From: <tir...@us...> - 2006-10-19 01:35:44
|
Revision: 1497 http://svn.sourceforge.net/pcgen/?rev=1497&view=rev Author: tir-gwaith Date: 2006-10-18 18:35:38 -0700 (Wed, 18 Oct 2006) Log Message: ----------- [ 1580115 ] SKILLLIST Tag Doc Incorrect Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2006-10-19 01:13:25 UTC (rev 1496) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2006-10-19 01:35:38 UTC (rev 1497) @@ -917,18 +917,18 @@ <p class="indent0"><strong>Tag Name:</strong> SA:name(SPECIALS)</p> <p></p><a name="SKILLLIST"></a><hr> - <p class="indent0"><strong>Tag Name:</strong> SKILLLIST:x,y|y</p> + <p class="indent0"><strong>Tag Name:</strong> SKILLLIST:x|y|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of choices)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Class Name)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is a | (pipe) delimited list of class names that the class can choose from to duplicate class skills.</p> <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>SKILLLIST:1,Ranger</code></p> + <p class="indent2"><code>SKILLLIST:1|Ranger</code></p> <p class="indent3">The class can choose from Ranger class skills.</p> - <p class="indent2"><code>SKILLLIST:1,Ranger|Druid</code></p> + <p class="indent2"><code>SKILLLIST:1|Ranger|Druid</code></p> <p class="indent3">The class can choose either from Ranger or Druid class skills.</p> - <p class="indent2"><code>SKILLLIST:2,Ranger|Druid|Barabarian</code></p> + <p class="indent2"><code>SKILLLIST:2|Ranger|Druid|Barabarian</code></p> <p class="indent3">The class can choose from 2 of Ranger, Druid or Barbarian class skills.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-02-23 04:20:20
|
Revision: 2197 http://svn.sourceforge.net/pcgen/?rev=2197&view=rev Author: maredudd800 Date: 2007-02-22 20:20:21 -0800 (Thu, 22 Feb 2007) Log Message: ----------- Doc Bug Tracker #1580943 - KNOWNSPELLS does not mention Class Line. Changed 'Class Level Line' to 'Class and Class Level Line'. Tag works on Class and Class Level Lines in PCGen 5.10.x but Class Level Line use is broken in 5.11.x. 'Code Bug Tracker #1663749 - KNOWNSPELLS not working on class level line' open to resolve code problem. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-02-23 00:28:41 UTC (rev 2196) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-02-23 04:20:21 UTC (rev 2197) @@ -499,7 +499,7 @@ <p class="indent2"><code>3 TAB KNOWNSPELLS:LEVEL=3,TYPE=Arcane</code></p> <p class="indent3">The class knows all level 3 arcane spells available.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Level Line.</p> + <p class="indent2">Class and Class Level Line.</p> <p></p><a name="MEMORIZE"></a><hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-03-16 02:30:22
|
Revision: 2516 http://svn.sourceforge.net/pcgen/?rev=2516&view=rev Author: tir-gwaith Date: 2007-03-15 19:30:23 -0700 (Thu, 15 Mar 2007) Log Message: ----------- removing closed content reference in DOMAIN tag. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-03-16 02:27:14 UTC (rev 2515) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-03-16 02:30:23 UTC (rev 2516) @@ -400,9 +400,9 @@ <p class="indent3">At the seventh level class gets the Sun domain added.</p> <p class="indent2"><code>15 TAB DOMAIN:Sun|Law</code></p> <p class="indent3">At fifteenth level class gets the Sun or law domain added.</p> - <p class="indent2"><code>11 TAB DOMAIN:Sun[PREDEITY:Pelor]|Law</code></p> + <p class="indent2"><code>11 TAB DOMAIN:Sun[PREDEITY:Ra]|Law</code></p> <p class="indent3">At eleventh level class gets the Sun or law domain added if thier deity - is "Pelor" or only Law if the deity is not "Pelor".</p> + is "Ra" or only Law if the deity is not "Ra".</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2007-04-06 00:21:35
|
Revision: 2668 http://svn.sourceforge.net/pcgen/?rev=2668&view=rev Author: jdempsey Date: 2007-04-05 17:21:36 -0700 (Thu, 05 Apr 2007) Log Message: ----------- Update docs to reflect issue in bug: Ignore Monster HD Cap Issue#: 1691217 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-04-06 00:07:16 UTC (rev 2667) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-04-06 00:21:36 UTC (rev 2668) @@ -254,8 +254,9 @@ <p class="indent1"><strong>Variables Used:</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This is maximum level a character in this class can advance to.</li> - <li>There is a checkbox in the Preferences|Character section of the menu.</li> + <li>This is maximum level a character can advance to in this class.</li> + <li>If no MAXLEVEL tag is supplied for a class, it defaults to 20.</li> + <li>There is a checkbox in the Preferences|Character section of the menu to allow this to be overridden.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MAXLEVEL:10</code></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fi...@us...> - 2007-04-14 22:32:24
|
Revision: 2732 http://svn.sourceforge.net/pcgen/?rev=2732&view=rev Author: fitzs Date: 2007-04-14 15:32:24 -0700 (Sat, 14 Apr 2007) Log Message: ----------- [ pcgen-Documentation Feature Requests-1662083 ] PROHIBITEDSPELL enhancements Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-04-14 22:13:33 UTC (rev 2731) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-04-14 22:32:24 UTC (rev 2732) @@ -581,11 +581,15 @@ <p class="indent1"><strong>Variables Used (x):</strong> ALIGNMENT</p> <p class="indent1"><strong>Variables Used (x):</strong> DESCRIPTOR</p> <p class="indent1"><strong>Variables Used (x):</strong> SCHOOL</p> + <p class="indent1"><strong>Variables Used (x):</strong> SUBSCHOOL</p> + <p class="indent1"><strong>Variables Used (x):</strong> SPELL</p> <p class="indent1"><strong>Variables Used (y):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Prohibits characters from using certain spells. This tag can be qualified with PRExxx statements. Alignment restrictions imposed by this tag can be turned off by the PROHIBITSPELLS house rule preference.</p> + <p class="indent2">SUBSCHOOL works just like SCHOOL syntax-wise.</p> + <p class="indent2">SPELL allows individual spells... these MUST BE COMMA DELIMITED (NOT DOT DELIMITED)</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PROHIBITSPELL:ALIGNMENT.Evil</code></p> <p class="indent3">Prohibits the character from taking spells with the 'Evil' descriptor.</p> @@ -609,6 +613,8 @@ spells if alignment is 0,1,2; taking Good spells if Deity alignment is LE,NE,CE; taking evil spells if Deity alignment is LG,NG,CG; taking Lawful spells if Deity alignment is CG,CN,CE; taking Chaotic spells if Deity alignment is LG,LN,LE.</p> + <p class="indent2"><code>PROHIBITSPELL:SPELL|Fireball,Lightning Bolt</code></p> + <p class="indent3">Prohibits the character from taking spells from this list.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-05-05 02:54:39
|
Revision: 2855 http://svn.sourceforge.net/pcgen/?rev=2855&view=rev Author: maredudd800 Date: 2007-05-04 19:54:38 -0700 (Fri, 04 May 2007) Log Message: ----------- [ 1708193 ] PCClass KNOWNSPELLS supports .CLEAR Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-05 02:04:12 UTC (rev 2854) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-05 02:54:38 UTC (rev 2855) @@ -546,6 +546,7 @@ <li>In the cleric class we could then have KNOWNSPELLS:TYPE=BasicCleric and be done with it (no need for LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|etc......).</li> <li>Anyone who wanted clerics to know all divine spells anyway could have CLASS:Cleric.MOD[tab]KNOWNSPELLS:TYPE=Divine</li> + <li>.CLEAR will clear all spells awarded on Class or Class Level lines.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>6 TAB KNOWNSPELLS:Acid Fog</code></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-05-06 03:22:05
|
Revision: 2860 http://svn.sourceforge.net/pcgen/?rev=2860&view=rev Author: maredudd800 Date: 2007-05-05 20:22:06 -0700 (Sat, 05 May 2007) Log Message: ----------- [ 1708196 ] PCClass HITDIE needs clarification Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-05 18:27:53 UTC (rev 2859) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-06 03:22:06 UTC (rev 2860) @@ -990,8 +990,8 @@ <p class="indent1"><strong>Variables Used (x):</strong> %/Number (Amount Hit Dice is divided by)</p> <p class="indent1"><strong>Variables Used (x):</strong> %upNumber (Amount Hit Dice size is stepped up by)</p> <p class="indent1"><strong>Variables Used (x):</strong> %downNumber (Amount Hit Dice size is stepped down by)</p> - <p class="indent1"><strong>Variables Used (x):</strong> %Hup (Amount Hit Dice size is stepped up by)</p> - <p class="indent1"><strong>Variables Used (x):</strong> %Hdown (Amount Hit Dice size is stepped down by)</p> + <p class="indent1"><strong>Variables Used (x):</strong> %HupNumber (Amount Hit Dice size is stepped up by)</p> + <p class="indent1"><strong>Variables Used (x):</strong> %HdownNumber (Amount Hit Dice size is stepped down by)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This tag can be used on a level line to specify a hit dice size which will be applied only that level.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-05-07 04:14:56
|
Revision: 2872 http://svn.sourceforge.net/pcgen/?rev=2872&view=rev Author: maredudd800 Date: 2007-05-06 21:14:58 -0700 (Sun, 06 May 2007) Log Message: ----------- A partial fix for [ 1708197 ] PCClass FEATAUTO supports .CLEAR The rest will come soon. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-07 04:00:14 UTC (rev 2871) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-07 04:14:58 UTC (rev 2872) @@ -959,7 +959,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat Names)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This is a | (pipe) delimited list of feats that the class automatically gets.</li> + <li>This is a PIPE (|) delimited list of feats that the class automatically gets.</li> <li>FEATAUTO is applied based on the content of the tag alone, thus no choices (these are not stored with the character, they get assigned "on-the-fly".</li> <li>In order to gain the benefit of this, the entire feat including subchoices must be specified. @@ -977,7 +977,7 @@ <p class="indent3">The class automatically receives the "Track" and "Shadow (TT)" skills, then removes the "Track" skill, on the first Class Level.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Level Line.</p> + <p class="indent2">Class and Class Level Line.</p> <p></p><a name="HITDIE"></a><hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-05-12 02:15:35
|
