by christen
GPU based Ray Tracer using GLSL and HLSL
Anonymous created the lost file artifact
Changes 1.1.0-alpha1 ==================== Optimizations: * Faster intersection test code (and testing triangles one sided only). * not writing texture values in mask kernels anymore (higher GPU memory usage though) * disabling color writes ...
christen commented on the Improved Mesh Editor artifact
christen commented on the Texture Support artifact
christen commented on the Multiple Lights artifact
christen commented on the GI / Path Tracing artifact
christen commented on the Improved Mesh Editor artifact
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