We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
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Added the CTM dll's so that anyone can run it without additional libraries on an ATI Radeon x1900!
Added DX and CTM and CELL raytracer
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