Revision: 2895 http://svn.sourceforge.net/pcgen/?rev=2895&view=rev Author: maredudd800 Date: 2007-05-11 19:15:31 -0700 (Fri, 11 May 2007) Log Message: ----------- [ 1708197 ] PCClass FEATAUTO supports .CLEAR Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-12 01:00:33 UTC (rev 2894) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-12 02:15:31 UTC (rev 2895) @@ -105,7 +105,7 @@ <p></p><a name="ABB"></a><hr> <p class="indent0"><strong>Tag Name:</strong> ABB:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is a 3-5 letter abbreviation of the class name.</p> <p class="indent1"><strong>Example:</strong></p> @@ -204,7 +204,7 @@ <p class="new">*** New 4.3.8*** Updated 5.11.6</span></p> <p class="indent0"><strong>Tag Name:</strong> ATTACKCYCLE:x</p> - <p class="indent1"><strong>Variables Used:</strong> BAB, RAB, or UAB</p> + <p class="indent1"><strong>Variables Used (x):</strong> BAB, RAB, or UAB</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This sets the Melee/Grapple (BAB - yes, misleading), Ranged (RAB), or Unarmed Attack (UAB) cycles.</li> @@ -220,7 +220,7 @@ <p></p><a name="CLASS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> CLASS:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This tells PCgen the class name and sets up the relationships with skills and spells.</li> @@ -246,7 +246,7 @@ <p></p><a name="HD"></a><hr> <p class="indent0"><strong>Tag Name:</strong> HD:x</p> - <p class="indent1"><strong>Variables Used:</strong> Number (4, 6, 8, 10, 12. default is 0)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (4, 6, 8, 10, 12. default is 0)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is the Hit Die used to determine hit points at each level gained.</p> <p class="indent1"><strong>Example:</strong></p> @@ -279,7 +279,7 @@ <p></p><a name="STARTSKILLPTS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> STARTSKILLPTS:x</p> - <p class="indent1"><strong>Variables Used:</strong> Number</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is how many skill points a character gains per level.</p> <p class="indent1"><strong>Example:</strong></p> @@ -293,7 +293,7 @@ <p></p><a name="TYPE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> TYPE:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text (Monster, PC, NPC, Prestige, Base, + <p class="indent1"><strong>Variables Used (x):</strong> Text (Monster, PC, NPC, Prestige, Base, Apprentice)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is used within the filters of PCGen to sort the classes by their respective @@ -308,7 +308,7 @@ <p></p><a name="XTRAFEATS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> XTRAFEATS:x</p> - <p class="indent1"><strong>Variables Used:</strong> Number</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is used to determine how many extra feats the class will get at first level only.</p> <p class="indent1"><strong>Example:</strong></p> @@ -323,8 +323,8 @@ <p></p><a name="ADDDOMAINS"></a><hr> - <p class="indent0"><strong>Tag Name:</strong> ADDDOMAINS:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text</p> + <p class="indent0"><strong>Tag Name:</strong> ADDDOMAINS:x.x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Domain Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This grants additional domain choices to the character, it is a decimal (.) delimited list of @@ -375,8 +375,8 @@ <p></p><a name="BONUSSPELLSTAT"></a><hr> <p class="indent0"><span class="new">*** New 4.3.1</span><br /> <strong>Tag Name:</strong> BONUSSPELLSTAT:x</p> - <p class="indent1"><strong>Variables Used:</strong> abbreviated name of stat (from - statsandchecks.lst) or "None"</p> + <p class="indent1"><strong>Variables Used (x):</strong>Text (Abbreviated name of stat from + statsandchecks.lst or "None")</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Changes the Stat used to determine Bonus spells that a spell caster get from high @@ -396,7 +396,7 @@ <p></p><a name="CAST"></a><hr> <p class="new">*** Updated 5.8</p> <p class="indent0"><strong>Tag Name:</strong> CAST:x</p> - <p class="indent1"><strong>Variables Used:</strong> Number or Formula</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number or Formula</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Tells PCGen how many spell per day the caster has (displayed on the Spells Tab).</li> @@ -429,7 +429,7 @@ <p></p><a name="DEITY"></a><hr> <p class="indent0"><strong>Tag Name:</strong> DEITY:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">The list that the character may follow, it is | (pipe) delimited and defaults to ANY if not present</p> @@ -444,8 +444,8 @@ <p></p><a name="DOMAIN"></a><hr> <p class="new">*** Updated 5.11.4</p> - <p class="indent0"><strong>Tag Name:</strong> DOMAIN:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text</p> + <p class="indent0"><strong>Tag Name:</strong> DOMAIN:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This grants additional domains, as listed, directly to the character.</li> @@ -957,13 +957,12 @@ <p></p><a name="FEATAUTO"></a><hr> <p class="indent0"><strong>Tag Name:</strong> FEATAUTO:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat Names)</p> + <p class="indent1"><strong>Variables Used (x):</strong> .CLEAR.Text (Feat Names)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This is a PIPE (|) delimited list of feats that the class automatically gets.</li> - <li>FEATAUTO is applied based on the content of the tag alone, thus no choices (these are not - stored with the character, they get assigned "on-the-fly".</li> - <li>In order to gain the benefit of this, the entire feat including subchoices must be specified. - eg. Exotic Weapon Proficiency (Sword (Two-Bladed)).</li> + <li>This is a PIPE (|) delimited list of feats that are automatically granted to the class.</li> + <li>The feats granted are not stored with the character, but are rather assigned "on-the-fly".</li> + <li>The entire feat, including subchoices, must be specified within the tag. (i.e. 'Exotic Weapon Proficiency (Sword (Two-Bladed)).</li> </ul> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>FEATAUTO:Simple Weapon Proficiency</code></p> @@ -972,8 +971,8 @@ <p class="indent2"><code>FEATATUO:Alertness|Blind Fighting</code></p> <p class="indent3">The class automatically receives the "Alertness" and "Blind Fighting" feats.</p> - <p class="indent2"><code>CLASS:Ranger.MOD</code></p> - <p class="indent2"><code>1 ADD:FEAT(Track,Shadow (TT)) FEATAUTO:.CLEAR.Track</code></p> + <p class="indent2"><code>CLASS:Ranger.MOD <tab> ADD:FEAT(Track,Shadow (TT))</code></p> + <p class="indent2"><code>1 <tab> FEATAUTO:.CLEAR.Track</code></p> <p class="indent3">The class automatically receives the "Track" and "Shadow (TT)" skills, then removes the "Track" skill, on the first Class Level.</p> <p class="indent1"><strong>Where it is used:</strong></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-05-24 20:58:50
|
Revision: 2991 http://svn.sourceforge.net/pcgen/?rev=2991&view=rev Author: maredudd800 Date: 2007-05-24 13:58:51 -0700 (Thu, 24 May 2007) Log Message: ----------- [ 1696496 ] Spell LST STAT is undocumented - Added Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-23 22:55:57 UTC (rev 2990) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-05-24 20:58:51 UTC (rev 2991) @@ -646,24 +646,6 @@ <p class="indent2">Class Level Line.</p> - <p></p><a name="SPELLSTAT"></a><hr> - <p class="indent0"><strong>Tag Name:</strong> SPELLSTAT:x</p> - <p class="indent1"><strong>Variables Used:</strong> abbreviated name of stat (from statsandchecks.lst)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Used to tell PCGen what attribute/stat to use for determining bonus spells and - maximum level the character can cast</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>SPELLSTAT:INT</code></p> - <p class="indent3">The class uses Intelligence to determine bonus spells and maximum casting level.</p> - <p class="indent2"><code>SPELLSTAT:SPELL</code></p> - <p class="indent3">Tells the program to look for a SPELLSTAT:tag in the spells the class uses, and use - that for each spell. For example used with psionic classes, where the spellstat depends on the powers - used and not on the class.</p> - <p class="indent2"><code>CLASS:Defender.MOD <tab> SPELLSTAT:INT <tab> BONUSSPELLSTAT:NONE <tab> SPELLTYPE:Arcane <tab> SPELLBOOK:NO <tab> BONUS:CASTERLEVEL|Defender|TL <tab> SPELLLIST:1|Channeler</code></p> - <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> - <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Line.</p> - <p></p><a name="SPELLLIST"></a><hr> <p class="new">*** Updated 5.7.15*** Updated 5.11.4</p> <p class="indent0"><strong>Tag Name:</strong> SPELLLIST:x|y|y</p> @@ -699,6 +681,24 @@ <p class="indent2">CLASSES, CLASS Line, SUBCLASS line or SUBCLASSLEVEL line.</p> + <p></p><a name="SPELLSTAT"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> SPELLSTAT:x</p> + <p class="indent1"><strong>Variables Used:</strong> abbreviated name of stat (from statsandchecks.lst)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Used to tell PCGen what attribute/stat to use for determining bonus spells and + maximum level the character can cast</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>SPELLSTAT:INT</code></p> + <p class="indent3">The class uses Intelligence to determine bonus spells and maximum casting level.</p> + <p class="indent2"><code>SPELLSTAT:SPELL</code></p> + <p class="indent3">Tells the program to look for a STAT:tag in the spells the class uses, and use + that for each spell. For example used with psionic classes, where the spellstat depends on the powers + used and not on the class.</p> + <p class="indent2"><code>CLASS:Defender.MOD <tab> SPELLSTAT:INT <tab> BONUSSPELLSTAT:NONE <tab> SPELLTYPE:Arcane <tab> SPELLBOOK:NO <tab> BONUS:CASTERLEVEL|Defender|TL <tab> SPELLLIST:1|Channeler</code></p> + <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Line.</p> + <p></p><a name="SPELLTYPE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> SPELLTYPE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Spell type)</p> @@ -832,7 +832,7 @@ <p class="indent2"><code>SPELLSTAT:INT</code></p> <p class="indent3">This subclass uses Intelligence to determine maximum level of spells.</p> <p class="indent2"><code>SPELLSTAT:SPELL</code></p> - <p class="indent3">Tells the program to look for a SPELLSTAT:tag in the spells the class uses, and use + <p class="indent3">Tells the program to look for a STAT:tag in the spells the class uses, and use that for each spell. For example used with psionic classes,where the spellstat depends on the powers used and not on the class.</p> <p class="indent2"><code>CLASS:Defender.MOD <tab> SPELLSTAT:INT <tab> BONUSSPELLSTAT:NONE <tab> SPELLTYPE:Arcane <tab> SPELLBOOK:NO <tab> BONUS:CASTERLEVEL|Defender|TL <tab> SPELLLIST:1|Channeler</code></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-06-21 22:29:04
|
Revision: 3191 http://svn.sourceforge.net/pcgen/?rev=3191&view=rev Author: tir-gwaith Date: 2007-06-21 15:29:06 -0700 (Thu, 21 Jun 2007) Log Message: ----------- fix some bad examples in ADD:CLASSSKILLS| entry. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-06-21 04:19:36 UTC (rev 3190) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-06-21 22:29:06 UTC (rev 3191) @@ -186,16 +186,16 @@ <p class="indent1"><strong>Where it can be used:</strong></p> <p class="indent2"><strong>ADD:CLASSSKILLS is only valid in class lines.</strong></p> <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>ADD:CLASSSKILLS|[2|]Bluff,Listen,Move Silently</code></p> + <p class="indent2"><code>ADD:CLASSSKILLS|2|Bluff,Listen,Move Silently</code></p> <p class="indent3">Add any two of "Bluff", "Listen" or "Move Silently".</p> - <p class="indent2"><code>ADD:CLASSSKILLS|[2|]Wilderness Lore,TYPE=Knowledge,AUTORANK=1,Bluff,Move Silently, + <p class="indent2"><code>ADD:CLASSSKILLS|2|Wilderness Lore,TYPE=Knowledge,AUTORANK=1,Bluff,Move Silently, Listen</code></p> <p class="indent3">Add any two of "Wilderness Lore", "Knowledge" type skills, "Bluff", "Move Silently" or "Listen".</p> <p class="indent2"><code>ADD:CLASSSKILLS|NONEXCLUSIVE,AUTORANK=2</code></p> <p class="indent3">This would give the character two bonus ranks to the "nonexclusive" type skill selected.</p> - <p class="indent2"><code>ADD:CLASSSKILLS|[2|]TYPE=Knowledge</code></p> + <p class="indent2"><code>ADD:CLASSSKILLS|2|TYPE=Knowledge</code></p> <p class="indent3">This would give the char two bonus ranks to the TYPE of "Knowledge" type skill selected.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-06-22 05:24:25
|
Revision: 3192 http://svn.sourceforge.net/pcgen/?rev=3192&view=rev Author: maredudd800 Date: 2007-06-21 22:24:16 -0700 (Thu, 21 Jun 2007) Log Message: ----------- [ 1726455 ] Clarifying Substitution Level 'Allowed Tags' Issue#: 1726455 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-06-21 22:29:06 UTC (rev 3191) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-06-22 05:24:16 UTC (rev 3192) @@ -13,6 +13,7 @@ Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom Terry FitzSimons - fitzsimonsATmintelDOTnet + Eric C. Smith - mareduddATblackroot.org Description: @@ -27,81 +28,134 @@ <h1>Class Files</h1> - <p>Class files are where each class is listed, given it's important information for - the correct output and functioning of the class.</p> - - <p>There are many tags required to build the class successfully, but not all are required. The - tags below represent the choices that can be applied to each class. They - are broken into four categories:</p> - + <p>Class files are where each class is listed, given it's important information + for the correct output and functioning of the class.</p> + <p>This section consists of two major sections: <a href="#ClassBuilding">Class + Building 101</a> and the <a href="#TagList">Tag List</a>.</p> + <a name="ClassBuilding"></a> + <hr> + <h2>Class Building 101</h2> + <p>Classes have three types of elements. These consist of the Class + and Class Level Lines, the Sub-Class and Sub-Class Level Lines, + and the Subsitution Class and Substitution Level Lines.</p> + <h3>Class and Class Level Lines</h3> + <p>The Class and Class Level Lines are mandatory for all classes.</p> + <p><strong>The Main Class Line</strong></p> + <ul> + <li>Begins with the <code>CLASS:<class name></code> tag.</li> + <li>Multiple Class Lines may exist for each class being created.</li> + <li>Only tags identified as Class Line tags should be used on this + line.</li> + </ul> + <p><strong>The Class Level Line</strong></p> <ul> - <li><a href="#Required">Needed for all classes.</a></li> - - <li><a href="#SpellCastersTags">Spell casters.</a></li> - <li><a href="#SubclassTags">Subclass casters.</a></li> - <li><a href="#OtherOptionalTags">Other tags.</a></li> - <li><a href="#MonsterSpecificTags">Monster specific tags.</a></li> + <li>Begins with a numeric (i.e. 1, 2, 3, etc.) identifying the level that + the line represents.</li> + <li>Must include ALL levels up to the MAXLEVEL as identified in the + Class Line, even if there are no tags on a line.</li> + <li>Only tags identified as Class Level Line tags may be used on this + line.</li> </ul> - - <p>Each class has 2 components to it:</p> - - <p></p><ul class="indent2"> - <li><strong>The main class line.</strong></li> - <li><strong>The class level line.</strong></li> - <li>The Class Level Line has many blocks that make it up.</li> - <li>If necessary first(A) is the HASSUBCLASS:YES/NO tag SUBCLASS:</li> - <li>If necessary first(B) is the HASSUBSTITUTIONLEVEL:YES/NO tag SUBSTITUTIONCLASS:</li> - <li>The second(C) is the necessary Class Level Line.</li> + <p><strong>A Basic Class Example</strong></p> + <p class="indent1"><code>CLASS:Rogue . . .</code><br> + <il><code>CLASS:Rogue . . .</code></il><br> + <il><code>1 . . .</code></il><br> + <il><code>2 . . .</code></il><br> + <il><code>.</code></il><br> + <il><code>. </code>(All Class Level Lines <strong>MUST</strong> be + included even if they are empty.)</il><br> + <il><code>.</code><br> + <il><code>19 . . .</code></il><br> + <il><code>20 . . .</code></il></p> + + <h3>Sub-Class and Sub-Class Level Lines</h3> + <p>Sub-classes can be implemented with the inclusion of the <code><a href="#SUBCLASS">SUBCLASS</a></code> and <code><a href="#SUBCLASSLEVEL">SUBCLASSLEVEL</a> </code>tags.</p> + <p><strong>The Sub-Class Line</strong></p> + <ul> + <li><code>HASSUBCLASS:YES</code> must be present in the Class Line that this + line is associated with.</li> + <li>Begins with the <code>SUBCLASS:<sub-class name></code> tag.</li> + <li>Placed between the Class Lines and the Sub-Class Level Lines that define + the levels for the sub-class.</li> + <li>Only tags identified as Sub-Class Line or Class Line tags should be used + on this line.</li> </ul> - - <p></p><ul class="indent2"> - <p></p><li><strong>Your CLASS(A) entry should look like one of three:</strong></li> - <li><strong>CLASS:Druid...</strong></li> - <li><strong>CLASS:Druid...</strong></li> - <li><strong>CLASS:Druid</strong> <tab> HASSUBCLASS:YES</li> - <li>SUBCLASS:Abjurer <tab> COST:2 <tab> CHOICE:Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</li> - <li>SUBCLASSLEVEL:1 <tab> FEATAUTO:Abjurer Learning Bonus</li> - <li>SUBCLASSLEVEL:10 <tab> SA:Immune to Acid (You can jump from SUBCLASSLEVEL: to SUBCLASSLEVEL: don't list them all.)</li> - <li>1.</li> - <li>2.</li> - <li>... (Must list all Class Level Line even if empty)</li> - <li>19.</li> - <li>20.</li> + <p><strong>The Sub-Class Level Line</strong></p> + <ul> + <li>Begins with the <code>SUBCLASSLEVEL:<level number></code> tag.</li> + <li>Placed after the Sub-Class Level Lines that define the associated sub-class.</li> + <li>Only the Sub-Class Level Lines that contain tags need to be included.</li> + <li>Only tags identified as Sub-Class Line or Class Line tags should be used + on this line.</li> </ul> - - <p></p><ul class="indent2"> - <p></p><li><strong>Or your CLASS(B) entry should look like this:</strong></li> - <li><strong>CLASS:Druid...</strong></li> - <li><strong>CLASS:Druid...</strong></li> - <li><strong>CLASS:Druid</strong> <tab> HASSUBSTITUTIONLEVEL::YES</li> - <li>SUBSTITUTIONCLASS:Orc Ranger <tab> COST:2 <tab> CHOICE:Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</li> - <li>SUBSTITUTIONLEVEL:4 <tab> SA:Goblin Slave (Ex)</li> - <li>SUBSTITUTIONLEVEL:10 <tab> SA:Immune to Acid (You can jump from SUBSTITUTIONLEVEL to SUBSTITUTIONLEVEL don't list them all.)</li> - <li>1.</li> - <li>2.</li> - <li>... (Must list all Class Level Line even if empty)</li> - <li>19.</li> - <li>20.</li> + <strong>A Sub-Class Example</strong> + <p class="indent1"><code>CLASS:Rogue . . .</code><br> + <il><code>CLASS:Wizard . . .HASSUBCLASS:YES</code></il><br> + <il><code>CLASS:Wizard . . .</code></il><br> + <il><code>SUBCLASS:Abjurer <tab> COST:2 <tab> CHOICE:Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</code></il><br> + <il><code>SUBCLASSLEVEL:1 <tab> FEATAUTO:Abjurer Learning Bonus</code></il><br> + <il><code>SUBCLASSLEVEL:10 <tab> SA:Immune to Acid</code></il><br> + <il><code>1 . . .</code></il><br> + <il><code>2 . . .</code></il><br> + <il><code>.</code></il><br> + <il><code>. </code>(All Class Level Lines <strong>MUST</strong> be included even if they are empty.)</il><br> + <il><code>.</code><br> + <il><code>19 . . .</code></il><br> + <il><code>20 . . .</code></il></p> + + <h3>Substitution Class and Substitution Level Lines</h3> + <p>Substitution levels can be implemented with the inclusion + of the <code><a href="#SUBSTITUTIONCLASS">SUBSTITUTIONCLASS</a></code> and <code><a href="#SUBSTITUTIONLEVEL">SUBSTITUTIONLEVEL</a></code> tags.</p> + <p><strong></strong><strong>The Substitution Class Line</strong></p> + <ul> + <li><code>HASSUBSTITUTIONLEVEL:YES</code> must be present in the Clss Lineaht t this line + is associated with.</li> + <li>Begins with the <code>SUBSTITUTIONCLASS:<substitution class name></code> tag.</li> + <li>Placed between the Class Lines and the Substitution Level Lines + that define the levels for the substitution class.</li> + <li>Only tags identified as Substitution Class Line or Class Line tags should be used on this line.</li> </ul> - - <p></p><ul class="indent2"> - <p></p><li><strong>Or your CLASS(C) entry should look like this:</strong></p> - <li><strong>CLASS:...</strong></li> - <li><strong>CLASS:...</strong></li> - <li><strong>CLASS:...</strong></li> - <li>1.</li> - <li>2.</li> - <li>... (Must list all Class Level Line even if empty)</li> - <li>19.</li> - <li>20.</li> + <p><strong>The Substitution Level Line</strong></p> + <ul> + <li>Begins with the <code>SUBSTITUTIONLEVEL:<level number></code> tag.</li> + <li>Placed after the Substitution Class Lines that define the associated + substitution class.</li> + <li>Only the Substitution Level Lines that contain tags need to + be included.</li> + <li>Only tags identified as Sub-Class Line or Class Line tags should be used + on this line.</li> </ul> + <strong>A Substitution Level Examples</strong> + <p class="indent1"><code>CLASS:Ranger . . .</code><br> + <il><code>CLASS:Ranger <tab> HASSUBSTITUTIONLEVEL:YES</code></il><br> + <il><code>SUBSTITUTIONCLASS:Orc Ranger</code></il><br> + <il><code>SUBSTITUTIONLEVEL:4 <tab> HITDIE:12 <tab> SA:Goblin Slave + (Ex)</code></il><br> + <il><code>SUBSTITUTIONLEVEL:10 <tab> HITDIE:12</code></il><br> + <il><code>1 . . .</code></il><br> + <il><code>2 . . .</code></il><br> + <il><code>.</code></il><br> + <il><code>. </code>(All Class Level Lines <strong>MUST</strong> be + included even if they are empty.)</il><br> + <il><code>.</code><br> + <il><code>19 . . .</code></il><br> + <il><code>20 . . .</code></p> + <p></p> + <a name="TagList"></a><hr> + <h2>Tag List</h2> + <p> The tag list is broken down into six parts:</p> + <ul> + <li><a href="#Required">Tags Required for all Classes</a></li> + <li><a href="#SpellcasterTags">Spellcaster Tags</a></li> + <li><a href="#SubClassTags">Sub-Class Tags</a></li> + <li><a href="#SubstitutionLevelTags">Substitution Level Tags</a></li> + <li><a href="#OtherOptionalTags">Other Optional Tags</a></li> + <li><a href="#MonsterSpecificTags">Monster Specific Tags.</a></li> + </ul><p></p> - <p>The class line begins with CLASS (Required) and the class level line begins with a level # - (0, 1, 2, etc - Required).</p> - <a name="Required"></a><hr> - <h2>Tags Required for all Classes</h2> + <h3>Tags Required for all Classes</h3> <p></p><a name="ABB"></a><hr> <p class="indent0"><strong>Tag Name:</strong> ABB:x</p> @@ -183,8 +237,6 @@ number of free ranks into that skill. (as if there was a BONUS:SKILLRANK|<SkillName>|<x> tag for that skill).</li> </ul> - <p class="indent1"><strong>Where it can be used:</strong></p> - <p class="indent2"><strong>ADD:CLASSSKILLS is only valid in class lines.</strong></p> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>ADD:CLASSSKILLS|2|Bluff,Listen,Move Silently</code></p> <p class="indent3">Add any two of "Bluff", "Listen" or "Move Silently".</p> @@ -198,6 +250,8 @@ <p class="indent2"><code>ADD:CLASSSKILLS|2|TYPE=Knowledge</code></p> <p class="indent3">This would give the char two bonus ranks to the TYPE of "Knowledge" type skill selected.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Lines.</p> <p></p><a name="ATTACKCYCLE"></a><hr> @@ -318,7 +372,7 @@ <p class="indent2">Class Line.</p> - <p></p><a name="SpellCastersTags"></a><hr> + <p></p><a name="SpellcasterTags"></a><hr> <h2>Spell Casters Tags</h2> @@ -509,7 +563,7 @@ <p></p><a name="KNOWN"></a><hr> <p class="new">*** Updated 5.8</p> <p class="indent0"><strong>Tag Name:</strong> KNOWN:x</p> - <p class="indent1"><strong>Variables Used:</strong> Number</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Tells PCGen how many spell known the caster has (displayed on the Spells Tab).</li> @@ -519,20 +573,20 @@ formula requires a comma use a DEFINE to set a variable and use the variable in the KNOWN progression.</li> </ul> - <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Level Line.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>KNOWN:6,4,3</code></p> <p class="indent3">The class knows 6 0th level spells, 4 1st level spells and 3 2nd level spells.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DEFINE:KnownLvl0|min(9,4+(CL/2)) <tab> KNOWN:KnownLvl0</code></p> <p class="indent3">Sets the known progression to the value of the variable <code>KnownLvl0</code> for 0 level spells.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Level Line.</p> <p></p><a name="KNOWNSPELLS"></a><hr> <p class="new">*** Updated 5.11.4</p> <p class="indent0"><strong>Tag Name:</strong> KNOWNSPELLS:x</p> - <p class="indent1"><strong>Variables Used:</strong> Text and/or Number</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text and/or Number</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Used to automatically give spells, by name or level, to the spell caster.</li> @@ -731,8 +785,8 @@ <p class="indent2"> Class Level Line.</p> - <p></p><a name="SubclassTags"></a><hr> - <h2>Subclass Tags</h2> + <p></p><a name="SubClassTags"></a><hr> + <h3>Sub-Class Tags</h3> <p></p><a name="CHOICE"></a><hr> @@ -844,13 +898,16 @@ <p class="indent0"><strong>Tag Name:</strong> SUBCLASS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (name of subclass or specialty)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines a subclass or specialty choice.</p> + <ul class="indent1"> + <li>Defines a subclass or specialty choice.</li> + <li>First tag of a line between the Class Lines and the level definition lines for the + class which can choose these subclasses or specialties.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SUBCLASS:Illusionist</code></p> <p class="indent3">The class has Illusionist as a subclass.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Subclass Line. Can only be found as the FIRST TAG of a line between the CLASS: lines - and the level definition lines for the class which can choose these subclasses or specialties.</p> + <p class="indent2">Subclass Line.</p> <p></p><a name="SUBCLASSLEVEL"></a><hr> @@ -862,16 +919,17 @@ <li>Defines a subclass level at which a particular Special Ability is granted.</li> <li>This tag should MUST be the first tag on a line, and will define a Subclass level dependent ability for the SUBCLASS immediately above it. </li> + <li>Located before the Class Level Lines.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SUBCLASSLEVEL:3 <tab> SA:Angelfire</code></p> <p class="indent3">would add SA:Angelfire at level 3</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Subclass Line (This should be before the Level lines of the class).</p> + <p class="indent2">Subclass Line.</p> - <p></p><a name="Substitution Level Tags"></a><hr> - <h2>Substitution Level Tags</h2> + <p></p><a name="SubstitutionLevelTags"></a><hr> + <h3>Substitution Level Tags</h3> <p></p><a name="HASSUBSTITUTIONLEVEL"></a><hr> @@ -892,13 +950,16 @@ <p class="indent0"><strong>Tag Name:</strong> SUBSTITUTIONCLASS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (name of substitution levels)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines a group of substitution levels.</p> + <ul class="indent2"> + <li>Defines a group of substitution levels.</li> + <li>First tag of a line between the Class Lines and the level definition lines for the class + which can choose these substitution levels.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SUBSTITUTIONCLASS:Orc Ranger</code></p> <p class="indent3">The class has Orc Ranger substitution levels.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Substitutionclass Line. Can only be found as the FIRST TAG of a line between the - CLASS: lines and the level definition lines for the class which can choose these substitution levels.</p> + <p class="indent2">Substitutionclass Line.</p> <p></p><a name="SUBSTITUTIONLEVEL"></a><hr> @@ -909,18 +970,19 @@ <ul class="indent2"> <li>Defines a substitution level at which a particular Special Ability is granted.</li> <li>This tag should MUST be the first tag on a line, and will define a substitution level dependent - ability for the SUBSTITUTIONCLASS immediately above it. </li> + ability for the SUBSTITUTIONCLASS immediately above it.</li> + <li>Located before the Class Level Lines.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SUBSTITUTIONLEVEL:4 <tab> SA:Goblin Slave (Ex)</code></p> <p class="indent3">would add SA:Goblin Slave (Ex) at level 4 instead of the standard level 4 class abilities.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Substitutionclass Line (This should be before the Level lines of the class).</p> + <p class="indent2">Substitutionclass Line.</p> <p></p><a name="OtherOptionalTags"></a><hr> - <h2>Other Optional Tags</h2> + <h3>Other Optional Tags</h3> <p></p><a name="EXCLASS"></a><hr> @@ -951,7 +1013,8 @@ <p class="indent2"><code>EXCHANGELEVEL:Ex Paladin|11|10|1</code></p> <p class="indent3">Up to 10 levels of Ex Paladin can be exchanged as long as there were at least 11 levels of Ex Paladin available.</p> - <p><strong>Where it is used:</strong> Class Line.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Line.</p> <p></p><a name="FEATAUTO"></a><hr> @@ -992,18 +1055,20 @@ <p class="indent1"><strong>Variables Used (x):</strong> %HupNumber (Amount Hit Dice size is stepped up by)</p> <p class="indent1"><strong>Variables Used (x):</strong> %HdownNumber (Amount Hit Dice size is stepped down by)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This tag can be used on a level line to specify a hit dice size which will be applied - only that level.</p> - <p class="indent2">When using the step up function (%upNumber) the steps are d4,d6,d8,d10 and stops at - d12.</p> - <p class="indent2">When using the step down function (%downNumber) the steps are d12,d10,d8,d6 and - stops at d4.</p> - <p class="indent2">Regardless of the number it will never allow a hit die below 1.</p> - <p class="indent2">This tag can be used on a level line to specify a hit dice size which will be applied - only that level.</p> - <p class="indent2">When using the step up function (%Hup) the steps are d1-d1000.</p> - <p class="indent2">When using the step down function (%Hdown) the steps are d1-d1000.</p> - <p class="indent2">Regardless of the number it will never allow a hit die below 1.</p> + <ul class="indent2"> + <li>This tag can be used on a level line to specify a hit dice size which will + be applied only that level.</li> + <li>When using the step up function (%upNumber) the steps are d4,d6,d8,d10 and + stops at d12.</li> + <li>When using the step down function (%downNumber) the steps are d12,d10,d8,d6 + and stops at d4.</li> + <li>Regardless of the number it will never allow a hit die below 1.</li> + <li>This tag can be used on a level line to specify a hit dice size which will + be applied only that level.</li> + <li>When using the step up function (%Hup) the steps are d1-d1000.</li> + <li>When using the step down function (%Hdown) the steps are d1-d1000.</li> + <li>Regardless of the number it will never allow a hit die below 1.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>HITDIE:12</code></p> <p class="indent3">The character now has a Hit Dice of 12.</p> @@ -1027,6 +1092,8 @@ <p class="indent2"><code>HITDIE:%Hdown3</code></p> <p class="indent3">Steps down the Hit Dice size by three step. If the class has a Hit Die of d6 it will be stepped down to d3.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Level Line.</p> <p></p><a name="LANGBONUS"></a><hr> @@ -1085,8 +1152,6 @@ <p class="indent2">Provides options for removing feats, this works with hidden feats as well as standard feats but not on those applied with the VFEAT or MFEAT tags. The (y) variable is optional, if not present the tag simply removes whatever feats are specified in variable (x).</p> - <p class="indent1"><strong>Where it can be used:</strong></p> - <p class="indent2">Works in class and template files.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>REMOVE:FEAT(Alertness)</code></p> <p class="indent3">Removes the Alertness feat, no choice is presented, the feat is simply removed.</p> @@ -1097,6 +1162,8 @@ If a feat has a COST:# associated with it, it returns that # back to the feat pool.</p> <p class="indent2"><code>REMOVE:FEAT(CLASS.Paladin)ALL</code></p> <p class="indent3">Removes all feats that have been granted/taken by the Paladin Class.</p> + <p class="indent1"><strong>Where it can be used:</strong></p> + <p class="indent2">Works in class and template files.</p> <p></p><a name="REPEATLEVEL"></a><hr> @@ -1121,8 +1188,6 @@ is not otherwise used.</li> <li>Any valid class tags may be used on the line to be repeated.</li> </ul> - <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">On Class Level Lines.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>5 <tab> REPEATLEVEL:5 <tab> ADD:FEAT(ABonusFeat)</code></p> <p class="indent3">would add at levels 5,10,15,20,... up to the MAXLEVEL defined by class.</p> @@ -1131,6 +1196,8 @@ class.</p> <p class="indent2"><code>2 <tab> REPEATLEVEL:2|0|20 <tab> ADD:FEAT(ABonusFeat)</code></p> <p class="indent3">would add at levels 2,4,6,8,... up to level 20.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Level Lines.</p> <p></p><a name="SASPECIALS"></a><hr> @@ -1254,7 +1321,7 @@ <p></p><a name="MonsterSpecificTags"></a><hr> - <h2>Monster Specific Tags</h2> + <h3>Monster Specific Tags</h3> <p></p><a name="LEVELSPERFEAT"></a><hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-07-02 16:06:20
|
Revision: 3291 http://svn.sourceforge.net/pcgen/?rev=3291&view=rev Author: maredudd800 Date: 2007-07-02 09:06:17 -0700 (Mon, 02 Jul 2007) Log Message: ----------- Corrected a typo in the Class File Docs Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-02 09:11:49 UTC (rev 3290) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-02 16:06:17 UTC (rev 3291) @@ -122,10 +122,10 @@ substitution class.</li> <li>Only the Substitution Level Lines that contain tags need to be included.</li> - <li>Only tags identified as Sub-Class Line or Class Line tags should be used + <li>Only tags identified as Substitution Level Line or Class Level Line tags should be used on this line.</li> </ul> - <strong>A Substitution Level Examples</strong> + <strong>A Substitution Level Example</strong> <p class="indent1"><code>CLASS:Ranger . . .</code><br> <il><code>CLASS:Ranger <tab> HASSUBSTITUTIONLEVEL:YES</code></il><br> <il><code>SUBSTITUTIONCLASS:Orc Ranger</code></il><br> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-07-02 16:34:34
|
Revision: 3292 http://svn.sourceforge.net/pcgen/?rev=3292&view=rev Author: maredudd800 Date: 2007-07-02 09:34:37 -0700 (Mon, 02 Jul 2007) Log Message: ----------- Correcting another typo. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-02 16:06:17 UTC (rev 3291) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-02 16:34:37 UTC (rev 3292) @@ -969,7 +969,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Defines a substitution level at which a particular Special Ability is granted.</li> - <li>This tag should MUST be the first tag on a line, and will define a substitution level dependent + <li>This tag MUST be the first tag on a line, and will define a substitution level dependent ability for the SUBSTITUTIONCLASS immediately above it.</li> <li>Located before the Class Level Lines.</li> </ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fi...@us...> - 2007-07-14 23:08:17
|
