From: <nu...@us...> - 2006-04-12 01:20:40
|
Revision: 763 Author: nuance Date: 2006-04-11 18:20:34 -0700 (Tue, 11 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=763&view=rev Log Message: ----------- Update expected test result as per changed data Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-11 23:31:12 UTC (rev 762) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-12 01:20:34 UTC (rev 763) @@ -119,7 +119,7 @@ </size> <speechtendency></speechtendency> <type>MONSTROUS HUMANOID|DRAGON</type> - <vision>Darkvision (60'), Low-light, Normal</vision> + <vision>Darkvision (60'), Low-light</vision> <wealth>0</wealth> <weight> <weight_unit>0 lbs.</weight_unit> @@ -1158,10 +1158,14 @@ <description></description> </ability> <ability> + <name>Immunity to sleep and charm effects</name> + <description></description> + </ability> + <ability> <name>Monstrous Humanoid Traits</name> <description></description> </ability> - <race>Detect Thoughts (Su), Change Shape (Su)</race> + <race>Detect Thoughts (Su), Change Shape (Su), Immunity to sleep and charm effects</race> <class> <class>Monstrous humanoid</class> <ability></ability> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <kar...@us...> - 2006-04-18 13:43:41
|
Revision: 840 Author: karianna Date: 2006-04-18 06:43:33 -0700 (Tue, 18 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=840&view=rev Log Message: ----------- maven is struggling with this file, tidied up whitespace Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-18 12:04:53 UTC (rev 839) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-18 13:43:33 UTC (rev 840) @@ -887,12 +887,106 @@ <critical>20/x2</critical> <!-- Should be changed to a variable due to improved crit --> </unarmed> - - - - <weapon> <common> <name> <short>Bite</short> <long>Bite (Natural/Primary)</long> </name> <category>Natural-Natural,Melee</category> <critical> <range>20</range> <multiplier>2</multiplier> </critical> <to_hit> <hit>+15</hit> <magic_hit>+0</magic_hit> <total_hit>+15</total_hit> </to_hit> <feat></feat> <hand>Carried</hand> <num_attacks>2</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> <template></template> <type>BPS</type> <weight>0</weight> <sequence>0</sequence> </common> <simple> <to_hit>+15</to_hit> <damage>1d6+9</damage> <range>0 ft.</range> </simple> </weapon> - <weapon> <common> <name> <short>*Slam</short> <long>*Slam (Natural/Primary)</long> </name> <category>Natural-Natural,Melee</category> <critical> <range>20</range> <multiplier>2</multiplier> </critical> <to_hit> <hit>+15</hit> <magic_hit>+0</magic_hit> <total_hit>+15</total_hit> </to_hit> <feat></feat> <hand>Primary</hand> <num_attacks>2</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> <template></template> <type>B</type> <weight>0</weight> <sequence>1</sequence> </common> <simple> <to_hit>+15</to_hit> <damage>1d6+13</damage> <range>0 ft.</range> </simple> </weapon> - <weapon> <common> <name> <short>*Claw</short> <long>*Claw (Natural/Secondary)</long> </name> <category>Natural-Natural,Melee</category> <critical> <range>20</range> <multiplier>2</multiplier> </critical> <to_hit> <hit>+10/+10</hit> <magic_hit>+0</magic_hit> <total_hit>+10/+10</total_hit> </to_hit> <feat></feat> <hand>Off-hand</hand> <num_attacks>3</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> <template></template> <type>PS</type> <weight>0</weight> <sequence>2</sequence> </common> <simple> <to_hit>+10/+10</to_hit> <damage>1d4+4</damage> <range>0 ft.</range> </simple> </weapon> </weapons> + <weapon> + <common> + <name> + <short>Bite</short> + <long>Bite (Natural/Primary)</long> + </name> + <category>Natural-Natural,Melee</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+15</hit> + <magic_hit>+0</magic_hit> + <total_hit>+15</total_hit> + </to_hit> + <feat></feat> + <hand>Carried</hand> + <num_attacks>2</num_attacks> + <reach>5</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>BPS</type> + <weight>0</weight> + <sequence>0</sequence> + </common> + <simple> + <to_hit>+15</to_hit> + <damage>1d6+9</damage> + <range>0 ft.</range> + </simple> + </weapon> + <weapon> + <common> + <name> + <short>*Slam</short> + <long>*Slam (Natural/Primary)</long> + </name> + <category>Natural-Natural,Melee</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+15</hit> + <magic_hit>+0</magic_hit> + <total_hit>+15</total_hit> + </to_hit> + <feat></feat> + <hand>Primary</hand> + <num_attacks>2</num_attacks> + <reach>5</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>B</type> + <weight>0</weight> + <sequence>1</sequence> + </common> + <simple> + <to_hit>+15</to_hit> + <damage>1d6+13</damage> + <range>0 ft.</range> + </simple> + </weapon> + <weapon> + <common> + <name> + <short>*Claw</short> + <long>*Claw (Natural/Secondary)</long> + </name> + <category>Natural-Natural,Melee</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+10/+10</hit> + <magic_hit>+0</magic_hit> + <total_hit>+10/+10</total_hit> + </to_hit> + <feat></feat> + <hand>Off-hand</hand> + <num_attacks>3</num_attacks> + <reach>5</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>PS</type> + <weight>0</weight> + <sequence>2</sequence> + </common> + <simple> + <to_hit>+10/+10</to_hit> + <damage>1d4+4</damage> + <range>0 ft.</range> + </simple> + </weapon> + </weapons> <!-- ==================================== ==================================== @@ -1100,7 +1194,7 @@ <weight>0</weight> <bonuslist></bonuslist> </item> - <item> + <item> <name>Claw</name> <carried>1.0</carried> <charges></charges> @@ -1406,14 +1500,14 @@ ====================================--> <spells> <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/><!-- ### END Innate spells ### --> + <spells_innate number="none"/><!-- ### END Innate spells ### --> <!-- ### BEGIN Known spells ### --> <known_spells> - </known_spells> + </known_spells> <!-- ### END Known spells ### --> <!-- ### BEGIN memorized spells ### --> - <memorized_spells/><!-- ### END class Spellbook memorized spells ### --> + <memorized_spells/><!-- ### END class Spellbook memorized spells ### --> </spells> </character> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <kar...@us...> - 2006-04-18 14:38:56
|
Revision: 841 Author: karianna Date: 2006-04-18 07:38:49 -0700 (Tue, 18 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=841&view=rev Log Message: ----------- Maven is silly, not a whitespace problem (it's XML for crying out loud), must beat maven over the head some more Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-18 13:43:33 UTC (rev 840) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-04-18 14:38:49 UTC (rev 841) @@ -1,1513 +1,1419 @@ -<?xml version="1.0" encoding="UTF-8"?> -<character> - <!-- - ==================================== - ==================================== - BIO - ==================================== - ====================================--> - <basics> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <name>Jim</name> - <followerof></followerof> - <playername></playername> - <action_points>0</action_points> - <age>0</age> - <alignment> - <long>Chaotic Good</long> - <short>CG</short> - </alignment> - <bab>+6</bab> - <bio> - <para></para> - </bio> - <birthplace></birthplace> - <catchphrase></catchphrase> - <classes> - <class> - <name>Monstrous humanoid</name> - <abbreviation>Mon</abbreviation> - <level>4</level> - <bonuslist>Monstrous humanoid</bonuslist> - <sequence>0</sequence> - </class> - <class> - <name>Fighter</name> - <abbreviation>Ftr</abbreviation> - <level>2</level> - <bonuslist>Fighter</bonuslist> - <sequence>1</sequence> - </class> - <levels_total>6</levels_total> - <levels_ecl>13</levels_ecl> - <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Mon4 Ftr2 </shortform> - <!-- CLASSLIST is not extracted because we can derive it from the information above --> - </classes> - <deity> - <name></name> - <alignment></alignment> - <description></description> - <domainlist></domainlist> - <favoredweapon></favoredweapon> - <followeralignment></followeralignment> - <holyitem></holyitem> - <pantheonlist></pantheonlist> - <source></source> - <special_abilities></special_abilities> - </deity> - <description> - <para></para> - </description> - <experience> - <current>63000</current> - <next_level>91000</next_level> - <factor>100%</factor> - <penalty>0%</penalty> - </experience> - <eyes> - <color></color> - </eyes> - <hair> - <color></color> - <length></length> - </hair> - <skin> - <color></color> - </skin> - <cr>7</cr> - <face>5 ft.</face> - <favoredlist>Rogue</favoredlist> - <followerlist></followerlist> - <gender> - <long>Male</long> - <short>Male</short> - </gender> - <handed>Right</handed> - <height> - <total>0' 0"</total> - <feet>0</feet> - <inches>0</inches> - </height> - <hitdice>(4d10)+(2d10)+24</hitdice> - <interests></interests> - <languages> - <language>Common</language> - <all>Common</all> - </languages> - <location></location> - <move> - <all>Walk 30 ft.</all> - </move> - <personality> - <trait></trait> - <trait></trait> - </personality> - <portrait></portrait> - <phobias></phobias> - <race>Doppelganger</race> - <reach>5 ft.</reach> - <region>None</region> - <reputation>0</reputation> - <residence></residence> - <size> - <long>Medium</long> - <short>M</short> - </size> - <speechtendency></speechtendency> - <type>MONSTROUS HUMANOID|DRAGON</type> - <vision>Darkvision (60'), Low-light</vision> - <wealth>0</wealth> - <weight> - <weight_unit>0 lbs.</weight_unit> - <weight_nounit>0</weight_nounit> - </weight> - <poolpoints> - <cost>0</cost> - <current>2</current> - </poolpoints> - <notes> - </notes> - </basics> - <!