From: Renk T. <tho...@jy...> - 2014-04-13 12:58:21
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... and the tree instancing makes this even very simple to implement - adding a two liner to the tree shader gives the forest segmented into patches of different sizes http://users.jyu.fi/~trenk/pics/domains_forest01.jpg http://users.jyu.fi/~trenk/pics/domains_forest02.jpg http://users.jyu.fi/~trenk/pics/domains_forest03.jpg In principle, patch size, patch shape variation, tree size variation etc. are all configurable (all we need is a bunch of uniforms). This works now runtime, the same noise function can also be evaluated tile load time I guess. * Thorsten |