Revision: 3407 http://svn.sourceforge.net/pcgen/?rev=3407&view=rev Author: fitzs Date: 2007-07-14 16:08:14 -0700 (Sat, 14 Jul 2007) Log Message: ----------- [ pcgen-Documentation Bugs-1754068 ] Corrections for SUBCLASS: Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-14 22:50:17 UTC (rev 3406) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-07-14 23:08:14 UTC (rev 3407) @@ -33,7 +33,7 @@ <p>This section consists of two major sections: <a href="#ClassBuilding">Class Building 101</a> and the <a href="#TagList">Tag List</a>.</p> <a name="ClassBuilding"></a> - <hr> + <hr> <h2>Class Building 101</h2> <p>Classes have three types of elements. These consist of the Class and Class Level Lines, the Sub-Class and Sub-Class Level Lines, @@ -56,7 +56,7 @@ <li>Only tags identified as Class Level Line tags may be used on this line.</li> </ul> - <p><strong>A Basic Class Example</strong></p> + <p><strong>A Basic Class Example</strong></p> <p class="indent1"><code>CLASS:Rogue . . .</code><br> <il><code>CLASS:Rogue . . .</code></il><br> <il><code>1 . . .</code></il><br> @@ -67,7 +67,7 @@ <il><code>.</code><br> <il><code>19 . . .</code></il><br> <il><code>20 . . .</code></il></p> - + <h3>Sub-Class and Sub-Class Level Lines</h3> <p>Sub-classes can be implemented with the inclusion of the <code><a href="#SUBCLASS">SUBCLASS</a></code> and <code><a href="#SUBCLASSLEVEL">SUBCLASSLEVEL</a> </code>tags.</p> <p><strong>The Sub-Class Line</strong></p> @@ -75,7 +75,7 @@ <li><code>HASSUBCLASS:YES</code> must be present in the Class Line that this line is associated with.</li> <li>Begins with the <code>SUBCLASS:<sub-class name></code> tag.</li> - <li>Placed between the Class Lines and the Sub-Class Level Lines that define + <li>Placed between the Class Lines and the Sub-Class Level Lines that define the levels for the sub-class.</li> <li>Only tags identified as Sub-Class Line or Class Line tags should be used on this line.</li> @@ -88,7 +88,7 @@ <li>Only tags identified as Sub-Class Line or Class Line tags should be used on this line.</li> </ul> - <strong>A Sub-Class Example</strong> + <strong>A Sub-Class Example</strong> <p class="indent1"><code>CLASS:Rogue . . .</code><br> <il><code>CLASS:Wizard . . .HASSUBCLASS:YES</code></il><br> <il><code>CLASS:Wizard . . .</code></il><br> @@ -102,7 +102,7 @@ <il><code>.</code><br> <il><code>19 . . .</code></il><br> <il><code>20 . . .</code></il></p> - + <h3>Substitution Class and Substitution Level Lines</h3> <p>Substitution levels can be implemented with the inclusion of the <code><a href="#SUBSTITUTIONCLASS">SUBSTITUTIONCLASS</a></code> and <code><a href="#SUBSTITUTIONLEVEL">SUBSTITUTIONLEVEL</a></code> tags.</p> @@ -255,7 +255,6 @@ <p></p><a name="ATTACKCYCLE"></a><hr> - <p class="new">*** New 4.3.8*** Updated 5.11.6</span></p> <p class="indent0"><strong>Tag Name:</strong> ATTACKCYCLE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> BAB, RAB, or UAB</p> @@ -798,14 +797,14 @@ <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>SUBCLASS:Illusionist <tab> CHOICE:Illusion</code></p> <p class="indent3">For an Illusionist.</p> - <p class="indent2"><code>SUBCLASS:Abjure <tab> rCHOICE:Abjuration</code></p> + <p class="indent2"><code>SUBCLASS:Abjure <tab> CHOICE:Abjuration</code></p> <p class="indent3">For an Abjurer.</p> <p class="indent2"><code>SUBCLASS:Diviner <tab> CHOICE:Divination</code></p> <p class="indent3">For a Diviner.</p> <p class="indent2"><code>SUBCLASS:Savant <tab> CHOICE:Psychokinesis</code></p> <p class="indent3">For a Psychokinesis.</p> - <p class="indent2"><code>SUBCLASS:Blue Dragon Disciple <tab> CHOICE:Black Dragon Disciple</code></p> - <p class="indent3">For a Black Dragon Disciple.</p> + <p class="indent2"><code>SUBCLASS:Blue Dragon Disciple <tab> CHOICE:Blue Dragon Disciple</code></p> + <p class="indent3">For a Blue Dragon Disciple.</p> <p class="indent2"><code>SUBCLASS:Shaper <tab> CHOICE:Illusion.CLEAR</code></p> <p class="indent3">Removes the coice for an Illusionist.</p> <p class="indent2"><code>SUBCLASS:Nomad <tab> CHOICE:Abjuration.MOD <tab> CHOICE:Divination</code></p> @@ -900,7 +899,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent1"> <li>Defines a subclass or specialty choice.</li> - <li>First tag of a line between the Class Lines and the level definition lines for the + <li>First tag of a line between the Class Lines and the level definition lines for the class which can choose these subclasses or specialties.</li> </ul> <p class="indent1"><strong>Example:</strong></p> @@ -952,7 +951,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Defines a group of substitution levels.</li> - <li>First tag of a line between the Class Lines and the level definition lines for the class + <li>First tag of a line between the Class Lines and the level definition lines for the class which can choose these substitution levels.</li> </ul> <p class="indent1"><strong>Example:</strong></p> @@ -1056,14 +1055,14 @@ <p class="indent1"><strong>Variables Used (x):</strong> %HdownNumber (Amount Hit Dice size is stepped down by)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This tag can be used on a level line to specify a hit dice size which will + <li>This tag can be used on a level line to specify a hit dice size which will be applied only that level.</li> - <li>When using the step up function (%upNumber) the steps are d4,d6,d8,d10 and + <li>When using the step up function (%upNumber) the steps are d4,d6,d8,d10 and stops at d12.</li> - <li>When using the step down function (%downNumber) the steps are d12,d10,d8,d6 + <li>When using the step down function (%downNumber) the steps are d12,d10,d8,d6 and stops at d4.</li> <li>Regardless of the number it will never allow a hit die below 1.</li> - <li>This tag can be used on a level line to specify a hit dice size which will + <li>This tag can be used on a level line to specify a hit dice size which will be applied only that level.</li> <li>When using the step up function (%Hup) the steps are d1-d1000.</li> <li>When using the step down function (%Hdown) the steps are d1-d1000.</li> @@ -1119,7 +1118,7 @@ <p class="indent3">The class can choose any written language or "Draconic" as one of thier languages.</p> <p class="indent2"><code>LANGBONUS:.CLEAR,Dwarven,Gnomish,Orcish</code></p> - <p class="indent3">The class has all bonus languages cleared then can choose "Dwarvish", + <p class="indent3">The class has all bonus languages cleared then can choose "Dwarvish", "Gnomish" or "Orcish" as one of thier languages.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-08-03 06:31:21
|
Revision: 3624 http://pcgen.svn.sourceforge.net/pcgen/?rev=3624&view=rev Author: maredudd800 Date: 2007-08-02 23:31:21 -0700 (Thu, 02 Aug 2007) Log Message: ----------- Added example of a ,MODed class entry to the Substitution Level examples. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-03 02:01:33 UTC (rev 3623) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-03 06:31:21 UTC (rev 3624) @@ -115,14 +115,14 @@ <li>Only the Substitution Level Lines that contain tags need to be included.</li> <li>Only tags identified as Substitution Level Line or Class Level Line tags should be used on this line.</li> </ul> - <p><strong>A Substitution Level Example</strong></p> + <p><strong>A Substitution Level Example: Part of a Base Class Entry</strong></p> <blockquote> <P><code>CLASS:Ranger . . .</code><br> <code>CLASS:Ranger <tab> HASSUBSTITUTIONLEVEL:YES</code><br> <code>SUBSTITUTIONCLASS:Orc Ranger</code><br> <code>SUBSTITUTIONLEVEL:4 <tab> HITDIE:12 <tab> SA:Goblin Slave (Ex)</code><br> <code>SUBSTITUTIONLEVEL:10 <tab> HITDIE:12</code><br> - <code>1 . . .</code><br> + <code>1 . . .</code><br> <code>2 . . .</code><br> <code>.</code><br> <code>. </code>(All Class Level Lines <strong>MUST</strong> be included even if they are empty.)<br> @@ -131,6 +131,14 @@ <code>20 . . .</code></p> </blockquote> <p></p> + <p><strong>A Substitution Level Example: A .MODed Class Entry</strong></p> + <blockquote> + <P><code>CLASS:Ranger.MOD <tab> HASSUBSTITUTIONLEVEL:YES</code><br> + <code>SUBSTITUTIONCLASS:Orc Ranger</code><br> + <code>SUBSTITUTIONLEVEL:4 <tab> HITDIE:12 <tab> SA:Goblin Slave (Ex)</code><br> + <code>SUBSTITUTIONLEVEL:10 <tab> HITDIE:12</code><br> + </blockquote> + <p></p> <hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-08-12 06:31:30
|
Revision: 3762 http://pcgen.svn.sourceforge.net/pcgen/?rev=3762&view=rev Author: maredudd800 Date: 2007-08-11 23:31:33 -0700 (Sat, 11 Aug 2007) Log Message: ----------- Corrected typo in Sub-Class Example, Class Building 101 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-12 06:25:24 UTC (rev 3761) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-12 06:31:33 UTC (rev 3762) @@ -85,7 +85,7 @@ </ul> <p><strong>A Sub-Class Example</strong></p> <blockquote> - <p><code>CLASS:Rogue . . .</code><br> + <p><code>CLASS:Wizard . . .</code><br> <code>CLASS:Wizard . . .HASSUBCLASS:YES</code><br> <code>CLASS:Wizard . . .</code><br> <code>SUBCLASS:Abjurer <tab> COST:2 <tab> CHOICE:Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</code><br> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2007-08-21 00:41:34
|
Revision: 3834 http://pcgen.svn.sourceforge.net/pcgen/?rev=3834&view=rev Author: amaitland Date: 2007-08-20 17:41:28 -0700 (Mon, 20 Aug 2007) Log Message: ----------- [ 1777354 ] Convert CHOICE to have type Included Subschool - unless told improper syntax Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-20 23:47:40 UTC (rev 3833) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-08-21 00:41:28 UTC (rev 3834) @@ -22,6 +22,11 @@ <title>Class Files</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" > <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> + <style type="text/css"> +<!-- +.style1 {font-family: Arial, Helvetica, sans-serif} +--> + </style> </head> <body> @@ -88,7 +93,7 @@ <p><code>CLASS:Wizard . . .</code><br> <code>CLASS:Wizard . . .HASSUBCLASS:YES</code><br> <code>CLASS:Wizard . . .</code><br> - <code>SUBCLASS:Abjurer <tab> COST:2 <tab> CHOICE:Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</code><br> + <code>SUBCLASS:Abjurer <tab> COST:2 <tab> CHOICE:SCHOOL|Abjuration <tab> KNOWNSPELLSFROMSPECIALTY:1</code><br> <code>SUBCLASSLEVEL:1 <tab> FEATAUTO:Abjurer Learning Bonus</code><br> <code>SUBCLASSLEVEL:10 <tab> SA:Immune to Acid</code><br> <code>1 . . .</code><br> @@ -815,28 +820,36 @@ <hr> - <p class="indent0"><strong><a name="CHOICE">Tag Name:</a></strong> CHOICE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Specialty Name)</p> + <p class="new">*** Updated 5.14.0</p> + <p class="indent0"><strong><a name="CHOICE">Tag Name:</a></strong> CHOICE:x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> TYPE (SCHOOL, DESCRIPTOR, SUBSCHOOL)</p> + <p align="left"><strong class="indent1">Variables Used (y):</strong> Schools (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation<span class="style1">, Psychokinesis, etc </span>) + </p> + <p class="indent1"><strong><strong>Variables Used (y):</strong> </strong>Descriptors (Mind-Affecting, Fire, Water, Earth, Air, Lawful, Chaotic, Good, Evil, etc.)</p> + <p class="indent1"><strong><strong>Variables Used (y): </strong></strong>Subschools (Summoning, Creation, Healing, etc.) </p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Indicates the specialty (name of school, sub-school or descriptor) of this - subclass/specialty.</p> + <p class="indent2">Indicates the specialty (By TYPE using the name of school, sub-school or descriptor and then the corresponding CHOICE applicable to the TYPE selected) of this + subclass/specialty. Any used SCHOOL, DESCRIPTOR or SUBSCHOOL is a valid choice. </p> <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>SUBCLASS:Illusionist <tab> CHOICE:Illusion</code></p> + <p class="indent2"><code>SUBCLASS:Illusionist <tab> CHOICE:SCHOOL|Illusion</code></p> <p class="indent3">For an Illusionist.</p> - <p class="indent2"><code>SUBCLASS:Abjure <tab> CHOICE:Abjuration</code></p> + <p class="indent2"><code>SUBCLASS:Abjure <tab> CHOICE:SCHOOL|Abjuration</code></p> <p class="indent3">For an Abjurer.</p> - <p class="indent2"><code>SUBCLASS:Diviner <tab> CHOICE:Divination</code></p> + <p class="indent2"><code>SUBCLASS:Diviner <tab> CHOICE:SCHOOL|Divination</code></p> <p class="indent3">For a Diviner.</p> - <p class="indent2"><code>SUBCLASS:Savant <tab> CHOICE:Psychokinesis</code></p> + <p class="indent2"><code>SUBCLASS:Savant <tab> CHOICE:<code>SCHOOL|</code>Psychokinesis</code></p> <p class="indent3">For a Psychokinesis.</p> <p class="indent2"><code>SUBCLASS:Blue Dragon Disciple <tab> CHOICE:Blue Dragon Disciple</code></p> <p class="indent3">For a Blue Dragon Disciple.</p> - <p class="indent2"><code>SUBCLASS:Shaper <tab> CHOICE:Illusion.CLEAR</code></p> + <p class="indent2"><code>SUBCLASS:Shaper <tab> CHOICE:<code>SCHOOL|</code>Illusion.CLEAR</code></p> <p class="indent3">Removes the coice for an Illusionist.</p> - <p class="indent2"><code>SUBCLASS:Nomad <tab> CHOICE:Abjuration.MOD <tab> CHOICE:Divination</code></p> + <p class="indent2"><code>SUBCLASS:Nomad <tab> CHOICE:<code>SCHOOL|</code>Abjuration.MOD <tab> CHOICE:<code>SCHOOL|</code>Divination</code></p> <p class="indent3">Replaces the choice for an Abjurer with Diviner.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> + <p class="indent2"> </p> + <p class="indent1"><strong>NOTE:</strong></p> + <p class="indent2">Due to the diversity of the various publishers we cannot list each and every school, subschool and descriptor. All used in existing lst files are valid choices. </p> <p></p> <hr> @@ -1459,6 +1472,6 @@ alt="Valid HTML 4.01 Strict" height="31" width="88"></a> </p> - </body> +</body> </html> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-09-07 00:20:15
|
Revision: 4029 http://pcgen.svn.sourceforge.net/pcgen/?rev=4029&view=rev Author: maredudd800 Date: 2007-09-06 17:20:19 -0700 (Thu, 06 Sep 2007) Log Message: ----------- [ 1749679 ] [5.13] FEATAUTO & AUTO:FEAT Issue#: 1749679 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-07 00:19:56 UTC (rev 4028) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-07 00:20:19 UTC (rev 4029) @@ -1070,6 +1070,7 @@ <hr> + <p class="new"> <span class="deprecated">(Deprecated, use <a href="../globalfilestagpages/globalfilesother.html#AUTOFEAT">AUTO:FEAT</a> tag instead. FEATAUTO to be removed in 6.0)</span></p> <p class="indent0"><strong><a name="FEATAUTO">Tag Name:</a></strong> FEATAUTO:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat Names)</p> <p class="indent1"><strong>Variables Used (x):</strong> .CLEAR.Text (Feat Names)</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-09-07 20:22:22
|
Revision: 4039 http://pcgen.svn.sourceforge.net/pcgen/?rev=4039&view=rev Author: maredudd800 Date: 2007-09-07 13:22:25 -0700 (Fri, 07 Sep 2007) Log Message: ----------- [ 1783961 ] Clean up ADD:CLASSKILLS tag in Class File Docs Issue#: 1783961 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-07 19:44:35 UTC (rev 4038) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-07 20:22:25 UTC (rev 4039) @@ -179,7 +179,7 @@ <hr> - <p class="new">*** Deprecated 5.11.11 - Remove 6.0 - Use <a href="CLASSSKILLS|">BONUS:CLASSSKILLS|</a> tag + <p class="new">*** Deprecated 5.11.11 - Remove 6.0 - Use <a href="CLASSSKILLS|">ADD:CLASSSKILLS|</a> tag instead.</p> <p class="indent0"><strong><a name="CLASSSKILLS(">Tag Name:</a></strong> ADD:CLASSSKILLS(y,y)z</p> <p class="indent1"><strong>Variables Used (x):</strong> CLASSSKILLS</p> @@ -221,42 +221,36 @@ <p class="new">*** New 5.11.11</p> <p class="indent0"><strong><a name="CLASSSKILLS|">Tag Name:</a></strong> ADD:CLASSSKILLS|[x|]y,y</p> - <p class="indent1"><strong>Variables Used (x):</strong> (The optional count, defaults to 1)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Text (Skill names)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE.SkillType (Skill type)</p> + <p class="indent1"><strong>Variables Used (x):</strong> number (Number of selections made, defaults to 1)</p> + <p class="indent1"><strong>Variables Used (y):</strong> text (Skill name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=text (Skill type)</p> <p class="indent1"><strong>Variables Used (y):</strong> ANY</p> <p class="indent1"><strong>Variables Used (y):</strong> CROSSCLASSSKILLS</p> <p class="indent1"><strong>Variables Used (y):</strong> EXCLUSIVE</p> <p class="indent1"><strong>Variables Used (y):</strong> NONEXCLUSIVE</p> <p class="indent1"><strong>Variables Used (y):</strong> TRAINED</p> <p class="indent1"><strong>Variables Used (y):</strong> UNTRAINED</p> - <p class="indent1"><strong>Variables Used (y):</strong> AUTORANK=<Free Ranks></p> - <p class="indent1"><strong>Variables Used (z):</strong> Number, Variable or Formula (Number of choices granted)</p> + <p class="indent1"><strong>Variables Used (y):</strong> AUTORANK=<number> (Number of free ranks granted)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> - <li>This will add a number of selections of skills of the chosen type.</li> + <li>This will add a number of skills of the chosen type to the characters list of classs skills.</li> <li>The number leading denotes how many choices are granted.</li> - <li>Use AUTORANK to assign free ranks to any skills chosen.</li> - <li>Valid TYPE's are: ANY, UNTRAINED, TRAINED, EXCLUSIVE, NONEXCLUSIVE, CROSSCLASSSKILLS, - and <skilltype> (i.e. the type of skill not the word "skilltype".)</li> - <li>AUTORANK=<x> is a special thing for ADD:CLASSSKILLS(). It puts <x> - number of free ranks into that skill. (as if there was - a BONUS:SKILLRANK|<SkillName>|<x> tag for that skill).</li> + <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> + <li>Use AUTORANK to assign free ranks to any skills chosen as if there was + a BONUS:SKILLRANK|<SkillName>|<number> tag for that skill.</li> </ul> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>ADD:CLASSSKILLS|2|Bluff,Listen,Move Silently</code></p> - <p class="indent3">Add any two of "Bluff", "Listen" or "Move Silently".</p> - <p class="indent2"><code>ADD:CLASSSKILLS|2|Wilderness Lore,TYPE=Knowledge,AUTORANK=1,Bluff,Move Silently, - Listen</code></p> - <p class="indent3">Add any two of "Wilderness Lore", "Knowledge" type skills, - "Bluff", "Move Silently" or "Listen".</p> + <p class="indent3">Add any two of "Bluff", "Listen" or "Move Silently" to the characters list of class skills.</p> + <p class="indent2"><code>ADD:CLASSSKILLS|2|TYPE=Knowledge</code></p> + <p class="indent3">Add any two "Knowledge" type skills selected to the characters list of class skills.</p> <p class="indent2"><code>ADD:CLASSSKILLS|NONEXCLUSIVE,AUTORANK=2</code></p> <p class="indent3">This would give the character two bonus ranks to the "nonexclusive" type skill selected.</p> - <p class="indent2"><code>ADD:CLASSSKILLS|2|TYPE=Knowledge</code></p> - <p class="indent3">This would give the char two bonus ranks to the TYPE of "Knowledge" - type skill selected.</p> + <p class="indent2"><code>ADD:CLASSSKILLS|2|Wilderness Lore,TYPE=Knowledge,AUTORANK=1,Bluff,Move Silently, + Listen</code></p> + <p class="indent3">Add any two of "Wilderness Lore", "Knowledge" type skills, + "Bluff", "Move Silently" or "Listen" and grants 1 bonus rank each.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Lines.</p> <p></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-09-08 06:42:37
|
Revision: 4042 http://pcgen.svn.sourceforge.net/pcgen/?rev=4042&view=rev Author: maredudd800 Date: 2007-09-07 23:42:39 -0700 (Fri, 07 Sep 2007) Log Message: ----------- [ 1784315 ] Example of FEATAUTO misspelled Issue#: 1784315 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-08 06:21:59 UTC (rev 4041) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-08 06:42:39 UTC (rev 4042) @@ -1077,7 +1077,7 @@ <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>FEATAUTO:Simple Weapon Proficiency</code></p> <p class="indent3">The class automatically receives the "Simple Weapon Proficiency" feat.</p> - <p class="indent2"><code>FEATATUO:Alertness|Blind Fighting</code></p> + <p class="indent2"><code>FEATAUTO:Alertness|Blind Fighting</code></p> <p class="indent3">The class automatically receives the "Alertness" and "Blind Fighting" feats.</p> <p class="indent2"><code>CLASS:Ranger.MOD ADD:FEAT(Track,Shadow (TT))</code></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fi...@us...> - 2007-09-19 03:28:24
|
Revision: 4108 http://pcgen.svn.sourceforge.net/pcgen/?rev=4108&view=rev Author: fitzs Date: 2007-09-18 20:28:26 -0700 (Tue, 18 Sep 2007) Log Message: ----------- [ 1411279 ] [Data File Tag Pages] STARTSKILLPTS to take JEP Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-18 18:36:08 UTC (rev 4107) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-09-19 03:28:26 UTC (rev 4108) @@ -39,7 +39,7 @@ and the <a href="#TagList">Tag List</a>.</p> <hr> <h2><a name="ClassBuilding">Class Building 101</a></h2> - + <p>Classes have three types of elements. These consist of the Class and Class Level Lines, the Sub-Class and Sub-Class Level Lines, and the Subsitution Class and Substitution Level Lines.</p> <h3>Class and Class Level Lines</h3> @@ -274,7 +274,7 @@ <p></p> <hr> - + <p class="indent0"><strong><a name="CLASS">Tag Name:</a></strong> CLASS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text</p> <p class="indent1"><strong>What it does:</strong></p> @@ -341,9 +341,14 @@ <p class="indent1"><strong>Variables Used (x):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is how many skill points a character gains per level.</p> + <p class="indent2">Formulas can be used as well.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>STARTSKILLPTS:4</code></p> <p class="indent3">Class gets 4 skill points per level, before any modifiers.</p> + <p class="indent2"><code>STARTSKILLPTS:4+INT</code></p> + <p class="indent3">Class gets 4 skill points per level plus the INT Bonus points, before any modifiers.</p> + <p class="indent2"><code>STARTSKILLPTS:4/CHA</code></p> + <p class="indent3">Class gets 4 skill points per level divided by the CHA Bonus points, before any modifiers.</p> <p class="indent2"><code>CLASS:Blackguard.MOD <tab> STARTSKILLPTS:2 <tab> CSKILL:.CLEAR|Handle Animal|Ride <tab> CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|Knowledge (Religion) |TYPE.Profession|Climb|Jump|Listen|Spot|Swim|Pilot <tab> CCSKILL:Handle Animal|Ride</code></p> <p class="indent3">Modified Class that changes all of these Tags from their starting values..</p> <p class="indent1"><strong>Where it is used:</strong></p> @@ -932,7 +937,7 @@ <p></p> <hr> - + <p class="indent0"><strong><a name="SUBCLASS">Tag Name:</a></strong> SUBCLASS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (name of subclass or specialty)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -1404,7 +1409,7 @@ <p></p> <hr> - + <p class="new">*** New 5.7.9</p> <p class="indent0"><strong><a name="MONNONSKILLHD">Tag Name:</a></strong> MONNONSKILLHD:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of hit dice)</p> @@ -1466,7 +1471,7 @@ src="../../images/system/valid-html401.png" alt="Valid HTML 4.01 Strict" height="31" width="88"></a> </p> - + </body> </html> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-10-15 05:50:24
|
Revision: 4285 http://pcgen.svn.sourceforge.net/pcgen/?rev=4285&view=rev Author: maredudd800 Date: 2007-10-14 22:50:28 -0700 (Sun, 14 Oct 2007) Log Message: ----------- [ 1804788 ] SPELLLIST Syntax Change for Domains Issue#: 1804788 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-10-15 05:33:56 UTC (rev 4284) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-10-15 05:50:28 UTC (rev 4285) @@ -728,7 +728,7 @@ <p class="indent0"><strong><a name="SPELLLIST">Tag Name:</a></strong> SPELLLIST:x|y|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (number of choices)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Class Name)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Text (Domain Name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> DOMAIN.Text (Domain Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Optional.</li> @@ -748,9 +748,9 @@ <p class="indent3">The subclass uses either the ranger or druid spell list.</p> <p class="indent2"><code>CLASS:War Mind <tab> SPELLLIST:2|Ranger|Druid|Barabarian</code></p> <p class="indent3">The class uses 2 of the ranger, Druid or Barbarian spell lists.</p> - <p class="indent2"><code>CLASS:Blood Witch <tab> SPELLLIST:1|Animal(Domain)</code></p> + <p class="indent2"><code>CLASS:Blood Witch <tab> SPELLLIST:1|DOMAIN.Animal</code></p> <p class="indent3">The class uses the Animal Domain spell list.</p> - <p class="indent2"><code>CLASS:Rogue.COPY=Blood Witch <tab> SPELLLIST:1|Animal(Domain)</code></p> + <p class="indent2"><code>CLASS:Rogue.COPY=Blood Witch <tab> SPELLLIST:1|DOMAIN.Animal</code></p> <p class="indent3">Copy class Rogue to Blood Witch useing the Animal Domain spell list.</p> <p class="indent2"><code>CLASS:Defender.MOD <tab> SPELLSTAT:INT <tab> BONUSSPELLSTAT:NONE <tab> SPELLTYPE:Arcane <tab> SPELLBOOK:NO <tab> BONUS:CASTERLEVEL|Defender|TL <tab> SPELLLIST:1|Channeler</code></p> <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-10-15 06:29:08
|
Revision: 4286 http://pcgen.svn.sourceforge.net/pcgen/?rev=4286&view=rev Author: maredudd800 Date: 2007-10-14 23:29:11 -0700 (Sun, 14 Oct 2007) Log Message: ----------- [ 1804812 ] REPEATLEVEL must be attached to level Issue#: 1804812 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-10-15 05:50:28 UTC (rev 4285) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-10-15 06:29:11 UTC (rev 4286) @@ -106,7 +106,7 @@ </blockquote> <h3>Substitution Class and Substitution Level Lines</h3> <p>Substitution levels can be implemented with the inclusion of the <code><a href="#SUBSTITUTIONCLASS">SUBSTITUTIONCLASS</a></code> and <code><a href="#SUBSTITUTIONLEVEL">SUBSTITUTIONLEVEL</a></code> tags.</p> - <p><strong></strong><strong>The Substitution Class Line</strong></p> + <p><strong>The Substitution Class Line</strong></p> <ul> <li><code>HASSUBSTITUTIONLEVEL:YES</code> must be present in the Class Line that this line is associated with.</li> <li>Begins with the <code>SUBSTITUTIONCLASS:<substitution class name></code> tag.</li> @@ -135,7 +135,7 @@ <code>19 . . .</code><br> <code>20 . . .</code></p> </blockquote> - <p></p> + <p></ p> <p><strong>A Substitution Level Example: A .MODed Class Entry</strong></p> <blockquote> <P><code>CLASS:Ranger.MOD <tab> HASSUBSTITUTIONLEVEL:YES</code><br> @@ -143,7 +143,7 @@ <code>SUBSTITUTIONLEVEL:4 <tab> HITDIE:12 <tab> SA:Goblin Slave (Ex)</code><br> <code>SUBSTITUTIONLEVEL:10 <tab> HITDIE:12</code><br> </blockquote> - <p></p> + <p></ p> <hr> @@ -157,12 +157,12 @@ <li><a href="#OtherOptionalTags">Other Optional Tags</a></li> <li><a href="#MonsterSpecificTags">Monster Specific Tags.</a></li> </ul> - <p></p> + <p></ p> <hr> <h3><a name="Required">Tags Required for all Classes</a></h3> - <p></p> + <p></ p> <hr> @@ -175,7 +175,7 @@ <p class="indent3">The class abbreviation is "Rgr".</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -215,7 +215,7 @@ <p class="indent2"><code>ADD:CLASSSKILLS(TYPE=Knowledge)2</code></p> <p class="indent3">This would give the char two bonus ranks to the TYPE of "Knowledge" type skill selected.</p> - <p></p> + <p></ p> <hr> @@ -253,7 +253,7 @@ "Bluff", "Move Silently" or "Listen" and grants 1 bonus rank each.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Lines.</p> - <p></p> + <p></ p> <hr> @@ -271,7 +271,7 @@ <p class="indent3">Grants another attack ever 3 bonus points of BAB from the class to the Unarmed attack cycle.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -298,7 +298,7 @@ <p class="indent3">Removes the Class "Fighter" from the dataset.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Beginning of Class Line.</p> - <p></p> + <p></ p> <hr> @@ -311,7 +311,7 @@ <p class="indent3">The hit dice per level is 10.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -333,7 +333,7 @@ <p class="indent3">Remove the previously specified maximum class level for barbarian.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -353,7 +353,7 @@ <p class="indent3">Modified Class that changes all of these Tags from their starting values..</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -368,7 +368,7 @@ selected.</p> <p><strong>Where it is used: </strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -381,12 +381,12 @@ <p class="indent3">The class will gets 1 extra feat.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> <h2><a name="SpellcasterTags">Spell Casters Tags</a></h2> - <p></p> + <p></ p> <hr> @@ -411,7 +411,7 @@ & the Law domain regardless of the deity selected.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -435,7 +435,7 @@ <p class="indent3">Sets the Paladins spell caster level to half his class level after he reaches level 4.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -457,7 +457,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -482,7 +482,7 @@ level spells.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -493,7 +493,7 @@ other tags. The way to replicate another classes spellcasting capabilities is to copy that classes CAST, KNOWN and other spell related tags into the new class and then use the <a href="#SPELLLIST">SPELLLIST</a> tag to assign it the spell list from the class being replicated.</p> - <p></p> + <p></ p> <hr> @@ -509,7 +509,7 @@ <p class="indent3">Class may have "Zeus" or "Athena" as its Deity.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -534,7 +534,7 @@ is "Ra" or only Law if the deity is not "Ra".</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -548,7 +548,7 @@ <p class="indent2"><code>HASSPELLFORMULA:Yes</code></p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -559,7 +559,7 @@ <li>The class level of the character will be multiplied by the numeric value supplied for calculating potions, scrolls, and wands.</li> <li>The default value is 1.</li> - <li>ITEMCREATE is a rather complicated beast in the code (may have (+)(-)(*)(/)&() and CL for + <li>ITEMCREATE is a rather complicated beast in the code (may have (+)(-)(*)(/)&() and CL for Character Level), yet is only documented as a number. This was updated (comment in the code reads: "This is to support older versions of the ITEMCREATE tag that allowed 0.5, because it used to be just a multiple"). The documentation should be updated to reflect the more complicated @@ -575,7 +575,7 @@ wands.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2"> Class Line.</p> - <p></p> + <p></ p> <hr> @@ -600,7 +600,7 @@ <p class="indent3">Sets the known progression to the value of the variable <code>KnownLvl0</code> for 0 level spells.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -624,7 +624,7 @@ <p class="indent2"><code>6 TAB KNOWNSPELLS:Acid Fog</code></p> <p class="indent3">The class knows the spell "Acid Fog" at 6th Level.</p> <p class="indent2"><code>1 TAB KNOWNSPELLS:Acid Fog|Alarm</code></p> - <p class="indent3">The class knows the spell "Acid Fog" at 6th Level; and "Alarm" at 1st Level.</p> + <p class="indent3">The class knows the spell "Acid Fog" at 6th Level; and "Alarm" at 1st Level.</p> <p class="indent2"><code>3 TAB KNOWNSPELLS:LEVEL=3</code></p> <p class="indent3">The class knows all level 3 spells available.</p> <p class="indent2"><code>0 TAB KNOWNSPELLS:TYPE:Divine</code></p> @@ -633,7 +633,7 @@ <p class="indent3">The class knows all level 3 arcane spells available.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class and Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -646,7 +646,7 @@ <p class="indent3">The class memorizes spells as a wizard does.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -660,7 +660,7 @@ <p class="indent3">The class cannot use Divination or Necromancy.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -705,7 +705,7 @@ <p class="indent3">Prohibits the character from taking spells from this list.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -720,7 +720,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -756,7 +756,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">CLASSES, CLASS Line, SUBCLASS line or SUBCLASSLEVEL line.</p> - <p></p> + <p></ p> <hr> @@ -776,7 +776,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -791,7 +791,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -810,12 +810,12 @@ each day, he already had a first and second.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2"> Class Level Line.</p> - <p></p> + <p></ p> <hr> <h3><a name="SubClassTags">Sub-Class Tags</a></h3> - <p></p> + <p></ p> <hr> @@ -824,8 +824,8 @@ <p class="indent1"><strong>Variables Used (x):</strong> TYPE (SCHOOL, DESCRIPTOR, SUBSCHOOL)</p> <p align="left"><strong class="indent1">Variables Used (y):</strong> Schools (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation<span class="style1">, Psychokinesis, etc </span>) </p> - <p class="indent1"><strong><strong>Variables Used (y):</strong> </strong>Descriptors (Mind-Affecting, Fire, Water, Earth, Air, Lawful, Chaotic, Good, Evil, etc.)</p> - <p class="indent1"><strong><strong>Variables Used (y): </strong></strong>Subschools (Summoning, Creation, Healing, etc.) </p> + <p class="indent1"><strong>Variables Used (y): </strong>Descriptors (Mind-Affecting, Fire, Water, Earth, Air, Lawful, Chaotic, Good, Evil, etc.)</p> + <p class="indent1"><strong>Variables Used (y): </strong>Subschools (Summoning, Creation, Healing, etc.) </p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Indicates the specialty (By TYPE using the name of school, sub-school or descriptor and then the corresponding CHOICE applicable to the TYPE selected) of this subclass/specialty. Any used SCHOOL, DESCRIPTOR or SUBSCHOOL is a valid choice. </p> @@ -836,20 +836,20 @@ <p class="indent3">For an Abjurer.</p> <p class="indent2"><code>SUBCLASS:Diviner <tab> CHOICE:SCHOOL|Divination</code></p> <p class="indent3">For a Diviner.</p> - <p class="indent2"><code>SUBCLASS:Savant <tab> CHOICE:<code>SCHOOL|</code>Psychokinesis</code></p> + <p class="indent2"><code>SUBCLASS:Savant <tab> CHOICE:SCHOOL|Psychokinesis</code></p> <p class="indent3">For a Psychokinesis.</p> <p class="indent2"><code>SUBCLASS:Blue Dragon Disciple <tab> CHOICE:Blue Dragon Disciple</code></p> <p class="indent3">For a Blue Dragon Disciple.</p> - <p class="indent2"><code>SUBCLASS:Shaper <tab> CHOICE:<code>SCHOOL|</code>Illusion.CLEAR</code></p> + <p class="indent2"><code>SUBCLASS:Shaper <tab> CHOICE:SCHOOL|Illusion.CLEAR</code></p> <p class="indent3">Removes the coice for an Illusionist.</p> - <p class="indent2"><code>SUBCLASS:Nomad <tab> CHOICE:<code>SCHOOL|</code>Abjuration.MOD <tab> CHOICE:<code>SCHOOL|</code>Divination</code></p> + <p class="indent2"><code>SUBCLASS:Nomad <tab> CHOICE:SCHOOL|Abjuration.MOD <tab> CHOICE:SCHOOL|Divination</code></p> <p class="indent3">Replaces the choice for an Abjurer with Diviner.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p class="indent2"> </p> + <p class="indent2"></ p> <p class="indent1"><strong>NOTE:</strong></p> <p class="indent2">Due to the diversity of the various publishers we cannot list each and every school, subschool and descriptor. All used in existing lst files are valid choices. </p> - <p></p> + <p></ p> <hr> <p class="new">*** New 5.3.3</p> @@ -863,7 +863,7 @@ <p class="indent3">The subclass has a cost of 2.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line (<strong>REQUIRED</strong> to be on each SUBCLASS line).</p> - <p></p> + <p></ p> <hr> @@ -879,7 +879,7 @@ <p class="indent3">The class has been modified to include subclasses.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line (<strong>REQUIRED</strong> if the class has SUBCLASS lines).</p> - <p></p> + <p></ p> <hr> @@ -893,7 +893,7 @@ <p class="indent3">The subclass has 1 spell from their specialty in addition to normal.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p></p> + <p></ p> <hr> @@ -908,7 +908,7 @@ <p class="indent3">The subclass has a prohibited cost of 2.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p></p> + <p></ p> <hr> @@ -934,7 +934,7 @@ <p class="indent3">Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p></p> + <p></ p> <hr> @@ -951,7 +951,7 @@ <p class="indent3">The class has Illusionist as a subclass.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p></p> + <p></ p> <hr> @@ -970,12 +970,12 @@ <p class="indent3">would add SA:Angelfire at level 3</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Subclass Line.