From: jean p. <jea...@wa...> - 2013-09-25 23:01:42
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Le 25/09/2013 23:39, Gary Neely a écrit : > I've felt my machine come to a crawl while > certain planes are loaded in MP-- I had to remove some because they > were too much of a hit for my poor aging system. it's the same here, FG take age sometimes to load 3D stuff, mostly because it create the mipmap on the fly, from the png/jpg/rgb texture, and this operation is long specially for huge textures! I didn't removed them, but converted them to dds with a bash script: http://wiki.flightgear.org/Fr/convertir_un_avion_en_dds About FG and dds texture, could it be possible to propose a dds version of our planes in an official manner, or do i need to make a paralel hangar, with hidden advertisings? I'm fine with fgdata having png/rgb textures, as they are lossless and easy to work on, and a non dds version is still needed for who don't want to use dds (for patent issues, or other reasons). If you want to try a dds version, to make an opinion, i've converted some here: http://janodesbois.free.fr/flightgear/dds_planes_2.12/ you will need the Generic folder, and you can add the Instrument and Instrument-3d, to have full dds planes. my concern is not to force dds use, but to allow a better mp experience (try to change livery for example, in external view). jano |