-- - ==================================== - ==================================== - ABILITIES - ==================================== - ====================================--> - <abilities> - <ability> - <name> - <long>Strength</long> - <short>STR</short> - </name> - <score>28</score> - <modifier>+9</modifier> - <base>18</base> - <basemod>+4</basemod> - <noequip>28</noequip> - <noequip_mod>+9</noequip_mod> - <no_temp_score>28</no_temp_score> - <no_temp_modifier>+9</no_temp_modifier> - </ability> - <ability> - <name> - <long>Dexterity</long> - <short>DEX</short> - </name> - <score>18</score> - <modifier>+4</modifier> - <base>16</base> - <basemod>+3</basemod> - <noequip>18</noequip> - <noequip_mod>+4</noequip_mod> - <no_temp_score>18</no_temp_score> - <no_temp_modifier>+4</no_temp_modifier> - </ability> - <ability> - <name> - <long>Constitution</long> - <short>CON</short> - </name> - <score>18</score> - <modifier>+4</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>18</noequip> - <noequip_mod>+4</noequip_mod> - <no_temp_score>18</no_temp_score> - <no_temp_modifier>+4</no_temp_modifier> - </ability> - <ability> - <name> - <long>Intelligence</long> - <short>INT</short> - </name> - <score>16</score> - <modifier>+3</modifier> - <base>12</base> - <basemod>+1</basemod> - <noequip>16</noequip> - <noequip_mod>+3</noequip_mod> - <no_temp_score>16</no_temp_score> - <no_temp_modifier>+3</no_temp_modifier> - </ability> - <ability> - <name> - <long>Wisdom</long> - <short>WIS</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Charisma</long> - <short>CHA</short> - </name> - <score>12</score> - <modifier>+1</modifier> - <base>8</base> - <basemod>-1</basemod> - <noequip>12</noequip> - <noequip_mod>+1</noequip_mod> - <no_temp_score>12</no_temp_score> - <no_temp_modifier>+1</no_temp_modifier> - </ability> - </abilities> - <!-- - ==================================== - ==================================== - HIT POINTS - ==================================== - ====================================--> - <hit_points> - <points>52</points> - <die>(4d10)+(2d10)+24</die> - <current/> - <subdual/> - <damage_reduction></damage_reduction> - <damage_threshold>0</damage_threshold> - <history> - <roll> - <level>1</level> - <roll>8</roll> - <stat>4</stat> - <total>12</total> - </roll> - <roll> - <level>2</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>3</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>4</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>5</level> - <roll>3</roll> - <stat>4</stat> - <total>7</total> - </roll> - <roll> - <level>6</level> - <roll>5</roll> - <stat>4</stat> - <total>9</total> - </roll> - <roll> - <level>7</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>8</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>9</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>10</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>11</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>12</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>13</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - </history> - </hit_points> - <!-- - ==================================== - ==================================== - ARMOR CLASS - ==================================== - ====================================--> - <armor_class> - <total>22</total> - <listing>ABILITY +4, BASE +10, NATURALARMOR +8</listing> - <flat>18</flat> - <touch>14</touch> - <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> - <stat_mod>4</stat_mod> - <size_mod>0</size_mod> - <natural>8</natural> - <class_bonus>0</class_bonus> - <dodge_bonus>0</dodge_bonus> - <misc>0</misc> - <miss_chance/> - <max_dex></max_dex> - <spell_failure>0</spell_failure> - <check_penalty>+0</check_penalty> - <spell_resistance>0</spell_resistance> - </armor_class> - <!-- - ==================================== - ==================================== - INITIATIVE - ==================================== - ====================================--> - <initiative> - <total>+8</total> - <dex_mod>+4</dex_mod> - <misc_mod>+4</misc_mod> - </initiative> - <!-- - ==================================== - ==================================== - SKILLS - ==================================== - ====================================--> - <skills> - <skillpoints> - <total>27.0</total> - <used>0.0</used> - <unused>27.0</unused> - </skillpoints> - <list_mods>Bluff +5, Disguise +5</list_mods> - <max_class_skill_level>9</max_class_skill_level> - <max_cross_class_skill_level>4.5</max_cross_class_skill_level> - <skill> - <name>Appraise</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Appraise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Balance</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Balance</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Bluff</name> - <ranks>0.0</ranks> - <mod>5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Bluff</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Climb</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Climb</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Concentration</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CON</ability> - <synergy>Concentration</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Craft (Untrained)</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Untrained)</synergy> - <untrained>YES</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Diplomacy</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Diplomacy</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Disguise</name> - <ranks>0.0</ranks> - <mod>5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Disguise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Escape Artist</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Escape Artist</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Forgery</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Forgery</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Gather Information</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Gather Information</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Heal</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Heal</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Hide</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Hide</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Intimidate</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Intimidate</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Jump</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Jump</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Listen</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Listen</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Move Silently</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Move Silently</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Ride</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Ride</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Search</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Search</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Sense Motive</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Sense Motive</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Spot</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Spot</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Survival</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Survival</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Swim</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Swim</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Use Rope</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Use Rope</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - </skills> - <!-- - ==================================== - ==================================== - SAVING THROWS - ==================================== - ====================================--> - <saving_throws> - <conditional_modifiers/> - <saving_throw> - <name> - <long>fortitude</long> - <short>fort</short> - </name> - <ability>constitution</ability> - <total>+8</total> - <base>+4</base> - <abil_mod>+4</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>reflex</long> - <short>ref</short> - </name> - <ability>dexterity</ability> - <total>+8</total> - <base>+4</base> - <feats>+0</feats> - <abil_mod>+4</abil_mod> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>willpower</long> - <short>will</short> - </name> - <ability>wisdom</ability> - <total>+6</total> - <base>+4</base> - <abil_mod>+2</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - </saving_throws> - <!-- - ==================================== - ==================================== - ATTACK - ==================================== - ====================================--> - <attack> - <melee> - <total>+15/+10</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+9</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </melee> - <ranged> - <total>+10/+5</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+4</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </ranged> - <grapple> - <total>+15/+10</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+9</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </grapple> - </attack> - <!-- - ==================================== - ==================================== - WEAPONS - ==================================== - ====================================--> - <weapons> - <unarmed> - <total>+15/+10</total> - <damage>1d3+9</damage> - <critical>20/x2</critical> - <!-- Should be changed to a variable due to improved crit --> - </unarmed> - <weapon> - <common> - <name> - <short>Bite</short> - <long>Bite (Natural/Primary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+15</hit> - <magic_hit>+0</magic_hit> - <total_hit>+15</total_hit> - </to_hit> - <feat></feat> - <hand>Carried</hand> - <num_attacks>2</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>BPS</type> - <weight>0</weight> - <sequence>0</sequence> - </common> - <simple> - <to_hit>+15</to_hit> - <damage>1d6+9</damage> - <range>0 ft.</range> - </simple> - </weapon> - <weapon> - <common> - <name> - <short>*Slam</short> - <long>*Slam (Natural/Primary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+15</hit> - <magic_hit>+0</magic_hit> - <total_hit>+15</total_hit> - </to_hit> - <feat></feat> - <hand>Primary</hand> - <num_attacks>2</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>B</type> - <weight>0</weight> +<?xml version="1.0" encoding="UTF-8"?