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From: Hammer <ham...@us...> - 2019-08-21 02:35:22
|
Hi, I'm not sure if you're still around but we've always had intentions of wanting to do this. But the timing for this was bad with our move to Github. If you're still around and willing would you be able to do a PR from our Github Repo to update this. https://github.com/MegaMek We have a dev that is willing to look at it ASAP. --- ** [patches:#463] Custom equipments and ammos** **Status:** open **Group:** undetermined **Created:** Sat Oct 11, 2014 07:26 AM UTC by luiges90 **Last Updated:** Wed Dec 03, 2014 01:56 PM UTC **Owner:** nobody **Attachments:** - [custom-equip.patch](https://sourceforge.net/p/megamek/patches/463/attachment/custom-equip.patch) (151.1 kB; application/octet-stream) Specify custom equipments and ammos using external XML files in data/equipments/weapons and data/equipments/ammo. Allow creation of custom equipments basing from existing ones. However, MML does not recognise these custom weapon/ammo. p.s. This patch was around in my PC for month, but since I found myself neglecting MM I decided to publicize this anyway. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/patches/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/patches/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Andrew P. <nic...@us...> - 2018-01-10 02:04:52
|
- **status**: open --> closed - **Resolution**: none --> fixed - **Comment**: Princess should be able to handle aircraft (conventional fighters, aeros and aerodyne dropships) on ground maps a lot better as of version 43.5 --- ** [bugs:#4611] Princess Fighter Afraid to Engage** **Status:** closed **Milestone:** post-stable 0.42 **Labels:** princess **Created:** Thu Aug 27, 2015 06:11 AM UTC by SirMegaV **Last Updated:** Sun Aug 14, 2016 02:10 PM UTC **Owner:** nobody **Attachments:** - [PrincessFighterAfraidToEngage-After.gz](https://sourceforge.net/p/megamek/bugs/4611/attachment/PrincessFighterAfraidToEngage-After.gz) (1.4 MB; application/gzip) - [PrincessFighterAfraidToEngage-Before.gz](https://sourceforge.net/p/megamek/bugs/4611/attachment/PrincessFighterAfraidToEngage-Before.gz) (1.4 MB; application/gzip) MegaMek version 0.41.7 Princess' conventional fighter in ground map with Berserk setting is afraid to engage. See before and after Princess movement. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Andrew P. <nic...@us...> - 2018-01-10 02:01:39
|
- **status**: open --> closed - **Resolution**: accepted --> fixed - **Comment**: Princess will no longer crash when unloading stranded units. However, she is still unable to unload them voluntarily, but that's an entirely different issue. --- ** [bugs:#4152] Bot crashes unloading units** **Status:** closed **Milestone:** stable 0.42 **Created:** Tue Jun 03, 2014 02:33 PM UTC by Anonymous **Last Updated:** Sun Jan 04, 2015 04:17 AM UTC **Owner:** Deric Page Hi The Princess bot crashes when trying to unload units ingame. For example, a Maxim with infantry previously loaded on the lobby moves and fires normally on the first turn, but the next one game crashed when unloading the infantry. Thanks --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Andrew P. <nic...@us...> - 2018-01-10 01:59:22
|
- **status**: open --> closed - **Resolution**: accepted --> fixed - **Comment**: Princess has been able to use turrets as of 43.4 --- ** [bugs:#3622] Princess Bot can't use turrets on gun emplacements** **Status:** closed **Milestone:** stable 0.42 **Labels:** princess **Created:** Fri Jan 04, 2013 04:19 PM UTC by Nightmare **Last Updated:** Sun Aug 14, 2016 02:12 PM UTC **Owner:** Deric Page Princess will fire the waepons if it has targets in the initial direction but she will not try to turn the turret in order to aquire targets in other directions. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Nicholas W. <ar...@us...> - 2017-11-21 04:07:40
|
- **status**: open --> closed - **Resolution**: accepted --> fixed --- ** [bugs:#4116] Simultaneous phases, Bots, and thread safety** **Status:** closed **Milestone:** stable 0.42 **Created:** Sat May 03, 2014 03:33 PM UTC by Nicholas Walczak **Last Updated:** Tue Nov 21, 2017 04:07 AM UTC **Owner:** Nicholas Walczak BotClient's gamelistener overrides gameTurnChange to spawn a new thread to compute the Bot's turn when the turn changes to the bot's turn. This causes issues with simultaneous turns. You can see this best in a Bot vs Bot situation. We've got Bot1 and Bot2. The phase starts, and both bots start their turns, because it's simulatenous. Bot1 finishes its turn first, sends a done packet, the server replies and says it's a new turn, BotClient kicks off a new thread for Bot1, and it also kicks off a new thread for Bot2, since as long as there are valid turns left for a player, it's their turn in simultaneous play. Now Bot2 has two threads processing turns, the first one that hasn't finished plus the new turn thread. This causes huge issues, as many things, mostly notably Game, are not thread safe. In particular, this is almost guaranteed to lead to infinite loops in the physical phase. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Nicholas W. <ar...@us...> - 2017-11-21 04:07:29
|
This will get fixed once the PR here is merged: https://github.com/MegaMek/megamek/pull/762 --- ** [bugs:#4116] Simultaneous phases, Bots, and thread safety** **Status:** open **Milestone:** stable 0.42 **Created:** Sat May 03, 2014 03:33 PM UTC by Nicholas Walczak **Last Updated:** Sun Jan 04, 2015 04:17 AM UTC **Owner:** Nicholas Walczak BotClient's gamelistener overrides gameTurnChange to spawn a new thread to compute the Bot's turn when the turn changes to the bot's turn. This causes issues with simultaneous turns. You can see this best in a Bot vs Bot situation. We've got Bot1 and Bot2. The phase starts, and both bots start their turns, because it's simulatenous. Bot1 finishes its turn first, sends a done packet, the server replies and says it's a new turn, BotClient kicks off a new thread for Bot1, and it also kicks off a new thread for Bot2, since as long as there are valid turns left for a player, it's their turn in simultaneous play. Now Bot2 has two threads processing turns, the first one that hasn't finished plus the new turn thread. This causes huge issues, as many things, mostly notably Game, are not thread safe. In particular, this is almost guaranteed to lead to infinite loops in the physical phase. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Nicholas W. <ar...@us...> - 2017-03-26 15:07:27
|
- **status**: implemented --> closed --- ** [patches:#490] Firing Arcs (WiP)** **Status:** closed **Group:** undetermined **Created:** Thu May 21, 2015 07:15 PM UTC by Juliez **Last Updated:** Sun Mar 26, 2017 03:06 PM UTC **Owner:** Nicholas Walczak **Attachments:** - [FA1.jpg](https://sourceforge.net/p/megamek/patches/490/attachment/FA1.jpg) (184.7 kB; image/jpeg) Hi! Not quite worth a patch yet, but a first impression in the screenshots. Comments welcome. The texts may be overkill, it was just fun to add them. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/patches/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/patches/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Nicholas W. <ar...@us...> - 2017-03-26 15:06:50
|
- **status**: open --> implemented - **assigned_to**: Nicholas Walczak - **Comment**: This has been added to MM some time ago. --- ** [patches:#490] Firing Arcs (WiP)** **Status:** implemented **Group:** undetermined **Created:** Thu May 21, 2015 07:15 PM UTC by Juliez **Last Updated:** Sat May 23, 2015 04:52 PM UTC **Owner:** Nicholas Walczak **Attachments:** - [FA1.jpg](https://sourceforge.net/p/megamek/patches/490/attachment/FA1.jpg) (184.7 kB; image/jpeg) Hi! Not quite worth a patch yet, but a first impression in the screenshots. Comments welcome. The texts may be overkill, it was just fun to add them. --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/patches/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/patches/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Pheonix R. <phe...@us...> - 2017-03-22 01:15:50
|
This has been fixed and can be closed. Only Black Ice remains to be implemented. --- ** [bugs:#4124] ice storm problems** **Status:** open **Milestone:** stable 0.42 **Created:** Thu May 08, 2014 09:45 PM UTC by Sebastian Brocks **Last Updated:** Sun Jan 04, 2015 04:17 AM UTC **Owner:** nobody According to TacOps pg.60 an ice storm is supposed to include the following conditions: - Moderate gale (+1 to hit with missiles) - this never happened. Every turn the wind was either a light gale or after a while it changed to calm. Shouldn't be possible while the ice storm is raging on. - Black Ice (pg 40 basically any mech or non-hover vee entering a pavement hex has a 2 in 6 chance of finding black ice = ice hex) - I had a vee and was driving on roads but can't be sure if I tried to turn on them or not. It didn't seem to be making any rolls but I can't be sure. Black ice may have been working or it may not... no idea. - Extreme temp (pg 62, -60C, -3 to heat scale each turn and -3 cruise speed for vees) - this def wasn't happening. - Ice - okay, so this one isn't very well defined in TacOps, but from what understand, starting on turn 10 all hexes on the map should be turned to ice (not just water hexes). In our game, the water hexes did indeed turn to ice, but it was a little late (happened on turn 13 or 14). Is my interpretation of this rule wrong? --- Sent from sourceforge.net because meg...@li... is subscribed to https://sourceforge.net/p/megamek/bugs/ To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/megamek/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list. |
From: Dylan M. <ral...@us...> - 2016-02-02 23:30:45
|
Mass edit changing: - **Status**: closed ticket: bugs:#4679 Entity deploymentZone won't save as -1 in MUL - **Status**: open --> closed ticket: bugs:#4682 RE-Laser Errata - **Status**: open --> closed ticket: bugs:#4577 ECCM effective beyond its nominal range - **Status**: open --> closed ticket: bugs:#4680 Vehicular Grenade Launcher Landed Wrong - **Status**: open --> closed ticket: bugs:#4681 Fatigue set in the lobby has no affect - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2016-01-01 18:49:52
|
Mass edit changing: - **Status**: closed ticket: data:#478 Mechwarrior 3rd Edition RATs - **Status**: implemented --> closed ticket: data:#479 LC-100 Astrolux Staryacht - **Status**: implemented --> closed ticket: data:#482 FM-3085 RATs - Updated - **Status**: implemented --> closed ticket: data:#480 Boomerang Spotter Plane - **Status**: implemented --> closed ticket: data:#481 A Time of War RATs - **Status**: implemented --> closed ticket: data:#476 TRO 3039 Mech Source - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2016-01-01 18:49:02
|
Mass edit changing: - **Status**: closed ticket: bugs:#4609 Teleguided missiles fire like normal missiles - **Status**: open --> closed ticket: bugs:#4674 41.12 Windows Download File Corrupt? - **Status**: open --> closed ticket: bugs:#4666 Santa Anna Missiles Not Calculating Damage Correctly in Space Battles - **Status**: open --> closed ticket: bugs:#4673 41.12, ghost targets do not appear to work correctly - **Status**: open --> closed |
From: Hammer <ham...@us...> - 2015-12-25 05:17:47
|
Mass edit changing: - **Status**: closed - **Milestone**: stable 0.42 ticket: bugs:#4648 41.11, "add a combat unit" stops working after you close the window - **Status**: open --> closed ticket: bugs:#4667 41.11, problem with assigning bombs to ASFs in the lobby - **Status**: open --> closed ticket: bugs:#4654 41.11, vehicles falling into basements change facing - **Status**: open --> closed ticket: bugs:#4645 41.10, megamek switches the map from "generated" to "surprise" after changing map size - **Status**: open --> closed ticket: bugs:#4555 Aero - Losing altitude when striking/dive bombing - **Status**: open --> closed ticket: bugs:#4658 FoV darken/highlight considers visual range when double blind is not on - **Status**: open --> closed ticket: bugs:#4655 41.11, vehicles falling into basements cannot turn - **Status**: open --> closed ticket: bugs:#4669 Players connecting mid-game reset initiative - **Status**: open --> closed ticket: bugs:#4653 4.11, attacks against dropship use the wrong side table - **Status**: open --> closed ticket: bugs:#4668 UnitDisplay/Minimap positions save poorly with multi-monitors - **Status**: open --> closed ticket: bugs:#4660 41.11, AMS message in round report missing a space - **Status**: open --> closed ticket: bugs:#4665 Landed dropshps unable to takeoff/unload if on prohibited terrain - **Status**: open --> closed ticket: bugs:#4670 Clan units with ammunition won't load - **Status**: open --> closed ticket: bugs:#4050 Tech Level for engines and cockpits should be fixed. - **Status**: open --> closed ticket: bugs:#4650 4.10, ASFs need to spend additional thrust points to turn? - **Status**: open --> closed ticket: bugs:#4662 Strafing Error When Targeting Building (New Reporting) - **Status**: open --> closed ticket: bugs:#4656 isInSameBuilding Error - **Status**: open --> closed ticket: bugs:#4657 41.11, mousing over a hex with a unit on top of a building does not show the unit - **Status**: open --> closed ticket: bugs:#4661 Equipment modes cannot be set while unit is deploying - **Status**: open --> closed ticket: bugs:#4663 Shields DC not considering missing/destroyed hand actuators - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-11-15 20:23:32
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1407 Default tripod icon - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-11-15 20:21:48
|
Mass edit changing: - **Status**: closed ticket: bugs:#4644 Player names not visible if player color is selected as "white" - **Status**: open --> closed ticket: bugs:#4636 Type filter in Unit selection missing 'All', unless 'unofficial' is selected in game options - **Status**: open --> closed ticket: bugs:#4638 Advanced Aero Rules Broken in 41.10 - **Status**: open --> closed ticket: bugs:#4637 Princess NPE in Precognition - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-10-15 12:15:01
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#555 Armor tab to systems tab - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-10-15 12:13:41
|
Mass edit changing: - **Status**: closed ticket: bugs:#4619 `Mech Icon not displayed in MM - **Status**: open --> closed ticket: bugs:#4566 Vibrabomb Report Problems - **Status**: open --> closed ticket: bugs:#4617 Space Battle Aero Ejection Issue - **Status**: open --> closed ticket: bugs:#4625 Unloaded Infantry Vanished During Deployment - **Status**: open --> closed ticket: bugs:#4507 Units set to deploy "before round 2" or later ignore deployment zones and may deploy anywhere - **Status**: open --> closed ticket: bugs:#4292 0.39.2 : Double blind, enemy BV is never shown - **Status**: open --> closed ticket: bugs:#4219 Issues with stacking violations and MovePaths - **Status**: open --> closed ticket: bugs:#4632 Initiative Problems - **Status**: open --> closed ticket: bugs:#4635 Diagramming LOS struggles with terrain elevation - **Status**: open --> closed ticket: bugs:#4629 Mech Shield continues to absorb damage after the mounted-arm is destroyed - **Status**: open --> closed ticket: bugs:#4448 Ammo & Equipment Limit option no longer makes sense - **Status**: open --> closed ticket: bugs:#3900 trailers should have control systems optional - **Status**: open --> closed ticket: bugs:#4149 Probable bugs while targeting water hexes - **Status**: open --> closed ticket: bugs:#4628 Battle Value of the Void-Signature System - **Status**: open --> closed ticket: bugs:#4615 Vehicle Cannot Deploy On Bridge - **Status**: open --> closed ticket: bugs:#4057 track turret weight for omnitanks correctly - **Status**: open --> closed ticket: bugs:#4623 Cargo Bay and Bomb Bay missing - **Status**: open --> closed ticket: bugs:#4627 Unit with destroyed searchlight still gives illumination bonus to OpFor when taking fire - **Status**: open --> closed ticket: bugs:#4234 Clearing Mines - **Status**: open --> closed ticket: bugs:#4620 ASF can declare a bombing attack with no bombs on board - **Status**: open --> closed ticket: bugs:#4618 Wind Direction is displayed wrong - **Status**: open --> closed ticket: bugs:#4630 NatAp:Piloting not always rolling 3D6 - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-08-26 22:14:34
|
Mass edit changing: - **Status**: closed ticket: bugs:#4606 Careful Stand doesn't end movement on failure - **Status**: open --> closed ticket: bugs:#4597 Vehicular Grenade Launcher Error - **Status**: open --> closed ticket: bugs:#4427 getClosestCoordsTo Error - **Status**: open --> closed ticket: bugs:#4605 Escape doesn't seem to work occassionally - **Status**: open --> closed ticket: bugs:#4608 Hotkey F doesn't Fire Artillery weapons - **Status**: open --> closed ticket: bugs:#4595 Bad String in Dialogue - **Status**: open --> closed ticket: bugs:#4603 Weapon Order always revert to default. - **Status**: open --> closed ticket: bugs:#4588 Field Guns jamming in Rapid mode - **Status**: open --> closed ticket: bugs:#4593 Mech in climb mode ends up on top of building post DFA - **Status**: open --> closed ticket: bugs:#4607 Check for "crippled" condition doesn't work for GunEmplacement instances - **Status**: open --> closed ticket: bugs:#4599 Sensor Issue - **Status**: open --> closed ticket: bugs:#4531 Issues with Protomechs and individual initiative - **Status**: open --> closed ticket: bugs:#4598 BestFiringPlanUnderHeat Error - **Status**: open --> closed ticket: bugs:#4544 Airborne WiGE movement blocked by level 1 buildings - **Status**: open --> closed |
From: Nicholas W. <ar...@us...> - 2015-08-16 02:33:24
|
Mass edit changing: - **Status**: closed ticket: patches:#498 Fix infantry trying to shoot and swarm at the same time - **Status**: implemented --> closed ticket: patches:#499 Issues with Sniper Artillery against aerospace - **Status**: implemented --> closed |
From: Nicholas W. <ar...@us...> - 2015-08-16 02:12:55
|
Mass edit changing: - **Status**: closed ticket: bugs:#4570 PPC capacitor charge undisturbed by firing - **Status**: open --> closed ticket: bugs:#4592 Aero fleeing Pilot Roll - **Status**: open --> closed ticket: bugs:#4565 Bridge over Swamp - **Status**: open --> closed ticket: bugs:#4573 One-shot TSEMPs aren't - **Status**: open --> closed ticket: bugs:#4589 Unarmored/unmanned vehicles count as "crippled" - **Status**: open --> closed ticket: bugs:#4587 "Packet Pump" Error during Princess Movement - **Status**: open --> closed ticket: bugs:#4547 Terrain Level blocks aero in atmospheric map - **Status**: open --> closed ticket: bugs:#4571 "Tertiary" Swarm LRM attacks suddenly blocked by lack of LOS again - **Status**: open --> closed ticket: bugs:#4591 Firing causes weapons to vanish - **Status**: open --> closed ticket: bugs:#4583 Using VGLs, target information is lost when cycling through weapons - **Status**: open --> closed ticket: bugs:#4576 TacOps errata - ECM, DB, and unit visibility - **Status**: open --> closed ticket: bugs:#4590 Jump Infantry Forced to Use Zip Line - **Status**: open --> closed ticket: bugs:#4553 Mech falling on bridge over water takes damage as if falling into water - **Status**: open --> closed ticket: bugs:#4584 Vehicle Unable to Charge - **Status**: open --> closed ticket: bugs:#4594 VTOL critical hits rolled on ground vehicle table - **Status**: open --> closed ticket: bugs:#4556 Artillery - Copperhead or Arrow IV Homing in "dumb" mode - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-08-05 00:21:54
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1308 Option to see CF on buildings/structures - **Status**: implemented --> closed ticket: feature-requests:#1171 TRO 3145 tech - **Status**: implemented --> closed ticket: feature-requests:#1217 Implement Large Support VTOLs - **Status**: implemented --> closed ticket: feature-requests:#1169 IS ammo in Clan Arrow IV - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-08-05 00:21:33
|
Mass edit changing: - **Status**: closed ticket: data:#445 TRO 3085 BattleArmor - **Status**: implemented --> closed ticket: data:#471 Wars of Reaving Aero - **Status**: implemented --> closed ticket: data:#436 TRO 3145 Free Worlds League source - **Status**: implemented --> closed ticket: data:#453 HB Major Periphery States - **Status**: implemented --> closed ticket: data:#442 TRO VAr - Battle Armor/Exoskeletons - **Status**: implemented --> closed ticket: data:#451 TRO 3075 DropShips - **Status**: implemented --> closed ticket: data:#462 TRO 3050 Aero Fighters - **Status**: implemented --> closed ticket: data:#440 Starterbook: Wolf & Blake - **Status**: implemented --> closed ticket: data:#461 TRO 3067 Aero Fighters - **Status**: implemented --> closed ticket: data:#455 Jihad Secrets: Blake Documents DropShips - **Status**: implemented --> closed ticket: data:#469 TRO 3075 Aero Fighters - **Status**: implemented --> closed ticket: data:#435 TRO 3145 Republic of the Sphere source - **Status**: implemented --> closed ticket: data:#448 XTRO Various updated (Dropships) - **Status**: implemented --> closed ticket: data:#463 TRO 3085 Aero Fighters - **Status**: implemented --> closed ticket: data:#429 XTRO Republic I update - **Status**: implemented --> closed ticket: data:#456 TRO 3057r Clan DropShips - **Status**: implemented --> closed ticket: data:#458 Jumpship updates - **Status**: implemented --> closed ticket: data:#467 RS Unique Fighters - **Status**: implemented --> closed ticket: data:#457 TRO 3057r IS DropShips - **Status**: implemented --> closed ticket: data:#441 BattleTech Dossiers - **Status**: implemented --> closed ticket: data:#446 TRO 3039 Conventional Aircraft/Fighters - **Status**: implemented --> closed ticket: data:#466 TRO Prototypes Aero Fighters - **Status**: implemented --> closed ticket: data:#437 TRO 3145 Lyran Commonwealth - **Status**: implemented --> closed ticket: data:#444 TRO Prototypes BattleArmor - **Status**: implemented --> closed ticket: data:#475 Various Protos - **Status**: implemented --> closed ticket: data:#464 Various Aero Fighter sources - **Status**: implemented --> closed ticket: data:#470 XTRO Various updated (Aero fighters) - **Status**: implemented --> closed ticket: data:#454 TRO 3145 Various DropShips - **Status**: implemented --> closed ticket: data:#468 TRO 30550 Aero Fighters - **Status**: implemented --> closed ticket: data:#430 TRO 3145 Capellan Confederation source - **Status**: implemented --> closed ticket: data:#447 Various TROs Conventional Fighters - **Status**: implemented --> closed ticket: data:#465 Operation Klondike Aero Fighters - **Status**: implemented --> closed ticket: data:#439 Starterbook: Sword and Dragon - **Status**: implemented --> closed ticket: data:#449 Dropships - Various sources - **Status**: implemented --> closed ticket: data:#452 TRO 3085 DropShips - **Status**: implemented --> closed ticket: data:#474 TRO 3075 Protos - **Status**: implemented --> closed ticket: data:#432 TRO 3145 Draconis Combine source - **Status**: implemented --> closed ticket: data:#431 TRO 3145 Federated Sun source - **Status**: implemented --> closed ticket: data:#473 TRO 3060 Protomechs - **Status**: implemented --> closed ticket: data:#438 TRO 3075 Battle Armor - **Status**: implemented --> closed ticket: data:#433 Canon quirks update V - **Status**: implemented --> closed ticket: data:#443 TRO 3058U BattleArmor - **Status**: implemented --> closed ticket: data:#472 Fixed Uraeus image (arms reversed) - **Status**: implemented --> closed ticket: data:#434 TRO 3145 The Clans - **Status**: implemented --> closed ticket: data:#460 TRO 3039 Aero Fighters - **Status**: implemented --> closed ticket: data:#459 TRO 3026r DropShips - **Status**: implemented --> closed ticket: data:#450 TRO 3067 Dropship sources - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-08-05 00:19:34
|
Mass edit changing: - **Status**: closed ticket: patches:#496 Make Princess prioritize high-damage targets - **Status**: implemented --> closed ticket: patches:#497 Make Princess avoid overkilling targets - **Status**: implemented --> closed ticket: patches:#492 Individual weapon field of fire - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-08-05 00:18:26
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Mass edit changing: - **Status**: closed ticket: bugs:#4579 Dismounting infantry shouldn't cost MP - **Status**: open --> closed ticket: bugs:#4564 Secondary Swarm LRM attacks "inherit" attack direction and called-shot status from original target - **Status**: open --> closed ticket: bugs:#4561 NPE When Using Remove button in Deploy phase - **Status**: open --> closed ticket: bugs:#4568 Certain jumps "illegal", or path-planned incorrectly - **Status**: open --> closed ticket: bugs:#4559 Snub-nose Support PPC incorrect data - **Status**: open --> closed ticket: bugs:#4560 Compact Heat Sink displayed incorrectly in unit preview tab - **Status**: open --> closed ticket: bugs:#4569 Aero.addClanCase adds Case to Aero.LOC_WINGS - **Status**: open --> closed ticket: bugs:#4572 Clicking a hex can give targeting information for unseen units - **Status**: open --> closed ticket: bugs:#4557 Elevation 0 forced to use zip line - **Status**: open --> closed ticket: bugs:#4575 NPE in Compute.getTargetMovementModifier for Protomechs inside building during physical phase - **Status**: open --> closed ticket: bugs:#4580 Incorrect crew size for infantry Support MG - **Status**: open --> closed ticket: bugs:#4558 Can Identify Sensor Return Unit - **Status**: open --> closed ticket: bugs:#4477 Princess Dropship not Moving - **Status**: open --> closed ticket: bugs:#4563 Mouse-over info no longer shows the unit´s remaining armor and structure points - **Status**: open --> closed ticket: bugs:#4574 Missing entry for Prototype Ferro-Aluminum - **Status**: open --> closed ticket: bugs:#4567 Pathplanner A* heuristic underestimates path cost in certain situations - **Status**: open --> closed |
From: Hammer <ham...@us...> - 2015-07-16 01:06:50
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Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11993]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#473 TRO 3060 Protomechs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11993] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#474 TRO 3075 Protos - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11993] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#475 Various Protos - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11993] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |