From: SourceForge.net <no...@so...> - 2008-02-05 11:07:29
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Bugs item #1885608, was opened at 2008-02-03 05:02 Message generated for change (Comment added) made by thetallman13 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1885608&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Server Group: Latest Subversion Status: Open Resolution: None Priority: 5 Private: No Submitted By: thetallman13 (thetallman13) Assigned to: Nobody/Anonymous (nobody) Summary: Disabling fps limit causes crash Initial Comment: Loaded game on xp, after changing the setting (turning off fps limit) in a previous session. Game load started, game crashed, and this was the output: 1202035620 DEBUG : Disabled FPS limit HumanClientApp::HandleMessage(HOST_SP_GAME) 1202035678 ERROR : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Reached the end of file." PS I'm rather new to this whole alpha testing thing. Tell me if I n00bed this up too much :). ---------------------------------------------------------------------- >Comment By: thetallman13 (thetallman13) Date: 2008-02-05 05:07 Message: Logged In: YES user_id=1184452 Originator: YES Alright, it went something like this: I started the program after installing, and the first thing I did was to turn the fps limiter off (I wanted to see what that did mainly). I started a new game, played some turns, and saved. I quit the game. When I tried to load the saved game later, I got the above error. When I re-enabled the fps limiter and tried to load again, I got the error in my first update. When I start a new game I get no error. Hope that was a little more clear :). ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2008-02-03 11:14 Message: Logged In: YES user_id=913462 Originator: NO Can you be more specific about the exact steps you're taking to produce this? From initially starting the program, exactly what do you click in what order, on what screens? Did you try loading that same game without having changed anything and not get a crash? What do you mean by "a previous session"? ---------------------------------------------------------------------- Comment By: thetallman13 (thetallman13) Date: 2008-02-03 05:15 Message: Logged In: YES user_id=1184452 Originator: YES Update: It does the same thing when re-enabling the fps limit, except now it says DEBUG : Limited fps to 60. I don't seem to have the problem when I start a new game. Maybe changing the setting then saving botched the save game? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1885608&group_id=75752 |