GPU based Ray Tracer using GLSL and HLSL
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Changes 1.1.0-alpha1 ==================== Optimizations: * Faster intersection test code (and testing triangles one sided only). * not writing texture values in mask kernels anymore (higher GPU memory usage though) * disabling color writes (mask/z-cull) Misc Changes: * Meshes can be selected by pressing right mouse button. * As an option Intersection & Traversal can be done using one kernel (this is slower but for educational purposes)
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