From: SourceForge.net <no...@so...> - 2013-02-13 12:14:02
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Bugs item #3582028, was opened at 2012-10-30 14:54 Message generated for change (Comment added) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=3582028&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Server Group: Latest Subversion >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: C.RAZY (robiwahnknobi) Assigned to: Nobody/Anonymous (nobody) Summary: FreeOrionD crashing on memory allocation in late-game Initial Comment: If too much info (ships/fleets?) is in a saved game (FreeOrionD.exe takes >~1.2GB RAM), the server crashes on memory allocation while loading or on creating the next turn. More info (and savegame/logfiles) see here: http://www.freeorion.org/forum/viewtopic.php?f=9&t=6944 ---------------------------------------------------------------------- >Comment By: Geoff Topping (geoffthemedio) Date: 2013-02-13 04:14 Message: This may or may not have been partly resolved by some changes to how game data is stored. If not, there's not much else that can be done at the moment. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=3582028&group_id=75752 |