiar (which speaks in a strange disembodied voice), via -# telepathic contact, or by some similarly disconcerting method of communication. When a witch uses this method to contact other planes, she -# gains a +4 bonus on the Intelligence check to avoid the decrease to Intelligence and Charisma. If she still fails the save, the -# Intelligence/Charisma decrease lasts only 24 hours rather than a number of weeks. This ability replaces the witch's hex gained at 8th level. -# p.28 Dimensional Waypoints (Ex): At 12th level, a dimensional occultist can create a dimensional waypoint by spending 2d4 minutes inscribing a -# number of equations on a solid surface (such as a wall, tree, stone f loor, or structure) with a writing instrument. The exact configuration -# of these equations is unique to each witch. From that point on, when she uses dimensional travel to travel to that location, she does so -# without any chance of mishap. Teleport always sends the witch to this spot, and even plane shift, if used to travel to that site, is -# precisely accurate. Once a dimensional waypoint is set, it remains active for that witch despite the condition of the inscription or even -# that of the surface upon which it was inscribed it is the act of inscribing the waypoint, not the waypoint itself, that matters. At 12th -# level, and then again every two witch levels thereafter, the dimensional occultist can maintain an additional waypoint. She can replace a -# waypoint she's already set by simply using that waypoint's unique equation at a new site. This ability replaces the witch's hex gained at -# 12th level. - -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page -Dimensional Occultist KEY:Witch Archetype ~ Dimensional Occultist CATEGORY:Archetype TYPE:Archetype.WitchArchetype PRECLASS:1,Witch=1 PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype] DESC:While dimensional occultist witches are not all associated with the Pathfinders, enough of them are to warrant mention here. A dimensional occultist sacrifices some of her mastery over hexes in return for increased planar lore she spends much of her time researching and communing with otherplanar spirits, often through her familiar or via the study of ancient texts, and has an increased mastery over various conjurations and other extraplanar effects. She can even travel between dimensions as she gains power. A dimensional occultist has the following class features. Patron: A dimensional occultist witch does not have the same freedom of choice among her patrons as do other witches she must select the Dimensions patron when she gains this archetype. The Dimensions patron provides the following bonus spells: 2nd hold portal, 4th rope trick, 6th blink, 8th dimensional anchor, 10th lesser planar binding, 12th planar binding, 14th banishment, 16th greater planar binding, 18th gate. ABILITY:Special Ability|AUTOMATIC|Dimensional Occultist ~ Dimensional Augmentation|PRECLASS:1,Witch=2 ABILITY:Special Ability|AUTOMATIC|Dimensional Occultist ~ Commune with Familiar|PRECLASS:1,Witch=8 ABILITY:Special Ability|AUTOMATIC|Dimensional Occultist ~ Dimensional Waypoints|PRECLASS:1,Cleric=12 COST:0 SOURCEPAGE:p.28 - -###Block: Dimensional Occultist -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Dimensional Augmentation KEY:Dimensional Occultist ~ Dimensional Augmentation CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 2nd level, a dimensional occultist can augment her spells by incorporating complex mathematical equations and formulae into the casting, typically by inscribing these equations with chalk or charcoal onto a solid surface (although scribing them on paper or into wet sand works fine as well). Augmenting a spell in this way adds both a somatic component (the actual scribing of the equations) and a material component (the writing stylus and ink, chalk, charcoal, or other medium) to the spell, and increases its casting time to a number of rounds equal to the spell's level (if the spell's casting time is already 1 minute or more, the casting time is not altered). As a result, using dimensional augmentation to cast a spell isn't a good option in the heat of combat. Augmenting a spell in this manner increases its effective caster level by +1. A dimensional occultist can augment her spells in this manner once per day at 2nd level, plus one additional time per day for every even-numbered witch level she gains. This ability replaces the witch's hex gained at 2nd level. SOURCEPAGE:p.28 -Commune with Familiar KEY:Dimensional Occultist ~ Commune with Familiar CATEGORY:Special Ability TYPE:SpecialQuality DESC:At 8th level, a dimensional occultist can use her familiar as a link between herself and strange, otherworldly intelligences on other planes. Once per week, she may use this link to cast contact other plane as a spell-like ability, at a caster level equal to her witch level. The entity contacted replies to the witch via her familiar (which speaks in a strange disembodied voice), via telepathic contact, or by some similarly disconcerting method of communication. When a witch uses this method to contact other planes, she gains a +4 bonus on the Intelligence check to avoid the decrease to Intelligence and Charisma. If she still fails the save, the Intelligence/Charisma decrease lasts only 24 hours rather than a number of weeks. This ability replaces the witch's hex gained at 8th level. SOURCEPAGE:p.28 -Dimensional Waypoints KEY:Dimensional Occultist ~ Dimensional Waypoints CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 12th level, a dimensional occultist can create a dimensional waypoint by spending 2d4 minutes inscribing a number of equations on a solid surface (such as a wall, tree, stone f loor, or structure) with a writing instrument. The exact configuration of these equations is unique to each witch. From that point on, when she uses dimensional travel to travel to that location, she does so without any chance of mishap. Teleport always sends the witch to this spot, and even plane shift, if used to travel to that site, is precisely accurate. Once a dimensional waypoint is set, it remains active for that witch despite the condition of the inscription or even that of the surface upon which it was inscribed it is the act of inscribing the waypoint, not the waypoint itself, that matters. At 12th level, and then again every two witch levels thereafter, the dimensional occultist can maintain an additional waypoint. She can replace a waypoint she's already set by simply using that waypoint's unique equation at a new site. This ability replaces the witch's hex gained at 12th level. SOURCEPAGE:p.28 - -############################### -# Seeker (Oracle or Sorcerer) # -############################### -# p.29 Oracles and sorcerers gain their magical powers through strange and mysterious ways, be they chosen by fate or blood. While most might be -# content with their strange powers, some oracles and sorcerers join the Pathfinders specifically to find out more about their mysteries and -# bloodlines and determine the genesis and history of their eldritch talents. These spellcasters are known among the Spells as seekers, after -# their obsession with researching ancient texts and obscure ruins for any clues they can find about their heritage and histories. A seeker -# has the following class features. -# p.29 Tinkering (Ex): Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their oracle mysteries -# or sorcerous bloodlines. As a result of this curiosity and thanks to an innate knack at deciphering the strange and weird, a seeker gains -# Disable Device as a class skill. In addition, at 1st level, a seeker adds half his oracle or sorcerer level on Perception checks made to -# locate traps and on all Disable Device skill checks (minimum +1). A seeker can use Disable Device to disarm magical traps. If the seeker also -# possesses levels in rogue or another class that provides the trapfinding ability, those levels stack with his oracle or sorcerer levels for -# determining his overall bonus on these skill checks. For an oracle, this ability replaces all of the bonus class skills he would otherwise -# normally gain from his mystery. For a sorcerer, this ability replaces his bonus Eschew Materials feat. -# p.29 Seeker Lore (Ex): By 3rd level, a seeker has already learned much about his mystery or bloodline, and is more comfortable using the bonus -# spells gained by that mystery or bloodline. He gains a +4 bonus on all concentration checks, on caster level checks made to overcome spell -# resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells. For an oracle, this ability -# replaces the revelation gained at 3rd level. For a sorcerer, this ability replaces the bloodline power gained at 3rd level. -# p.29 Seeker Magic (Su): At 15th level, a seeker becomes skilled at modifying his mystery or bloodline spells with metamagic. When a seeker applies -# a metamagic feat to any bonus spells granted by his mystery or his bloodline, he reduces the metamagic feat's spell level adjustment by 1. -# Thus, applying a Metamagic feat like Still Spell to a spell does not change its effective spell level at all, while applying Quicken Spell only -# increases the spell's effective spell level by 3 instead of by 4. This reduction to the spell level adjustment for Metamagic feats does not -# stack with similar reductions from other abilities. For an oracle, this ability replaces the revelation gained at 15th level. For a sorcerer, -# this ability replaces the bloodline power gained at 15th level. - -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page -Seeker KEY:Oracle Archetype ~ Seeker CATEGORY:Archetype TYPE:Archetype.OracleArchetype PRECLASS:1,Oracle=1 PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype] DESC:Oracles and sorcerers gain their magical powers through strange and mysterious ways, be they chosen by fate or blood. While most might be content with their strange powers, some oracles and sorcerers join the Pathfinders specifically to find out more about their mysteries and bloodlines and determine the genesis and history of their eldritch talents. These spellcasters are known among the Spells as seekers, after their obsession with researching ancient texts and obscure ruins for any clues they can find about their heritage and histories. A seeker has the following class features. ABILITY:Special Ability|AUTOMATIC|Oracle Seeker ~ Tinkering|PRECLASS:1,Oracle=1 ABILITY:Special Ability|AUTOMATIC|Oracle Seeker ~ Seeker Lore|PRECLASS:1,Oracle=3 ABILITY:Special Ability|AUTOMATIC|Oracle Seeker ~ Seeker Magic|PRECLASS:1,Oracle=15 COST:0 SOURCEPAGE:p.28 -Seeker KEY:Sorcerer Archetype ~ Seeker CATEGORY:Archetype TYPE:Archetype.SorcererArchetype PRECLASS:1,Sorcerer=1 PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype] DESC:Oracles and sorcerers gain their magical powers through strange and mysterious ways, be they chosen by fate or blood. While most might be content with their strange powers, some oracles and sorcerers join the Pathfinders specifically to find out more about their mysteries and bloodlines and determine the genesis and history of their eldritch talents. These spellcasters are known among the Spells as seekers, after their obsession with researching ancient texts and obscure ruins for any clues they can find about their heritage and histories. A seeker has the following class features. ABILITY:Special Ability|AUTOMATIC|Sorcerer Seeker ~ Tinkering|PRECLASS:1,Sorcerer=1 ABILITY:Special Ability|AUTOMATIC|Sorcerer Seeker ~ Seeker Lore|PRECLASS:1,Sorcerer=3 ABILITY:Special Ability|AUTOMATIC|Sorcerer Seeker ~ Seeker Magic|PRECLASS:1,Sorcerer=15 COST:0 SOURCEPAGE:p.28 - -###Block: Oracle Seeker -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Tinkering KEY:Oracle Seeker ~ Tinkering CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their oracle mysteries or sorcerous bloodlines. As a result of this curiosity and thanks to an innate knack at deciphering the strange and weird, a seeker gains Disable Device as a class skill. In addition, at 1st level, a seeker adds half his oracle or sorcerer level on Perception checks made to locate traps and on all Disable Device skill checks (minimum +1). A seeker can use Disable Device to disarm magical traps. If the seeker also possesses levels in rogue or another class that provides the trapfinding ability, those levels stack with his oracle or sorcerer levels for determining his overall bonus on these skill checks. For an oracle, this ability replaces all of the bonus class skills he would otherwise normally gain from his mystery. For a sorcerer, this ability replaces his bonus Eschew Materials feat. SOURCEPAGE:p.29 -Seeker Lore KEY:Oracle Seeker ~ Seeker Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:By 3rd level, a seeker has already learned much about his mystery or bloodline, and is more comfortable using the bonus spells gained by that mystery or bloodline. He gains a +4 bonus on all concentration checks, on caster level checks made to overcome spell resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells. For an oracle, this ability replaces the revelation gained at 3rd level. For a sorcerer, this ability replaces the bloodline power gained at 3rd level. SOURCEPAGE:p.29 -Seeker Magic KEY:Oracle Seeker ~ Seeker Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 15th level, a seeker becomes skilled at modifying his mystery or bloodline spells with metamagic. When a seeker applies a metamagic feat to any bonus spells granted by his mystery or his bloodline, he reduces the metamagic feat's spell level adjustment by 1. Thus, applying a Metamagic feat like Still Spell to a spell does not change its effective spell level at all, while applying Quicken Spell only increases the spell's effective spell level by 3 instead of by 4. This reduction to the spell level adjustment for Metamagic feats does not stack with similar reductions from other abilities. For an oracle, this ability replaces the revelation gained at 15th level. For a sorcerer, this ability replaces the bloodline power gained at 15th level. SOURCEPAGE:p.29 - -###Block: Sorcerer Seeker -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Tinkering KEY:Sorcerer Seeker ~ Tinkering CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their oracle mysteries or sorcerous bloodlines. As a result of this curiosity and thanks to an innate knack at deciphering the strange and weird, a seeker gains Disable Device as a class skill. In addition, at 1st level, a seeker adds half his oracle or sorcerer level on Perception checks made to locate traps and on all Disable Device skill checks (minimum +1). A seeker can use Disable Device to disarm magical traps. If the seeker also possesses levels in rogue or another class that provides the trapfinding ability, those levels stack with his oracle or sorcerer levels for determining his overall bonus on these skill checks. For an oracle, this ability replaces all of the bonus class skills he would otherwise normally gain from his mystery. For a sorcerer, this ability replaces his bonus Eschew Materials feat. SOURCEPAGE:p.29 -Seeker Lore KEY:Sorcerer Seeker ~ Seeker Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:By 3rd level, a seeker has already learned much about his mystery or bloodline, and is more comfortable using the bonus spells gained by that mystery or bloodline. He gains a +4 bonus on all concentration checks, on caster level checks made to overcome spell resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells. For an oracle, this ability replaces the revelation gained at 3rd level. For a sorcerer, this ability replaces the bloodline power gained at 3rd level. SOURCEPAGE:p.29 -Seeker Magic KEY:Sorcerer Seeker ~ Seeker Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 15th level, a seeker becomes skilled at modifying his mystery or bloodline spells with metamagic. When a seeker applies a metamagic feat to any bonus spells granted by his mystery or his bloodline, he reduces the metamagic feat's spell level adjustment by 1. Thus, applying a Metamagic feat like Still Spell to a spell does not change its effective spell level at all, while applying Quicken Spell only increases the spell's effective spell level by 3 instead of by 4. This reduction to the spell level adjustment for Metamagic feats does not stack with similar reductions from other abilities. For an oracle, this ability replaces the revelation gained at 15th level. For a sorcerer, this ability replaces the bloodline power gained at 15th level. SOURCEPAGE:p.29 - -######################### -# Grenadier (Alchemist) # -######################### -# p.30 Grenadiers train to exercise their talents in the thick of battle, even when not under the inf luence of their mutagens. They learn methods -# of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to become more adept at using alchemical -# bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and -# alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without -# exposing themselves to peril while doing so. A grenadier has the following class features. -# p.30 Martial Weapon Proficiency: At 1st level, a grenadier picks one martial weapon to become proficient in the use of. This ability replaces Brew Potion. -# p.30 Alchemical Weapon (Su): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, -# such as alchemist's fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon -# in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect -# additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment -# causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her -# alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance. -# p.30 Precise Bombs (Ex): At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. This ability replaces poison use. -# p.30 Directed Blast (Su): At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone -# starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by -# the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the -# alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet. -# This ability replaces swift poisoning. -# p.30 Staggering Blast (Su): At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a -# successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC -# equals the bomb's Ref lex save DC to avoid splash damage) reduces the duration to 1 round. The effects of this ability stack with a frost bomb's -# staggering effect, but not with the effects of the Staggering Critical feat. Additional hits from a staggering blast add to the effect's overall -# duration. This ability replaces poison immunity. - -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page - - -#Beastmorph KEY:Alchemist Archetype ~ BEASTMORPH CATEGORY:Archetype -# TYPE:Archetype.AlchemistArchetype.AlchemistSwiftAlchemy.AlchemistPoisonResistance.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistPersistentMutagen -# PRECLASS:1,Alchemist=1 -# PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ BEASTMORPH], -# [!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistSwiftAlchemy,TYPE.AlchemistPoisonResistance,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistPersistentMutagen] -# DESC:Beastmorphs study the anatomy of monsters, learning how they achieve their strange powers. They use their knowledge to duplicate these abilities, but at the cost of taking on inhuman shapes when they use mutagens. -# ABILITY:Special Ability|AUTOMATIC|Beastform Mutagen ~ Alchemist|PRECLASS:1,Alchemist=3 -# ABILITY:Special Ability|AUTOMATIC|Improved Beastform Mutagen ~ Alchemist|PRECLASS:1,Alchemist=6 -# ABILITY:Special Ability|AUTOMATIC|Greater Beastform Mutagen ~ Alchemist|PRECLASS:1,Alchemist=10 -# ABILITY:Special Ability|AUTOMATIC|Grand Beastform Mutagen ~ Alchemist|PRECLASS:1,Alchemist=14 -# ABILITY:Special Ability|AUTOMATIC|Discoveries ~ Alchemist -# COST:0 SOURCEPAGE:p.24 ASPECT:Archetype Base Class|Alchemist - -###Block: Grenadier -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Grenadier KEY:Alchemist Archetype ~ Grenadier CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBrewPotion.AlchemistPoisonResistance.AlchemistPoisonUse.AlchemistSwiftPoison.AlchemistPoisonImmunity PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Grenadier],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBrewPotion,TYPE.AlchemistPoisonResistance,TYPE.AlchemistPoisonUse,TYPE.AlchemistSwiftPoison,TYPE.AlchemistPoisonImmunity] DESC:Grenadiers train to exercise their talents in the thick of battle, even when not under the influence of their mutagens. They learn methods of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to become more adept at using alchemical bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so. ABILITY:Alchemist Class Feature|AUTOMATIC|Grenadier ~ Martial Weapon Proficiency|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Grenadier ~ Alchemical Weapon|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Grenadier ~ Precise Bombs|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Grenadier ~ Directed Blast|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Grenadier ~ Staggering Blast|PRECLASS:1,Alchemist=10 COST:0 SOURCEPAGE:p.30 ASPECT:Archetype Base Class|Alchemist - -# Grenadier -Martial Weapon Proficiency KEY:Grenadier ~ Martial Weapon Proficiency SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:ClassFeatures.AlchemistClassFeatures.SpecialQuality BONUS:ABILITYPOOL|Martial Weapon Proficiency|1 DESC:At 1st level, a grenadier picks one martial weapon to become proficient in the use of. This ability replaces Brew Potion. -Alchemical Weapon KEY:Grenadier ~ Alchemical Weapon SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.AlchemistClassFeatures.SpecialQuality DESC:At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist's fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance. -Precise Bombs KEY:Grenadier ~ Precise Bombs SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Extraordinary.ClassFeatures.AlchemistClassFeatures.SpecialQuality DESC:At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. This ability replaces poison use. ABILITY:Special Ability|AUTOMATIC|Discovery ~ Precise Bombs -Directed Blast KEY:Grenadier ~ Directed Blast SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.AlchemistClassFeatures.SpecialQuality DESC:At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet. This ability replaces swift poisoning. -Staggering Blast KEY:Grenadier ~ Staggering Blast SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.AlchemistClassFeatures.SpecialQuality DESC:At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb's Reflex save DC to avoid splash damage) reduces the duration to 1 round. The effects of this ability stack with a frost bomb's staggering effect, but not with the effects of the Staggering Critical feat. Additional hits from a staggering blast add to the effect's overall duration. This ability replaces poison immunity. - -######################### -# Lore Warden (Fighter) # -######################### -# p.31 Quick thinking and deception can often carry the day where raw force might not. Lore wardens are the bodyguards, guardians, and soldiers of -# the Pathfinder Society. Not only are they often called upon to protect and watch over important repositories of lore, but they themselves -# are impressive keepers of all manner of knowledge. Lore wardens are fighters who benefit from learning to outsmart and outmaneuver their foes -# rather than just overpower them. Even out of combat, lore wardens have a quick wit and a surprising breadth of knowledge that can often grant -# them significant advantages over enemies even before a battle begins. Indeed, for many lore wardens, a fight that can be won without a single -# weapon being drawn is the best kind of victory. A lore warden has the following class features. -# p.31 Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence -# -based skills are class skills for lore wardens. This ability replaces the lore warden's proficiency with medium armor, heavy armor, and shields. -# p.31 Expertise (Ex): At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat. This -# ability replaces bravery 1. -# p.31 Maneuver Mastery (Ex): At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, -# +6 at 11th level, and +8 at 15th level. This ability replaces armor training 1. -# p.31 Know Thy Enemy (Ex): At 7th level, a lore warden can take a standard action to study a specific target in sight. He must make a Knowledge check -# to determine the target's abilities and weaknesses as part of this standard action. If successful, the lore warden not only notes the appropriate -# abilities and weaknesses, as detailed under the Knowledge skill on page 100 of the Pathfinder RPG Core Rulebook, but also gains a +2 competence -# bonus on all attack rolls and weapon damage rolls made against that enemy. Note that this bonus on attack and damage rolls applies only to that -# specific creature. This bonus lasts for the duration of an encounter, or until the lore warden attempts a new Knowledge check to use this ability -# on a different target. This ability replaces armor training 2. -# p.31 Hair's Breadth (Ex): At 11th level, a lore warden can attempt an Acrobatics check as an immediate action to negate a confirma... [truncated message content] |
From: <ama...@us...> - 2014-06-23 00:01:27
|
Revision: 24275 http://sourceforge.net/p/pcgen/code/24275 Author: amaitland Date: 2014-06-23 00:01:18 +0000 (Mon, 23 Jun 2014) Log Message: ----------- Other work Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/rise_of_the_runelords_ae_skills_conditional.lst Trunk/content/notfordistribution/pcgen_test_data/arch_work/arch_datacontrols.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst Removed Paths: ------------- Trunk/content/notfordistribution/35e/wizards_of_the_coast/ Trunk/content/notfordistribution/3e/wizards_of_the_coast/ Modified: Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/rise_of_the_runelords_ae_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/rise_of_the_runelords_ae_skills_conditional.lst 2014-06-22 23:57:01 UTC (rev 24274) +++ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/rise_of_the_runelords_ae_skills_conditional.lst 2014-06-23 00:01:18 UTC (rev 24275) @@ -3,10 +3,6 @@ ###Block: Conditional Skills for output only -Bluff.MOD SITUATION:Giant subtype -Perception.MOD SITUATION:Giant subtype -Sense Motive.MOD SITUATION:Giant subtype -Appraise.MOD SITUATION:Giant subtype # # End Modified: Trunk/content/notfordistribution/pcgen_test_data/arch_work/arch_datacontrols.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/arch_work/arch_datacontrols.lst 2014-06-22 23:57:01 UTC (rev 24274) +++ Trunk/content/notfordistribution/pcgen_test_data/arch_work/arch_datacontrols.lst 2014-06-23 00:01:18 UTC (rev 24275) @@ -16,3 +16,14 @@ # Basic Data Test FACTDEF:EQUIPMENT|SPELLFAILURE|SPELLFAILURE VISIBLE:YES SELECTABLE:NO REQUIRED:NO DISPLAYNAME:SPELLFAILURE EXPLANATION:Sets Spellfailure value on piece of equipment. + + + +FACTSETDEF:DEITY|STRING|Pantheons VISIBLE:YES SELECTABLE:YES + +# EXPORT or YES would enable the output in Freemarker: + +# ${deity.pantheons} + + + Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-06-22 23:57:01 UTC (rev 24274) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-06-23 00:01:18 UTC (rev 24275) @@ -205,6 +205,11 @@ +Bluff.MOD SITUATION:Giant subtype +Perception.MOD SITUATION:Giant subtype +Sense Motive.MOD SITUATION:Giant subtype +Appraise.MOD SITUATION:Giant subtype +Perception.MOD SITUATION:sight-based @@ -216,7 +221,6 @@ - ###Block: Versatile Performance Bluff.MOD SITUATION:Versatile Performance (Act) Disguise.MOD SITUATION:Versatile Performance (Act) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-07-24 07:49:55
|
Revision: 24698 http://sourceforge.net/p/pcgen/code/24698 Author: amaitland Date: 2014-07-24 07:49:46 +0000 (Thu, 24 Jul 2014) Log Message: ----------- NEWSOURCE-188 [Paizo] Rise of the Runelords (Anniversary Edition) Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae/rotr_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/ Modified: Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae/rotr_abilities.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae/rotr_abilities.lst 2014-07-24 07:48:54 UTC (rev 24697) +++ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae/rotr_abilities.lst 2014-07-24 07:49:46 UTC (rev 24698) @@ -12,7 +12,7 @@ Warp Dimensions KEY:Black Magga ~ Warp Dimensions CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.Black Magga DESC:Black Magga's presence distorts the dimensions. Any creature that attempts to utilize a teleportation effect while within 300 feet of Black Magga must succeed at a DC 21 caster level check or the teleport effect fails. If the effect fails, the creature that attempted to create that effect must succeed at a DC 27 Fortitude save or be nauseated for ld6 rounds. The save DC is Constitution-based. # Carrionstorm -Race Traits ~ Carrionstorm CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Distraction|Carrionstorm ~ Pallid Bond|Carrionstorm ~ Vulnerable to Channeled Energy +Race Traits ~ Carrionstorm CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Carrionstorm ~ Pallid Bond|Carrionstorm ~ Vulnerable to Channeled Energy # Pallid Bond KEY:Carrionstorm ~ Pallid Bond CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality.Carrionstorm DESC:A carrionstorm never initiates an attack on a creature that openly wears a symbol of Urgathoa or that is itself undead. If attacked first by such a creature, the carrionstorm's swarm attack deals only 1d3 points of damage to that creature rather than the usual 1d6 points. Vulnerable to Channeled Energy KEY:Carrionstorm ~ Vulnerable to Channeled Energy CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality.Carrionstorm DESC:A carrionstorm takes 150%% as much damage as normal from channeled positive energy. Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-07-24 07:48:54 UTC (rev 24697) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-07-24 07:49:46 UTC (rev 24698) @@ -426,7 +426,9 @@ Immunity to Stunning CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to stunning. SOURCEPAGE:p.301 ASPECT:Immunity|Stunning Immunity to Weapon Damage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity PREMULT:1,[PRESIZEEQ:F],[PRESIZEEQ:D] DESC:You are never subject to weapon damage. SOURCEPAGE:p.301 ASPECT:Immunity|Weapon Damage +Immunity to Magic Missile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You cannot be harmed by magic missile. SOURCEPAGE:p. ASPECT:Immunity|Magic Missile + Incorporeal CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:You have no physical body. You can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. SOURCEPAGE:p.301 BENEFIT:You have no physical body. You can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. You are immune to all nonmagical attack forms. Even when hit by spells or magic weapons, you take only half damage from a corporeal source except for channel energy. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50%% chance of affecting you. Force spells and effects, such as from a magic missile, affect you normally. Light Blindness CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:You are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. SOURCEPAGE:p.301 BENEFIT:You are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. You are dazzled as long as you remain in areas of bright light. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-07-25 06:28:18
|
Revision: 24703 http://sourceforge.net/p/pcgen/code/24703 Author: amaitland Date: 2014-07-25 06:28:12 +0000 (Fri, 25 Jul 2014) Log Message: ----------- Updates Modified Paths: -------------- Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_webblog/ewb_abilities.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_enchantments.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_misc.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd.pcc Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst Added Paths: ----------- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills_ma.lst Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/ Modified: Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_webblog/ewb_abilities.lst =================================================================== --- Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_webblog/ewb_abilities.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_webblog/ewb_abilities.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -224,3 +224,4 @@ +Augmented Bonus (INT boosts Performance Skill; specialized for double effect - to inspire minions only) KEY:Augmented Bonus ~ INT adds to Perform CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput BONUS:SKILL|Perform (Atrocities)|INT*2|TYPE=AugmentedBonus BONUS:VAR|MysticArtistSkillTotal|INT*2|TYPE=AugmentedBonus COST:6 SOURCEPAGE:p.25 BENEFIT:(+6 CP) Adds INT bonus to Perform (Atrocities). Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_enchantments.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_enchantments.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_enchantments.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -107,8 +107,10 @@ Innate Enchantment / Intuition KEY:Innate Enchantment ~ L1 ~ Intuition SORTKEY:Innate Enchantment_Level_01_Intuition CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:True Strike, True Skill, True Save, and True Dodge once per day each. COST:1400 Innate Enchantment / Iron Fist KEY:Innate Enchantment ~ L1 ~ Iron Fist SORTKEY:Innate Enchantment_Level_01_Iron Fist CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC: +2 Levels (usually 1d8 base) natural weapons. COST:1400 Innate Enchantment / Iron Fists (Magic Natural Weapons) KEY:Innate Enchantment ~ L1 ~ Magic Natural Weapons SORTKEY:Innate Enchantment_Level_01_Magic Natural Weapons CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Your natural weapons are treated as +1 weapons. COST:1400 -Innate Enchantment / Jump KEY:Innate Enchantment ~ L1 ~ Jump SORTKEY:Innate Enchantment_Level_01_Jump CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:As spell BONUS:SKILL|Jump|2|TYPE=Competence COST:1400 BENEFIT:Jump [+10 to Jump checks] -Innate Enchantment / Light Foot KEY:Innate Enchantment ~ L1 ~ Light Foot SORTKEY:Innate Enchantment_Level_01_Light Foot CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:L1 Transmutation. The user becomes extremely light on his or her feet, gaining a +30 circumstance bonus on his or her ground movement speed, a +10 circumstance bonus on jump checks, and DR 10 versus Falling Damage [only], for 1d6+2 rounds. The user is, however, considered one size category smaller in a Bull Rush, Grapple, Trip, or Overrun situation (1400 GP). BONUS:MOVEADD|TYPE.Walk|30|TYPE=Circumstance BONUS:SKILL|Jump|10|TYPE=Circumstance COST:1400 + + +Innate Enchantment / Jump KEY:Innate Enchantment ~ L1 ~ Jump SORTKEY:Innate Enchantment_Level_01_Jump CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:As spell COST:1400 BENEFIT:Jump [+10 to Jump checks] +Innate Enchantment / Light Foot KEY:Innate Enchantment ~ L1 ~ Light Foot SORTKEY:Innate Enchantment_Level_01_Light Foot CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:L1 Transmutation. The user becomes extremely light on his or her feet, gaining a +30 circumstance bonus on his or her ground movement speed, a +10 circumstance bonus on jump checks, and DR 10 versus Falling Damage [only], for 1d6+2 rounds. The user is, however, considered one size category smaller in a Bull Rush, Grapple, Trip, or Overrun situation (1400 GP). BONUS:MOVEADD|TYPE.Walk|30|TYPE=Circumstance COST:1400 Innate Enchantment / Low-Light Vision KEY:Innate Enchantment ~ L1 ~ Low-Light Vision SORTKEY:Innate Enchantment_Level_01_Low-Light Vision CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Grants Low-Light Vision VISION:Low-Light Vision COST:1400 Innate Enchantment / Madblade KEY:Innate Enchantment ~ L1 ~ Madblade SORTKEY:Innate Enchantment_Level_01_Madblade CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(Variant of Shillelagh, a normal weapon becomes +1 and is considered on size category larger, 2000 GP). COST:2000 Innate Enchantment / Magic Fang KEY:Innate Enchantment ~ L1 ~ Magic Fang SORTKEY:Innate Enchantment_Level_01_Magic Fang CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Magic Fang (1400 GP). All of your natural weapons are effectively +1. COST:1400 @@ -134,7 +136,8 @@ Innate Enchantment / Rock-Hard Fists KEY:Innate Enchantment ~ L1 ~ Rock-Hard Fists SORTKEY:Innate Enchantment_Level_01_Rock-Hard Fists CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:1d8 Crit 20/x2 Fists as Natural Weapons. May make a full attack using both at full BAB. COST:1400 Innate Enchantment / Rogue's Sure Eye KEY:Innate Enchantment ~ L1 ~ Rogue's Sure Eye SORTKEY:Innate Enchantment_Level_01_Rogue's Sure Eye CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(+2d6 Sneak Attack for three rounds, 1400 GP). ABILITY:Special Ability|AUTOMATIC|Augment Attack ~ Sneak Attack d6|Augment Attack ~ Sneak Attack d6 COST:1400 Innate Enchantment / Rugged Metabolism KEY:Innate Enchantment ~ L1 ~ Rugged Metabolism SORTKEY:Innate Enchantment_Level_01_Rugged Metabolism CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Fast Healing I for 18 Rounds 2/Day, Relieve Illness 1/Day, Relieve Poison 1/Day, and Lesser Restoration 1/Day. COST:1400 BENEFIT:Fast Healing I for 18 Rounds 2/Day, Relieve Illness 1/Day, Relieve Poison 1/Day, and Lesser Restoration 1/Day. -Innate Enchantment / Scalywrath KEY:Innate Enchantment ~ L1 ~ Scalywrath SORTKEY:Innate Enchantment_Level_01_Scalywrath CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(1400 GP) Allows the user to take on the basic abilities of a lizard-folk warrior (+5 Natural Armor, 1d4 natural weapons, +4 racial bonus to Balance, Jump, and Swim checks) at the price of giving up any natural armor, weapons, or skill bonuses of their base race and assuming a rather monstrous-looking form. BONUS:COMBAT|AC|5|TYPE=NaturalArmor.STACK BONUS:SKILL|Balance,Jump,Swim|4|TYPE=Racial COST:1400 + +Innate Enchantment / Scalywrath KEY:Innate Enchantment ~ L1 ~ Scalywrath SORTKEY:Innate Enchantment_Level_01_Scalywrath CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(1400 GP) Allows the user to take on the basic abilities of a lizard-folk warrior (+5 Natural Armor, 1d4 natural weapons, +4 racial bonus to Balance, Jump, and Swim checks) at the price of giving up any natural armor, weapons, or skill bonuses of their base race and assuming a rather monstrous-looking form. BONUS:COMBAT|AC|5|TYPE=NaturalArmor.STACK COST:1400 Innate Enchantment / Scent KEY:Innate Enchantment ~ L1 ~ Scent SORTKEY:Innate Enchantment_Level_01_Scent CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:The user gets the Scent ability. ABILITY:Special Ability|AUTOMATIC|Scent COST:1400 Innate Enchantment / Serpents Strike KEY:Innate Enchantment ~ L1 ~ Serpents Strike SORTKEY:Innate Enchantment_Level_01_Serpents Strike CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Gain one additional attack at your full BAB which may be taken off-action. BONUS:COMBAT|ATTACKS|1 COST:1400 Innate Enchantment / Shillelagh KEY:Innate Enchantment ~ L1 ~ Shillelagh SORTKEY:Innate Enchantment_Level_01_Shillelagh CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Shillelagh, a normal wooden weapon (Club or Quarterstaff) becomes +1 and is considered on size category larger [2d6], 2000 GP. COST:2000 @@ -149,8 +152,7 @@ Innate Enchantment / Skill Mastery/+3 to all Strength-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Str SORTKEY:Innate Enchantment_Level_01_Skill Mastery_1_Str_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Strength Skills. BONUS:SKILL|TYPE.Strength|3|TYPE=Competence COST:1400 Innate Enchantment / Skill Mastery/+3 to all Wisdom-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Wis SORTKEY:Innate Enchantment_Level_01_Skill Mastery_5_Wis_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Wisdom Skills. BONUS:SKILL|TYPE.Wisdom|3|TYPE=Competence BONUS:SKILL|TYPE.RuneCasting|2|PREABILITY:1,CATEGORY=Special Ability,Rune Casting Stat_WIS COST:1400 - -Innate Enchantment / Sure Step KEY:Innate Enchantment ~ L1 ~ Sure Step SORTKEY:Innate Enchantment_Level_01_Sure Step CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:The user gains a +10 enhancement bonus on Balance, Climb, Jump, and Tumble and retains his or her Dexterity bonus to AC when balancing or climbing for one minute per level of the caster. BONUS:SKILL|Balance,Climb,Jump,Tumble|10|TYPE=Competence COST:1400 +Innate Enchantment / Sure Step KEY:Innate Enchantment ~ L1 ~ Sure Step SORTKEY:Innate Enchantment_Level_01_Sure Step CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:The user gains a +10 enhancement bonus on Balance, Climb, Jump, and Tumble and retains his or her Dexterity bonus to AC when balancing or climbing for one minute per level of the caster. COST:1400 Innate Enchantment / Sustenance KEY:Innate Enchantment ~ L1 ~ Sustenance SORTKEY:Innate Enchantment_Level_01_Sustenance CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(has only one-quarter the usual need to eat, sleep, drink, and breathe, 1400 GP) COST:1400 Innate Enchantment / Tiger Claws KEY:Innate Enchantment ~ L1 ~ Tiger Claws SORTKEY:Innate Enchantment_Level_01_Tiger Claws CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(may claw and bite for 2d6 damage, 1400 GP) COST:1400 Innate Enchantment / Tough as Nails KEY:Innate Enchantment ~ L1 ~ Tough as Nails SORTKEY:Innate Enchantment_Level_01_Tough as Nails CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:Convert the first five points of damage from any attack to nonlethal damage. COST:1400 Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_misc.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_misc.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_misc.