It looks like there are a bunch of MissingBattleArmorEquipment and MissingBattleArmorSuit objects that are referencing a unit id that is non-existent. Thus the unit is coming as NPE. The interesting question is how that came about.
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It looks like there are a bunch of MissingBattleArmorEquipment and MissingBattleArmorSuit objects that are referencing a unit id that is non-existent. Thus the unit is coming as NPE. The interesting question is how that came about.
Salvage file attached per Arlith. Causes crash in MekHQ even when not taken as salvage.
Ok, the underlying cause here is the same as Bug [#892] and Bug [#862], which have now been resolved.
Related
Bugs:
#862