We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.

Project Activity

See All Activity >

Categories

3D Rendering

License

BSD License

Follow Interactive KD-Tree GPU Raytracing

Interactive KD-Tree GPU Raytracing Web Site

You Might Also Like
Desktop and Mobile Device Management Software Icon
Desktop and Mobile Device Management Software

It's a modern take on desktop management that can be scaled as per organizational needs.

Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Interactive KD-Tree GPU Raytracing!

Additional Project Details

Operating Systems

Linux, Windows

Languages

English

Intended Audience

Science/Research

User Interface

OpenGL, Framebuffer

Programming Language

C++

Related Categories

C++ 3D Rendering Software

Registered

2007-05-18