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -268,7 +268,6 @@ Augmented Bonus / Wis to Dex for AC KEY:Augmented Bonus ~ WIS adds to AC CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput BONUS:COMBAT|AC|WIS|TYPE=Ability.STACK COST:6 SOURCEPAGE:p.25 BENEFIT:Adds WIS bonus to AC. Augmented Bonus / Cha to Dex for AC KEY:Augmented Bonus ~ CHA adds to AC CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput BONUS:COMBAT|AC|CHA|TYPE=Ability.STACK COST:6 SOURCEPAGE:p.25 BENEFIT:Adds CHA bonus to AC. -Augmented Bonus (INT boosts Performance Skill; specialized for double effect - to inspire minions only) KEY:Augmented Bonus ~ INT adds to Perform CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput BONUS:SKILL|Perform (Atrocities)|INT*2|TYPE=AugmentedBonus BONUS:VAR|MysticArtistSkillTotal|INT*2|TYPE=AugmentedBonus COST:6 SOURCEPAGE:p.25 BENEFIT:(+6 CP) Adds INT bonus to Perform (Atrocities). Augmented Bonus ~ Paladin Grace KEY:Augmented Bonus ~ CHA adds to All Saves CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput DESC: + Cha bonus to all saves BONUS:CHECKS|Fortitude,Reflex,Will|CHA COST:18 SOURCEPAGE:web Augmented Bonus / Improved ~ Dex applies to Attack KEY:Augmented Bonus ~ DEX adds to Attacks CATEGORY:Special Ability TYPE:AugmentedBonus.EclipseAbilityOutput BONUS:COMBAT|TOHIT|DEX|TYPE=ExtraStat COST:12 Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -20,17 +20,6 @@ #Martial Arts Counter VISIBLE:GUI SORTKEY:ZZ_DoNotDisplay # -#Martial Arts ~ Basic OUTPUTNAME:Martial Arts (Basic) TYPE:AdeptChoice.MartialArtsStyle.MartialArts USEUNTRAINED:NO BONUS:VAR|MartialArtsSkillCounter|skillinfo("TOTAL", "Martial Arts ~ Basic")|TYPE=MartialArts -Martial Arts ~ Adamantine Fist OUTPUTNAME:Martial Arts (Adamantine Fist) KEYSTAT:STR USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Adamantine Fist (Str) BONUS:ABILITYPOOL|Martial Arts ~ Adamantine Fist|(1+skillinfo("TOTAL", "Martial Arts ~ Adamantine Fist"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Adamantine Fist"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Adamantine Fist")|TYPE=MartialArts -Martial Arts ~ Artic Fire Kung Fu OUTPUTNAME:Martial Arts (Artic Fire Kung Fu) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Arctic Fire Kung Fu (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Artic Fire Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Artic Fire Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Artic Fire Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Artic Fire Kung Fu")|TYPE=MartialArts -Martial Arts ~ Crane Style Kung Fu OUTPUTNAME:Martial Arts (Crane Style Kung Fu) KEYSTAT:STR USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Crane Style Kung Fu (Str) BONUS:ABILITYPOOL|Martial Arts ~ Crane Style Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Crane Style Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Crane Style Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Crane Style Kung Fu")|TYPE=MartialArts -Martial Arts ~ Wind Dance OUTPUTNAME:Martial Arts (Wind Dance) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Wind Dance (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Wind Dance|(1+skillinfo("TOTAL", "Martial Arts ~ Wind Dance"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Wind Dance"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Wind Dance")|TYPE=MartialArts -Martial Arts ~ Cloak Mastery OUTPUTNAME:Martial Arts (Cloak Mastery) KEYSTAT:WIS USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Cloak Mastery (Wis) BONUS:ABILITYPOOL|Martial Arts ~ Cloak Mastery|(1+skillinfo("TOTAL", "Martial Arts ~ Cloak Mastery"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Cloak Mastery"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Cloak Mastery")|TYPE=MartialArts -Martial Arts ~ Oaken Storm OUTPUTNAME:Martial Arts (Oaken Storm) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Oaken Storm (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Oaken Storm|(1+skillinfo("TOTAL", "Martial Arts ~ Oaken Storm"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Oaken Storm"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Oaken Storm")|TYPE=MartialArts -Martial Arts ~ Phantom Blade OUTPUTNAME:Martial Arts (Phantom Blade) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Phantom Blade (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Phantom Blade|(1+skillinfo("TOTAL", "Martial Arts ~ Phantom Blade"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Phantom Blade"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Phantom Blade")|TYPE=MartialArts -Martial Arts ~ Gungnir's Flight Kung Fu OUTPUTNAME:Martial Arts (Gungnir's Flight Kung Fu) KEYSTAT:CON USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Gungnir's Flight Kung Fu (Con) BONUS:ABILITYPOOL|Martial Arts ~ Gungnir's Flight Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Gungnir's Flight Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Gungnir's Flight Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Gungnir's Flight Kung Fu")|TYPE=MartialArts -Martial Arts ~ Blood Blade Technique OUTPUTNAME:Martial Arts (Blood Blade Technique) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Blood Blade Technique (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Blood Blade Technique|(1+skillinfo("TOTAL", "Martial Arts ~ Blood Blade Technique"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Blood Blade Technique"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Blood Blade Technique")|TYPE=MartialArts -Martial Arts ~ Ghost Busting Technique OUTPUTNAME:Martial Arts (Ghost Busting Technique) KEYSTAT:CHA USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Ghost Busting Technique (Chr) BONUS:ABILITYPOOL|Martial Arts ~ Ghost Busting Technique|(1+skillinfo("TOTAL", "Martial Arts ~ Ghost Busting Technique"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Ghost Busting Technique"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Ghost Busting Technique")|TYPE=MartialArts Added: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills_ma.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills_ma.lst (rev 0) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_skills_ma.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -0,0 +1,11 @@ +#Martial Arts ~ Basic OUTPUTNAME:Martial Arts (Basic) TYPE:AdeptChoice.MartialArtsStyle.MartialArts USEUNTRAINED:NO BONUS:VAR|MartialArtsSkillCounter|skillinfo("TOTAL", "Martial Arts ~ Basic")|TYPE=MartialArts +Martial Arts ~ Adamantine Fist OUTPUTNAME:Martial Arts (Adamantine Fist) KEYSTAT:STR USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Adamantine Fist (Str) BONUS:ABILITYPOOL|Martial Arts ~ Adamantine Fist|(1+skillinfo("TOTAL", "Martial Arts ~ Adamantine Fist"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Adamantine Fist"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Adamantine Fist")|TYPE=MartialArts +Martial Arts ~ Artic Fire Kung Fu OUTPUTNAME:Martial Arts (Artic Fire Kung Fu) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Arctic Fire Kung Fu (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Artic Fire Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Artic Fire Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Artic Fire Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Artic Fire Kung Fu")|TYPE=MartialArts +Martial Arts ~ Crane Style Kung Fu OUTPUTNAME:Martial Arts (Crane Style Kung Fu) KEYSTAT:STR USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Crane Style Kung Fu (Str) BONUS:ABILITYPOOL|Martial Arts ~ Crane Style Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Crane Style Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Crane Style Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Crane Style Kung Fu")|TYPE=MartialArts +Martial Arts ~ Wind Dance OUTPUTNAME:Martial Arts (Wind Dance) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Wind Dance (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Wind Dance|(1+skillinfo("TOTAL", "Martial Arts ~ Wind Dance"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Wind Dance"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Wind Dance")|TYPE=MartialArts +Martial Arts ~ Cloak Mastery OUTPUTNAME:Martial Arts (Cloak Mastery) KEYSTAT:WIS USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Cloak Mastery (Wis) BONUS:ABILITYPOOL|Martial Arts ~ Cloak Mastery|(1+skillinfo("TOTAL", "Martial Arts ~ Cloak Mastery"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Cloak Mastery"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Cloak Mastery")|TYPE=MartialArts +Martial Arts ~ Oaken Storm OUTPUTNAME:Martial Arts (Oaken Storm) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Oaken Storm (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Oaken Storm|(1+skillinfo("TOTAL", "Martial Arts ~ Oaken Storm"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Oaken Storm"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Oaken Storm")|TYPE=MartialArts +Martial Arts ~ Phantom Blade OUTPUTNAME:Martial Arts (Phantom Blade) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Phantom Blade (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Phantom Blade|(1+skillinfo("TOTAL", "Martial Arts ~ Phantom Blade"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Phantom Blade"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Phantom Blade")|TYPE=MartialArts +Martial Arts ~ Gungnir's Flight Kung Fu OUTPUTNAME:Martial Arts (Gungnir's Flight Kung Fu) KEYSTAT:CON USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Gungnir's Flight Kung Fu (Con) BONUS:ABILITYPOOL|Martial Arts ~ Gungnir's Flight Kung Fu|(1+skillinfo("TOTAL", "Martial Arts ~ Gungnir's Flight Kung Fu"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Gungnir's Flight Kung Fu"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Gungnir's Flight Kung Fu")|TYPE=MartialArts +Martial Arts ~ Blood Blade Technique OUTPUTNAME:Martial Arts (Blood Blade Technique) KEYSTAT:DEX USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Blood Blade Technique (Dex) BONUS:ABILITYPOOL|Martial Arts ~ Blood Blade Technique|(1+skillinfo("TOTAL", "Martial Arts ~ Blood Blade Technique"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Blood Blade Technique"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Blood Blade Technique")|TYPE=MartialArts +Martial Arts ~ Ghost Busting Technique OUTPUTNAME:Martial Arts (Ghost Busting Technique) KEYSTAT:CHA USEUNTRAINED:NO TYPE:AdeptChoice.NormalSkill.MartialArtsStyle.MartialArts ABILITY:Special Ability|AUTOMATIC|Ghost Busting Technique (Chr) BONUS:ABILITYPOOL|Martial Arts ~ Ghost Busting Technique|(1+skillinfo("TOTAL", "Martial Arts ~ Ghost Busting Technique"))/2 BONUS:VAR|MartialArtsSkillCounter|(1+skillinfo("TOTAL", "Martial Arts ~ Ghost Busting Technique"))/2|TYPE=MartialArts BONUS:VAR|MartialArtsSkillTotal|skillinfo("TOTAL","Martial Arts ~ Ghost Busting Technique")|TYPE=MartialArts Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc 2014-07-25 06:28:12 UTC (rev 24703) @@ -77,6 +77,7 @@ SPELL:../eclipse_spells.lst SKILL:../eclipse_skills.lst +SKILL:../eclipse_skills_ma.lst TEMPLATE:../eclipse_templates.lst Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -157,3 +157,9 @@ Lock Int ~ 28 CATEGORY:Internal DEFINESTAT:MINVALUE|INT|28 Lock Int ~ 29 CATEGORY:Internal DEFINESTAT:MINVALUE|INT|29 Lock Int ~ 30 CATEGORY:Internal DEFINESTAT:MINVALUE|INT|30 + + +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD BONUS:SKILL|Balance,Climb,Jump,Tumble|10|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Scalywrath.MOD BONUS:SKILL|Balance,Jump,Swim|4|TYPE=Racial +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Jump.MOD BONUS:SKILL|Jump|2|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Light Foot.MOD BONUS:SKILL|Jump|10|TYPE=Circumstance Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc 2014-07-25 06:28:12 UTC (rev 24703) @@ -47,7 +47,7 @@ ABILITY:../eclipse_abilities.lst ABILITY:../eclipse_abilities_disadvantages.lst ABILITY:../eclipse_abilities_enchantments.lst -ABILITY:../eclipse_abilities_martial_arts.lst +#ABILITY:../eclipse_abilities_martial_arts.lst ABILITY:../eclipse_abilities_misc.lst ABILITY:../eclipse_abilities_mods.lst ABILITY:../eclipse_abilities_paths.lst @@ -61,7 +61,8 @@ CLASS:../eclipse_class.lst -COMPANIONMOD:../eclipse_companionmods.lst +# Make something for PF +#COMPANIONMOD:../eclipse_companionmods.lst EQUIPMENT:../eclipse_equip.lst Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -308,3 +308,5 @@ Druid Learn Level 8 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 Druid Learn Level 9 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 # + +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD BONUS:SKILL|Acrobatics,Climb|10|TYPE=Competence Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -4,7 +4,7 @@ # ORIGINAL ENTRY DATE: 2011-01-01 #.MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ x1|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy(x1),Full Skill Buy(x1) -#Block: RSRD SKILLS +#Block: PF SKILLS # Skill Name Type Ability Bonus to skill Modify VAR Acrobatics.MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Acrobatics|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Acrobatics),Full Skill Buy (Acrobatics) Appraise.MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Appraise|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Appraise),Full Skill Buy (Appraise) @@ -52,7 +52,7 @@ Knowledge (Planes).MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Knowledge (Planes)|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Knowledge (Planes)),Full Skill Buy (Knowledge (Planes)) Knowledge (Religion).MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Knowledge (Religion)|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Knowledge (Religion)),Full Skill Buy (Knowledge (Religion)) Linguistics.MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Linguistics|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Linguistics),Full Skill Buy (Linguistics) -Perception.MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Perception|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Perception),Full Skill Buy (Perception) +Perception.MOD TYPE:AdeptChoice.NormalSkill.Perception.Sensory ABILITY:Internal|VIRTUAL|Make CSKILL ~ Perception|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Perception),Full Skill Buy (Perception) Perform (Act).MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Perform (Act)|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Perform (Act)),Full Skill Buy (Perform (Act)) Perform (Comedy).MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Perform (Comedy)|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Perform (Comedy)),Full Skill Buy (Perform (Comedy)) Perform (Dance).MOD TYPE:AdeptChoice.NormalSkill ABILITY:Internal|VIRTUAL|Make CSKILL ~ Perform (Dance)|PREABILITY:6,CATEGORY=Skill Buy,Adept Skill Buy (Perform (Dance)),Full Skill Buy (Perform (Dance)) Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc 2014-07-25 06:28:12 UTC (rev 24703) @@ -83,6 +83,7 @@ SPELL:../eclipse_spells.lst SKILL:../eclipse_skills.lst +SKILL:../eclipse_skills_ma.lst TEMPLATE:../eclipse_templates.lst Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -228,3 +228,8 @@ Druid Learn Level 8 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 Druid Learn Level 9 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 # + +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD BONUS:SKILL|Balance,Climb,Jump,Tumble|10|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Scalywrath.MOD BONUS:SKILL|Balance,Jump,Swim|4|TYPE=Racial +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Jump.MOD BONUS:SKILL|Jump|2|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Light Foot.MOD BONUS:SKILL|Jump|10|TYPE=Circumstance Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd.pcc =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd.pcc 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd.pcc 2014-07-25 06:28:12 UTC (rev 24703) @@ -85,6 +85,7 @@ SPELL:../eclipse_spells.lst SKILL:../eclipse_skills.lst +SKILL:../eclipse_skills_ma.lst TEMPLATE:../eclipse_templates.lst Modified: Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst =================================================================== --- Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst 2014-07-24 19:34:22 UTC (rev 24702) +++ Trunk/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst 2014-07-25 06:28:12 UTC (rev 24703) @@ -73,3 +73,9 @@ Druid Learn Level 8 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 Druid Learn Level 9 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 # + + +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD BONUS:SKILL|Balance,Climb,Jump,Tumble|10|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Scalywrath.MOD BONUS:SKILL|Balance,Jump,Swim|4|TYPE=Racial +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Jump.MOD BONUS:SKILL|Jump|2|TYPE=Competence +CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Light Foot.MOD BONUS:SKILL|Jump|10|TYPE=Circumstance This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-10-25 04:48:23
|
Revision: 25336 http://sourceforge.net/p/pcgen/code/25336 Author: amaitland Date: 2014-10-25 04:48:17 +0000 (Sat, 25 Oct 2014) Log Message: ----------- Merge pull request #125 from mjmeans/pfs Implement Warpriest & a couple PFS fixes Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilitycategories.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_templates.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/pfs_inner_sea_world_guide/pfs_iswg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/pfs_ultimate_magic/pfs_um_spells.lst Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt 2014-10-24 18:22:26 UTC (rev 25335) +++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt 2014-10-25 04:48:17 UTC (rev 25336) @@ -12,3 +12,7 @@ Barbarian Rage Powers on page 80 Skald rage powers should be limited to only those powers that DO NOT require a standard action or rounds of rage to activate + +Earth Blessing ~ Armor of Earth should BONUS to DR, but not stack with any other DR. + +Glory Blessing ~ Demoralizing Glory "ranks in Intimidate" instead of "warpriest level"? So recalculate the the DC by Intimidate skill, subtract ranks and any bonus due to ranks and recalcuate using level in place of ranks Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-24 18:22:26 UTC (rev 25335) +++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-25 04:48:17 UTC (rev 25336) @@ -39,8 +39,10 @@ Weapon and Armor Proficiency KEY:Skald ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SkaldClassFeatures.SpecialQuality DESC:A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and use a shield without incurring the normal arcane spell failure chance. Like other arcane spellcasters, a skald wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components. A multiclass skald still incurs the normal arcane spell failure chance for arcane spells received from other classes. Weapon and Armor Proficiency KEY:Slayer ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SlayerClassAbility.SpecialQuality DESC:A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). Weapon and Armor Proficiency KEY:Swashbuckler ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SwashbucklerClassAbility.SpecialQuality DESC:Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. -Weapon and Armor Proficiency KEY:Warpriest ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat. +Weapon and Armor Proficiency KEY:Warpriest ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat. AUTO:WEAPONPROF|DEITYWEAPONS +Weapon Prof ~ Deity Weapons CATEGORY:Internal AUTO:WEAPONPROF|DEITYWEAPONS + ###Block: Archetype Pool CATEGORY=Internal|Archetype Display.MOD ABILITY:Hunter Archetype|AUTOMATIC|Archetype Hunter|PRECLASS:1,Hunter=1 CATEGORY=Internal|Archetype Display.MOD ABILITY:Bloodrager Archetype|AUTOMATIC|Archetype Bloodrager|PRECLASS:1,Bloodrager=1 @@ -551,7 +553,7 @@ ###Block: Hunter Abilities # Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Feat Ability Bonus to Ability Pool Bonus to skill Source Page -Orisons KEY:Hunter ~ Orisons CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterOrisons.SpecialQuality DESC:Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1–6 under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.26 +Orisons KEY:Hunter ~ Orisons CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterOrisons.SpecialQuality DESC:Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1–6 under "Spells per Day." These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.26 Animal Companion KEY:Hunter ~ Animal Companion CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalCompanion.SpecialQuality.Extraordinary.NatureBond.Animal Companion DEFINE:AnimalCompanionLVL|0 DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion SOURCEPAGE:p.26 Animal Focus KEY:Hunter ~ Animal Focus CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalFocus.SpecialQuality.Supernatural DESC:You can take on the aspect of an animal as a swift action, gaining a bonus or special ability based on the type of animal emulated. The ability is usable %1 minutes per day. The animal companion gets a constant benefit.|HunterLVL SOURCEPAGE:p.27 Nature Training KEY:Hunter ~ Nature Training CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterNatureTraining.SpecialQuality.Extraordinary DESC:Count as druid or ranger for feats, traits that affect AC. Not implemented. SOURCEPAGE:p.28 @@ -582,7 +584,7 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Aspects Divine Hunter KEY:Hunter Archetype ~ Divine Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterClassSkills.HunterTeamworkFeats.HunterHunterTactics PREMULT:1,[PREMULT:2,[PREDEITYALIGN:LE],[PREALIGN:LE,LN,NE]],[PREMULT:2,[PREDEITYALIGN:LN],[PREALIGN:LN,LE,LG,TN]],[PREMULT:2,[PREDEITYALIGN:LG],[PREALIGN:LG,NG,LN]],[PREMULT:2,[PREDEITYALIGN:NE],[PREALIGN:NE,LE,CE,TN]],[PREMULT:2,[PREDEITYALIGN:TN],[PREALIGN:TN,LN,CN,NG,NE]],[PREMULT:2,[PREDEITYALIGN:NG],[PREALIGN:NG,TN,LG,CG]],[PREMULT:2,[PREDEITYALIGN:CE],[PREALIGN:CE,NE,CN]],[PREMULT:2,[PREDEITYALIGN:CN],[PREALIGN:CN,TN,CG,CE]],[PREMULT:2,[PREDEITYALIGN:CG],[PREALIGN:CG,CN,NG]] PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Divine Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterClassSkills,TYPE.HunterTeamworkFeats,TYPE.HunterHunterTactics] DESC:While most hunters heed the call of nature and fight to protect its bounty, some are inspired to serve a higher power. These divine hunters use faith to aid them in their struggles, and their faith infuses their animal companions, making these companions champions of their deities. ABILITY:Internal|AUTOMATIC|Divine Hunter ~ Class Skills ABILITY:Hunter Class Features|AUTOMATIC|Divine Hunter ~ Domain|PRECLASS:1,Hunter=3 ABILITY:Hunter Class Features|AUTOMATIC|Divine Hunter ~ Otherworldly Companion|PRECLASS:1,Hunter=3 DEFINE:DivineHunterDomainCount|0 BONUS:DOMAIN|NUMBER|DivineHunterDomainCount BONUS:VAR|DivineHunterDomainCount|1 BONUS:VAR|DomainLVL|HunterLVL-2 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter -Feral Hunter KEY:Hunter Archetype ~ Feral Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalCompanion.HunterAnimalFocus.HunterHunterTactics.HunterSpeakWithMaster.HunterPreciseCompanion.HunterBonusTricks.HunterImprovedEmpatheticLink.HunterGreaterEmpatheticLink.HunterMasterOfTheWild.HunterRaiseAnimalCompanion.HunterTeamworkFeat6.HunterTeamworkFeat9.HunterTeamworkFeat12.HunterTeamworkFeat15.HunterTeamworkFeat18 PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Feral Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalCompanion,TYPE.HunterAnimalFocus,TYPE.HunterHunterTactics,TYPE.HunterSpeakWithMaster,TYPE.HunterPreciseCompanion,TYPE.HunterBonusTricks,TYPE.HunterImprovedEmpatheticLink,TYPE.HunterGreaterEmpatheticLink,TYPE.HunterMasterOfTheWild,TYPE.HunterRaiseAnimalCompanion,TYPE.HunterTeamworkFeat6,TYPE.HunterTeamworkFeat9,TYPE.HunterTeamworkFeat12,TYPE.HunterTeamworkFeat15,TYPE.HunterTeamworkFeat18] DESC:A feral hunter has forged a bond with nature that's so strong that she doesn't merely channel the aspects of animals-she actually becomes an animal herself. Though she lacks an animal companion, a feral hunter is in tune with the beast lurking within her f lesh and spirit, and lives in a near-wild state of being. A feral hunter often resembles a lycanthrope, but her power comes from her own nature and is not inf luenced by moonlight or silver. ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Solitary ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Feral Focus|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Precise Summoned Animal|PRECLASS:1,Hunter=2 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Wild Shape|PRECLASS:1,Hunter=4 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Summon Pack|PRECLASS:1,Hunter=6 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter +Feral Hunter KEY:Hunter Archetype ~ Feral Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalCompanion.HunterAnimalFocus.HunterHunterTactics.HunterSpeakWithMaster.HunterPreciseCompanion.HunterBonusTricks.HunterImprovedEmpatheticLink.HunterGreaterEmpatheticLink.HunterMasterOfTheWild.HunterRaiseAnimalCompanion.HunterTeamworkFeat6.HunterTeamworkFeat9.HunterTeamworkFeat12.HunterTeamworkFeat15.HunterTeamworkFeat18 PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Feral Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalCompanion,TYPE.HunterAnimalFocus,TYPE.HunterHunterTactics,TYPE.HunterSpeakWithMaster,TYPE.HunterPreciseCompanion,TYPE.HunterBonusTricks,TYPE.HunterImprovedEmpatheticLink,TYPE.HunterGreaterEmpatheticLink,TYPE.HunterMasterOfTheWild,TYPE.HunterRaiseAnimalCompanion,TYPE.HunterTeamworkFeat6,TYPE.HunterTeamworkFeat9,TYPE.HunterTeamworkFeat12,TYPE.HunterTeamworkFeat15,TYPE.HunterTeamworkFeat18] DESC:A feral hunter has forged a bond with nature that's so strong that she doesn't merely channel the aspects of animals-she actually becomes an animal herself. Though she lacks an animal companion, a feral hunter is in tune with the beast lurking within her flesh and spirit, and lives in a near-wild state of being. A feral hunter often resembles a lycanthrope, but her power comes from her own nature and is not inf luenced by moonlight or silver. ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Solitary ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Feral Focus|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Precise Summoned Animal|PRECLASS:1,Hunter=2 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Wild Shape|PRECLASS:1,Hunter=4 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Summon Pack|PRECLASS:1,Hunter=6 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter Packmaster KEY:Hunter Archetype ~ Packmaster CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalCompanion.HunterAnimalFocus.HunterTeamworkFeats.HunterSecondAnimalFocus.HunterMasterHunter PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Packmaster],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalCompanion,TYPE.HunterAnimalFocus,TYPE.HunterTeamworkFeats,TYPE.HunterSecondAnimalFocus,TYPE.HunterMasterHunter] DESC:Some hunters form bonds with packs of well-trained creatures. Whether such a hunter is a northern berserker running with a pack of timber wolves or a savage warrior dashing through the jungle alongside her herd of dimetrodons, the packmaster revels in the thrill of the hunt and the glory of the kill. A packmaster is more comfortable in groups than alone, and although her animal companions may be weaker than a typical hunter's, what they lack in strength they make up for in numbers. ABILITY:Hunter Class Features|AUTOMATIC|Packmaster ~ Pack Bond|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Packmaster ~ Pack Focus|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Packmaster ~ Teamwork Feat|PRECLASS:1,Hunter=3 ABILITY:Hunter Class Features|AUTOMATIC|Packmaster ~ Second Pack Focus|PRECLASS:1,Hunter=8 ABILITY:Hunter Class Features|AUTOMATIC|Packmaster ~ Master Of The Pack|PRECLASS:1,Hunter=20 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter Primal Companion Hunter KEY:Hunter Archetype ~ Primal Companion Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalFocus.HunterSecondAnimalFocus.HunterMasterHunter PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Primal Companion Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalFocus,TYPE.HunterSecondAnimalFocus,TYPE.HunterMasterHunter] DESC:Most hunters are skilled at awakening the primal beasts inside themselves. However, some can instead activate the primal essence within their animal companion. These primal companion hunters bestow upon their companions the ability to suddenly manifest new and terrifying powers—throwbacks to long-extinct beasts, bizarre mutations from extreme environments, or new abilities crafted from generations of selective breeding. ABILITY:Hunter Class Features|AUTOMATIC|Primal Companion Hunter ~ Primal Transformation|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Primal Companion Hunter ~ Primal Surge|PRECLASS:1,Hunter=8 ABILITY:Hunter Class Features|AUTOMATIC|Primal Companion Hunter ~ Primal Master|PRECLASS:1,Hunter=20 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter Verminous Hunter KEY:Hunter Archetype ~ Verminous Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalCompanion.HunterWildEmpathy.HunterAnimalFocus.HunterWoodlandStride PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Verminous Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalCompanion,TYPE.HunterWildEmpathy,TYPE.HunterAnimalFocus,TYPE.HunterWoodlandStride] DESC:Most hunters are skilled at awakening the primal beasts inside themselves. However, some can instead activate the primal essence within their animal companion. These primal companion hunters bestow upon their companions the ability to suddenly manifest new and terrifying powers—throwbacks to long-extinct beasts, bizarre mutations from extreme environments, or new abilities crafted from generations of selective breeding. ABILITY:Hunter Class Features|AUTOMATIC|Verminous Hunter ~ Vermin Companion|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Verminous Hunter ~ Vermin Empathy|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Verminous Hunter ~ Vermin Focus|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Verminous Hunter ~ Swarm Stride|PRECLASS:1,Hunter=5 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter @@ -660,7 +662,7 @@ Song of Marching KEY:Skald ~ Song of Marching CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldSongOfMarching.SpecialQuality.Supernatural DESC:At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle (Core Rulebook 170) for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour. SOURCEPAGE:p.51 Song of Strength KEY:Skald ~ Song of Strength CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldSongOfStrength.SpecialQuality.Supernatural DESC:At 6th level, a skald can use raging song to inspire his allies to superhuman feats of strength. Once each round while the skald uses this performance, allies within 60 feet who can hear the skald may add 1/2 the skald's level to a Strength check or Strength-based skill check. SOURCEPAGE:p.51 Dirge of Doom KEY:Skald ~ Dirge of Doom CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldDirgeOfDoom.SpecialQuality.Supernatural DESC:At 10th level, a skald can create a sense of growing dread in his enemies, causing them to become shaken. This only affects enemies that are within 30 feet and able to hear the skald's performance. The effect persists for as long as the enemy is within 30 feet and the skald continues his performance. This cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a sonic mind-affecting fear effect, and relies on audible components. SOURCEPAGE:p.51 -Song of the Fallen KEY:Skald ~ Song of the Fallen CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldSongOfTheFallen.SpecialQuality.Supernatural DESC:At 14th level, a skald can temporarily revive dead allies to continue f ighting, with the same limitations as raise dead. The skald selects a dead ally within 60 feet and expends 1 round of raging song to bring that ally back to life. The revived ally is alive but staggered. Each round, the skald may expend another 1 round of raging song to keep that ally alive for another round. The ally automatically dies if the skald ends this performance or is interrupted. The skald may revive multiple allies with this ability (either at the same time or over successive rounds) but must expend 1 round of raging song per revived ally per round to maintain the effect. SOURCEPAGE:p.51 +Song of the Fallen KEY:Skald ~ Song of the Fallen CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldSongOfTheFallen.SpecialQuality.Supernatural DESC:At 14th level, a skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The skald selects a dead ally within 60 feet and expends 1 round of raging song to bring that ally back to life. The revived ally is alive but staggered. Each round, the skald may expend another 1 round of raging song to keep that ally alive for another round. The ally automatically dies if the skald ends this performance or is interrupted. The skald may revive multiple allies with this ability (either at the same time or over successive rounds) but must expend 1 round of raging song per revived ally per round to maintain the effect. SOURCEPAGE:p.51 ### Skald Versatile Performance Skald Versatile Performance (Oratory) KEY:Skald Versatile Performance ~ Oratory CATEGORY:Special Ability TYPE:SkaldClassFeatures.SpecialQuality.Extraordinary.SkaldVersatilePerformance MULT:NO BONUS:SKILL|Diplomacy (Perform (Oratory))|var("SKILL.Perform (Oratory).MISC") BONUS:SKILL|Sense Motive (Perform (Oratory))|var("SKILL.Perform (Oratory).MISC") BONUS:SKILLRANK|Diplomacy (Perform (Oratory))|skillinfo("TOTALRANK", "Perform (Oratory)")|TYPE=SkillGranted|PREABILITY:1,CATEGORY=Special Ability,Skald Versatile Performance ~ Oratory BONUS:SKILLRANK|Sense Motive (Perform (Oratory))|skillinfo("TOTALRANK", "Perform (Oratory)")|TYPE=SkillGranted|PREABILITY:1,CATEGORY=Special Ability,Skald Versatile Performance ~ Oratory DESC:You may use your Perform (Oratory) skill instead of Diplomacy and Sense Motive. BENEFIT:You may use your Perform (Oratory) skill instead of Diplomacy and Sense Motive. @@ -672,13 +674,13 @@ # Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Var. Must Be Lower Define Description Stackable? Multiple? Choose Add to base move Bonus to Situation Bonus to skill Modify VAR Vision Source Page Aspects Benefits Battle Roar KEY:Rage Power ~ Battle Roar CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, you gain a bite attack. BENEFIT:When the character successfully demoralizes an opponent using intimidating glare, he also deals 1d6 points of sonic damage to that opponent. A character must be at least 6th level and have the intimidating glare rage power to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:2,[PRELEVEL:MIN=6],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Intimidating Glare] Fierce Fortitude KEY:Rage Power ~ Fierce Fortitude CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. BENEFIT:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:1,[PRESKILL:1,Intimidate=1],[!PRECLASS:1,Skald=1] ASPECT:SaveBonus|+4 bonus against diseases and poison. -Linnorm Death Curse (Cairn) KEY:Rage Power ~ Linnorm Death Curse (Cairn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a cairn linnorm. The character’s melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). BENEFIT:The character channels the power of a cairn linnorm. The character’s melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8 -Linnorm Death Curse (Crag) KEY:Rage Power ~ Linnorm Death Curse (Crag) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a crag linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire. BENEFIT:The character channels the power of a crag linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 -Linnorm Death Curse (Fjord) KEY:Rage Power ~ Linnorm Death Curse (Fjord) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a fjord linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. BENEFIT:The character channels the power of a fjord linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 -Linnorm Death Curse (Ice) KEY:Rage Power ~ Linnorm Death Curse (Ice) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of an ice linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to cold. BENEFIT:The character channels the power of an ice linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to cold. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 -Linnorm Death Curse (Taiga) KEY:Rage Power ~ Linnorm Death Curse (Taiga) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a taiga linnorm. The character’s melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to electricity. BENEFIT:The character channels the power of a taiga linnorm. The character’s melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to electricity. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 -Linnorm Death Curse (Tarn) KEY:Rage Power ~ Linnorm Death Curse (Tarn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tarn linnorm. The character’s melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is no longer affected by healing spells and can’t heal damage naturally by resting. BENEFIT:The character channels the power of a tarn linnorm. The character’s melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is no longer affected by healing spells and can’t heal damage naturally by resting. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 -Linnorm Death Curse (Tor) KEY:Rage Power ~ Linnorm Death Curse (Tor) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tor linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). BENEFIT:The character channels the power of a tor linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8 +Linnorm Death Curse (Cairn) KEY:Rage Power ~ Linnorm Death Curse (Cairn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a cairn linnorm. The character's melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). BENEFIT:The character channels the power of a cairn linnorm. The character's melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8 +Linnorm Death Curse (Crag) KEY:Rage Power ~ Linnorm Death Curse (Crag) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a crag linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire. BENEFIT:The character channels the power of a crag linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 +Linnorm Death Curse (Fjord) KEY:Rage Power ~ Linnorm Death Curse (Fjord) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a fjord linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. BENEFIT:The character channels the power of a fjord linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 +Linnorm Death Curse (Ice) KEY:Rage Power ~ Linnorm Death Curse (Ice) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of an ice linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to cold. BENEFIT:The character channels the power of an ice linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to cold. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 +Linnorm Death Curse (Taiga) KEY:Rage Power ~ Linnorm Death Curse (Taiga) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a taiga linnorm. The character's melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to electricity. BENEFIT:The character channels the power of a taiga linnorm. The character's melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to electricity. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 +Linnorm Death Curse (Tarn) KEY:Rage Power ~ Linnorm Death Curse (Tarn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tarn linnorm. The character's melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is no longer affected by healing spells and can't heal damage naturally by resting. BENEFIT:The character channels the power of a tarn linnorm. The character's melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is no longer affected by healing spells and can't heal damage naturally by resting. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4 +Linnorm Death Curse (Tor) KEY:Rage Power ~ Linnorm Death Curse (Tor) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tor linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). BENEFIT:The character channels the power of a tor linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8 Raging Flier KEY:Rage Power ~ Raging Flier CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:Once per rage, the character can fly up to her base speed as a move action. If she uses the charge action, she can use this flight as part of her movement during the charge. A character must be at least 6th level and have the raging leaper rage power to select this rage power. BENEFIT:Once per rage, the character can fly up to her base speed as a move action. If she uses the charge action, she can use this flight as part of her movement during the charge. A character must be at least 6th level and have the raging leaper rage power to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=6 Ultimate Clarity KEY:Rage Power ~ Ultimate Clarity CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:Once per rage, the character can refine her senses, seeing through normal and magical darkness (including from magical effects such as blur and displacement), invisibility, and illusions; she can also discern the exact locations of creatures with concealment. This lasts for 1 round. A character must be at least 6th level and have the moment of clarity and perfect clarity rage powers to select this rage power. The character does not need to be using moment of clarity to use this rage power. BENEFIT:Once per rage, the character can refine her senses, seeing through normal and magical darkness (including from magical effects such as blur and displacement), invisibility, and illusions; she can also discern the exact locations of creatures with concealment. This lasts for 1 round. A character must be at least 6th level and have the moment of clarity and perfect clarity rage powers to select this rage power. The character does not need to be using moment of clarity to use this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=6 @@ -919,13 +921,7 @@ CATEGORY=Special Ability|Swashbuckler ~ Deeds.MOD ABILITY:Special Ability|AUTOMATIC|Swashbuckler ~ Stunning Stab|!PREABILITY:1,CATEGORY=Archetype,TYPE.SwashbucklerStunningStabDeed|PREVARGTEQ:SwashbucklerDeedsLVL,19 -# ============================ -# Warpriest class abiltites -# ============================ - - - # ============================ # Crossblooded Rager # ============================ @@ -1166,37 +1162,136 @@ Weapon Focus KEY:Crossblooded Rager Feat ~ Weapon Focus BONUS:ABILITYPOOL|Weapon Focus|1 CATEGORY:Special Ability TYPE:CrossbloodedRagerFeat PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Celestial,Crossblooded Rager Bloodline ~ Destined,Crossblooded Rager Bloodline ~ Elemental Skill Focus (Fly) KEY:Crossblooded Rager Feat ~ Skill Focus (Fly) AUTO:FEAT|Skill Focus (Fly) CATEGORY:Special Ability TYPE:CrossbloodedRagerFeat PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Draconic -###Block: Favored Classes -# Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus to Ability Pool -Warpriest CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Warpriest") +# ============================ +# Warpriest class abiltites +# ============================ -###Block: Class Skills -# Ability Name Unique Key Category of Ability Class Skill -Warpriest Core Class Skills KEY:Warpriest ~ Class Skills CATEGORY:Internal CSKILL:Climb|TYPE=Craft|Diplomacy|Handle Animal|Heal|Intimidate|Knowledge (engineering)|Knowledge (religion)|TYPE=Profession|Ride|Sense Motive|Spellcraft|Survival|Swim - -###Block: Warpriest Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page Description of the Benefits -Orisons KEY:Warpriest ~ Orisons CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.41 -Spontaneous Casting KEY:Warpriest ~ Spontaneous Casting CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:You can channel stored spell energy into healing spells that you did not prepare ahead of time. BENEFIT:You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name). -Weapon Focus KEY:Warpriest ~ Weapon Focus CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:At 1st level, a warpriest receives Weapon Focus as a bonus feat (choosing any weapon, not just his deity's favored weapon). If his deity's favored weapon is unarmed strike, he can instead select Improved Unarmed Strike as a bonus feat. BONUS:ABILITYPOOL|Weapon Focus|1 -Blessings KEY:Warpriest ~ Blessings CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:Blessings (Su): A warpriest's deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpriest can select an alignment blessing (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a warpriest isn't devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. He can call upon the power of his blessings %1 times per day. The DC for these blessings is: %2|(TL/2)+3|(TL/2)+10+WIS BONUS:ABILITYPOOL|Warpriest Blessing|2 -Sacred Weapon KEY:Warpriest ~ Sacred Weapon CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat (if he has multiple Weapon Focus feats, this ability applies to all of them). Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice. In addition, the warpriest sacred weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–13. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any other aspect of the weapon. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. At 4th level, the warpriest gains the ability to imbue his sacred weapon with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. For every four levels beyond 4th, this bonus increases by +1 to a maximum of +5 at 20th level. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can imbue a weapon with any of the following weapon properties: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchicand vicious. If he is evil, he can add mighty cleavingand unholy. If he is good, he can add holyand merciful. If he is lawful, he can add axiomaticand ghost touch. Adding any of these properties consumes an amount of bonus equal to the properties base cost (see Table 15– 9 of the Core Rulebook). Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other properties can be added, whether normally from itself or granted by this ability. The warpriest can use this ability one round per day per warpriest level, but these rounds do not need to be consecutive. The enhancement bonus and properties are determined the f irst time the ability is used each day, and cannot be changed until the ability is used again the next day. These bonuses only apply while the warpriest is holding the weapon, and end immediately if the weapon is sheathed or leaves the warpriest's possession. This ability can be ended as a free action at the start of the warpriest's turn (and that round does not count against the total duration, unless the ability is resumed). If the warpriest uses this ability on a double weapon, the effects only apply to one end the weapon. -Sacred Armor KEY:Warpriest ~ Sacred Armor CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:Sacred Armor (Su): At 7th level, the warpriest gains the ability to imbue his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every three levels beyond 7th, this bonus increases by +1, to a maximum of +5 at 19th level. These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The warpriest can imbue armor any of the following armor properties: energy resistance(normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). Adding any of these properties consumes an amount of bonus equal to the properties base cost (see Table 15–4 of the Core Rulebook). For this purpose, glamered counts as a +1, energy resistancecounts as +2, improved energy resistance counts as +4, and greater energy resistancecounts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other properties can be added, whether normally from itself or granted by this ability. The warpriest can use this ability one minute per day per warpriest level, but these minutes do not need to be consecutive. The enhancement bonus and properties are determined the first time the ability is used each day and cannot be changed until the ability is used again the next day. These bonuses only apply while the warpriest is wearing the armor, and end immediately if the armor is removed or leaves the warpriest's possession. This ability can be ended as a free action at the start of the warpriest's turn. This ability cannot be applied to a shield. -Bonus Feats KEY:Warpriest ~ Bonus Feats CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:At 3rd level, and at every three levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." BONUS:ABILITYPOOL|Warpriest Bonus Feat|WarpriestLvl/3 -Fervor KEY:Warpriest ~ Fervor CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:Fervor (Su): Starting at 2nd level, the warpriest can draw upon the power of his faith to heal wounds (%1D6) or harm foes. This is a standard action, unless used on himself then it is a swift action. He can also use this ability to quickly cast spells that aid in his struggles at the cost of one use of this ability. This ability can be used %2 times per day.|(TL/3)+1|(TL/2)+CHA +Aura KEY:Warpriest ~ Aura CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality.Extraordinary ABILITY:Cleric Class Feature|VIRTUAL|Aura of Chaos|PREDEITYALIGN:CG,CN,CE ABILITY:Cleric Class Feature|VIRTUAL|Aura of Evil|PREDEITYALIGN:LE,NE,CE ABILITY:Cleric Class Feature|VIRTUAL|Aura of Good|PREDEITYALIGN:LG,NG,CG ABILITY:Cleric Class Feature|VIRTUAL|Aura of Law|PREDEITYALIGN:LG,LN,LE DESC:A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment (see detect evil). SOURCEPAGE:p.60 +Blessings KEY:Warpriest ~ Blessings CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality.Supernatural BONUS:ABILITYPOOL|Warpriest Blessing|2 BONUS:VAR|WarpriestBlessingLVL|WarpriestLVL BONUS:VAR|WarpriestMinorBlessingGrantedLVL|1 BONUS:VAR|WarpriestMajorBlessingGrantedLVL|10 BONUS:VAR|WarpriestBlessingUses|(WarpriestBlessingLVL/2)+3 BONUS:VAR|WarpriestBlessingDC|(WarpriestBlessingLVL/2)+10+WIS ABILITY:Internal|AUTOMATIC|Warpriest Blessings Base DESC:He can call upon the power of his blessings %1 times per day. The DC for these blessings is: %2|WarpriestBlessingUses|WarpriestBlessingDC SOURCEPAGE:p.60 +Focus Weapon KEY:Warpriest ~ Focus Weapon CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality BONUS:ABILITYPOOL|Warpriest Focus Weapon Choice|1 DESC:At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon). SOURCEPAGE:p.60 +Orisons KEY:Warpriest ~ Orisons CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:Warpriests can prepare a number of orisons, or 0-level spells, each day as noted on Table 1–14. These spells are cast as any other spell, but aren't expended when cast and can be used again. SOURCEPAGE:p.60 +Sacred Weapon KEY:Warpriest ~ Sacred Weapon CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality.Supernatural DEFINE:WarpriestSacredWeaponBaseDice|0 BONUS:VAR|WarpriestSacredWeaponBaseDice|1+min(1,WarpriestLVL/20)|PREBASESIZELT:Medium BONUS:VAR|WarpriestSacredWeaponBaseDice|1+min(1,WarpriestLVL/15)|PREBASESIZEEQ:Medium BONUS:VAR|WarpriestSacredWeaponBaseDice|1+min(2,((WarpriestLVL+5)/10))|PREBASESIZEGT:Medium DEFINE:WarpriestSacredWeaponBaseDiceSize|0 BONUS:VAR|WarpriestSacredWeaponBaseDiceSize|if(WarpriestLVL<5,4,if(WarpriestLVL<10,6,if(WarpriestLVL<15,8,if(WarpriestLVL<20,10,6))))|PREBASESIZELT:Medium BONUS:VAR|WarpriestSacredWeaponBaseDiceSize|if(WarpriestLVL<5,6,if(WarpriestLVL<10,8,if(WarpriestLVL<15,10,if(WarpriestLVL<20,6,8))))|PREBASESIZEEQ:Medium BONUS:VAR|WarpriestSacredWeaponBaseDiceSize|if(WarpriestLVL<5,8,if(WarpriestLVL<10,6,if(WarpriestLVL<15,8,if(WarpriestLVL<20,6,8))))|PREBASESIZEGT:Medium DESC:Sacred weapons (including his deities favored weapon and all weapons with Weapon Focus) can do base %1D%32damage instead of the weapons normal base damage.|WarpriestSacredWeaponBaseDice|WarpriestSacredWeaponBaseDiceSize BENEFIT:At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table %1D%2. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage-this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other weapons that only deal energy damage. SOURCEPAGE:p.60 +CATEGORY=Special Ability|Warpriest ~ Sacred Weapon.MOD DEFINE:WarpriestSacredWeaponEnhancement|0 BONUS:VAR|WarpriestSacredWeaponEnhancement|min(5,WarpriestLVL/4) DEFINE:WarpriestSacredWeaponEnhancementUses|0 BONUS:VAR|WarpriestSacredWeaponEnhancementUses|WarpriestLvl DESC:Sacred weapon enhancement of +%1 for %2 rounds per day.|WarpriestSacredWeaponEnhancement|WarpriestSacredWeaponEnhancementUses|PRECLASS:1,Warpriest=4 BENEFIT:At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +%1 enhancement bonus. If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. The warpriest can use this ability %2 rounds per day, but these rounds need not be consecutive. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchic and vicious. If he is evil, he can add mighty cleaving and unholy. If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. If he is neutral (with no other alignment components), he can add spell storing and thundering. Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost (see Table 15-9 on page 469 of the Core Rulebook). Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. These bonuses do not apply if another creature is wielding the weapon, but they continue to be in effect if the weapon otherwise leaves the warpriest's possession (such as if the weapon is thrown). This ability can be ended as a free action at the start of the warpriest's turn (that round does not count against the total duration, unless the ability is resumed during the same round). If the warpriest uses this ability on a double weapon, the effects apply to only one end of the weapon.|PRECLASS:1,Warpriest=4 +Spontaneous Casting KEY:Warpriest ~ Spontaneous Casting CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The warpriest can expend any prepared spell that isn't an orison to cast any cure spell of the same spell level or lower. A cure spell is any spell with "cure" in its name. An evil warpriest (or a neutral warpriest of an evil deity) can't convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with "inflict" in its name. A warpriest that is neither good nor evil and whose deity... [truncated message content] |
From: <hen...@us...> - 2014-11-04 18:54:43
|
Revision: 25375 http://sourceforge.net/p/pcgen/code/25375 Author: henkslaaf2 Date: 2014-11-04 18:54:33 +0000 (Tue, 04 Nov 2014) Log Message: ----------- Merge pull request #141 from mjmeans/pfs ACG and GTPSOP minor fixes to animal companions Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_classes.lst Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt 2014-11-04 16:44:31 UTC (rev 25374) +++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/TODO.txt 2014-11-04 18:54:33 UTC (rev 25375) @@ -12,7 +12,10 @@ Swashbuckler Weapon Training: Supposed to grant Improved Critical for all light and one handed, melee piercing weapons. +Swashbuckler ability description "gains 3 but cannot go higher than 0". The 0 should be some calculated number. + Barbarian Rage Powers on page 80 + Skald rage powers should be limited to only those powers that DO NOT require a standard action or rounds of rage to activate Ability: Earth Blessing ~ Armor of Earth should have BONUS to DR, but not stack with any other DR. Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-11-04 16:44:31 UTC (rev 25374) +++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-11-04 18:54:33 UTC (rev 25375) @@ -42,7 +42,6 @@ Weapon and Armor Proficiency KEY:Warpriest ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat. AUTO:WEAPONPROF|DEITYWEAPONS Weapon Prof ~ Deity Weapons CATEGORY:Internal AUTO:WEAPONPROF|DEITYWEAPONS - ###Block: Archetype Pool CATEGORY=Internal|Archetype Display.MOD ABILITY:Hunter Archetype|AUTOMATIC|Archetype Hunter|PRECLASS:1,Hunter=1 CATEGORY=Internal|Archetype Display.MOD ABILITY:Bloodrager Archetype|AUTOMATIC|Archetype Bloodrager|PRECLASS:1,Bloodrager=1 @@ -57,7 +56,6 @@ Archetype Slayer CATEGORY:Archetype TYPE:SlayerArchetype VISIBLE:NO Archetype Swashbuckler CATEGORY:Archetype TYPE:SwashbucklerArchetype VISIBLE:NO - # ============================ # Arcanist class abiltites # ============================ @@ -417,6 +415,7 @@ # ============================ # Brawler Class abilities # ============================ + ###Block: Favored Classes # Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus Ability Pool Brawler CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|BrawlerLVL @@ -573,7 +572,7 @@ ###Block: Hunter Abilities # Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Feat Ability Bonus to Ability Pool Bonus to skill Source Page Orisons KEY:Hunter ~ Orisons CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterOrisons.SpecialQuality DESC:Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1–6 under "Spells per Day." These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.26 -Animal Companion KEY:Hunter ~ Animal Companion CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalCompanion.SpecialQuality.Extraordinary.NatureBond.Animal Companion DEFINE:AnimalCompanionLVL|0 DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion SOURCEPAGE:p.26 +Animal Companion KEY:Hunter ~ Animal Companion CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalCompanion.SpecialQuality.Extraordinary.Animal Companion DEFINE:HunterAnimalCompanionLVL|0 BONUS:VAR|HunterAnimalCompanionLVL|HunterLVL DEFINE:AnimalCompanionLVL|0 DEFINE:AnimalCompanionMasterLVL|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion BONUS:VAR|AnimalCompanionMasterLVL|HunterLVL ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. SOURCEPAGE:p.26 Animal Focus KEY:Hunter ~ Animal Focus CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalFocus.SpecialQuality.Supernatural DESC:You can take on the aspect of an animal as a swift action, gaining a bonus or special ability based on the type of animal emulated. The ability is usable %1 minutes per day. The animal companion gets a constant benefit.|HunterLVL SOURCEPAGE:p.27 Nature Training KEY:Hunter ~ Nature Training CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterNatureTraining.SpecialQuality.Extraordinary DESC:Count as druid or ranger for feats, traits that affect AC. Not implemented. SOURCEPAGE:p.28 Wild Empathy KEY:Hunter ~ Wild Empathy CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterWildEmpathy.SpecialQuality.Extraordinary DESC:At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. SOURCEPAGE:p.28 @@ -1451,8 +1450,7 @@ Wild Child KEY:Brawler Archetype ~ Wild Child CATEGORY:Archetype TYPE:Archetype.BrawlerArchetype.BrawlerBonusFeats.BrawlerCloseWeaponMastery PRECLASS:1,Brawler=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Brawler Archetype ~ Wild Child],[!PREABILITY:1,CATEGORY=Archetype,TYPE.Brawler,TYPE.BrawlerManeuverTraining,TYPE.BrawlerBonusFeats,TYPE.BrawlerCloseWeaponMastery] DESC:The wild child works with his sworn animal friend to conquer the challenges that lay before them. This kinship could come from being lost in the wilderness and raised by animals or growing up with an exotic pet. COST:0 SOURCEPAGE:p.86 ASPECT:Archetype Base Class|Brawler ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Class Skills|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Animal Companion|PRECLASS:1,Brawler=1 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Hunter's Tricks|PRECLASS:1,Brawler=5 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Maneuver Training|PRECLASS:1,Brawler=3 ABILITY:Special Ability|AUTOMATIC|Wild Child Brawler ~ Wild Tricks|PRECLASS:1,Brawler=5 Class Skills KEY:Wild Child Brawler ~ Class Skills CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A wild child gains Heal as a class skill. CSKILL:Heal -Animal Companion KEY:Wild Child Brawler ~ Animal Companion CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary.NatureBond.Animal Companion DESC:A wild child forms a bond with a loyal companion that accompanies the wild child on his adventures. A wild child can begin play with any of the animals available to a druid. The wild child uses his brawler level as his effective druid level for determining the abilities of his animal companion. DEFINE:AnimalCompanionLVL|0 DEFINE:AnimalCompanionMasterLVL|0 BONUS:VAR|AnimalCompanionMasterLVL|BrawlerLVL ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion SOURCEPAGE:p.86 -Animal Companion ~ Base CATEGORY:Internal DEFINE:AnimalCompanionGranted|0 BONUS:VAR|AnimalCompanionGranted|1 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion +Animal Companion KEY:Wild Child Brawler ~ Animal Companion CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary.Animal Companion DEFINE:AnimalCompanionLVL|0 DEFINE:AnimalCompanionMasterLVL|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion BONUS:VAR|AnimalCompanionMasterLVL|BrawlerLVL ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base DESC:A wild child forms a bond with a loyal companion that accompanies the wild child on his adventures. A wild child can begin play with any of the animals available to a druid. The wild child uses his brawler level as his effective druid level for determining the abilities of his animal companion. SOURCEPAGE:p.86 Hunter's Tricks KEY:Wild Child Brawler ~ Hunter's Tricks CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality SOURCEPAGE:p.86 DESC:A wild child can expend a use of martial flexibility to use a trick from the ranger skirmisher archetype. Each time he activates this ability, the wild child can use a different hunter trick. He cannot choose any tricks that rely on ranged attacks. Activating this ability is not an action, but using the trick might require the wild child to use an action of a different type. Maneuver Training KEY:Wild Child Brawler ~ Maneuver Training CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality SOURCEPAGE:p.86 DESC:Whenever the wild child chooses a new maneuver for this ability, his animal companion also learns a trick to make use of this combat maneuver. For example, if the wild child chooses maneuver training (dirty trick), his animal companion also learns a trick that allows it to use the dirty trick combat maneuver. He cannot choose any tricks that rely on ranged attacks. This bonus trick doesn't count against the animal companion's total tricks known and does not take any time or checks to train. Should the wild child gain a new animal companion (such as if the previous one dies), this new animal companion begins with the same number of bonus tricks. Wild Tricks KEY:Wild Child Brawler ~ Wild Tricks CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality SOURCEPAGE:p.86 DEFINE:WildTricksTimes|0 DEFINE:WildTricksPool|0 BONUS:VAR|WildTricksTimes|BrawlerLVL/2+CON BONUS:VAR|WildTricksPool|(BrawlerLVL-2)/3 ASPECT:CheckType|Uses per Day ASPECT:CheckCount|%1|WildTricksTimes DESC:The wild child has learned a number of tricks to aid his allies and his animal companion, as well as to hinder his opponents. He cannot choose any tricks that rely on ranged attacks. The wild child can use these tricks %1 times per day. This ability otherwise follows the rules of the hunter's tricks ability, including all action costs.|WildTricksTimes BONUS:ABILITYPOOL|Wild Trick Selection|WildTricksPool @@ -1492,7 +1490,7 @@ Sacred Huntsmaster KEY:Inquisitor Archetype ~ Sacred Huntsmaster CATEGORY:Archetype TYPE:Archetype.InquisitorArchetype.InquisitorJudgements.InquisitorSecondJudgement.InquisitorThirdJudgement.InquisitorSlayer.InquisitorTrueJudgement PRECLASS:1,Inquisitor=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Inquisitor Archetype ~ Sacred Huntsmaster],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterClassSkills,TYPE.InquisitorJudgements,TYPE.InquisitorSecondJudgement,TYPE.InquisitorThirdJudgement,TYPE.InquisitorSlayer,TYPE.InquisitorTrueJudgement] DESC:Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. When they work together as one, there are few that dare to stand in their way. ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Animal Companion|PRECLASS:1,Inquisitor=1 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Hunter Tactics|PRECLASS:1,Inquisitor=3 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Animal Focus|PRECLASS:1,Inquisitor=4 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Improved Empathic Link|PRECLASS:1,Inquisitor=8 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Raise Animal Companion|PRECLASS:1,Inquisitor=16 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Second Animal Focus|PRECLASS:1,Inquisitor=17 ABILITY:Inquisitor Class Feature|AUTOMATIC|Sacred Huntsmaster ~ Greater Empathic Link|PRECLASS:1,Inquisitor=20 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Inquisitor Sanctified Slayer KEY:Inquisitor Archetype ~ Sanctified Slayer CATEGORY:Archetype TYPE:Archetype.InquisitorArchetype.InquisitorJudgements.InquisitorTrueJudgement PRECLASS:1,Inquisitor=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Inquisitor Archetype ~ Sanctified Slayer],[!PREABILITY:1,CATEGORY=Archetype,TYPE.InquisitorJudgements,TYPE.InquisitorTrueJudgement] DESC:While all inquisitors root out enemies of the faith, in many orders and churches there's a select group of these religious hunters devoted to one goal, and one goal alone—to terminate the enemies of the faith wherever they can be found. Sometimes these sanctified slayers are given special dispensation to commit ruthless murders for the faith's greater good. Other times, they're simply willing to take the initiative to revel in the zeal of such grisly work. ABILITY:Inquisitor Class Feature|AUTOMATIC|Inquisitor Archetype ~ Studies Target|PRECLASS:1,Inquisitor=1 ABILITY:Inquisitor Class Feature|AUTOMATIC|Inquisitor Archetype ~ Sneak Attack|PRECLASS:1,Inquisitor=4 ABILITY:Inquisitor Class Feature|AUTOMATIC|Inquisitor Archetype ~ Talented Slayer|PRECLASS:1,Inquisitor=8 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Inquisitor -Animal Companion KEY:Sacred Huntsmaster ~ Animal Companion CATEGORY:Special Ability TYPE:InquisitorClassFeatures.ArchetypeAbility.SpecialQuality.Extraordinary.InquisitorJudgements.Animal Companion DEFINE:AnimalCompanionLVL|0 ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion DEFINE:AnimalCompanionLVL|0 DEFINE:AnimalCompanionMasterLVL|0 BONUS:VAR|AnimalCompanionMasterLVL|InquisitorLVL ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. SOURCEPAGE:p.99 +Animal Companion KEY:Sacred Huntsmaster ~ Animal Companion CATEGORY:Special Ability TYPE:InquisitorClassFeatures.ArchetypeAbility.SpecialQuality.Extraordinary.InquisitorJudgements.Animal Companion DEFINE:AnimalCompanionLVL|0 DEFINE:AnimalCompanionMasterLVL|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion BONUS:VAR|AnimalCompanionMasterLVL|InquisitorLVL ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. SOURCEPAGE:p.99 Hunter Tactics KEY:Sacred Huntsmaster ~ Hunter Tactics CATEGORY:Special Ability TYPE:InquisitorClassFeatures.ArchetypeAbility.SpecialQuality.Extraordinary DESC:At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats. SOURCEPAGE:p.99 Animal Focus KEY:Sacred Huntsmaster ~ Animal Focus CATEGORY:Special Ability TYPE:InquisitorClassFeatures.ArchetypeAbility.SpecialQuality.Supernatural DESC:At 4th level, a sacred huntsmaster can take on the aspects of an animal as a swift action. This ability works as the hunter's animal focus class feature, with her inquisitor level serving as her hunter level. This ability replaces later iterations of the judgment ability. SOURCEPAGE:p.99 Improved Empathic Link KEY:Sacred Huntsmaster ~ Improved Empathic Link CATEGORY:Special Ability TYPE:InquisitorClassFeatures.ArchetypeAbility.SpecialQuality.Supernatural.InquisitorSecondJudgement DESC:At 8th level, the sacred huntsmaster gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the sacred huntsmaster can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The sacred huntsmaster is blinded while maintaining this connection. This ability replaces second judgment. SOURCEPAGE:p.99 Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst 2014-11-04 16:44:31 UTC (rev 25374) +++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst 2014-11-04 18:54:33 UTC (rev 25375) @@ -196,7 +196,7 @@ 17 ABILITY:Hunter Class Features|AUTOMATIC|Hunter ~ One With The Wild|!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterOneWithTheWild 20 ABILITY:Hunter Class Features|AUTOMATIC|Hunter ~ Master Hunter|!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterMasterHunter ###Block: Vars -1 BONUS:VAR|AnimalCompanionLVL|CL|PREABILITY:1,CATEGORY=Special Ability,TYPE.HunterAnimalCompanion +#1 BONUS:VAR|AnimalCompanionLVL|CL|PREABILITY:1,CATEGORY=Special Ability,TYPE.HunterAnimalCompanion 1 BONUS:VAR|WildEmpathyLVL|CL 2 BONUS:VAR|TrackLVL|CL ###Block: Level progression Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_classes.lst 2014-11-04 16:44:31 UTC (rev 25374) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_classes.lst 2014-11-04 18:54:33 UTC (rev 25375) @@ -44,3 +44,6 @@ ###Block: Level progression 1 BONUS:ABILITYPOOL|Spell Focus Replacement|1 AUTO:FEAT|.CLEAR.Scribe Scroll +CLASS:Companion.MOD +1 BONUS:ABILITYPOOL|Society Faction|-1 + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-07 02:40:46
|
Revision: 25394 http://sourceforge.net/p/pcgen/code/25394 Author: amaitland Date: 2014-11-07 02:40:38 +0000 (Fri, 07 Nov 2014) Log Message: ----------- Merge pull request #144 from mjmeans/pfs PFS related Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/pfs_advanced_class_guide/pfs_acg_feats.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/pfs_advanced_class_guide/pfs_advanced_class_guide.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_spells.lst Trunk/pcgen/preview/d20/fantasy/statblock_pathfinder.htm.ftl Added Paths: ----------- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/bastards_of_golarion/pfs_bastards_of_golarion/ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/bastards_of_golarion/pfs_bastards_of_golarion/pfs_bastards_of_golarion.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/champions_of_purity/pfs_champions_of_purity/ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/champions_of_purity/pfs_champions_of_purity/pfs_champions_of_purity.pcc Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/OGL.txt Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/pfs_ultimate_campaign/ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_drawbacks.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_traits.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/pfs_ultimate_campaign/pfs_ultimate_campaign.pcc Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/uca_abilities_drawbacks.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/uca_abilities_traits.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/uca_abilitycategories.lst Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/ultimate_campaign.jpg Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/ultimate_campaign/ultimate_campaign.pcc Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/OGL.txt Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_drawbacks.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_traits.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_ultimate_campaign.pcc Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_drawbacks.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_traits.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilitycategories.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.jpg Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.pcc Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/OGL.txt =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/OGL.txt 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/OGL.txt 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,43 +0,0 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). 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All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15 COPYRIGHT NOTICE - -Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. - -System Reference Document Copyright 2000,Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. - -Pathfinder Roleplaying Game Core Rulebook Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. - -Pathfinder Roleplaying Game Ultimate Campaign Copyright 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend. - -PCGen dataset conversion for "Pathfinder RPG Ultimate Campaign" Copyright 2013, PCGen Data team (Including, but not limited to Stefan Radermacher). Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_drawbacks.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_drawbacks.lst 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_drawbacks.lst 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,32 +0,0 @@ -# CVS $Revision: 20472 $ $Author: zaister $ -- Fri Jul 12 11:09:20 2013 -- reformated by prettylst.pl v1.50 (build 20400) -SOURCELONG:Ultimate Campaign SOURCESHORT:UCA SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign SOURCEDATE:2013-05 -# ORIGINAL ENTRY: Stefan Radermacher -# ORIGINAL ENTRY DATE: 12 July 2013 - -###Block: Modify default ability -# Ability Name Bonus to Ability Pool -CATEGORY=Internal|Default.MOD BONUS:ABILITYPOOL|Traits|1|PRECHARACTERTYPE:1,PC|PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback - -###Block: Drawbacks -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Cost Source Page Description of the Benefits -CATEGORY=Special Ability|Attached ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Avarice ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Dependent ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Doubt ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Family Ties ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Headstrong ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Hedonistic ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Lovesick ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Meticulous ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Paranoid ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Power-Hungry ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Pride ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Provincial ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Sentimental ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Vain ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Xenophobic ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY=Special Ability|Zealous ~ Drawback.MOD TYPE:PFSNotLegal VISIBLE:NO - -# -# End -# Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_traits.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_traits.lst 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_uca_abilities_traits.lst 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,11 +0,0 @@ -# CVS $Revision: 20472 $ $Author: zaister $ -- Wed Aug 7 14:58:43 2013 -- reformated by prettylst.pl v1.50 (build 20400) -SOURCELONG:Ultimate Campaign SOURCESHORT:UCA SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign SOURCEDATE:2013-05 - -# Traits: all traits listed on pages 51-64 are legal for play except corpse cannibal, hedge magician, natural-born leader, rich parents, and unblemished barrel. - -CATEGORY:Special Ability|Trait ~ Corpse Cannibal.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY:Special Ability|Trait ~ Hedge Magician.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY:Special Ability|Trait ~ Natural-Born Leader.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY:Special Ability|Trait ~ Rich Parents.MOD TYPE:PFSNotLegal VISIBLE:NO -CATEGORY:Special Ability|Trait ~ Unblemished Barrel.MOD TYPE:PFSNotLegal VISIBLE:NO - Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_ultimate_campaign.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_ultimate_campaign.pcc 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/pfs_ultimate_campaign/pfs_ultimate_campaign.pcc 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,48 +0,0 @@ -# CVS $Revision: 20739 $ $Author: zaister $ -CAMPAIGN:Ultimate Campaign (PFS) -GAMEMODE:Pathfinder -TYPE:Paizo Publishing PFS.Pathfinder Roleplaying Game -RANK:3 -STATUS:ALPHA -GENRE:Fantasy -BOOKTYPE:Supplement -SETTING:Pathfinder RPG -PRECAMPAIGN:1,Pathfinder Society Core Assumption -PUBNAMELONG:Paizo Publishing -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com -SOURCELONG:Ultimate Campaign -SOURCESHORT:UCA -SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign -SOURCEDATE:2013-05 -ISOGL:YES - -COVER:../ultimate_campaign.jpg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign|Buy this publication from Paizo Publishing! -DESC:Take Charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! - -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000,Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder Roleplaying Game Core Rulebook Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Campaign Copyright 2013, Paizo Inc.; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend. -COPYRIGHT:PCGen dataset conversion for "Pathfinder RPG Ultimate Campaign" Copyright 2013, PCGen Data team (Including, but not limited to Stefan Radermacher). - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -# Pathfinder Roleplaying Game: Ultimate Campaign -# Refer to page 10 in the Guide to Pathfinder Society Organized Play for rules on utilizing character retraining. -# Note: Race traits are only available for characters of the associated race. Religion traits are only available for characters of the associated religion. -# Traits: all traits listed on pages 51-64 are legal for play except corpse cannibal, hedge magician, natural-born leader, rich parents, and unblemished barrel. - -PCC:../ultimate_campaign.pcc -ABILITY:pfs_uca_abilities_traits.lst -ABILITY:pfs_uca_abilities_drawbacks.lst - -# -# End -# Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_drawbacks.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_drawbacks.lst 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_drawbacks.lst 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,32 +0,0 @@ -# CVS $Revision: 20472 $ $Author: zaister $ -- Fri Jul 12 11:09:20 2013 -- reformated by prettylst.pl v1.50 (build 20400) -SOURCELONG:Ultimate Campaign SOURCESHORT:UCA SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign SOURCEDATE:2013-05 -# ORIGINAL ENTRY: Stefan Radermacher -# ORIGINAL ENTRY DATE: 12 July 2013 - -###Block: Modify default ability -# Ability Name Bonus to Ability Pool -CATEGORY=Internal|Default.MOD BONUS:ABILITYPOOL|Traits|1|PRECHARACTERTYPE:1,PC|PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback - -###Block: Drawbacks -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Cost Source Page Description of the Benefits -Attached KEY:Attached ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Attached ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You have a strong emotional attachment to a person or object that you're terrified of losing. COST:0 SOURCEPAGE:p.64 BENEFIT:You have a strong emotional attachment to a person or object that you're terrified of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else's possession, you take a -1 penalty on Will saves and a -2 penalty on saves against fear effects. If the person or object to which you're attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback. -Avarice KEY:Avarice ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Avarice ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:Deep, compulsive greed gnaws at you. COST:0 SOURCEPAGE:p.65 BENEFIT:Deep, compulsive greed gnaws at you. Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you're wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10%% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can't take the aid another action for the next week. -Dependent KEY:Dependent ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dependent ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You are dependent upon the acceptance of others. COST:0 SOURCEPAGE:p.65 BENEFIT:You are dependent upon the acceptance of others. Whenever you fail a Diplomacy check, you become shaken for 1 hour. -Doubt KEY:Doubt ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Doubt ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You lack confidence in your abilities or confidence in the universe at large. COST:0 SOURCEPAGE:p.65 BENEFIT:You lack confidence in your abilities or confidence in the universe at large. Whenever you fail a skill or ability check, you take a -4 penalty on that type of skill or ability check for the next hour. -Family Ties KEY:Family Ties ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Family Ties ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:Your family is extremely important to you, and you feel disheartened when you can't do what they ask. COST:0 SOURCEPAGE:p.65 BENEFIT:Your family is extremely important to you, and you feel disheartened when you can't do what they ask. When a family member makes a request of you, you must fulfill that request or take a -2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can't take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback. -Headstrong KEY:Headstrong ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Headstrong ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You feel compelled to correct every action and argument that contradicts your worldview. COST:0 SOURCEPAGE:p.65 BENEFIT:You feel compelled to correct every action and argument that contradicts your worldview. Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don't try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour. -Hedonistic KEY:Hedonistic ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedonistic ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You are a creature of pleasure and comfort. COST:0 SOURCEPAGE:p.65 BENEFIT:You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure. -Lovesick KEY:Lovesick ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lovesick ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:Your love for another occupies your every thought, and you become despondent when you are away from that person. COST:0 SOURCEPAGE:p.65 BENEFIT:Your love for another occupies your every thought, and you become despondent when you are away from that person. The person is chosen by your GM. At the start of each day, if you are away from this person you take a -2 penalty on initiative checks and Perception checks. If you ever lose or fall out of love with this person, exchange this drawback for the Doubt drawback. -Meticulous KEY:Meticulous ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Meticulous ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. COST:0 SOURCEPAGE:p.65 BENEFIT:You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. You take a -2 penalty on skill checks for skills with which you're untrained. -Paranoid KEY:Paranoid ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Paranoid ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. COST:0 SOURCEPAGE:p.65 BENEFIT:You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check. -Power-Hungry KEY:Power-Hungry ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Power-Hungry ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You're addicted to power. COST:0 SOURCEPAGE:p.65 BENEFIT:You're addicted to power. You take a -2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. -Pride KEY:Pride ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pride ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You can't abide challenges to your dignity, authority, or honor. COST:0 SOURCEPAGE:p.65 BENEFIT:You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a -2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you. -Provincial KEY:Provincial ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Provincial ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You have only one way of looking at things: the right way. COST:0 SOURCEPAGE:p.65 BENEFIT:You have only one way of looking at things: the right way. You take a -2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own. -Sentimental KEY:Sentimental ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sentimental ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You are sentimental, and your thoughts often stray to the past at inappropriate times. COST:0 SOURCEPAGE:p.65 BENEFIT:You are sentimental, and your thoughts often stray to the past at inappropriate times. You take a -2 penalty on Perception checks to avoid being surprised and on Reflex saving throws to avoid traps or hazards. -Vain KEY:Vain ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vain ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You are sensitive about the way others perceive you. COST:0 SOURCEPAGE:p.65 BENEFIT:You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a -2 penalty on all Charisma-based checks for the next 24 hours. -Xenophobic KEY:Xenophobic ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Xenophobic ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You have a hard time understanding and trusting those with unfamiliar ways and appearances. COST:0 SOURCEPAGE:p.65 BENEFIT:You have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a -2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture. -Zealous KEY:Zealous ~ Drawback CATEGORY:Special Ability TYPE:Drawback PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Zealous ~ Drawback],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Drawback] DESC:You are fanatical in your beliefs, ruled by emotion over reason. COST:0 SOURCEPAGE:p.65 BENEFIT:You are fanatical in your beliefs, ruled by emotion over reason. When you attack a creature that you know worships a different religion than you do, you take a -5 penalty on the attack roll and a +2 trait bonus on the damage roll with your first attack. - -# -# End -# Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_traits.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_traits.lst 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_traits.lst 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,84 +0,0 @@ -# CVS $Revision: 20472 $ $Author: zaister $ -- Wed Aug 7 14:58:43 2013 -- reformated by prettylst.pl v1.50 (build 20400) -SOURCELONG:Ultimate Campaign SOURCESHORT:UCA SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign SOURCEDATE:2013-05 -# ORIGINAL ENTRY: Stefan Radermacher -# ORIGINAL ENTRY DATE: 7 August 2013 - -###Block: Combat Traits -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to skill Class Skill Source Page Description of the Benefits -Evasive Sting KEY:Trait ~ Evasive Sting CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Evasive Sting],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Larger enemies have a hard time striking you. BENEFIT:Larger enemies have a hard time striking you. You gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories larger than you. SOURCEPAGE:p.53 - -###Block: Faith Traits -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to skill Class Skill Source Page Description of the Benefits -Beacon of Faith KEY:Trait ~ Beacon of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Beacon of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells. -Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects. ASPECT:SaveBonus|+2 trait bonus on all saving throws against charm and compulsion effects -Blessed KEY:Trait ~ Blessed CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Blessed],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Some divine agent watches over you and heeds your call. Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round. ASPECT:SaveBonus|1/day as a swift action, +1 trait bonus on all saving throws for 1 round. -Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. BONUS:SKILL|Heal|1|TYPE.Trait CSKILL:Heal -Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, where you picked up on many of the nobility's customs in addition to spending much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST -Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST -Disdainful Defender KEY:Trait ~ Disdainful Defender CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Disdainful Defender],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do. ASPECT:SaveBonus|+2 trait bonus on all Will saves against divine spells of worshiper of another deity -Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you. CSKILL:Diplomacy BONUS:SKILL|Diplomacy|1|TYPE=Trait -Fate's Favored KEY:Trait ~ Fate's Favored CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fate's Favored],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. -Fearless Defiance KEY:Trait ~ Fearless Defiance CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fearless Defiance],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save against such an effect, you receive a +1 trait bonus on attack rolls against your favored enemies for 1 round. ASPECT:SaveBonus|+1 trait bonus against fear effects (see text) -Focused Disciple KEY:Trait ~ Focused Disciple CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Disciple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects. ASPECT:SaveBonus|+2 trait bonus against charm and compulsion effects -History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as pariahs. As a result, you have turned your back on religious teachings. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws against divine spells. -Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves. BONUS:SAVE|Will|1 -Inspired KEY:Trait ~ Inspired CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Inspired],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the better result on a skill check or ability check. -Loyalty across Lifetimes KEY:Trait ~ Loyalty across Lifetimes CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Loyalty across Lifetimes],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, your eidolon gains a +1 trait bonus on Will saves against enchantment spells and effects. -Martial Manuscript KEY:Trait ~ Martial Manuscript CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Martial Manuscript],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon. -Oathbound KEY:Trait ~ Oathbound CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Oathbound],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have made a solemn oath, and you pursue that oath with headstrong determination. Once per day, you may reroll a saving throw against a charm or compulsion effect. You must take the second result even if it is worse. -Omen KEY:Trait ~ Omen CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Omen],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action. CSKILL:Intimidate BONUS:SKILL|Intimidate|1|TYPE.Trait -Perpetual Companion KEY:Trait ~ Perpetual Companion CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Perpetual Companion],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You are bolstered against fear when your eidolon is near. You gain a +2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. ASPECT:SaveBonus|+2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. -Planar Savant KEY:Trait ~ Planar Savant CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Planar Savant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier. -Principled KEY:Trait ~ Principled CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Principled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a \x962 penalty on Bluff checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects. BONUS:SKILL|Bluff|-2 ASPECT:SaveBonus|+2 trait bonus on saving throws against charm, compulsion, and emotion effects. -Prophesied KEY:Trait ~ Prophesied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Prophesied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear. You gain a +1 trait bonus on Diplomacy checks and Intimidate checks when interacting with anyone familiar with you or your reputation. ASPECT:SkillBonus|+1 trait bonus on Diplomacy checks and Intimidate checks when interacting with anyone familiar with you or your reputation. -Reincarnated KEY:Trait ~ Reincarnated CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reincarnated],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You lived a previous life as someone\x97or something\x97 else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects. ASPECT:SaveBonus|+2 trait bonus on saving throws against fear and death effects. -Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. -Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. -Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your greatest interests as a child did not lie with current events or the mundane\x97 you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you. MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST -Schooled Inquisitor KEY:Trait ~ Schooled Inquisitor CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Schooled Inquisitor],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your additional training aids in identifying the wiles of your faith's enemies. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the abilities and weaknesses of creatures. ASPECT:SkillBonus|+2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the abilities and weaknesses of creatures -Spirit Sense KEY:Trait ~ Spirit Sense CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Spirit Sense],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures. ASPECT:SkillBonus|+2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures. -Tireless Avenger KEY:Trait ~ Tireless Avenger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Tireless Avenger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You restlessly pursue your enemies. When you're in pursuit of one of your favored enemies, the DC for the Constitution check to avoid taking lethal damage during a forced march is 10 + 1 per extra hour, instead of 10 + 2 per extra hour. -Wanderer's Shroud KEY:Trait ~ Wanderer's Shroud CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Wanderer's Shroud],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your wanderings often go unnoticed. Efforts to use the Diplomacy skill to gather information about you take a \x961 penalty, and you gain a +1 trait bonus on all saving throws against scrying and mindreading effects that allow saving throws. ASPECT:SkillBonus|-1 penalty to Diplomacy to gather information ASPECT:SaveBonus|+1 trait bonus on all saving throws against scrying and mindreading effects that allow saving throws. -Zealous Striker KEY:Trait ~ Zealous Striker CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Zealous Striker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your zeal is a danger to those of \x93lesser\x94 faiths. While you have the destruction judgment active, you gain a +1 trait bonus on damage rolls when attacking a foe who can cast divine spells and worships a different deity than you. - -# TODO: Not implemented: Fate's Favored, History of Heresy, Loyalty across Lifetimes, Martial Manuscript, Planar Savant, Zealous Striker - -###Block: Magic Traits -Perfectionist's Brew KEY:Perfectionist's Brew CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Perfectionist's Brew],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You know that potion recipes should be followed with exact precision. BONUS:SKILL|Craft (Alchemy)|2|TYPE=Trait ASPECT:SkillBonus|+2 trait bonus to Spellcraft to brew potions SOURCEPAGE:p.58 BENEFIT:You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. - -###Block: Faith Traits -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to skill Class Skill Source Page Description of the Benefits -Omen KEY:Trait ~ Omen CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Omen],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.61 BENEFIT:You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action. - -###Block: Social Traits -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Source Page Description of the Benefits -Influence KEY:Trait ~ Influence CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Influence],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your position in society grants you special insight into others, and special consideration or outright awe from others. BENEFIT:Your position in society grants you special insight into others, and special consideration or outright awe from others.Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you. CHOOSE:SKILL|Diplomacy|Intimidate|Sense Motive MULT:YES BONUS:SKILL|%LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.60 -Ordinary KEY:Trait ~ Ordinary CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ordinary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:The only thing extraordinary about your appearance is its ordinariness. SOURCEPAGE:p.61 BENEFIT:The only thing extraordinary about your appearance is its ordinariness. You carry yourself in an understated way, and many people who see your face soon forget it. You gain a +4 trait bonus on Stealth checks whenever you attempt to hide in a crowd. -Worldly KEY:Trait ~ Worldly CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Worldly],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You have acquired an unusual breadth of life experience--more than others of your age, race, or culture. SOURCEPAGE:p.61 BENEFIT:You have acquired an unusual breadth of life experience--more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you're untrained in, you can roll twice and take the better result. - -###Block: Race Traits -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Source Page Description of the Benefits -Deathtouched (Fortitude Save) OUTPUTNAME:Deathtouched KEY:Trait ~ Deathtouched Fortitude CATEGORY:Special Ability TYPE:Trait.BasicTrait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deathtouched Fortitude],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] DESC:At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. SOURCEPAGE:p.62 BENEFIT:At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain a +1 trait bonus on Fortitude saving throws. BONUS:CHECKS|Fortitude|1|TYPE=Trait -Deathtouched (Mind-Affecting Effects) OUTPUTNAME:Deathtouched KEY:Trait ~ Deathtouched Mind-Affecting CATEGORY:Special Ability TYPE:Trait.BasicTrait.RaceTrait.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deathtouched Mind-Affecting],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] DESC:At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. SOURCEPAGE:p.62 BENEFIT:At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain a +2 trait bonus on saving throws against mind-affecting effects. ASPECT:SaveBonus|+2 vs. mind-affecting effects -Scrapper KEY:Trait ~ Scrapper CATEGORY:Special Ability TYPE:Trait.BasicTrait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scrapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] DESC:A childhood spent scrabbling for every possession and scrap of food has made you fierce and wary. BENEFIT:A childhood spent scrabbling for every possession and scrap of food has made you fierce and wary. You receive a +1 trait bonus on all Intimidate checks made to demoralize opponents and a +1 trait bonus on all Perception checks to avoid being surprised. SOURCEPAGE:p.62 - -# -# End -# - - -#Self-Taught Scholar -# KEY:Trait ~ Self-Taught Scholar -# CATEGORY:Special Ability -# TYPE:Trait.MagicTrait.SpecialQuality PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Self-Taught Scholar],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] -# DESC:Being self-taught has made it necessary for you to scour all documentation you can get your hands on. Benefits: You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar languages, and Linguistics is always a class skill for you. In addition, you gain a +1 trait bonus on Spellcraft checks made to decipher the writing on a scroll. -# BONUS:SITUATION|Linguistics=decipher unfamiliar languages|1|TYPE=Trait -# BONUS:SITUATION|Spellcraft=decipher the writing on a scroll|1|TYPE=Trait -# CSKILL:Linguistics - -#Skill file: -#Linguistics.MOD SITUATION:decipher unfamiliar languages -#Spellcraft.MOD SITUATION:decipher the writing on a scroll - - - Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilitycategories.lst 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilitycategories.lst 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,8 +0,0 @@ -# CVS $Revision: 20472 $ $Author: zaister $ -- Fri Jul 12 10:35:33 2013 -- reformated by prettylst.pl v1.50 (build 20400) -#SOURCELONG:Ultimate Campaign SOURCESHORT:UCA SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign SOURCEDATE:2012-08 -# ORIGINAL ENTRY: Stefan Radermacher -# ORIGINAL ENTRY DATE: 12 July 2013 - -###Block: Character Traits -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Drawbacks VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Drawback PLURAL:Drawbacks DISPLAYLOCATION:Traits Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.jpg =================================================================== (Binary files differ) Deleted: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.pcc 2014-11-06 12:58:54 UTC (rev 25393) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.pcc 2014-11-07 02:40:38 UTC (rev 25394) @@ -1,43 +0,0 @@ -# CVS $Revision: 20739 $ $Author: zaister $ -CAMPAIGN:Ultimate Campaign -GAMEMODE:Pathfinder -TYPE:Paizo Publishing.Pathfinder Roleplaying Game -RANK:3 -STATUS:ALPHA -GENRE:Fantasy -BOOKTYPE:Supplement -SETTING:Pathfinder RPG -PRECAMPAIGN:1,BOOKTYPE=Core Rules -PUBNAMELONG:Paizo Publishing -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com -SOURCELONG:Ultimate Campaign -SOURCESHORT:UCA -SOURCEWEB:http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign -SOURCEDATE:2013-05 -ISOGL:YES - -COVER:ultimate_campaign.jpg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/products/btpy8x64?Pathfinder-Roleplaying-Game-Ultimate-Campaign|Buy this publication from Paizo Publishing! -DESC:Take Charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! - -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo I... [truncated message content] |
From: <ama...@us...> - 2014-11-17 03:35:19
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Revision: 25480 http://sourceforge.net/p/pcgen/code/25480 Author: amaitland Date: 2014-11-17 03:35:09 +0000 (Mon, 17 Nov 2014) Log Message: ----------- Merge branch 'master' of github.com:PCGen/pcgen Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_abilities.lst Added Paths: ----------- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/player_companion_sources_status.xlsx Added: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/player_companion_sources_status.xlsx =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/player_companion_sources_status.xlsx (rev 0) +++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/player_companion_sources_status.xlsx 2014-11-17 03:35:09 UTC (rev 25480) @@ -0,0 +1,69 @@ 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N\x93\xB1mۤ]\xF41B~\x82\xDF7O/\xFD\xAA\xB1\xD4ݭ8\xA02\x9Cr\xCC7\xB6\xDC0{\xC8\xF1\xAC\xD0\xAFf\xCEow\xC4\xFDi\xF4\\xD6\xA7\x8F=\xC0@D!b\x9F\x95\xB7\xC5\xC3\xE3v\x8D\xCA,%˘\x90\x98\xA4۔P\x92\xD1\xC5\xCDG7\xF6Wl(\xA8q\xF8?\x89\xCDq9#\x9Ee\x8E/>C\xF9 ++\x90fg\xC8`d\xD2\x8C`e4!\x98\x81\xA62\x81\xDC+@\xE1\xC3\xD8\xCC +F\x95H +$PA\xE9\x84p30\xA8\xF0C\xD8 \xFE \xBF\xC8\xD7\x82\x8C\xD1\xCDĥ9\xCA`i!\xAE\x99\x8F7\xFFs\x9E0%A/worksheets/sheet1.xmlPK-\ No newline at end of file Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_abilities.lst 2014-11-17 03:10:58 UTC (rev 25479) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_abilities.lst 2014-11-17 03:35:09 UTC (rev 25480) @@ -47,7 +47,7 @@ Nacreous Gray Sphere KEY:Wayfinder Ioun Stone ~ Nacreous Gray Sphere CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Miss chance against incorporeal creatures decreases to 25%%. Onyx Rhomboid KEY:Wayfinder Ioun Stone ~ Onyx Rhomboid CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Virtue at will (self only). Opalescent White Pyramid KEY:Wayfinder Ioun Stone ~ Opalescent White Pyramid CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Weapon Focus with the stone's keyed weapon. -Orange Prism KEY:Wayfinder Ioun Stone ~ Orange Prism CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Every time the bearer casts a spell, roll 1d4\x962 and add this (and the +1 caster level granted by the normal power of the ioun stone) to his caster level. If this modified caster level is too low to cast the spell, the spell fails and is lost. +Orange Prism KEY:Wayfinder Ioun Stone ~ Orange Prism CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Every time the bearer casts a spell, roll 1d4-2 and add this (and the +1 caster level granted by the normal power of the ioun stone) to his caster level. If this modified caster level is too low to cast the spell, the spell fails and is lost. Pale Blue Rhomboid KEY:Wayfinder Ioun Stone ~ Pale Blue Rhomboid CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]+1 bonus on Fortitude saves. Pale Green Prism KEY:Wayfinder Ioun Stone ~ Pale Green Prism CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]Twice per day as a free action the bearer may remove the fatigued condition from himself as a free action (or reduce the exhausted condition to fatigued). Pale Lavender Ellipsoid KEY:Wayfinder Ioun Stone ~ Pale Lavender Ellipsoid CATEGORY:Special Ability TYPE:SpecialQuality.WayfinderResonantStatic.WayfinderIounStone DESC:[Not Implemented]If the bearer is holding the wayfinder, he may use the stone's absorption ability as an immediate action instead of a readied action. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2009-03-10 04:25:16
|
Revision: 9628 http://pcgen.svn.sourceforge.net/pcgen/?rev=9628&view=rev Author: eddyanthony Date: 2009-03-10 04:25:04 +0000 (Tue, 10 Mar 2009) Log Message: ----------- [ 2677421 ] [Paizo] Implement Community Use Policy Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc 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Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_4_fortress_of_the_stone_giants/rise_of_the_runelords_4_fortress_of_the_stone_giants.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_5_sins_of_the_saviors/rise_of_the_runelords_5_sins_of_the_saviors.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_6_spires_of_xin-shalast/rise_of_the_runelords_6_spires_of_xin-shalast.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_players_guide/rise_of_the_runelords_players_guide.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/second_darkness_shadow_in_the_sky.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_2_children_of_the_void/second_darkness_children_of_the_void.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_3_the_armageddon_echo/second_darkness_the_armageddon_echo.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_4_endless_night/second_darkness_endless_night.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_5_a_memory_of_darkness/second_darkness_a_memory_of_darkness.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_6_descent_into_midnight/second_darkness_descent_into_midnight.jpg Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/second_darkness_players_guide.jpg Trunk/pcgen/data/publisher_logos/Paizo_Publishing.png Trunk/pcgen/data/publisher_logos/pathfinder_logo.png Trunk/pcgen/data/publisher_logos/pathfinder_rpg_logo.png Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -19,8 +19,15 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition Magic Item Addendum Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game, Beta Playtest Edition Magic Item Addendum" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com#Do Not Remove Comment#INFOTEXT:OGL.txtABILITY:pfrpgb_abilities_class.lst +COVER:@/publisher_logos/pathfinder_rpg_logo.png +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/free/v5748btpy84o0|Buy the Pathfinder RPG Beta Playtest Edition from Paizo Publishing! +URL:Paizo Publishing|http://paizo.com/download/pathfinder/PZO1110AE-MagicItemsWeb.zip|Download the Magic Items web enhancement from Paizo Publishing! +DESC:This free download details additional rules and magic items for use with the Pathfinder Roleplaying Game Beta Playtest Edition. # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -19,8 +19,15 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition Prestige Classes Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game, Beta Playtest Edition Prestige Classes" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com +COVER:@/publisher_logos/pathfinder_rpg_logo.png +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/free/v5748btpy84o0|Buy the Pathfinder RPG Beta Playtest Edition from Paizo Publishing! +URL:Paizo Publishing|http://paizo.com/download/pathfinder/PZO1110BE-PrestigeEnhancement.zip|Download the Prestige Classes web enhancement from Paizo Publishing! +DESC:This free download details additional Prestige Classes for use with the Pathfinder Roleplaying Game Beta Playtest Edition. #Do Not Remove Comment #INFOTEXT:OGL.txt Added: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -20,8 +20,13 @@ COPYRIGHT:Pathfinder Roleplaying Game Beta playtest edition. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook. COPYRIGHT:PCGen dataset conversion for the "Pathfinder Roleplaying Game Beta playtest edition" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com +COVER:pathfinder_rpg_beta.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/free/v5748btpy84o0|Buy this publication from Paizo Publishing! #Do Not Remove Comment #EXTRAFILE:OGL.txt Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -20,8 +20,14 @@ COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition, Web Enhancement. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook. COPYRIGHT:PCGen dataset conversion for the "Pathfinder Roleplaying Game, Beta Playtest Edition, Web Enhancement" Copyright 2008-2009, PCGen Data team (Including, but not limited to Stefan Radermacher) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com +COVER:@/publisher_logos/pathfinder_rpg_logo.png +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/free/v5748btpy84o0|Buy this publication from Paizo Publishing! +DESC:This Web Enhancement is included in the Pathfinder Roleplaying Game Beta Playtest Edition download and details additional spells and magic items. #Do Not Remove Comment #INFOTEXT:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -19,9 +19,15 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:GameMastery Module D0: Hollow's Last Hope, Copyright 2007 Paizo Publishing, LLC. Author: Jason Bulmahn and F. Wesley Schneider. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen Data Set Conversion for "GameMastery Module D0: Hollow's Last Hope", Copyright 2008 PCGen Data Team (including, but not limited to Eric C. Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:gmm_d0_hollows_last_hope.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/paizoExclusives/v5748btpy82r0|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -19,9 +19,15 @@ COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:GameMastery Module D1: Crown of the Kobold King, Copyright 2007 Paizo Publishing, LLC. Author: Nicolas Logue. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen Data Set Conversion of "GameMastery Module D1: Crown of the Kobold King" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:gmm_d1_crown_of_the_kobold_king.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderModules/v5748btpy7yqz|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -21,9 +21,15 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder 7: Edge of Anarchy. Copyright 2008, Paizo Publishing, LLC; Author: Nicolas Logue. COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 7: Edge of Anarchy" Copyright 2008, PCGen Data team (Including, but not limited to Eddy Anthony) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_edge_of_anarchy.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy81xw|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -19,9 +19,15 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder 8: Seven Days to the Grave. Copyright 2008, Paizo Publishing, LLC; Author: F. Wesley Schneider. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for Pathfinder 8: Seven Days to the Grave Copyright 2008, PCGen Data team (Including, but not limited to Eddy Anthony) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_seven_days_to_the_grave.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82qy|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -22,9 +22,15 @@ COPYRIGHT:Necropolis. Copyright 2002. Necromancer Games, Inc.; Authors: Gary Gygax, with Bill Webb, Scott Greene, Lance Hawvermale, Clark Peterson. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Pathfinder 9: Escape from Old Korvosa. Copyright 2008, Paizo Publishing, LLC; Author: Richard Pett. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 9: Escape From Old Korvosa" Copyright 2008, PCGen Data Team (including, but not limited to Andrew Maitland and Eric Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_escape_from_old_korvosa.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82t5|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -21,9 +21,14 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on Material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder 10: A History of Ashes. Copyright 2008, Paizo Publishing, LLC; Author: Michael Kortes COPYRIGHT:Advanced Bestiary. Copyright 2004 Green Ronin Publishing LLC. Author Matthew Sernett -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 10: A History of Ashes" Copyright 2008, PCGen Data Team (including, but not limited to, Paul Grosse, Eric C Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_a_history_of_ashes.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82u9|Buy this publication from Paizo Publishing! #Do Not Remove Comment #INFOTEXT:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne_a_history_of_ashes.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne_a_history_of_ashes.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -24,9 +24,15 @@ COPYRIGHT:The Book of Fiends. Copyright 2003 Green Ronin Publishing: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Tome of Horrors II. Copyright 2004, Necromancer Games, Inc.; Authors: Scott Greene; Additional Authors: Erica Balsley, Kevin Baase, Casey Christofferson, Jim Collura, Meghan Greene, Lance Hawvermale, Travis Hawvermale, Bill Kenower, Patrick Lawinger, Nathan Paul, Clark Peterson, Bill Webb, and Monte Cook. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for Curse of the "Pathfinder 11: Skeletons of Scarwall" Copyright 2008, PCGen Data team (Including, but not limited to Terrence FitzSimons) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_skeletons_of_scarwall.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy83yw|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -21,9 +21,15 @@ COPYRIGHT:Pathfinder 12: Crown of Fangs. Copyright 2008, Paizo Publishing, LLC; Author: Tito Leati. COPYRIGHT:Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 12: Crown of Fangs" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_crown_of_fangs.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy84el|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -20,9 +20,15 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Rise of the Runelords Player's Guide. Copyright 2007 Paizo Publishing LLC. Author James Jacobs and Mike McArtor. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for the Curse of the Crimson Throne Player's Guide Copyright 2008, PCGen Data Team (including, but not limited to Eddy Anthony) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:curse_of_the_crimson_throne_players_guide.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy806v|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -22,8 +22,14 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Companion: Legacy of Fire Player's Guide, Copyright 2009, Paizo Publishing, LLC; Authors: Brian Cortijo, Stephen S. Greer, James Jacobs, Jonathan H. Keith, F. Wesley Schneider, Amber E. Scott, and James L. Sutter. COPYRIGHT:PCGen dataset conversion for "Pathfinder Companion: Legacy of Fire Player's Guide" Copyright 2009, PCGen Data Team (including, but not limited to Eddy Anthony) -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:legacy_of_fire_players_guide.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/paizo/messageboards/paizo/products/v5748btpy84bh|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -22,8 +22,13 @@ COPYRIGHT:Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen Data Set Conversion of "Pathfinder Module D1.5: Revenge of the Kobold King" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com +COVER:pfm_d1-5_revenge_of_the_kobold_king.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/paizoExclusives/v5748btpy83w1|Buy this publication from Paizo Publishing! # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -22,9 +22,15 @@ COPYRIGHT:Rise of the Runelords Player's Guide. Copyright 2007 Paizo Publishing LLC. Author: F. Wesley Schneider. COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Author: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:The Book of Fiends. Copyright 2003 Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Rise of the Runelords - Chapter 1: Burnt Offerings" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Stefan Radermacher.) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:rise_of_the_runelords_1_burnt_offering.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/pathfinder/v5748btpy7zkr|Buy this publication from Paizo Publishing! + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -23,9 +23,15 @@ COPYRIGHT:Pathfinder 1: Burnt Offerings. Copyright 2007 Paizo Publishing LLC. Author: James Jacobs COPYRIGHT:Pathfinder 2: The Skinsaw Murders. Copyright 2007 Paizo Publishing LLC. Author: Richard Pett COPYRIGHT:Advanced Bestiary. Copyright 2004 Green Ronin Publishing LLC. Author Matthew Sernett -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 2: The Skinsaw Murders" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Stefan Radermacher.) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:rise_of_the_runelords_2_the_skinsaw_murders.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/pathfinder/v5748btpy8029|Buy this publication from Paizo Publishing! + #Do Not Remove Comment #INFOTEXT:OGL.txt Added: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc 2009-03-09 07:25:59 UTC (rev 9627) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc 2009-03-10 04:25:04 UTC (rev 9628) @@ -22,9 +22,15 @@ COPYRIGHT:Rise of the Runelords Player's Guide. Copyright 2007 Paizo Publishing LLC. Author: F. Wesley Schneider. COPYRIGHT:Pathfinder 1: Burnt Offerings. Copyright 2007 Paizo Publishing LLC. Author: James Jacobs. COPYRIGHT:Pathfinder 2: The Skinsaw Murders. Copyright 2007 Paizo Publishing LLC. Author: Richard Pett. -COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen dataset conversion for "Pathfinder 3: The Hook Mountain Massacre" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) +COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COVER:rise_of_the_runelords_3_the_hook_mountain_massacre.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paiz... [truncated message content] |
From: <edd...@us...> - 2009-03-16 04:22:13
|
Revision: 9674 http://pcgen.svn.sourceforge.net/pcgen/?rev=9674&view=rev Author: eddyanthony Date: 2009-03-16 04:21:47 +0000 (Mon, 16 Mar 2009) Log Message: ----------- Change Paizo disclaimer from COPYRIGHT tag to INFOTEXT tag Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_4_fortress_of_the_stone_giants/rise_of_the_runelords_4_fortress_of_the_stone_giants.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_5_sins_of_the_saviors/rise_of_the_runelords_5_sins_of_the_saviors.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_6_spires_of_xin-shalast/rise_of_the_runelords_6_spires_of_xin-shalast.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_players_guide/rise_of_the_runelords_players_guide.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/second_darkness_shadow_in_the_sky.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_2_children_of_the_void/second_darkness_children_of_the_void.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_3_the_armageddon_echo/second_darkness_the_armageddon_echo.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_4_endless_night/second_darkness_endless_night.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_5_a_memory_of_darkness/second_darkness_a_memory_of_darkness.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_6_descent_into_midnight/second_darkness_descent_into_midnight.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/second_darkness_players_guide.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/web_enhancements/pathfinder_character_traits_web_enhancement/pathfinder_character_traits.pcc Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -19,7 +19,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition Magic Item Addendum Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game, Beta Playtest Edition Magic Item Addendum" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:@/publisher_logos/pathfinder_rpg_logo.png LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -19,7 +19,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition Prestige Classes Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game, Beta Playtest Edition Prestige Classes" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:@/publisher_logos/pathfinder_rpg_logo.png LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:Pathfinder Roleplaying Game Beta playtest edition. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook. COPYRIGHT:PCGen dataset conversion for the "Pathfinder Roleplaying Game Beta playtest edition" Copyright 2008, PCGen Data team (Including, but not limited to Stefan Radermacher) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:pathfinder_rpg_beta.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_rpg_beta_playtest_edition_web_enhancement.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:Pathfinder Roleplaying Game, Beta Playtest Edition, Web Enhancement. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook. COPYRIGHT:PCGen dataset conversion for the "Pathfinder Roleplaying Game, Beta Playtest Edition, Web Enhancement" Copyright 2008-2009, PCGen Data team (Including, but not limited to Stefan Radermacher) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:@/publisher_logos/pathfinder_rpg_logo.png LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/gamemastery/D0/gmm_d0_hollows_last_hope.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:GameMastery Module D0: Hollow's Last Hope, Copyright 2007 Paizo Publishing, LLC. Author: Jason Bulmahn and F. Wesley Schneider. COPYRIGHT:PCGen Data Set Conversion for "GameMastery Module D0: Hollow's Last Hope", Copyright 2008 PCGen Data Team (including, but not limited to Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:gmm_d0_hollows_last_hope.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/gamemastery/D1/gmm_d1_crown_of_the_kobold_king.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:GameMastery Module D1: Crown of the Kobold King, Copyright 2007 Paizo Publishing, LLC. Author: Nicolas Logue. COPYRIGHT:PCGen Data Set Conversion of "GameMastery Module D1: Crown of the Kobold King" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:gmm_d1_crown_of_the_kobold_king.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_1_edge_of_anarchy/curse_of_the_crimson_throne_edge_of_anarchy.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:Pathfinder 7: Edge of Anarchy. Copyright 2008, Paizo Publishing, LLC; Author: Nicolas Logue. COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Pathfinder 7: Edge of Anarchy" Copyright 2008, PCGen Data team (Including, but not limited to Eddy Anthony) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_edge_of_anarchy.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_2_seven_days_to_the_grave/curse_of_the_crimson_throne_seven_days_to_the_grave.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder 8: Seven Days to the Grave. Copyright 2008, Paizo Publishing, LLC; Author: F. Wesley Schneider. COPYRIGHT:PCGen dataset conversion for Pathfinder 8: Seven Days to the Grave Copyright 2008, PCGen Data team (Including, but not limited to Eddy Anthony) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_seven_days_to_the_grave.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/curse_of_the_crimson_throne_escape_from_old_korvosa.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Pathfinder 9: Escape from Old Korvosa. Copyright 2008, Paizo Publishing, LLC; Author: Richard Pett. COPYRIGHT:PCGen dataset conversion for "Pathfinder 9: Escape From Old Korvosa" Copyright 2008, PCGen Data Team (including, but not limited to Andrew Maitland and Eric Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_escape_from_old_korvosa.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_4_a_history_of_ashes/curse_of_the_crimson_throne__a_history_of_ashes.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:Pathfinder 10: A History of Ashes. Copyright 2008, Paizo Publishing, LLC; Author: Michael Kortes COPYRIGHT:Advanced Bestiary. Copyright 2004 Green Ronin Publishing LLC. Author Matthew Sernett COPYRIGHT:PCGen dataset conversion for "Pathfinder 10: A History of Ashes" Copyright 2008, PCGen Data Team (including, but not limited to, Paul Grosse, Eric C Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_a_history_of_ashes.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_5_skeletons_of_scarwall/curse_of_the_crimson_throne_skeletons_of_scarwall.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -25,7 +25,7 @@ COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Tome of Horrors II. Copyright 2004, Necromancer Games, Inc.; Authors: Scott Greene; Additional Authors: Erica Balsley, Kevin Baase, Casey Christofferson, Jim Collura, Meghan Greene, Lance Hawvermale, Travis Hawvermale, Bill Kenower, Patrick Lawinger, Nathan Paul, Clark Peterson, Bill Webb, and Monte Cook. COPYRIGHT:PCGen dataset conversion for Curse of the "Pathfinder 11: Skeletons of Scarwall" Copyright 2008, PCGen Data team (Including, but not limited to Terrence FitzSimons) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_skeletons_of_scarwall.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/chapter_6_crown_of_fangs/curse_of_the_crimson_throne_crown_of_fangs.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Pathfinder 12: Crown of Fangs" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_crown_of_fangs.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/curse_of_the_crimson_throne/curse_of_the_crimson_throne_players_guide/curse_of_the_crimson_throne_players_guide.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -21,7 +21,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Rise of the Runelords Player's Guide. Copyright 2007 Paizo Publishing LLC. Author James Jacobs and Mike McArtor. COPYRIGHT:PCGen dataset conversion for the Curse of the Crimson Throne Player's Guide Copyright 2008, PCGen Data Team (including, but not limited to Eddy Anthony) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:curse_of_the_crimson_throne_players_guide.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/legacy_of_fire/legacy_of_fire_players_guide/legacy_of_fire_players_guide.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder Companion: Legacy of Fire Player's Guide, Copyright 2009, Paizo Publishing, LLC; Authors: Brian Cortijo, Stephen S. Greer, James Jacobs, Jonathan H. Keith, F. Wesley Schneider, Amber E. Scott, and James L. Sutter. COPYRIGHT:PCGen dataset conversion for "Pathfinder Companion: Legacy of Fire Player's Guide" Copyright 2009, PCGen Data Team (including, but not limited to Eddy Anthony) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:legacy_of_fire_players_guide.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/pathfinder_modules/D1-5_revenge_of_the_kobold_king/pfm_d1-5_revenge_of_the_kobold_king.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:These data sets use trademarks and/or copyrights owned by Paizo Publishing, LLC, used with permission. These datasets are not published, endorsed, or specifically approved by Paizo Publishing. For more information about Pathfinder, Paizo Publishing and Paizo products, please visit paizo.com COPYRIGHT:PCGen Data Set Conversion of "Pathfinder Module D1.5: Revenge of the Kobold King" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:pfm_d1-5_revenge_of_the_kobold_king.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_1_burnt_offering/rise_of_the_runelords_1_burnt_offering.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Author: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:The Book of Fiends. Copyright 2003 Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.. COPYRIGHT:PCGen dataset conversion for "Rise of the Runelords - Chapter 1: Burnt Offerings" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Stefan Radermacher.) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_1_burnt_offering.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_2_the_skinsaw_murders/rise_of_the_runelords_2_the_skinsaw_murders.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -24,7 +24,7 @@ COPYRIGHT:Pathfinder 2: The Skinsaw Murders. Copyright 2007 Paizo Publishing LLC. Author: Richard Pett COPYRIGHT:Advanced Bestiary. Copyright 2004 Green Ronin Publishing LLC. Author Matthew Sernett COPYRIGHT:PCGen dataset conversion for "Pathfinder 2: The Skinsaw Murders" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Stefan Radermacher.) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_2_the_skinsaw_murders.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_3_the_hook_mountain_massacre/rise_of_the_runelords_3_the_hook_mountain_massacre.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Pathfinder 1: Burnt Offerings. Copyright 2007 Paizo Publishing LLC. Author: James Jacobs. COPYRIGHT:Pathfinder 2: The Skinsaw Murders. Copyright 2007 Paizo Publishing LLC. Author: Richard Pett. COPYRIGHT:PCGen dataset conversion for "Pathfinder 3: The Hook Mountain Massacre" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_3_the_hook_mountain_massacre.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_4_fortress_of_the_stone_giants/rise_of_the_runelords_4_fortress_of_the_stone_giants.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_4_fortress_of_the_stone_giants/rise_of_the_runelords_4_fortress_of_the_stone_giants.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_4_fortress_of_the_stone_giants/rise_of_the_runelords_4_fortress_of_the_stone_giants.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:Tome of Horrors II, Copyright 2004, Necromancer Games, Inc.; Author Scott Greene; Additional Authors: Erica Balsley, Kevin Baase, Casey Christofferson, Jim Collura, Meghan Greene, Lance Hawvermale, Travis Hawvermale, Bill Kenower, Patrick Lawinger, Nathan Paul, Clark Peterson, Bill Webb, and Monte Cook. COPYRIGHT:PCGen dataset conversion for "Pathfinder 4: Fortress of the Stone Giants" Copyright 2008, PCGen Data Team (including, but not limited to Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_4_fortress_of_the_stone_giants.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_5_sins_of_the_saviors/rise_of_the_runelords_5_sins_of_the_saviors.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_5_sins_of_the_saviors/rise_of_the_runelords_5_sins_of_the_saviors.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_5_sins_of_the_saviors/rise_of_the_runelords_5_sins_of_the_saviors.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -25,7 +25,7 @@ COPYRIGHT:Tome of Horrors. Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana. Copyright 2004 Wizards of the Coast; Authors: Andy Collins, Jesse Decker, David Noonan, Rich Redman. COPYRIGHT:PCGen dataset conversion for "Pathfinder 5: Sins of the Saviors" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Andrew Maitland.) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_5_sins_of_the_saviors.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_6_spires_of_xin-shalast/rise_of_the_runelords_6_spires_of_xin-shalast.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_6_spires_of_xin-shalast/rise_of_the_runelords_6_spires_of_xin-shalast.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_6_spires_of_xin-shalast/rise_of_the_runelords_6_spires_of_xin-shalast.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett. COPYRIGHT:Tome of Horrors, Copyright 2002 Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Pathfinder 6: Spires of Xin-Shalast" Copyright 2007-2008, PCGen Data Team (including, but not limited to, Andrew Maitland.) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_6_spires_of_xin-shalast.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_players_guide/rise_of_the_runelords_players_guide.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_players_guide/rise_of_the_runelords_players_guide.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/rise_of_the_runelords_players_guide/rise_of_the_runelords_players_guide.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Rise of the Runelords Player's Guide. Copyright 2007 Paizo Publishing LLC. Author F. Wesley Schneider. COPYRIGHT:PCGen dataset conversion for the Rise of the Runelords Player's Guide Copyright 2007-2008, PCGen Data Team (including, but not limited to Stefan Radermacher, Eric C. Smith) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:rise_of_the_runelords_players_guide.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/second_darkness_shadow_in_the_sky.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/second_darkness_shadow_in_the_sky.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/second_darkness_shadow_in_the_sky.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -20,7 +20,7 @@ COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder 13: Shadow in the Sky. Copyright 2008, Paizo Publishing, LLC; Author: Greg A. Vaughan. COPYRIGHT:PCGen dataset conversion for "Second Darkness - Chapter 1: Shadow in the Sky" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony (MoSaT)) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:second_darkness_shadow_in_the_sky.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_2_children_of_the_void/second_darkness_children_of_the_void.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_2_children_of_the_void/second_darkness_children_of_the_void.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_2_children_of_the_void/second_darkness_children_of_the_void.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -22,7 +22,7 @@ COPYRIGHT:Pathfinder 14: Children of the Void. Copyright 2008, Paizo Publishing, LLC; Author: Mike McArtor. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Second Darkness - Chapter 2: Children of the Void" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony (MoSaT)) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:second_darkness_children_of_the_void.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_3_the_armageddon_echo/second_darkness_the_armageddon_echo.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_3_the_armageddon_echo/second_darkness_the_armageddon_echo.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_3_the_armageddon_echo/second_darkness_the_armageddon_echo.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -21,7 +21,7 @@ COPYRIGHT:Pathfinder 15: The Armageddon Echo. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Second Darkness - Chapter 3: The Armageddon Echo" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony (MoSaT)) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COVER:second_darkness_the_armageddon_echo.jpg LOGO:@/publisher_logos/Paizo_Publishing.png Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_4_endless_night/second_darkness_endless_night.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_4_endless_night/second_darkness_endless_night.pcc 2009-03-16 04:20:23 UTC (rev 9673) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_4_endless_night/second_darkness_endless_night.pcc 2009-03-16 04:21:47 UTC (rev 9674) @@ -23,7 +23,7 @@ COPYRIGHT:Plot & Poison: A Guidebook to Drow. Copyright 2002, Green Ronin Publishing; Author: Matthew Sernett. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:PCGen dataset conversion for "Second Darkness - Chapter 4: Endless Night" Copyright 2008, PCGen Data Team (including, but not limited to, Eddy Anthony (MoSaT)) -COPYRIGHT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset... [truncated message content] |
From: <kar...@us...> - 2009-04-13 15:24:40
|
Revision: 9834 http://pcgen.svn.sourceforge.net/pcgen/?rev=9834&view=rev Author: karianna Date: 2009-04-13 15:24:30 +0000 (Mon, 13 Apr 2009) Log Message: ----------- Changes to clarify licensing, mission statements and our FREE nature Modified Paths: -------------- Trunk/pcgen/docs/faqpages/faqsectionheading.html Trunk/pcgen/docs/greetings.html Trunk/website/01_overview.php Modified: Trunk/pcgen/docs/faqpages/faqsectionheading.html =================================================================== --- Trunk/pcgen/docs/faqpages/faqsectionheading.html 2009-04-11 23:28:53 UTC (rev 9833) +++ Trunk/pcgen/docs/faqpages/faqsectionheading.html 2009-04-13 15:24:30 UTC (rev 9834) @@ -36,7 +36,7 @@ <h2>The <big>BIG</big> Question:</h2> <p class="indent1">"What is PCGen?" they cry. Well ladies and gentlemen (and chimps), - let us tell you. PCGen is a JAVA based software application for creating characters + let us tell you. PCGen is a <strong>FREE</strong> open source software application for creating characters in RPG role-playing games. Simple as that, good eh!</p> <p class="indent1">It is also a religion for some, a home for lost souls (We are really nice @@ -48,7 +48,12 @@ and now shared by 100+ helpers and _thousands_ of users. It's cool, it rocks and you should use it because it is............. <strong>FREE</strong>.</p> - <p class="indent1">That's right 100% honest to goodness, protected by law, free software.</p> + <p class="indent1">That's right 100% honest to goodness, protected by law, free software, see + the <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL ver 2.1 open source license</a> for details. + The licensing for the data sources get a little more complex, but you can visit our + <a href="faqdatasources.html">Data Sources FAQ</a>, + <a href="../acknowledgments/publishersandsources.html#Publishers">Publisher Permissions</a> page, + and <a href="../acknowledgments/publishersandsources.html#Sources">Sources</a> page for details.</p> <h2>The <small>Little</small> Question:</h2> Modified: Trunk/pcgen/docs/greetings.html =================================================================== --- Trunk/pcgen/docs/greetings.html 2009-04-11 23:28:53 UTC (rev 9833) +++ Trunk/pcgen/docs/greetings.html 2009-04-13 15:24:30 UTC (rev 9834) @@ -24,6 +24,17 @@ <body> <h1>Welcome to PCGen!</h1> + <p>PCGen is a <strong>FREE</strong> Open Source RPG character generator and maintenance program (d20 Systems mainly) + that works on most personal computers (it's Java-based so: Windows, Mac OS X, Linux, Unix are supported). + All datafiles are ASCII so they can be modified by users. All of this work is performed under the watchful gaze of + the PCGen <a href="http://www.pcgen-test.org/wiki/index.php?title=Board_of_Directors">Board Of Directors</a>.</p> + + <h1>Mission Statement</h1> + + <p>To be the worlds most flexible d20 character generation and maintenance software.</p> + + <h1>About PCGen</h1> + <p> The name implies that PCGen is just for generating PCs - which it does - but the fact that it lets you do that with just about any book published so far Modified: Trunk/website/01_overview.php =================================================================== --- Trunk/website/01_overview.php 2009-04-11 23:28:53 UTC (rev 9833) +++ Trunk/website/01_overview.php 2009-04-13 15:24:30 UTC (rev 9834) @@ -6,6 +6,14 @@ <div id="content" class="content"> + <h1>PCGen Overview</h1> + + <p>PCGen is a <strong>FREE</strong> Open Source RPG character generator and maintenance program (d20 Systems mainly) that works on most personal computers (It's Java-based so: Windows, Mac OS X, Linux, Unix are supported). All datafiles are ASCII so they can be modified by users. All of this work is performed under the watchful gaze of the PCGen <a href="http://www.pcgen-test.org/wiki/index.php?title=Board_of_Directors">Board Of Directors</a>.</p> + + <h1>Mission Statement</h1> + + <p>To be the worlds most flexible d20 character generation and maintenance software.</p> + <h1>Major Links</h1> <ul> <li><a href="03_get_pcgen.php">Get PCGen</a> - Download PCGen </li> @@ -16,10 +24,6 @@ <li><a href="http://pcgen.sourceforge.net/banners/">Our Fantastic Images and Banners</a></li> </ul> - <h1>PCGen Overview</h1> - - <p>PCGen is a Java-based RPG character generator and maintenance program (d20 Systems mainly) that works on most personal computers (Windows, Mac OS X, Linux, etc.). All datafiles are ASCII so they can be modified by users. All of this work is performed under the watchful gaze of the PCGen <a href="http://www.pcgen-test.org/wiki/index.php?title=Board_of_Directors">Board Of Directors</a>.</p> - <h2>Publishers</h2> <p>Are you a publisher, concerned about how PCGen may affect your product? Your concerns are understandable. Please read this <a href="https://sourceforge.net/docman/display_doc.php?docid=21131&group_id=25576" title="An open letter from Bryan McRoberts to all D20 publishers.">open letter from Bryan McRoberts</a>, the creator of PCGen. You may also be reassured to see the list of <a href="http://pcgen.sourceforge.net/autobuilds/pcgen-docs/acknowledgments/publishersandsources.html" title="Books currently available in latest upcoming version of PCGen, sorted by publisher.">other publishers</a> which have chosen to improve their game by allowing its use with PCGen. See <a href="http://www.pcgen-test.org/wiki/index.php?title=Publishers">Publishers Wiki page</a> for more details</p> @@ -51,6 +55,14 @@ <p>PCGen 5.10.0 (and above) needs to run under Java 1.5.x (or above). The <a href="http://java.sun.com/j2se/" title="The source for JAVA">Java runtime environment</a> is available for all common PC platforms, including Windows, Macintosh, Unix and Linux.</p> + <h2>Licensing</h2> + + <p> + The core PCGen code is licensed under the <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL ver 2.1</a> open source license. Its various + data sources are licensed under individual agreements, see the <a href="http://www.pcgen-test.org/wiki/index.php?title=Data_License">Data License</a> + team on our wiki for details. + </p> + </div> <!-- div content --> <?php This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2009-06-10 03:26:50
|
Revision: 9933 http://pcgen.svn.sourceforge.net/pcgen/?rev=9933&view=rev Author: eddyanthony Date: 2009-06-10 03:26:38 +0000 (Wed, 10 Jun 2009) Log Message: ----------- 2204805 -4e starter set, prep for release Added Paths: ----------- Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/preview/d20/4e/ Removed Paths: ------------- Trunk/pcgen/preview/d20/4e/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2009-06-11 02:01:12
|
Revision: 9938 http://pcgen.svn.sourceforge.net/pcgen/?rev=9938&view=rev Author: eddyanthony Date: 2009-06-11 02:00:42 +0000 (Thu, 11 Jun 2009) Log Message: ----------- 2204805: 4e starter set, set up outputsheet directory Added Paths: ----------- Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/htmlxml/ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/pdf/ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/pdf/csheet_4e_std_grey_light_new.xslt Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/text/ Removed Paths: ------------- Trunk/pcgen/outputsheets/d20/fantasy/pdf/csheet_4e_std_grey_light_new.xslt Copied: Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/pdf/csheet_4e_std_grey_light_new.xslt (from rev 9937, Trunk/pcgen/outputsheets/d20/fantasy/pdf/csheet_4e_std_grey_light_new.xslt) =================================================================== --- Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/pdf/csheet_4e_std_grey_light_new.xslt (rev 0) +++ Trunk/content/outofcycledatasets/5160_pcgen_4e_starter_set/outputsheets/d20/4e/pdf/csheet_4e_std_grey_light_new.xslt 2009-06-11 02:00:42 UTC (rev 9938) @@ -0,0 +1,234 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- $Id: csheet_fantasy_std_grey_light.xslt 269 2006-03-16 03:35:39Z frank_kliewe $ --> +<xsl:stylesheet + version="1.0" + xmlns:xsl="http://www.w3.org/1999/XSL/Transform" + xmlns:fo="http://www.w3.org/1999/XSL/Format" + xmlns:myAttribs="my:Attribs" + exclude-result-prefixes="myAttribs" + > + <xsl:import href="fantasy_master_std.xslt"/> + <xsl:output indent="yes"/> + + 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From: <mar...@us...> - 2009-12-25 04:43:53
|
Revision: 11240 http://pcgen.svn.sourceforge.net/pcgen/?rev=11240&view=rev Author: maredudd800 Date: 2009-12-25 04:43:43 +0000 (Fri, 25 Dec 2009) Log Message: ----------- Simple Skeleton complete Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -44,11 +44,17 @@ Keen Scent KEY:Keen Scent ~ Shark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense DESC:A shark can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile. SOURCEPAGE:p.247 ASPECT:Ability Benefit|(180 ft.) Swallow Whole KEY:Swallow Whole ~ Dire Shark CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:If you begin your turn with an opponent grappled in your mouth, you can attempt a new combat maneuver check. If you succeed, you swallow your prey, and the opponent takes bite damage. SOURCEPAGE:p.247 BENEFIT:If you begin your turn with an opponent grappled in your mouth, you can attempt a new combat maneuver check. If you succeed, you swallow your prey, and the opponent takes bite damage. The opponent can be up to one size category smaller than you. Being swallowed causes a creature to take damage each round. A swallowed creature keeps the grappled condition, while you do not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 of your total hit points), or it can just try to escape the grapple. The Armor Class of your interior is normally 10 + 1/2 of your natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, you cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in your mouth, where it may be bitten or swallowed again. ASPECT:Ability Benefit|(2d6+15 damage, AC 17, hp 11) -###Block: Shark Abilities +###Block: Shocker Lizard Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Benefit Electricity Sense KEY:Electricity Sense ~ Shocker Lizard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense DESC:Shocker lizards automatically detect any electrical discharges within 100 feet. SOURCEPAGE:p.248 ASPECT:Ability Benefit|(100 ft.) Shock KEY:Shock ~ Shocker Lizard CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ShockSaveDC|0 DESC:Shocker lizards can deliver an electrical shock to a single opponent within 5 feet. BONUS:VAR|ShockSaveDC|10+(HD/2)+CON SOURCEPAGE:p.248 ASPECT:Ability Benefit|(Reflex %1 half)|ShockSaveDC BENEFIT:Shocker lizards can deliver an electrical shock to a single opponent within 5 feet. This attack deals 1d8 points of nonlethal electricity damage to living opponents (Reflex DC %1 half ). Additionally, if two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock once every 1d4 rounds. This effect has a radius of 20 feet, centered on any one contributing lizard. All creatures within that radius take 2d8 points of lethal electricity damage for each lizard contributing to the shock, to a maximum of 12d8. A Reflex save (DC 10 + the number of lizards contributing) halves the damage.|ShockSaveDC +###Block: Shoggoth Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Benefit +Maddening Cacophony KEY:Maddening Cacophony ~ Shoggoth CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.249 +Engulf KEY:Engulf ~ Shaggoth CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.249 + + ###Block: Unicorn Abilities # Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page +2 deflection to AC vs. evil KEY:Unicorn Deflection CATEGORY:Special Ability TYPE:SpecialQuality.ModifyAC SOURCEPAGE:p.269 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -10,6 +10,14 @@ # Equipment Name Output Name Type Cost Weight Source Page Ability Save checks bonus Heartstone (Night Hag) OUTPUTNAME:Heartstone TYPE:Magic.Monster.Periapt COST:0 WT:0 SOURCEPAGE:p.215 ABILITY:Special ability|AUTOMATIC|Immunity to Disease BONUS:CHECKS|ALL|2 SPROP:Gemstone worth 1800gp +###Block: Skeleton Equipment +# Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property +#Broken Scimitar PROFICIENCY:WEAPON|Scimitar TYPE:Weapon.Melee.OneHanded.Martial.Standard.Slashing.Sword.BladeHeavy.Broken COST:0 WT:4 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.250 BONUS:WEAPON|TOHIT|-min(0,STR)|TYPE=Enhancement + +# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus +#Broken Chain Shirt PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.Suit.Standard.Broken COST:0 WT:25 ACCHECK:-2 EQMOD:STEEL MAXDEX:4 SOURCEPAGE:p.250 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE + + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -224,17 +224,45 @@ FEAT:Lightning Reflexes FEAT:Skill Focus (Perception) -STARTPACK:Shocker Lizard Default TYPE:DefaultMonster.Magical Beast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Shocker Lizard] SOURCEPAGE:p.248 +STARTPACK:Shocker Lizard Default TYPE:DefaultMonster.MagicalBeast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Shocker Lizard] SOURCEPAGE:p.248 RACE:Shocker Lizard !PRERACE:1,% NAME:Shocker Lizard ALIGN:TN STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 SKILL:Perception RANK:2 SKILL:Stealth RANK:1 - FEAT:Improved Initiative FEAT:Skill Focus (Stealth) +STARTPACK:Shoggoth Default TYPE:DefaultMonster.Ooze VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Shoggoth] SOURCEPAGE:p.249 +RACE:Shoggoth !PRERACE:1,% +NAME:Shoggoth +ALIGN:CN +STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=11 +SKILL:Climb RANK:1 +SKILL:Perception RANK:1 +SKILL:Swim RANK:1 +FEAT:Blind-Fight +FEAT:Combat Reflexes +FEAT:Great Fortitude +FEAT:Improved Critical (Slam) +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Power Attack +FEAT:Cleave +FEAT:Great Cleave +FEAT:Improved Sunder +FEAT:Critical Focus +FEAT:Stunning Critical + +STARTPACK:Skeleton (Human) Default TYPE:DefaultMonster.Ooze VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Skeleton (Human)] SOURCEPAGE:p.249 +RACE:Skeleton (Human) !PRERACE:1,% +NAME:Human Skeleton +ALIGN:NE +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=10|CHA=10 +GEAR:Chain Shirt SIZE:PC EQMOD:BROKEA2 LOCATION:Equipped +GEAR:Scimitar SIZE:PC EQMOD:BROKEW LOCATION:Primary + STARTPACK:Tiger Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Tiger] SOURCEPAGE:p.265 RACE:Tiger !PRERACE:1,% NAME:Tiger Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -22,8 +22,10 @@ Shark STARTFEATS:1 SIZE:L MOVE:Swim,60 FACE:10 REACH:5 VISION:Blindsense (30') BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:STAT|STR|6 BONUS:STAT|DEX,CON,WIS|2 BONUS:STAT|INT|-10 BONUS:STAT|CHA|-8 DEFINE:NoTypeTraits|1 ABILITY:Special Ability|AUTOMATIC|Keen Scent ~ Shark ABILITY:Special Ability|AUTOMATIC|Animal Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Animal:4 RACETYPE:Animal TYPE:Animal TEMPLATE:Aquatic CR:2 SOURCEPAGE:p.247 Shark (Dire) OUTPUTNAME:[NAME] Shark STARTFEATS:1 SIZE:G MOVE:Swim,60 FACE:20 REACH:20 VISION:Blindsense (30') BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:STAT|STR|20 BONUS:STAT|DEX,|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-10 BONUS:STAT|WIS|2 DEFINE:NoTypeTraits|1 ABILITY:Special Ability|AUTOMATIC|Keen Scent ~ Shark|Grab|Swallow Whole ~ Dire Shark ABILITY:Special Ability|AUTOMATIC|Animal Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d10 MONSTERCLASS:Animal:15 RACETYPE:Animal TYPE:Animal TEMPLATE:Aquatic CR:9 SOURCEPAGE:p.247 Shocker Lizard STARTFEATS:1 SIZE:S MOVE:Walk,40,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:SKILL|Perception|2|TYPE=Racial BONUS:STAT|DEX|4 BONUS:STAT|CON,WIS|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Immunity To Electricity|Electricity Sense ~ Shocker Lizard|Shock ~ Shocker Lizard LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast TYPE:Magical Beast CR:2 SOURCEPAGE:p.248 -Shoggoth STARTFEATS:1 SIZE:H MOVE:Walk,50,Climb,30,Swim,50 FACE:15 REACH:30 VISIONLTremorsense (60') LANGAUTO:Aklo BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|30 BONUS:STAT|DEX|14 BONUS:STAT|CON|20 BONUS:STAT|INT|-6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|2 DEFINE:NoTypeTraits|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictDice|2 BONUS:VAR|ConstrictBonusDamage|15 ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC| +Shoggoth STARTFEATS:1 SIZE:H MOVE:Walk,50,Climb,30,Swim,50 FACE:15 REACH:30 VISION:Tremorsense (60') LANGAUTO:Aklo BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|30 BONUS:STAT|DEX|14 BONUS:STAT|CON|20 BONUS:STAT|INT|-6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|2 DEFINE:NoTypeTraits|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictDice|2 BONUS:VAR|ConstrictBonusDamage|15 BONUS:VAR|TrampleDamageDice|3 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|FastHealingRate|10 ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Maddening Cacophony ~ Shoggoth|Engulf ~ Shaggoth|All-Around Vision|Constrict|Trample|Grab|Fast Healing|Scent|Amphibious LEGS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*4,3d6 DR:10/- SR:30 MONSTERCLASS:Ooze (Intelligent):23 RACETYPE:Ooze TYPE:Ooze TEMPLATE:Aquatic|Shoggoth CR:19 SOURCEPAGE:p.249 +## Skills are not working right. PCGen reports MaxSkill rank of zero but the class is 'Ooze (Intelligent)' which gets skill points. #Skeleton +Skeleton (Human) OUTPUTNAME:[NAME] Skeleton SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|4 AUTO:WEAPONPROF|Scimitar AUTO:ARMORPROF|Chain Shirt AUTO:FEAT|Improved Initiative ABILITY:Special Ability|AUTOMATIC|Immunity To Cold LEGS:2 NATURALATTACKS:Claw (w/o weapon),Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Claw (w/weapon),Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d4 DR:5/Bludgeoning MONSTERCLASS:Undead (Mindless):1 RACETYPE:Undead TYPE:Undead TEMPLATE:Human CR:1/3 SOURCEPAGE:p.250 #Skum STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,40 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Aquan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|-4 MONCSKILL:Hide|Listen|Move Silently|Spot|Swim AUTO:WEAPONPROF|TYPE.Simple ABILITY:Special Ability|AUTOMATIC|Rake|Amphibious LEGS:2 HANDS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d4 MONSTERCLASS:Aberration:2 RACETYPE:Aberration RACESUBTYPE:Aquatic TYPE:Aberration HITDICEADVANCEMENT:4,6 LEVELADJUSTMENT:3 CR:2 SOURCEPAGE:MonstersS.rtf #Slug (Giant) #Snake (Constrictor) OUTPUTNAME:[NAME] Snake STARTFEATS:1 SIZE:M MOVE:Walk,20,Climb,20,Swim,20 FACE:5 REACH:5 PREALIGN:TN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Balance,Climb|8|TYPE=Racial BONUS:SKILL|Hide,Listen,Spot|4|TYPE=Racial BONUS:SKILL|Climb|max((DEX-STR),0)|TYPE=Racial.STACK BONUS:STAT|STR|6 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) MONCSKILL:Balance|Climb|Hide|Listen|Spot|Swim ABILITY:Special Ability|AUTOMATIC|Scent|Constrict|Improved Grab LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 MONSTERCLASS:Animal:3 RACETYPE:Animal TYPE:Animal HITDICEADVANCEMENT:5,10 CR:2 SOURCEPAGE:MonstersAnimals.rtf Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_templates.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_templates.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_templates.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -13,6 +13,10 @@ Bite ~ Claw (Gargantuan) VISIBLE:NO PRESIZEEQ:G NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 Bite ~ Claw (Colossal) VISIBLE:NO PRESIZEEQ:C NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 +###Block: Shoggoth Immunities and Resistances Template +# Template Name Visible Source Page Define Modify VAR Ability +Shoggoth VISIBLE:NO SOURCEPAGE:p.249 BONUS:VAR|AcidResistanceBonus|10 BONUS:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Blindness|Immunity to Deafness|Immunity to Charm|Immunity to Sonic|Immunity to Critical Hits|Immunity To Flanking|Immunity to Sneak Attacks|Immunity to Poison|Immunity to Sleep|Immunity to Paralysis|Immunity to Polymorph|Immunity to Stunning + ###Block: Skeleton Templates # Template Name Hit Dice Size Challenge Rating Damage Reduction Level Adjustment Template Source Page Define Required AL Required Race Required Stat Save checks bonus Combat bonus Misc bonus Bonus to skill Stat bonus Modify VAR Ability Feat Move Main Race Type Race Subtype #Skeleton Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2009-12-25 04:42:22 UTC (rev 11239) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2009-12-25 04:43:43 UTC (rev 11240) @@ -175,9 +175,11 @@ # Immunity To Ability Damage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are immune to ability damage attacks. SOURCEPAGE:p.301 ASPECT:Immunity|Ability Damage Immunity To Ability Drain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are immune to ability drain attacks. SOURCEPAGE:p.301 ASPECT:Immunity|Ability Drain +Immunity To Blindness CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are immune to blindness effects. SOURCEPAGE:p.301 ASPECT:Immunity|Blindness Immunity To Charm CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to charm effects. SOURCEPAGE:p.301 ASPECT:Immunity|Charm Immunity to Critical Hits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to critical hits. SOURCEPAGE:p.301 ASPECT:Immunity|Critical Hits Immunity to Curse Effects CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never afected by curse effects. SOURCEPAGE:p.301 ASPECT:Immunity|Curse Effects +Immunity To Deafness CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to deafness effects. SOURCEPAGE:p.301 ASPECT:Immunity|Deafness Immunity To Death Effects CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to death effects. SOURCEPAGE:p.301 ASPECT:Immunity|Death Effects Immunity to Death from Massive Damage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are not at risk of death from massive damage. SOURCEPAGE:p.301 ASPECT:Immunity|Death from Massive Damage Immunity to Disease CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to disease effects. SOURCEPAGE:p.301 ASPECT:Immunity|Disease This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2009-12-27 06:36:53
|
Revision: 11247 http://pcgen.svn.sourceforge.net/pcgen/?rev=11247&view=rev Author: maredudd800 Date: 2009-12-27 06:36:42 +0000 (Sun, 27 Dec 2009) Log Message: ----------- Sphinx and initial Spider input Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_skills_conditional.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2009-12-26 15:36:46 UTC (rev 11246) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2009-12-27 06:36:42 UTC (rev 11247) @@ -77,6 +77,20 @@ Sunlight Powerlessness KEY:Sunlight Powerlessness ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and is staggered. SOURCEPAGE:p.256 Unnatural Aura KEY:Unnatural Aura ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:UnnaturalAura|0 DESC:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. SOURCEPAGE:p.256 BONUS:VAR|UnnaturalAuraDC|25 BENEFIT:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC %1 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the spectre.|UnnaturalAuraDC ASPECT:Ability Benefit|(30 ft.) +###Block: Sphinx Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Sourcepage Benefit Spell-like Abilities +Rake KEY:Rake ~ Gynosphinx CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:You gain extra natural attacks under certain conditions, typically when you grapple foes. SOURCEPAGE:p.257 BENEFIT:You gain extra natural attacks under certain conditions, typically when you grapple foes. In addition to the options available to all grapplers, a monster with the rake ability gains two additional claw attacks that it can use only against a grappled foe. A monster with the rake ability must begin its turn already grappling to use its rake--it can't begin a grapple and rake in the same turn. ASPECT:Ability Benefit|(2 claws +17, 2d6+6) +Symbol of Fear KEY:Symbol of Fear ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike DESC:May cast Symbol of Fear (DC 20) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Fear,16+CHA +Symbol of Pain KEY:Symbol of Pain ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike DESC:May cast Symbol of Pain (DC 19) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Pain,15+CHA +Symbol of Persuasion KEY:Symbol of Persuasion ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike DESC:May cast Symbol of Persuasion (DC 20) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Persuasion,16+CHA +Symbol of Sleep KEY:Symbol of Sleep ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike DESC:May cast Symbol of Sleep (DC 19) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Sleep,15+CHA +Symbol of Stunning KEY:Symbol of Stunning ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike DESC:May cast Symbol of Stunning (DC 21) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Stunning,17+CHA + +###Block: Sphinx Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Sourcepage Benefit Spell-like Abilities +Poison KEY:Poison ~ Giant Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonSaveDC|0 DESC:Bite-injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.|PoisonSaveDC BONUS:VAR|PoisonSaveDC|10+(HD/2)+CON SOURCEPAGE:p.255 ASPECT:Ability Benefit|(Fort DC %1; 1/round for 4 rounds;1d2 Str;1 save)|PoisonSaveDC +Web KEY:Web ~ Giant Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:WebSaveDC|0 DESC:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. BONUS:VAR|WebSaveDC|10+(HD/2)+CON SOURCEPAGE:p.305 BENEFIT:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than you. An entangled creature can escape with a successful Escape Artist check (DC %1) or burst the web with a Strength check (DC %1). Attempts to burst a web by those caught in it suffer a -4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.|WebSaveDC + ###Block: Unicorn Abilities # Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page +2 deflection to AC vs. evil KEY:Unicorn Deflection CATEGORY:Special Ability TYPE:SpecialQuality.ModifyAC SOURCEPAGE:p.269 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst 2009-12-26 15:36:46 UTC (rev 11246) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_stu.lst 2009-12-27 06:36:42 UTC (rev 11247) @@ -295,7 +295,7 @@ ALIGN:TN STAT:STR=11|DEX=10|CON=10|INT=10|WIS=10|CHA=11 -STARTPACK:Snake (Constrictor) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Constrictor)] SOURCEPAGE:p.254 +STARTPACK:Snake (Constrictor) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Constrictor)] SOURCEPAGE:p.255 RACE:Snake (Constrictor) !PRERACE:1,% NAME:Snake, Constrictor ALIGN:TN @@ -306,7 +306,7 @@ FEAT:Skill Focus (Perception) FEAT:Toughness -STARTPACK:Snake (Anaconda) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Constrictor)] SOURCEPAGE:p.254 +STARTPACK:Snake (Anaconda) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Constrictor)] SOURCEPAGE:p.255 RACE:Snake (Constrictor) !PRERACE:1,% NAME:Anaconda ALIGN:TN @@ -319,7 +319,7 @@ TEMPLATE:Advanced Creature TEMPLATE:Giant Creature -STARTPACK:Snake (Venomous) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Venomous)] SOURCEPAGE:p.254 +STARTPACK:Snake (Venomous) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Venomous)] SOURCEPAGE:p.255 RACE:Snake (Venomous) !PRERACE:1,% NAME:Snake, Venomous ALIGN:TN @@ -328,7 +328,7 @@ SKILL:Stealth RANK:1 FEAT:Improved Initiative -STARTPACK:Snake (King Cobra) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Venomous)] SOURCEPAGE:p.254 +STARTPACK:Snake (King Cobra) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Snake (Venomous)] SOURCEPAGE:p.255 RACE:Snake (Venomous) !PRERACE:1,% NAME:King Cobra ALIGN:TN @@ -339,7 +339,7 @@ TEMPLATE:Advanced Creature TEMPLATE:Giant Creature -STARTPACK:Spectre Default TYPE:DefaultMonster.Undead VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Spectre] SOURCEPAGE:p.255 +STARTPACK:Spectre Default TYPE:DefaultMonster.Undead VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Spectre] SOURCEPAGE:p.256 RACE:Spectre !PRERACE:1,% NAME:Spectre ALIGN:LE @@ -355,6 +355,39 @@ FEAT:Skill Focus (Perception) FEAT:Weapon Finesse +STARTPACK:Sphinx (Gynosphinx) Default TYPE:DefaultMonster.Undead VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Sphinx (Gynosphinx)] SOURCEPAGE:p.257 +RACE:Sphinx (Gynosphinx) !PRERACE:1,% +NAME:Gynosphinx +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=11 +SKILL:Bluff RANK:10 +SKILL:Diplomacy RANK:10 +SKILL:Fly RANK:9 +SKILL:Intimidate RANK:10 +SKILL:TYPE=Knowledge RANK:2 COUNT:2 +SKILL:Perception RANK:10 +SKILL:Sense Motive RANK:11 +SKILL:Spellcraft RANK:8 +FEAT:Alertness +FEAT:Combat Casting +FEAT:Hover +FEAT:Improved Critical (Claw) +FEAT:Improved Initiative +FEAT:Iron Will +ABILITY:CATEGORY=Special Ability|Symbol of Fear ~ Gynosphinx|Symbol of Pain ~ Gynosphinx|Symbol of Persuasion ~ Gynosphinx|Symbol of Sleep ~ Gynosphinx|Symbol of Stunning ~ Gynosphinx FREE:YES + +STARTPACK:Spider (Giant Web-Spinning) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Spider (Giant Web-Spinning)] SOURCEPAGE:p.258 +RACE:Spider (Giant Web-Spinning) !PRERACE:1,% +NAME:Giant Web-spinning Spider +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Spider (Giant Hunting) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Spider (Giant Hunting)] SOURCEPAGE:p.258 +RACE:Spider (Giant Hunting) !PRERACE:1,% +NAME:Giant Hunting Spider +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + STARTPACK:Tiger Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Tiger] SOURCEPAGE:p.265 RACE:Tiger !PRERACE:1,% NAME:Tiger Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst 2009-12-26 15:36:46 UTC (rev 11246) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_stu.lst 2009-12-27 06:36:42 UTC (rev 11247) @@ -30,15 +30,17 @@ Slug (Giant) STARTFEATS:1 SIZE:H MOVE:Walk,20 FACE:15 REACH:15 VISION:Blindsight (60') BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Tongue|DAMAGE|max(0,(STR/2)) BONUS:STAT|STR|16 BONUS:STAT|DEX|-8 BONUS:STAT|CON|8 BONUS:STAT|CHA|-10 DEFINE:NoTypeTraits|1 ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Giant Slug|Malleable ~ Giant Slug|Susceptible to Salt ~ Giant Slug|Can't be Tripped|Immunity to Acid|Immunity to Mind-Affecting Effects ABILITY:Special Ability|AUTOMATIC|Vermin Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Tongue,Weapon.Natural.Melee.Finesseable.Slashing.Acid,*1,2d10 NATURALATTACKS:Spit Acid,Weapon.Natural.Ranged.Touch.Acid,*1,10d6 DR:10/Slashing or Piercing MONSTERCLASS:Vermin:12 RACETYPE:Vermin TYPE:Vermin CR:8 SOURCEPAGE:p.254 Snake (Constrictor) OUTPUTNAME:[NAME] Snake STARTFEATS:1 SIZE:M MOVE:Walk,20,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|STR,DEX|6 BONUS:STAT|CON,WIS|2 BONUS:STAT|INT|-10 BONUS:STAT|CHA|-8 DEFINE:NoTypeTraits|1 BONUS:VAR|ConstrictDieSize|4 BONUS:VAR|ConstrictBonusDamage|4 ABILITY:Special Ability|AUTOMATIC|Scent|Constrict|Grab|Can't be Tripped LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Grab,*1,1d4 MONSTERCLASS:Animal:3 RACETYPE:Animal TYPE:Animal CR:2 SOURCEPAGE:p.255 Snake (Venomous) OUTPUTNAME:[NAME] Snake STARTFEATS:1 SIZE:M MOVE:Walk,20,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:SKILL|Climb,Swim|max((DEX-STR),0)|TYPE=Racial.STACK BONUS:STAT|STR|-2 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-10 BONUS:STAT|CHA|-8 AUTO:FEAT|Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Scent|Poison ~ Venomous Snake|Can't be Tripped LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal TYPE:Animal CR:1 SOURCEPAGE:p.255 -Spectre STARTFEATS:1 SIZE:M MOVE:Fly,80 FACE:5 REACH:5 LANGAUTO:Common BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT,CHA|4 BONUS:VAR|Maneuverability|5 BONUS:VAR|EnergyDrainLevels|2 BONUS:VAR|ChannelResistance|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Energy Drain|Create Spawn ~ Spectre|Resurrection Vulnerability ~ Spectre|Sunlight Powerlessness ~ Spectre|Unnatural Aura ~ spectre|Channel Resistance LEGS:0 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8 MONSTERCLASS:Undead:8 RACETYPE:Undead TYPE:Undead TEMPLATE:Incorporeal CR:7 SOURCEPAGE:p.256 -#Sphinx (Gynosphinx) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:5 VISION:Low-light|Darkvision (60') PREALIGN:TN LANGAUTO:Common,Draconic,Sphinx BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|INT|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|8 BONUS:VAR|Maneuverability|2 MONCSKILL:Bluff|Concentration|Diplomacy|Disguise|Intimidate|Listen|Sense Motive|Spot ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Pounce|Rake LEGS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 MONSTERCLASS:Magical Beast:8 RACETYPE:Magical Beast TYPE:Magical Beast HITDICEADVANCEMENT:12,24 LEVELADJUSTMENT:4 CR:8 SOURCEPAGE:MonstersS.rtf SPELLS:Innate|TIMES=1|CASTERLEVEL=14|Comprehend Languages,11+CHA|Dispel Magic,13+CHA|Legend Lore,16+CHA|Locate Object,14+CHA|Remove Curse,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=14|Clairaudience/Clairvoyance,13+CHA|Detect Magic,10+CHA|Read Magic,10+CHA|See Invisibility,12+CHA -#Spider (Scarlet) OUTPUTNAME:Spider, [NAME] SIZE:T -#Spider (Giant Crab) OUTPUTNAME:Spider, [NAME] SIZE:S -#Spider (Giant) OUTPUTNAME:Spider, [NAME] SIZE:M MOVE:Walk,30,Climb,20 FACE:5 REACH:5 VISION:Darkvision (60')|Tremorsense (60') PREALIGN:TN BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Spot|4|TYPE=Racial BONUS:SKILL|Climb|max(DEX,STR)-STR BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) MONCSKILL:Climb|Hide|Jump|Spot FEAT:Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Poison LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin TYPE:Vermin TEMPLATE:Vermin|Mindless TEMPLATE:CHOOSE:Hunting|Web Spinning HITDICEADVANCEMENT:3 CR:1 SOURCEPAGE:MonstersVermin.rtf -#Spider (Black Widow) OUTPUTNAME:Spider, [NAME] SIZE:L -#Spider (Ogre) OUTPUTNAME:Spider, [NAME] SIZE:H -#Spider (Giant Tarantula) OUTPUTNAME:Spider, [NAME] SIZE:G -#Spider (Goliath) OUTPUTNAME:Spider, [NAME] SIZE:C +Spectre STARTFEATS:1 SIZE:M MOVE:Fly,80 FACE:5 REACH:5 LANGAUTO:Common BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT,CHA|4 BONUS:VAR|Maneuverability|5 BONUS:VAR|EnergyDrainLevels|2 BONUS:VAR|ChannelResistance|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Energy Drain|Create Spawn ~ Spectre|Resurrection Vulnerability ~ Spectre|Sunlight Powerlessness ~ Spectre|Unnatural Aura ~ spectre|Channel Resistance LEGS:0 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8 MONSTERCLASS:Undead:8 RACETYPE:Undead TYPE:Undead TEMPLATE:Incorporeal CR:7 SOURCEPAGE:p.256 +Sphinx (Gynosphinx) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:5 LANGAUTO:Common,Draconic,Sphinx BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|INT,WIS,CHA|8 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Pounce|Rake ~ Gynosphinx LEGS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 MONSTERCLASS:Magical Beast:12 RACETYPE:Magical Beast TYPE:Magical Beast CR:8 SOURCEPAGE:p.257 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Comprehend Languages|Detect Magic|Read Magic|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Dispel Magic,13+CHA|Legend Lore,16+CHA|Locate Object,14+CHA|Remove Curse,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=12|Clairaudience/Clairvoyance,13+CHA +## DC values for the SLA aren't showing up properly. I have removed them for now. +#Spider (Scarlet) OUTPUTNAME:Spider, [NAME] SIZE:T +#Spider (Giant Crab) OUTPUTNAME:Spider, [NAME] SIZE:S +Spider (Giant Web-spinning) OUTPUTNAME:Spider, [NAME] SIZE:M MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:3 RACETYPE:Vermin TYPE:Vermin CR:1 SOURCEPAGE:p.258 +Spider (Giant Hunting) OUTPUTNAME:Spider, [NAME] SIZE:M MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:3 RACETYPE:Vermin TYPE:Vermin CR:1 SOURCEPAGE:p.258 +#Spider (Black Widow) OUTPUTNAME:Spider, [NAME] SIZE:L +#Spider (Ogre) OUTPUTNAME:Spider, [NAME] SIZE:H +#Spider (Giant Tarantula) OUTPUTNAME:Spider, [NAME] SIZE:G +#Spider (Goliath) OUTPUTNAME:Spider, [NAME] SIZE:C #Spider Swarm OUTPUTNAME:[NAME] Swarm SIZE:D MOVE:Walk,20,Climb,20 FACE:10 REACH:0 VISION:Darkvision (60')|Tremorsense (60') PREALIGN:TN BONUS:SKILL|Hide,Spot|4|TYPE=Racial BONUS:SKILL|Climb|max(STR,DEX)-STR BONUS:STAT|STR|-9 BONUS:STAT|DEX|6 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) MONCSKILL:Climb|Listen|Spot ABILITY:Special Ability|AUTOMATIC|Distraction|Poison LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin RACESUBTYPE:Swarm TYPE:Vermin TEMPLATE:Mindless|Swarm CR:1 SOURCEPAGE:MonstersS.rtf #Squid STARTFEATS:1 SIZE:M MOVE:Swim,60 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|TOHIT.GRAPPLE|4|TYPE=Racial BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Arms|DAMAGE|-STR MONCSKILL:Listen|Spot|Swim ABILITY:Special Ability|AUTOMATIC|Jet|Improved Grab|Ink Cloud LEGS:0 HANDS:11 NATURALATTACKS:Arms,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,0|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal RACESUBTYPE:Aquatic TYPE:Animal HITDICEADVANCEMENT:6,11 CR:1 SOURCEPAGE:MonstersAnimals.rtf #Squid (Giant) OUTPUTNAME:[NAME] Squid STARTFEATS:1 SIZE:H MOVE:Swim,80 FACE:15 REACH:15 VISION:Low-light PREALIGN:TN BONUS:COMBAT|TOHIT.GRAPPLE|4|TYPE=Racial BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 MONCSKILL:Listen|Spot|Swim ABILITY:Special Ability|AUTOMATIC|Jet|Constrict|Improved Grab|Ink Cloud LEGS:0 HANDS:11 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning,*10,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 MONSTERCLASS:Animal:12 RACETYPE:Animal RACESUBTYPE:Aquatic TYPE:Animal HITDICEADVANCEMENT:18,36 CR:9 SOURCEPAGE:MonstersAnimals.rtf Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2009-12-26 15:36:46 UTC (rev 11246) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2009-12-27 06:36:42 UTC (rev 11247) @@ -7,6 +7,7 @@ Drow TYPE:Spoken.Written.Read Drow Sign Language TYPE:Spoken.Written.Read Sahuagin TYPE:Spoken.Written.Read +Sphinx TYPE:Spoken.Written.Read Tengu TYPE:Spoken.Written.Read Vegepygmy TYPE:Spoken Worg TYPE:Spoken.Written.Read Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_skills_conditional.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_skills_conditional.lst 2009-12-26 15:36:46 UTC (rev 11246) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_skills_conditional.lst 2009-12-27 06:36:42 UTC (rev 11247) @@ -20,6 +20,7 @@ Stealth (In undergrowth) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT Stealth (In vegetation) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT Stealth (In water) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT +Stealth (In webs) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT Stealth (Underwater) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT Survival (In forests) KEYSTAT:WIS USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT Survival (Track by scent) KEYSTAT:WIS USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT @@ -42,6 +43,7 @@ Stealth.MOD BONUS:SKILL|Stealth (In undergrowth)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In undergrowth)|SKILLRANK=Stealth|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Stealth (In undergrowth).MISC"),var("SKILL.Stealth.MISC") Stealth.MOD BONUS:SKILL|Stealth (In vegetation)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In vegetation)|SKILLRANK=Stealth|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Stealth (In vegetation).MISC"),var("SKILL.Stealth.MISC") Stealth.MOD BONUS:SKILL|Stealth (In water)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In water)|SKILLRANK=Stealth|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Stealth (In water).MISC"),var("SKILL.Stealth.MISC") +Stealth.MOD BONUS:SKILL|Stealth (In webs)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In webs)|SKILLRANK=Stealth|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Stealth (In webs).MISC"),var("SKILL.Stealth.MISC") Stealth.MOD BONUS:SKILL|Stealth (Underwater)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Underwater)|SKILLRANK=Stealth|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Stealth (Underwater).MISC"),var("SKILL.Stealth.MISC") Survival.MOD BONUS:SKILL|Survival (In forests)|SKILL.Survival.MISC BONUS:SKILLRANK|Survival (In forests)|SKILLRANK=Survival|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Survival (In forests).MISC"),var("SKILL.Survival.MISC") Survival.MOD BONUS:SKILL|Survival (Track by scent)|SKILL.Survival.MISC BONUS:SKILLRANK|Survival (Track by scent)|SKILLRANK=Survival|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Survival (Track by scent).MISC"),var("SKILL.Survival.MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2009-12-28 02:05:17
|
