OK I'm pretty sure that right now there's no 3D support in OpenXDK. I'm also pretty sure it's planned. So first I want to know if those two assumptions are correc?. Second I was wondering what sort of 3D support it would be? I assume OpenGL. I'm not asking when just if.
Thanks,
Tom
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3d is more of a wish than a planned implementation, I'm afraid. No one's reverse engineered how to interface with the GPU, the result being only official XDK compiled XBEs have 3d acceleration.
That being said I hacked together a proof of concept port of Mesa, a software rendering GL library. You can find it at:
OK I'm pretty sure that right now there's no 3D support in OpenXDK. I'm also pretty sure it's planned. So first I want to know if those two assumptions are correc?. Second I was wondering what sort of 3D support it would be? I assume OpenGL. I'm not asking when just if.
Thanks,
Tom
3d is more of a wish than a planned implementation, I'm afraid. No one's reverse engineered how to interface with the GPU, the result being only official XDK compiled XBEs have 3d acceleration.
That being said I hacked together a proof of concept port of Mesa, a software rendering GL library. You can find it at:
http://www.th0mas.xbox-scene.com/releases/libMesa-bin.tgz
with example code here:
http://www.th0mas.xbox-scene.com/releases/test-mesa.tgz
I'm actually about to revisit this source and see what more I can do with it; expect a better release soon.
I'd be perfectly happy with Direct3D support too. Do the official XDK apps link D3D statically? Otherwise, getting Direct3D suport should be possible.
- Andreas