</p> - <p></p> + <p></ p> <hr> <h3><a name="SubstitutionLevelTags">Substitution Level Tags</a></h3> - <p></p> + <p></ p> <hr> @@ -989,7 +989,7 @@ <p class="indent3">The class has substitution levels.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line (<strong>REQUIRED</strong> if the class has SUBSTITUTIONCLASS lines).</p> - <p></p> + <p></ p> <hr> @@ -1007,7 +1007,7 @@ <p class="indent3">The class has Orc Ranger substitution levels.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Substitutionclass Line.</p> - <p></p> + <p></ p> <hr> @@ -1026,12 +1026,12 @@ <p class="indent3">would add SA:Goblin Slave (Ex) at level 4 instead of the standard level 4 class abilities.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Substitutionclass Line.</p> - <p></p> + <p></ p> <hr> <h3><a name="OtherOptionalTags">Other Optional Tags</a></h3> - <p></p> + <p></ p> <hr> @@ -1045,7 +1045,7 @@ <p class="indent3">If prerequisites are no longer met, the character becomes an "Ex Monk".</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1065,7 +1065,7 @@ levels of Ex Paladin available.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1091,7 +1091,7 @@ skills, then removes the "Track" skill, on the first Class Level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class and Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -1146,7 +1146,7 @@ be stepped down to d3.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -1174,7 +1174,7 @@ "Gnomish" or "Orcish" as one of thier languages.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -1188,7 +1188,7 @@ <p class="indent3">The class prerequisites are only valid if not taken at 1st level.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1216,16 +1216,19 @@ <p class="indent3">Removes all feats that have been granted/taken by the Paladin Class.</p> <p class="indent1"><strong>Where it can be used:</strong></p> <p class="indent2">Works in class and template files.</p> - <p></p> + <p></ p> <hr> <p class="new">*** New 5.8</p> - <p class="indent0"><strong><a name="REPEATLEVEL">Tag Name:</a></strong> REPEATLEVEL:x|y|z:(level):(level assigned item)</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number (level interval)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Number (Number of intervals before skipping one + <p class="indent0"><strong><a name="REPEATLEVEL">Tag Name:</a></strong> w:REPEATLEVEL:x|y|z</p> + <p class="indent1"><strong>Variables Used (w):</strong> Number (Class level)</p> + <p class="indent1"><strong>Variables Used (w):</strong> SUBCLASSLEVEL:Number (Class level)</p> + <p class="indent1"><strong>Variables Used (w):</strong> SUBSTITUTIONLEVEL:Number (Class level)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Level interval)</p> + <p class="indent1"><strong>Variables Used (y):</strong> SKIP=Number (Number of intervals before skipping one interval, use 0 for no skip, Optional)</p> - <p class="indent1"><strong>Variables Used (z):</strong> Number (Maximum level, Optional)</p> + <p class="indent1"><strong>Variables Used (z):</strong> MAX=Number (Maximum level, Optional)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>When encountered on a class level line all the tags included in the line @@ -1240,23 +1243,24 @@ <li>Variables y and z are optional but if you use z you must also use y which can be set to 0 if it is not otherwise used.</li> <li>Any valid class tags may be used on the line to be repeated.</li> + <li>The REPEATLEVEL tag can be used on the SUBCLASSLEVEL and SUBSTITUTIONLEVEL lines.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>5 <tab> REPEATLEVEL:5 <tab> ADD:FEAT(ABonusFeat)</code></p> - <p class="indent3">would add at levels 5,10,15,20,... up to the MAXLEVEL defined by class.</p> - <p class="indent2"><code>1 <tab> REPEATLEVEL:1|4 <tab> ADD:FEAT(ABonusFeat)</code></p> - <p class="indent3">would add at levels 1,2,3,4,6,7,8,9,11,12,13,14,... up to the MAXLEVEL defined by class.</p> - <p class="indent2"><code>2 <tab> REPEATLEVEL:2|0|20 <tab> ADD:FEAT(ABonusFeat)</code></p> - <p class="indent3">would add at levels 2,4,6,8,... up to level 20.</p> + <p class="indent2"><code>5:REPEATLEVEL:5 <tab> ADD:FEAT(ABonusFeat)</code></p> + <p class="indent3">Would add at levels 5,10,15,20,... up to the MAXLEVEL defined by class.</p> + <p class="indent2"><code>1:REPEATLEVEL:1|SKIP=4 <tab> ADD:FEAT(ABonusFeat)</code></p> + <p class="indent3">Would add at levels 1,2,3,4,6,7,8,9,11,12,13,14,... up to the MAXLEVEL defined by class.</p> + <p class="indent2"><code>2:REPEATLEVEL:2|SKIP=0|MAX=20 <tab> ADD:FEAT(ABonusFeat)</code></p> + <p class="indent3">Would add at levels 2,4,6,8,... up to level 20.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Level Lines.</p> - <p></p> + <p class="indent2">Class Level Lines, Sub-class Level Lines, Substitution Level Lines.</p> + <p></ p> <hr> <p class="new">*** Deprecated - Use <a href="../globalfilestagpages/globalfilesother.html#SA">SA</a></p> <p class="indent0"><strong><a name="SASPECIALS">Tag Name:</a></strong> SA:name(SPECIALS)</p> - <p></p> + <p></ p> <hr> @@ -1275,13 +1279,13 @@ <p class="indent3">The class can choose from 2 of Ranger, Druid or Barbarian class skills.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> <p class="new">*** Deprecated - Use <a href="../globalfilestagpages/globalfilesother.html#SA">SA</a></p> <p class="indent0"><strong><a name="SPECIALS">Tag Name:</a></strong> SPECIALS</p> - <p></p> + <p></ p> <hr> @@ -1293,14 +1297,14 @@ <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> <p class="indent3">The class uses the "Incorporeal", "Undead" and "Celestial" templates.</p> - <p class="indent1"></p> + <p class="indent1"></ p> <p class="indent1"><strong> Variables Used (x):</strong> TEMPLATE:CHOOSE:</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent1">CHOOSE will supply a popup window of the choices presented in the tag that are | (pipe) delimited and allow the user to pick ONE from the list.</p> <p class="indent1"><strong> Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> <p class="indent3">The class can choose either the "Celestial" or "Outsider" templates.</p> - <p class="indent1"></p> + <p class="indent1"></ p> <p class="indent1"><strong>Variables Used (x):</strong> ADDCHOICE</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">This is a | (pipe) delimited list of template choices that are added to the list presented by the original TEMPLATE:CHOOSE tag found here or in other lst files.</p> @@ -1308,10 +1312,10 @@ <p class="indent2"><code>TEMPLATE:ADDCHOICE:Demihuman|Beast</code></p> <p class="indent3">The class can choose from the "Demihuman" or "Beast" templates in addition to others already entitled.</p> - <p class="indent1"></p> + <p class="indent1"></ p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line or Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1332,10 +1336,10 @@ <p class="indent3">Unarmed damage is treated as a Monk of five levels higher. For this to work you must have Monk levels.</p> <p class="indent2"><code>BONUS:UDAM|CLASS.Monk|CL=SpecialMonk</code></p> <p class="indent3">Would raise the Monks Unarmed Damage 'level' by the Class Level of the 'SpecialMonk' class.</p> - <p class="indent1"></p> + <p class="indent1"></ p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> @@ -1354,7 +1358,7 @@ <p class="indent3">The class is not visible for selection on the Classes and Summary tabs.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1374,12 +1378,12 @@ <p class="indent3">The class receives bonus proficiency in any one Simple weapon.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Level Line.</p> - <p></p> + <p></ p> <hr> <h3><a name="MonsterSpecificTags">Monster Specific Tags</a></h3> - <p></p> + <p></ p> <hr> @@ -1392,7 +1396,7 @@ <p class="indent3">The class gets 1 feat per 2 levels.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1406,7 +1410,7 @@ <p class="indent3">The class gets the intelligence modifier for skills they get for gaining hit dice.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1423,7 +1427,7 @@ <p class="indent3">A colossal monster would not get skill points for the first 32 levels/hit dice of this class.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> @@ -1440,7 +1444,7 @@ <p class="indent3">Each level the monster will receive 6 + int bonus skill points.</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">Class Line.</p> - <p></p> + <p></ p> <hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2007-11-21 23:53:09
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Revision: 4563 http://pcgen.svn.sourceforge.net/pcgen/?rev=4563&view=rev Author: maredudd800 Date: 2007-11-21 15:53:11 -0800 (Wed, 21 Nov 2007) Log Message: ----------- REMOVE:FEAT Cleanup Issue#: 1835946 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-11-21 19:28:19 UTC (rev 4562) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2007-11-21 23:53:11 UTC (rev 4563) @@ -1193,26 +1193,29 @@ <hr> <p class="new">*** New 5.8</p> - <p class="indent0"><strong><a name="REMOVE">Tag Name:</a></strong> REMOVE:FEAT(x,x)y</p> + <p class="indent0"><strong><a name="REMOVE">Tag Name:</a></strong> REMOVE:FEAT|x,x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of feat)</p> <p class="indent1"><strong>Variables Used (x):</strong> TYPE.Text (Name of feat type)</p> <p class="indent1"><strong>Variables Used (x):</strong> CLASS.Text (Name of feat type)</p> - <p class="indent1"><strong>Variables Used (x):</strong> CHOICE (pops a chooser box)</p> + <p class="indent1"><strong>Variables Used (x):</strong> CHOICE (Presents a chooser dialog box)</p> <p class="indent1"><strong>Variables Used (y):</strong> Number (Number of feats to remove, Optional)</p> <p class="indent1"><strong>Variables Used (y):</strong> ALL (Removes all indicated feats without prompting)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Provides options for removing feats, this works with hidden feats as well as standard feats - but not on those applied with the VFEAT or MFEAT tags. The (y) variable is optional, - if not present the tag simply removes whatever feats are specified in variable (x).</p> + <ul class="indent2"> + <li>Provides options for removing hidden and standard feats, but not those applied + with the VFEAT or MFEAT tags.</li> + <li>The (y) variable is optional. If not present the tag simply removes whatever + feats are specified in variable (x).</li> + </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>REMOVE:FEAT(Alertness)</code></p> + <p class="indent2"><code>REMOVE:FEAT|Alertness|</code></p> <p class="indent3">Removes the Alertness feat, no choice is presented, the feat is simply removed.</p> - <p class="indent2"><code>REMOVE:FEAT(TYPE.Fighter)3</code></p> + <p class="indent2"><code>REMOVE:FEAT|TYPE.Fighter|3</code></p> <p class="indent3">Presents a list of Fighter type feats and allows the removal of up to 3.</p> - <p class="indent2"><code>REMOVE:FEAT(CHOICE)2</code></p> - <p class="indent3">Presents a list of all feats the character has and allow removal of 2 of them. + <p class="indent2"><code>REMOVE:FEAT|CHOICE|2</code></p> + <p class="indent3">Presents a list of all feats the character has and allows the removal of 2 of them. If a feat has a COST:# associated with it, it returns that # back to the feat pool.</p> - <p class="indent2"><code>REMOVE:FEAT(CLASS.Paladin)ALL</code></p> + <p class="indent2"><code>REMOVE:FEAT|CLASS.Paladin|ALL</code></p> <p class="indent3">Removes all feats that have been granted/taken by the Paladin Class.</p> <p class="indent1"><strong>Where it can be used:</strong></p> <p class="indent2">Works in class and template files.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |