Feature request as Dylan says it's not a bug : https://sourceforge.net/p/megamek/bugs/4340/
Currently inferno bombs (unlike inferno rounds) do nothing if the vehicle damage threshold rule is turned on. Please make them roll on the critical hit table like inferno rounds so that there is an actual reason to use inferno bombs.
Yeah, I second this one... It doesn't make sense for the rounds to work and not the bombs. I would think all or nothing on this one.
Including Inferno Arrow IV in this.
Pegasus Scout Hover Tank (Standard) (Pirate) hit by Inferno IV:
Critical hit on LS. Roll is (4-2) = 2; no effect.
Hunter Light Support Tank (Standard) (Pirate) hit by Inferno IV:
Critical hit on LS. Roll is (5-2) = 3; damage threshold not exceeded, no effect.
Not sure why pegasus hover tanks are affected and hunter light support tanks aren't since inferno arrow IVs deal no damage but i guess it's part of the feature.
And even moving vehicles through normal fire (Not being hit by infernos) is rendered ineffective by the damage threshold rule :
Hunter Light Support Tank (Standard) (Pirate) is on fire. Needs an 8+ to avoid damage, rolls 3 : fails to avoid damage.
Critical hit on FR. Roll is (7-2) = 5; damage threshold not exceeded, no effect.
Requesting that these not be invalidated by the damage threshold rule.
Implemented in [r11458]
Related
Commit: [r11458]