> +<character> + <!-- + ==================================== + ==================================== + BIO + ==================================== + ====================================--> + <basics> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <name>Jim</name> + <followerof></followerof> + <playername></playername> + <action_points>0</action_points> + <age>0</age> + <alignment> + <long>Chaotic Good</long> + <short>CG</short> + </alignment> + <bab>+6</bab> + <bio> + <para></para> + </bio> + <birthplace></birthplace> + <catchphrase></catchphrase> + <classes> + <class> + <name>Monstrous humanoid</name> + <abbreviation>Mon</abbreviation> + <level>4</level> + <bonuslist>Monstrous humanoid</bonuslist> + <sequence>0</sequence> + </class> + <class> + <name>Fighter</name> + <abbreviation>Ftr</abbreviation> + <level>2</level> + <bonuslist>Fighter</bonuslist> <sequence>1</sequence> - </common> - <simple> - <to_hit>+15</to_hit> - <damage>1d6+13</damage> - <range>0 ft.</range> - </simple> - </weapon> - <weapon> - <common> - <name> - <short>*Claw</short> - <long>*Claw (Natural/Secondary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+10/+10</hit> - <magic_hit>+0</magic_hit> - <total_hit>+10/+10</total_hit> - </to_hit> - <feat></feat> - <hand>Off-hand</hand> - <num_attacks>3</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>PS</type> - <weight>0</weight> - <sequence>2</sequence> - </common> - <simple> - <to_hit>+10/+10</to_hit> - <damage>1d4+4</damage> - <range>0 ft.</range> - </simple> - </weapon> - </weapons> - <!-- - ==================================== - ==================================== - ARMOR - ==================================== - ====================================--> - <protection> - </protection> - <!-- - ==================================== - ==================================== - CLASS-DEPENDANT FEATURES - ==================================== - ====================================--> - <class_features> - - <!-- Bard --> - - - - <!-- Barbarian of 15th Level --> - <!-- Character Rage --> - - - - - - <!-- 3.0 stunning fist --> - - <!-- 3.5 stunning fist --> - - <!-- 3.0 wholeness of body --> - - <!-- 3.5 wholeness of body --> - - <!-- Psionics --> - - - - - - - - </class_features> - <!-- - ==================================== - ==================================== - EQUIPMENT - ==================================== - ====================================--> - <equipment> - <item> - <name>Explorer's Outfit</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>GOODS.CLOTHING.RESIZABLE.STARTING</type> - <weight>8</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Bite</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>N</equipped> - <location>Carried</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Slam</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Claw</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <total> - <weight>0 lbs.</weight> - <value>0 gp</value> - <load>Light</load> - <capacity>1200</capacity> - </total> - <equipmentsets> - - <equipmentset name=""> - <item> - <name>Explorer's Outfit</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>GOODS.CLOTHING.RESIZABLE.STARTING</type> - <weight>8</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Bite</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>N</equipped> - <location>Carried</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Slam</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Claw</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - </equipmentset> - - </equipmentsets> - </equipment> - <weight_allowance> - <light>400</light> - <medium>800</medium> - <heavy>1200</heavy> - <lift_over_head>1200</lift_over_head> - <lift_off_ground>2400</lift_off_ground> - <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>6000</push_drag> - </weight_allowance> - <!-- - ==================================== - ==================================== - SPECIAL ABILITIES - ==================================== - ====================================--> - <special_abilities> - <ability> - <name>Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC16)</name> - <description></description> - </ability> - <ability> - <name>Change Shape (Su)</name> - <description></description> - </ability> - <ability> - <name>Detect Thoughts (Su)</name> - <description></description> - </ability> - <ability> - <name>Immunity to Fire (Ex)</name> - <description></description> - </ability> - <ability> - <name>Immunity to sleep and charm effects</name> - <description></description> - </ability> - <ability> - <name>Monstrous Humanoid Traits</name> - <description></description> - </ability> - <race>Detect Thoughts (Su), Change Shape (Su), Immunity to sleep and charm effects</race> - <class> - <class>Monstrous humanoid</class> - <ability></ability> - </class> - <class> - <class>Fighter</class> - <ability></ability> - </class> - </special_abilities> - <!-- - ==================================== - ==================================== - FEATS - ==================================== - ====================================--> - <feats> - <!-- Visible standard feats (not including the auto feats) --> - <feat> - <name>Combat Reflexes</name> - <description>You may make a number of additional attacks of opportunity equal to your Dexterity bonus.</description> - <type>GENERAL.FIGHTER</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Improved Initiative</name> - <description>You get a +4 bonus on initiative checks.</description> - <type>GENERAL.FIGHTER</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Auto feats --> - <feat> - <name>Armor Proficiency (Heavy)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Armor Proficiency (Light)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Armor Proficiency (Medium)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Martial Weapon Proficiency</name> - <description>Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Shield Proficiency</name> - <description>You can use a shield and take only the standard penalties.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Simple Weapon Proficiency</name> - <description>You make attack rolls with simple weapons normally.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Tower Shield Proficiency</name> - <description>You can use a tower shield and suffer only the standard penalties.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Virtual Feats --> - <!-- End Virtual Feats --> - <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> - <feat> - <name>Natural Weapons (Medium)</name> - <description></description> - <type>TEMPLATENATURALWEAPONS</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> -<!-- Hidden VFEATS --> - <feat> - <name>Monstrous Humanoid Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> - <feat> - <name>Monstrous Humanoid Traits</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> -<!-- END Hidden VFEATS --> - <feat> - <name>All Automatic Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>All Martial Weapon Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> - </feats> - <!-- - ==================================== - ==================================== - MISCELLANEOUS - ==================================== - ====================================--> - - - <!-- Domains --> - <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> - <languages>Common</languages> - - <templates> - <list>Half Dragon (Brass)</list> - <template> - <name>Half Dragon (Brass)</name> - <strmod>0</strmod> - <dexmod>0</dexmod> - <conmod>0</conmod> - <intmod>0</intmod> - <wismod>0</wismod> - <chamod>0</chamod> - <cr>0</cr> - <dr></dr> - <feat></feat> - <sa>Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC%)|HalfDragonBreathDC</sa> - <sr>0</sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - </templates> - - - - - <misc> - - - - </misc> - <!-- - ==================================== - ==================================== - COMPANIONS - ==================================== - ====================================--> - <companions> - - - - - </companions> - <!-- - ==================================== - ==================================== - SPELLS - ==================================== - ====================================--> - <spells> - <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/><!-- ### END Innate spells ### --> - <!-- ### BEGIN Known spells ### --> - <known_spells> - - - </known_spells> - <!-- ### END Known spells ### --> - <!-- ### BEGIN memorized spells ### --> - <memorized_spells/><!-- ### END class Spellbook memorized spells ### --> - </spells> -</character> + </class> + <levels_total>6</levels_total> + <levels_ecl>13</levels_ecl> + <!-- shortform below should be removed - it can be derived from class info above --> + <shortform> Mon4 Ftr2 </shortform> + <!-- CLASSLIST is not extracted because we can derive it from the information above --> + </classes> + <deity> + <name></name> + <alignment></alignment> + <description></description> + <domainlist></domainlist> + <favoredweapon></favoredweapon> + <followeralignment></followeralignment> + <holyitem></holyitem> + <pantheonlist></pantheonlist> + <source></source> + <special_abilities></special_abilities> + </deity> + <description> + <para></para> + </description> + <experience> + <current>63000</current> + <next_level>91000</next_level> + <factor>100%</factor> + <penalty>0%</penalty> + </experience> + <eyes> + <color></color> + </eyes> + <hair> + <color></color> + <length></length> + </hair> + <skin> + <color></color> + </skin> + <cr>7</cr> + <face>5 ft.</face> + <favoredlist>Rogue</favoredlist> + <followerlist></followerlist> + <gender> + <long>Male</long> + <short>Male</short> + </gender> + <handed>Right</handed> + <height> + <total>0' 0"</total> + <feet>0</feet> + <inches>0</inches> + </height> + <hitdice>(4d10)+(2d10)+24</hitdice> + <interests></interests> + <languages> + <language>Common</language> + <all>Common</all> + </languages> + <location></location> + <move> + <all>Walk 30 ft.</all> + </move> + <personality> + <trait></trait> + <trait></trait> + </personality> + <portrait></portrait> + <phobias></phobias> + <race>Doppelganger</race> + <reach>5 ft.</reach> + <region>None</region> + <reputation>0</reputation> + <residence></residence> + <size> + <long>Medium</long> + <short>M</short> + </size> + <speechtendency></speechtendency> + <type>MONSTROUS HUMANOID|DRAGON</type> + <vision>Darkvision (60'), Low-light</vision> + <wealth>0</wealth> + <weight> + <weight_unit>0 lbs.</weight_unit> + <weight_nounit>0</weight_nounit> + </weight> + <poolpoints> + <cost>0</cost> + <current>2</current> + </poolpoints> + <notes> + </notes> + </basics> + <!-- + ==================================== + ==================================== + ABILITIES + ==================================== + ====================================--> + <abilities> + <ability> + <name> + <long>Strength</long> + <short>STR</short> + </name> + <score>28</score> + <modifier>+9</modifier> + <base>18</base> + <basemod>+4</basemod> + <noequip>28</noequip> + <noequip_mod>+9</noequip_mod> + <no_temp_score>28</no_temp_score> + <no_temp_modifier>+9</no_temp_modifier> + </ability> + <ability> + <name> + <long>Dexterity</long> + <short>DEX</short> + </name> + <score>18</score> + <modifier>+4</modifier> + <base>16</base> + <basemod>+3</basemod> + <noequip>18</noequip> + <noequip_mod>+4</noequip_mod> + <no_temp_score>18</no_temp_score> + <no_temp_modifier>+4</no_temp_modifier> + </ability> + <ability> + <name> + <long>Constitution</long> + <short>CON</short> + </name> + <score>18</score> + <modifier>+4</modifier> + <base>14</base> + <basemod>+2</basemod> + <noequip>18</noequip> + <noequip_mod>+4</noequip_mod> + <no_temp_score>18</no_temp_score> + <no_temp_modifier>+4</no_temp_modifier> + </ability> + <ability> + <name> + <long>Intelligence</long> + <short>INT</short> + </name> + <score>16</score> + <modifier>+3</modifier> + <base>12</base> + <basemod>+1</basemod> + <noequip>16</noequip> + <noequip_mod>+3</noequip_mod> + <no_temp_score>16</no_temp_score> + <no_temp_modifier>+3</no_temp_modifier> + </ability> + <ability> + <name> + <long>Wisdom</long> + <short>WIS</short> + </name> + <score>14</score> + <modifier>+2</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>14</noequip> + <noequip_mod>+2</noequip_mod> + <no_temp_score>14</no_temp_score> + <no_temp_modifier>+2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Charisma</long> + <short>CHA</short> + </name> + <score>12</score> + <modifier>+1</modifier> + <base>8</base> + <basemod>-1</basemod> + <noequip>12</noequip> + <noequip_mod>+1</noequip_mod> + <no_temp_score>12</no_temp_score> + <no_temp_modifier>+1</no_temp_modifier> + </ability> + </abilities> + <!-- + ==================================== + ==================================== + HIT POINTS + ==================================== + ====================================--> + <hit_points> + <points>52</points> + <die>(4d10)+(2d10)+24</die> + <current/> + <subdual/> + <damage_reduction></damage_reduction> + <damage_threshold>0</damage_threshold> + <history> + <roll> + <level>1</level> + <roll>8</roll> + <stat>4</stat> + <total>12</total> + </roll> + <roll> + <level>2</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>3</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>4</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>5</level> + <roll>3</roll> + <stat>4</stat> + <total>7</total> + </roll> + <roll> + <level>6</level> + <roll>5</roll> + <stat>4</stat> + <total>9</total> + </roll> + <roll> + <level>7</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>8</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>9</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>10</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>11</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>12</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>13</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + </history> + </hit_points> + <!-- + ==================================== + ==================================== + ARMOR CLASS + ==================================== + ====================================--> + <armor_class> + <total>22</total> + <listing>ABILITY +4, BASE +10, NATURALARMOR +8</listing> + <flat>18</flat> + <touch>14</touch> + <base>10</base> + <armor_bonus>0</armor_bonus> + <shield_bonus>0</shield_bonus> + <stat_mod>4</stat_mod> + <size_mod>0</size_mod> + <natural>8</natural> + <class_bonus>0</class_bonus> + <dodge_bonus>0</dodge_bonus> + <misc>0</misc> + <miss_chance/> + <max_dex></max_dex> + <spell_failure>0</spell_failure> + <check_penalty>+0</check_penalty> + <spell_resistance>0</spell_resistance> + </armor_class> + <!-- + ==================================== + ==================================== + INITIATIVE + ==================================== + ====================================--> + <initiative> + <total>+8</total> + <dex_mod>+4</dex_mod> + <misc_mod>+4</misc_mod> + </initiative> + <!-- + ==================================== + ==================================== + SKILLS + ==================================== + ====================================--> + <skills> + <skillpoints> + <total>27.0</total> + <used>0.0</used> + <unused>27.0</unused> + </skillpoints> + <list_mods>Bluff +5, Disguise +5</list_mods> + <max_class_skill_level>9</max_class_skill_level> + <max_cross_class_skill_level>4.5</max_cross_class_skill_level> + <skill> + <name>Appraise</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Appraise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Balance</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Balance</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Bluff</name> + <ranks>0.0</ranks> + <mod>5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>5</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Bluff</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> + </skill> + <skill> + <name>Climb</name> + <ranks>0.0</ranks> + <mod>9<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>9</skill_mod> + <ability_mod>9<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Climb</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>9</trained_total> + <exclusive_total>9</exclusive_total> + </skill> + <skill> + <name>Concentration</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CON</ability> + <synergy>Concentration</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Craft (Untrained)</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Craft (Untrained)</synergy> + <untrained>YES</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Diplomacy</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Diplomacy</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Disguise</name> + <ranks>0.0</ranks> + <mod>5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>5</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> + </skill> + <skill> + <name>Escape Artist</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Escape Artist</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Forgery</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Forgery</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Gather Information</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Gather Information</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Heal</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Heal</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Hide</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Hide</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Intimidate</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Intimidate</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Jump</name> + <ranks>0.0</ranks> + <mod>9<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>9</skill_mod> + <ability_mod>9<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Jump</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>9</trained_total> + <exclusive_total>9</exclusive_total> + </skill> + <skill> + <name>Listen</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Listen</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Move Silently</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Move Silently</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Ride</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Ride</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Search</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Search</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Sense Motive</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Sense Motive</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> +... 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From: <juj...@us...> - 2006-12-29 16:50:35
|
Revision: 1827 http://svn.sourceforge.net/pcgen/?rev=1827&view=rev Author: jujutsunerd Date: 2006-12-29 08:50:31 -0800 (Fri, 29 Dec 2006) Log Message: ----------- Fix failing unit test after [ 1620975 ] [RSRD] Literacy is missing in languages Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-12-29 05:52:30 UTC (rev 1826) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2006-12-29 16:50:31 UTC (rev 1827) @@ -91,7 +91,8 @@ <interests></interests> <languages> <language>Common</language> - <all>Common</all> + <language>Literacy</language> + <all>Common, Literacy</all> </languages> <location></location> <move> @@ -1465,7 +1466,7 @@ <!-- Domains --> <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> - <languages>Common</languages> + <languages>Common, Literacy</languages> <templates> <list>Half Dragon (Brass)</list> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2007-01-27 16:05:15
|
Revision: 2075 http://svn.sourceforge.net/pcgen/?rev=2075&view=rev Author: thpr Date: 2007-01-27 08:05:14 -0800 (Sat, 27 Jan 2007) Log Message: ----------- Update unit test results to match Revision: 2073 http://svn.sourceforge.net/pcgen/?rev=2073&view=rev Author: tir-gwaith Date: 2007-01-27 06:57:26 -0800 (Sat, 27 Jan 2007) Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2007-01-27 15:17:05 UTC (rev 2074) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2007-01-27 16:05:14 UTC (rev 2075) @@ -1,1528 +1,1568 @@ -<?xml version="1.0" encoding="UTF-8"?> -<character> +<?xml version="1.0" encoding="UTF-8"?> +<character> <!--======================================================================== BIO -========================================================================--> - <basics> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <name>Jim</name> - <followerof></followerof> - <playername></playername> - <action_points>0</action_points> - <age>0</age> - <alignment> - <long>Chaotic Good</long> - <short>CG</short> - </alignment> - <bab>+6</bab> - <bio></bio> - <birthplace></birthplace> - <catchphrase></catchphrase> - <classes> - <class> - <name>Monstrous humanoid</name> - <abbreviation>Mon</abbreviation> - <level>4</level> - <bonuslist>Monstrous humanoid</bonuslist> - <sequence>0</sequence> - </class> - <class> - <name>Fighter</name> - <abbreviation>Ftr</abbreviation> - <level>2</level> - <bonuslist>Fighter</bonuslist> - <sequence>1</sequence> - </class> - <levels_total>6</levels_total> - <levels_ecl>13</levels_ecl> - <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Mon4 Ftr2 </shortform> - <!-- CLASSLIST is not extracted because we can derive it from the information above --> - </classes> - <deity> - <name></name> - <alignment></alignment> - <description></description> - <domainlist></domainlist> - <favoredweapon></favoredweapon> - <followeralignment></followeralignment> - <holyitem></holyitem> - <pantheonlist></pantheonlist> - <source></source> - <special_abilities></special_abilities> - </deity> - <description> - <para></para> - </description> - <experience> - <current>63000</current> - <next_level>91000</next_level> - <factor>100%</factor> - <penalty>0%</penalty> - </experience> - <eyes> - <color></color> - </eyes> - <hair> - <color></color> - <length></length> - </hair> - <skin> - <color></color> - </skin> - <cr>7</cr> - <face>5 ft.</face> - <favoredlist>Rogue</favoredlist> - <followerlist></followerlist> - <gender> - <long>Male</long> - <short>Male</short> - </gender> - <handed>Right</handed> - <height> - <total>0' 0"</total> - <feet>0</feet> - <inches>0</inches> - </height> - <hitdice>(4d10)+(2d10)+24</hitdice> - <interests></interests> - <languages> - <language>Common</language> - <language>Literacy</language> - <all>Common, Literacy</all> - </languages> - <location></location> - <move> - <all>Walk 30 ft.</all> - </move> - <personality> - <trait></trait> - <trait></trait> - </personality> - <portrait></portrait> - <phobias></phobias> - <race>Doppelganger</race> - <reach>5 ft.</reach> - <region>None</region> - <reputation>0</reputation> - <residence></residence> - <size> - <long>Medium</long> - <short>M</short> - </size> - <speechtendency></speechtendency> - <type>MONSTROUS HUMANOID|DRAGON</type> - <vision>Darkvision (60'), Low-light</vision> - <wealth>0</wealth> - <weight> - <weight_unit>0 lbs.</weight_unit> - <weight_nounit>0</weight_nounit> - </weight> - <poolpoints> - <cost>0</cost> - <current>2</current> - </poolpoints> - <notes> - </notes> - </basics> - <!-- - ==================================== - ==================================== - ABILITIES - ==================================== - ====================================--> - <abilities> - <ability> - <name> - <long>Strength</long> - <short>STR</short> - </name> - <score>28</score> - <modifier>+9</modifier> - <base>18</base> - <basemod>+4</basemod> - <noequip>28</noequip> - <noequip_mod>+9</noequip_mod> - <no_temp_score>28</no_temp_score> - <no_temp_modifier>+9</no_temp_modifier> - </ability> - <ability> - <name> - <long>Dexterity</long> - <short>DEX</short> - </name> - <score>18</score> - <modifier>+4</modifier> - <base>16</base> - <basemod>+3</basemod> - <noequip>18</noequip> - <noequip_mod>+4</noequip_mod> - <no_temp_score>18</no_temp_score> - <no_temp_modifier>+4</no_temp_modifier> - </ability> - <ability> - <name> - <long>Constitution</long> - <short>CON</short> - </name> - <score>18</score> - <modifier>+4</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>18</noequip> - <noequip_mod>+4</noequip_mod> - <no_temp_score>18</no_temp_score> - <no_temp_modifier>+4</no_temp_modifier> - </ability> - <ability> - <name> - <long>Intelligence</long> - <short>INT</short> - </name> - <score>16</score> - <modifier>+3</modifier> - <base>12</base> - <basemod>+1</basemod> - <noequip>16</noequip> - <noequip_mod>+3</noequip_mod> - <no_temp_score>16</no_temp_score> - <no_temp_modifier>+3</no_temp_modifier> - </ability> - <ability> - <name> - <long>Wisdom</long> - <short>WIS</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Charisma</long> - <short>CHA</short> - </name> - <score>12</score> - <modifier>+1</modifier> - <base>8</base> - <basemod>-1</basemod> - <noequip>12</noequip> - <noequip_mod>+1</noequip_mod> - <no_temp_score>12</no_temp_score> - <no_temp_modifier>+1</no_temp_modifier> - </ability> - </abilities> - <!-- - ==================================== - ==================================== - HIT POINTS - ==================================== - ====================================--> - <hit_points> - <points>52</points> - <die>(4d10)+(2d10)+24</die> - <current/> - <subdual/> - <damage_reduction></damage_reduction> - <damage_threshold>0</damage_threshold> - <history> - <roll> - <level>1</level> - <roll>8</roll> - <stat>4</stat> - <total>12</total> - </roll> - <roll> - <level>2</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>3</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>4</level> - <roll>4</roll> - <stat>4</stat> - <total>8</total> - </roll> - <roll> - <level>5</level> - <roll>3</roll> - <stat>4</stat> - <total>7</total> - </roll> - <roll> - <level>6</level> - <roll>5</roll> - <stat>4</stat> - <total>9</total> - </roll> - <roll> - <level>7</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>8</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>9</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>10</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>11</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>12</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - <roll> - <level>13</level> - <roll>0</roll> - <stat>0</stat> - <total>0</total> - </roll> - </history> - </hit_points> - <!-- - ==================================== - ==================================== - ARMOR CLASS - ==================================== - ====================================--> - <armor_class> - <total>22</total> - <listing>ABILITY +4, BASE +10, NATURALARMOR +8</listing> - <flat>18</flat> - <touch>14</touch> - <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> - <stat_mod>4</stat_mod> - <size_mod>0</size_mod> - <natural>8</natural> - <class_bonus>0</class_bonus> - <dodge_bonus>0</dodge_bonus> - <misc>0</misc> - <miss_chance/> - <max_dex></max_dex> - <spell_failure>0</spell_failure> - <check_penalty>+0</check_penalty> - <spell_resistance>0</spell_resistance> - </armor_class> - <!-- - ==================================== - ==================================== - INITIATIVE - ==================================== - ====================================--> - <initiative> - <total>+8</total> - <dex_mod>+4</dex_mod> - <misc_mod>+4</misc_mod> - </initiative> - <!-- - ==================================== - ==================================== - SKILLS - ==================================== - ====================================--> - <skills> - <skillpoints> - <total>27.0</total> - <used>0.0</used> - <unused>27.0</unused> - </skillpoints> - <list_mods>Bluff +5, Disguise +5</list_mods> - <max_class_skill_level>9</max_class_skill_level> - <max_cross_class_skill_level>4.5</max_cross_class_skill_level> - <skill> - <name>Appraise</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Appraise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Balance</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Balance</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Bluff</name> - <ranks>0.0</ranks> - <mod>5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Bluff</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Climb</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Climb</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Concentration</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CON</ability> - <synergy>Concentration</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Craft (Untrained)</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Untrained)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Diplomacy</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Diplomacy</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Disguise</name> - <ranks>0.0</ranks> - <mod>5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Disguise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Escape Artist</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Escape Artist</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Forgery</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Forgery</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Gather Information</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Gather Information</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Heal</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Heal</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Hide</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Hide</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Intimidate</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Intimidate</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Jump</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Jump</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Listen</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Listen</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Move Silently</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Move Silently</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Ride</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Ride</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Search</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Search</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Sense Motive</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Sense Motive</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Spot</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Spot</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Survival</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Survival</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Swim</name> - <ranks>0.0</ranks> - <mod>9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>9</skill_mod> - <ability_mod>9<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Swim</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>9</trained_total> - <exclusive_total>9</exclusive_total> - </skill> - <skill> - <name>Use Rope</name> - <ranks>0.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>4<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Use Rope</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - </skills> - <!-- - ==================================== - ==================================== - SAVING THROWS - ==================================== - ====================================--> - <saving_throws> - <conditional_modifiers/> - <saving_throw> - <name> - <long>fortitude</long> - <short>fort</short> - </name> - <ability>constitution</ability> - <total>+8</total> - <base>+4</base> - <abil_mod>+4</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>reflex</long> - <short>ref</short> - </name> - <ability>dexterity</ability> - <total>+8</total> - <base>+4</base> - <feats>+0</feats> - <abil_mod>+4</abil_mod> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>willpower</long> - <short>will</short> - </name> - <ability>wisdom</ability> - <total>+6</total> - <base>+4</base> - <abil_mod>+2</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - </saving_throws> - <!-- - ==================================== - ==================================== - ATTACK - ==================================== - ====================================--> - <attack> - <melee> - <total>+15/+10</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+9</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </melee> - <ranged> - <total>+10/+5</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+4</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </ranged> - <grapple> - <total>+15/+10</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+9</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </grapple> - </attack> - <!-- - ==================================== - ==================================== - WEAPONS - ==================================== - ====================================--> - <weapons> - <unarmed> - <total>+15/+10</total> - <damage>1d3+9</damage> - <critical>20/x2</critical> - <!-- Should be changed to a variable due to improved crit --> - </unarmed> - - - - - - - - <weapon> - <common> - <name> - <short>Bite</short> - <long>Bite (Natural/Primary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+15</hit> - <magic_hit>+0</magic_hit> - <total_hit>+15</total_hit> - </to_hit> - <feat></feat> - <hand>Carried</hand> - <num_attacks>2</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>BPS</type> - <weight>0</weight> - <sequence>0</sequence> - </common> - <simple> - <to_hit>+15</to_hit> - <damage>1d6+9</damage> - <range>0 ft.</range> - </simple> - </weapon> - - - - - - <weapon> - <common> - <name> - <short>*Slam</short> - <long>*Slam (Natural/Primary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+15</hit> - <magic_hit>+0</magic_hit> - <total_hit>+15</total_hit> - </to_hit> - <feat></feat> - <hand>Primary</hand> - <num_attacks>2</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>B</type> - <weight>0</weight> - <sequence>1</sequence> - </common> - <simple> - <to_hit>+15</to_hit> - <damage>1d6+13</damage> - <range>0 ft.</range> - </simple> - </weapon> - - - - - - <weapon> - <common> - <name> - <short>*Claw</short> - <long>*Claw (Natural/Secondary)</long> - </name> - <category>Natural-Natural,Melee</category> - <critical> - <range>20</range> - <multiplier>2</multiplier> - </critical> - <to_hit> - <hit>+10/+10</hit> - <magic_hit>+0</magic_hit> - <total_hit>+10/+10</total_hit> - </to_hit> - <feat></feat> - <hand>Off-hand</hand> - <num_attacks>3</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type>PS</type> - <weight>0</weight> - <sequence>2</sequence> - </common> - <simple> - <to_hit>+10/+10</to_hit> - <damage>1d4+4</damage> - <range>0 ft.</range> - </simple> - </weapon> - </weapons> - <!-- - ==================================== - ==================================== - ARMOR - ==================================== - ====================================--> - <protection> - </protection> - <!-- - ==================================== - ==================================== - CLASS-DEPENDANT FEATURES - ==================================== - ====================================--> - <class_features> - - <!-- Bard --> - - - - <!-- Barbarian of 15th Level --> - <!-- Character Rage --> - - - - - - <!-- 3.0 stunning fist --> - - <!-- 3.5 stunning fist --> - - <!-- 3.0 wholeness of body --> - - <!-- 3.5 wholeness of body --> - - <!-- Psionics --> - - - - - - - - </class_features> - <!-- - ==================================== - ==================================== - EQUIPMENT - ==================================== - ====================================--> - <equipment> - <item> - <name>Explorer's Outfit</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>GOODS.CLOTHING.RESIZABLE.STARTING</type> - <weight>8</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Bite</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>N</equipped> - <location>Carried</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Slam</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Claw</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <total> - <weight>0 lbs.</weight> - <value>0 gp</value> - <load>Light</load> - <capacity>1200</capacity> - </total> - <equipmentsets> - - <equipmentset name=""> - <item> - <name>Explorer's Outfit</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>GOODS.CLOTHING.RESIZABLE.STARTING</type> - <weight>8</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Bite</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>N</equipped> - <location>Carried</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Slam</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <item> - <name>Claw</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - </equipmentset> - - </equipmentsets> - </equipment> - <weight_allowance> - <light>400</light> - <medium>800</medium> - <heavy>1200</heavy> - <lift_over_head>1200</lift_over_head> - <lift_off_ground>2400</lift_off_ground> - <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>6000</push_drag> - </weight_allowance> - <!-- - ==================================== - ==================================== - SPECIAL ABILITIES - ==================================== - ====================================--> - <special_abilities> - <ability> - <name>Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC16)</name> - <description></description> - </ability> - <ability> - <name>Change Shape (Su)</name> - <description></description> - </ability> - <ability> - <name>Detect Thoughts (Su)</name> - <description></description> - </ability> - <ability> - <name>Immunity to Fire (Ex)</name> - <description></description> - </ability> - <ability> - <name>Immunity to sleep and charm effects</name> - <description></description> - </ability> - <ability> - <name>Monstrous Humanoid Traits</name> - <description></description> - </ability> - <race>Detect Thoughts (Su), Change Shape (Su), Immunity to sleep and charm effects</race> - <class> - <class>Monstrous humanoid</class> - <ability></ability> - </class> - <class> - <class>Fighter</class> - <ability></ability> - </class> - </special_abilities> - <!-- - ==================================== - ==================================== - FEATS - ==================================== - ====================================--> - <feats> - <!-- Visible standard feats (not including the auto feats) --> - <feat> - <name>Combat Reflexes</name> - <description>You may make a number of additional attacks of opportunity equal to your Dexterity bonus.</description> - <type>GENERAL.FIGHTER.ATTACKOPTION</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Improved Initiative</name> - <description>You get a +4 bonus on initiative checks.</description> - <type>GENERAL.FIGHTER</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Auto feats --> - <feat> - <name>Armor Proficiency (Heavy)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Armor Proficiency (Light)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Armor Proficiency (Medium)</name> - <description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Martial Weapon Proficiency</name> - <description>Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Shield Proficiency</name> - <description>You can use a shield and take only the standard penalties.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Simple Weapon Proficiency</name> - <description>You make attack rolls with simple weapons normally.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Tower Shield Proficiency</name> - <description>You can use a tower shield and suffer only the standard penalties.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Virtual Feats --> - <!-- End Virtual Feats --> - <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> - <feat> - <name>Natural Weapons (Medium)</name> - <description></description> - <type>TEMPLATENATURALWEAPONS</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> -<!-- Hidden VFEATS --> - <feat> - <name>Monstrous Humanoid Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> - <feat> - <name>Monstrous Humanoid Traits</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> -<!-- END Hidden VFEATS --> - <feat> - <name>All Automatic Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>All Martial Weapon Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> - </feats> - <!-- - ==================================== - ==================================== - MISCELLANEOUS - ==================================== - ====================================--> - - - <!-- Domains --> - <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> - <languages>Common, Literacy</languages> - - <templates> - <list>Half Dragon (Brass)</list> - <template> - <name>Half Dragon (Brass)</name> - <strmod>0</strmod> - <dexmod>0</dexmod> - <conmod>0</conmod> - <intmod>0</intmod> - <wismod>0</wismod> - <chamod>0</chamod> - <cr>0</cr> - <dr></dr> - <feat></feat> - <sa>Immunity to Fire (Ex), Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC%)|HalfDragonBreathDC</sa> - <sr>0</sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - </templates> - - - - - <misc> - - - - </misc> - <!-- - ==================================== - ==================================== - COMPANIONS - ==================================== - ====================================--> - <companions> - - - - - </companions> - <!-- - ==================================== - ==================================== - SPELLS - ==================================== - ====================================--> - <spells> - <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/> -<!-- ### END Innate spells ### --> - <!-- ### BEGIN Known spells ### --> - <known_spells> - - - </known_spells> - <!-- ### END Known spells ### --> - <!-- ### BEGIN memorized spells ### --> - <memorized_spells/> -<!-- ### END class Spellbook memorized spells ### --> - </spells> -</character> +========================================================================--> + <basics> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <name>Jim</name> + <followerof></followerof> + <playername></playername> + <action_points>0</action_points> + <age>0</age> + <alignment> + <long>Chaotic Good</long> + <short>CG</short> + </alignment> + <bab>+6</bab> + <bio></bio> + <birthplace></birthplace> + <catchphrase></catchphrase> + <classes> + <class> + <name>Monstrous humanoid</name> + <abbreviation>Mon</abbreviation> + <level>4</level> + <bonuslist>Monstrous humanoid</bonuslist> + <sequence>0</sequence> + </class> + <class> + <name>Fighter</name> + <abbreviation>Ftr</abbreviation> + <level>2</level> + <bonuslist>Fighter</bonuslist> + <sequence>1</sequence> + </class> + <levels_total>6</levels_total> + <levels_ecl>13</levels_ecl> + <!-- shortform below should be removed - it can be derived from class info above --> + <shortform> Mon4 Ftr2 </shortform> + <!-- CLASSLIST is not extracted because we can derive it from the information above --> + </classes> + <deity> + <name></name> + <alignment></alignment> + <description></description> + <domainlist></domainlist> + <favoredweapon></favoredweapon> + <followeralignment></followeralignment> + <holyitem></holyitem> + <pantheonlist></pantheonlist> + <source></source> + <special_abilities></special_abilities> + </deity> + <description> + <para></para> + </description> + <experience> + <current>63000</current> + <next_level>91000</next_level> + <factor>100%</factor> + <penalty>0%</penalty> + </experience> + <eyes> + <color></color> + </eyes> + <hair> + <color></color> + <length></length> + </hair> + <skin> + <color></color> + </skin> + <cr>7</cr> + <face>5 ft.</face> + <favoredlist>Rogue</favoredlist> + <followerlist></followerlist> + <gender> + <long>Male</long> + <short>Male</short> + </gender> + <handed>Right</handed> + <height> + <total>0' 0"</total> + <feet>0</feet> + <inches>0</inches> + </height> + <hitdice>(4d10)+(2d10)+24</hitdice> + <interests></interests> + <languages> + <language>Common</language> + <language>Literacy</language> + <all>Common, Literacy</all> + </languages> + <location></location> + <move> + <all>Walk 30 ft.</all> + </move> + <personality> + <trait></trait> + <trait></trait> + </personality> + <portrait></portrait> + <phobias></phobias> + <race>Doppelganger</race> + <reach>5 ft.</reach> + <region>None</region> + <reputation>0</reputation> + <residence></residence> + <size> + <long>Medium</long> + <short>M</short> + </size> + <speechtendency></speechtendency> + <type>MONSTROUS HUMANOID|DRAGON</type> + <vision>Darkvision (60'), Low-light</vision> + <wealth>0</wealth> + <weight> + <weight_unit>0 lbs.</weight_unit> + <weight_nounit>0</weight_nounit> + </weight> + <poolpoints> + <cost>0</cost> + <current>2</current> + </poolpoints> + <notes> + </notes> + </basics> + <!-- + ==================================== + ==================================== + ABILITIES + ==================================== + ====================================--> + <abilities> + <ability> + <name> + <long>Strength</long> + <short>STR</short> + </name> + <score>28</score> + <modifier>+9</modifier> + <base>18</base> + <basemod>+4</basemod> + <noequip>28</noequip> + <noequip_mod>+9</noequip_mod> + <no_temp_score>28</no_temp_score> + <no_temp_modifier>+9</no_temp_modifier> + </ability> + <ability> + <name> + <long>Dexterity</long> + <short>DEX</short> + </name> + <score>18</score> + <modifier>+4</modifier> + <base>16</base> + <basemod>+3</basemod> + <noequip>18</noequip> + <noequip_mod>+4</noequip_mod> + <no_temp_score>18</no_temp_score> + <no_temp_modifier>+4</no_temp_modifier> + </ability> + <ability> + <name> + <long>Constitution</long> + <short>CON</short> + </name> + <score>18</score> + <modifier>+4</modifier> + <base>14</base> + <basemod>+2</basemod> + <noequip>18</noequip> + <noequip_mod>+4</noequip_mod> + <no_temp_score>18</no_temp_score> + <no_temp_modifier>+4</no_temp_modifier> + </ability> + <ability> + <name> + <long>Intelligence</long> + <short>INT</short> + </name> + <score>16</score> + <modifier>+3</modifier> + <base>12</base> + <basemod>+1</basemod> + <noequip>16</noequip> + <noequip_mod>+3</noequip_mod> + <no_temp_score>16</no_temp_score> + <no_temp_modifier>+3</no_temp_modifier> + </ability> + <ability> + <name> + <long>Wisdom</long> + <short>WIS</short> + </name> + <score>14</score> + <modifier>+2</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>14</noequip> + <noequip_mod>+2</noequip_mod> + <no_temp_score>14</no_temp_score> + <no_temp_modifier>+2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Charisma</long> + <short>CHA</short> + </name> + <score>12</score> + <modifier>+1</modifier> + <base>8</base> + <basemod>-1</basemod> + <noequip>12</noequip> + <noequip_mod>+1</noequip_mod> + <no_temp_score>12</no_temp_score> + <no_temp_modifier>+1</no_temp_modifier> + </ability> + </abilities> + <!-- + ==================================== + ==================================== + HIT POINTS + ==================================== + ====================================--> + <hit_points> + <points>52</points> + <die>(4d10)+(2d10)+24</die> + <current/> + <subdual/> + <damage_reduction></damage_reduction> + <damage_threshold>0</damage_threshold> + <history> + <roll> + <level>1</level> + <roll>8</roll> + <stat>4</stat> + <total>12</total> + </roll> + <roll> + <level>2</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>3</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>4</level> + <roll>4</roll> + <stat>4</stat> + <total>8</total> + </roll> + <roll> + <level>5</level> + <roll>3</roll> + <stat>4</stat> + <total>7</total> + </roll> + <roll> + <level>6</level> + <roll>5</roll> + <stat>4</stat> + <total>9</total> + </roll> + <roll> + <level>7</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>8</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>9</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>10</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>11</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>12</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + <roll> + <level>13</level> + <roll>0</roll> + <stat>0</stat> + <total>0</total> + </roll> + </history> + </hit_points> + <!-- + ==================================== + ==================================== + ARMOR CLASS + ==================================== + ====================================--> + <armor_class> + <total>22</total> + <listing>ABILITY +4, BASE +10, NATURALARMOR +8</listing> + <flat>18</flat> + <touch>14</touch> + <base>10</base> + <armor_bonus>0</armor_bonus> + <shield_bonus>0</shield_bonus> + <stat_mod>4</stat_mod> + <size_mod>0</size_mod> + <natural>8</natural> + <class_bonus>0</class_bonus> + <dodge_bonus>0</dodge_bonus> + <misc>0</misc> + <miss_chance/> + <max_dex></max_dex> + <spell_failure>0</spell_failure> + <check_penalty>+0</check_penalty> + <spell_resistance>0</spell_resistance> + </armor_class> + <!-- + ==================================== + ==================================== + INITIATIVE + ==================================== + ====================================--> + <initiative> + <total>+8</total> + <dex_mod>+4</dex_mod> + <misc_mod>+4</misc_mod> + </initiative> + <!-- + ==================================== + ==================================== + SKILLS + ==================================== + ====================================--> + <skills> + <skillpoints> + <total>27.0</total> + <used>0.0</used> + <unused>27.0</unused> + </skillpoints> + <list_mods>Bluff +5, Disguise +5</list_mods> + <max_class_skill_level>9</max_class_skill_level> + <max_cross_class_skill_level>4.5</max_cross_class_skill_level> + <skill> + <name>Appraise</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Appraise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Balance</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Balance</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Bluff</name> + <ranks>0.0</ranks> + <mod>5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>5</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Bluff</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> + </skill> + <skill> + <name>Climb</name> + <ranks>0.0</ranks> + <mod>9<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>9</skill_mod> + <ability_mod>9<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Climb</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>9</trained_total> + <exclusive_total>9</exclusive_total> + </skill> + <skill> + <name>Concentration</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CON</ability> + <synergy>Concentration</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Craft (Untrained)</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Craft (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Diplomacy</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Diplomacy</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Disguise</name> + <ranks>0.0</ranks> + <mod>5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>5</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> + </skill> + <skill> + <name>Escape Artist</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Escape Artist</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Forgery</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Forgery</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Gather Information</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Gather Information</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Heal</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Heal</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Hide</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Hide</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Intimidate</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Intimidate</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> + <name>Jump</name> + <ranks>0.0</ranks> + <mod>9<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>9</skill_mod> + <ability_mod>9<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Jump</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>9</trained_total> + <exclusive_total>9</exclusive_total> + </skill> + <skill> + <name>Listen</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Listen</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Move Silently</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Move Silently</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Ride</name> + <ranks>0.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>4</skill_mod> + <ability_mod>4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Ride</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>4</trained_total> + <exclusive_total>4</exclusive_total> + </skill> + <skill> + <name>Search</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Search</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Sense Motive</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Sense Motive</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Spot</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods fr... [truncated message content] |
From: <th...@us...> - 2007-03-03 20:07:49
|
Revision: 2368 http://svn.sourceforge.net/pcgen/?rev=2368&view=rev Author: thpr Date: 2007-03-03 12:07:51 -0800 (Sat, 03 Mar 2007) Log Message: ----------- Correct Test case for Literacy Change Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2007-03-03 19:40:47 UTC (rev 2367) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2007-03-03 20:07:51 UTC (rev 2368) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -91,8 +91,7 @@ <interests></interests> <languages> <language>Common</language> - <language>Literacy</language> - <all>Common, Literacy</all> + <all>Common</all> </languages> <location></location> <move> @@ -1489,7 +1488,7 @@ <!-- Domains --> <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> - <languages>Common, Literacy</languages> + <languages>Common</languages> <templates> <list>Half Dragon (Brass)</list> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2008-06-19 02:22:31
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Revision: 6717 http://pcgen.svn.sourceforge.net/pcgen/?rev=6717&view=rev Author: thpr Date: 2008-06-18 19:22:39 -0700 (Wed, 18 Jun 2008) Log Message: ----------- Accept JimDop test changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2008-06-19 02:19:09 UTC (rev 6716) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2008-06-19 02:22:39 UTC (rev 6717) @@ -53,10 +53,11 @@ <pantheonlist></pantheonlist> <source></source> <special_abilities></special_abilities> + <appearance></appearance> + <title></title> + <worshippers></worshippers> </deity> - <description> - <para></para> - </description> + <description></description> <experience> <current>63000</current> <next_level>91000</next_level> @@ -74,7 +75,11 @@ <color></color> </skin> <cr>7</cr> + <face> <face>5 ft.</face> + <short>5 ft.</short> + <squares>1</squares> + </face> <favoredlist>Rogue</favoredlist> <followerlist></followerlist> <gender> @@ -95,6 +100,11 @@ </languages> <location></location> <move> + <move> + <name>Walk</name> + <rate>30 ft.</rate> + <squares>6</squares> + </move> <all>Walk 30 ft.</all> </move> <personality> @@ -104,7 +114,10 @@ <portrait></portrait> <phobias></phobias> <race>Doppelganger</race> + <reach> <reach>5 ft.</reach> + <squares>1</squares> + </reach> <region>None</region> <reputation>0</reputation> <residence></residence> @@ -114,7 +127,11 @@ </size> <speechtendency></speechtendency> <type>Dragon</type> - <vision>Darkvision (60'), Low-light</vision> + <vision> + <vision>Darkvision (60')</vision> + <vision>Low-light</vision> + <all>Darkvision (60'), Low-light</all> + </vision> <wealth>0</wealth> <weight> <weight_unit>0 lbs.</weight_unit> @@ -227,6 +244,7 @@ ====================================--> <hit_points> <points>52</points> + <alternate>18</alternate> <die>(4d10)+(2d10)+24</die> <current/> <subdual/> @@ -816,7 +834,7 @@ </saving_throw> <saving_throw> <name> - <long>willpower</long> + <long>will</long> <short>will</short> </name> <ability>wisdom</ability> @@ -1023,6 +1041,7 @@ <!-- Character Rage --> + <!-- Turning ability --> @@ -1051,17 +1070,22 @@ ====================================--> <equipment> <item> + <longname>Outfit (Explorer's)</longname> + <id></id> <name>Explorer's Outfit</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> <cost>0</cost> <equipped>Y</equipped> <location>Equipped</location> <maxcharges>0</maxcharges> <note></note> <quantity>1</quantity> + <checkbox>1</checkbox> <size> <long>Medium</long> <short>M</short> @@ -1072,17 +1096,22 @@ <bonuslist></bonuslist> </item> <item> + <longname>Bite (Natural/Primary)</longname> + <id></id> <name>Bite</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> <cost>0</cost> <equipped>N</equipped> <location>Carried</location> <maxcharges>0</maxcharges> <note></note> <quantity>1</quantity> + <checkbox>1</checkbox> <size> <long>Medium</long> <short>M</short> @@ -1093,17 +1122,22 @@ <bonuslist></bonuslist> </item> <item> + <longname>Slam (Natural/Primary)</longname> + <id></id> <name>Slam</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> <cost>0</cost> <equipped>Y</equipped> <location>Equipped</location> <maxcharges>0</maxcharges> <note></note> <quantity>1</quantity> + <checkbox>1</checkbox> <size> <long>Medium</long> <short>M</short> @@ -1114,17 +1148,22 @@ <bonuslist></bonuslist> </item> <item> + <longname>Claw (Natural/Secondary)</longname> + <id></id> <name>Claw</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> <cost>0</cost> <equipped>Y</equipped> <location>Equipped</location> <maxcharges>0</maxcharges> <note></note> <quantity>1</quantity> + <checkbox>1</checkbox> <size> <long>Medium</long> <short>M</short> @@ -1407,16 +1446,6 @@ </feat> <!-- Hidden VFEATS --> <feat> - <name>Monstrous Humanoid Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> - <feat> <name>Monstrous Humanoid Traits</name> <description></description> <type>SPECIAL</type> @@ -1427,7 +1456,17 @@ <virtual>T</virtual> </feat> <!-- END Hidden VFEATS --> - <feat> + </feats> + <!-- + ==================================== + ==================================== + ABILITY OBJECTS + ==================================== + ====================================--> + + <ability_objects> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> <name>All Automatic Proficiencies</name> <description></description> <type>SPECIAL</type> @@ -1436,8 +1475,9 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>All Martial Weapon Proficiencies</name> <description></description> <type>SPECIAL</type> @@ -1446,8 +1486,9 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> <type>INTERNAL</type> @@ -1456,8 +1497,9 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Greater Weapon Focus Qualify</name> <description></description> <type>INTERNAL</type> @@ -1466,8 +1508,9 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Greater Weapon Specialization Qualify</name> <description></description> <type>INTERNAL</type> @@ -1476,8 +1519,20 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Monstrous Humanoid Proficiencies</name> + <description></description> + <type>SPECIAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon Specialization Qualify</name> <description></description> <type>INTERNAL</type> @@ -1486,8 +1541,11 @@ <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - </feats> + <category>Special Ability</category> + </ability_object> + </ability_objects> + + <!-- ==================================== ==================================== This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |