From: Uroš M. <uro...@gm...> - 2014-01-11 20:23:20
|
Hello everyone, There has been a lot of talk about how the development of LMMS should be faster. I have figured out a way for all users, including those who don't really know programming to a far extent to help with the process of development. Let's do a "Top LMMS Songs Compilation". By making a group on SoundCloud, users can post their best songs, and the top 15 songs (chosen by selected judges) will be released as an album on Bandcamp. The price? “Pay what you want”. All of the profit made from this album will be donated to the further development of LMMS. Together, we can strive to help the developers of LMMS in a new and unique way. ----- Best regards Uroš -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310.html Sent from the lmms-devel mailing list archive at Nabble.com. |
From: oeai <oe...@ya...> - 2014-01-11 20:31:51
|
do they have to post source code as well? (" > ") <-- penguin On 12.01.2014 00:23, Uroš Maravić wrote: > Hello everyone, > There has been a lot of talk about how the development of LMMS should be > faster. I have figured out a way for all users, including those who don't > really know programming to a far extent to help with the process of > development. > > Let's do a "Top LMMS Songs Compilation". By making a group on SoundCloud, > users can post their best songs, and the top 15 songs (chosen by selected > judges) will be released as an album on Bandcamp. The price? “Pay what you > want”. All of the profit made from this album will be donated to the further > development of LMMS. Together, we can strive to help the developers of LMMS > in a new and unique way. > > > > ----- > Best regards > Uroš > -- > View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310.html > Sent from the lmms-devel mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > CenturyLink Cloud: The Leader in Enterprise Cloud Services. > Learn Why More Businesses Are Choosing CenturyLink Cloud For > Critical Workloads, Development Environments & Everything In Between. > Get a Quote or Start a Free Trial Today. > http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel -- OEAI |
From: Vesa <di...@nb...> - 2014-01-11 21:02:04
|
On 01/11/2014 10:30 PM, oeai wrote: > do they have to post source code as well? > (" > ") <-- penguin > I think it should be up to the artist. |
From: John S. <lzr...@gm...> - 2014-01-11 21:16:42
|
A lot of my tracks use a ton of VSTs, and LMMS is not good about sharing projects with VSTs in them. Also, some of my best tracks' project files were lost to a hard drive crash. And who am I? I am LazerBlade, so my tracks would be an excellent addition to this project. Here are a few of my best: http://www.youtube.com/playlist?list=PL91UHLp_FJC4f0uz1Hj2wLvb4AVbw_U8C&feature=mh_lolz On Sat, Jan 11, 2014 at 3:01 PM, Vesa <di...@nb...> wrote: > On 01/11/2014 10:30 PM, oeai wrote: > > do they have to post source code as well? > > (" > ") <-- penguin > > > > I think it should be up to the artist. > > > ------------------------------------------------------------------------------ > CenturyLink Cloud: The Leader in Enterprise Cloud Services. > Learn Why More Businesses Are Choosing CenturyLink Cloud For > Critical Workloads, Development Environments & Everything In Between. > Get a Quote or Start a Free Trial Today. > > http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel > -- Johnny |
From: oeai <oe...@ya...> - 2014-01-11 22:40:05
|
for me it's just a case of used soft, because if i had to write it only with lmms or just produce few sounds but then go to logic,cub,able - it's kinda ... unfair maybe. so for me the contest is in using open source software only and to prove it, well sending a project would be enough. but if there's no such need, then well it's up to the artist really. should be right tho On 12.01.2014 01:01, Vesa wrote: > I think it should be up to the artist. -- OEAI |
From: Vesa <di...@nb...> - 2014-01-12 01:31:56
|
On 01/12/2014 01:16 AM, John Serafino wrote: > That's a good point. A lot of pro level LMMS artists (flatteringly > including myself) use other software in combination with LMMS. Many of > my tracks use Audacity for vocal insertion and Ardour2 for mastering. > I think it should require primarily LMMS, but allow open-source post > production. > Well, it's pretty hard to draw any hard lines anyway. I think we should just trust the artists that they're not going to "cheat" in a competition like this - if we demand project files or such from everyone, that's likely to discourage at least some people from participating. Some don't necessarily want to give away their "secret sauce" - and I think that's fine, I don't think music or art needs to be "open source", there's no similar benefit there as there is with software. For example, I use LMMS for composition, sequencing, synthesis etc., but I also use Audacity to create and edit samples, I also use some recorded samples I've acquired from different sources, and I use Audacity at the end for mastering and post processing - but then, I use mostly the same effects that are available in LMMS, so maybe it doesn't count... |
From: Uroš M. <uro...@gm...> - 2014-01-12 09:25:26
|
I completely agree with diiz, there should be trust in artist that he wont "cheat". As for using other software and VST's, it will be allowed to use VST's, and the track should be created mostly in LMMS, but it is allowed to master/mix it in some other software (Audacity, Ardour...). ----- Best regards Uroš -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4342.html Sent from the lmms-devel mailing list archive at Nabble.com. |
From: Stian J. <sti...@gm...> - 2014-01-12 14:28:23
|
VST's is supported in Linux, so I don't see why .pat-files,.dll-files or .sf2 files wouldn't be allowed. Maybe we need a way to check if it really is LMMS, a picture or uploading .mmpz could be it. -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4353.html Sent from the lmms-devel mailing list archive at Nabble.com. |
From: Uroš M. <uro...@gm...> - 2014-01-11 22:10:02
|
The songs will be sent to a SoundCloud group, there will be no need for sending LMMS projects. I must say that I am really glad that you will contribute, Lazerblade. :) ----- Best regards Uroš -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4314.html Sent from the lmms-devel mailing list archive at Nabble.com. |
From: John S. <lzr...@gm...> - 2014-01-11 22:20:44
|
I'll be happy to contribute, but unless we're scoping enough money to pay developer wages, I don't really see how raising money would help LMMS. I think the project needs more developers who have more time to spend on the project. The new revival seems to be looking to help with this though, so that's very good. On Sat, Jan 11, 2014 at 4:09 PM, Uroš Maravić <uro...@gm...>wrote: > The songs will be sent to a SoundCloud group, there will be no need for > sending LMMS projects. I must say that I am really glad that you will > contribute, Lazerblade. :) > > > > ----- > Best regards > Uroš > -- > View this message in context: > http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4314.html > Sent from the lmms-devel mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > CenturyLink Cloud: The Leader in Enterprise Cloud Services. > Learn Why More Businesses Are Choosing CenturyLink Cloud For > Critical Workloads, Development Environments & Everything In Between. > Get a Quote or Start a Free Trial Today. > > http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel > -- Johnny |
From: Israel <isr...@gm...> - 2014-01-11 22:20:49
|
If we are compiling ways to make money for the devs, I have a few suggestions.... But they require the new logo (does anyone else remember that discussion?) T-Shirts Tea Mugs Stickers etc... Set up a secure store on that fast UK server, setup LMMS paypal and also include a 'Donate' button. The other option is Android LMMS (iOS is kinda tricky to get FLOSS apps into). Create a QML front-end and sell the app on Android for a reasonable price. The transition to QML wont be as hard as a transition to GTK, since LMMS already uses Qt, and QML has a lot of predefined GUI parts, plus it can be extended (QML knob, etc..) Plus, QML will run on the desktop, so you could create 1 UI for a BUNCH of devices, with not too much modification for each device (the file toolbar can move to the bottom for mobiles, with some things not shown) You can use the same code base to build for quite a few devices. Just some thoughts.... On 01/11/2014 04:09 PM, Uroš Maravić wrote: > The songs will be sent to a SoundCloud group, there will be no need for > sending LMMS projects. I must say that I am really glad that you will > contribute, Lazerblade. :) > > > > ----- > Best regards > Uroš > -- > View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4314.html > Sent from the lmms-devel mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > CenturyLink Cloud: The Leader in Enterprise Cloud Services. > Learn Why More Businesses Are Choosing CenturyLink Cloud For > Critical Workloads, Development Environments & Everything In Between. > Get a Quote or Start a Free Trial Today. > http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel -- Regards |
From: John S. <lzr...@gm...> - 2014-01-11 23:17:26
|
That's a good point. A lot of pro level LMMS artists (flatteringly including myself) use other software in combination with LMMS. Many of my tracks use Audacity for vocal insertion and Ardour2 for mastering. I think it should require primarily LMMS, but allow open-source post production. On Sat, Jan 11, 2014 at 4:37 PM, oeai <oe...@ya...> wrote: > for me it's just a case of used soft, because if i had to write it only > with lmms or just produce few sounds but then go to logic,cub,able - > it's kinda ... unfair maybe. > so for me the contest is in using open source software only and to prove > it, well sending a project would be enough. but if there's no such need, > then well it's up to the artist really. > should be right tho > > On 12.01.2014 01:01, Vesa wrote: > > I think it should be up to the artist. > > > -- > OEAI > > > > ------------------------------------------------------------------------------ > CenturyLink Cloud: The Leader in Enterprise Cloud Services. > Learn Why More Businesses Are Choosing CenturyLink Cloud For > Critical Workloads, Development Environments & Everything In Between. > Get a Quote or Start a Free Trial Today. > > http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel > -- Johnny |
From: oeai <oe...@ya...> - 2014-01-12 01:30:59
|
i want to propose a little modified idea of collaborative work. that's something i was discussing on reverbnation for me that was a kind of game, so each partner could add some instrument, merge it in one track and push it forward for someone else. and well this is a FOSS-like thing, when someone do one thing other something else. for music it's a kind of experiment, but many bands works this way, they just do it in live-mode, while this looks more like depeche (git) mode. so as an example i like to create melodies just with piano, someone else can make it with other synth or vst (if likes the melody), then other will make drums on it, next is a bass stop, then we ll get on deviations, maybe adding something more on it, so just getting work together, saying we'll make a trance thing. since it is mainly popular and just synths will be enough. for rock there should be a voice and some lyrics for example - so there's need in those who can do that. actually in lmms-exchange maybe find some works or get some better voted once , polish it some kind of together and then put to bandcamp or i'd prefer jamendo+reverbnation, since there's more public maybe. at least me personnaly got more listens. if we'll make it just as lmms project i guess that it will be simple to merge or mute some instruments, create some more, so for publishing all rendered parts can be split together with ardour / qtractor as just to change maybe some sound effects or use some hard-to-get-vst -- OEAI |
From: Gurjot S. <bha...@gm...> - 2014-01-12 05:47:11
|
On 12 January 2014 01:53, Uroš Maravić <uro...@gm...> wrote: > > Let's do a "Top LMMS Songs Compilation". By making a group on SoundCloud, > users can post their best songs, and the top 15 songs (chosen by selected > judges) will be released as an album on Bandcamp. The price? “Pay what you > want”. All of the profit made from this album will be donated to the further > development of LMMS. Together, we can strive to help the developers of LMMS > in a new and unique way. Well, that's interesting! I'm sure many users will want to participate and show case their skills. I know I'd love to participate. :) -- Gurjot Singh Blog: http://bhattigurjot.wordpress.com |
From: Uroš M. <uro...@gm...> - 2014-01-12 21:49:57
|
The competition is open! Submit your songs at https://soundcloud.com/groups/lmms-top-songs-compilation The deadline is February 15th at 12 PM GMT. The rules are in the group description. If something isn't clear to you about the competition, don't hesitate to ask :) Happy LMMSing! ----- Best regards Uroš -- View this message in context: http://linux-multimedia-studio-lmms.996328.n3.nabble.com/LMMS-Top-songs-Compilation-tp4310p4377.html Sent from the lmms-devel mailing list archive at Nabble.com. |
From: Gurjot S. <bha...@gm...> - 2014-01-13 03:53:14
|
On 13 January 2014 03:19, Uroš Maravić <uro...@gm...> wrote: > The competition is open! Submit your songs at > https://soundcloud.com/groups/lmms-top-songs-compilation The deadline is > February 15th at 12 PM GMT. The rules are in the group description. > If something isn't clear to you about the competition, don't hesitate to ask > :) > Happy LMMSing! Wow! I'm excited. :) Just to double check, so external VSTs are not allowed right? -- Gurjot Singh Blog: http://bhattigurjot.wordpress.com |
From: Harry v. H. <har...@gm...> - 2014-01-13 03:56:38
|
On Mon, Jan 13, 2014 at 3:53 AM, Gurjot Singh <bha...@gm...>wrote: > Just to double check, so external VSTs are not allowed right? > If these songs are going to be distributed along with LMMS, then using VSTs should not be allowed: if the point of the contest is to show-off features perhaps it is possible. I'm reading this thread with the "new-demo-songs" idea in mind... |
From: Vesa <di...@nb...> - 2014-01-13 05:24:40
|
On 01/13/2014 05:56 AM, Harry van Haaren wrote: > On Mon, Jan 13, 2014 at 3:53 AM, Gurjot Singh <bha...@gm... > <mailto:bha...@gm...>> wrote: > > Just to double check, so external VSTs are not allowed right? > > > If these songs are going to be distributed along with LMMS, then using > VSTs should not be allowed: > if the point of the contest is to show-off features perhaps it is > possible. > > I'm reading this thread with the "new-demo-songs" idea in mind... The songs won't be distributed with LMMS. |
From: Vesa <di...@nb...> - 2014-01-13 05:21:17
|
On 01/13/2014 05:53 AM, Gurjot Singh wrote: > On 13 January 2014 03:19, Uroš Maravić <uro...@gm...> wrote: >> The competition is open! Submit your songs at >> https://soundcloud.com/groups/lmms-top-songs-compilation The deadline is >> February 15th at 12 PM GMT. The rules are in the group description. >> If something isn't clear to you about the competition, don't hesitate to ask >> :) >> Happy LMMSing! > Wow! I'm excited. :) > Just to double check, so external VSTs are not allowed right? > VST's are allowed. |
From: Vesa <di...@nb...> - 2014-01-13 05:17:40
|
On 01/12/2014 11:49 PM, Uroš Maravić wrote: > The competition is open! Submit your songs at > https://soundcloud.com/groups/lmms-top-songs-compilation The deadline is > February 15th at 12 PM GMT. The rules are in the group description. > If something isn't clear to you about the competition, don't hesitate to ask > :) > Happy LMMSing! > And to kick this off, I've entered the first participation - a track I coincidentally finished just two days ago. |
From: Johannes L. <joh...@ma...> - 2014-01-29 21:17:11
|
> If something isn't clear to you about the competition, don't hesitate to ask > :) One dumb more question :) Is it ok if I post my song as a WIP on SC now and ask for feedback from listeners? I'd like to use the feedback to improve my sound before submission. |
From: Tobiasz K. <un...@gm...> - 2014-01-29 21:38:20
|
I want to ask whoever is in charge in the Competition project. How about the technical side of making the final compilation album? Are you going to contact creators of selected works to deliver unmastered mixes and you'll master the final thing? I think that quality of the production (not using lossly data-compressed source files, not using over dynamic-compressed recordings) is an important matter, but I don't know if anything about this was told to the artists before the submission phase started. I guess that a good thing would be to take a bunch of audio-savvy people who can hear a lot (like me ;) ) and write down all musical and technical feedback about selected submissions regarding corrections and improving what can be improved. The artists will learn from this feedback too. Then the artists would have some time to apply these fixes (and we would serve with our help online). Bad mixes, bad quality samples, distorted vocal recordings,out-of tune vocals, over-compressed masters, painful frequency peaks on certain instruments - all that should be fixed in MIXING stage, before MASTERING. The artists would then have some time to deliver to the Competition Team (whoever it is) the final mixes in 24-bit WAV or FLAC in 44.1 or 48 kHz and with - say - 20dB of headroom for peaks not touching 0dBFS. *And then making a master out of that would ensure we'll have a good sounding album*, that also is consistent and pleasant, not sounding like a cheap home-made compilation CD, but like a commercially made one (we want to sell this, right?). If reading this makes you think "o crap" - don't worry. I'm here to help - I have some experience in all this and I want to make it a real blast for LMMS. What are your thoughs? 2014-01-29 Johannes Lorenz <joh...@ma...> > > If something isn't clear to you about the competition, don't hesitate to > ask > > :) > > One dumb more question :) > > Is it ok if I post my song as a WIP on SC now and ask for feedback from > listeners? I'd like to use the feedback to improve my sound before > submission. > > > ------------------------------------------------------------------------------ > WatchGuard Dimension instantly turns raw network data into actionable > security intelligence. It gives you real-time visual feedback on key > security issues and trends. Skip the complicated setup - simply import > a virtual appliance and go from zero to informed in seconds. > > http://pubads.g.doubleclick.net/gampad/clk?id=123612991&iu=/4140/ostg.clktrk > _______________________________________________ > LMMS-devel mailing list > LMM...@li... > https://lists.sourceforge.net/lists/listinfo/lmms-devel > -- Tobiasz *unfa* -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GIT/MU/P d->-- s+:-(--)> a? C++(+++)>$ ULC+(++)>$ !P? L+++>++++$ E? W++>$ !N-? !o--? K-? !w-- O? !M-- V? PS++ PE++ !Y+ !PGP+? !t(+) 5? !X !R+ tv b+>+++ DI>+ D+ G e h-->- !r y--() ------END GEEK CODE BLOCK------ |
From: Vesa <di...@nb...> - 2014-01-29 21:49:52
|
On 01/29/2014 11:37 PM, Tobiasz Karoń wrote: > I want to ask whoever is in charge in the Competition project. > > How about the technical side of making the final compilation album? > > Are you going to contact creators of selected works to deliver > unmastered mixes and you'll master the final thing? > > I think that quality of the production (not using lossly > data-compressed source files, not using over dynamic-compressed > recordings) is an important matter, but I don't know if anything about > this was told to the artists before the submission phase started. > > I guess that a good thing would be to take a bunch of audio-savvy > people who can hear a lot (like me ;) ) and write down all musical and > technical feedback about selected submissions regarding corrections > and improving what can be improved. The artists will learn from this > feedback too. > > Then the artists would have some time to apply these fixes (and we > would serve with our help online). > Bad mixes, bad quality samples, distorted vocal recordings,out-of tune > vocals, over-compressed masters, painful frequency peaks on certain > instruments - all that should be fixed in MIXING stage, before MASTERING. > > The artists would then have some time to deliver to the Competition > Team (whoever it is) the final mixes in 24-bit WAV or FLAC in 44.1 or > 48 kHz and with - say - 20dB of headroom for peaks not touching 0dBFS. > > *And then making a master out of that would ensure we'll have a good > sounding album*, that also is consistent and pleasant, not sounding > like a cheap home-made compilation CD, but like a commercially made > one (we want to sell this, right?). > > If reading this makes you think "o crap" - don't worry. I'm here to > help - I have some experience in all this and I want to make it a real > blast for LMMS. > > What are your thoughs? > My thoughts are: Why 24-bit WAV? Exporting at 32-bit floating point WAV is better: it's only 33% larger, and 32-bit floating point has about +760dB worth of headroom after 0dB, so then it wouldn't matter so much if some artists are unable to master their tracks that well - the levels can be fixed at the mastering stage. Conversely, 24 bit wav (and FLAC, FLAC still doesn't support floating point formats) are in integer formats, in which the dynamic range tops out at 0dB, meaning that there's no extra headroom. And if you have to limit the wave at -20dB to facilitate headroom, that's a clear quality loss right there - it's basically the same as reducing the bitrate to 20bit. As for the other things, I'd think that if the judges select the best tracks, then there probably won't be that much of an issue with mixing in any case. |
From: Tobiasz K. <un...@gm...> - 2014-01-29 21:54:28
|
Vesa, I think that 24-bits will be sufficient. After all processing the noisefloor (for perfect digital signals - recorded material already has the noisefloor much higher and that is okay) still will be below the level of 16-bit quantization noise. We can go for 32-bits but I don't think this is necessary unless you can't really control your peaks :D 2014-01-29 Vesa <di...@nb...> > On 01/29/2014 11:37 PM, Tobiasz Karoń wrote: > > I want to ask whoever is in charge in the Competition project. > > How about the technical side of making the final compilation album? > > Are you going to contact creators of selected works to deliver unmastered > mixes and you'll master the final thing? > > I think that quality of the production (not using lossly data-compressed > source files, not using over dynamic-compressed recordings) is an important > matter, but I don't know if anything about this was told to the artists > before the submission phase started. > > I guess that a good thing would be to take a bunch of audio-savvy people > who can hear a lot (like me ;) ) and write down all musical and technical > feedback about selected submissions regarding corrections and improving > what can be improved. The artists will learn from this feedback too. > > Then the artists would have some time to apply these fixes (and we would > serve with our help online). > Bad mixes, bad quality samples, distorted vocal recordings,out-of tune > vocals, over-compressed masters, painful frequency peaks on certain > instruments - all that should be fixed in MIXING stage, before MASTERING. > > The artists would then have some time to deliver to the Competition Team > (whoever it is) the final mixes in 24-bit WAV or FLAC in 44.1 or 48 kHz and > with - say - 20dB of headroom for peaks not touching 0dBFS. > > *And then making a master out of that would ensure we'll have a good > sounding album*, that also is consistent and pleasant, not sounding like > a cheap home-made compilation CD, but like a commercially made one (we want > to sell this, right?). > > If reading this makes you think "o crap" - don't worry. I'm here to help - > I have some experience in all this and I want to make it a real blast for > LMMS. > > What are your thoughs? > > > My thoughts are: > > Why 24-bit WAV? Exporting at 32-bit floating point WAV is better: it's > only 33% larger, and 32-bit floating point has about +760dB worth of > headroom after 0dB, so then it wouldn't matter so much if some artists are > unable to master their tracks that well - the levels can be fixed at the > mastering stage. > > Conversely, 24 bit wav (and FLAC, FLAC still doesn't support floating > point formats) are in integer formats, in which the dynamic range tops out > at 0dB, meaning that there's no extra headroom. And if you have to limit > the wave at -20dB to facilitate headroom, that's a clear quality loss right > there - it's basically the same as reducing the bitrate to 20bit. > > As for the other things, I'd think that if the judges select the best > tracks, then there probably won't be that much of an issue with mixing in > any case. > -- Tobiasz *unfa* -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GIT/MU/P d->-- s+:-(--)> a? C++(+++)>$ ULC+(++)>$ !P? L+++>++++$ E? W++>$ !N-? !o--? K-? !w-- O? !M-- V? PS++ PE++ !Y+ !PGP+? !t(+) 5? !X !R+ tv b+>+++ DI>+ D+ G e h-->- !r y--() ------END GEEK CODE BLOCK------ |
From: Vesa <di...@nb...> - 2014-01-29 22:55:36
|
On 01/29/2014 11:54 PM, Tobiasz Karoń wrote: > Vesa, I think that 24-bits will be sufficient. > After all processing the noisefloor (for perfect digital signals - > recorded material already has the noisefloor much higher and that is > okay) still will be below the level of 16-bit quantization noise. > > We can go for 32-bits but I don't think this is necessary unless you > can't really control your peaks :D > 24 bits will be sufficient if we assume the 24-bit file is the final audio that will go on the record... but, if we're assuming that the file is going to be mastered, then it will most likely need to be converted to 32-bit anyway. Also you said that the files should have a 20dB headroom, which in 24bit means normalizing to -20dB, and that's just plain quality loss - just seems kinda counterproductive. Or maybe I misunderstood what you were saying... |