Revision: 11250 http://pcgen.svn.sourceforge.net/pcgen/?rev=11250&view=rev Author: eddyanthony Date: 2009-12-28 02:05:07 +0000 (Mon, 28 Dec 2009) Log Message: ----------- 2722774 [Paizo] Second Darkness - NPC Kits, Pathfinder conversion Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/second_darkness_shadow_in_the_sky_pfrpg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_players_guide/second_darkness_players_guide_pfrpg.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_kit_npc.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/pf13_kit_npc_pfrpg.lst Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/pf13_kit_npc_pfrpg.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/pf13_kit_npc_pfrpg.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/pf13_kit_npc_pfrpg.lst 2009-12-28 02:05:07 UTC (rev 11250) @@ -0,0 +1,530 @@ +# CVS $Revision$ $Author$ -- Sun Dec 27 20:59:10 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Second Darkness - Chapter 1: Shadow in the Sky SOURCESHORT:PF13 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/v5748btpy84em SOURCEDATE:2008-08 + + +STARTPACK:NPC (Riddleport Thief) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.9 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=11|DEX=15|CON=14|INT=12|WIS=10|CHA=8 +NAME:Riddleport Thief +CLASS:Rogue LEVEL:1 +ABILITY:CATEGORY=Favored Class|Rogue +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Acrobatics RANK:1 +SKILL:Bluff RANK:1 +SKILL:Climb RANK:1 +SKILL:Disable Device RANK:1 +SKILL:Intimidate RANK:1 +SKILL:Knowledge (Local) RANK:1 +SKILL:Perception RANK:1 +SKILL:Sleight of Hand RANK:1 +SKILL:Stealth RANK:1 +SKILL:Swim RANK:1 +FEAT:Improved Initiative +FEAT:Stealthy +GEAR:Leather LOCATION:Equipped +GEAR:Rapier LOCATION:Primary Hand +GEAR:Dagger QTY:4 LOCATION:Carried +GEAR:Shortbow LOCATION:Carried +GEAR:Arrow QTY:20 LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:roll("2d6") LOCATION:Carried +LANGBONUS:Varisian + + +STARTPACK:NPC (Riddleport Thug) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.9 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +NAME:Riddleport Thug +CLASS:Warrior LEVEL:1 +ABILITY:CATEGORY=Favored Class|Warrior +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Intimidate RANK:1 +SKILL:Swim RANK:1 +FEAT:Improved Unarmed Strike +FEAT:Weapon Focus (Sword (Short)) +STAT:STR=11|DEX=11|CON=12|INT=9|WIS=10|CHA=8 +GEAR:Studded Leather LOCATION:Equipped +GEAR:Sword (Short) LOCATION:Primary Hand +GEAR:Unarmed Strike LOCATION:Unarmed +GEAR:Coin (Gold Piece) QTY:roll("1d10") LOCATION:Carried + + +STARTPACK:NPC (Angvar Thestlecrit) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.17 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Intelligence +TEMPLATE:Angvar Thestlecrit +STAT:STR=10|DEX=14|CON=13|INT=13|WIS=12|CHA=8 +NAME:Angvar Thestlecrit +CLASS:Wizard LEVEL:2 SUBCLASS:Wizard +ABILITY:CATEGORY=Favored Class|Wizard +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Arcane Bond|Arcane Bond ~ Familiar +SKILL:Appraise RANK:1 +SKILL:Bluff RANK:2 +SKILL:Diplomacy RANK:2 +SKILL:Knowledge (Arcana) RANK:1 +SKILL:Knowledge (Local) RANK:2 +SKILL:Spellcraft RANK:2 +FEAT:Combat Casting +FEAT:Improved Initiative +GEAR:Pouch (Belt) LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:33 LOCATION:Pouch (Belt) +GEAR:Wand (Shocking Grasp) LOCATION:Carried +GEAR:Scroll (Pyrotechnics) LOCATION:Carried +GEAR:Scroll (Shrink Item) LOCATION:Carried +GEAR:Bracers of Armor +1 LOCATION:Equipped +GEAR:Sickle LOCATION:Primary Hand +GEAR:Spellbook (Wizard's/Blank) LOCATION:Carried +LANGBONUS:Infernal|Varisian +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Hold Portal +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Magic Missile +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Shield +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Grease +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Identify +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Magic Aura +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|True Strike +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Detect Magic +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Flare +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Ghost Sound +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Open/Close +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Hold Portal +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Magic Missile +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Shield +SPELLS:SPELLBOOK=Spellbook (Wizard's/Blank)|CLASS=Wizard|Grease +SPELLS:SPELLBOOK=Spellbook (Wizard's/Blank)|CLASS=Wizard|Identify +SPELLS:SPELLBOOK=Spellbook (Wizard's/Blank)|CLASS=Wizard|Magic Aura +SPELLS:SPELLBOOK=Spellbook (Wizard's/Blank)|CLASS=Wizard|True Strike + + +STARTPACK:NPC (Thuvalia Barabbio) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.18 NAMEISPI:YES +ALIGN:CN +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Charisma +STAT:STR=10|DEX=13|CON=12|INT=14|WIS=8|CHA=13 +NAME:Thuvalia Barabbio +CLASS:Bard LEVEL:1 +ABILITY:CATEGORY=Favored Class|Bard +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Acrobatics RANK:1 +SKILL:Disguise RANK:1 +SKILL:Escape Artist RANK:1 +SKILL:Diplomacy RANK:1 +SKILL:Perform (Oratory) RANK:1 +SKILL:Sense Motive RANK:1 +SKILL:Sleight of Hand RANK:1 +SKILL:Stealth RANK:1 +SKILL:Use Magic Device RANK:1 +FEAT:Dodge +FEAT:Improved Initiative +GEAR:Leather LOCATION:Equipped EQMOD:MWORKA +GEAR:Rapier LOCATION:Primary Hand +GEAR:Crossbow (Light) LOCATION:Carried +GEAR:Bolt (Crossbow) QTY:10 LOCATION:Carried +GEAR:Pouch (Belt) LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:17 LOCATION:Pouch (Belt) +LANGBONUS:Halfling|Varisian +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Daze +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Lullaby +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Message +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Read Magic +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Disguise Self +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Expeditious Retreat + + +STARTPACK:NPC (Saul Vancaskerkin) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.21 NAMEISPI:YES +ALIGN:CE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Dexterity +STAT:STR=11|DEX=13|CON=13|INT=13|WIS=9|CHA=14 +NAME:Saul Vancaskerkin +CLASS:Rogue LEVEL:4 +ABILITY:CATEGORY=Favored Class|Rogue +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Rogue Talent|Surprise Attack +ABILITY:CATEGORY=Rogue Talent|Trap Spotter +SKILL:Appraise RANK:4 +SKILL:Bluff RANK:4 +SKILL:Diplomacy RANK:4 +SKILL:Disable Device RANK:4 +SKILL:Linguistics RANK:4 +SKILL:Stealth RANK:4 +SKILL:Knowledge (Local) RANK:4 +SKILL:Profession (Gambler) RANK:4 +SKILL:Sense Motive RANK:4 +SKILL:Sleight of Hand RANK:4 +FEAT:Skill Focus (Bluff) +FEAT:Two-Weapon Fighting +FEAT:Weapon Finesse +GEAR:Leather LOCATION:Equipped EQMOD:PLUS1A +GEAR:Rapier LOCATION:Primary Hand EQMOD:PLUS1W +GEAR:Key Stump LOCATION:Secondary Hand +GEAR:Pouch (Belt) LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:25 LOCATION:Pouch (Belt) +GEAR:Potion (Barkskin +2) LOCATION:Pouch (Belt) +GEAR:Poison (Drow Poison) QTY:3 LOCATION:Pouch (Belt) +LANGBONUS:Varisian + + +STARTPACK:NPC (Samaritha Beldusk) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Elf],[!PRERACE:1,%] SOURCEPAGE:p.26 NAMEISPI:YES +ALIGN:CG +RACE:Half-Elf !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Intelligence +ABILITY:CATEGORY=Adaptability Bonus Feat|Skill Focus (Diplomacy) +GENDER:Female +STAT:STR=8|DEX=12|CON=13|INT=13|WIS=10|CHA=14 +NAME:Samaritha Beldusk +CLASS:Wizard LEVEL:3 SUBCLASS:Transmuter +ABILITY:CATEGORY=Favored Class|Wizard +ABILITY:CATEGORY=Favored Class|Rogue +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Arcane Opposition School|Abjuration Opposition School +ABILITY:CATEGORY=Arcane Opposition School|Illusion Opposition School +ABILITY:CATEGORY=Arcane Bond|Arcane Bond ~ Familiar +SKILL:Diplomacy RANK:3 +SKILL:Knowledge (Arcana) RANK:3 +SKILL:Perception RANK:3 +SKILL:Spellcraft RANK:3 +FEAT:Alertness +FEAT:Spell Focus (Transmutation) +#FEAT:Varisian Tattoo (Transmutation) +GEAR:Bracers of Armor +1 LOCATION:Equipped +GEAR:Dagger LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Pouch (Belt) LOCATION:Carried +LANGBONUS:Halfling|Varisian +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Daze Monster +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Levitate +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Scorching Ray +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Animate Rope +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Mage Armor +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Ray Of Enfeeblement +SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Reduce Person +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Daze Monster +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Levitate +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Scorching Ray +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Animate Rope +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Mage Armor +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Ray Of Enfeeblement +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Reduce Person +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Acid Splash +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Detect Magic +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Light +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Mending +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Message + + +STARTPACK:NPC (Lymas Smeed) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.28 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=15|DEX=8|CON=12|INT=10|WIS=9|CHA=11 +NAME:Lymas Smeed +CLASS:Expert LEVEL:4 +ABILITY:CATEGORY=Favored Class|Expert +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Appraise) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Bluff) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Diplomacy) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Intimidate) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Knowledge (Local)) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Sense Motive) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Climb) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Disguise) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Escape Artist) +ABILITY:CATEGORY=Expert Class Skills|Expert Class Skills (Acrobatics) +SKILL:Appraise RANK:4 +SKILL:Bluff RANK:4 +SKILL:Diplomacy RANK:4 +SKILL:Intimidate RANK:4 +SKILL:Knowledge (Local) RANK:4 +SKILL:Sense Motive RANK:4 +SKILL:Climb RANK:1 +SKILL:Disguise RANK:1 +SKILL:Escape Artist RANK:1 +SKILL:Acrobatics RANK:1 +FEAT:Martial Weapon Proficiency (Scimitar) +FEAT:Deceitful +FEAT:Persuasive +GEAR:Studded Leather LOCATION:Equipped EQMOD:PLUS1A +GEAR:Scimitar LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Crossbow (Light) LOCATION:Carried +GEAR:Bolt (Crossbow) QTY:10 LOCATION:Carried +GEAR:Potion (Bull's Strength) QTY:2 LOCATION:Carried +GEAR:Poison (Black adder venom) LOCATION:Carried +GEAR:Pouch (Belt) LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:25 LOCATION:Pouch (Belt) +GEAR:Coin (Platinum Piece) QTY:5 LOCATION:Pouch (Belt) + + +STARTPACK:NPC (Braddikar Faje) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.30 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=13|DEX=12|CON=14|INT=8|WIS=10|CHA=13 +NAME:Braddikar Faje +CLASS:Fighter LEVEL:3 +ABILITY:CATEGORY=Favored Class|Fighter +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Intimidate RANK:3 +SKILL:Acrobatics RANK:3 +FEAT:Alertness +FEAT:Great Fortitude +FEAT:Improved Initiative +ABILITY:CATEGORY=Fighter Bonus Feat|Power Attack +ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Focus (Longsword) +GEAR:Banded Mail LOCATION:Equipped +GEAR:Shield (Heavy/Steel) LOCATION:Equipped EQMOD:PLUS1S +GEAR:Longsword LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Cloak of Resistance +1 LOCATION:Equipped + + +STARTPACK:NPC (Jasker Gant) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.32 NAMEISPI:YES +ALIGN:LE +RACE:Half-Orc !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=14|DEX=15|CON=13|INT=8|WIS=12|CHA=6 +NAME:Jasker Gant +CLASS:Monk LEVEL:3 +ABILITY:CATEGORY=Favored Class|Monk +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Acrobatics RANK:3 +SKILL:Climb RANK:3 +SKILL:Intimidate RANK:3 +SKILL:Perception RANK:3 +FEAT:Dodge +FEAT:Improved Initiative +ABILITY:CATEGORY=Monk Bonus Feat|Combat Reflexes +ABILITY:CATEGORY=Monk Bonus Feat|Stunning Fist +GEAR:Amulet of Natural Armor +1 LOCATION:Equipped +GEAR:Outfit (Monk's) LOCATION:Equipped +GEAR:Unarmed Strike LOCATION:Equipped +GEAR:Flurry of Blows LOCATION:Equipped + + +STARTPACK:NPC (Croat Thug) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.32 NAMEISPI:YES +ALIGN:NE +RACE:Half-Orc !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=15|DEX=12|CON=14|INT=8|WIS=13|CHA=6 +NAME:Croat Thug +CLASS:Fighter LEVEL:1 +ABILITY:CATEGORY=Favored Class|Fighter +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Intimidate RANK:1 +FEAT:Iron Will +ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Focus (Longsword) +GEAR:Chainmail LOCATION:Equipped +GEAR:Shield (Heavy/Steel) LOCATION:Equipped +GEAR:Longsword LOCATION:Primary Hand +GEAR:Shortbow LOCATION:Carried +GEAR:Arrow QTY:20 LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:20 LOCATION:Carried + + +STARTPACK:NPC (Kwava) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Elf],[!PRERACE:1,%] SOURCEPAGE:p.35 NAMEISPI:YES +ALIGN:TN +RACE:Elf !PRERACE:1,% +STAT:STR=15|DEX=14|CON=14|INT=8|WIS=12|CHA=8 +NAME:Kwava +CLASS:Ranger LEVEL:4 +ABILITY:CATEGORY=Favored Class|Ranger +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Human)) +ABILITY:CATEGORY=Combat Style|Archery +ABILITY:CATEGORY=Favored Terrain|Favored Terrain (Forest) +ABILITY:CATEGORY=Hunter's Bond|Companion ~ Hunter's Bond +SKILL:Handle Animal RANK:4 +SKILL:Knowledge (Geography) RANK:4 +SKILL:Knowledge (Nature) RANK:4 +SKILL:Perception RANK:4 +SKILL:Stealth RANK:4 +SKILL:Survival RANK:4 +FEAT:Point Blank Shot +FEAT:Precise Shot +ABILITY:CATEGORY=Ranger Bonus Feat|Rapid Shot +GEAR:Leather LOCATION:Equipped EQMOD:PLUS1A +GEAR:Longbow (Composite) LOCATION:Both Hands EQMOD:BOWSTR|+2.PLUS1W +GEAR:Dagger LOCATION:Carried +GEAR:Arrow QTY:20 LOCATION:Carried +GEAR:Arrow QTY:8 LOCATION:Carried EQMOD:ALCHM +GEAR:Alchemist's Fire (Flask) QTY:2 LOCATION:Carried +GEAR:Potion (Cure Moderate Wounds) LOCATION:Carried +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Ranger|Animal Messenger +LANGBONUS:Orc + + +STARTPACK:NPC (Wererat/Shadow in the Sky) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.36 NAMEISPI:YES +ALIGN:LE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=10|DEX=15|CON=10|INT=12|WIS=13|CHA=10 +NAME:Wererat +CLASS:Rogue LEVEL:1 +ABILITY:CATEGORY=Favored Class|Rogue +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +TEMPLATE:Lycanthrope +ABILITY:CATEGORY=Lycanthrope Type|Afflicted Lycanthrope +ABILITY:CATEGORY=Lycanthrope Kind|Wererat +TEMPLATE:Lycanthrope (Hybrid Form) +SKILL:Acrobatics RANK:1 +SKILL:Bluff RANK:1 +SKILL:Climb RANK:1 +SKILL:Escape Artist RANK:1 +SKILL:Disable Device RANK:1 +SKILL:Intimidate RANK:1 +SKILL:Perception RANK:1 +SKILL:Sleight of Hand RANK:1 +SKILL:Stealth RANK:1 +SKILL:Swim RANK:1 +FEAT:Alertness +FEAT:Stealthy +GEAR:Chain Shirt LOCATION:Equipped +GEAR:Dagger LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Shortbow LOCATION:Carried +GEAR:Arrow QTY:20 LOCATION:Carried +GEAR:Thieves' Tools LOCATION:Carried +GEAR:Tanglefoot Bag LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:20 LOCATION:Carried +LANGBONUS:Varisian + + +STARTPACK:NPC (Bojask) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.39 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=12|DEX=13|CON=15|INT=8|WIS=12|CHA=10 +NAME:Bojask +CLASS:Ranger LEVEL:2 +ABILITY:CATEGORY=Favored Class|Ranger +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Animal) +ABILITY:CATEGORY=Combat Style|Two-Weapon Combat +SKILL:Handle Animal RANK:2 +SKILL:Knowledge (Nature) RANK:2 +SKILL:Perception RANK:2 +SKILL:Ride RANK:2 +SKILL:Stealth RANK:2 +SKILL:Survival RANK:2 +FEAT:Skill Focus (Handle Animal) +FEAT:Animal Affinity +ABILITY:CATEGORY=Ranger Bonus Feat|Two-Weapon Fighting +GEAR:Chain Shirt LOCATION:Equipped EQMOD:PLUS1A +GEAR:Battleaxe LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Handaxe LOCATION:Secondary Hand EQMOD:MWORKW +GEAR:Axe (Throwing) QTY:3 LOCATION:Carried +GEAR:Potion (Cure Light Wounds) LOCATION:Carried +LANGBONUS:Orc + + +STARTPACK:NPC (Depora Azrinae) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Drow],[!PRERACE:1,%] SOURCEPAGE:p.45 NAMEISPI:YES +ALIGN:CE +RACE:Drow !PRERACE:1,% +STAT:STR=13|DEX=16|CON=14|INT=12|WIS=8|CHA=12 +NAME:Depora Azrinae +CLASS:Fighter LEVEL:5 +ABILITY:CATEGORY=Favored Class|Fighter +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Weapon Training I|Weapon Training (Crossbows) +SKILL:Craft (Alchemy) RANK:5 +SKILL:Intimidate RANK:5 +SKILL:Survival RANK:4 +SKILL:Linguistics RANK:1 SELECTION:Draconic +FEAT:Diehard +FEAT:Endurance +FEAT:Great Fortitude +ABILITY:CATEGORY=Fighter Bonus Feat|Dodge +ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Focus (Hand Crossbow) +ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Specialization (Hand Crossbow) +GEAR:Chainmail LOCATION:Equipped EQMOD:PLUS1A.MITHRAL_ARMR_MED +GEAR:Buckler LOCATION:Equipped +GEAR:Sword (Short) LOCATION:Primary Hand EQMOD:MWORKW +GEAR:Crossbow (Hand) LOCATION:Secondary Hand EQMOD:MWORKW +GEAR:Bolt (Crossbow) QTY:20 LOCATION:Carried +GEAR:Ring (Feather Falling) LOCATION:Equipped +GEAR:Slippers of Spider Climbing LOCATION:Equipped +GEAR:Poison (Drow Poison) QTY:5 LOCATION:Carried +LANGBONUS:Common + + +STARTPACK:NPC (Beltias Kreun) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.66 NAMEISPI:YES +ALIGN:NE +RACE:Human !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Dexterity +STAT:STR=8|DEX=13|CON=14|INT=12|WIS=10|CHA=14 +NAME:Beltias Kreun, The Splithog Pauper +CLASS:Rogue LEVEL:4 +ABILITY:CATEGORY=Favored Class|Rogue +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Rogue Talent|Ledge Walker +ABILITY:CATEGORY=Rogue Talent|Trap Spotter +SKILL:Acrobatics RANK:4 +SKILL:Bluff RANK:4 +SKILL:Climb RANK:4 +SKILL:Diplomacy RANK:4 +SKILL:Disguise RANK:4 +SKILL:Sense Motive RANK:4 +SKILL:Stealth RANK:4 +SKILL:Knowledge (Local) RANK:4 +SKILL:Sleight of Hand RANK:4 +SKILL:Perception RANK:4 +FEAT:Improved Initiative +FEAT:Lightning Reflexes +FEAT:Weapon Finesse +GEAR:Leather LOCATION:Equipped +GEAR:Dagger LOCATION:Primary Hand EQMOD:PLUS1W +GEAR:Thunderstone QTY:4 LOCATION:Carried +GEAR:Thieves' Tools LOCATION:Carried EQMOD:MWORKT +GEAR:Potion (Shield of Faith +3) LOCATION:Carried +GEAR:Potion (Spider Climb) LOCATION:Carried +GEAR:Coin (Gold Piece) QTY:178 LOCATION:Carried +LANGBONUS:Varisian + + +STARTPACK:NPC (Badeye Rumblefist) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.70 NAMEISPI:YES +ALIGN:NE +RACE:Half-Orc !PRERACE:1,% +ABILITY:CATEGORY=Ability Bonus|+2 Strength +STAT:STR=13|DEX=12|CON=14|INT=10|WIS=8|CHA=13 +NAME:Badeye Rumblefist +CLASS:Fighter LEVEL:2 +ABILITY:CATEGORY=Favored Class|Fighter +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +SKILL:Intimidate RANK:2 +SKILL:Climb RANK:2 +FEAT:Improved Initiative +ABILITY:CATEGORY=Fighter Bonus Feat|Power Attack +ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Focus (Morningstar) +GEAR:Studded Leather LOCATION:Equipped +GEAR:Morningstar LOCATION:Both Hands EQMOD:MWORKW +GEAR:Coin (Silver Piece) QTY:8 LOCATION:Carried + +# +# End +# Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/pf13_kit_npc_pfrpg.lst ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/second_darkness_shadow_in_the_sky_pfrpg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/second_darkness_shadow_in_the_sky_pfrpg.pcc 2009-12-28 02:01:47 UTC (rev 11249) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_chapter_1/second_darkness_shadow_in_the_sky_pfrpg.pcc 2009-12-28 02:05:07 UTC (rev 11250) @@ -33,10 +33,12 @@ #INFOTEXT:OGL.txt ABILITY:@/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_ability.lst +EQUIPMENT:@/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_equipment.lst RACE:@/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_race.lst TEMPLATE:@/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_template.lst KIT:pf13_kit_monster_pfrpg.lst +KIT:pf13_kit_npc_pfrpg.lst RACE:pf13_race_pfrpg.lst # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_players_guide/second_darkness_players_guide_pfrpg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_players_guide/second_darkness_players_guide_pfrpg.pcc 2009-12-28 02:01:47 UTC (rev 11249) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_conversion_sets/pathfinder_conversion_second_darkness_players_guide/second_darkness_players_guide_pfrpg.pcc 2009-12-28 02:05:07 UTC (rev 11250) @@ -36,6 +36,7 @@ ABILITYCATEGORY:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_ability_categories.lst CLASS:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_classes.lst EQUIPMENT:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_equipment.lst +LANGUAGE:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_languages.lst SPELL:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_spells.lst TEMPLATE:@/d20ogl/paizo/pathfinder/second_darkness/second_darkness_players_guide/sdpg_templates.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_kit_npc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_kit_npc.lst 2009-12-28 02:01:47 UTC (rev 11249) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder/second_darkness/chapter_1_shadow_in_the_sky/pf13_kit_npc.lst 2009-12-28 02:05:07 UTC (rev 11250) @@ -154,14 +154,15 @@ STAT:STR=8|DEX=12|CON=13|INT=15|WIS=10|CHA=14 NAME:Samaritha Beldusk CLASS:Wizard LEVEL:3 SUBCLASS:Transmuter -SKILL:Concentration RANK:1 -SKILL:Diplomacy RANK:1 -SKILL:Gather Information RANK:1 -SKILL:Knowledge (Arcana) RANK:1 -SKILL:Listen RANK:1 -SKILL:Search RANK:1 -SKILL:Spellcraft RANK:1 -SKILL:Spot RANK:1 +SKILL:Concentration RANK:6 +SKILL:Diplomacy RANK:3 +SKILL:Gather Information RANK:0 +SKILL:Knowledge (Arcana) RANK:6 +SKILL:Listen RANK:0 +SKILL:Search RANK:0 +SKILL:Spellcraft RANK:6 +SKILL:Spot RANK:0 +FEAT:Alertness FEAT:Spell Focus (Transmutation) #FEAT:Varisian Tattoo (Transmutation) GEAR:Bracers of Armor +1 LOCATION:Equipped @@ -263,7 +264,7 @@ STARTPACK:NPC (Croat Thug) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.32 NAMEISPI:YES -ALIGN:LE +ALIGN:NE RACE:Half-Orc !PRERACE:1,% STAT:STR=15|DEX=12|CON=14|INT=10|WIS=12|CHA=8 NAME:Croat Thug @@ -397,7 +398,7 @@ SKILL:Hide RANK:7 SKILL:Knowledge (Local) RANK:7 SKILL:Move Silently RANK:7 -SKILL:Sleight Of Hand RANK:7 +SKILL:Sleight of Hand RANK:7 SKILL:Spot RANK:7 SKILL:Tumble RANK:7 FEAT:Improved Initiative This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2009-12-29 23:04:25
|
Revision: 11253 http://pcgen.svn.sourceforge.net/pcgen/?rev=11253&view=rev Author: eddyanthony Date: 2009-12-29 23:04:08 +0000 (Tue, 29 Dec 2009) Log Message: ----------- Pathfinder Bestiary: completed A's Modified Paths: -------------- Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_ABC.txt Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_classes_monster_specific.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary_races.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst Added Paths: ----------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_constant_spelllike.lst Removed Paths: ------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary_spells.lst Modified: Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_ABC.txt =================================================================== --- Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_ABC.txt 2009-12-29 21:57:24 UTC (rev 11252) +++ Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_ABC.txt 2009-12-29 23:04:08 UTC (rev 11253) @@ -1,3 +1,6 @@ Bestiary A, B & C +Azata (Bralani): Has 2 skill points left over when the stats are maxed and Fly only has 5 point not the Max 7. Fly can be maxed to +22 +Azata (Ghaele): Has 1 too many spells listed for Cleric prepared spell levels 1 and 2. + Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2009-12-29 21:57:24 UTC (rev 11252) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2009-12-29 23:04:08 UTC (rev 11253) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Dec 12 23:15:22 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Mon Dec 28 17:32:37 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Aboleth abilities @@ -79,6 +79,17 @@ Camouflage KEY:Camouflage ~ Assassin Vine CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:A DC 20 Perception check is required to notice the Assassin Vine before it attacks for the first time. SOURCEPAGE:p.22 ASPECT:Ability Benefit|(DC 20) BENEFIT:Since an assassin vine looks like a normal plant when at rest, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant. Entangle KEY:Entangle ~ Assassin Vine CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:EntangleDC|10+(HD/2)+CON DESC:An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle %1.|EntangleDC SOURCEPAGE:p.22 ASPECT:Ability Benefit|(DC %1)|EntangleDC +###Block: Azata (Bralani) Abilities +# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits +Whirlwind Blast KEY:Whirlwind Blast ~ Bralani CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:WhirlwindBlastDC|10+(HD/2)+CON DESC:When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC %1 half ).|WhirlwindBlastDC SOURCEPAGE:p.24 ASPECT:Ability Benefit|(3d6, 20-ft. line, DC %1)|WhirlwindBlastDC +Wind Form KEY:Wind Form ~ Bralani CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. SOURCEPAGE:p.24 BENEFIT:A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spelllike abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously. + +###Block: Azata (Ghaele) Abilities +# Ability Name Unique Key Category of Ability Type Define Description Source Page Natural Attacks Aspects Description of the Benefits +Gaze KEY:Gaze ~ Ghaele CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GazeDC|10+(HD/2)+CHA DESC:In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC %1 negates, shaken for 2d10 rounds on a successful save).|GazeDC SOURCEPAGE:p.25 ASPECT:Ability Benefit|(DC %1)|GazeDC BENEFIT:In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC %1 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC %1 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mindaffecting fear effect.|GazeDC +Light Form KEY:Light Form ~ Ghaele CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A ghaele can shift between its solid body and one made of light as a standard action. SOURCEPAGE:p.25 BENEFIT:A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality--it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability. +Light Ray KEY:Light Ray ~ Ghaele CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction. SOURCEPAGE:p.25 NATURALATTACKS:Light Ray,Weapon.Natural.Ranged.Finesseable,*2,2d12 + ###Block: Barghest Abilities # Ability Name Unique Key Category of Ability Type Define Description Choose Save checks bonus Combat bonus Bonus to HP Misc bonus Bonus to skill Modify VAR Source Page Aspects Description of the Benefits Feed KEY:Feed ~ Barghest CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GrowthPoints|0 DESC:Once per month, a barghest can devour a nonevil humanoid's corpse as a full-round action to gain a growth point. CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Add Growth Points BONUS:CHECKS|ALL|GrowthPoints BONUS:COMBAT|TOHIT|GrowthPoints BONUS:HP|CURRENTMAX|GrowthPoints*5 BONUS:MISC|CR|GrowthPoints/2 BONUS:SKILL|ALL|GrowthPoints BONUS:VAR|GrowthPoints|%CHOICE|TYPE=GrowthPoints|PREAPPLY:PC SOURCEPAGE:p.27 BENEFIT:Once per month, a barghest can devour a nonevil humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater barghest. Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_classes_monster_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_classes_monster_specific.lst 2009-12-29 21:57:24 UTC (rev 11252) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_classes_monster_specific.lst 2009-12-29 23:04:08 UTC (rev 11253) @@ -1,10 +1,10 @@ -# CVS $Revision$ $Author$ -- Fri Dec 11 21:12:44 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Dec 29 13:23:59 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Angel OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Reg. Race Type -CLASS:Angel PRERACETYPE:Outsider +# Class Name Required Race Reg. Race Type +CLASS:Angel PRERACE:1,Angel (Planetar),Angel (Solar) PRERACETYPE:Outsider # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Angel STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ###Block:Proficiencies @@ -12,13 +12,31 @@ # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Archon OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Reg. Race Type -CLASS:Archon PRERACETYPE:Outsider +# Class Name Required Race Reg. Race Type +CLASS:Archon PRERACE:1,Archon (Trumpet) PRERACETYPE:Outsider # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Archon STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ###Block:Proficiencies 1 BONUS:PCLEVEL|Cleric|ArchonCasterLevel DEFINE:ArchonCasterLevel|0 ADD:SPELLCASTER|1|Cleric ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus +CLASS:Ghaele OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required Race Reg. Race Type +CLASS:Ghaele PRERACE:1,Azata (Ghaele) PRERACETYPE:Outsider +# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill +CLASS:Ghaele STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth +###Block:Proficiencies +1 BONUS:PCLEVEL|Cleric|CL ADD:SPELLCASTER|1|Cleric ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency + +# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus +CLASS:Lillend OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required Race Reg. Race Type +CLASS:Lillend PRERACE:1,Azata (Lillend) PRERACETYPE:Outsider +# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill +CLASS:Lillend STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth +###Block:Proficiencies +1 BONUS:PCLEVEL|Bard|CL ADD:SPELLCASTER|1|Bard ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency + # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Dark Naga HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.211 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2009-12-29 21:57:24 UTC (rev 11252) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2009-12-29 23:04:08 UTC (rev 11253) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Dec 12 23:15:22 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Dec 29 17:44:25 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Aboleth Default TYPE:DefaultMonster.Aberration VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Aboleth] SOURCEPAGE:p.8 @@ -355,6 +355,115 @@ STAT:STR=10|DEX=10|CON=10|INT=10|WIS=11|CHA=11 +STARTPACK:Azata (Bralani) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Azata (Bralani)],[!PRERACE:1,%] SOURCEPAGE:p.24 +ALIGN:CG +RACE:Azata (Bralani) !PRERACE:1,% +NAME:Bralani +SKILL:Bluff RANK:7 +SKILL:Fly RANK:5 +SKILL:Handle Animal RANK:7 +SKILL:Perception RANK:7 +SKILL:Ride RANK:7 +SKILL:Sense Motive RANK:7 +SKILL:Stealth RANK:7 +FEAT:Blind-Fight +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Skill Focus (Perception) +STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=11 +GEAR:Scimitar LOCATION:Primary Hand EQMOD:PLUS1W +GEAR:Longbow (Composite) LOCATION:Carried EQMOD:PLUS1W.BOWSTR|+5 + + +STARTPACK:Azata (Ghaele) Default TYPE:DefaultMonster.xxx VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Azata (Ghaele)],[!PRERACE:1,%] SOURCEPAGE:p.25 +ALIGN:CG +RACE:Azata (Ghaele) !PRERACE:1,% +NAME:Ghaele +SKILL:Diplomacy RANK:13 +SKILL:Escape Artist RANK:13 +SKILL:Fly RANK:13 +SKILL:Handle Animal RANK:13 +SKILL:Knowledge (Nature) RANK:13 +SKILL:Knowledge (Planes) RANK:13 +SKILL:Perception RANK:13 +SKILL:Sense Motive RANK:13 +SKILL:Stealth RANK:13 +FEAT:Combat Casting +FEAT:Combat Expertise +FEAT:Dodge +FEAT:Improved Disarm +FEAT:Improved Initiative +FEAT:Improved Trip +FEAT:Lightning Reflexes +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=11|CHA=11 +GEAR:Greatsword LOCATION:Both Hands EQMOD:PLUS2W.HOLY +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Holy Word +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Banishment +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Heal +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Flame Strike +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Raise Dead +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|True Seeing +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Death Ward +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Dismissal +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Dismissal +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Divine Power +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Restoration +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cure Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cure Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cure Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Searing Light +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Searing Light +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Aid +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Aid +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Align Weapon +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bear's Endurance +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Restoration (Lesser) +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Restoration (Lesser) +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bless +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Command +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Divine Favor +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Obscuring Mist +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Sanctuary +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Shield of Faith + + +STARTPACK:Azata (Lillend) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Azata (Lillend)],[!PRERACE:1,%] SOURCEPAGE:p.26 +ALIGN:CG +RACE:Azata (Lillend) !PRERACE:1,% +NAME:Lillend +SKILL:Bluff RANK:7 +SKILL:Diplomacy RANK:7 +SKILL:Fly RANK:7 +SKILL:Knowledge (Nature) RANK:7 +SKILL:Perception RANK:7 +SKILL:Perform (String Instruments) RANK:7 +SKILL:Sense Motive RANK:7 +SKILL:Survival RANK:7 +FEAT:Combat Casting +FEAT:Hover +FEAT:Iron Will +FEAT:Lightning Reflexes +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 +GEAR:Longsword SIZE:PC LOCATION:Both Hands EQMOD:PLUS1W +GEAR:Musical Instrument (Harp) SIZE:PC LOCATION:Carried EQMOD:MWORKT +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Charm Monster +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Hold Person +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Invisibility +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Sound Burst +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Suggestion +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Charm Person +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Cure Light Wounds +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Identify +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Sleep +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Dancing Lights +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Daze +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Detect Magic +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Lullaby +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Mage Hand +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard|Read Magic +SPELLS:SPELLBOOK=Known Spells|CLASS=Bard| + + STARTPACK:Barghest Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Barghest],[!PRERACE:1,%] SOURCEPAGE:p.27 ALIGN:LE RACE:Barghest !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2009-12-29 21:57:24 UTC (rev 11252) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2009-12-29 23:04:08 UTC (rev 11253) @@ -1,31 +1,34 @@ -# CVS $Revision$ $Author$ -- Sat Dec 12 23:15:22 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Dec 29 17:44:25 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: A -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit -Aboleth STARTFEATS:1 SIZE:H MOVE:Walk,10,Swim,60 FACE:15 REACH:15 LANGAUTO:Aboleth,Aklo,Aquan,Undercommon BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|6 ABILITY:Special Ability|AUTOMATIC|Mucus Cloud ~ Aboleth|Slime ~ Aboleth LEGS:0 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slime,*4,1d6 MONSTERCLASS:Aberration:8 RACETYPE:Aberration TEMPLATE:Aquatic CR:7 SOURCEPAGE:p.8 SPELLS:Innate|TIMES=ATWIL1|CASTERLEVEL=16|Hypnotic Pattern,12+CHA|Illusory Wall,14+CHA|Mirage Arcana,15+CHA|Persistent Image,15+CHA|Programmed Image,16+CHA|Project Image,16+CHA|Veil,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Dominate Monster,19+CHA -Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Angel Resistance LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (Self Only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal -Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|AngelCasterLevel|16 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Angel|Detect Snares And Pits ~ Angel|Discern Lies ~ Angel|True Seeing ~ Angel|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:27 DR:10/Evil MONSTERCLASS:Angel:17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak With Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion KIT:1|NG -Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|AngelCasterLevel|20 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Angel|Detect Snares And Pits ~ Angel|Discern Lies ~ Angel|True Seeing ~ Angel|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Angel:22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak With Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish -Animated Object (Tiny) SIZE:T MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|3 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:1/2 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Small) SIZE:S MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Construct (Mindless):2 RACETYPE:Construct CR:2 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Medium) SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|2 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Construct (Mindless):3 RACETYPE:Construct CR:3 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Large) SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|-2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|3 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Construct (Mindless):4 RACETYPE:Construct CR:5 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Huge) SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|4 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 MONSTERCLASS:Construct (Mindless):7 RACETYPE:Construct CR:7 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Gargantuan) SIZE:G MOVE:Walk,30 FACE:20 REACH:20 BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|28 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|5 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 MONSTERCLASS:Construct (Mindless):10 RACETYPE:Construct CR:9 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Colossal) SIZE:C MOVE:Walk,30 FACE:30 REACH:30 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|34 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|6 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|3 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6 MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:11 SOURCEPAGE:p.14 KIT:1|Animated Object -Ankheg STARTFEATS:1 SIZE:L MOVE:Walk,30,Burrow,20 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Ankheg|Acid Bite ~ Ankheg|Grab LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Acid,*1,1d6 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast CR:3 SOURCEPAGE:p.15 KIT:1|TN -Ant (Giant) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:2 SOURCEPAGE:p.16 -Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 -Ant (Drone) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|DEX,CHA|4 BONUS:VAR|Maneuverability|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:3 SOURCEPAGE:p.16 -Ant (Queen) OUTPUTNAME:[NAME] Ant SIZE:L MOVE:Walk,10 FACE:10 REACH:5 BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:4 SOURCEPAGE:p.16 -Ant (Army/Swarm) OUTPUTNAME:Army Ant Swarm SIZE:F MOVE:Walk,30,Climb,30 FACE:10 REACH:0 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Cling ~ Army Ant Swarm|Consume ~ Army Ant Swarm LEGS:0 HANDS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee,*1,3d6 MONSTERCLASS:Vermin:11 RACETYPE:Vermin TEMPLATE:Swarm CR:5 SOURCEPAGE:p.16 KIT:1|TN -Ape (Gorilla) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.17 -Ape (Dire) OUTPUTNAME:[NAME] Ape STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR*1.5 ABILITY:Special Ability|AUTOMATIC|Rend|Scent LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Pircing.Slashing,*2,1d4 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.17 -Archon (Hound) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON,WIS,CHA|2 BONUS:WEAPONPROF=Bite (Primary)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Bite (with weapon attack)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Slam|TOHIT|5 CSKILL:Acrobatics|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Archon Deflection|Archon Resistance|Magic Circle against Evil ~ Archon|Detect Evil ~ Archon|Change Shape ~ Hound Archon LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4|Bite (with weapon attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 SR:15 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:4 SOURCEPAGE:p.19 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Continual Flame|Teleport (Greater)|Message KIT:1|LG -Archon (Lantern) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:S MOVE:Fly,60 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-9 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 CSKILL:Diplomacy|Fly ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Archon Deflection|Archon Resistance|Gestalt ~ Lantern Archon|Light Ray ~ Lantern Archon LEGS:0 HANDS:0 NATURALATTACKS:Light Ray,Weapon.Natural.Ranged.Touch,*2,1d6 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):2 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:2 SOURCEPAGE:p.20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+1,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater) KIT:1|LG -Archon (Trumpet) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,90 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,WIS|10 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|CON|14 BONUS:VAR|Maneuverability|4|TYPE=Racial BONUS:VAR|ArchonCasterLevel|14 CSKILL:Diplomacy|Fly|Handle Animal|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Magic Circle against Evil ~ Archon|Archon Deflection|Archon Resistance|Trumpet ~ Trumpet Archon LEGS:2 HANDS:2 SR:25 DR:10/Evil MONSTERCLASS:Archon:14 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:14 SOURCEPAGE:p.21 SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater)|Message KIT:1|LG -Assassin Vine SIZE:L MOVE:Walk,5 FACE:10 REACH:10 VISION:Blindsight (30') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Grab|Can't Be Tripped|Camouflage ~ Assassin Vine|Entangle ~ Assassin Vine|Constrict LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,1d8 MONSTERCLASS:Plant (Mindless):4 RACETYPE:Plant CR:3 SOURCEPAGE:p.22 KIT:1|TN +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit +Aboleth STARTFEATS:1 SIZE:H MOVE:Walk,10,Swim,60 FACE:15 REACH:15 LANGAUTO:Aboleth,Aklo,Aquan,Undercommon BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|6 ABILITY:Special Ability|AUTOMATIC|Mucus Cloud ~ Aboleth|Slime ~ Aboleth LEGS:0 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slime,*4,1d6 MONSTERCLASS:Aberration:8 RACETYPE:Aberration TEMPLATE:Aquatic CR:7 SOURCEPAGE:p.8 SPELLS:Innate|TIMES=ATWIL1|CASTERLEVEL=16|Hypnotic Pattern,12+CHA|Illusory Wall,14+CHA|Mirage Arcana,15+CHA|Persistent Image,15+CHA|Programmed Image,16+CHA|Project Image,16+CHA|Veil,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Dominate Monster,19+CHA +Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Angel Resistance LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (Self Only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal +Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|AngelCasterLevel|16 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Angel|Detect Snares And Pits ~ Angel|Discern Lies ~ Angel|True Seeing ~ Angel|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:27 DR:10/Evil MONSTERCLASS:Angel:17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak With Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion KIT:1|NG +Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|AngelCasterLevel|20 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Angel|Detect Snares And Pits ~ Angel|Discern Lies ~ Angel|True Seeing ~ Angel|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Angel:22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak With Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish +Animated Object (Tiny) SIZE:T MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|3 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:1/2 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Small) SIZE:S MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Construct (Mindless):2 RACETYPE:Construct CR:2 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Medium) SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|2 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Construct (Mindless):3 RACETYPE:Construct CR:3 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Large) SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|-2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|3 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Construct (Mindless):4 RACETYPE:Construct CR:5 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Huge) SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|4 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 MONSTERCLASS:Construct (Mindless):7 RACETYPE:Construct CR:7 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Gargantuan) SIZE:G MOVE:Walk,30 FACE:20 REACH:20 BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|28 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|5 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 MONSTERCLASS:Construct (Mindless):10 RACETYPE:Construct CR:9 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Colossal) SIZE:C MOVE:Walk,30 FACE:30 REACH:30 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|34 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|6 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|3 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6 MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:11 SOURCEPAGE:p.14 KIT:1|Animated Object +Ankheg STARTFEATS:1 SIZE:L MOVE:Walk,30,Burrow,20 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Ankheg|Acid Bite ~ Ankheg|Grab LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Acid,*1,1d6 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast CR:3 SOURCEPAGE:p.15 KIT:1|TN +Ant (Giant) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:2 SOURCEPAGE:p.16 +Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 +Ant (Drone) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|DEX,CHA|4 BONUS:VAR|Maneuverability|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:3 SOURCEPAGE:p.16 +Ant (Queen) OUTPUTNAME:[NAME] Ant SIZE:L MOVE:Walk,10 FACE:10 REACH:5 BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:4 SOURCEPAGE:p.16 +Ant (Army/Swarm) OUTPUTNAME:Army Ant Swarm SIZE:F MOVE:Walk,30,Climb,30 FACE:10 REACH:0 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Cling ~ Army Ant Swarm|Consume ~ Army Ant Swarm LEGS:0 HANDS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee,*1,3d6 MONSTERCLASS:Vermin:11 RACETYPE:Vermin TEMPLATE:Swarm CR:5 SOURCEPAGE:p.16 KIT:1|TN +Ape (Gorilla) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.17 +Ape (Dire) OUTPUTNAME:[NAME] Ape STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|S... 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From: <edd...@us...> - 2009-12-30 22:27:03
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Revision: 11264 http://pcgen.svn.sourceforge.net/pcgen/?rev=11264&view=rev Author: eddyanthony Date: 2009-12-30 22:26:54 +0000 (Wed, 30 Dec 2009) Log Message: ----------- Pathfinder Bestiary: more B monsters Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2009-12-30 15:22:15 UTC (rev 11263) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2009-12-30 22:26:54 UTC (rev 11264) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Dec 29 20:26:28 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Dec 30 17:09:47 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Aboleth abilities @@ -109,10 +109,20 @@ # Ability Name Unique Key Category of Ability Type Visible Description Source Page Wounding KEY:Wounding ~ Bat Swarm CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DESC:Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. SOURCEPAGE:p.11 +###Block: Bebilith Abilities +# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits +Dismantle Armor KEY:Dismantle Armor ~ Bebilith CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DismantleArmorDC|10+(HD/2)+STR DESC:If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action by making a CMB check. SOURCEPAGE:p.32 ASPECT:Ability Benefit|(DC %1)|DismantleArmorDC BENEFIT:If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action by making a CMB check. If the bebilith is successful, the target's armor and shield are torn from his body and dismantled, falling to the ground. Armor subjected to this attack loses half its hit points and gains the broken condition if the target fails a DC %1 Reflex save.|DismantleArmorDC +Penetrating Strike KEY:Penetrating Strike ~ Bebilith CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A bebilith's natural weapons are treated as chaotic and magical for the purposes of penetrating damage reduction. Against creatures with the demon type, its natural weapons are also treated as cold iron and good. SOURCEPAGE:p.32 +Rot KEY:Rot ~ Bebilith CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:RotDC|10+(HD/2)+CON DESC:A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. SOURCEPAGE:p.32 ASPECT:Ability Benefit|(DC %1)|RotDC BENEFIT:A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all. Each round the rot persists, the target must succeed on a DC %1 Fortitude save or take 2 points of Constitution damage. If the target makes two consecutive saving throws in a row, the effect is cured. Heal can also halt the rot effect.|RotDC + ###Block: Beetle abilities # Ability Name Unique Key Category of Ability Type Visible Description Source Page Luminescence KEY:Luminescence ~ Beetle CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death. SOURCEPAGE:p.33 +###Block: Behir Abilities +# Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits +Grab KEY:Grab ~ Behir CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A behir's grab attack works against creatures of any size category. SOURCEPAGE:p.34 BENEFIT:A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole. + ###Block: Bugbear Abilities # Ability Name Unique Key Category of Ability Type Description Class Skill Source Page Stalker KEY:Stalker ~ Bugbear CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Perception and Stealth are always class skills for bugbears. CSKILL:Stealth|Perception SOURCEPAGE:p.38 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2009-12-30 15:22:15 UTC (rev 11263) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2009-12-30 22:26:54 UTC (rev 11264) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Dec 29 20:26:28 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Dec 30 17:09:47 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Aboleth Default TYPE:DefaultMonster.Aberration VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Aboleth] SOURCEPAGE:p.8 @@ -545,6 +545,52 @@ FEAT:Skill Focus (Perception) +STARTPACK:Bear (Grizzly) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bear (Grizzly)],[!PRERACE:1,%] SOURCEPAGE:p.31 +ALIGN:TN +RACE:Bear (Grizzly) !PRERACE:1,% +NAME:Grizzly Bear +SKILL:Perception RANK:2 +SKILL:Survival RANK:1 +SKILL:Swim RANK:2 +FEAT:Endurance +FEAT:Run +FEAT:Skill Focus (Survival) +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 + + +STARTPACK:Bear (Dire) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bear (Dire)],[!PRERACE:1,%] SOURCEPAGE:p.31 +ALIGN:TN +RACE:Bear (Dire) !PRERACE:1,% +NAME:Dire Bear +SKILL:Perception RANK:5 +SKILL:Swim RANK:5 +FEAT:Endurance +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Run +FEAT:Skill Focus (Perception) +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 + + +STARTPACK:Bebilith Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bebilith],[!PRERACE:1,%] SOURCEPAGE:p.32 +ALIGN:CE +RACE:Bebilith !PRERACE:1,% +NAME:Bebilith +SKILL:Acrobatics RANK:12 +SKILL:Climb RANK:12 +SKILL:Perception RANK:12 +SKILL:Sense Motive RANK:12 +SKILL:Stealth RANK:12 +SKILL:Survival RANK:12 +FEAT:Cleave +FEAT:Improved Critical (Claw) +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Lightning Reflexes +FEAT:Power Attack +STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11 + + STARTPACK:Beetle (Fire) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Beetle (Fire)] SOURCEPAGE:p.33 RACE:Beetle (Fire) !PRERACE:1,% NAME:Fire Beetle @@ -552,6 +598,27 @@ STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 +STARTPACK:Beetle (Giant Stag) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Beetle (Giant Stag)],[!PRERACE:1,%] SOURCEPAGE:p.33 +ALIGN:TN +RACE:Beetle (Giant Stag) !PRERACE:1,% +NAME:Giant Stag Beetle +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=10|CHA=11 + + +STARTPACK:Behir Default TYPE:DefaultMonster.Magical Beast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Behir],[!PRERACE:1,%] SOURCEPAGE:p.34 +ALIGN:TN +RACE:Behir !PRERACE:1,% +NAME:Behir +SKILL:Perception RANK:1 +SKILL:Stealth RANK:9 +FEAT:Alertness +FEAT:Cleave +FEAT:Great Cleave +FEAT:Power Attack +FEAT:Weapon Focus (Bite) +STAT:STR=11|DEX=10|CON=11|INT=11|WIS=10|CHA=10 + + STARTPACK:Bugbear Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bugbear],[!PRERACE:1,%] SOURCEPAGE:p.38 ALIGN:CE RACE:Bugbear !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2009-12-30 15:22:15 UTC (rev 11263) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2009-12-30 22:26:54 UTC (rev 11264) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Dec 29 20:41:36 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Dec 30 17:20:08 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: A @@ -31,15 +31,20 @@ Azata (Lillend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,70 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|STR,CON|10 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|BardicPerformanceLVL|HD BONUS:VAR|Maneuverability|3|TYPE=Racial BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice|1 BONUS:WEAPONPROF=Tail Slap|TOHIT|-5 BONUS:WEAPONPROF=Tail Slap|DAMAGE|-ceil(STR/2) CSKILL:Diplomacy|Fly|Perform (String Instruments) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Resistance to Cold|Resistance to Fire|Immunity to Poison|Can't Be Tripped|Constrict|Bardic Performance LEGS:2 HANDS:2 NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d6 DR:xxx/type MONSTERCLASS:Lillend:7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good CR:7 SOURCEPAGE:p.26 SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Darkness|Hallucinatory Terrain,14+CHA|Knock|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Speak with Animals|Speak with Plants KIT:1|CG ###Block: B -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit -Barghest STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Feed ~ Barghest|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):6 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:4 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Blink|Levitate|Misdirection SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door -Barghest (Greater) OUTPUTNAME:[NAME] Barghest STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON,INT,WIS,CHA|8 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 DR:10/Magic MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:7 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blink|Levitate|Misdirection|Invisibility Sphere SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door|Bull's Strength (Mass)|Enlarge Person (Mass) -Basidirond SIZE:M MOVE:Walk,20 FACE:5 REACH:5 VISION:Tremorsense BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|CHA|-9 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hallucination Cloud ~ Basidirond|Spores ~ Basidirond|Cold Lethargy ~ Basidirond LEGS:4 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Plant (Mindless):7 RACETYPE:Plant CR:5 SOURCEPAGE:p.28 KIT:1|TN -Basilisk STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Gaze ~ Basilisk LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.29 -Bat (Dire) OUTPUTNAME:[NAME] Bat STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,40 FACE:10 REACH:5 VISION:Blindsense (40') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.30 -Bat Swarm STARTFEATS:1 SIZE:D MOVE:Walk,5,Fly,40 FACE:10 REACH:0 VISION:Blindsense (20') BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-6 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Distraction ~ Swarm|Wounding ~ Bat Swarm ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Swarm CR:2 SOURCEPAGE:p.30 -Beetle (Fire) OUTPUTNAME:[NAME] Beetle SIZE:S MOVE:Walk,30,Fly,30 FACE:5 REACH:5 VISION:Low-light BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Luminescence ~ Beetle LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.33 -Bugbear STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Goblin BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Intimidate,Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|-2 AUTO:ARMORPROF|Leather AUTO:SHIELDPROF|Shield (Light) AUTO:WEAPONPROF|Morningstar|Javelin ABILITY:Special Ability|AUTOMATIC|Scent|Stalker ~ Bugbear LEGS:2 HANDS:2 MONSTERCLASS:Humanoid:3 RACETYPE:Humanoid TEMPLATE:Goblinoid CR:2 SOURCEPAGE:p.38 +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit +Barghest STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Feed ~ Barghest|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):6 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:4 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Blink|Levitate|Misdirection SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door +Barghest (Greater) OUTPUTNAME:[NAME] Barghest STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON,INT,WIS,CHA|8 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 DR:10/Magic MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:7 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blink|Levitate|Misdirection|Invisibility Sphere SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door|Bull's Strength (Mass)|Enlarge Person (Mass) +Basidirond SIZE:M MOVE:Walk,20 FACE:5 REACH:5 VISION:Tremorsense BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|CHA|-9 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hallucination Cloud ~ Basidirond|Spores ~ Basidirond|Cold Lethargy ~ Basidirond LEGS:4 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Plant (Mindless):7 RACETYPE:Plant CR:5 SOURCEPAGE:p.28 KIT:1|TN +Basilisk STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Gaze ~ Basilisk LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.29 +Bat (Dire) OUTPUTNAME:[NAME] Bat STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,40 FACE:10 REACH:5 VISION:Blindsense (40') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.30 +Bat Swarm STARTFEATS:1 SIZE:D MOVE:Walk,5,Fly,40 FACE:10 REACH:0 VISION:Blindsense (20') BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-6 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Distraction ~ Swarm|Wounding ~ Bat Swarm ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Swarm CR:2 SOURCEPAGE:p.30 +Bear (Grizzly) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:4 SOURCEPAGE:p.31 KIT:1|TN +Bear (Dire) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-8 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Animal:10 RACETYPE:Animal CR:7 SOURCEPAGE:p.31 KIT:1|TN +Bebilith STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:15 LANGAUTO:Abyssal BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS,CHA|2 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) CSKILL:Acrobatics|Climb|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Cannot Speak|Telepathy|Web|Dismantle Armor ~ Bebilith|Penetrating Strike ~ Bebilith|Rot ~ Bebilith LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):12 RACETYPE:Outsider TEMPLATE:Chaotic|Evil|Extraplanar CR:10 SOURCEPAGE:p.32 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plane Shift (self only) +Beetle (Fire) OUTPUTNAME:[NAME] Beetle SIZE:S MOVE:Walk,30,Fly,30 FACE:5 REACH:5 VISION:Low-light BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Luminescence ~ Beetle LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.33 +Beetle (Giant Stag) OUTPUTNAME:[NAME] Beetle SIZE:L MOVE:Walk,20,Fly,20 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|CON|4 BONUS:STAT|CHA|-2 BONUS:VAR|Maneuverability|2|TYPE=Racial BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Trample LEGS:6 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 MONSTERCLASS:Vermin:7 RACETYPE:Vermin CR:4 SOURCEPAGE:p.33 KIT:1|TN +Behir STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX,CHA|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|BreathWeaponDice|7 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponLine|20 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|CMB_Grapple|4|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Grab ~ Behir|Rake|Constrict|Swallow Whole|Breath Weapon ~ Line of Lightning|Can't Be Tripped LEGS:12 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,2d6 MONSTERCLASS:Magical Beast:10 RACETYPE:Magical Beast CR:9 SOURCEPAGE:p.34 KIT:1|TN +Bugbear STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Goblin BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Intimidate,Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|-2 AUTO:ARMORPROF|Leather AUTO:SHIELDPROF|Shield (Light) AUTO:WEAPONPROF|Morningstar|Javelin ABILITY:Special Ability|AUTOMATIC|Scent|Stalker ~ Bugbear LEGS:2 HANDS:2 MONSTERCLASS:Humanoid:3 RACETYPE:Humanoid TEMPLATE:Goblinoid CR:2 SOURCEPAGE:p.38 ###Block: C # Race Name Output Name Size Move Face/Space Reach Vision Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Automatically Gained Feat Ability Nb Legs Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst 2009-12-30 15:22:15 UTC (rev 11263) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst 2009-12-30 22:26:54 UTC (rev 11264) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Mon Dec 28 17:32:43 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Dec 30 16:45:11 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 ###Block: Custom Spells with restrictions as used in spell-like abilities @@ -9,6 +9,7 @@ Invisibility (self only) SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Personal or touch ITEM:Potion TARGETAREA:You or a creature or object weighing no more than (CASTERLEVEL*100) lbs. DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Will negates (harmless) or Will negates (harmless, object) SPELLRES:Yes (harmless) or yes (harmless, object) DESC:The creature or object touched becomes invisible. SOURCEPAGE:p.139 Invisibility (Greater/self only) OUTPUTNAME:Greater Invisibility (self only) SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Personal or touch TARGETAREA:You or creature touched DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) or yes (harmless, object) DESC:This spell functions like invisibility, except that it doesn't end if the subject attacks. SOURCEPAGE:p.302 Plane Shift (willing targets to elemental planes, Astral Plane, or Material Plane only) SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V, S, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched, or up to eight willing creatures joining hands DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:You move yourself or some other creature to another plane of existence or alternate dimension. SOURCEPAGE:p.139 +Plane Shift (self only) SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V, S, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched, or up to eight willing creatures joining hands DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:You move yourself or some other creature to another plane of existence or alternate dimension. SOURCEPAGE:p.139 Plane Shift ~ Nightmare OUTPUTNAME:Plane Shift SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane CASTTIME:1 standard action RANGE:Touch TARGETAREA:Self plus 1 rider DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:You move yourself and one rider to another plane of existence or alternate dimension. SOURCEPAGE:p.216 Purify Food and Drink (liquids only) SCHOOL:Transmutation TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:10 ft. TARGETAREA:(CASTERLEVEL) cu. ft. of contaminated food and water DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. SOURCEPAGE:p.328 Pyroclastic Storm SCHOOL:Evocation DESCRIPTOR:Fire TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Long ITEM:Potion TARGETAREA:Cylinder (20-ft. radius, 40 ft. high) DURATION:1 full round SAVEINFO:None SPELLRES:Yes DESC:Cinders deal 5d6 damage in cylinder 40 ft. across. SOURCEPAGE:p.140 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-01-02 03:19:44
|
Revision: 11268 http://pcgen.svn.sourceforge.net/pcgen/?rev=11268&view=rev Author: eddyanthony Date: 2010-01-02 03:19:37 +0000 (Sat, 02 Jan 2010) Log Message: ----------- Bestiary: Completed B monsters Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2010-01-02 01:27:48 UTC (rev 11267) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2010-01-02 03:19:37 UTC (rev 11268) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Dec 30 17:09:47 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 1 22:11:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Aboleth abilities @@ -123,10 +123,29 @@ # Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits Grab KEY:Grab ~ Behir CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A behir's grab attack works against creatures of any size category. SOURCEPAGE:p.34 BENEFIT:A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole. +###Block: Black Pudding Abilities +# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits +Acid KEY:Acid ~ Black Pudding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:AcidDC|10+(HD/2)+CON DESC:A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. SOURCEPAGE:p.35 ASPECT:Ability Benefit|(DC %1)|AcidDC BENEFIT:A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC %1 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object.|AcidDC +Corrosion KEY:Corrosion ~ Black Pudding CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An opponent that is being constricted by a black pudding suffers a -4 penalty on Reflex saves made to resist acid damage applying to clothing and armor. SOURCEPAGE:p.35 +Split KEY:Split ~ Black Pudding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:Slashing and piercing weapons deal no damage to a black pudding. SOURCEPAGE:p.35 BENEFIT:Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. +Suction KEY:Suction ~ Black Pudding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. SOURCEPAGE:p.35 BENEFIT:The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. A black pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding's CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location. + +###Block: Boggard Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Hold Breath KEY:Hold Breath ~ Boggard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating. SOURCEPAGE:p.37 +Sticky Tongue KEY:Sticky Tongue ~ Boggard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). SOURCEPAGE:p.37 BENEFIT:A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue. +Swamp Stride KEY:Swamp Stride ~ Boggard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally. SOURCEPAGE:p.37 +Terrifying Croak KEY:Terrifying Croak ~ Boggard CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:TerrifyingCroakDC|10+(HD/2)+CHA DESC:Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. BONUS:VAR|TerrifyingCroakDC|2|TYPE=Racial SOURCEPAGE:p.37 ASPECT:Ability Benefit|(DC %1)|TerrifyingCroakDC BENEFIT:Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC %1 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead.|TerrifyingCroakDC + ###Block: Bugbear Abilities # Ability Name Unique Key Category of Ability Type Description Class Skill Source Page Stalker KEY:Stalker ~ Bugbear CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Perception and Stealth are always class skills for bugbears. CSKILL:Stealth|Perception SOURCEPAGE:p.38 +###Block: Bulette Abilities +# Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits +Leap KEY:Leap ~ Bulette CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A bulette can perform a special kind of pounce attack by jumping into combat. SOURCEPAGE:p.39 BENEFIT:A bulette can perform a special kind of pounce attack by jumping into combat. When a bulette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack. +Savage Bite KEY:Savage Bite ~ Bulette CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A bulette's bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19-20. SOURCEPAGE:p.39 + ###Block: Centipede abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page Poison KEY:Poison ~ Giant Centipede CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|0 DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d3 Dex damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|10+(TL/2)+CON SOURCEPAGE:p.43 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2010-01-02 01:27:48 UTC (rev 11267) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_abc.lst 2010-01-02 03:19:37 UTC (rev 11268) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Dec 30 17:09:47 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 1 22:11:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Aboleth Default TYPE:DefaultMonster.Aberration VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Aboleth] SOURCEPAGE:p.8 @@ -619,6 +619,45 @@ STAT:STR=11|DEX=10|CON=11|INT=11|WIS=10|CHA=10 +STARTPACK:Black Pudding Default TYPE:DefaultMonster.Ooze VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Black Pudding],[!PRERACE:1,%] SOURCEPAGE:p.35 +ALIGN:TN +RACE:Black Pudding !PRERACE:1,% +NAME:Black Pudding +STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 + + +STARTPACK:Boar Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Boar],[!PRERACE:1,%] SOURCEPAGE:p.36 +ALIGN:TN +RACE:Boar !PRERACE:1,% +NAME:Boar +SKILL:Perception RANK:2 +FEAT:Toughness +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + + +STARTPACK:Boar (Dire) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Boar (Dire)],[!PRERACE:1,%] SOURCEPAGE:p.36 +ALIGN:TN +RACE:Boar (Dire) !PRERACE:1,% +NAME:Dire Boar +SKILL:Perception RANK:5 +FEAT:Improved Initiative +FEAT:Skill Focus (Perception) +FEAT:Toughness +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + + +STARTPACK:Boggard Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Boggard],[!PRERACE:1,%] SOURCEPAGE:p.37 +ALIGN:CE +RACE:Boggard !PRERACE:1,% +NAME:Boggard +SKILL:Acrobatics RANK:3 +FEAT:Toughness +FEAT:Weapon Focus (Morningstar) +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 +GEAR:Leather LOCATION:Equipped +GEAR:Morningstar LOCATION:Both Hands + + STARTPACK:Bugbear Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bugbear],[!PRERACE:1,%] SOURCEPAGE:p.38 ALIGN:CE RACE:Bugbear !PRERACE:1,% @@ -635,6 +674,19 @@ GEAR:Shield (Light/Wooden) LOCATION:Equipped +STARTPACK:Bulette Default TYPE:DefaultMonster.Magical Beast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bulette],[!PRERACE:1,%] SOURCEPAGE:p.39 +ALIGN:TN +RACE:Bulette !PRERACE:1,% +NAME:Bulette +SKILL:Acrobatics RANK:4 +SKILL:Perception RANK:4 +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Skill Focus (Perception) +FEAT:Weapon Focus (Bite) +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 + + STARTPACK:Centipede (Giant) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Centipede (Giant)] SOURCEPAGE:p.43 RACE:Centipede (Giant) !PRERACE:1,% NAME:Giant Centipede Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2010-01-02 01:27:48 UTC (rev 11267) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_abc.lst 2010-01-02 03:19:37 UTC (rev 11268) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Dec 30 17:20:08 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 1 22:11:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: A @@ -31,20 +31,25 @@ Azata (Lillend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,70 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|STR,CON|10 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|BardicPerformanceLVL|HD BONUS:VAR|Maneuverability|3|TYPE=Racial BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice|1 BONUS:WEAPONPROF=Tail Slap|TOHIT|-5 BONUS:WEAPONPROF=Tail Slap|DAMAGE|-ceil(STR/2) CSKILL:Diplomacy|Fly|Perform (String Instruments) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Resistance to Cold|Resistance to Fire|Immunity to Poison|Can't Be Tripped|Constrict|Bardic Performance LEGS:2 HANDS:2 NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d6 DR:xxx/type MONSTERCLASS:Lillend:7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good CR:7 SOURCEPAGE:p.26 SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Darkness|Hallucinatory Terrain,14+CHA|Knock|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Speak with Animals|Speak with Plants KIT:1|CG ###Block: B -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit -Barghest STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Feed ~ Barghest|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):6 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:4 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Blink|Levitate|Misdirection SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door -Barghest (Greater) OUTPUTNAME:[NAME] Barghest STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON,INT,WIS,CHA|8 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 DR:10/Magic MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:7 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blink|Levitate|Misdirection|Invisibility Sphere SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door|Bull's Strength (Mass)|Enlarge Person (Mass) -Basidirond SIZE:M MOVE:Walk,20 FACE:5 REACH:5 VISION:Tremorsense BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|CHA|-9 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hallucination Cloud ~ Basidirond|Spores ~ Basidirond|Cold Lethargy ~ Basidirond LEGS:4 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Plant (Mindless):7 RACETYPE:Plant CR:5 SOURCEPAGE:p.28 KIT:1|TN -Basilisk STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Gaze ~ Basilisk LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.29 -Bat (Dire) OUTPUTNAME:[NAME] Bat STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,40 FACE:10 REACH:5 VISION:Blindsense (40') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.30 -Bat Swarm STARTFEATS:1 SIZE:D MOVE:Walk,5,Fly,40 FACE:10 REACH:0 VISION:Blindsense (20') BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-6 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Distraction ~ Swarm|Wounding ~ Bat Swarm ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Swarm CR:2 SOURCEPAGE:p.30 -Bear (Grizzly) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:4 SOURCEPAGE:p.31 KIT:1|TN -Bear (Dire) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-8 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Animal:10 RACETYPE:Animal CR:7 SOURCEPAGE:p.31 KIT:1|TN -Bebilith STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:15 LANGAUTO:Abyssal BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS,CHA|2 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) CSKILL:Acrobatics|Climb|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Cannot Speak|Telepathy|Web|Dismantle Armor ~ Bebilith|Penetrating Strike ~ Bebilith|Rot ~ Bebilith LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):12 RACETYPE:Outsider TEMPLATE:Chaotic|Evil|Extraplanar CR:10 SOURCEPAGE:p.32 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plane Shift (self only) -Beetle (Fire) OUTPUTNAME:[NAME] Beetle SIZE:S MOVE:Walk,30,Fly,30 FACE:5 REACH:5 VISION:Low-light BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Luminescence ~ Beetle LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.33 -Beetle (Giant Stag) OUTPUTNAME:[NAME] Beetle SIZE:L MOVE:Walk,20,Fly,20 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|CON|4 BONUS:STAT|CHA|-2 BONUS:VAR|Maneuverability|2|TYPE=Racial BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Trample LEGS:6 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 MONSTERCLASS:Vermin:7 RACETYPE:Vermin CR:4 SOURCEPAGE:p.33 KIT:1|TN -Behir STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX,CHA|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|BreathWeaponDice|7 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponLine|20 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|CMB_Grapple|4|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Grab ~ Behir|Rake|Constrict|Swallow Whole|Breath Weapon ~ Line of Lightning|Can't Be Tripped LEGS:12 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,2d6 MONSTERCLASS:Magical Beast:10 RACETYPE:Magical Beast CR:9 SOURCEPAGE:p.34 KIT:1|TN -Bugbear STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Goblin BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Intimidate,Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|-2 AUTO:ARMORPROF|Leather AUTO:SHIELDPROF|Shield (Light) AUTO:WEAPONPROF|Morningstar|Javelin ABILITY:Special Ability|AUTOMATIC|Scent|Stalker ~ Bugbear LEGS:2 HANDS:2 MONSTERCLASS:Humanoid:3 RACETYPE:Humanoid TEMPLATE:Goblinoid CR:2 SOURCEPAGE:p.38 +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit +Barghest STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Feed ~ Barghest|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):6 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:4 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Blink|Levitate|Misdirection SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL+(GrowthPoints/2),1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door +Barghest (Greater) OUTPUTNAME:[NAME] Barghest STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Infernal,Goblin,Worg BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON,INT,WIS,CHA|8 BONUS:WEAPONPROF=Claw|TOHIT|5 BONUS:WEAPONPROF=Claw|DAMAGE|STR/2 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Change Shape ~ Barghest LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 DR:10/Magic MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful|Shapechanger CR:7 SOURCEPAGE:p.27 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blink|Levitate|Misdirection|Invisibility Sphere SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Monster,14+CHA|Crushing Despair,14+CHA|Dimension Door|Bull's Strength (Mass)|Enlarge Person (Mass) +Basidirond SIZE:M MOVE:Walk,20 FACE:5 REACH:5 VISION:Tremorsense BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|CHA|-9 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hallucination Cloud ~ Basidirond|Spores ~ Basidirond|Cold Lethargy ~ Basidirond LEGS:4 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Plant (Mindless):7 RACETYPE:Plant CR:5 SOURCEPAGE:p.28 KIT:1|TN +Basilisk STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Gaze ~ Basilisk LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.29 +Bat (Dire) OUTPUTNAME:[NAME] Bat STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,40 FACE:10 REACH:5 VISION:Blindsense (40') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.30 +Bat Swarm STARTFEATS:1 SIZE:D MOVE:Walk,5,Fly,40 FACE:10 REACH:0 VISION:Blindsense (20') BONUS:SKILL|Perception (Blindsense)|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-6 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Distraction ~ Swarm|Wounding ~ Bat Swarm ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 DEFINE:NoTypeTraits|1 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Swarm CR:2 SOURCEPAGE:p.30 +Bear (Grizzly) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:4 SOURCEPAGE:p.31 KIT:1|TN +Bear (Dire) OUTPUTNAME:[NAME] Bear STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Swim|4|TYPE=Racial BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-8 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Animal:10 RACETYPE:Animal CR:7 SOURCEPAGE:p.31 KIT:1|TN +Bebilith STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:15 LANGAUTO:Abyssal BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS,CHA|2 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) CSKILL:Acrobatics|Climb|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Cannot Speak|Telepathy|Web|Dismantle Armor ~ Bebilith|Penetrating Strike ~ Bebilith|Rot ~ Bebilith LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):12 RACETYPE:Outsider TEMPLATE:Chaotic|Evil|Extraplanar CR:10 SOURCEPAGE:p.32 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plane Shift (self only) +Beetle (Fire) OUTPUTNAME:[NAME] Beetle SIZE:S MOVE:Walk,30,Fly,30 FACE:5 REACH:5 VISION:Low-light BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|CHA|-4 BONUS:VAR|Maneuverability|2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Luminescence ~ Beetle LEGS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.33 +Beetle (Giant Stag) OUTPUTNAME:[NAME] Beetle SIZE:L MOVE:Walk,20,Fly,20 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|CON|4 BONUS:STAT|CHA|-2 BONUS:VAR|Maneuverability|2|TYPE=Racial BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Trample LEGS:6 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 MONSTERCLASS:Vermin:7 RACETYPE:Vermin CR:4 SOURCEPAGE:p.33 KIT:1|TN +Behir STARTFEATS:1 SIZE:H MOVE:Walk,40,Climb,20 FACE:15 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX,CHA|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|BreathWeaponDice|7 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponLine|20 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|CMB_Grapple|4|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Grab ~ Behir|Rake|Constrict|Swallow Whole|Breath Weapon ~ Line of Lightning|Can't Be Tripped LEGS:12 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,2d6 MONSTERCLASS:Magical Beast:10 RACETYPE:Magical Beast CR:9 SOURCEPAGE:p.34 KIT:1|TN +Black Pudding SIZE:H MOVE:Walk,20,Climb,20 FACE:15 REACH:10 BONUS:STAT|STR|6 BONUS:STAT|CON|12 BONUS:STAT|DEX,WIS,CHA|-9 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|CMB_Grapple|4|TYPE=Racial BONUS:VAR|CMD_BullRush|10|TYPE=Racial BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Can't Be Tripped|Constrict|Acid ~ Black Pudding|Corrosion ~ Black Pudding|Split ~ Black Pudding|Suction ~ Black Pudding LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Acid.Grab,*1,2d6 MONSTERCLASS:Ooze:10 RACETYPE:Ooze CR:7 SOURCEPAGE:p.35 KIT:1|TN +Boar STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Ferocity|Scent LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:2 SOURCEPAGE:p.36 KIT:1|TN +Boar (Dire) OUTPUTNAME:[NAME] Boar STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Ferocity|Scent LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:4 SOURCEPAGE:p.36 KIT:1|TN +Boggard STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 VISION:Darkvision (60')|Low-light LANGAUTO:Boggard BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump)|16|TYPE=Racial BONUS:SKILL|Perception|4|TYPE=Racial BONUS:SKILL|Stealth (In swamps)|8|TYPE=Racial BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,INT|-2 ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Boggard|Sticky Tongue ~ Boggard|Swamp Stride ~ Boggard|Terrifying Croak ~ Boggard LEGS:2 HANDS:2 NATURALATTACKS:Tongue,Weapon.Natural.Melee.Finesseable.Touch,*1,0 DR:xxx/type MONSTERCLASS:Humanoid:3 RACETYPE:Humanoid RACESUBTYPE:Boggard CR:2 SOURCEPAGE:p.37 +Bugbear STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Goblin BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Intimidate,Stealth|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|-2 AUTO:ARMORPROF|Leather AUTO:SHIELDPROF|Shield (Light) AUTO:WEAPONPROF|Morningstar|Javelin ABILITY:Special Ability|AUTOMATIC|Scent|Stalker ~ Bugbear LEGS:2 HANDS:2 MONSTERCLASS:Humanoid:3 RACETYPE:Humanoid TEMPLATE:Goblinoid CR:2 SOURCEPAGE:p.38 +Bulette STARTFEATS:1 SIZE:H MOVE:Walk,40,Burrow,20 FACE:15 REACH:10 VISION:Tremorsense (60') BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump)|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|STR BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Scent|Leap ~ Bulette|Savage Bite ~ Bulette LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*2,2d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 MONSTERCLASS:Magical Beast:8 RACETYPE:Magical Beast CR:7 SOURCEPAGE:p.39 KIT:1|TN ###Block: C # Race Name Output Name Size Move Face/Space Reach Vision Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Automatically Gained Feat Ability Nb Legs Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-01-02 01:27:48 UTC (rev 11267) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-01-02 03:19:37 UTC (rev 11268) @@ -147,7 +147,7 @@ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:FastHealingRate|0 DESC:You regain hit points at %1 hit points per round.|FastHealingRate SOURCEPAGE:p.300 ASPECT:Ability Benefit|%1|FastHealingRate BENEFIT:You regain hit points at %1 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.|FastHealingRate # Set Fast Healing rate with: BONUS:VAR|FastHealingRate|x -Ferocity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC DESC:You remain conscious and can continue fighting even if your hit point total is below 0. SOURCEPAGE:p.300 BENEFIT:You remain conscious and can continue fighting even if your hit point total is below 0. You are still staggered and loose 1 hit point each round. You still dies when your hit point total reaches -%1.|CONSCORE +Ferocity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:You remain conscious and can continue fighting even if your hit point total is below 0. SOURCEPAGE:p.300 BENEFIT:You remain conscious and can continue fighting even if your hit point total is below 0. You are still staggered and loose 1 hit point each round. You still dies when your hit point total reaches -%1.|CONSCORE Flight KEY:Flight ~ Ex CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cease or resume flight as a free action. SOURCEPAGE:p.300 Flight KEY:Flight ~ Su CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cease or resume flight as a free action. SOURCEPAGE:p.300 BENEFIT:You can cease or resume flight as a free action. Supernatural flight becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2010-01-02 01:27:48 UTC (rev 11267) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2010-01-02 03:19:37 UTC (rev 11268) @@ -4,6 +4,7 @@ # Language Type Aboleth TYPE:Spoken.Written.Read +Boggard TYPE:Spoken.Written.Read Drow TYPE:Spoken.Written.Read Drow Sign Language TYPE:Spoken.Written.Read Sahuagin TYPE:Spoken.Written.Read This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-01-05 20:47:45
|
Revision: 11281 http://pcgen.svn.sourceforge.net/pcgen/?rev=11281&view=rev Author: eddyanthony Date: 2010-01-05 20:47:38 +0000 (Tue, 05 Jan 2010) Log Message: ----------- prettylst formatting Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-04 21:03:33 UTC (rev 11280) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-05 20:47:38 UTC (rev 11281) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Nov 12 15:37:16 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 1 22:30:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dinosaur abilities @@ -6,7 +6,7 @@ Powerful Bite KEY:Powerful Bite ~ Tyrannosaurus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A tyrannosaurus applies twice its Strength modifier to bite damage. BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR) SOURCEPAGE:p.86 ###Block: Dragon Turtle abilities -# Ability Name Unique Key Category of Ability Type Description Source Page +# Ability Name Unique Key Category of Ability Type Description Source Page Capsize KEY:Capsize ~ Dragon Turtle CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A dragon turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain's Profession (Sailor) check, whichever is higher. For each size category larger than the dragon turtle's size, it takes a cumulative -10 penalty on this CMB check. SOURCEPAGE:p.112 ###Block: Elemental (Air) abilities Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_mno.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-01-04 21:03:33 UTC (rev 11280) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-01-05 20:47:38 UTC (rev 11281) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Mon Dec 28 12:33:28 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 1 22:30:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Manticore abilities @@ -56,7 +56,7 @@ ###Block: Mimic abilities # Ability Name Unique Key Category of Ability Type Description Source Page Adhesive KEY:Adhesive ~ Mimic CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesivecoated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based. SOURCEPAGE:p.205 -Mimic Object KEY:Mimic Object ~ Mimic CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic. SOURCEPAGE:p.205 +Mimic Object KEY:Mimic Object ~ Mimic CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic. SOURCEPAGE:p.205 ###Block: Minotaur abilities # Ability Name Unique Key Category of Ability Type Description Source Page @@ -68,9 +68,9 @@ Vermin Empathy KEY:Vermin Empathy ~ Mite CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:VerminEmpathy|0 DEFINE:VerminEmpathyLVL|0 DESC:+%1 to train Medium vermin as mounts or direct the actions of vermin swarms.|VerminEmpathy BONUS:VAR|VerminEmpathy|VerminEmpathyLVL+CHA BONUS:VAR|VerminEmpathy|4|TYPE=Racial SOURCEPAGE:p.207 BENEFIT:This ability functions as a druid's wild empathy, save that a mite can only use this ability on vermin. A mite gains a +4 racial bonus on this check. Vermin are normally mindless, but this empathic communication imparts on them a modicum of implanted intelligence, allowing mites to train Medium vermin and use them as mounts. Vermin empathy treats swarms as if they were one creature possessing a single mind'a mite can thus use this ability to influence and direct the actions of swarms with relative ease. ###Block: Mohrg abilities -# Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits Create Spawn KEY:Create Spawn ~ Mohrg CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Slain humanoid creatures rise as fast zombies under the mohrg's control. SOURCEPAGE:p.208 BENEFIT:Humanoid creatures killed by a mohrg rise immediately as fast zombies under the mohrg's control. The sudden bloom of unlife when a mohrg's victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn's creation. -Paralysis KEY:Paralysis ~ Mohrg CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p.208 ASPECT:Duration|1d4 minutes ASPECT:Ability Benefit|DC 19 +Paralysis KEY:Paralysis ~ Mohrg CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p.208 ASPECT:Duration|1d4 minutes ASPECT:Ability Benefit|DC 19 ###Block: Morlock abilities # Ability Name Unique Key Category of Ability Type Visible Description Bonus to skill Modify VAR Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-01-04 21:03:33 UTC (rev 11280) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-01-05 20:47:38 UTC (rev 11281) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Dec 31 05:28:55 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Jan 5 12:37:42 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Maredudd (Eric C. Smith) @@ -848,7 +848,7 @@ Universal School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization DESC:You have chosen not to specialize in a single school of spells. ABILITY:Special Ability|AUTOMATIC|Hand of the Apprentice ~ Universal School ABILITY:Special Ability|AUTOMATIC|Metamagic Mastery ~ Universal School|PREVARGTEQ:ArcaneSchoolLVL,8 SOURCEPAGE:p.82 ###Block: Wizard Arcane Opposition Schools -# Ability Name Category of Ability Type Restricted Ability Description Source Page Description of the Benefits +# Ability Name Category of Ability Type Restricted Ability Description Source Page Description of the Benefits Abjuration Opposition School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneOppositionSchool !PREABILITY:1,CATEGORY=Special Ability,Abjuration School DESC:You have chosen abjuration spells as an opposition school. SOURCEPAGE:p.78 BENEFIT:You have chosen abjuration spells as an opposition school. Preparing an abjuration spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an abjuration spell as a prerequisite. Conjuration Opposition School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneOppositionSchool !PREABILITY:1,CATEGORY=Special Ability,Conjuration School DESC:You have chosen conjuration spells as an opposition school. SOURCEPAGE:p.78 BENEFIT:You have chosen conjuration spells as an opposition school. Preparing an conjuration spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an conjuration spell as a prerequisite. Divination Opposition School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneOppositionSchool !PREABILITY:1,CATEGORY=Special Ability,Divination School DESC:You have chosen divination spells as an opposition school. SOURCEPAGE:p.78 BENEFIT:You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-01-08 19:59:54
|
Revision: 11297 http://pcgen.svn.sourceforge.net/pcgen/?rev=11297&view=rev Author: eddyanthony Date: 2010-01-08 19:59:48 +0000 (Fri, 08 Jan 2010) Log Message: ----------- Pathfinder Bestiary: first few D's Modified Paths: -------------- Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_DEF.txt Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst Modified: Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_DEF.txt =================================================================== --- Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_DEF.txt 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/content/default_monster_validation/pathfinder/bestiary/bestiary_DEF.txt 2010-01-08 19:59:48 UTC (rev 11297) @@ -1,3 +1,5 @@ Bestiary D, E & F +Darkmantle: None of the derived stats add up correctly for the Str (11) and Dex (15) presented. AC should be 15 (missing +2 dex). Ref save should be +5. Slam\xCAshould be +3\xCA(1d4). CMB\xCA+1\xCA(+5\xCAgrapple);\xCACMD\xCA+13. Looks like the values listed for STR and DEX are in error, if I change them to STR 17 and DEX 11 the number add up. The skill bonuses are off as well but I don't know exactly where without knowing the correct Ability stats but I think Stealth is missing the +3 bonus for being a class skill (if DEX = 11). + Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-08 19:59:48 UTC (rev 11297) @@ -1,6 +1,18 @@ -# CVS $Revision$ $Author$ -- Fri Jan 1 22:30:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 11:24:31 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 +###Block: Dark Folk Abilities +# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits +Poison Use KEY:Poison Use ~ Dark Folk CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dark Folk are skilled in the use of poison and never risk accidentally poisoning themselves. SOURCEPAGE:p.53 ASPECT:Ability Benefit|(Black Smear--injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.) BENEFIT:Dark Folk are skilled in the use of poison and never risk accidentally poisoning themselves. Dark Folk favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear-- injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. +See in Darkness KEY:See in Darkness ~ Dark Folk CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Sense DESC:Dark Folk can see perfectly in darkness of any kind, including that created by deeper darkness. SOURCEPAGE:p.53 +Rag Armor KEY:Rag Armor ~ Dark Creeper CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A dark creeper's multiple layers of filthy rags function as leather armor when worn by one of their kind. SOURCEPAGE:p.53 +Death Throes KEY:Death Throes ~ Dark Creeper CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:DeathThroesDC|10+(HD/2)+CON DESC:When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. Creatures within a 10-foot burst may be blinded for 1d6 rounds. SOURCEPAGE:p.53 ASPECT:Ability Benefit|(DC %1)|DeathThroesDC BENEFIT:When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness.|DeathThroesDC +Death Throes KEY:Death Throes ~ Dark Stalker CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:DeathThroesDC|10+(HD/2)+CON DESC:When a dark stalker is slain, its body combusts in a flash of white-hot flame. SOURCEPAGE:p.54 ASPECT:Ability Benefit|(DC %1)|DeathThroesDC BENEFIT:When a dark stalker is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC %1 Reflex save halves this damage. A dark stalker's gear and treasure are unaffected by this explosion.|DeathThroesDC + +###Block: Darkmantle Abilities +# Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page Description of the Benefits +Grab KEY:Grab ~ Darkmantle CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:A darkmantle can use its grab attack against a foe of any size. If the Darkmantle hits with its slam attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. BONUS:VAR|CMB_Grapple|4 SOURCEPAGE:p.301 BENEFIT:A darkmantle can use its grab attack against a foe of any size. If the Darkmantle hits with its slam attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. Grab works only against opponents at least one size category smaller than you. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. + ###Block: Dinosaur abilities # Ability Name Unique Key Category of Ability Type Description Weapon prof. bonus Source Page Powerful Bite KEY:Powerful Bite ~ Tyrannosaurus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A tyrannosaurus applies twice its Strength modifier to bite damage. BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR) SOURCEPAGE:p.86 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_equip_monsters.lst 2010-01-08 19:59:48 UTC (rev 11297) @@ -1,6 +1,11 @@ -# CVS $Revision$ $Author$ -- Mon Dec 28 12:33:28 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 11:03:37 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 +###Block: Dark Folk Equipment +# Equipment Name Output Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Size Source Page % of Spell Failure Combat bonus Special Property +Rag Armor (Dark Creeper) OUTPUTNAME:Rag Armor PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard.Nonmetal COST:0 WT:15 ACCHECK:0 EQMOD:LEATHER MAXDEX:6 SIZE:S SOURCEPAGE:p.53 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE|PRERACE:1,Dark Creeper +Poison (Black Smear) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable WT:0 SOURCEPAGE:p.54 SPROP:Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save + ###Block: Thrown Rocks # Equipment Name Output Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Range Size Source Page Rock (Small) OUTPUTNAME:Rock PROFICIENCY:WEAPON|Rock TYPE:Weapon.Simple.Ranged.Standard.Bludgeoning.Thrown.Rock COST:0.0 WT:50 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:120 SIZE:L SOURCEPAGE:p.303 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst 2010-01-08 19:59:48 UTC (rev 11297) @@ -1,6 +1,49 @@ -# CVS $Revision$ $Author$ -- Tue Nov 10 15:28:33 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 11:48:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 + +STARTPACK:Dark Creeper Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dark Creeper],[!PRERACE:1,%] SOURCEPAGE:p.53 +ALIGN:CN +RACE:Dark Creeper !PRERACE:1,% +NAME:Dark Creeper +SKILL:Climb RANK:1 +SKILL:Sleight of Hand RANK:1 +SKILL:Stealth RANK:1 +FEAT:Skill Focus (Sleight of Hand) +FEAT:Weapon Finesse +STAT:STR=11|DEX=11|CON=10|INT=11|WIS=10|CHA=10 +GEAR:Rag Armor (Dark Creeper) LOCATION:Equipped +GEAR:Dagger SIZE:S LOCATION:Primary Hand +GEAR:Poison (Black Smear) QTY:3 LOCATION:Carried + + +STARTPACK:Dark Stalker Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dark Stalker],[!PRERACE:1,%] SOURCEPAGE:p.54 +ALIGN:CN +RACE:Dark Stalker !PRERACE:1,% +NAME:Dark Stalker +SKILL:Climb RANK:1 +SKILL:Perception RANK:4 +SKILL:Sleight of Hand RANK:1 +FEAT:Double Slice +FEAT:Two-Weapon Fighting +FEAT:Weapon Finesse +STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11 +GEAR:Leather LOCATION:Equipped +GEAR:Sword (Short) LOCATION:Primary Hand +GEAR:Sword (Short) LOCATION:Secondary Hand +GEAR:Poison (Black Smear) QTY:6 LOCATION:Carried + + +STARTPACK:Darkmantle Default TYPE:DefaultMonster.Magical Beast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Darkmantle],[!PRERACE:1,%] SOURCEPAGE:p.55 +ALIGN:TN +RACE:Darkmantle !PRERACE:1,% +NAME:Darkmantle +SKILL:Fly RANK:1 +SKILL:Stealth RANK:1 +FEAT:Improved Initiative +STAT:STR=17|DEX=7|CON=10|INT=10|WIS=11|CHA=10 + + STARTPACK:Dinosaur (Tyrannosaurus) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dinosaur (Tyrannosaurus)] SOURCEPAGE:p.86 RACE:Dinosaur (Tyrannosaurus) !PRERACE:1,% NAME:Tyrannosaurus @@ -233,4 +276,4 @@ # # End -# \ No newline at end of file +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst 2010-01-08 19:59:48 UTC (rev 11297) @@ -1,6 +1,12 @@ -# CVS $Revision$ $Author$ -- Fri Dec 4 21:17:57 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 11:48:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 + +# Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Automatically Gained Armor Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Challenge Rating Source Page Innate Spells Apply Kit +Dark Creeper STARTFEATS:1 SIZE:S MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Dark Folk BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT,CHA|-2 BONUS:VAR|SneakAttack|1 AUTO:ARMORPROF|ARMORTYPE=Light ABILITY:Special Ability|AUTOMATIC|Death Throes ~ Dark Creeper|Poison Use ~ Dark Folk|Rag Armor ~ Dark Creeper|See in Darkness ~ Dark Folk|Light Blindness|Sneak Attack LEGS:2 HANDS:2 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Dark Folk CR:2 SOURCEPAGE:p.53 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness|Detect Magic +Dark Stalker STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Dark Folk,Undercommon BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|STR,CON|4 BONUS:STAT|DEX|8 BONUS:STAT|INT|-2 BONUS:STAT|CHA|2 BONUS:VAR|SneakAttack|3 AUTO:ARMORPROF|ARMORTYPE=Light AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Light Blindness|Poison Use ~ Dark Folk|See in Darkness ~ Dark Folk|Death Throes ~ Dark Stalker|Sneak Attack LEGS:2 HANDS:2 MONSTERCLASS:Humanoid (Reflex):6 RACETYPE:Humanoid RACESUBTYPE:Dark Folk CR:4 SOURCEPAGE:p.54 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Deeper Darkness|Detect Magic|Fog Cloud +Darkmantle STARTFEATS:1 SIZE:S MOVE:Walk,20,Fly,30 FACE:5 REACH:5 VISION:Blindsight (90') BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:STAT|DEX,CON|4 BONUS:STAT|INT|-8 BONUS:VAR|ConstrictDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|Maneuverability|2|TYPE=Racial BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Constrict|Can't Be Tripped|Grab ~ Darkmantle LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,1d4 MONSTERCLASS:Magical Beast:2 RACETYPE:Magical Beast CR:1 SOURCEPAGE:p.55 SPELLS:Innate|TIMES=1|CASTERLEVEL=5|Darkness KIT:1|TN + ###Block: D (see pathfinder_rpg_bestiary_races_dragons.lst for dragons) # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Weapon prof. bonus Ability Nb Legs Natural Attacks Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Dinosaur (Tyrannosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:G MOVE:Walk,40 FACE:20 REACH:20 BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Grab|Powerful Bite ~ Tyrannosaurus|Scent|Swallow Whole LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 MONSTERCLASS:Animal:18 RACETYPE:Animal CR:9 SOURCEPAGE:p.86 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2010-01-07 22:56:15 UTC (rev 11296) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_languages.lst 2010-01-08 19:59:48 UTC (rev 11297) @@ -6,6 +6,7 @@ Aboleth TYPE:Spoken.Written.Read Boggard TYPE:Spoken.Written.Read Cyclops TYPE:Spoken.Written.Read +Dark Folk TYPE:Spoken.Written.Read Drow TYPE:Spoken.Written.Read Drow Sign Language TYPE:Spoken.Written.Read Sahuagin TYPE:Spoken.Written.Read This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-01-09 05:09:58
|
Revision: 11300 http://pcgen.svn.sourceforge.net/pcgen/?rev=11300&view=rev Author: eddyanthony Date: 2010-01-09 05:09:50 +0000 (Sat, 09 Jan 2010) Log Message: ----------- Bestiary: Some Demons and prettylst run Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_ghi.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_mno.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_pqr.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_constant_spelllike.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_spells.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Jan 8 11:24:31 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 23:40:51 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dark Folk Abilities @@ -13,6 +13,18 @@ # Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page Description of the Benefits Grab KEY:Grab ~ Darkmantle CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:A darkmantle can use its grab attack against a foe of any size. If the Darkmantle hits with its slam attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. BONUS:VAR|CMB_Grapple|4 SOURCEPAGE:p.301 BENEFIT:A darkmantle can use its grab attack against a foe of any size. If the Darkmantle hits with its slam attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. Grab works only against opponents at least one size category smaller than you. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. +###Block: Demon (Babau) Abilities +# Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits +Protective Slime KEY:Protective Slime ~ Babau CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:A layer of acidic slime coats a babau's skin. SOURCEPAGE:p.57 BENEFIT:A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage. + +###Block: Demon (Balor) Abilities +# Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Weapon Prof. Weapon prof. bonus Source Page Aspects Description of the Benefits +Death Throes KEY:Death Throes ~ Balor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DeathThroesDC|10+(HD/2)+CON DESC:When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 33 halves).|DeathThroesDC SOURCEPAGE:p.58 ASPECT:Ability Benefit|(DC %1)|DeathThroesDC +Entangle KEY:Entangle ~ Balor CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. SOURCEPAGE:p.58 BENEFIT:If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not. +Flaming Body KEY:Flaming Body ~ Balor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. SOURCEPAGE:p.58 BENEFIT:A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists. +Vorpal Strike KEY:Vorpal Strike ~ Balor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. SOURCEPAGE:p.58 +Whip Mastery KEY:Whip Mastery ~ Balor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor. AUTO:WEAPONPROF|Whip BONUS:WEAPONPROF=Whip|WIELDCATEGORY|-1 SOURCEPAGE:p.58 + ###Block: Dinosaur abilities # Ability Name Unique Key Category of Ability Type Description Weapon prof. bonus Source Page Powerful Bite KEY:Powerful Bite ~ Tyrannosaurus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A tyrannosaurus applies twice its Strength modifier to bite damage. BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR) SOURCEPAGE:p.86 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_def.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Jan 8 11:48:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sat Jan 9 00:00:11 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 @@ -44,6 +44,69 @@ STAT:STR=17|DEX=7|CON=10|INT=10|WIS=11|CHA=10 +STARTPACK:Demon (Babau) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Demon (Babau)],[!PRERACE:1,%] SOURCEPAGE:p.57 +ALIGN:CE +RACE:Demon (Babau) !PRERACE:1,% +NAME:Babau +SKILL:Acrobatics +SKILL:Climb +SKILL:Disable Device RANK:1 +SKILL:Escape Artist RANK:1 +SKILL:Perception RANK:1 +SKILL:Sense Motive RANK:1 +SKILL:Sleight of Hand RANK:1 +SKILL:Stealth RANK:1 +FEAT:Combat Reflexes +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Skill Focus (Stealth) +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 +GEAR:Longspear LOCATION:Both Hands + + +STARTPACK:Demon (Balor) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Demon (Balor)],[!PRERACE:1,%] SOURCEPAGE:p.58 +ALIGN:CE +RACE:Demon (Balor) !PRERACE:1,% +NAME:Balor +SKILL:Acrobatics RANK:20 +SKILL:Bluff RANK:20 +SKILL:Diplomacy RANK:20 +SKILL:Fly RANK:20 +SKILL:Intimidate RANK:20 +SKILL:Knowledge (History) RANK:20 +SKILL:Knowledge (Nobility) RANK:20 +SKILL:Knowledge (Planes) RANK:20 +SKILL:Knowledge (Religion) RANK:20 +SKILL:Perception RANK:20 +SKILL:Sense Motive RANK:20 +SKILL:Stealth RANK:20 +SKILL:Use Magic Device RANK:20 +FEAT:Cleave +FEAT:Combat Reflexes +FEAT:Greater Two-Weapon Fighting +FEAT:Improved Initiative +FEAT:Improved Two-Weapon Fighting +FEAT:Iron Will +FEAT:Power Attack +FEAT:Quicken Spell-Like Ability (Telekinesis) +FEAT:Two-Weapon Fighting +FEAT:Weapon Focus (Longsword) +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +GEAR:Longsword SIZE:L LOCATION:Primary Hand EQMOD:PLUS1W.VORPAL.UNHOLY +GEAR:Whip SIZE:L LOCATION:Secondary Hand EQMOD:PLUS1W.VORPAL.FLAME + + +STARTPACK:Demon (Dretch) Default TYPE:DefaultMonster.xxx VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Demon (Dretch)],[!PRERACE:1,%] SOURCEPAGE:p.60 +ALIGN:CE +RACE:Demon (Dretch) !PRERACE:1,% +NAME:Dretch +SKILL:Escape Artist RANK:2 +SKILL:Perception RANK:2 +SKILL:Stealth RANK:2 +FEAT:Toughness +STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11 + + STARTPACK:Dinosaur (Tyrannosaurus) Default TYPE:DefaultMonster.Animal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dinosaur (Tyrannosaurus)] SOURCEPAGE:p.86 RACE:Dinosaur (Tyrannosaurus) !PRERACE:1,% NAME:Tyrannosaurus Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_ghi.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_ghi.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_ghi.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -92,7 +92,7 @@ FEAT:Combat Reflexes FEAT:Deceitful FEAT:Dodge -FEAT:Quicken Spell Like Ability (Scorching Ray) +FEAT:Quicken Spell-Like Ability (Scorching Ray) GEAR:Falchion SIZE:L LOCATION:Primary Hand EQMOD:MWORKW @@ -114,7 +114,7 @@ FEAT:Combat Reflexes FEAT:Deceitful FEAT:Dodge -FEAT:Quicken Spell Like Ability (Scorching Ray) +FEAT:Quicken Spell-Like Ability (Scorching Ray) GEAR:Falchion SIZE:L LOCATION:Primary Hand EQMOD:MWORKW @@ -178,7 +178,7 @@ FEAT:Improved Bull Rush FEAT:Improved Natural Attack (Slam) FEAT:Power Attack -FEAT:Quicken Spell Like Ability (Glitterdust) +FEAT:Quicken Spell-Like Ability (Glitterdust) GEAR:Scimitar LOCATION:Primary Hand EQMOD:MWORKW @@ -199,7 +199,7 @@ FEAT:Improved Bull Rush FEAT:Improved Natural Attack (Slam) FEAT:Power Attack -FEAT:Quicken Spell Like Ability (Glitterdust) +FEAT:Quicken Spell-Like Ability (Glitterdust) GEAR:Scimitar LOCATION:Primary Hand EQMOD:MWORKW Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_mno.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_mno.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_mno.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -293,7 +293,7 @@ FEAT:Great Cleave FEAT:Improved Bull Rush FEAT:Improved Overrun -FEAT:Quicken Spell Like Ability (Suggestion) +FEAT:Quicken Spell-Like Ability (Suggestion) STARTPACK:Night Hag Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Night Hag] SOURCEPAGE:215 RACE:Night Hag !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_pqr.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_pqr.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_kits_races_pqr.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -61,7 +61,7 @@ FEAT:Iron Will FEAT:Flyby Attack FEAT:Combat Reflexes -FEAT:Quicken Spell Like Ability (Wall of Fire) +FEAT:Quicken Spell-Like Ability (Wall of Fire) STARTPACK:Pixie Default TYPE:DefaultMonster.Aberration VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Pixie] SOURCEPAGE:p.228 RACE:Pixie !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/monsters/pathfinder_rpg_bestiary_races_def.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -1,13 +1,20 @@ -# CVS $Revision$ $Author$ -- Fri Jan 8 11:48:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sat Jan 9 00:00:11 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 +###Block: D (see pathfinder_rpg_bestiary_races_dragons.lst for dragons) # Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Automatically Gained Armor Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Challenge Rating Source Page Innate Spells Apply Kit Dark Creeper STARTFEATS:1 SIZE:S MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Dark Folk BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT,CHA|-2 BONUS:VAR|SneakAttack|1 AUTO:ARMORPROF|ARMORTYPE=Light ABILITY:Special Ability|AUTOMATIC|Death Throes ~ Dark Creeper|Poison Use ~ Dark Folk|Rag Armor ~ Dark Creeper|See in Darkness ~ Dark Folk|Light Blindness|Sneak Attack LEGS:2 HANDS:2 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Dark Folk CR:2 SOURCEPAGE:p.53 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness|Detect Magic Dark Stalker STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Dark Folk,Undercommon BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|STR,CON|4 BONUS:STAT|DEX|8 BONUS:STAT|INT|-2 BONUS:STAT|CHA|2 BONUS:VAR|SneakAttack|3 AUTO:ARMORPROF|ARMORTYPE=Light AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Light Blindness|Poison Use ~ Dark Folk|See in Darkness ~ Dark Folk|Death Throes ~ Dark Stalker|Sneak Attack LEGS:2 HANDS:2 MONSTERCLASS:Humanoid (Reflex):6 RACETYPE:Humanoid RACESUBTYPE:Dark Folk CR:4 SOURCEPAGE:p.54 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Deeper Darkness|Detect Magic|Fog Cloud Darkmantle STARTFEATS:1 SIZE:S MOVE:Walk,20,Fly,30 FACE:5 REACH:5 VISION:Blindsight (90') BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:STAT|DEX,CON|4 BONUS:STAT|INT|-8 BONUS:VAR|ConstrictDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|Maneuverability|2|TYPE=Racial BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Constrict|Can't Be Tripped|Grab ~ Darkmantle LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,1d4 MONSTERCLASS:Magical Beast:2 RACETYPE:Magical Beast CR:1 SOURCEPAGE:p.55 SPELLS:Innate|TIMES=1|CASTERLEVEL=5|Darkness KIT:1|TN -###Block: D (see pathfinder_rpg_bestiary_races_dragons.lst for dragons) +###Block: Demons +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit +Demon (Babau) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|8|TYPE=Racial BONUS:STAT|STR,CON|10 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|4 BONUS:STAT|CHA|6 BONUS:VAR|SneakAttack|2 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) CSKILL:Acrobatics|Disable Device|Escape Artist|Sleight of Hand ABILITY:Special Ability|AUTOMATIC|Protective Slime ~ Babau|See Invisibility ~ Constant|Sneak Attack LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 SR:17 DR:10/Cold Iron or Good MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:6 SOURCEPAGE:p.57 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness|Dispel Magic|Teleport (Greater/self plus objects) SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Summon Monster III (Babau) KIT:1|CE +Demon (Balor) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,90 FACE:10 REACH:10 VISION:Low-light BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|24 BONUS:STAT|DEX,INT,WIS|14 BONUS:STAT|CON|26 BONUS:STAT|CHA|16 BONUS:VAR|Maneuverability|4|TYPE=Racial BONUS:VAR|SLA_CL|HD CSKILL:Diplomacy|Intimidate|Use Magic Device ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|True Seeing ~ Constant|Unholy Aura ~ Constant|Death Throes ~ Balor|Entangle ~ Balor|Flaming Body ~ Balor|Vorpal Strike ~ Balor|Whip Mastery ~ Balor|Immunity to Fire LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d10 SR:31 DR:15/Cold Iron DR:15/Good MONSTERCLASS:Outsider (Fort/Will):20 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:20 SOURCEPAGE:p.58 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dominate Monster,19+CHA|Dispel Magic (Greater)|Teleport (Greater/self plus objects)|Power Word Stun|Telekinesis,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Quickened Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Blasphemy,17+CHA|Fire Storm,18+CHA|Implosion,19+CHA|Summon Monster VIII (Balor) KIT:1|CE +Demon (Dretch) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-6 BONUS:WEAPONPROF=Bite|TOHIT|5 BONUS:WEAPONPROF=Bite|DAMAGE|ceil(STR/2) CSKILL:Escape Artist ABILITY:Special Ability|AUTOMATIC|Cannot Speak LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d4 DR:5/Cold Iron or Good MONSTERCLASS:Outsider (Fort/Will):2 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:2 SOURCEPAGE:p.60 SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Cause Fear,11+CHA|Stinking Cloud,13+CHA|Summon Monster I (Dretch) KIT:1|CE + +###Block: D # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Weapon prof. bonus Ability Nb Legs Natural Attacks Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Dinosaur (Tyrannosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:G MOVE:Walk,40 FACE:20 REACH:20 BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Grab|Powerful Bite ~ Tyrannosaurus|Scent|Swallow Whole LEGS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 MONSTERCLASS:Animal:18 RACETYPE:Animal CR:9 SOURCEPAGE:p.86 Dog STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump),Survival (Track by scent)|4|TYPE=Racial BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Animal:1 RACETYPE:Animal CR:1/3 SOURCEPAGE:p.87 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_constant_spelllike.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_constant_spelllike.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_constant_spelllike.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -1,16 +1,19 @@ -# CVS $Revision$ $Author$ -- Tue Dec 29 17:52:18 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 23:17:23 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 # Original Entry by: Eddy Anthony -# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Save checks bonus Combat bonus Source Page Description of the Benefits -Detect Chaos KEY:Detect Chaos ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Chaos,11+CHA DESC:You can Detect Chaos, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Chaos, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. -Detect Evil KEY:Detect Evil ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Evil,11+CHA DESC:You can Detect Evil, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Evil, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. -Detect Good KEY:Detect Good ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Good,11+CHA DESC:You can Detect Good, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Good, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. -Detect Law KEY:Detect Law ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Law,11+CHA DESC:You can Detect Law, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Law, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. -Holy Aura KEY:Holy Aura ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Holy Aura,18+CHA DESC:You have a Holy Aura, as per the spell, as a constant ability. BONUS:CHECKS|ALL|4|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Deflection SOURCEPAGE:p.297 BENEFIT:You have a Holy Aura, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. -See Invisibility KEY:See Invisibility ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|See Invisibility,12+CHA DESC:You can See Invisibility, as per the spell, as a constant ability. SOURCEPAGE:p.339 BENEFIT:You can See Invisibility, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Save checks bonus Combat bonus Source Page Aspects Description of the Benefits +Detect Chaos KEY:Detect Chaos ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Chaos,11+CHA DESC:You can Detect Chaos, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Chaos, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +Detect Evil KEY:Detect Evil ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Evil,11+CHA DESC:You can Detect Evil, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Evil, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +Detect Good KEY:Detect Good ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Good,11+CHA DESC:You can Detect Good, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Good, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +Detect Law KEY:Detect Law ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Detect Law,11+CHA DESC:You can Detect Law, as per the spell, as a constant ability. SOURCEPAGE:p.266 BENEFIT:You can Detect Law, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +Holy Aura KEY:Holy Aura ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Holy Aura,18+CHA DESC:You have a Holy Aura, as per the spell, as a constant ability. BONUS:CHECKS|ALL|4|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Deflection SOURCEPAGE:p.297 ASPECT:Ability Benefit|(DC %1)|18+CHA BENEFIT:You have a Holy Aura, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +See Invisibility KEY:See Invisibility ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|See Invisibility,12+CHA DESC:You can See Invisibility, as per the spell, as a constant ability. SOURCEPAGE:p.339 BENEFIT:You can See Invisibility, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +True Seeing KEY:True Seeing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|True Seeing,15+CHA DESC:You see all things as they actually are, as per the spell True Seeing, as a constant ability. SOURCEPAGE:p.363 BENEFIT:You see all things as they actually are, as per the spell True Seeing, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. +Unholy Aura KEY:Unholy Aura ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unholy Aura,18+CHA DESC:You have an Unholy Aura, as per the spell, as a constant ability. BONUS:CHECKS|ALL|4|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Deflection SOURCEPAGE:p.364 ASPECT:Ability Benefit|(DC %1)|18+CHA BENEFIT:You have an Unholy Aura, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivate a as a swift action. + # # End # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-01-08 23:21:42 UTC (rev 11299) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-01-09 05:09:50 UTC (rev 11300) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Mon Dec 28 17:32:43 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Jan 8 22:45:37 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 ###Block: Creature Type Traits @@ -21,26 +21,26 @@ # Ability Name Category of Ability Visible Ability Source Page Elemental Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Elemental Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning|Immunity to Critical Hits|Immunity To Flanking|Immunity to Sneak Attacks SOURCEPAGE:p.311 Incorporeal Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits Output|PRERULE:1,DISPLAYTYPETRAITS SOURCEPAGE:p.311 -Swarm Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Swarm Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity To Flanking|Can't Be Tripped|Immunity to Weapon Damage SOURCEPAGE:p.312 +Swarm Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Swarm Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity To Flanking|Can't Be Tripped|Immunity to Weapon Damage SOURCEPAGE:p.312 ###Block: Creature Type & Subtype Trait Output -# Ability Name Output Name Category of Ability Type Description Source Page -Aberration Traits Output OUTPUTNAME:Aberration Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Aberrations breathe, eat, and sleep. SOURCEPAGE:p.306 -Animal Traits Output OUTPUTNAME:Animal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Animals breathe, eat, and sleep. SOURCEPAGE:p.307 -Construct Traits Output OUTPUTNAME:Construct Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. SOURCEPAGE:p.299 -Dragon Traits Output OUTPUTNAME:Dragon Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep. SOURCEPAGE:p.307 -Elemental Traits Output OUTPUTNAME:Elemental Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Elementals are immune to paralysis, poison, sleep effects, and stunning. Elementals are not subject to critical hits or flanking. Elementals do not take additional damage from precision-based attacks, such as sneak attack. Elementals do not breathe, eat, or sleep. SOURCEPAGE:p.311 -Fey Traits Output OUTPUTNAME:Fey Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Fey breathe, eat, and sleep. SOURCEPAGE:p.307 -Humanoid Traits Output OUTPUTNAME:Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 -Incorporeal Traits Output OUTPUTNAME:Incorporeal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently. -Magical Beast Traits Output OUTPUTNAME:Magical Beast Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Magical beasts breathe, eat, and sleep. SOURCEPAGE:p.308 -Monstrous Humanoid Traits Output OUTPUTNAME:Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Monstrous humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 -Ooze Traits Output OUTPUTNAME:Ooze Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Oozes are not subject to critical hits or flanking and do not take additional damage from precision-based attacks, such as sneak attack. Oozes eat and breathe, but do not sleep. SOURCEPAGE:p.309 -Outsider Traits Output OUTPUTNAME:Outsider Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Unlike most living creatures, an outsider does not have a dual nature--its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish).|!PRERACE:1,RACESUBTYPE=Native DESC:An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Native outsider breathe, eat, and sleep.|PRERACE:1,RACESUBTYPE=Native SOURCEPAGE:p.309 -Plant Traits Output OUTPUTNAME:Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun. SOURCEPAGE:p.301 +# Ability Name Output Name Category of Ability Type Description Source Page +Aberration Traits Output OUTPUTNAME:Aberration Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Aberrations breathe, eat, and sleep. SOURCEPAGE:p.306 +Animal Traits Output OUTPUTNAME:Animal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Animals breathe, eat, and sleep. SOURCEPAGE:p.307 +Construct Traits Output OUTPUTNAME:Construct Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. SOURCEPAGE:p.299 +Dragon Traits Output OUTPUTNAME:Dragon Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep. SOURCEPAGE:p.307 +Elemental Traits Output OUTPUTNAME:Elemental Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Elementals are immune to paralysis, poison, sleep effects, and stunning. Elementals are not subject to critical hits or flanking. Elementals do not take additional damage from precision-based attacks, such as sneak attack. Elementals do not breathe, eat, or sleep. SOURCEPAGE:p.311 +Fey Traits Output OUTPUTNAME:Fey Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Fey breathe, eat, and sleep. SOURCEPAGE:p.307 +Humanoid Traits Output OUTPUTNAME:Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 +Incorporeal Traits Output OUTPUTNAME:Incorporeal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently. +Magical Beast Traits Output OUTPUTNAME:Magical Beast Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Magical beasts breathe, eat, and sleep. SOURCEPAGE:p.308 +Monstrous Humanoid Traits Output OUTPUTNAME:Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Monstrous humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 +Ooze Traits Output OUTPUTNAME:Ooze Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Oozes are not subject to critical hits or flanking and do not take additional damage from precision-based attacks, such as sneak attack. Oozes eat and breathe, but do not sleep. SOURCEPAGE:p.309 +Outsider Traits Output OUTPUTNAME:Outsider Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Unlike most living creatures, an outsider does not have a dual nature--its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish).|!PRERACE:1,RACESUBTYPE=Native DESC:An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Native outsider breathe, eat, and sleep.|PRERACE:1,RACESUBTYPE=Native SOURCEPAGE:p.309 +Plant Traits Output OUTPUTNAME:Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun. SOURCEPAGE:p.301 Swarm Traits Output OUTPUTNAME:Swarm Traits CATEGORY:Special Ability TYPE:SpecialQuality.Defensive.Weakness.Extraordinary DESC:A swarm is not subject to critical hits or flanking, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent. Swarms are never staggered or reduced to a dying state by damage. A swarm is immune to any spell or effect that targets a specific number of creatures, with the exception of mindaffecting effects. A swarm takes half again as much damage (+50%%) from spells or effects that affect an area, such as splash weapons and many evocation spells. DESC:A swarm takes half damage from slashing and piercing weapons.|PRESIZEGT:D DESC:A swarm composed of Fine or Diminutive creatures is immune to all weapon damage and are also susceptible to high winds, such as those created by a gust of wind spell.|PRESIZELTEQ:D SOURCEPAGE:p.312 -Undead Traits Output OUTPUTNAME:Undead Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage. DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless SOURCEPAGE:p.305 -Vermin Traits Output OUTPUTNAME:Vermin Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Mindless vermin are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).|PRETEMPLATE:1,Mindless SOURCEPAGE:p.310 +Undead Traits Output OUTPUTNAME:Undead Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage. DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless SOURCEPAGE:p.305 +Vermin Traits Output OUTPUTNAME:Vermin Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Mindless vermin are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).|PRETEMPLATE:1,Mindless SOURCEPAGE:p.310 ###Block: Angel Subtype Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits @@ -72,213 +72,213 @@ ###Block: *** Universal Monster Rules, pages 297-306 *** #------------------------------------------------------- -# Ability Name Unique Key Output Name Category of Ability Type Visible Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description -Ability Damage KEY:Ability Damage ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize -Ability Damage KEY:Ability Damage ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize +# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description +Ability Damage KEY:Ability Damage ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize +Ability Damage KEY:Ability Damage ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize # Set ability with choice, i.e.: "Ability Damage ~ Ex (Str)" # Set Die size with BONUS:VAR|AbilityDamageDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|AbilityDamageDice|x -Ability Drain KEY:Ability Drain ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize -Ability Drain KEY:Ability Drain ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize +Ability Drain KEY:Ability Drain ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize +Ability Drain KEY:Ability Drain ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Str|Dex|Con|Int|Wis|Cha BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize # Set ability with choice, i.e.: "Ability Drain ~ Ex (Str)" # Set Die size with BONUS:VAR|AbilityDrainDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|AbilityDrainDice|x -Amphibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299 +Amphibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299 -Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDie|BleedDamageDiceSize BENEFIT:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.|BleedDamageDice|BleedDamageDieSize +Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDie|BleedDamageDiceSize BENEFIT:You can cause wounds that continue to bleed, in... [truncated message content] |