From: <mar...@us...> - 2009-09-14 22:18:31
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Revision: 10531 http://pcgen.svn.sourceforge.net/pcgen/?rev=10531&view=rev Author: maredudd800 Date: 2009-09-14 22:18:20 +0000 (Mon, 14 Sep 2009) Log Message: ----------- Added changes to syntax Issue#: 2837574 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeequipmentslots.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeequipmentslots.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeequipmentslots.html 2009-09-14 20:02:21 UTC (rev 10530) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeequipmentslots.html 2009-09-14 22:18:20 UTC (rev 10531) @@ -1,82 +1,75 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> -<head> - <title>Game Mode: Equipment Slots List</title> - <link rel="stylesheet" type="text/css" href="../../pcgen.css"> - <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> -</head> -<body> -<h1>Game Mode: equipmentslots.lst</h1> -<p>The equipmentslots.lst sets the name of locations on the character -to which specific equipment types can be equipped as well as the number -of such items which can be equipped. Equipment which do not have one of -the types specified in this file can be equipped to the character -without taking up a slot an unlimited number of times.</p> + <head> + <title>Game Mode: Equipment Slots List</title> + <link rel="stylesheet" type="text/css" href="../../pcgen.css"> + <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> + </head> + <body> + <h1>Game Mode: equipmentslots.lst</h1> + <p>The equipmentslots.lst sets the name of locations on the character to which specific equipment types can be equipped as well as the number of such items which can be equipped. Equipment which do not have one of the types specified in this file can be equipped to the character without taking up a slot an unlimited number of times.</p> + <hr> -<p class="indent0"><strong><a name="NUMSLOTS">Tag Name:</a></strong> -NUMSLOTS:DEFAULT</p> -<p class="indent1"><strong>What it does:</strong></p> -<p class="indent2">Lists the DEFAULT number of slots for each type. -NUMSLOTS:DEFAULT is followed on the same line by slot types and the -default number of slots for each type</p> -<p class="indent1"><strong>Example:</strong></p> -<p class="indent2"><code>NUMSLOTS:DEFAULT HEAD:1 HANDS:2</code></p> -<p class="indent3">Sets the default number of slots for HEAD to 1 and -for HANDS to 2.</p> + + <p class="indent0"><strong><a name="NUMSLOTS">Tag Name:</a></strong> NUMSLOTS:DEFAULT</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Lists the DEFAULT number of slots for each type. NUMSLOTS:DEFAULT is followed on the same line by slot types and the default number of slots for each type</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>NUMSLOTS:DEFAULT HEAD:1 HANDS:2</code></p> + <p class="indent3">Sets the default number of slots for HEAD to 1 and for HANDS to 2.</p> + <hr> -<p class="indent0"><strong><a name="EQSLOT">Tag Name:</a></strong> -EQSLOT:x</p> -<p class="indent1"><strong>Variables Used (x):</strong> Text (Name of -slot)</p> -<p class="indent1"><strong>What it does:</strong></p> -<p class="indent2">This is the first tag in an equipmentslot line and -sets the name of the slot. It is followed by a CONTAINS tag and a -NUMBER tag.</p> -<p class="indent1"><strong>Example:</strong></p> -<p class="indent2"><code>EQSLOT:Eyes</code></p> -<p class="indent3">Sets the name of this slot as Eyes.</p> + + <p class="indent0"><strong><a name="EQSLOT">Tag Name:</a></strong> EQSLOT:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of slot)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This is the first tag in an equipmentslot line and sets the name of the slot. It is followed by a CONTAINS tag and a NUMBER tag.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>EQSLOT:Eyes</code></p> + <p class="indent3">Sets the name of this slot as Eyes.</p> + <hr> -<p class="indent0"><strong><a name="CONTAINS">Tag Name:</a></strong> -CONTAINS:x=y</p> -<p class="indent1"><strong>Variables Used (x):</strong> Text (Equipment -type)</p> -<p class="indent1"><strong>Variables Used (y):</strong> Number (Number -of such types the slot can hold)</p> -<p class="indent1"><strong>What it does:</strong></p> -<p class="indent2">Follows the EQSLOT tag and sets what equipment type -the slots holds and how many.</p> -<p class="indent1"><strong>Example:</strong></p> -<p class="indent2"><code>CONTAINS:Eyegear=1</code></p> -<p class="indent3">This slot can hold 1 item of type Eyegear.</p> + + <p class="indent0"><strong><a name="CONTAINS">Tag Name:</a></strong> CONTAINS:x,x=y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Equipment type)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number (Number of such types the slot can hold)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>This tag follows the <code>EQSLOT</code> tag and sets what equipment type, and how many, the slot holds.</li> + <li>Multiple equipment types may be included in a comma-delimited (,) list.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>CONTAINS:Eyegear=1</code></p> + <p class="indent3">This slot can hold 1 item of type Eyegear.</p> + <p class="indent2"><code>CONTAINS:Armor,Robe=1</code></p> + <p class="indent3">This slot can hold 1 item of type Armor or Robe.</p> + <hr> -<p class="indent0"><strong><a name="NUMBER">Tag Name:</a></strong> -NUMBER:x</p> -<p class="indent1"><strong>Variables Used (x):</strong> Text (Name of -slot type)</p> -<p class="indent1"><strong>What it does:</strong></p> -<p class="indent2">This follows the EQSLOT and CONTAINS tags and sets -the default number of slots. The default numbers used are set in the -NUMSLOTS tag line.</p> -<p class="indent1"><strong>Example:</strong></p> -<p class="indent2"><code>NUMBER:LEGS</code></p> -<p class="indent3">The default number of LEGS is 2 so this would set -this slot to 2.</p> + + <p class="indent0"><strong><a name="NUMBER">Tag Name:</a></strong> NUMBER:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of slot type)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This follows the EQSLOT and CONTAINS tags and sets the default number of slots. The default numbers used are set in the NUMSLOTS tag line.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>NUMBER:LEGS</code></p> + <p class="indent3">The default number of LEGS is 2 so this would set this slot to 2.</p> + <hr> -<p class="indent0"><strong>Examples:</strong></p> -<p class="indent1"><code>EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS</code></p> -<p class="indent2">This defines a Hand slot, of which there are 2 each -of which can hold 1 Glove.</p> -<p class="indent1"><code>EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO</code></p> -<p class="indent2">This defines a Fingers slot which can hold 2 Rings. -The number of slots is defined using the TORSO type because a character -can only wear 2 rings at any one time regardless of the number of hands -the character might have. The TORSO type is useful if you need the slot -number to remain static, many creatures have non standard numbers of -arms, legs, heads etc. but all creatures have only one TORSO.</p> -<p class="indent1"><code>EQSLOT:Skin CONTAINS:PsionicTattoo=20 -NUMBER:TORSO</code></p> -<p class="indent2">This defines a Skin slot which can hold 20 items of -TYPE:PsionicTattoo.</p> + + <p class="indent0"><strong>Examples:</strong></p> + <p class="indent1"><code>EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS</code></p> + <p class="indent2">This defines a Hand slot, of which there are 2 each of which can hold 1 Glove.</p> + <p class="indent1"><code>EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO</code></p> + <p class="indent2">This defines a Fingers slot which can hold 2 Rings. The number of slots is defined using the TORSO type because a character can only wear 2 rings at any one time regardless of the number of hands the character might have. The TORSO type is useful if you need the slot number to remain static, many creatures have non standard numbers of arms, legs, heads etc. but all creatures have only one TORSO.</p> + <p class="indent1"><code>EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO</code></p> + <p class="indent2">This defines a Skin slot which can hold 20 items of TYPE:PsionicTattoo.</p> + <p class="indent1"><code>EQSLOT:Body CONTAINS:Armor,Robe=1 NUMBER:TORSO</code></p> + <p class="indent2">This defines a Body slot which can hold 1 item of type Armor or Robe.</p> + + + +<hr> + <p> <a href="http://validator.w3.org/check?uri=referer"><img src="../../images/system/valid-html401.png" This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |