From: SourceForge.net <no...@so...> - 2007-08-30 13:46:42
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Bugs item #1783342, was opened at 2007-08-28 15:48 Message generated for change (Comment added) made by guardian24 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1783342&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface Group: Latest Subversion Status: Open Resolution: None Priority: 8 Private: No Submitted By: Geoff Topping (geoffthemedio) Assigned to: Nobody/Anonymous (nobody) Summary: Interface Problems After Loading Game Initial Comment: If a saved game is loaded while already playing a game, the menu bar at the top of the screen is missing, and fleet move lines are drawn in the wrong place until the map is zoomed. ---------------------------------------------------------------------- Comment By: guardian24 (guardian24) Date: 2007-08-30 15:46 Message: Logged In: YES user_id=1536944 Originator: NO ClientNetworking seems to be handling all exceptions, so this is not the problem. My "great" debugging skills with VS Debugger shows that: boost:archive::detail::iserializer<boost::archive::xml_iarchive, ProductionQueue::Element>::load_object_data //zomg caused a runtime_error ---------------------------------------------------------------------- Comment By: guardian24 (guardian24) Date: 2007-08-28 21:38 Message: Logged In: YES user_id=1536944 Originator: NO Well, it seems that there is an unhandled exception in this case. All the menus disappear, but the game runs. ClientNetworking::NetworkingThread() reports twice that the networking thread will be terminated due to disconnect exception. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1783342&group_id=75752 |